MidFrequency
1.9k views7 days ago
Commander
Size: 100Salt sum:Β 38.35
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{"ops":[{"insert":"The naive inhabitants of Ravnica think that strange happenings and unexplained phenomenon are just the results of the guilds vying for control, but Lonis knows better. There are dangerous creatures out there responsible for murders, disappearances, and all kinds of disruptions to peaceful life. \n\nYou are a detective. Work with your companions, artifacts, and spells to bring mysteries, odd phenomenon and creatures that lurk in the shadows into the light.\n\nDid Lonis discover a peculiar spell that animates household objects that killed your friends? Did the centaurs riot and trample through the streets? Is a secret laboratory deep in the catacombs of Ravnica creating untold armies of automatons? Or... Did Lonis' ability to seek the truth when following clues reveal an interplanar unknowable monstrosity off the top of your opponent's library...\n\n\n"},{"attributes":{"italic":true},"insert":"You will like this deck if:"},{"insert":"\n* You enjoy decks that allow you to feel as though you are roleplaying and \"creating a story\" as you play.\n* You enjoy synergistic decks with incremental value accruing from every single card you cast and play you make.\n* You enjoy a variety of ways to end the game.\n* You enjoy the feeling of seeing the opportunity to make an unexpected play unfold in real time.\n* You get a dopamine rush from setting up a play that lets you create 20 tokens and/or draw 20 cards.\n\n"},{"attributes":{"italic":true},"insert":"You may not enjoy this deck if:"},{"insert":"\n* You prefer more simple and easy to compute lines of play.\n* You like to apply combat and life total pressure with creatures throughout the course of an entire game.\n* You or your pod dislike a player taking a turn with large amounts of triggers to resolve.\n* You find simic value play patterns (plays extra lands, draw extra cards) boring.\n\n\n"},{"attributes":{"bold":true},"insert":"General strategy: "},{"insert":"\nKeep hands that can supply mana to play Lonis. An \"optimal\" hand contains a Mulitiplier (e.g. "},{"insert":{"card-link":"Academy Manufactor"}},{"insert":" ), or a 3cmc ramp creature (e.g. "},{"insert":{"card-link":"Wood Elves"}},{"insert":" ). Play Lonis on turn 2, holding 1cmc creatures to play AFTER Lonis to get maximum value from clue generation unless absolutely necessary. Ramp and/or play token generators and multipliers to approach a critical mass of artifact tokens as quickly as you can. As you build up a surplus, feel free to occasionally crack them to help draw through the deck to reach the win-cons while holding up some protection. Blink creatures to protect them or get more value from them creating more clues on ETB and using their effects again.\n\n\n"},{"attributes":{"bold":true},"insert":"Fun Tricks:"},{"insert":"\nETB Doubler (e.g. "},{"insert":{"card-link":"Starfield Vocalist"}},{"insert":" ) + ETB land ramp (e.g. "},{"insert":{"card-link":"Wood Elves"}},{"insert":" ) + "},{"insert":{"card-link":"Lonis, Cryptozoologist"}},{"insert":" = Create 2 clues and grab two lands. Add Flicker effect (e.g. "},{"insert":{"card-link":"Thassa, Deep-Dwelling"}},{"insert":" ) to keep grabbing 2+ lands and make 2+ tokens each time you flicker!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Opponent casts scary permanent + "},{"insert":{"card-link":"Memory Lapse"}},{"insert":" /"},{"insert":{"card-link":"Expel from Orazca"}},{"insert":" + Clues = Use Lonis' ability to sac clues to steal that permanent which is now on top of their deck!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Bounce/Flicker + "},{"insert":{"card-link":"Frilled Mystic"}},{"insert":" /"},{"insert":{"card-link":"Mystic Snake"}},{"insert":" = Reusable on-demand counterspells that generate clues with each ETB!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Ethereal Investigator"}},{"insert":" + Multiplier = Instant mass of tokens!