Wizkage
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Commander
Size: 100Salt sum: 58.16
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Commander
The First Sliver
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Sliver spells you cast have cascade.
Sliver spells you cast have cascade.
Legendary Creature - Sliver

Commander
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Artifact
Chimil, the Inner Sun
Spells you control can't be countered.
At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Legendary Artifact

Artifact
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Draw
For the Ancestors
Choose a creature type. Look at the top six cards of your library. You may reveal any number of cards of the chosen type from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant

Kindred Summons
Choose a creature type. Reveal cards from the top of your library until you reveal X creature cards of the chosen type, where X is the number of creatures you control of that type. Put those cards onto the battlefield, then shuffle the rest of the revealed cards into your library.
Instant

The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Draw
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Enchantment
Enchantment
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Evasion
Evasion
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Protection
Protection
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Pump
Pump
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Ramp
Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact

Morophon, the Boundless
Changeling (This card is every creature type.)
As Morophon enters, choose a creature type.
Spells of the chosen type you cast cost less to cast. This effect reduces only the amount of colored mana you pay.
Other creatures you control of the chosen type get +1/+1.
As Morophon enters, choose a creature type.
Spells of the chosen type you cast cost less to cast. This effect reduces only the amount of colored mana you pay.
Other creatures you control of the chosen type get +1/+1.
Legendary Creature - Shapeshifter

Ramp
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Recursion
Dregscape Sliver
Each Sliver creature card in your graveyard has unearth .
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature - Sliver

Sliver Gravemother
The "legend rule" doesn't apply to Slivers you control.
Each Sliver creature card in your graveyard has encore , where X is its mana value.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Each Sliver creature card in your graveyard has encore , where X is its mana value.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Legendary Creature - Sliver

Recursion
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Removal
Removal
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Tokens
Tokens
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Tutor
Tutor
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This is my sliver deck. There are multiple win cons, and they can be expedited in certain circumstances if you use overlord as your commander.\n\nWincon 1: infinite tokens, mana, damageand or life \n\n3 parts are required for this combo\n\nsliver queen - you need her token generating ability"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"infinite mana - multiple cards can achieve this in my build. Ashnod’s altar, mana echoes, or basal sliver. Each time you make a token you can sacrifice it for 2 mana or it will automatically add extra mana upon ETB. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"damage on ETB - either lavabelly sliver or warleader’s call will get the job done. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nwincon 2: infinite damage etb, requires more pieces and more mana than wincon#1\n\nmorophon - need his mana reduction ability"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"hibernation sliver - have to pay 2 life but you can return a sliver to your hand. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"lavabelly sliver - 1 damage and 1 life per opponent."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nonce morophon is in place you can play hibernation sliver for free and lavabelly for 1 colorless mana. You then can bounce hibernation back to your hand for 2 life, and play it again for free, triggering lavabelly. This drains your opponents for 1 damage each time and you get a net gain of 1 life. This combo CAN be pulled off with warleaders call also if you have enough of a life lead over your opponents, just make sure your math is right before initiating! \n\nWincon #3 big board and magmasliver.\n\nthis one is the least sophisticated and most involved Wincon, however this has pulled me off the W quite a few times especially when infinite combo peices get removed and I can’t pull it together. First sliver tends to make this much easier to happen and with some cascade luck I’ve had 15+ slivers by turn 6. \n\nGet as many slivers out as ya can, tap a couple and make a +40+0 unblockable attacker and call game! Or throw a little less on your commander and get that 21 commander damage in.\n\nthis is my paper deck, there are still modifications taking place but they will not be added until I have the physical cards! More tutors to come!\n\n"}]}




















































































