1105 views10 months ago
Commander
Size: 100Est cost: $904.10Salt sum: 33.12
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JesterJules

1105 views10 months ago
Commander
Size: 100Est cost: $904.10Salt sum: 33.12

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Commander

Qty: 1 Price: $3.99
Isshin, Two Heavens as One
If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature - Human Samurai
Isshin, Two Heavens as One (pneo) 224p

Commander

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Boardwipe

Qty: 3 Price: $28.47
Farewell
Choose one or more —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all graveyards.
Sorcery
Farewell (m3c) 170
Kindred Dominance
Choose a creature type. Destroy all creatures that aren't of the chosen type.
Sorcery
Kindred Dominance (cmm) 169
Ruinous Ultimatum
Destroy all nonland permanents your opponents control.
Sorcery
Ruinous Ultimatum (iko) 204

Boardwipe

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Creature

Qty: 23 Price: $37.95
Akki Ronin
Whenever a Samurai or Warrior you control attacks alone, you may discard a card. If you do, draw a card.
Creature - Goblin Samurai
Akki Ronin (neo) 131
Alesha, Who Smiles at Death
First strike
Whenever Alesha attacks, you may pay
. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.
Legendary Creature - Human Warrior
Alesha, Who Smiles at Death (2x2) 101
Asari Captain
Haste
Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control.
Creature - Human Samurai
Asari Captain (neo) 215
Eiganjo Exemplar
Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn.
Creature Enchantment - Human Samurai
Eiganjo Exemplar (neo) 10
Goro-Goro, Disciple of Ryusei
: Creatures you control gain haste until end of turn.
: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature - Goblin Samurai
Goro-Goro, Disciple of Ryusei (neo) 145
Hand of Cruelty
Protection from white
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Creature - Human Samurai
Hand of Cruelty (sok) 71
Heiko Yamazaki, the General
Trample
Whenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn.
Legendary Creature - Human Samurai
Heiko Yamazaki, the General (neo) 146
Imperial Subduer
Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control.
Creature - Human Samurai
Imperial Subduer (neo) 19
Ironsoul Enforcer
Whenever this creature or a commander you control attacks alone, return target artifact card from your graveyard to the battlefield.
Creature Artifact - Human Samurai
Ironsoul Enforcer (nec) 7
Kiku, Night's Flower
,
: Target creature deals damage to itself equal to its power.
Legendary Creature - Human Assassin
Kiku, Night's Flower (chk) 121
Konda, Lord of Eiganjo
Vigilance, indestructible
Bushido 5 (Whenever this creature blocks or becomes blocked, it gets +5/+5 until end of turn.)
Legendary Creature - Human Samurai
Konda, Lord of Eiganjo (chk) 30
Kuro's Taken
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
: Regenerate this creature.
Creature - Rat Samurai
Kuro's Taken (sok) 79
Michiko Konda, Truth Seeker
Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent of their choice.
Legendary Creature - Human Advisor
Michiko Konda, Truth Seeker (j22) 215
Nezumi Bladeblesser
This creature has deathtouch as long as you control an artifact.
This creature has menace as long as you control an enchantment. (It can't be blocked except by two or more creatures.)
Creature - Rat Samurai
Nezumi Bladeblesser (neo) 318
Norika Yamazaki, the Poet
Vigilance
Whenever a Samurai or Warrior you control attacks alone, you may cast target enchantment card from your graveyard this turn.
Legendary Creature - Human Samurai
Norika Yamazaki, the Poet (neo) 31
Peerless Samurai
Menace (This creature can't be blocked except by two or more creatures.)
Whenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs
less to cast.
Creature - Human Samurai
Peerless Samurai (neo) 156
Raiyuu, Storm's Edge
First strike
Whenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase.
Legendary Creature - Human Samurai
Raiyuu, Storm's Edge (neo) 232
Reinforced Ronin
Haste
At the beginning of your end step, return this creature to its owner's hand.
Channel —
, Discard this card: Draw a card.
Creature Artifact - Human Samurai
Reinforced Ronin (neo) 158
Selfless Samurai
Whenever a Samurai or Warrior you control attacks alone, it gains lifelink until end of turn.
Sacrifice this creature: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature - Fox Samurai
Selfless Samurai (neo) 35
Sensei Golden-Tail
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
,
: Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate only as a sorcery.
Legendary Creature - Fox Samurai
Sensei Golden-Tail (chk) 44
Sunblade Samurai
Vigilance (Attacking doesn't cause this creature to tap.)
Channel —
, Discard this card: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Creature Enchantment - Human Samurai
Sunblade Samurai (neo) 39
Toshiro Umezawa
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever a creature an opponent controls dies, you may cast target instant card from your graveyard. If that spell would be put into a graveyard, exile it instead.
Legendary Creature - Human Samurai
Toshiro Umezawa (bok) 89
Upriser Renegade
This creature gets +2/+0 for each other modified creature you control. (Equipment, Auras you control, and counters are modifications.)
Creature - Human Samurai
Upriser Renegade (neo) 170