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Alchemist's Refuge"}},{"insert":" + "},{"insert":{"card-link":"Mechanized Production"}},{"insert":" = Sneaky, hard to interact with win!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Shrieking Drake"}},{"insert":" + Multiplier = Instant mass of tokens!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Shrieking Drake"}},{"insert":" + Multiplier + "},{"insert":{"card-link":"Jaheira, Friend of the Forest"}},{"insert":" /"},{"insert":{"card-link":"Five Hundred Year Diary"}},{"insert":" = Potentially infinite tokens!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Shrieking Drake"}},{"insert":" + "},{"insert":{"card-link":"Beast Whisperer"}},{"insert":" = Draw as many cards as you have mana!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tokens + "},{"insert":{"card-link":"Edgar, King of Figaro"}},{"insert":" + "},{"insert":{"card-link":"Reliquary Tower"}},{"insert":" = Edgar draws a ludicrous amount of cards with a little setup, don't make your land drop before his ETB to fish for Reliquary Tower to keep everything you draw!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Dour Port-Mage"}},{"insert":" + Evoke ("},{"insert":{"card-link":"Wavesifter"}},{"insert":" /"},{"insert":{"card-link":"Mulldrifter"}},{"insert":" ) + Lonis = ETB and clue token, then bounce back to hand before it sacrifices itself! "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Opponent scries/surveils to the top + "},{"insert":{"card-link":"Lonis, Cryptozoologist"}},{"insert":" + 1 Clue = Nope, you don't get that card! (Use this one if you like to lose friends)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Win: "},{"insert":"\nMake a turtle huge with +1/+1's and unblockable, make a large number of copies of a powerful creature you own, animate all of your clues to hit your opponents, swing with an army of centaurs, hit them with a massive pump from "},{"insert":{"card-link":"Confront the Unknown"}},{"insert":", etc. The included wincons either focus on a massive alpha strike swing after getting the perfect setup (often while holding a counterspell for insurance), or by achieving a win condition with "},{"insert":{"card-link":"Mechanized Production"}},{"insert":". It is possible to hold onto clues and protect Lonis to use his effect if you know one of your opponents has a card like a "},{"insert":{"card-link":"Craterhoof Behemoth"}},{"insert":" which you can use as your own win condition with the likes of "},{"insert":{"card-link":"Memory Lapse"}},{"insert":" or "},{"insert":{"card-link":"Expel from Orazca"}},{"insert":".\n\n\n"},{"attributes":{"bold":true},"insert":"Power level:"},{"insert":"\nTBD. This iteration of the deck is new and thus needs to be tested. As of now, I've removed all gamechangers and would like to try it in bracket 2 as the speed and telegraphed nature of the game plan seem to fit.\n\nClues and Investigate are very much draft mechanics with a low power ceiling, but we can use that to our advantage by not presenting as must-answer threats for a large portion of the game. You will often feel like you have interesting plays you can make as well as ways back into a losing game. The deck's primary strategies and win-cons have weaknesses, so opponent's generally should not feel that they were hopelessly locked out of the game. A few infinites have been included in the list that allow us to make infinite tokens which do not win on the spot but often set up a win on the next turn. I put those kinds of plays in the same camp as casting a "},{"insert":{"card-link":"Mechanized Production"}},{"insert":" or "},{"insert":{"card-link":"Cyberdrive Awakener"}},{"insert":". The chances of assembling them early into a game are very low, and if the combo is assembled turn 7+ and gives a turn to interact/respond then I consider it fair game for a bracket 3 list.