3.5k views17 days ago
Commander
Size: 100Salt sum: 28.87
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Fabreze77

3.5k views17 days ago
Commander
Size: 100Salt sum: 28.87

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Commander

Qty: 1 Price: $2.99
Jared Carthalion
+1: Create a 3/3 Kavu creature token with trample that's all colors.
−3: Choose up to two target creatures. For each of them, put a number of +1/+1 counters on it equal to the number of colors it is.
−6: Return target multicolored card from your graveyard to your hand. If that card was all colors, draw a card and create two Treasure tokens.
Jared Carthalion can be your commander.
Legendary Planeswalker - Jared
Jared Carthalion (dmc) 2

Commander

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Artifact

Qty: 8 Price: $93.92
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (tdc) 105
Chromatic Orrery
You may spend mana as though it were mana of any color.
: Add
.
,
: Draw a card for each color among permanents you control.
Legendary Artifact
Chromatic Orrery (m21) 228
Infinite Guideline Station
When Infinite Guideline Station enters, create a tapped 2/2 colorless Robot artifact creature token for each multicolored permanent you control.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 12+.)
12+ | Flying
Whenever Infinite Guideline Station attacks, draw a card for each multicolored permanent you control.
Legendary Artifact - Spacecraft
Infinite Guideline Station (eoe) 219
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (tdc) 102
Rings of Brighthearth
Whenever you activate an ability, if it isn't a mana ability, you may pay
. If you do, copy that ability. You may choose new targets for the copy.
Artifact
Rings of Brighthearth (cmr) 698
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (tdc) 328
The Golden Throne
Arcane Life-support — If you would lose the game, instead exile The Golden Throne and your life total becomes 1.
A Thousand Souls Die Every Day —
, Sacrifice a creature: Add three mana in any combination of colors.
Legendary Artifact
The Golden Throne (40k) 157
Tome of the Guildpact
Whenever you cast a multicolored spell, draw a card.
: Add one mana of any color.
Artifact - Book
Tome of the Guildpact (rna) 242

Artifact

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Battle

Qty: 1 Price: $0.59
Invasion of Alara
When this Siege enters, exile cards from the top of your library until you exile two nonland cards with mana value 4 or less. You may cast one of those two cards without paying its mana cost. Put one of them into your hand. Then put the other cards exiled this way on the bottom of your library in a random order.
Battle - Siege
Invasion of Alara // Awaken the Maelstrom (mom) 230Invasion of Alara // Awaken the Maelstrom (mom) 230