Creature

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Draw

Qty: 4 Price: $2.68
Experimental Synthesizer
When this artifact enters or leaves the battlefield, exile the top card of your library. Until end of turn, you may play that card.
, Sacrifice this artifact: Create a 2/2 white Samurai creature token with vigilance. Activate only as a sorcery.
Artifact
Experimental Synthesizer (neo) 138
Night's Whisper
You draw two cards and lose 2 life.
Sorcery
Night's Whisper (ema) 100
Tempered in Solitude
Whenever a creature you control attacks alone, exile the top card of your library. You may play that card this turn.
Enchantment
Tempered in Solitude (neo) 165
You Are Already Dead
Destroy target creature that was dealt damage this turn.
Draw a card.
Instant
You Are Already Dead (neo) 129

Draw

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Enchantment

Qty: 4 Price: $3.48
Fervent Charge
Whenever a creature you control attacks, it gets +2/+2 until end of turn.
Enchantment
Fervent Charge (apc) 98
Life of Toshiro Umezawa
(As this Saga enters and after your draw step, add a lore counter.)
I, II — Choose one —
• Target creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga
Life of Toshiro Umezawa // Memory of Toshiro (neo) 108Life of Toshiro Umezawa // Memory of Toshiro (neo) 108
The Restoration of Eiganjo
(As this Saga enters and after your draw step, add a lore counter.)
I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga
The Restoration of Eiganjo // Architect of Restoration (neo) 34The Restoration of Eiganjo // Architect of Restoration (neo) 34
The Shattered States Era
(As this Saga enters and after your draw step, add a lore counter.)
I — Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.
II — Creatures you control get +1/+0 until end of turn.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga
The Shattered States Era // Nameless Conqueror (neo) 162The Shattered States Era // Nameless Conqueror (neo) 162

Enchantment

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Equipment

Qty: 8 Price: $47.00
Ancestral Katana
Whenever a Samurai or Warrior you control attacks alone, you may pay
. When you do, attach this Equipment to it.
Equipped creature gets +2/+1.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Ancestral Katana (neo) 1
Eater of Virtue
Whenever equipped creature dies, exile it.
Equipped creature gets +2/+0.
As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
Equip
Legendary Artifact - Equipment
Eater of Virtue (neo) 245
Konda's Banner
Konda's Banner can be attached only to a legendary creature.
Creatures that share a color with equipped creature get +1/+1.
Creatures that share a creature type with equipped creature get +1/+1.
Equip
Legendary Artifact - Equipment
Konda's Banner (chk) 259
Lizard Blades
Double strike
Equipped creature has double strike.
Reconfigure
(
: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Lizard
Lizard Blades (pneo) 153p
Oathkeeper, Takeno's Daisho
Equipped creature gets +3/+1.
Whenever equipped creature dies, return that card to the battlefield under your control if it's a Samurai card.
When Oathkeeper is put into a graveyard from the battlefield, exile equipped creature.
Equip
Legendary Artifact - Equipment
Oathkeeper, Takeno's Daisho (chk) 265
Sigil of Valor
Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Sigil of Valor (brr) 53
Simian Sling
Equipped creature gets +1/+1.
Whenever this creature or equipped creature becomes blocked, it deals 1 damage to defending player.
Reconfigure
(
: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Monkey
Simian Sling (neo) 163
Vanquisher's Banner
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Whenever you cast a creature spell of the chosen type, draw a card.
Artifact
Vanquisher's Banner (xln) 251

Equipment

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Finisher

Qty: 1 Price: $20.99
Warrior's Oath
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Sorcery
Warrior's Oath (2x2) 130

Finisher

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Land

Qty: 17 Price: $170.19
Cavern of Souls
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Cavern of Souls (avr) 226
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (moc) 396
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (otc) 293
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (neo) 300
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (m3c) 363
Plains
(
: Add
.)
Basic Land - Plains
Plains (neo) 294
Plaza of Heroes
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell.
: Add one mana of any color among legendary permanents you control.
,
, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
Land
Plaza of Heroes (pdmu) 252p
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (shm) 278
Savai Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Swamp Mountain
Savai Triome (piko) 253p
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (neo) 297