\n\n\n"},{"attributes":{"bold":true},"insert":"Notable exclusions:"},{"insert":"\n"},{"insert":{"card-link":"Briarbridge Patrol"}},{"insert":" - This deck is unlikely to do much combat damage with our small utility creatures and we usually only swing to win. The second effect, in practice, is too weak for a 4cmc creature. We usually want to hold onto our clues for our animation wincons, and most creatures we play are cheap or receive large discounts from having artifacts, and we play a large amount of ramp so playing creatures for free by sacc'ing clues just isn't necessary."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Inspiring Statuary"}},{"insert":" - Several high mana spells in the deck are artifacts, or have affinity for artifacts or tokens. The deck is also color pip heavy, so spending 3 mana for an artifact that does nothing most turns gets a cut, especially now that the effect is stapled onto a land (Archway of Innovation)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Panharmonicon"}},{"insert":" - Probably deserves a spot in the deck but Starfield Vocalist being a creature makes them a direct upgrade for this deck and Virtue of Knowledge has some flexibility with it's doubling effect being powerful with some of our ETB creatures and being an enchantment means it sticks around after mass artifact removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Urza, Lord High Artificer"}},{"insert":" - An infinite combo piece with "},{"insert":{"card-link":"Lonis, Cryptozoologist"}},{"insert":" and "},{"insert":{"card-link":"Shrieking Drake"}},{"insert":". Excluded because his power and reputation make him and you an immediate lightning rod as soon as he hits the table. He will make himself and you a big target as soon as he hits the field, so he might be a good inclusion only if you feel it necessary to hang with other decks you play against."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Arcane Signet"}},{"insert":" - The amount of creature and land based ramp in the deck has me reaching to play those cards instead of Arcane Signet. It is still an excellent card and likely deserves a slot, but it is contested enough by flavorful creature choices that I've chosen to cut it. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Graf Mole"}},{"insert":" - Currently contentious. It is often a bit dead in hand but it has saved me a few times by allowing me to gain a ludicrous amount of life in grindy games. Might make its way back in, but being 3cmc and not doing anything on its own gives it stiff competition even from the likes of Teething Wurmlet which has a lower ceiling but gives consistent lifegain and grows into an annoyance for opponents as a blocker and attacker much more often than expected."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ulvenwald Mysteries"}},{"insert":"/"},{"insert":{"card-link":"Ongoing Investigation"}},{"insert":"/"},{"insert":{"card-link":"Trail of Evidence"}},{"insert":" - A case of cards acting as support for the Investigate mechanics but not furthering our gameplan. The closest to making it into the deck is Ulvenwald Mysteries because it can either work as a small insulation against boardwipes or as a way to make a swarm of soldier tokens. The tokens are 1/1 humans that we have no way of pumping or giving evasion and the clues generated by creature deaths is really not something we want to rely on-- I would much rather play one of our counterspells against a boardwipe. I consider these cards to be a trap. They are flavorful but won't actually help you push towards a win which is a shame because the art and flavor are on point."},{"attributes":{"list":"bullet"},"insert":"\n"}]}
Commander
Lonis, Cryptozoologist
Whenever another nontoken creature you control enters, investigate.
, Sacrifice X Clues: Target opponent reveals the top X cards of their library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield under your control. That player puts the rest on the bottom of their library in a random order.
, Sacrifice X Clues: Target opponent reveals the top X cards of their library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield under your control. That player puts the rest on the bottom of their library in a random order.
Legendary Creature - Elf Scout Snake

