275
12/3/2024
Filthy Leaf Lovers
Deck Size: 100
Commander
Legal
Est deck cost: $708.98
Salt sum: 32.44
275
12/3/2024
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Commander

Qty: 2 Price: $1.48
Halsin, Emerald Archdruid

{1}: Until end of turn, target token you control becomes a green Bear creature with base power and toughness 4/4 in addition to its other colors and types. Choose a Background (You can have a Background as a second commander.)

Creature
Halsin, Emerald Archdruid (clb) 516
Inspiring Leader

Commander creatures you own have "Creature tokens you control get +2/+2."

Enchantment
Inspiring Leader (clb) 475

Commander

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Distraction

Qty: 1 Price: $0.35
Taunting Elf

All creatures able to block this creature do so.

Creature
Taunting Elf (gn3) 108

Distraction

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Land

Qty: 35 Price: $172.81
Bountiful Promenade

This land enters tapped unless you have two or more opponents. {T}: Add {G} or {W}.

Land
Bountiful Promenade (clb) 348
Branchloft Pathway

Land
Branchloft Pathway // Boulderloft Pathway (znr) 284Branchloft Pathway // Boulderloft Pathway (znr) 284
Brushland

{T}: Add {C}. {T}: Add {G} or {W}. This land deals 1 damage to you.

Land
Brushland (bro) 259
Canopy Vista

({T}: Add {G} or {W}.) This land enters tapped unless you control two or more basic lands.

Land
Canopy Vista (cmm) 989
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (sld) 1697
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (lcc) 329
Fabled Passage

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

Land
Fabled Passage (m21) 386
Forest

({T}: Add {G}.)

Land
Forest (ltr) 280
Fortified Village

As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped. {T}: Add {G} or {W}.

Land
Fortified Village (lcc) 331
Lush Portico

({T}: Add {G} or {W}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Lush Portico (mkm) 263
Overgrown Farmland

This land enters tapped unless you control two or more other lands. {T}: Add {G} or {W}.

Land
Overgrown Farmland (mid) 283
Plains

({T}: Add {W}.)

Land
Plains (ltr) 273
Secluded Courtyard

As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.

Land
Secluded Courtyard (lcc) 350
Selesnya Sanctuary

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{W}.

Land
Selesnya Sanctuary (2x2) 411
Sungrass Prairie

{1}, {T}: Add {G}{W}.

Land
Sungrass Prairie (woc) 167
Sunpetal Grove

This land enters tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.

Land
Sunpetal Grove (ltc) 336
Temple Garden

({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Temple Garden (rvr) 300
Windswept Heath

{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Land
Windswept Heath (ktk) 248
Wooded Bastion

{T}: Add {C}. {G/W}, {T}: Add {G}{G}, {G}{W}, or {W}{W}.

Land
Wooded Bastion (2xm) 332
Yavimaya, Cradle of Growth

Each land is a Forest in addition to its other land types.

Land
Yavimaya, Cradle of Growth (ltc) 377

Land

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Token Generators

Qty: 12 Price: $65.74
Elven Ambush

Create a 1/1 green Elf Warrior creature token for each Elf you control.

Instant
Elven Ambush (gn3) 92
Elvish Promenade

Create a 1/1 green Elf Warrior creature token for each Elf you control.

Sorcery Kindred
Elvish Promenade (khc) 59
Elvish Warmaster

Whenever one or more other Elves you control enter, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn. {5}{G}{G}: Elves you control get +2/+2 and gain deathtouch until end of turn.

Creature
Elvish Warmaster (khm) 363
Galadhrim Ambush

Create X 1/1 green Elf Warrior creature tokens, where X is the number of attacking creatures. Prevent all combat damage that would be dealt this turn by non-Elf creatures.

Instant
Galadhrim Ambush (ltc) 440
Galadhrim Brigade

Squad {1}{G} (As an additional cost to cast this spell, you may pay {1}{G} any number of times. When this creature enters, create that many tokens that are copies of it.) Other Elves you control get +1/+1.

Creature
Galadhrim Brigade (ltc) 502
Hunting Triad

Create three 1/1 green Elf Warrior creature tokens. Reinforce 3—{3}{G} ({3}{G}, Discard this card: Put three +1/+1 counters on target creature.)

