Pellanarion
420 views17 months ago
Commander
Size: 100Salt sum: 45.4
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
Artifact
Artifact
(CTRL to add secondary)
Card Draw
Card Draw
(CTRL to add secondary)
Card draw- slow
Abundance
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Enchantment

Card draw- slow
(CTRL to add secondary)
Creature
God-Eternal Rhonas
Deathtouch
When God-Eternal Rhonas enters, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn.
When God-Eternal Rhonas dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
When God-Eternal Rhonas enters, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn.
When God-Eternal Rhonas dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Legendary Creature - Zombie God

Surrak, the Hunt Caller
Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn. (It can attack and no matter when it came under your control.)
Legendary Creature - Human Warrior

Creature
(CTRL to add secondary)
Land
Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land

Land
(CTRL to add secondary)
Planeswalker
Nissa, Vital Force
+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land.
−3: Return target permanent card from your graveyard to your hand.
−6: You get an emblem with "Whenever a land you control enters, you may draw a card."
−3: Return target permanent card from your graveyard to your hand.
−6: You get an emblem with "Whenever a land you control enters, you may draw a card."
Legendary Planeswalker - Nissa

Planeswalker
(CTRL to add secondary)
Protection
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Sorcery
Selvala's Stampede
Council's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.
Sorcery

Sorcery
(CTRL to add secondary)
Maybeboard
Grothama, All-Devouring
Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring."
When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled.
When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled.
Legendary Creature - Wurm

Shaman of Forgotten Ways
: Add two mana in any combination of colors. Spend this mana only to cast creature spells.
Formidable — , : Each player's life total becomes the number of creatures they control. Activate only if creatures you control have total power 8 or greater.
Formidable — , : Each player's life total becomes the number of creatures they control. Activate only if creatures you control have total power 8 or greater.
Creature - Human Shaman

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Stomp stomp\n\nHigh bracket 3 by definition, but this can easily hang with bracket 4's. The main plan is to win via combat, either with Ghalta or a small army of other powerful creatures. I've tried to keep a respectable mana curve as well, even though this deck can ramp fast and drop higher cmc cards easily.\n\nAbundant ramp sources, both for getting extra mana and creature power to reduce Ghalta's cost. Any creature with power greater than its mana cost is a net reduction in Ghalta's mana cost. \n\nThere are no guaranteed game ending combos in this deck, but there are plenty of ways to be explosive. Fireshreiker on Ghalta can one shot through commander damage. Green Sun's Zenith, Primal Command, and Selvala's Stampede give plenty of options to tutor or drop big threats.\n\nTooth and Nail can be explosive or toolbox-y depending on need. Great targets include God-Eternal Rhonas, Thunderfoot Bhaloth, Surrak, the Hunt Caller, Goreclaw, Terror of Qal Sisma, Woodland Bellower, Archetype of Endurance, and Eternal Witness.\n\nProtection cards included to either help keep Ghalta out, or protect your other big threats. \n\nRemoval flexibility can be hard in green, but I've tried to cover most bases with the removal package.\n\nLots of sources of card draw, both fast and slow are included for a mono green deck. Seasons Past can reclaim most big threats back. \n\nAll of Nissa, Vital Force's options are great for this deck. The +1 gives a 5/5 threat that helps bring Ghalta out (turning 1 mana into \"6\"), the -3 gives recursion, and the -6 is a great emblem to have for additional card draw and can be used after only one +1 activation if needed. \n"}]}









































