Land

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Land - Battlebond

Qty: 3 Price: $77.97
Luxury Suite
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Luxury Suite (clb) 355
Spectator Seating
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spectator Seating (cmm) 427
Vault of Champions
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Vault of Champions (cmm) 436

Land - Battlebond

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Land - Fetch

Qty: 3 Price: $122.97
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (mh2) 244
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 435
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (zen) 219

Land - Fetch

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Land - Legendary

Qty: 6 Price: $122.94
Eiganjo Castle
: Add
.
,
: Prevent the next 2 damage that would be dealt to target legendary creature this turn.
Legendary Land
Eiganjo Castle (chk) 275
Eiganjo, Seat of the Empire
: Add
.
Channel —
, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Eiganjo, Seat of the Empire (pneo) 268p
Shinka, the Bloodsoaked Keep
: Add
.
,
: Target legendary creature gains first strike until end of turn.
Legendary Land
Shinka, the Bloodsoaked Keep (chk) 282
Shizo, Death's Storehouse
: Add
.
,
: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Legendary Land
Shizo, Death's Storehouse (chk) 283
Sokenzan, Crucible of Defiance
: Add
.
Channel —
, Discard this card: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Sokenzan, Crucible of Defiance (neo) 276
Takenuma, Abandoned Mire
: Add
.
Channel —
, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Takenuma, Abandoned Mire (neo) 278

Land - Legendary

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Land - Shock

Qty: 3 Price: $50.97
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (prna) 245p
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (prna) 248p
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (pgrn) 254p

Land - Shock

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Land - Slow

Qty: 3 Price: $35.97
Haunted Ridge
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Haunted Ridge (who) 286
Shattered Sanctum
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shattered Sanctum (pvow) 264p
Sundown Pass
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Sundown Pass (pvow) 266p

Land - Slow

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Planeswalker

Qty: 3 Price: $7.37
The Eternal Wanderer
No more than one creature can attack The Eternal Wanderer each combat.
+1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.
0: Create a 2/2 white Samurai creature token with double strike.
−4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.
Legendary Planeswalker
The Eternal Wanderer (pone) 11p
The Wanderer
Prevent all noncombat damage that would be dealt to you and other permanents you control.
−2: Exile target creature with power 4 or greater.
Legendary Planeswalker
The Wanderer (plst) WAR-37
The Wandering Emperor
Flash
As long as The Wandering Emperor entered this turn, you may activate her loyalty abilities any time you could cast an instant.
+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.
−1: Create a 2/2 white Samurai creature token with vigilance.
−2: Exile target tapped creature. You gain 2 life.
Legendary Planeswalker
The Wandering Emperor (pneo) 42p

Planeswalker

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Protection

Qty: 7 Price: $137.43
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant
Akroma's Will (m3c) 165
Boros Charm
Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
Instant
Boros Charm (cmr) 442
Flawless Maneuver
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
Instant
Flawless Maneuver (c20) 26
General's Kabuto
Equipped creature has shroud. (It can't be the target of spells or abilities.)
Prevent all combat damage that would be dealt to equipped creature.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
General's Kabuto (chk) 251
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (dde) 19
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (m12) 219
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Instant
Teferi's Protection (2x2) 343

Protection

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Ramp

Qty: 2 Price: $3.78
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (m3c) 283
Sol Ring
: Add
.
Artifact
Sol Ring (m3c) 305

Ramp

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Removal

Qty: 9 Price: $8.37
Banishing Slash
Destroy up to one target artifact, enchantment, or tapped creature. Then if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance.
Sorcery
Banishing Slash (neo) 3
Cut Short
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Destroy target planeswalker that was activated this turn or tapped creature.
Instant
Cut Short (mom) 10
Debt to the Kami
Choose one —
• Target opponent exiles a creature they control.
• Target opponent exiles an enchantment they control.
Instant
Debt to the Kami (neo) 92
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (moc) 198
Planar Disruption
Enchant artifact, creature, or planeswalker
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
Enchantment - Aura
Planar Disruption (one) 28
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (voc) 99
Terminate
Destroy target creature. It can't be regenerated.
Instant
Terminate (scd) 249
Twisted Embrace
Enchant artifact or creature you control
When this Aura enters, destroy target creature or planeswalker an opponent controls.
As long as enchanted permanent is a creature, it gets +1/+1.
Enchantment - Aura
Twisted Embrace (neo) 125
Wanderer's Intervention
Wanderer's Intervention deals 4 damage to target attacking or blocking creature.
Instant
Wanderer's Intervention (neo) 41

