1.1k views17 months ago
Commander
Size: 100Salt sum: 62.6
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NoahThompson96

1.1k views17 months ago
Commander
Size: 100Salt sum: 62.6

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Commander

Qty: 1 Price: $0.00
Commodore Guff
At the beginning of your end step, put a loyalty counter on another target planeswalker you control.
+1: Create a 1/1 red Wizard creature token with "
: Add
. Spend this mana only to cast a planeswalker spell."
−3: You draw X cards and Commodore Guff deals X damage to each opponent, where X is the number of planeswalkers you control.
Commodore Guff can be your commander.
Legendary Planeswalker - Guff
Commodore Guff (cmm) 706

Commander

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Artifact

Qty: 13 Price: $195.07
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (cmm) 367
Chromatic Lantern
Lands you control have "
: Add one mana of any color."
: Add one mana of any color.
Artifact
Chromatic Lantern (cmm) 376
Chromatic Orrery
You may spend mana as though it were mana of any color.
: Add
.
,
: Draw a card for each color among permanents you control.
Legendary Artifact
Chromatic Orrery (m21) 228
Decanter of Endless Water
You have no maximum hand size.
: Add one mana of any color.
Artifact
Decanter of Endless Water (clb) 444
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (cmm) 382
Firemind Vessel
This artifact enters tapped.
: Add two mana of different colors.
Artifact
Firemind Vessel (cmm) 383
Gilded Lotus
: Add three mana of any one color.
Artifact
Gilded Lotus (brr) 17
Ichormoon Gauntlet
Planeswalkers you control have "[0]: Proliferate" and "[−12]: Take an extra turn after this one."
Whenever you cast a noncreature spell, choose a counter on target permanent. Put an additional counter of that kind on that permanent.
Artifact
Ichormoon Gauntlet (one) 56
Lithoform Engine
,
: Copy target activated or triggered ability you control. You may choose new targets for the copy.
,
: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
,
: Copy target permanent spell you control. (The copy becomes a token.)
Legendary Artifact
Lithoform Engine (znr) 245
Sensei's Divining Top
: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put this artifact on top of its owner's library.
Artifact
Sensei's Divining Top (2x2) 566
Sol Ring
: Add
.
Artifact
Sol Ring (cmm) 410
The Chain Veil
At the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life.
,
: For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities have been activated this turn.
Legendary Artifact
The Chain Veil (cmm) 943
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (dsc) 256

Artifact

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Creature

Qty: 7 Price: $80.53
Deepglow Skate
When this creature enters, double the number of each kind of counter on any number of target permanents.
Creature - Fish
Deepglow Skate (cmm) 844
Grand Abolisher
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Creature - Human Cleric
Grand Abolisher (cmm) 27
Hullbreaker Horror
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand.
Creature - Horror Kraken
Hullbreaker Horror (pip) 344
Mila, Crafty Companion
Whenever an opponent attacks one or more planeswalkers you control, put a loyalty counter on each planeswalker you control.
Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Legendary Creature - Fox
Mila, Crafty Companion // Lukka, Wayward Bonder (plst) STX-153Mila, Crafty Companion // Lukka, Wayward Bonder (plst) STX-153
Narset, Enlightened Master
First strike, hexproof
Whenever Narset attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature spells from among those cards without paying their mana costs.
Legendary Creature - Human Monk
Narset, Enlightened Master (cmm) 931
Silent Arbiter
No more than one creature can attack each combat.
No more than one creature can block each combat.
Creature Artifact - Construct
Silent Arbiter (cmm) 972
Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion
Spark Double (rvr) 421

Creature

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Enchantment

Qty: 5 Price: $90.95
As Foretold
At the beginning of your upkeep, put a time counter on this enchantment.
Once each turn, you may pay
rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on this enchantment.
Enchantment
As Foretold (who) 214
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (dmr) 59
Oath of Teferi
When Oath of Teferi enters, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once.
Legendary Enchantment
Oath of Teferi (cmm) 934
Smothering Tithe
Whenever an opponent draws a card, that player may pay
. If the player doesn't, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment
Smothering Tithe (cmm) 57
Whirlwind of Thought
Whenever you cast a noncreature spell, draw a card.
Enchantment
Whirlwind of Thought (moc) 344