Commander
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Draw
Forensic Gadgeteer
Whenever you cast an artifact spell, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Activated abilities of artifacts you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
Activated abilities of artifacts you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
Creature - Artificer Vedalken Detective

Spirit Water Revival
As an additional cost to cast this spell, you may waterbend . (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Draw two cards. If this spell's additional cost was paid, instead shuffle your graveyard into your library, draw seven cards, and you have no maximum hand size for the rest of the game.
Exile Spirit Water Revival.
Draw two cards. If this spell's additional cost was paid, instead shuffle your graveyard into your library, draw seven cards, and you have no maximum hand size for the rest of the game.
Exile Spirit Water Revival.
Sorcery

Draw
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Finisher
Kappa Cannoneer
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
Ward
Whenever this creature or another artifact you control enters, put a +1/+1 counter on this creature. It can't be blocked this turn.
Ward
Whenever this creature or another artifact you control enters, put a +1/+1 counter on this creature. It can't be blocked this turn.
Creature Artifact - Warrior Turtle

Finisher
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Flicker/Bounce
Thassa, Deep-Dwelling
Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
: Tap another target creature.
As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
: Tap another target creature.
Legendary Creature Enchantment - God

Waterbender's Restoration
As an additional cost to cast this spell, waterbend . (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)
Exile X target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Exile X target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Instant - Lesson

Flicker/Bounce
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Investigate
Ethereal Investigator
Flying
When this creature enters, investigate X times, where X is the number of opponents you have. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying.
When this creature enters, investigate X times, where X is the number of opponents you have. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying.
Creature - Spirit

Investigate
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Land
Demolition Field
: Add .
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land

Land
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Multiplier
Adrix and Nev, Twincasters
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Legendary Creature - Wizard Merfolk

Starfield Vocalist
If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Human Bard

Multiplier
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Ramp
Ignis Scientia
When Ignis Scientia enters, look at the top six cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
I've Come Up with a New Recipe! β , : Exile target card from a graveyard. If a creature card was exiled this way, create a Food token.
I've Come Up with a New Recipe! β , : Exile target card from a graveyard. If a creature card was exiled this way, create a Food token.
Legendary Creature - Human Advisor

Tireless Provisioner
Landfall β Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with ", , Sacrifice this token: You gain 3 life." Treasure is an artifact with ", Sacrifice this token: Add one mana of any color.")
Creature - Elf Scout

Topiary Stomper
Vigilance (Attacking doesn't cause this creature to tap.)
When this creature enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This creature can't attack or block unless you control seven or more lands.
When this creature enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This creature can't attack or block unless you control seven or more lands.
Creature - Dinosaur Plant

Ramp
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Removal
Fear of Impostors
Flash
When this creature enters, counter target spell. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)
When this creature enters, counter target spell. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)
Creature Enchantment - Nightmare

Oko, Thief of Crowns
+2: Create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
+1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.
β5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.
+1: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3.
β5: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.
Legendary Planeswalker - Oko

Removal
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Steal
Steal
(CTRL to add secondary)
Testing
Tamiyo, Inquisitive Student
Flying
Whenever Tamiyo attacks, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
When you draw your third card in a turn, exile Tamiyo, then return her to the battlefield transformed under her owner's control.
Whenever Tamiyo attacks, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
When you draw your third card in a turn, exile Tamiyo, then return her to the battlefield transformed under her owner's control.
Legendary Creature - Wizard Moonfolk


Testing
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Future Upgrades
Boseiju, Who Endures
: Add .
Channel β , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel β , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Future Upgrades
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Maybeboard
Amphin Mutineer
When this creature enters, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Pirate Salamander

Briarbridge Patrol
Whenever this creature deals damage to one or more creatures, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
At the beginning of each end step, if you sacrificed three or more Clues this turn, you may put a creature card from your hand onto the battlefield.
At the beginning of each end step, if you sacrificed three or more Clues this turn, you may put a creature card from your hand onto the battlefield.
Creature - Human Warrior

Deadeye Navigator
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."
As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."
Creature - Spirit

Eladamri, Korvecdal
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
, , Tap two untapped creatures you control: Reveal a card from your hand or the top card of your library. If you reveal a creature card this way, put it onto the battlefield. Activate only during your turn.
You may cast creature spells from the top of your library.
, , Tap two untapped creatures you control: Reveal a card from your hand or the top card of your library. If you reveal a creature card this way, put it onto the battlefield. Activate only during your turn.
Legendary Creature - Warrior Elf