Removal

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Tokens & Extras

Qty: 12 Price: $21.58
Dragon Spirit
Flying
Creature Token - Dragon Spirit
Dragon Spirit (tneo) 7
Samurai
Vigilance
Creature Token - Samurai
Samurai (tneo) 3
Samurai
Double strike
Creature Token - Samurai
Samurai (tone) 2
Spirit
Creature Token - Spirit
Spirit (t2x2) 2

Tokens & Extras

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Deck Info

Deck stats

37 pips - 30 cards
23 mana - 22 cards
0 pips - 0 cards
0 mana - 7 cards
21 pips - 15 cards
20 mana - 19 cards
22 pips - 20 cards
19 mana - 18 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
4 mana - 3 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"According to "},{"attributes":{"link":"https://deckcheck.co/app/deckview/2918db82245a249eef3a193fcbfaeab8"},"insert":"DeckCheck"},{"insert":":\n\nOverview:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This Mardu (Red, White, Black) deck is built around "},{"attributes":{"color":"#0ba5e9"},"insert":"Isshin, Two Heavens as One"},{"insert":", leveraging his ability to double attack triggers from permanents you control. The primary strategy revolves around an aggressive combat plan, focusing on creatures with \"whenever a Samurai or Warrior attacks alone\" triggers. By doubling these effects, the deck generates significant value, buffs, and even extra combat phases, aiming to overwhelm opponents with a single, highly potent attacker. It supplements this with a robust suite of removal, protection, and recursion to ensure its threats can connect and close out games.\nPrimer:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Core Strategy Execution:\nEarly Setup (Turns 1-3): Prioritize establishing your mana base with lands like "},{"attributes":{"color":"#0ba5e9"},"insert":"Command Tower"},{"insert":", fetch lands, and shock lands. Deploy early ramp like "},{"attributes":{"color":"#0ba5e9"},"insert":"Sol Ring"},{"insert":" and "},{"attributes":{"color":"#0ba5e9"},"insert":"Arcane Signet"},{"insert":". The goal is to cast "},{"attributes":{"color":"#0ba5e9"},"insert":"Isshin, Two Heavens as One"},{"insert":" as early as possible, ideally by turn 3."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Commander Deployment & Initial Threats (Turns 3-5): Cast "},{"attributes":{"color":"#0ba5e9"},"insert":"Isshin, Two Heavens as One"},{"insert":". Once Isshin is on the battlefield, deploy a cheap Samurai or Warrior with an \"attack alone\" trigger, such as "},{"attributes":{"color":"#0ba5e9"},"insert":"Akki Ronin"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Eiganjo Exemplar"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Peerless Samurai"},{"insert":", or "},{"attributes":{"color":"#0ba5e9"},"insert":"Selfless Samurai"},{"insert":". Equip them with "},{"attributes":{"color":"#0ba5e9"},"insert":"Lightning Greaves"},{"insert":" or "},{"attributes":{"color":"#0ba5e9"},"insert":"Swiftfoot Boots"},{"insert":" for protection and haste."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Leverage Attack Triggers (Turns 4-7): Begin attacking with a single, chosen Samurai or Warrior. Isshin will double its attack trigger. Prioritize attackers that generate card advantage ("},{"attributes":{"color":"#0ba5e9"},"insert":"Akki Ronin"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Tempered in Solitude"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Vanquisher's Banner"},{"insert":"), provide buffs ("},{"attributes":{"color":"#0ba5e9"},"insert":"Asari Captain"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Eiganjo Exemplar"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Sigil of Valor"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Fervent Charge"},{"insert":"), or offer disruption ("},{"attributes":{"color":"#0ba5e9"},"insert":"Imperial Subduer"},{"insert":")."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Execute Win Condition (Turns 6-9):"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Combat Overwhelm: The most common win condition. Use "},{"attributes":{"color":"#0ba5e9"},"insert":"Raiyuu, Storm's Edge"},{"insert":" (whose extra combat trigger doubles with Isshin, granting two additional combat phases) to get multiple attack steps. Buff your primary attacker with equipment and spells like "},{"attributes":{"color":"#0ba5e9"},"insert":"Akroma's Will"},{"insert":" (for double strike, flying, indestructible, etc.) or "},{"attributes":{"color":"#0ba5e9"},"insert":"Boros Charm"},{"insert":" (for double strike/indestructible) to deal lethal commander or combat damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Board Control: Utilize mass removal like "},{"attributes":{"color":"#0ba5e9"},"insert":"Farewell"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Kindred Dominance"},{"insert":", or "},{"attributes":{"color":"#0ba5e9"},"insert":"Ruinous Ultimatum"},{"insert":" to clear opponents' boards before an alpha strike."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mulligan Priorities:\nAim for hands with 2-3 lands, ensuring at least two of Isshin's colors."