Enchantment

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Instant

Qty: 9 Price: $243.91
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (2x2) 359
Comeuppance
Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.
Instant
Comeuppance (c14) 4
Counterspell
Counter target spell.
Instant
Counterspell (mh2) 308
Dovin's Veto
This spell can't be countered.
Counter target noncreature spell.
Instant
Dovin's Veto (pwar) 193
Evacuation
Return all creatures to their owners' hands.
Instant
Evacuation (sth) 30
Force of Will
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
Instant
Force of Will (dmr) 418
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (lcc) 128
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of
equal to that spell's mana value.
Instant
Mana Drain (2x2) 57
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Instant
Teferi's Protection (2x2) 32

Instant

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Land

Qty: 38 Price: $307.15
Cascade Bluffs
: Add
.
,
: Add
,
, or
.
Land
Cascade Bluffs (cmm) 990
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (cmm) 420
Deserted Beach
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deserted Beach (mid) 281
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (cmm) 993
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (m21) 246
Hall of Heliod's Generosity
: Add
.
,
: Put target enchantment card from your graveyard on top of your library.
Legendary Land
Hall of Heliod's Generosity (h1r) 39
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (rvr) 280
Hengegate Pathway
: Add
.
Land
Hengegate Pathway // Mistgate Pathway (plst) KHM-260Hengegate Pathway // Mistgate Pathway (plst) KHM-260
Interplanar Beacon
Whenever you cast a planeswalker spell, you gain 1 life.
: Add
.
,
: Add two mana of different colors. Spend this mana only to cast planeswalker spells.
Land
Interplanar Beacon (cmm) 1004
Island
(
: Add
.)
Basic Land - Island
Island (woe) 263
Karn's Bastion
: Add
.
,
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Land
Karn's Bastion (cmm) 1007
Maze of Ith
: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Land
Maze of Ith (dmr) 398
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (woe) 265
Mystic Gate
: Add
.
,
: Add
,
, or
.
Land
Mystic Gate (cmm) 1013
Mystic Monastery
This land enters tapped.
: Add
,
, or
.
Land
Mystic Monastery (cmm) 1014
Needleverge Pathway
: Add
.
Land
Needleverge Pathway // Pillarverge Pathway (plst) ZNR-263Needleverge Pathway // Pillarverge Pathway (plst) ZNR-263
Opal Palace
: Add
.
,
: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
Land
Opal Palace (cmm) 422
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (prm) 98123
Plains
(
: Add
.)
Basic Land - Plains
Plains (woe) 262
Prairie Stream
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Island
Prairie Stream (cmm) 1020
Raugrin Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Mountain
Raugrin Triome (iko) 311
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (clb) 358
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (cmm) 425
Rugged Prairie
: Add
.
,
: Add
,
, or
.
Land
Rugged Prairie (cmm) 1022
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 254
Sea of Clouds
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Sea of Clouds (clb) 360
Spectator Seating
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spectator Seating (cmm) 664
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (pgrn) 257p
Training Center
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Training Center (cmm) 665