Sorcery Kindred
Hunting Triad (cma) 116
Lys Alana Huntmaster

Whenever you cast an Elf spell, you may create a 1/1 green Elf Warrior creature token.

Creature
Lys Alana Huntmaster (j22) 686
Mercy Killing

Target creature's controller sacrifices it, then creates X 1/1 green and white Elf Warrior creature tokens, where X is that creature's power.

Instant
Mercy Killing (shm) 231
Queen Allenal of Ruadach

Queen Allenal of Ruadach's power and toughness are each equal to the number of creatures you control. If one or more creature tokens would be created under your control, those tokens plus a 1/1 white Soldier creature token are created instead.

Creature
Queen Allenal of Ruadach (dmu) 210
Rhys the Redeemed

{2}{G/W}, {T}: Create a 1/1 green and white Elf Warrior creature token. {4}{G/W}{G/W}, {T}: For each creature token you control, create a token that's a copy of that creature.

Creature
Rhys the Redeemed (2xm) 213
Windswift Slice

Target creature you control deals damage equal to its power to target creature you don't control. Create a number of 1/1 green Elf Warrior creature tokens equal to the amount of excess damage dealt this way.

Instant
Windswift Slice (ltc) 447
Wolverine Riders

At the beginning of each upkeep, create a 1/1 green Elf Warrior creature token. Whenever another Elf you control enters, you gain life equal to its toughness.

Creature
Wolverine Riders (j22) 743

Token Generators

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Answers

Qty: 9 Price: $31.23
Beast Within

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Instant
Beast Within (afc) 152
Dromoka's Command

Choose two — • Prevent all damage target instant or sorcery spell would deal this turn. • Target player sacrifices an enchantment of their choice. • Put a +1/+1 counter on target creature. • Target creature you control fights target creature you don't control.

Instant
Dromoka's Command (moc) 323
Get Lost

Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with "{1}, {T}, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")

Instant
Get Lost (lci) 14
Nature's Claim

Destroy target artifact or enchantment. Its controller gains 4 life.

Instant
Nature's Claim (plst) IMA-177
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (ltc) 175
Return to Nature

Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard.

Instant
Return to Nature (afc) 169
Sharpshooter Elf

Reach Sharpshooter Elf's power is equal to the number of creatures you control. When this creature enters, it deals damage equal to its power to target creature with flying an opponent controls.

Creature
Sharpshooter Elf (clb) 253
Stroke of Midnight

Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.

Instant
Stroke of Midnight (woe) 375
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (sld) 1627

Answers

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Draw

Qty: 10 Price: $59.70
Beast Whisperer

Whenever you cast a creature spell, draw a card.

Creature
Beast Whisperer (gn3) 89
Cut a Deal

Each opponent draws a card, then you draw a card for each opponent who drew a card this way.

Sorcery
Cut a Deal (onc) 63
Elemental Bond

Whenever a creature you control with power 3 or greater enters, draw a card.

Enchantment
Elemental Bond (scd) 180
Garruk's Uprising

When this enchantment enters, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) Whenever a creature you control with power 4 or greater enters, draw a card.

Enchantment
Garruk's Uprising (wot) 53
Greater Good

Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.

Enchantment
Greater Good (sld) 1693
Rumor Gatherer

Alliance — Whenever another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.

Creature
Rumor Gatherer (snc) 463
Secret Rendezvous

You and target opponent each draw three cards.

Sorcery
Secret Rendezvous (stx) 26
Shamanic Revelation

Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.

Sorcery
Shamanic Revelation (scd) 211
Sylvan Library

At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

Enchantment
Sylvan Library (dmr) 350
Your Temple Is Under Attack

Choose one — • Pray for Protection — Creatures you control gain indestructible until end of turn. • Strike a Deal — You and target opponent each draw two cards.

Instant
Your Temple Is Under Attack (clb) 52

Draw

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Protection

Qty: 4 Price: $80.96
Allosaurus Shepherd

This spell can't be countered. Green spells you control can't be countered. {4}{G}{G}: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.

Creature
Allosaurus Shepherd (2x2) 365
Heroic Intervention

Permanents you control gain hexproof and indestructible until end of turn.

Instant
Heroic Intervention (cmm) 295
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (lcc) 114
Tamiyo's Safekeeping

Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)

Instant
Tamiyo's Safekeeping (neo) 211

Protection

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Tutor

Qty: 2 Price: $4.78
Fauna Shaman

{G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.