Hold for Questioning
Enchant creature or planeswalker
When this Aura enters, tap enchanted permanent and investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.
When this Aura enters, tap enchanted permanent and investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.
Enchantment - Aura

In Too Deep
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Enchant creature, planeswalker, or Clue
Enchanted permanent is a colorless Clue artifact with ", Sacrifice this artifact: Draw a card" and loses all other abilities. (It's no longer a creature or planeswalker.)
Enchant creature, planeswalker, or Clue
Enchanted permanent is a colorless Clue artifact with ", Sacrifice this artifact: Draw a card" and loses all other abilities. (It's no longer a creature or planeswalker.)
Enchantment - Aura

Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Piper Wright, Publick Reporter
Whenever Piper Wright deals combat damage to a player, investigate that many times. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you control.
Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you control.
Legendary Creature - Human Detective

Urza, Lord High Artificer
When Urza enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
Tap an untapped artifact you control: Add .
: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
Tap an untapped artifact you control: Add .
: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
Legendary Creature - Human Artificer

Worldwalker Helm
If you would create one or more artifact tokens, instead create those tokens plus an additional Map token. (It's an artifact with ", , Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
, : Create a token that's a copy of target artifact token you control.
, : Create a token that's a copy of target artifact token you control.
Artifact

Maybeboard
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Tokens & Extras
Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"The naive inhabitants of Ravnica think that strange happenings and unexplained phenomenon are just the results of the guilds vying for control, but Lonis knows better. There are dangerous creatures out there responsible for murders, disappearances, and all kinds of disruptions to peaceful life. \n\nYou are a detective. Work with your companions, artifacts, and spells to bring mysteries, odd phenomenon and creatures that lurk in the shadows into the light.\n\nDid Lonis discover a peculiar spell that animates household objects that killed your friends? Did the centaurs riot and trample through the streets? Is a secret laboratory deep in the catacombs of Ravnica creating untold armies of automatons? Or... Did Lonis' ability to seek the truth when following clues reveal an interplanar unknowable monstrosity off the top of your opponent's library...\n\n\n"},{"attributes":{"italic":true},"insert":"You will like this deck if:"},{"insert":"\n* You enjoy decks that allow you to feel as though you are roleplaying and \"creating a story\" as you play.\n* You enjoy synergistic decks with incremental value accruing from every single card you cast and play you make.\n* You enjoy a variety of ways to end the game.\n* You enjoy the feeling of seeing the opportunity to make an unexpected play unfold in real time.\n* You get a dopamine rush from setting up a play that lets you create 20 tokens and/or draw 20 cards.\n\n"},{"attributes":{"italic":true},"insert":"You may not enjoy this deck if:"},{"insert":"\n* You prefer more simple and easy to compute lines of play.\n* You like to apply combat and life total pressure with creatures throughout the course of an entire game.\n* You or your pod dislike a player taking a turn with large amounts of triggers to resolve.\n* You find simic value play patterns (plays extra lands, draw extra cards) boring.\n\n\n"},{"attributes":{"bold":true},"insert":"General strategy: "},{"insert":"\nKeep hands that can supply mana to play Lonis. An \"optimal\" hand contains a Mulitiplier (e.g. "},{"insert":{"card-link":"Academy Manufactor"}},{"insert":" ), or a 3cmc ramp creature (e.g. "},{"insert":{"card-link":"Wood Elves"}},{"insert":" ). Play Lonis on turn 2, holding 1cmc creatures to play AFTER Lonis to get maximum value from clue generation unless absolutely necessary. Ramp and/or play token generators and multipliers to approach a critical mass of artifact tokens as quickly as you can. As you build up a surplus, feel free to occasionally crack them to help draw through the deck to reach the win-cons while holding up some protection. Blink creatures to protect them or get more value from them creating more clues on ETB and using their effects again.