Land

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Planeswalker

Qty: 21 Price: $239.79
Chandra, Awakened Inferno
This spell can't be countered.
+2: Each opponent gets an emblem with "At the beginning of your upkeep, this emblem deals 1 damage to you."
−3: Chandra deals 3 damage to each non-Elemental creature.
−X: Chandra deals X damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.
Legendary Planeswalker - Chandra
Chandra, Awakened Inferno (cmm) 875
Chandra, Hope's Beacon
Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy. This ability triggers only once each turn.
+2: Add two mana in any combination of colors.
+1: Exile the top five cards of your library. Until the end of your next turn, you may cast an instant or sorcery spell from among those exiled cards.
−X: Chandra deals X damage to each of up to two targets.
Legendary Planeswalker - Chandra
Chandra, Hope's Beacon (mom) 134
Chandra, Torch of Defiance
+1: Exile the top card of your library. You may cast that card. If you don't, Chandra deals 2 damage to each opponent.
+1: Add
.
−3: Chandra deals 4 damage to target creature.
−7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."
Legendary Planeswalker - Chandra
Chandra, Torch of Defiance (cmm) 876
Comet, Stellar Pup
0: Roll a six-sided die.
1 or 2 — [+2], then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn.
3 — [−1], then return a card with mana value 2 or less from your graveyard to your hand.
4 or 5 — Comet deals damage equal to the number of loyalty counters on him to a creature or player, then [−2].
6 — [+1], and you may activate Comet's loyalty ability two more times this turn.
Legendary Planeswalker - Comet
Comet, Stellar Pup (unf) 526
Elspeth, Knight-Errant
+1: Create a 1/1 white Soldier creature token.
+1: Target creature gets +3/+3 and gains flying until end of turn.
−8: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible."
Legendary Planeswalker - Elspeth
Elspeth, Knight-Errant (mma) 13
Elspeth, Sun's Champion
+1: Create three 1/1 white Soldier creature tokens.
−3: Destroy all creatures with power 4 or greater.
−7: You get an emblem with "Creatures you control get +2/+2 and have flying."
Legendary Planeswalker - Elspeth
Elspeth, Sun's Champion (sld) 1140
Jace, the Mind Sculptor
+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.
0: Draw three cards, then put two cards from your hand on top of your library in any order.
−1: Return target creature to its owner's hand.
−12: Exile all cards from target player's library, then that player shuffles their hand into their library.
Legendary Planeswalker - Jace
Jace, the Mind Sculptor (2xm) 56
Narset of the Ancient Way
+1: You gain 2 life. Add
,
, or
. Spend this mana only to cast a noncreature spell.
−2: Draw a card, then you may discard a card. When you discard a nonland card this way, Narset deals damage equal to that card's mana value to target creature or planeswalker.
−6: You get an emblem with "Whenever you cast a noncreature spell, this emblem deals 2 damage to any target."
Legendary Planeswalker - Narset
Narset of the Ancient Way (iko) 278
Narset, Parter of Veils
Each opponent can't draw more than one card each turn.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Planeswalker - Narset
Narset, Parter of Veils (sld) 1141
Sarkhan the Masterless
Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature.
+1: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying.
−3: Create a 4/4 red Dragon creature token with flying.
Legendary Planeswalker - Sarkhan
Sarkhan the Masterless (war) 143★
Tamiyo, the Moon Sage
+1: Tap target permanent. It doesn't untap during its controller's next untap step.
−2: Draw a card for each tapped creature target player controls.
−8: You get an emblem with "You have no maximum hand size" and "Whenever a card is put into your graveyard from anywhere, you may return it to your hand."
Legendary Planeswalker - Tamiyo
Tamiyo, the Moon Sage (sld) 396
Teferi, Hero of Dominaria
+1: Draw a card. At the beginning of the next end step, untap up to two lands.
−3: Put target nonland permanent into its owner's library third from the top.
−8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."
Legendary Planeswalker - Teferi
Teferi, Hero of Dominaria (plst) DOM-207
Teferi, Master of Time
You may activate loyalty abilities of Teferi on any player's turn any time you could cast an instant.
+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
−10: Take two extra turns after this one.
Legendary Planeswalker - Teferi
Teferi, Master of Time (m21) 75
Teferi, Temporal Archmage
+1: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
−1: Untap up to four target permanents.
−10: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant."
Teferi, Temporal Archmage can be your commander.
Legendary Planeswalker - Teferi
Teferi, Temporal Archmage (cmm) 125
Teferi, Temporal Pilgrim
Whenever you draw a card, put a loyalty counter on Teferi.
0: Draw a card.
−2: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this token."
−12: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library.
Legendary Planeswalker - Teferi
Teferi, Temporal Pilgrim (bro) 66
Teferi, Time Raveler
Each opponent can cast spells only any time they could cast a sorcery.
+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
Legendary Planeswalker - Teferi
Teferi, Time Raveler (war) 221
Teferi, Who Slows the Sunset
+1: Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don't control. You gain 2 life.
−2: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
−7: You get an emblem with "Untap all permanents you control during each opponent's untap step" and "You draw a card during each opponent's draw step."
Legendary Planeswalker - Teferi
Teferi, Who Slows the Sunset (mid) 245
Tezzeret the Seeker
+1: Untap up to two target artifacts.
−X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
−5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
Legendary Planeswalker - Tezzeret
Tezzeret the Seeker (ddf) 39
Tezzeret, Artifice Master
+1: Create a 1/1 colorless Thopter artifact creature token with flying.
0: Draw a card. If you control three or more artifacts, draw two cards instead.
−9: You get an emblem with "At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle."
Legendary Planeswalker - Tezzeret
Tezzeret, Artifice Master (j22) 360
The Wandering Emperor
Flash
As long as The Wandering Emperor entered this turn, you may activate her loyalty abilities any time you could cast an instant.
+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.
−1: Create a 2/2 white Samurai creature token with vigilance.
−2: Exile target tapped creature. You gain 2 life.
Legendary Planeswalker
The Wandering Emperor (neo) 42
Ugin, the Spirit Dragon
+2: Ugin deals 3 damage to any target.
−X: Exile each permanent with mana value X or less that's one or more colors.
−10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
Legendary Planeswalker - Ugin
Ugin, the Spirit Dragon (m21) 279

