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Commander
Size: 100Salt sum: 28.81
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Doc87

518 views23 months ago
Commander
Size: 100Salt sum: 28.81

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Feather, the Redeemed
Flying
Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.
Legendary Creature - Angel
Feather, the Redeemed (war) 197

Commander

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Aetherflux Reservoir
Whenever you cast a spell, you gain 1 life for each spell you've cast this turn.
Pay 50 life: This artifact deals 50 damage to any target.
Artifact
Aetherflux Reservoir (plst) KLD-192
Aria of Flame
When this enchantment enters, each opponent gains 10 life.
Whenever you cast an instant or sorcery spell, put a verse counter on this enchantment, then it deals damage equal to the number of verse counters on it to target player or planeswalker.
Enchantment
Aria of Flame (mh1) 118

Burn

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Leyline of Resonance
If this card is in your opening hand, you may begin the game with it on the battlefield.
Whenever you cast an instant or sorcery spell that targets only a single creature you control, copy that spell. You may choose new targets for the copy.
Enchantment
Leyline of Resonance (dsk) 143

Copy

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Defiant Strike
Target creature gets +1/+0 until end of turn.
Draw a card.
Instant
Defiant Strike (m21) 15
Expedite
Target creature gains haste until end of turn.
Draw a card.
Instant
Expedite (cmr) 413
Fists of Flame
Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Instant
Fists of Flame (cmm) 223
Guided Strike
Target creature gets +1/+0 and gains first strike until end of turn.
Draw a card.
Instant
Guided Strike (plst) IMA-23
Shelter
Target creature you control gains protection from the color of your choice until end of turn.
Draw a card.
Instant
Shelter (cmm) 56
Swift Maneuver
Prevent the next 2 damage that would be dealt to any target this turn.
Draw a card at the beginning of the next turn's upkeep.
Instant
Swift Maneuver (csp) 21

Draw

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Trailblazer's Boots
Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.)
Equip
Artifact - Equipment
Trailblazer's Boots (onc) 144

Evasion

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Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (mh2) 244
Battlefield Forge
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Battlefield Forge (otc) 271
Boros Garrison
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Boros Garrison (onc) 146
Castle Ardenvale
This land enters tapped unless you control a Plains.
: Add
.
,
: Create a 1/1 white Human creature token.
Land
Castle Ardenvale (woc) 154
Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
: Add
or
.
Land
Clifftop Retreat (otc) 278
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (lcc) 325
Furycalm Snarl
As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Furycalm Snarl (lcc) 333
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (lci) 399
Needleverge Pathway
: Add
.
Land
Needleverge Pathway // Pillarverge Pathway (plst) ZNR-263Needleverge Pathway // Pillarverge Pathway (plst) ZNR-263
Plains
(
: Add
.)
Basic Land - Plains
Plains (lci) 393
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (lcc) 348
Rugged Prairie
: Add
.
,
: Add
,
, or
.
Land
Rugged Prairie (cmm) 1022
Spectator Seating
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spectator Seating (cmm) 427
Sunbaked Canyon
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Sunbaked Canyon (mh1) 247
Sundown Pass
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Sundown Pass (vow) 266
Temple of Triumph
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Triumph (cmm) 1047

Land

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Angelic Intervention
Target creature or planeswalker you control gains protection from colorless or from the color of your choice until end of turn. If it's a creature, put a +1/+1 counter on it. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything with that quality.)
Instant
Angelic Intervention (mom) 5
Apostle's Blessing
(
can be paid with either
or 2 life.)
Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn.
Instant
Apostle's Blessing (plst) MM2-8
Bastion Protector
Commander creatures you control get +2/+2 and have indestructible.
Creature - Human Soldier
Bastion Protector (mic) 80
Boros Charm
Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
Instant
Boros Charm (onc) 116
Brave the Sands
Creatures you control have vigilance.
Each creature you control can block an additional creature each combat.
Enchantment
Brave the Sands (cm2) 19
Dawn Charm
Choose one —
• Prevent all combat damage that would be dealt this turn.
• Regenerate target creature.
• Counter target spell that targets you.
Instant
Dawn Charm (cmr) 371
Fight as One
Choose one or both —
• Target Human creature you control gets +1/+1 and gains indestructible until end of turn.
• Target non-Human creature you control gets +1/+1 and gains indestructible until end of turn.
Instant
Fight as One (iko) 12
Forcefield
: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage.
Artifact
Forcefield (2ed) 244
Gods Willing
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Scry 1.
Instant
Gods Willing (2x2) 12
Hammer of Nazahn
Whenever Hammer of Nazahn or another Equipment you control enters, you may attach that Equipment to target creature you control.
Equipped creature gets +2/+0 and has indestructible.
Equip
Legendary Artifact - Equipment
Hammer of Nazahn (cmm) 388
Light the Way
Choose one —
• Put a +1/+1 counter on target creature or Vehicle. Untap it.
• Return target permanent you control to its owner's hand.
Instant
Light the Way (neo) 24
Loran's Escape
Target artifact or creature gains hexproof and indestructible until end of turn. Scry 1.
Instant
Loran's Escape (bro) 14
Maze of Ith
: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Land
Maze of Ith (dmr) 250
Shielded Passage
Prevent all damage that would be dealt to target creature this turn.
Instant
Shielded Passage (gtc) 24
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (lcc) 314
Take Up the Shield
Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Instant
Take Up the Shield (dmu) 35
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Instant
Teferi's Protection (2x2) 32