\n\n\n"},{"attributes":{"bold":true},"insert":"Fun Tricks:"},{"insert":"\nETB Doubler (e.g. "},{"insert":{"card-link":"Starfield Vocalist"}},{"insert":" ) + ETB land ramp (e.g. "},{"insert":{"card-link":"Wood Elves"}},{"insert":" ) + "},{"insert":{"card-link":"Lonis, Cryptozoologist"}},{"insert":" = Create 2 clues and grab two lands. Add Flicker effect (e.g. "},{"insert":{"card-link":"Thassa, Deep-Dwelling"}},{"insert":" ) to keep grabbing 2+ lands and make 2+ tokens each time you flicker!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Opponent casts scary permanent + "},{"insert":{"card-link":"Memory Lapse"}},{"insert":" /"},{"insert":{"card-link":"Expel from Orazca"}},{"insert":" + Clues = Use Lonis' ability to sac clues to steal that permanent which is now on top of their deck!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Bounce/Flicker + "},{"insert":{"card-link":"Frilled Mystic"}},{"insert":" /"},{"insert":{"card-link":"Mystic Snake"}},{"insert":" = Reusable on-demand counterspells that generate clues with each ETB!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Ethereal Investigator"}},{"insert":" + Multiplier = Instant mass of tokens!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Alchemist's Refuge"}},{"insert":" + "},{"insert":{"card-link":"Mechanized Production"}},{"insert":" = Sneaky, hard to interact with win!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Shrieking Drake"}},{"insert":" + Multiplier = Instant mass of tokens!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Shrieking Drake"}},{"insert":" + Multiplier + "},{"insert":{"card-link":"Jaheira, Friend of the Forest"}},{"insert":" /"},{"insert":{"card-link":"Five Hundred Year Diary"}},{"insert":" = Potentially infinite tokens!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Shrieking Drake"}},{"insert":" + "},{"insert":{"card-link":"Beast Whisperer"}},{"insert":" = Draw as many cards as you have mana!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tokens + "},{"insert":{"card-link":"Edgar, King of Figaro"}},{"insert":" + "},{"insert":{"card-link":"Reliquary Tower"}},{"insert":" = Edgar draws a ludicrous amount of cards with a little setup, don't make your land drop before his ETB to fish for Reliquary Tower to keep everything you draw!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Dour Port-Mage"}},{"insert":" + Evoke ("},{"insert":{"card-link":"Wavesifter"}},{"insert":" /"},{"insert":{"card-link":"Mulldrifter"}},{"insert":" ) + Lonis = ETB and clue token, then bounce back to hand before it sacrifices itself! "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Opponent scries/surveils to the top + "},{"insert":{"card-link":"Lonis, Cryptozoologist"}},{"insert":" + 1 Clue = Nope, you don't get that card! (Use this one if you like to lose friends)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Win: "},{"insert":"\nMake a turtle huge with +1/+1's and unblockable, make a large number of copies of a powerful creature you own, animate all of your clues to hit your opponents, swing with an army of centaurs, hit them with a massive pump from "},{"insert":{"card-link":"Confront the Unknown"}},{"insert":", etc. The included wincons either focus on a massive alpha strike swing after getting the perfect setup (often while holding a counterspell for insurance), or by achieving a win condition with "},{"insert":{"card-link":"Mechanized Production"}},{"insert":". It is possible to hold onto clues and protect Lonis to use his effect if you know one of your opponents has a card like a "},{"insert":{"card-link":"Craterhoof Behemoth"}},{"insert":" which you can use as your own win condition with the likes of "},{"insert":{"card-link":"Memory Lapse"}},{"insert":" or "},{"insert":{"card-link":"Expel from Orazca"}},{"insert":".\n\n\n"},{"attributes":{"bold":true},"insert":"Power level:"},{"insert":"\nTBD. This iteration of the deck is new and thus needs to be tested. As of now, I've removed all gamechangers and would like to try it in bracket 2 as the speed and telegraphed nature of the game plan seem to fit.