Planeswalker

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Sorcery

Qty: 6 Price: $25.94
Ascend from Avernus
Return all creature and planeswalker cards with mana value X or less from your graveyard to the battlefield. Exile Ascend from Avernus.
Sorcery
Ascend from Avernus (clb) 5
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (cmm) 872
Farewell
Choose one or more —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all graveyards.
Sorcery
Farewell (neo) 13
Supreme Verdict
This spell can't be countered.
Destroy all creatures.
Sorcery
Supreme Verdict (2x2) 280
Vandalblast
Destroy target artifact you don't control.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Vandalblast (otc) 183
Wrath of God
Destroy all creatures. They can't be regenerated.
Sorcery
Wrath of God (dmr) 37

Sorcery

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Deck Info

Deck stats

33 pips - 23 cards
37 mana - 27 cards
41 pips - 28 cards
42 mana - 32 cards
0 pips - 0 cards
0 mana - 13 cards
18 pips - 13 cards
39 mana - 28 cards
0 pips - 0 cards
0 mana - 13 cards
0 pips - 0 cards
17 mana - 12 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"attributes":{"underline":true},"insert":"Planez 4 Dayz- Mafia Planeswalker Syndicate"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"UPDATED 9/22/2024 --- ONE YEAR LATER!!!! "},{"attributes":{"italic":true},"insert":"Updated and play tested to perfection!"},{"insert":"\nAdded Hullbreaker Horror, took 3 different shops to find one! Let is be a lesson to your pod not to mess with you\n\n"},{"attributes":{"bold":true},"insert":"Please like and comment below!"},{"insert":"\nI've put a lot of work into refining this deck, and I’d love to hear your opinions, ideas, or suggestions for improvement. Let me know what you think\n\n-Commodore Guff aka Big Guff, The Crime Boss being the commander of the new precon doesn't do him justice. If you purchased the \"Planeswalker Party\" precon and noticed the lack of party guests it's because there is. So these edits and upgrades aim to turn this party into a Mafia that's capable of controlling the board and having the most fun with every planeswalker you have! Before continuing make sure to have plenty of d20's and time to read all these fun loyalty abilities. Watch Scarface for inspiration before you approach your next commander night.\n\nPlaying this deck you will have every viable planeswalker at your disposal! The freedom of casting planeswalker goes unnoticed most pods. Especially if there is another strong library in the match. Most games I average 4-5 Planeswalkers on the field. (Usually after 4, the game becomes a runaway if the pod isn't focusing on them). I promise if you use this deck the only way they are gonna get rid of you is with \"target permanent\" cards, "},{"attributes":{"underline":true,"bold":true},"insert":"Slash the Ranks"},{"insert":" (keep counterspell just for that), or Farewell. There are few answers on the board once this party gets started.\n\nThe deck level is apparently a 7, HOWEVER, I promise most games it feels way more overpowered!\n\nP.S. you're new favorite card will be \"Puppy\" aka Comet, Stellar Pup. No rhyme or reason, I just think every crime boss needs a loyal companion!\n\n"},{"attributes":{"bold":true},"insert":"Get ready to cause chaos at your next Commander game with a deck that’s undergone drastic updates, playtested with pods more times than I can count! After careful calculations and balancing, we’ve streamlined the build, removing excessive creatures, cutting down planeswalkers, and adding critical artifacts for "},{"attributes":{"italic":true,"bold":true},"insert":"mana ramp"},{"attributes":{"bold":true},"insert":" and power. This isn’t just a Planeswalker deck—it’s a Mafia takeover. You’ll have opponents gritting their teeth as they scramble to answer your ever-growing battlefield."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"What’s New?"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Many creatures have been "},{"attributes":{"italic":true},"insert":"removed"},{"insert":" for smoother gameplay."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Key "},{"attributes":{"bold":true},"insert":"artifacts"},{"insert":" have been added for "},{"attributes":{"italic":true},"insert":"mana ramp"},{"insert":" and to fuel your strategy."