Protection

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Antagonize
Target creature gets +4/+3 until end of turn.
Instant
Antagonize (snc) 100
Barge In
Target attacking creature gets +2/+2 until end of turn. Each attacking non-Human creature gains trample until end of turn.
Instant
Barge In (eld) 112
Blackblade Reforged
Equipped creature gets +1/+1 for each land you control.
Equip legendary creature

Equip
Legendary Artifact - Equipment
Blackblade Reforged (dmc) 178
Brute Force
Target creature gets +3/+3 until end of turn.
Instant
Brute Force (tsr) 157
Coming In Hot
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Coming In Hot (mom) 136
Fists of the Anvil
Target creature gets +4/+0 until end of turn.
Instant
Fists of the Anvil (10e) 201
Infuriate
Target creature gets +3/+2 until end of turn.
Instant
Infuriate (thb) 141
Inquisitor's Flail
If equipped creature would deal combat damage, it deals double that damage instead.
If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.
Equip
Artifact - Equipment
Inquisitor's Flail (isd) 227
Legion Leadership
Until end of turn, double target creature's power and it gains first strike.
Instant
Legion Leadership // Legion Stronghold (mh3) 255Legion Leadership // Legion Stronghold (mh3) 255
Monstrous Rage
Target creature gets +2/+0 until end of turn. Create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
Instant
Monstrous Rage (woe) 142
Raking Claws
Target creature gains double strike until end of turn.
Cycling
(
, Discard this card: Draw a card.)
Instant
Raking Claws (j22) 584
Reckless Charge
Target creature gets +3/+0 and gains haste until end of turn.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Reckless Charge (mh1) 144
Show of Confidence
When you cast this spell, copy it for each other instant and sorcery spell you've cast this turn. You may choose new targets for the copies.
Put a +1/+1 counter on target creature. It gains vigilance until end of turn.
Instant
Show of Confidence (stx) 28
Strength of Arms
Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.
Instant
Strength of Arms (2xm) 33
Swift Justice
Until end of turn, target creature gets +1/+0 and gains first strike and lifelink.
Instant
Swift Justice (ddn) 62
Temur Battle Rage
Target creature gains double strike until end of turn.
Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
Instant
Temur Battle Rage (cmm) 264
Titan's Strength
Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Titan's Strength (2x2) 128

Pump

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (lcc) 299
Boros Signet
,
: Add
.
Artifact
Boros Signet (cmm) 942
Land Tax
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Enchantment
Land Tax (cmm) 37
Lost Jitte
Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte.
Remove a charge counter from Lost Jitte: Choose one —
• Untap target land.
• Target creature can't block this turn.
• Put a +1/+1 counter on equipped creature.
Equip
Legendary Artifact - Equipment
Lost Jitte (big) 88
Pearl Medallion
White spells you cast cost
less to cast.
Artifact
Pearl Medallion (plst) TMP-300
Ruby Medallion
Red spells you cast cost
less to cast.
Artifact
Ruby Medallion (cmm) 405
Sword of Feast and Famine
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip
Artifact - Equipment
Sword of Feast and Famine (plst) 2XM-296
Sword of the Animist
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Legendary Artifact - Equipment
Sword of the Animist (plst) ORI-240
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (cmm) 414
Weathered Wayfarer
,
: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
Creature - Human Cleric Nomad
Weathered Wayfarer (2x2) 34

Ramp

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Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (lcc) 216
Chandra's Ignition
Target creature you control deals damage equal to its power to each other creature and each opponent.
Sorcery
Chandra's Ignition (lcc) 220
Dreadmaw's Ire
Until end of turn, target attacking creature gets +2/+2 and gains trample and "Whenever this creature deals combat damage to a player, destroy target artifact that player controls."
Instant
Dreadmaw's Ire (lci) 147
Explosive Entry
Destroy up to one target artifact. Put a +1/+1 counter on up to one target creature.
Sorcery
Explosive Entry (neo) 139
Fell the Mighty
Destroy all creatures with power greater than target creature's power.
Sorcery
Fell the Mighty (moc) 185
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (lcc) 134
Stroke of Midnight
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
Instant
Stroke of Midnight (woe) 33
Valorous Stance
Choose one —
• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
• Destroy target creature with toughness 4 or greater.
Instant
Valorous Stance (j22) 263

Removal

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Young Pyromancer
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
Creature - Human Shaman
Young Pyromancer (j22) 626

Tokens

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Open the Armory
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
Sorcery
Open the Armory (cmr) 34
Steelshaper's Gift
Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
Sorcery
Steelshaper's Gift (cmm) 59
Stoneforge Mystic
When this creature enters, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
,
: You may put an Equipment card from your hand onto the battlefield.
Creature - Artificer Kor
Stoneforge Mystic (2xm) 31

Tutor

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Deck Info

Deck stats

32 pips - 31 cards
28 mana - 26 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
25 pips - 23 cards
24 mana - 22 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
4 mana - 4 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

This deck has no description

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