1106 views10 months ago
Commander
Size: 100Est cost: $904.10Salt sum: 33.12
JesterJules
1106 views10 months ago
Commander
Size: 100Est cost: $904.10Salt sum: 33.12
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Boardwipe
Boardwipe
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Creature
Goro-Goro, Disciple of Ryusei
: Creatures you control gain haste until end of turn.
: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.)
: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature - Goblin Samurai

Selfless Samurai
Whenever a Samurai or Warrior you control attacks alone, it gains lifelink until end of turn.
Sacrifice this creature: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Sacrifice this creature: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature - Fox Samurai

Sensei Golden-Tail
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
, : Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate only as a sorcery.
, : Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate only as a sorcery.
Legendary Creature - Fox Samurai

Toshiro Umezawa
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever a creature an opponent controls dies, you may cast target instant card from your graveyard. If that spell would be put into a graveyard, exile it instead.
Whenever a creature an opponent controls dies, you may cast target instant card from your graveyard. If that spell would be put into a graveyard, exile it instead.
Legendary Creature - Human Samurai

Creature
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Draw
Draw
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Enchantment
Life of Toshiro Umezawa
(As this Saga enters and after your draw step, add a lore counter.)
I, II — Choose one —
• Target creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I, II — Choose one —
• Target creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


The Restoration of Eiganjo
(As this Saga enters and after your draw step, add a lore counter.)
I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


The Shattered States Era
(As this Saga enters and after your draw step, add a lore counter.)
I — Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.
II — Creatures you control get +1/+0 until end of turn.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.
II — Creatures you control get +1/+0 until end of turn.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Enchantment
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Equipment
Eater of Virtue
Whenever equipped creature dies, exile it.
Equipped creature gets +2/+0.
As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
Equip
Equipped creature gets +2/+0.
As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
Equip
Legendary Artifact - Equipment

Oathkeeper, Takeno's Daisho
Equipped creature gets +3/+1.
Whenever equipped creature dies, return that card to the battlefield under your control if it's a Samurai card.
When Oathkeeper is put into a graveyard from the battlefield, exile equipped creature.
Equip
Whenever equipped creature dies, return that card to the battlefield under your control if it's a Samurai card.
When Oathkeeper is put into a graveyard from the battlefield, exile equipped creature.
Equip
Legendary Artifact - Equipment

Simian Sling
Equipped creature gets +1/+1.
Whenever this creature or equipped creature becomes blocked, it deals 1 damage to defending player.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Whenever this creature or equipped creature becomes blocked, it deals 1 damage to defending player.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Monkey

Equipment
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Land - Battlebond
Land - Battlebond
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Land - Fetch
Land - Fetch
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Land - Legendary
Land - Legendary
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Land - Shock
Land - Shock
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Land - Slow
Land - Slow
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Planeswalker
The Eternal Wanderer
No more than one creature can attack The Eternal Wanderer each combat.
+1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.
0: Create a 2/2 white Samurai creature token with double strike.
−4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.
+1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.
0: Create a 2/2 white Samurai creature token with double strike.
−4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.
Legendary Planeswalker

The Wandering Emperor
Flash
As long as The Wandering Emperor entered this turn, you may activate her loyalty abilities any time you could cast an instant.
+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.
−1: Create a 2/2 white Samurai creature token with vigilance.
−2: Exile target tapped creature. You gain 2 life.
As long as The Wandering Emperor entered this turn, you may activate her loyalty abilities any time you could cast an instant.
+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.
−1: Create a 2/2 white Samurai creature token with vigilance.
−2: Exile target tapped creature. You gain 2 life.
Legendary Planeswalker