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Planeswalkers"},{"insert":" have been carefully selected for maximum synergy, while excessive PW were cut to bring balance."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The engine? "},{"attributes":{"bold":true},"insert":"Drawing cards and building mana."},{"insert":" Your game plan will be to out-resource your opponents, ready to make the entire pod hate you as your power compounds!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Main Engine & Playstyle (Updated)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThe key to the deck’s strength lies in its constant ability to "},{"attributes":{"italic":true},"insert":"draw cards"},{"insert":", ramp up mana, and make moves every turn. Even if you can’t cast something, your Mafia is still at work. Here’s a breakdown of what to expect in the new update:\n\n"},{"attributes":{"bold":true},"insert":"Draw Power:"},{"insert":" More cards = more fun. It’s a simple equation, and this deck capitalizes on that in spades. You’ll be drawing into everything you need while whittling down your opponents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mana Ramp:"},{"insert":" A deck built for action—expect plenty of mana to fuel your army of planeswalkers without relying on heavy land drops. With artifacts in place, you’ll never be starved for resources."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Planeswalker Control:"},{"insert":" Watch the board bend to your will. Around 3-4 planeswalkers on the field and opponents start panicking. By the time you hit 5 or more, the game is yours if the pod isn’t laser-focused on taking you down."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Expect to average 4-5 planeswalkers per game, and with Commodore Guff’s (-3) ability, you’ll be chipping away at your opponents while setting up for a massive endgame—"},{"attributes":{"italic":true},"insert":"Sarkhan the Masterless"},{"insert":" turning your walkers into dragons for a swing-out victory? Yes, please."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nMain Engine: (Old description for reference to what has changed)"},{"attributes":{"header":2},"insert":"\n"},{"insert":"-To get an idea of "},{"attributes":{"italic":true},"insert":"my playstyle "},{"insert":"(everyone has different approaches to the board) with the deck:\nI thoroughly enjoy being able to do things on my board EVERY turn even if I can't cast something. The mafia is always on the move!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"DRAW, DRAW, DRAW... it's clear that most of the deck improves drawing. More cards = more fun!... and I can draw land"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Utilize the (-3) Guff mechanic to grab more cards and constantly do damage throughout the game. A key factor in victory is being able to whittle down all opponents until a game ending Planeswalker on the field (ex. Sarkhan the Masterless coming out and then changing all Planeswalkers into dragons and swing out on whoever survived the 20-25 damage over the past few turns)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Main goal of the deck is draw everything, doesn't matter what you draw because each Planeswalker sets up the board for the next. Then, continuously crack damage to each opponent. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Why You’ll Love It (Updated)"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Planeswalker Resilience:"},{"insert":" Creature-heavy decks can spike or bounce creatures, but "},{"attributes":{"italic":true},"insert":"planeswalker removal"},{"insert":"? That’s tougher to come by. Most opponents won’t be able to consistently keep your walkers off the board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Survivability:"},{"insert":" When you play board wipes or mass removal, your planeswalkers remain untouchable, allowing you to reset the board while keeping your Mafia alive."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Strategic Complexity:"},{"insert":" The deck thrives on opponents’ inability to pinpoint a single problem. After a few walkers hit the field, the complexity skyrockets, and you can manipulate the game while staying out of the crosshairs."