Battle

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Creature

Qty: 30 Price: $132.83
Aragorn, the Uniter
Whenever you cast a white spell, create a 1/1 white Human Soldier creature token.
Whenever you cast a blue spell, scry 2.
Whenever you cast a red spell, Aragorn deals 3 damage to target opponent.
Whenever you cast a green spell, target creature gets +4/+4 until end of turn.
Legendary Creature - Human Noble
Aragorn, the Uniter (ltr) 192
Aurora Awakener
Trample
Vivid — When this creature enters, reveal cards from the top of your library until you reveal X permanent cards, where X is the number of colors among permanents you control. Put any number of those permanent cards onto the battlefield, then put the rest of the revealed cards on the bottom of your library in a random order.
Creature - Druid Giant
Aurora Awakener (ecl) 165
Baleful Strix
Flying, deathtouch
When this creature enters, draw a card.
Creature Artifact - Bird
Baleful Strix (otc) 215
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (rvr) 133
Bloom Tender
Vivid —
: For each color among permanents you control, add one mana of that color.
Creature - Elf Druid
Bloom Tender (spg) 79
Chromanticore
Bestow
(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Flying, first strike, vigilance, trample, lifelink
Enchanted creature gets +4/+4 and has flying, first strike, vigilance, trample, and lifelink.
Creature Enchantment - Manticore
Chromanticore (dmc) 146
Coiling Oracle
When this creature enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
Creature - Elf Druid Snake
Coiling Oracle (blc) 250
Crystalline Crawler
Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
Remove a +1/+1 counter from this creature: Add one mana of any color.
: Put a +1/+1 counter on this creature.
Creature Artifact - Construct
Crystalline Crawler (plst) CM2-183
Derevi, Empyrial Tactician
Flying
When Derevi enters and whenever a creature you control deals combat damage to a player, you may tap or untap target permanent.
: Put Derevi onto the battlefield from the command zone.
Legendary Creature - Wizard Bird
Derevi, Empyrial Tactician (blc) 87
Faeburrow Elder
Vigilance
This creature gets +1/+1 for each color among permanents you control.
: For each color among permanents you control, add one mana of that color.
Creature - Druid Treefolk
Faeburrow Elder (tdc) 289
Falco Spara, Pactweaver
Flying, trample
Falco Spara enters with a shield counter on it.
You may look at the top card of your library any time.
You may cast spells from the top of your library by removing a counter from a creature you control in addition to paying their other costs.
Legendary Creature - Demon Bird
Falco Spara, Pactweaver (snc) 186
Fallaji Wayfarer
Fallaji Wayfarer is all colors. This ability doesn't affect its color identity. (It can be in any deck whose commander's color identity includes green.)
Multicolored spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a multicolored spell pays for
or one mana of a color that creature is.)
Creature - Human Scout
Fallaji Wayfarer (dmc) 11
General Ferrous Rokiric
Hexproof from monocolored
Whenever you cast a multicolored spell, create a 4/4 red and white Golem artifact creature token.
Legendary Creature - Human Soldier
General Ferrous Rokiric (mh2) 198
Jenson Carthalion, Druid Exile
Whenever you cast a multicolored spell, scry 1. If that spell was all colors, create a 4/4 white Angel creature token with flying and vigilance.
,
: Add
.
Legendary Creature - Human Druid
Jenson Carthalion, Druid Exile (dmc) 78
Knight of New Alara
Each other multicolored creature you control gets +1/+1 for each of its colors.
Creature - Human Knight
Knight of New Alara (dmc) 156
Maelstrom Archangel
Flying
Whenever this creature deals combat damage to a player, you may cast a spell from your hand without paying its mana cost.
Creature - Angel
Maelstrom Archangel (dmc) 158
Moonveil Regent
Flying
Whenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell's colors.
When this creature dies, it deals X damage to any target, where X is the number of colors among permanents you control.
Creature - Dragon
Moonveil Regent (pmid) 149s
Mr. Orfeo, the Boulder
Whenever you attack, double target creature's power until end of turn.
Legendary Creature - Warrior Rhino
Mr. Orfeo, the Boulder (snc) 204
Nethroi, Apex of Death
Mutate
(If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Deathtouch, lifelink
Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield.
Legendary Creature - Beast Cat Nightmare
Nethroi, Apex of Death (dmc) 163
O-Kagachi, Vengeful Kami
Flying, trample
Whenever O-Kagachi deals combat damage to a player, if that player attacked you during their last turn, exile target nonland permanent that player controls.
Legendary Creature - Dragon Spirit
O-Kagachi, Vengeful Kami (dmc) 164
Omnath, Locus of All
If you would lose unspent mana, that mana becomes black instead.
At the beginning of your first main phase, look at the top card of your library. You may reveal that card if it has three or more colored mana symbols in its mana cost. If you do, add three mana in any combination of its colors and put it into your hand. If you don't reveal it, put it into your hand.
Legendary Creature - Elemental Phyrexian
Omnath, Locus of All (mom) 249
Primeval Spawn
If this creature would enter and it wasn't cast or no mana was spent to cast it, exile it instead.
Vigilance, trample, lifelink
When this creature leaves the battlefield, exile the top ten cards of your library. You may cast any number of spells with total mana value 10 or less from among them without paying their mana costs.
Creature - Avatar
Primeval Spawn (dmc) 13
Profaner of the Dead
Exploit (When this creature enters, you may sacrifice a creature.)
When this creature exploits a creature, return to their owners' hands all creatures your opponents control with toughness less than the exploited creature's toughness.
Creature - Wizard Snake
Profaner of the Dead (dtk) 70
Ramos, Dragon Engine
Flying
Whenever you cast a spell, put a +1/+1 counter on Ramos for each of that spell's colors.
Remove five +1/+1 counters from Ramos: Add
. Activate only once each turn.
Legendary Creature Artifact - Dragon
Ramos, Dragon Engine (fdn) 678
Rienne, Angel of Rebirth
Flying
Other multicolored creatures you control get +1/+0.
Whenever another multicolored creature you control dies, return it to its owner's hand at the beginning of the next end step.
Legendary Creature - Angel
Rienne, Angel of Rebirth (m20) 281
Scion of Draco
Domain — This spell costs
less to cast for each basic land type among lands you control.
Flying
Each creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green.
Creature Artifact - Dragon
Scion of Draco (plst) MH2-234
Solemn Simulacrum
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
Creature Artifact - Golem
Solemn Simulacrum (tdc) 325
Tiller Engine
Whenever a land you control enters tapped, choose one —
• Untap that land.
• Tap target nonland permanent an opponent controls.
Creature Artifact - Construct
Tiller Engine (dmc) 20
Two-Headed Hellkite
Flying, menace, haste
Whenever this creature attacks, draw two cards.
Creature - Dragon
Two-Headed Hellkite (dmc) 14
Yidris, Maelstrom Wielder
Trample
Whenever Yidris deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Legendary Creature - Wizard Ogre
Yidris, Maelstrom Wielder (plst) C16-50