Creature
Fauna Shaman (bro) 179
Moon-Blessed Cleric

Divine Intervention — When this creature enters, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.

Creature
Moon-Blessed Cleric (afr) 26

Tutor

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Anthem

Qty: 2 Price: $15.48
Imperious Perfect

Other Elves you control get +1/+1. {G}, {T}: Create a 1/1 green Elf Warrior creature token.

Creature
Imperious Perfect (plst) PCMP-9
Leaf-Crowned Visionary

Other Elves you control get +1/+1. Whenever you cast an Elf spell, you may pay {G}. If you do, draw a card.

Creature
Leaf-Crowned Visionary (dmu) 414

Anthem

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Duplication

Qty: 4 Price: $220.96
Anointed Procession

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

Enchantment
Anointed Procession (plst) AKH-2
Doubling Season

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.

Enchantment
Doubling Season (wot) 81
Ojer Taq, Deepest Foundation

Creature
Ojer Taq, Deepest Foundation // Temple of Civilization (lci) 314Ojer Taq, Deepest Foundation // Temple of Civilization (lci) 314
Parallel Lives

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

Enchantment
Parallel Lives (wot) 58

Duplication

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Pump

Qty: 1 Price: $0.35
Wirewood Pride

Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.

Instant
Wirewood Pride (gn3) 112

Pump

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Win-Con

Qty: 1 Price: $5.99
Epic Struggle

At the beginning of your upkeep, if you control twenty or more creatures, you win the game.

Enchantment
Epic Struggle (jud) 112

Win-Con

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Counters

Qty: 3 Price: $2.63
Boss's Chauffeur

This creature enters with a number of +1/+1 counters on it equal to one plus the number of other creatures you control. Alliance — Whenever another creature you control enters, put a +1/+1 counter on this creature. When this creature dies, create a 1/1 green and white Citizen creature token for each +1/+1 counter on it.

Creature
Boss's Chauffeur (ncc) 114
Cloakwood Swarmkeeper

Gathered Swarm — Whenever one or more tokens you control enter, put a +1/+1 counter on this creature.

Creature
Cloakwood Swarmkeeper (clb) 222
Immaculate Magistrate

{T}: Put a +1/+1 counter on target creature for each Elf you control.

Creature
Immaculate Magistrate (gn3) 98

Counters

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Evasion

Qty: 3 Price: $14.93
Aurora Champion

Whenever this creature attacks, if your team controls another Warrior, tap target creature.

Creature
Aurora Champion (bbd) 24
Bower Passage

Creatures with flying can't block creatures you control.

Enchantment
Bower Passage (avr) 170
Imaryll, Elfhame Elite

Whenever Imaryll attacks, it gets +X/+X until end of turn, where X is the number of other Elves you control. You may have Imaryll assign its combat damage as though it weren't blocked.

Creature
Imaryll, Elfhame Elite (gn3) 5

Evasion

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Ramp

Qty: 11 Price: $31.59
Canopy Tactician

Other Elves you control get +1/+1. {T}: Add {G}{G}{G}.

Creature
Canopy Tactician (khm) 378
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (afc) 155
Elvish Archdruid

Other Elf creatures you control get +1/+1. {T}: Add {G} for each Elf you control.

Creature
Elvish Archdruid (gn3) 93
Emerald Medallion

Green spells you cast cost {1} less to cast.

Artifact
Emerald Medallion (mh3) 345
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (lcc) 242
Kodama's Reach

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Kodama's Reach (cmm) 649
Llanowar Elves

{T}: Add {G}.

Creature
Llanowar Elves (gn3) 101
Llanowar Tribe

{T}: Add {G}{G}{G}.

Creature
Llanowar Tribe (gn3) 102
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (cmm) 904
Priest of Titania

{T}: Add {G} for each Elf on the battlefield.

Creature
Priest of Titania (plst) C14-210
Wirewood Channeler

{T}: Add X mana of any one color, where X is the number of Elves on the battlefield.

Creature
Wirewood Channeler (khc) 79

Ramp

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Maybeboard

Qty: 14 Price: $291.67
Boseiju, Who Endures

{T}: Add {G}. Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.

Land
Boseiju, Who Endures (neo) 266
Circle of Dreams Druid

{T}: Add {G} for each creature you control.