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Strengths (Updated)"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Card Draw & Mana Ramp:"},{"insert":" These are the core pillars of your deck. Drawing and ramping lead to more plays and more fun."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Planeswalker Utility:"},{"insert":" No matter which planeswalker you draw into, each one sets the board up perfectly for the next."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Control the Flow:"},{"insert":" You’ll have options for every phase of the game, with enough flexibility to adapt and dominate."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Weaknesses"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Low Creature Count:"},{"insert":" Since this deck focuses on planeswalkers, long games without sufficient blockers can leave you exposed. Tokens and creatures generated by certain walkers help mitigate this, but always keep it in mind."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Complex Turns:"},{"insert":" After 5-6 planeswalkers hit the board, your turns might take longer, but with practice, you’ll streamline your moves and keep the game flowing."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nCombos & Key Cards:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"**If any combos are found that aren't listed here, please leave them in the comments below***"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Cards (Concise Breakdown)"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Deepglow Skate"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Doubles loyalty counters"},{"insert":" on your planeswalkers, accelerating ultimates and locking down the game.\n"},{"attributes":{"bold":true},"insert":"Oath of Teferi"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Activate planeswalkers twice"},{"insert":" each turn. This gets out of hand quickly, leading to overwhelming board presence.\n"},{"attributes":{"bold":true},"insert":"The Chain Veil"},{"insert":"\nAdds "},{"attributes":{"italic":true},"insert":"extra activations"},{"insert":" for all your planeswalkers. Combine with other pieces for explosive turns.\n"},{"attributes":{"bold":true},"insert":"Ichormoon Gauntlet"},{"insert":"\nEnables "},{"attributes":{"italic":true},"insert":"proliferation"},{"insert":" and powers up walkers, making their ultimates accessible faster.\n"},{"attributes":{"bold":true},"insert":"Tamiyo, the Moon Sage"},{"insert":"\nTamiyo’s ultimate lets you "},{"attributes":{"italic":true},"insert":"recast spells from the graveyard"},{"insert":", turning late-game board wipes and threats into endless loops.\n"},{"attributes":{"bold":true},"insert":"Teferi, Hero of Dominaria"},{"insert":"\nExiles threats every time you draw a card. Combine with card draw to clear the board.\n"},{"attributes":{"bold":true},"insert":"Narset, Parter of Veils"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Shuts down opponents’ draw engines"},{"insert":" while you build your planeswalker army.\n"},{"attributes":{"bold":true},"insert":"Chandra, Awakened Inferno"},{"insert":"\nCreates "},{"attributes":{"italic":true},"insert":"unstoppable damage"},{"insert":" through emblems, and clears the board when needed.\n"},{"attributes":{"bold":true},"insert":"Sarkhan the Masterless"},{"insert":"\nTurns your planeswalkers into "},{"attributes":{"italic":true},"insert":"4/4 Dragons"},{"insert":" for a lethal swing.\n"},{"attributes":{"bold":true},"insert":"Teferi’s Protection"},{"insert":"\nProtects your planeswalkers and resets the board in your favor.\n\n"},{"attributes":{"bold":true},"insert":"Mana Ramp Combos"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commodore Guff + Mana Rocks (e.g. Gilded Lotus, Mana Crypt)"},{"insert":"\nGuff's ability to generate loyalty counters synergizes well with ramp artifacts, allowing you to "},{"attributes":{"italic":true},"insert":"get walkers out fast"},{"insert":" and activate them early. Use Guff’s (-3) to draw and fuel mana ramp into bigger threats.\n"},{"attributes":{"bold":true},"insert":"Guff + Oath of Teferi + Chromatic Lantern"},{"insert":"\nThis setup lets you "},{"attributes":{"italic":true},"insert":"ramp into walkers faster"},{"insert":", and use Guff’s abilities multiple times per turn, drawing extra cards while keeping the mana flowing to flood the board with planeswalkers.