Creature

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Enchantment

Qty: 9 Price: $45.17
Case of the Shattered Pact
When this Case enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
To solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.)
Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.
Enchantment - Case
Case of the Shattered Pact (mkm) 1
Elemental Bond
Whenever a creature you control with power 3 or greater enters, draw a card.
Enchantment
Elemental Bond (tdc) 254
Frostcliff Siege
As this enchantment enters, choose Jeskai or Temur.
• Jeskai — Whenever one or more creatures you control deal combat damage to a player, draw a card.
• Temur — Creatures you control get +1/+0 and have trample and haste.
Enchantment
Frostcliff Siege (ptdm) 187s
Leyline of the Guildpact
If this card is in your opening hand, you may begin the game with it on the battlefield.
Each nonland permanent you control is all colors.
Lands you control are every basic land type in addition to their other types.
Enchantment
Leyline of the Guildpact (mkm) 217
Mana Cannons
Whenever you cast a multicolored spell, this enchantment deals X damage to any target, where X is the number of colors that spell is.
Enchantment
Mana Cannons (dmc) 83
Oath of Teferi
When Oath of Teferi enters, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once.
Legendary Enchantment
Oath of Teferi (dom) 200
Prismatic Undercurrents
Vivid — When this enchantment enters, search your library for up to X basic land cards, where X is the number of colors among permanents you control. Reveal those cards, put them into your hand, then shuffle.
You may play an additional land on each of your turns.
Enchantment
Prismatic Undercurrents (ecl) 189
Spirit of Resistance
As long as you control a permanent of each color, prevent all damage that would be dealt to you.
Enchantment
Spirit of Resistance (inv) 38
The Kami War
(As this Saga enters and after your draw step, add a lore counter.)
I — Exile target nonland permanent an opponent controls.
II — Return up to one other target nonland permanent to its owner's hand. Then each opponent discards a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga
The Kami War // O-Kagachi Made Manifest (neo) 362The Kami War // O-Kagachi Made Manifest (neo) 362