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Prioritize early ramp ("},{"attributes":{"color":"#0ba5e9"},"insert":"Sol Ring"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Arcane Signet"},{"insert":")."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Look for a cheap Samurai or Warrior (2-3 CMC) to follow Isshin, and ideally a protection piece ("},{"attributes":{"color":"#0ba5e9"},"insert":"Lightning Greaves"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Swiftfoot Boots"},{"insert":")."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hands with "},{"attributes":{"color":"#0ba5e9"},"insert":"Raiyuu, Storm's Edge"},{"insert":" are strong, as he's a key enabler for extra combats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avoid hands with too many high-cost spells or insufficient mana sources."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Key Tips:\nProtect Isshin: Your commander is crucial. Prioritize equipping him with "},{"attributes":{"color":"#0ba5e9"},"insert":"Lightning Greaves"},{"insert":" or "},{"attributes":{"color":"#0ba5e9"},"insert":"Swiftfoot Boots"},{"insert":" as soon as possible. Have protection spells like "},{"attributes":{"color":"#0ba5e9"},"insert":"Flawless Maneuver"},{"insert":" or "},{"attributes":{"color":"#0ba5e9"},"insert":"Teferi's Protection"},{"insert":" ready."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strategic Attacking: While \"attack alone\" is a core theme, remember Isshin doubles "},{"attributes":{"italic":true},"insert":"any"},{"insert":" attack trigger. Consider attacking with multiple creatures if it generates more value (e.g., if you have multiple creatures with attack triggers that don't require attacking alone, or if you need to apply pressure across multiple opponents)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Leverage Recursion: "},{"attributes":{"color":"#0ba5e9"},"insert":"Alesha, Who Smiles at Death"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Norika Yamazaki, the Poet"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Heiko Yamazaki, the General"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Ironsoul Enforcer"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Oathkeeper, Takeno's Daisho"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Takenuma, Abandoned Mire"},{"insert":", and "},{"attributes":{"color":"#0ba5e9"},"insert":"The Restoration of Eiganjo"},{"insert":" provide valuable ways to recover key creatures, artifacts, or enchantments from your graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana Efficiency: "},{"attributes":{"color":"#0ba5e9"},"insert":"Peerless Samurai"},{"insert":" can reduce the cost of your next spell by {2} (doubled by Isshin), allowing for more explosive turns."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Planeswalker Utility: Your planeswalkers ("},{"attributes":{"color":"#0ba5e9"},"insert":"The Eternal Wanderer"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"The Wanderer"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"The Wandering Emperor"},{"insert":") offer versatile removal, token generation, and protection. Use them to control the board or create additional threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Critical\nCommander Reliance: The deck's core strategy and value generation are heavily dependent on "},{"attributes":{"color":"#0ba5e9"},"insert":"Isshin, Two Heavens as One"},{"insert":". Repeated commander removal or high commander tax can cripple the deck's ability to execute its game plan."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Board Wipes: While the deck runs some protection ("},{"attributes":{"color":"#0ba5e9"},"insert":"Akroma's Will"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Flawless Maneuver"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Teferi's Protection"},{"insert":"), it lacks strong mass creature recursion. A well-timed board wipe can devastate the board state, especially if protection isn't available, leading to slow recovery."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Combat Stax: Effects that prevent attacking, tap creatures, or limit combat phases (e.g., "},{"attributes":{"color":"#0ba5e9"},"insert":"Propaganda"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Ghostly Prison"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Moat"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Ensnaring Bridge"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Crawlspace"},{"insert":") can completely shut down the deck's primary combat-oriented win condition."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Moderate\nGraveyard Hate: While not a primary reanimator, several cards provide valuable recursion for creatures, artifacts, and enchantments. Graveyard hate can disrupt these recovery and value lines."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Targeted Artifact/Enchantment Removal: Key equipment ("},{"attributes":{"color":"#0ba5e9"},"insert":"Lightning Greaves"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Swiftfoot Boots"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Sigil of Valor"},{"insert":") and enchantments ("},{"attributes":{"color":"#0ba5e9"},"insert":"Fervent Charge"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Vanquisher's Banner"},{"insert":") are crucial for protection, buffs, and card advantage. Losing them can significantly slow the deck's progression."