Planeswalker
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Protection
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Protection
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Removal
Removal
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"According to "},{"attributes":{"link":"https://deckcheck.co/app/deckview/2918db82245a249eef3a193fcbfaeab8"},"insert":"DeckCheck"},{"insert":":\n\nOverview:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This Mardu (Red, White, Black) deck is built around "},{"attributes":{"color":"#0ba5e9"},"insert":"Isshin, Two Heavens as One"},{"insert":", leveraging his ability to double attack triggers from permanents you control. The primary strategy revolves around an aggressive combat plan, focusing on creatures with \"whenever a Samurai or Warrior attacks alone\" triggers. By doubling these effects, the deck generates significant value, buffs, and even extra combat phases, aiming to overwhelm opponents with a single, highly potent attacker. It supplements this with a robust suite of removal, protection, and recursion to ensure its threats can connect and close out games.\nPrimer:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Core Strategy Execution:\nEarly Setup (Turns 1-3): Prioritize establishing your mana base with lands like "},{"attributes":{"color":"#0ba5e9"},"insert":"Command Tower"},{"insert":", fetch lands, and shock lands. Deploy early ramp like "},{"attributes":{"color":"#0ba5e9"},"insert":"Sol Ring"},{"insert":" and "},{"attributes":{"color":"#0ba5e9"},"insert":"Arcane Signet"},{"insert":". The goal is to cast "},{"attributes":{"color":"#0ba5e9"},"insert":"Isshin, Two Heavens as One"},{"insert":" as early as possible, ideally by turn 3."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Commander Deployment & Initial Threats (Turns 3-5): Cast "},{"attributes":{"color":"#0ba5e9"},"insert":"Isshin, Two Heavens as One"},{"insert":". Once Isshin is on the battlefield, deploy a cheap Samurai or Warrior with an \"attack alone\" trigger, such as "},{"attributes":{"color":"#0ba5e9"},"insert":"Akki Ronin"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Eiganjo Exemplar"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Peerless Samurai"},{"insert":", or "},{"attributes":{"color":"#0ba5e9"},"insert":"Selfless Samurai"},{"insert":". Equip them with "},{"attributes":{"color":"#0ba5e9"},"insert":"Lightning Greaves"},{"insert":" or "},{"attributes":{"color":"#0ba5e9"},"insert":"Swiftfoot Boots"},{"insert":" for protection and haste."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Leverage Attack Triggers (Turns 4-7): Begin attacking with a single, chosen Samurai or Warrior. Isshin will double its attack trigger. Prioritize attackers that generate card advantage ("},{"attributes":{"color":"#0ba5e9"},"insert":"Akki Ronin"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Tempered in Solitude"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Vanquisher's Banner"},{"insert":"), provide buffs ("},{"attributes":{"color":"#0ba5e9"},"insert":"Asari Captain"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Eiganjo Exemplar"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Sigil of Valor"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Fervent Charge"},{"insert":"), or offer disruption ("},{"attributes":{"color":"#0ba5e9"},"insert":"Imperial Subduer"},{"insert":")."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Execute Win Condition (Turns 6-9):"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Combat Overwhelm: The most common win condition. Use "},{"attributes":{"color":"#0ba5e9"},"insert":"Raiyuu, Storm's Edge"},{"insert":" (whose extra combat trigger doubles with Isshin, granting two additional combat phases) to get multiple attack steps. Buff your primary attacker with equipment and spells like "},{"attributes":{"color":"#0ba5e9"},"insert":"Akroma's Will"},{"insert":" (for double strike, flying, indestructible, etc.) or "},{"attributes":{"color":"#0ba5e9"},"insert":"Boros Charm"},{"insert":" (for double strike/indestructible) to deal lethal commander or combat damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Board Control: Utilize mass removal like "},{"attributes":{"color":"#0ba5e9"},"insert":"Farewell"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Kindred Dominance"},{"insert":", or "},{"attributes":{"color":"#0ba5e9"},"insert":"Ruinous Ultimatum"},{"insert":" to clear opponents' boards before an alpha strike."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mulligan Priorities:\nAim for hands with 2-3 lands, ensuring at least two of Isshin's colors."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Prioritize early ramp ("},{"attributes":{"color":"#0ba5e9"},"insert":"Sol Ring"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Arcane Signet"},{"insert":")."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Look for a cheap Samurai or Warrior (2-3 CMC) to follow Isshin, and ideally a protection piece ("},{"attributes":{"color":"#0ba5e9"},"insert":"Lightning Greaves"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Swiftfoot Boots"},{"insert":")."