Enchantment

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Instant

Qty: 10 Price: $19.22
Abzan Charm
Choose one —
• Exile target creature with power 3 or greater.
• You draw two cards and you lose 2 life.
• Distribute two +1/+1 counters among one or two target creatures.
Instant
Abzan Charm (dmc) 138
Assassin's Trophy
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Instant
Assassin's Trophy (grn) 152
Boros Charm
Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
Instant
Boros Charm (fdn) 721
Crosis's Charm
Choose one —
• Return target permanent to its owner's hand.
• Destroy target nonblack creature. It can't be regenerated.
• Destroy target artifact.
Instant
Crosis's Charm (c13) 181
Growth Spiral
Draw a card. You may put a land card from your hand onto the battlefield.
Instant
Growth Spiral (rna) 178
Lorehold Charm
Choose one —
• Each opponent sacrifices a nontoken artifact of their choice.
• Return target artifact or creature card with mana value 2 or less from your graveyard to the battlefield.
• Creatures you control get +1/+1 and gain trample until end of turn.
Instant
Lorehold Charm (sos) 200
Might of the Nephilim
Target creature gets +2/+2 until end of turn for each of its colors.
Instant
Might of the Nephilim (dis) 88
Naya Charm
Choose one —
• Naya Charm deals 3 damage to target creature.
• Return target card from a graveyard to its owner's hand.
• Tap all creatures target player controls.
Instant
Naya Charm (c16) 214
Rakdos Charm
Choose one —
• Exile target player's graveyard.
• Destroy target artifact.
• Each creature deals 1 damage to its controller.
Instant
Rakdos Charm (voc) 156
Unite the Coalition
Choose five. You may choose the same mode more than once.
• Target permanent phases out.
• Target player draws a card.
• Exile target player's graveyard.
• Unite the Coalition deals 2 damage to any target.
• Destroy target artifact or enchantment.
Instant
Unite the Coalition (dmc) 15

Instant

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Land

Qty: 36 Price: $80.82
Arcane Sanctum
This land enters tapped.
: Add
,
, or
.
Land
Arcane Sanctum (drc) 146
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (tdc) 341
Canopy Vista
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Forest
Canopy Vista (bfz) 234
Cascading Cataracts
Indestructible
: Add
.
,
: Add five mana in any combination of colors.
Land
Cascading Cataracts (m3c) 326
Cinder Glade
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Mountain Forest
Cinder Glade (tdc) 350
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (tdc) 107
Crumbling Necropolis
This land enters tapped.
: Add
,
, or
.
Land
Crumbling Necropolis (lcc) 326
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (c17) 248
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (tdc) 360
Forest
(
: Add
.)
Basic Land - Forest
Forest (j22) 111
Frontier Bivouac
This land enters tapped.
: Add
,
, or
.
Land
Frontier Bivouac (tdm) 256
Island
(
: Add
.)
Basic Land - Island
Island (j22) 102
Jungle Shrine
This land enters tapped.
: Add
,
, or
.
Land
Jungle Shrine (otc) 303
Krosan Verge
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
Land
Krosan Verge (otc) 304
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (j22) 108
Mystic Monastery
This land enters tapped.
: Add
,
, or
.
Land
Mystic Monastery (tdm) 262
Nomad Outpost
This land enters tapped.
: Add
,
, or
.
Land
Nomad Outpost (tdm) 263
Opulent Palace
This land enters tapped.
: Add
,
, or
.
Land
Opulent Palace (tdm) 264
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Pillar of the Paruns
: Add one mana of any color. Spend this mana only to cast a multicolored spell.
Land
Pillar of the Paruns (2x2) 328
Plains
(
: Add
.)
Basic Land - Plains
Plains (gn3) 122
Prairie Stream
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Island
Prairie Stream (tdc) 384
Sandsteppe Citadel
This land enters tapped.
: Add
,
, or
.
Land
Sandsteppe Citadel (tdm) 266
Seaside Citadel
This land enters tapped.
: Add
,
, or
.
Land
Seaside Citadel (cmm) 1029
Smoldering Marsh
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Swamp Mountain
Smoldering Marsh (dsc) 299
Sunken Hollow
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Swamp
Sunken Hollow (drc) 174
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (j22) 105
The World Tree
This land enters tapped.
: Add
.
As long as you control six or more lands, lands you control have "
: Add one mana of any color."
,
, Sacrifice this land: Search your library for any number of God cards, put them onto the battlefield, then shuffle.
Land
The World Tree (khm) 275