Creature
Circle of Dreams Druid (afr) 383
Elvish Champion

Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)

Creature
Elvish Champion (plst) INV-186
Fog

Prevent all combat damage that would be dealt this turn.

Instant
Fog (me4) 153
Halo Fountain

{W}, {T}, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token. {W}{W}, {T}, Untap two tapped creatures you control: Draw a card. {W}{W}{W}{W}{W}, {T}, Untap fifteen tapped creatures you control: You win the game.

Artifact
Halo Fountain (snc) 15
Legolas's Quick Reflexes

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Untap target creature. Until end of turn, it gains hexproof, reach, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature."

Instant
Legolas's Quick Reflexes (ltc) 493
Lush Portico

({T}: Add {G} or {W}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Lush Portico (mkm) 327
Marwyn, the Nurturer

Whenever another Elf you control enters, put a +1/+1 counter on Marwyn. {T}: Add an amount of {G} equal to Marwyn's power.

Creature
Marwyn, the Nurturer (khc) 68
Mondrak, Glory Dominus

If one or more tokens would be created under your control, twice that many of those tokens are created instead. {1}{W/P}{W/P}, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ({W/P} can be paid with either {W} or 2 life.)

Creature
Mondrak, Glory Dominus (one) 299
Royal Treatment

Target creature you control gains hexproof until end of turn. Create a Royal Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.)

Instant
Royal Treatment (woe) 183
Second Harvest

For each token you control, create a token that's a copy of that permanent.

Instant
Second Harvest (c19) 178
Teferi's Protection

Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.

Instant
Teferi's Protection (sld) 1691
Tribute to the World Tree

Whenever a creature you control enters, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it.

Enchantment
Tribute to the World Tree (mom) 373
Wood Elves

When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.

Creature
Wood Elves (exo) 130

Maybeboard

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Deck Info

Deck stats

22 pips - 18 cards
22 mana - 20 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
60 pips - 49 cards
41 mana - 35 cards
0 pips - 0 cards
3 mana - 3 cards
CategoriesQtyOdds
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Deck Tokens & Extras (8)