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Limited Consistent Card Draw: Outside of the \"attack alone\" triggers (which require a board state and Isshin), the deck's raw card draw is somewhat limited, potentially leading to running out of gas if the board is frequently disrupted."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Minor\nMana Base Consistency: While it includes fetches, shocks, and triomes, it's still a 3-color deck with a relatively low land count (36 lands, 2 rocks). It can occasionally struggle with color fixing or hitting consistent land drops, particularly in the early game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lack of Stack Interaction: The deck has no counterspells, relying solely on on-board removal and protection. This leaves it vulnerable to game-ending spells or combos on the stack."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Most Important Cards:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#0ba5e9"},"insert":"Raiyuu, Storm's Edge"},{"insert":" "},{"attributes":{"italic":true},"insert":"(Crucial for extra combat phases, doubled by Isshin)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#0ba5e9"},"insert":"Akroma's Will"},{"insert":" "},{"attributes":{"italic":true},"insert":"(Game-ending combat buff and protection)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#0ba5e9"},"insert":"Lightning Greaves"},{"insert":" / "},{"attributes":{"color":"#0ba5e9"},"insert":"Swiftfoot Boots"},{"insert":" "},{"attributes":{"italic":true},"insert":"(Essential commander protection and haste enabler)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#0ba5e9"},"insert":"Fervent Charge"},{"insert":" "},{"attributes":{"italic":true},"insert":"(Consistent, powerful combat buff)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#0ba5e9"},"insert":"Sigil of Valor"},{"insert":" "},{"attributes":{"italic":true},"insert":"(Massive single-creature buff for \"attack alone\" strategy)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#0ba5e9"},"insert":"Lizard Blades"},{"insert":" "},{"attributes":{"italic":true},"insert":"(Provides double strike for explosive damage)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#0ba5e9"},"insert":"Teferi's Protection"},{"insert":" / "},{"attributes":{"color":"#0ba5e9"},"insert":"Flawless Maneuver"},{"insert":" "},{"attributes":{"italic":true},"insert":"(Mass protection against board wipes)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#0ba5e9"},"insert":"Alesha, Who Smiles at Death"},{"insert":" "},{"attributes":{"italic":true},"insert":"(Recursion for small, value-generating attackers)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#0ba5e9"},"insert":"Vanquisher's Banner"},{"insert":" "},{"attributes":{"italic":true},"insert":"(Tribal buff and card draw engine)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#0ba5e9"},"insert":"Peerless Samurai"},{"insert":" "},{"attributes":{"italic":true},"insert":"(Cost reduction, enabling more spells per turn)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Attribute Ratings:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Speed: 6/10\nThe deck can consistently threaten lethal combat damage or overwhelming board states around turns 6-8, especially with "},{"attributes":{"color":"#0ba5e9"},"insert":"Raiyuu, Storm's Edge"},{"insert":" and a strong attacker. Ideal draws can lead to wins as early as turn 5-6."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Resilience: 5/10\nIt includes good protection for its commander and board wipes, but recovery from a full board wipe without protection is challenging due to limited mass creature recursion."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Consistency: 6/10\nThe deck has a good density of \"attack alone\" enablers and payoffs, and a decent mana base. However, the lack of specific tutors for key creatures or enchantments means it relies more on drawing the right pieces."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Interaction: 7/10\nThe deck boasts a strong suite of targeted removal for creatures, artifacts, enchantments, and planeswalkers, along with powerful mass removal options. Its main weakness is a complete lack of stack interaction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rating Justification:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is a focused combat-oriented strategy that leverages "},{"attributes":{"color":"#0ba5e9"},"insert":"Isshin, Two Heavens as One"},{"insert":" to generate significant value and explosive turns, often leading to T6-9 wins via overwhelming combat damage and extra attack phases. While it has strong interaction and protection, its high reliance on the commander and vulnerability to board wipes and specific stax pieces prevent it from consistently competing at higher power levels.\nPower level: 5.5 - 6.0\n"}]}
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