HydroMasor
644 views58 days ago
Commander
Size: 100Salt sum: 37.37
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Commander
Commander
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Answers
Answers
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Anthem
Anthem
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Counters
Boss's Chauffeur
This creature enters with a number of +1/+1 counters on it equal to one plus the number of other creatures you control.
Alliance — Whenever another creature you control enters, put a +1/+1 counter on this creature.
When this creature dies, create a 1/1 green and white Citizen creature token for each +1/+1 counter on it.
Alliance — Whenever another creature you control enters, put a +1/+1 counter on this creature.
When this creature dies, create a 1/1 green and white Citizen creature token for each +1/+1 counter on it.
Creature - Elf Citizen

Counters
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Draw
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Draw
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Duplication
Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Enchantment

Ojer Taq, Deepest Foundation
Vigilance
If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.
When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.
When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
Legendary Creature - God


Duplication
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Evasion
Evasion
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Land
Land
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Protection
Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant

Protection
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Ramp
Ramp
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Token Generators
Queen Allenal of Ruadach
Queen Allenal of Ruadach's power and toughness are each equal to the number of creatures you control.
If one or more creature tokens would be created under your control, those tokens plus a 1/1 white Soldier creature token are created instead.
If one or more creature tokens would be created under your control, those tokens plus a 1/1 white Soldier creature token are created instead.
Legendary Creature - Elf Noble

Token Generators
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Tutor
Tutor
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Maybeboard
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Legolas's Quick Reflexes
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Untap target creature. Until end of turn, it gains reach, hexproof, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature."
Untap target creature. Until end of turn, it gains reach, hexproof, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature."
Instant

Mondrak, Glory Dominus
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ( can be paid with either or 2 life.)
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Maybeboard
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Tokens & Extras
Map
, , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
Artifact Token - Map

Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"underline":true},"insert":"Introduction:"},{"insert":"\n\nInitially, I had a simple dream of building an Elf tribal deck. From what I saw looking around on the internet, you can either build a Golgari (Black/Green) or a Selesnya (Green/White) elf deck. My buddy LordofTurkeysTTV is messing around with a Golgari Elf Tribal ("},{"attributes":{"link":"https://www.archidekt.com/decks/6368996/elf_ball"},"insert":"Elf Ball"},{"insert":"), so I decided that I wanted to go with Selesnya. Eventually the deck transitioned from "},{"insert":{"card-link":"Yenna, Redtooth Regent"}},{"insert":" to "},{"insert":{"card-link":"Halsin, Emerald Archdruid"}},{"insert":" with "},{"insert":{"card-link":"Inspiring Leader"}},{"insert":" because I'm kind of up in the air on enchantment decks (a buddy of mine plays Enchantress and it drives me nuts) and this also allowed me to build a deck with a Baldur's Gate commander, so that I can have Baldur's Gate commander night with the bois.\n\n"},{"attributes":{"underline":true},"insert":"Overall Strategy and Improvement:"},{"insert":"\n\nThe general idea is to make Elf Warrior tokens, get more tokens with duplication effects, and become an absolute nuissance. To compliment this, "},{"insert":{"card-link":"Inspiring Leader"}},{"insert":" and the other Anthem pieces with Halsin's ability turn your 1/1 Elf Warriors into a bear stampede. There are also a few protection pieces (like "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":" and "},{"insert":{"card-link":"Heroic Intervention"}},{"insert":") and tutors ("},{"insert":{"card-link":"Fauna Shaman"}},{"insert":" and "},{"insert":{"card-link":"Moon-Blessed Cleric"}},{"insert":") to get access to critical creatures/enchantments pieces (like "},{"insert":{"card-link":"Wolverine Riders"}},{"insert":", "},{"insert":{"card-link":"Ojer Taq, Deepest Foundation // Temple of Civilization"}},{"insert":", and "},{"insert":{"card-link":"Doubling Season"}},{"insert":") and to keep them safe.\n\nThe deck's land base is built to have a lot of conditionally-untapped dual lands and is buffered by a few smaller fetches/color fixes (like "},{"insert":{"card-link":"Fabled Passage"}},{"insert":" and "},{"insert":{"card-link":"Branchloft Pathway // Boulderloft Pathway"}},{"insert":"), commander staples (like "},{"insert":{"card-link":"Command Tower"}},{"insert":" and "},{"insert":{"card-link":"Exotic Orchard"}},{"insert":"), and basics. The dual lands are as follows, divided into untapped, conditionally untapped, and tapped (with the items at the top being the best and the bottom being the worst):\n\nOG Filter Land: "},{"insert":{"card-link":"Sungrass Prairie"}},{"insert":"\nPain Land: "},{"insert":{"card-link":"Brushland"}},{"insert":"\nNew Filter Land: "},{"insert":{"card-link":"Wooded Bastion"}},{"insert":" \n--\nFetch Land: "},{"insert":{"card-link":"Windswept Heath"}},{"insert":" \nShock Land: "},{"insert":{"card-link":"Temple Garden"}},{"insert":" \nBond Land: "},{"insert":{"card-link":"Bountiful Promenade"}},{"insert":" \nSlow Land: "},{"insert":{"card-link":"Overgrown Farmland"}},{"insert":" \nCheck Land: "},{"insert":{"card-link":"Sunpetal Grove"}},{"insert":" \nTango Land: "},{"insert":{"card-link":"Canopy Vista"}},{"insert":" \nReveal Land: "},{"insert":{"card-link":"Fortified Village"}},{"insert":" \n--\nBounce Land: "},{"insert":{"card-link":"Selesnya Sanctuary"}},{"insert":" \n\n"},{"insert":{"card-link":"Boseiju, Who Endures"}},{"insert":" is pricey, but it's a good land and can easily replace a basic forest. I had one in here for a while, but it's better in my "},{"insert":{"card-link":"Slogurk, the Overslime"}},{"insert":" deck ("},{"attributes":{"link":"https://www.archidekt.com/decks/9652453/consume_the_earth"},"insert":"Consume the Earth"},{"insert":"). If I happen to come across another one in the future, it'll find its way back in here.\n\n"},{"attributes":{"underline":true},"insert":"How to Win?"},{"insert":"\n\nThe elves are caught up in an "},{"insert":{"card-link":"Epic Struggle"}},{"insert":": if Halsin can amass enough troops, he can overrun and wipe out the goblin camp! The deck already focuses on creating a lot of creatures, so this provides an alternative to winning just by combat. With token duplication (like "},{"insert":{"card-link":"Ojer Taq, Deepest Foundation // Temple of Civilization"}},{"insert":", "},{"insert":{"card-link":"Doubling Season"}},{"insert":", and "},{"insert":{"card-link":"Parallel Lives"}},{"insert":") on the board, there are cards that either create more elves on Upkeep or at Instant speed (like "},{"insert":{"card-link":"Wolverine Riders"}},{"insert":" and "},{"insert":{"card-link":"Elven Ambush"}},{"insert":") that can sneak you up to 20 creatures in time to cheese a win. I'm also considering "},{"insert":{"card-link":"Halo Fountain"}},{"insert":", but that's not an easy piece to win with. If I see this deck pops off on making creatures/tokens, then I will try to add it to the deck.\n\nAll that fanciness aside, sometimes you just need a distraction - something to draw the goblins' attention while the Elves surround and take their camp by surprise. Does someone have a big, dumb board state that you can't get through? Swing "},{"insert":{"card-link":"Taunting Elf"}},{"insert":" and force your opponent to block it with everything they've got while you swing the rest of the elf army and hit them where it hurts. If that's not enough to take them out, you can use a protection spell (like "},{"insert":{"card-link":"Tamiyo's Safekeeping"}},{"insert":" or "},{"insert":{"card-link":"Your Temple Is Under Attack"}},{"insert":") to safekeep the "},{"insert":{"card-link":"Taunting Elf"}},{"insert":" and do it again. Be wary that this can leave you open to boardwipes!\n\n"},{"attributes":{"underline":true},"insert":"Credit Due:"},{"insert":"\n\nArchiWang\nLordofTurkeysTTV\nMinipug06\nZeUberCharger\n"}]}



































































