Land

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Sorcery

Qty: 5 Price: $3.35
Bring to Light
Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.
Sorcery
Bring to Light (2x2) 188
Elemental Spectacle
Vivid — Create a number of 5/5 red and green Elemental creature tokens equal to the number of colors among permanents you control. Then you gain life equal to the number of creatures you control.
Sorcery
Elemental Spectacle (ecc) 15
Iridian Maelstrom
Destroy each creature that isn't all colors.
Sorcery
Iridian Maelstrom (dmc) 12
Painful Truths
Converge — You draw X cards and lose X life, where X is the number of colors of mana spent to cast this spell.
Sorcery
Painful Truths (moc) 262
Together as One
Converge — Target player draws X cards, Together as One deals X damage to any target, and you gain X life, where X is the number of colors of mana spent to cast this spell.
Sorcery
Together as One (sos) 4

Sorcery

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Sideboard

Qty: 1 Price: $0.49
Jegantha, the Wellspring
Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for
as a sorcery.)
: Add
. This mana can't be spent to pay generic mana costs.
Legendary Creature - Elemental Elk
Jegantha, the Wellspring (iko) 222

Sideboard

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Deck Info

Deck stats

28 pips - 28 cards
35 mana - 26 cards
25 pips - 25 cards
35 mana - 26 cards
22 pips - 22 cards
34 mana - 25 cards
26 pips - 26 cards
33 mana - 24 cards
40 pips - 37 cards
36 mana - 26 cards
0 pips - 0 cards
7 mana - 3 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"attributes":{"bold":true},"insert":"Introduction"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Jared Carthalion is an excellent commander that doesn't attract too much attention but allows you to create very large multicolored creatures to attack with. Jegantha's ability amplifies the power of this deck by allowing you to play multiple mulit-colored/WUBRG spells a turn.\n\nThis deck includes great synergies that allow you to get many benefits off of having a few cards on the board. This deck becomes explosive on turn 6, 7, or 8 and should be played if you are the kind of player that doesn't mind a slow early game that ramps up into many impactful turns.\n\n"},{"attributes":{"bold":true},"insert":"Early Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Your early game is very slow, and mostly involves setting up your mana base. Your starting hand should consist of at least 3 lands, you can run 2 lands if your hand contains"},{"attributes":{"bold":true},"insert":" [Arcane Signet]"},{"insert":"/"},{"attributes":{"bold":true},"insert":"[Birds of Paradise]"},{"insert":" or some sort of ramp effect, such as "},{"attributes":{"bold":true},"insert":"[Kodama's Reach]"},{"insert":","},{"attributes":{"bold":true},"insert":" [Cultivate]"},{"insert":","},{"attributes":{"bold":true},"insert":" [Krosan Verge], [Case of the Shattered Pact]"},{"insert":". Most of the lands in the deck are nonbasic lands that enter the battlefield tapped, but tap for at least one of three different colors. Although, this may seem like a crutch, it keeps the cost of lands relatively cheap, and you regularly have the right colors to play your spells."},{"attributes":{"bold":true},"insert":" [Tiller Engine] "},{"insert":"is an amazing card that makes sure those tapped lands untap once they enter the battlefield, and if the creature sticks around the battlefield once your mana base set up, you will have an added bonus of being able to tap your opponents' nonland permanents. Starting the game with "},{"attributes":{"bold":true},"insert":"[Leyline of the Guildpact] "},{"insert":"on the battlefield immediately sets up your lands and has great synergies with other cards as well. "},{"attributes":{"bold":true},"insert":"[Jenson Carthalion]"},{"insert":" is a decent card that is only useful for its ability to create 4/4 angels with vigilance once you start casting 5 color spells, having the ability to fix your mana is a bonus.