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hands with "},{"attributes":{"color":"#0ba5e9"},"insert":"Raiyuu, Storm's Edge"},{"insert":" are strong, as he's a key enabler for extra combats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avoid hands with too many high-cost spells or insufficient mana sources."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Key Tips:\nProtect Isshin: Your commander is crucial. Prioritize equipping him with "},{"attributes":{"color":"#0ba5e9"},"insert":"Lightning Greaves"},{"insert":" or "},{"attributes":{"color":"#0ba5e9"},"insert":"Swiftfoot Boots"},{"insert":" as soon as possible. Have protection spells like "},{"attributes":{"color":"#0ba5e9"},"insert":"Flawless Maneuver"},{"insert":" or "},{"attributes":{"color":"#0ba5e9"},"insert":"Teferi's Protection"},{"insert":" ready."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strategic Attacking: While \"attack alone\" is a core theme, remember Isshin doubles "},{"attributes":{"italic":true},"insert":"any"},{"insert":" attack trigger. Consider attacking with multiple creatures if it generates more value (e.g., if you have multiple creatures with attack triggers that don't require attacking alone, or if you need to apply pressure across multiple opponents)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Leverage Recursion: "},{"attributes":{"color":"#0ba5e9"},"insert":"Alesha, Who Smiles at Death"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Norika Yamazaki, the Poet"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Heiko Yamazaki, the General"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Ironsoul Enforcer"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Oathkeeper, Takeno's Daisho"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Takenuma, Abandoned Mire"},{"insert":", and "},{"attributes":{"color":"#0ba5e9"},"insert":"The Restoration of Eiganjo"},{"insert":" provide valuable ways to recover key creatures, artifacts, or enchantments from your graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana Efficiency: "},{"attributes":{"color":"#0ba5e9"},"insert":"Peerless Samurai"},{"insert":" can reduce the cost of your next spell by {2} (doubled by Isshin), allowing for more explosive turns."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Planeswalker Utility: Your planeswalkers ("},{"attributes":{"color":"#0ba5e9"},"insert":"The Eternal Wanderer"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"The Wanderer"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"The Wandering Emperor"},{"insert":") offer versatile removal, token generation, and protection. Use them to control the board or create additional threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Critical\nCommander Reliance: The deck's core strategy and value generation are heavily dependent on "},{"attributes":{"color":"#0ba5e9"},"insert":"Isshin, Two Heavens as One"},{"insert":". Repeated commander removal or high commander tax can cripple the deck's ability to execute its game plan."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Board Wipes: While the deck runs some protection ("},{"attributes":{"color":"#0ba5e9"},"insert":"Akroma's Will"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Flawless Maneuver"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Teferi's Protection"},{"insert":"), it lacks strong mass creature recursion. A well-timed board wipe can devastate the board state, especially if protection isn't available, leading to slow recovery."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Combat Stax: Effects that prevent attacking, tap creatures, or limit combat phases (e.g., "},{"attributes":{"color":"#0ba5e9"},"insert":"Propaganda"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Ghostly Prison"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Moat"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Ensnaring Bridge"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Crawlspace"},{"insert":") can completely shut down the deck's primary combat-oriented win condition."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Moderate\nGraveyard Hate: While not a primary reanimator, several cards provide valuable recursion for creatures, artifacts, and enchantments. Graveyard hate can disrupt these recovery and value lines."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Targeted Artifact/Enchantment Removal: Key equipment ("},{"attributes":{"color":"#0ba5e9"},"insert":"Lightning Greaves"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Swiftfoot Boots"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Sigil of Valor"},{"insert":") and enchantments ("},{"attributes":{"color":"#0ba5e9"},"insert":"Fervent Charge"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Vanquisher's Banner"},{"insert":") are crucial for protection, buffs, and card advantage. Losing them can significantly slow the deck's progression."