\n"},{"attributes":{"bold":true},"insert":"The Chain Veil + Mana Crypt + Guff"},{"insert":"\nThe Chain Veil gives additional loyalty activations, which Guff enhances through card draw. Pair with mana sources like "},{"attributes":{"bold":true},"insert":"Mana Crypt"},{"insert":" to "},{"attributes":{"italic":true},"insert":"activate multiple walkers per turn"},{"insert":" and flood the board with value.\n"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Planeswalker Win Cons"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Deepglow Skate + Guff"},{"insert":"\nDouble your loyalty counters, then use Guff to keep pressure with damage and card draw. "},{"attributes":{"italic":true},"insert":"Skate accelerates your walkers"},{"insert":" toward ultimates quickly for a massive swing.\n"},{"attributes":{"bold":true},"insert":"Sarkhan the Masterless + Guff + Planeswalker Board"},{"insert":"\nTurn your planeswalkers into "},{"attributes":{"italic":true},"insert":"dragons"},{"insert":" and swing in for the win. Guff's card draw and counter generation ensure you always have backup planeswalkers to keep up pressure.\n"},{"attributes":{"bold":true},"insert":"Ichormoon Gauntlet + Oath of Teferi + Guff"},{"insert":"\nWith Guff, Ichormoon, and Oath on the board, you’ll proliferate, double activations, and accelerate to ultimates. Use Guff’s draw and ramp to ensure you "},{"attributes":{"italic":true},"insert":"reach game-winning planeswalker abilities"},{"insert":" quickly.\n"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Advanced Combos (High-Level Strategy)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Oath of Teferi + The Chain Veil + Deepglow Skate + Guff"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Execution:"},{"insert":" Start by casting "},{"attributes":{"bold":true},"insert":"Oath of Teferi"},{"insert":" to double your planeswalker activations each turn. Once "},{"attributes":{"bold":true},"insert":"The Chain Veil"},{"insert":" is in play, you’ll get even more activations. When "},{"attributes":{"bold":true},"insert":"Deepglow Skate"},{"insert":" enters the battlefield, it doubles loyalty counters across all your planeswalkers, allowing multiple ultimate abilities in a single turn. "},{"attributes":{"bold":true},"insert":"Commodore Guff"},{"insert":" supports this by generating loyalty counters and drawing cards to maintain resources."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Why It’s Advanced:"},{"insert":" Managing multiple activations and tracking the counters on numerous planeswalkers at once requires precise timing and decision-making. You’ll need to determine which planeswalkers’ abilities to prioritize and how to balance activating them optimally while planning for follow-up plays."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Outcome:"},{"insert":" This can create a near-unbeatable board state, especially with planeswalkers like "},{"attributes":{"bold":true},"insert":"Teferi, Hero of Dominaria"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Tamiyo"},{"insert":" ready to lock down the game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Oath of Teferi + Tezzeret, Artifice Master + Mana Rocks (Gilded Lotus, Mana Crypt)"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Execution:"},{"insert":" "},{"attributes":{"bold":true},"insert":"Oath of Teferi"},{"insert":" allows Tezzeret to activate twice per turn. Use his +1 to create "},{"attributes":{"bold":true},"insert":"Thopters"},{"insert":" (creature blockers or attackers), and his -9 ultimate to draw a ton of cards. Combine this with mana rocks like "},{"attributes":{"bold":true},"insert":"Gilded Lotus"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Mana Crypt"},{"insert":" for huge amounts of mana. By drawing into your ramp cards and refueling your board, you’ll have the resources to cast multiple spells per turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Why It’s Advanced:"},{"insert":" This requires you to juggle drawing, mana generation, and managing your board presence to ensure "},{"attributes":{"bold":true},"insert":"Tezzeret"},{"insert":" stays safe. You’ll need to strategically cast spells to outpace your opponents while keeping your planeswalkers alive."