Description

{"ops":[{"attributes":{"underline":true},"insert":"Introduction:"},{"insert":"\n\nInitially, I had a simple dream of building an Elf tribal deck. From what I saw looking around on the internet, you can either build a Golgari (Black/Green) or a Selesnya (Green/White) elf deck. My buddy LordofTurkeysTTV is messing around with a Golgari Elf Tribal ("},{"attributes":{"link":"https://www.archidekt.com/decks/6368996/elf_ball"},"insert":"Elf Ball"},{"insert":"), so I decided that I wanted to go with Selesnya. Eventually the deck transitioned from "},{"insert":{"card-link":"Yenna, Redtooth Regent"}},{"insert":" to "},{"insert":{"card-link":"Halsin, Emerald Archdruid"}},{"insert":" with "},{"insert":{"card-link":"Inspiring Leader"}},{"insert":" because I'm kind of up in the air on enchantment decks (a buddy of mine plays Enchantress and it drives me nuts) and this also allowed me to build a deck with a Baldur's Gate commander, so that I can have Baldur's Gate commander night with the bois.\n\n"},{"attributes":{"underline":true},"insert":"Overall Strategy and Improvement:"},{"insert":"\n\nThe general idea is to make Elf Warrior tokens, get more tokens with duplication effects, and become an absolute nuissance. To compliment this, "},{"insert":{"card-link":"Inspiring Leader"}},{"insert":" and the other Anthem pieces with Halsin's ability turn your 1/1 Elf Warriors into a bear stampede. There are also a few protection pieces (like "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":" and "},{"insert":{"card-link":"Heroic Intervention"}},{"insert":") and tutors ("},{"insert":{"card-link":"Fauna Shaman"}},{"insert":" and "},{"insert":{"card-link":"Moon-Blessed Cleric"}},{"insert":") to get access to critical creatures/enchantments pieces (like "},{"insert":{"card-link":"Wolverine Riders"}},{"insert":", "},{"insert":{"card-link":"Ojer Taq, Deepest Foundation // Temple of Civilization"}},{"insert":", and "},{"insert":{"card-link":"Doubling Season"}},{"insert":") and to keep them safe.\n\nThe deck's land base is built to have a lot of conditionally-untapped dual lands and is buffered by a few smaller fetches/color fixes (like "},{"insert":{"card-link":"Fabled Passage"}},{"insert":" and "},{"insert":{"card-link":"Branchloft Pathway // Boulderloft Pathway"}},{"insert":"), commander staples (like "},{"insert":{"card-link":"Command Tower"}},{"insert":" and "},{"insert":{"card-link":"Exotic Orchard"}},{"insert":"), and basics. The dual lands are as follows, divided into untapped, conditionally untapped, and tapped (with the items at the top being the best and the bottom being the worst):\n\nOG Filter Land: "},{"insert":{"card-link":"Sungrass Prairie"}},{"insert":"\nPain Land: "},{"insert":{"card-link":"Brushland"}},{"insert":"\nNew Filter Land: "},{"insert":{"card-link":"Wooded Bastion"}},{"insert":" \n--\nFetch Land: "},{"insert":{"card-link":"Windswept Heath"}},{"insert":" \nShock Land: "},{"insert":{"card-link":"Temple Garden"}},{"insert":" \nBond Land: "},{"insert":{"card-link":"Bountiful Promenade"}},{"insert":" \nSlow Land: "},{"insert":{"card-link":"Overgrown Farmland"}},{"insert":" \nCheck Land: "},{"insert":{"card-link":"Sunpetal Grove"}},{"insert":" \nTango Land: "},{"insert":{"card-link":"Canopy Vista"}},{"insert":" \nReveal Land: "},{"insert":{"card-link":"Fortified Village"}},{"insert":" \n--\nBounce Land: "},{"insert":{"card-link":"Selesnya Sanctuary"}},{"insert":" \n\n"},{"insert":{"card-link":"Boseiju, Who Endures"}},{"insert":" is pricey, but it's a good land and can easily replace a basic forest. I had one in here for a while, but it's better in my "},{"insert":{"card-link":"Slogurk, the Overslime"}},{"insert":" deck ("},{"attributes":{"link":"https://www.archidekt.com/decks/9652453/consume_the_earth"},"insert":"Consume the Earth"},{"insert":"). If I happen to come across another one in the future, it'll find its way back in here.\n\n"},{"attributes":{"underline":true},"insert":"How to Win?"},{"insert":"\n\nThe elves are caught up in an "},{"insert":{"card-link":"Epic Struggle"}},{"insert":": if Halsin can amass enough troops, he can overrun and wipe out the goblin camp! The deck already focuses on creating a lot of creatures, so this provides an alternative to winning just by combat. With token duplication (like "},{"insert":{"card-link":"Ojer Taq, Deepest Foundation // Temple of Civilization"}},{"insert":", "},{"insert":{"card-link":"Doubling Season"}},{"insert":", and "},{"insert":{"card-link":"Parallel Lives"}},{"insert":") on the board, there are cards that either create more elves on Upkeep or at Instant speed (like "},{"insert":{"card-link":"Wolverine Riders"}},{"insert":" and "},{"insert":{"card-link":"Elven Ambush"}},{"insert":") that can sneak you up to 20 creatures in time to cheese a win. I'm also considering "},{"insert":{"card-link":"Halo Fountain"}},{"insert":", but that's not an easy piece to win with. If I see this deck pops off on making creatures/tokens, then I will try to add it to the deck.\n\nAll that fanciness aside, sometimes you just need a distraction - something to draw the goblins' attention while the Elves surround and take their camp by surprise. Does someone have a big, dumb board state that you can't get through? Swing "},{"insert":{"card-link":"Taunting Elf"}},{"insert":" and force your opponent to block it with everything they've got while you swing the rest of the elf army and hit them where it hurts. If that's not enough to take them out, you can use a protection spell (like "},{"insert":{"card-link":"Tamiyo's Safekeeping"}},{"insert":" or "},{"insert":{"card-link":"Your Temple Is Under Attack"}},{"insert":") to safekeep the "},{"insert":{"card-link":"Taunting Elf"}},{"insert":" and do it again. Be wary that this can leave you open to boardwipes!\n\n"},{"attributes":{"underline":true},"insert":"Credit Due:"},{"insert":"\n\nArchiWang\nLordofTurkeysTTV\nMinipug06\nZeUberCharger\n"}]}

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