\n\nBefore reaching turn 5 or having 5 mana available, there are some valuable 4 drop creatures that will help your game plan. "},{"attributes":{"bold":true},"insert":"[Crystalline Crawler]"},{"insert":" is the ultimate mana fixer/mana storage card, spending at least 4 different colors of mana immediately fixes your mana or stores that mana for the next turn. Having four extra mana on any turn in the early game lets you outpace your opponents. "},{"attributes":{"bold":true},"insert":"[Golden Throne] "},{"insert":"is a great card that does not provoke removal and will also save you in case you lose the game. However, the ability to sacrifice a creature and add three mana of any color is great and can be used to remove a no longer useful "},{"attributes":{"bold":true},"insert":"[Coiling Oracle]"},{"insert":" or "},{"attributes":{"bold":true},"insert":"[Baleful Strix]"},{"insert":". Since those cards aren't likely to always appear in your hand, using Golden Throne to sacrifice kavus, turns Jared's +1 ability into gain 3 mana of any color. "},{"attributes":{"bold":true},"insert":"[Solemn Simulacrum] "},{"insert":"is a solid 4 drop that serves as a blocker and provides decent ramp. Finally, "},{"attributes":{"bold":true},"insert":"[Falco Spara, Pactweaver] "},{"insert":"serves as a great blocker against flyers with its shield counter and makes sure that you don't have to worry about running out of cards to play. Since, you will normally have counters on your creatures, the added cost of removing a counter from a creature in order to cast from the top of your library, is miniscule.\n\n"},{"attributes":{"bold":true},"insert":"[Jegantha, The Wellspring]"},{"insert":" is this deck's companion. Like all companions, you must first pay three mana of any color in order to add this card, from outside the game, into your hand. In order to include Jegantha, no color symbol can repeat in the mana cost of any card, this is perfect for a deck that mostly runs cards that cast for WUBRG or three colors. Most games, your turn 3 play will be adding Jegantha into your hand, keep in mind if you have a 3 mana ramp spell and no turn 4 play, it's better to add Jegantha to your hand on turn 4. Once Jegantha has been cast and enters the battlefield, you must wait one turn to tap it and use its mana ability. Experienced players will target Jegantha for removal and if you play on curve, you won't have any mana to respond. "},{"attributes":{"bold":true},"insert":"[Lightning Greaves] "},{"insert":"gives immediate benefit to Jegantha and other creatures that tap for mana. "},{"attributes":{"bold":true},"insert":"[Swiftfoot Boots] "},{"insert":"is slower, and you need to wait to have at least 6 mana to cast Jegantha and equip the boots onto it in order to get any benefit. "},{"attributes":{"bold":true},"insert":"[Frostcliff Siege] "},{"insert":"is the only other card that gives your creatures haste.\n\n"},{"attributes":{"bold":true},"insert":"[Bloomtender] "},{"insert":"& "},{"attributes":{"bold":true},"insert":"[Faeburrow Elder]"},{"insert":" are great mana sources and combo well with "},{"attributes":{"bold":true},"insert":"[Fallaji Wayfarer]"},{"insert":". Make sure to only use these creatures in your early game if they can be protected or can immediately generate pay off. Losing your key mana generators in the early game will most likely result in your opponents outpacing you, especially if you are missing land drops.\n\n"},{"attributes":{"bold":true},"insert":"Mid-Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"At this point of the game, your main goal is to cast your commander "},{"attributes":{"bold":true},"insert":"[Jared Carthalion]"},{"insert":". Jared's +1 ability creates your strongest creature, a five color 3/3 Kavu token with trample. Kavus provide consistent damage, serve as great blockers, and when buffed, can quickly snowball. This leads to Jared's -3 ability, which puts as many +1/+1 counters on a creature equal to its colors. By mid-game, your goal is to build up your board state with a couple of 5 color creatures that pose a serious threat or can quickly gain you some advantage. Finally, Jared's -6 ability should only be used if you are trying to get a five color card from your graveyard, otherwise, this ability is rarely used.\n\n"},{"attributes":{"bold":true},"insert":"[Aaragorn The Uniter] "},{"insert":"is able to consistently trigger his abilities"},{"attributes":{"bold":true},"insert":". "},{"insert":"Casting a white spell nets you cheap blockers, casting a blue spell lets you fix the top cards of your deck, casting a red spell gives free damage and casting a green spells makes your huge creatures even bigger."