\n\nClues and Investigate are very much draft mechanics with a low power ceiling, but we can use that to our advantage by not presenting as must-answer threats for a large portion of the game. You will often feel like you have interesting plays you can make as well as ways back into a losing game. The deck's primary strategies and win-cons have weaknesses, so opponent's generally should not feel that they were hopelessly locked out of the game. A few infinites have been included in the list that allow us to make infinite tokens which do not win on the spot but often set up a win on the next turn. I put those kinds of plays in the same camp as casting a "},{"insert":{"card-link":"Mechanized Production"}},{"insert":" or "},{"insert":{"card-link":"Cyberdrive Awakener"}},{"insert":". The chances of assembling them early into a game are very low, and if the combo is assembled turn 7+ and gives a turn to interact/respond then I consider it fair game for a bracket 3 list.\n\n\n"},{"attributes":{"bold":true},"insert":"Notable exclusions:"},{"insert":"\n"},{"insert":{"card-link":"Briarbridge Patrol"}},{"insert":" - This deck is unlikely to do much combat damage with our small utility creatures and we usually only swing to win. The second effect, in practice, is too weak for a 4cmc creature. We usually want to hold onto our clues for our animation wincons, and most creatures we play are cheap or receive large discounts from having artifacts, and we play a large amount of ramp so playing creatures for free by sacc'ing clues just isn't necessary."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Inspiring Statuary"}},{"insert":" - Several high mana spells in the deck are artifacts, or have affinity for artifacts or tokens. The deck is also color pip heavy, so spending 3 mana for an artifact that does nothing most turns gets a cut, especially now that the effect is stapled onto a land (Archway of Innovation)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Panharmonicon"}},{"insert":" - Probably deserves a spot in the deck but Starfield Vocalist being a creature makes them a direct upgrade for this deck and Virtue of Knowledge has some flexibility with it's doubling effect being powerful with some of our ETB creatures and being an enchantment means it sticks around after mass artifact removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Urza, Lord High Artificer"}},{"insert":" - An infinite combo piece with "},{"insert":{"card-link":"Lonis, Cryptozoologist"}},{"insert":" and "},{"insert":{"card-link":"Shrieking Drake"}},{"insert":". Excluded because his power and reputation make him and you an immediate lightning rod as soon as he hits the table. He will make himself and you a big target as soon as he hits the field, so he might be a good inclusion only if you feel it necessary to hang with other decks you play against."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Arcane Signet"}},{"insert":" - The amount of creature and land based ramp in the deck has me reaching to play those cards instead of Arcane Signet. It is still an excellent card and likely deserves a slot, but it is contested enough by flavorful creature choices that I've chosen to cut it. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Graf Mole"}},{"insert":" - Currently contentious. It is often a bit dead in hand but it has saved me a few times by allowing me to gain a ludicrous amount of life in grindy games. Might make its way back in, but being 3cmc and not doing anything on its own gives it stiff competition even from the likes of Teething Wurmlet which has a lower ceiling but gives consistent lifegain and grows into an annoyance for opponents as a blocker and attacker much more often than expected."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ulvenwald Mysteries"}},{"insert":"/"},{"insert":{"card-link":"Ongoing Investigation"}},{"insert":"/"},{"insert":{"card-link":"Trail of Evidence"}},{"insert":" - A case of cards acting as support for the Investigate mechanics but not furthering our gameplan. The closest to making it into the deck is Ulvenwald Mysteries because it can either work as a small insulation against boardwipes or as a way to make a swarm of soldier tokens. The tokens are 1/1 humans that we have no way of pumping or giving evasion and the clues generated by creature deaths is really not something we want to rely on-- I would much rather play one of our counterspells against a boardwipe. I consider these cards to be a trap. They are flavorful but won't actually help you push towards a win which is a shame because the art and flavor are on point."},{"attributes":{"list":"bullet"},"insert":"\n"}]}

























































































































