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Outcome:"},{"insert":" You’ll end up drawing into a fresh hand each turn and gaining an overwhelming mana advantage, leading to a dominant late-game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Ichormoon Gauntlet + Proliferate Effects (e.g., Tezzeret, Master of the Bridge) + Karn’s Bastion + Deepglow Skate"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Execution:"},{"insert":" "},{"attributes":{"bold":true},"insert":"Ichormoon Gauntlet"},{"insert":" enables all your planeswalkers to gain additional loyalty counters through proliferate mechanics. Cards like "},{"attributes":{"bold":true},"insert":"Tezzeret, Master of the Bridge"},{"insert":" allow you to proliferate each turn, while "},{"attributes":{"bold":true},"insert":"Karn’s Bastion"},{"insert":" can proliferate on-demand. Combine this with "},{"attributes":{"bold":true},"insert":"Deepglow Skate"},{"insert":" to double the counters on all your planeswalkers and hit ultimates across the board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Why It’s Advanced:"},{"insert":" The complexity here comes from managing the proliferate triggers and deciding which planeswalkers to maximize. You’ll need to carefully balance your activations to ensure you’re building toward multiple ultimates at once."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Outcome:"},{"insert":" This combination can lead to an avalanche of ultimate abilities going off simultaneously, overwhelming the board with effects that are difficult to counter."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Tamiyo, the Moon Sage + The Chain Veil + Oath of Teferi + Graveyard Recast"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Execution:"},{"insert":" Use "},{"attributes":{"bold":true},"insert":"Tamiyo, the Moon Sage"},{"insert":"'s ultimate to gain an emblem allowing you to cast cards from your graveyard without paying their mana costs. Combine this with "},{"attributes":{"bold":true},"insert":"The Chain Veil"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Oath of Teferi"},{"insert":" for multiple planeswalker activations. You can loop board wipes or powerful spells from your graveyard each turn, making it nearly impossible for opponents to recover."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Why It’s Advanced:"},{"insert":" This combo demands careful sequencing of graveyard interactions, planeswalker activations, and timing of board wipes. You need to know when to trigger "},{"attributes":{"bold":true},"insert":"The Chain Veil"},{"insert":" for maximum impact and how to maintain control without running out of resources."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Outcome:"},{"insert":" This creates an endless loop of control, locking opponents out of the game as you continually recast powerful cards from your graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"How Guff Plays Off These Combos"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Guff acts as a "},{"attributes":{"italic":true},"insert":"constant card-draw engine"},{"insert":", fueling mana ramp and keeping you ahead."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"His (-3) helps "},{"attributes":{"italic":true},"insert":"chip away at opponents’ life totals"},{"insert":" while accelerating your loyalty counters."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Guff synergizes heavily with "},{"attributes":{"italic":true},"insert":"ramp and planeswalker proliferation"},{"insert":", allowing for quick ultimates and overwhelming advantage through steady pressure and resource generation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"With these combos and strategies, you'll ramp, activate, and draw your way to overwhelming dominance in any pod!\n\nThis deck has been meticulously honed for powerful, consistent gameplay, where each card has been selected to synergize with the others. It may look like a 7-power deck on paper, but in practice, it plays like something much more dangerous.\n"},{"attributes":{"italic":true},"insert":"Be prepared to face angry opponents as you build unstoppable engines of mana, loyalty, and card advantage!"},{"insert":"\n"}]}
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