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Limited Consistent Card Draw: Outside of the \"attack alone\" triggers (which require a board state and Isshin), the deck's raw card draw is somewhat limited, potentially leading to running out of gas if the board is frequently disrupted."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Minor\nMana Base Consistency: While it includes fetches, shocks, and triomes, it's still a 3-color deck with a relatively low land count (36 lands, 2 rocks). It can occasionally struggle with color fixing or hitting consistent land drops, particularly in the early game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lack of Stack Interaction: The deck has no counterspells, relying solely on on-board removal and protection. This leaves it vulnerable to game-ending spells or combos on the stack."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Most Important Cards:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#0ba5e9"},"insert":"Raiyuu, Storm's Edge"},{"insert":" "},{"attributes":{"italic":true},"insert":"(Crucial for extra combat phases, doubled by Isshin)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#0ba5e9"},"insert":"Akroma's Will"},{"insert":" "},{"attributes":{"italic":true},"insert":"(Game-ending combat buff and protection)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#0ba5e9"},"insert":"Lightning Greaves"},{"insert":" / "},{"attributes":{"color":"#0ba5e9"},"insert":"Swiftfoot Boots"},{"insert":" "},{"attributes":{"italic":true},"insert":"(Essential commander protection and haste enabler)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#0ba5e9"},"insert":"Fervent Charge"},{"insert":" "},{"attributes":{"italic":true},"insert":"(Consistent, powerful combat buff)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#0ba5e9"},"insert":"Sigil of Valor"},{"insert":" "},{"attributes":{"italic":true},"insert":"(Massive single-creature buff for \"attack alone\" strategy)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#0ba5e9"},"insert":"Lizard Blades"},{"insert":" "},{"attributes":{"italic":true},"insert":"(Provides double strike for explosive damage)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#0ba5e9"},"insert":"Teferi's Protection"},{"insert":" / "},{"attributes":{"color":"#0ba5e9"},"insert":"Flawless Maneuver"},{"insert":" "},{"attributes":{"italic":true},"insert":"(Mass protection against board wipes)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#0ba5e9"},"insert":"Alesha, Who Smiles at Death"},{"insert":" "},{"attributes":{"italic":true},"insert":"(Recursion for small, value-generating attackers)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#0ba5e9"},"insert":"Vanquisher's Banner"},{"insert":" "},{"attributes":{"italic":true},"insert":"(Tribal buff and card draw engine)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#0ba5e9"},"insert":"Peerless Samurai"},{"insert":" "},{"attributes":{"italic":true},"insert":"(Cost reduction, enabling more spells per turn)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Attribute Ratings:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Speed: 6/10\nThe deck can consistently threaten lethal combat damage or overwhelming board states around turns 6-8, especially with "},{"attributes":{"color":"#0ba5e9"},"insert":"Raiyuu, Storm's Edge"},{"insert":" and a strong attacker. Ideal draws can lead to wins as early as turn 5-6."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Resilience: 5/10\nIt includes good protection for its commander and board wipes, but recovery from a full board wipe without protection is challenging due to limited mass creature recursion."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Consistency: 6/10\nThe deck has a good density of \"attack alone\" enablers and payoffs, and a decent mana base. However, the lack of specific tutors for key creatures or enchantments means it relies more on drawing the right pieces."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Interaction: 7/10\nThe deck boasts a strong suite of targeted removal for creatures, artifacts, enchantments, and planeswalkers, along with powerful mass removal options. Its main weakness is a complete lack of stack interaction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rating Justification:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is a focused combat-oriented strategy that leverages "},{"attributes":{"color":"#0ba5e9"},"insert":"Isshin, Two Heavens as One"},{"insert":" to generate significant value and explosive turns, often leading to T6-9 wins via overwhelming combat damage and extra attack phases. While it has strong interaction and protection, its high reliance on the commander and vulnerability to board wipes and specific stax pieces prevent it from consistently competing at higher power levels.\nPower level: 5.5 - 6.0\n"}]}

















































