},{"attributes":{"bold":true},"insert":" [Garth One-Eye]"},{"insert":" is a perfect creature to play in the mid-game as his toolbox of spells can help you control the enemies' board state, and casting a copy of black lotus can give you the extra boost you need. "},{"attributes":{"bold":true},"insert":"[Maelstrom Archangel] "},{"insert":"helps you cheat in spells upon dealing combat damage to a player, since it has flying, very rarely can it be blocked by everyone at the table, but it is susceptible to removal. However, the payoff is great, and cheating in a spell that normally can't be paid for by Jegantha is very advantageous. "},{"attributes":{"bold":true},"insert":"[Omnath Locus of All] "},{"insert":"basically functions as a five color creature that is also a howling mine that nets you some mana once in a while. Not to mention, that all unspent mana is turned to black mana between steps and phases means that you can save mana between turns. "},{"attributes":{"bold":true},"insert":"[O-Kagachi, Vengeful Kami]"},{"insert":" is a decent creature that can deter some attacks from coming your way, with flying and trample it will get through most of the time. "},{"attributes":{"bold":true},"insert":"[Chromanticore] "},{"insert":"is best used if it is bestowed on a Kavu or another 5 color creature, as they immediately become a source of high damage and can quickly gain you life. "},{"attributes":{"bold":true},"insert":"[Invasion of Alara] "},{"insert":"is a fun battle that gives you immediate pay off and removing all counters from it lets you cast its back side. This battle should be taken down immediately if you have "},{"attributes":{"bold":true},"insert":"[Chromatic Orrery] "},{"insert":"or "},{"attributes":{"bold":true},"insert":"[Ramos Dragon Engine]"},{"insert":" in your hand.\n\nIt's important to have at least one piece of utility that can help further your game plan. ´"},{"attributes":{"bold":true},"insert":"[Kaya, Geist Hunter] "},{"insert":"works very well if you plan to focus on dealing damage primarily through your Kavus. Kaya's +1 ability gives an extra +1/+1 counter to one of your creatures, and all your creatures have death touch until the end of turn. Combined with each Kavu's trample keyword, this means players are less likely to block your kavus. Kaya's -2 ability lets you double up on the amount of Kavus that you can make. A kavu oriented game plan combined with "},{"attributes":{"bold":true},"insert":"[Oath of Teferi] "},{"insert":"or "},{"attributes":{"bold":true},"insert":"[Rings of Brighthearth] "},{"insert":"is very difficult to shut down. "},{"attributes":{"bold":true},"insert":"[Elemental Bond]"},{"insert":" will always draw you a card when a Kavu enters the battlefield and makes it fantastic for card draw. "},{"attributes":{"bold":true},"insert":"[Mana Cannons]"},{"insert":" is oppressive, since you are most likely casting several spells a turn that are always more than one color, you are able to quickly get rid of any unfavorable creatures on a single cast. \n\n"},{"attributes":{"bold":true},"insert":"End Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"You are at the end game once you have a decent chance of winning the game by dealing enough combat damage to kill your opponents. If you are able to identify which player has the best chance of shutting down your board state or which player can win the game, they should be eliminated first. If you are not able to eliminate all players on a single turn, threat assessment is required in order to know how well you will fare against an opponent if a board wipe is resolved. The only protection this deck has from board wipes is "},{"attributes":{"bold":true},"insert":"[Boros Charm], "},{"insert":"the idea is for this deck to take out opponents before a game-changing board wipe is cast. That is why it is important to hold on to some mana generators in case one does resolve, and you can then build back up.\n\nCards like "},{"attributes":{"bold":true},"insert":"[Knight of New Alara] "},{"insert":"and "},{"attributes":{"bold":true},"insert":"[Mr Orfeo, The Boulder]"},{"insert":" should be used only when you want a player dead. These are game enders, that need you to have large multicolored creatures on your board in order to make great use of them. Another game ender is "},{"attributes":{"bold":true},"insert":"[Might of the Nephilim]"},{"insert":", it gives +2/+2 to a creature based on how many colors they have until the end of turn. You use this card to catch an opponent off guard when they declare no blockers on one of your 5 color creatures.\n\n"},{"attributes":{"bold":true},"insert":"[Ramos Dragon Engine]"},{"insert":", "},{"attributes":{"bold":true},"insert":"[Derevi, Empyreal Tactician], "},{"insert":"and "},{"attributes":{"bold":true},"insert":"[Chromatic Orrery] "},{"insert":"should be used in the end game to generate you large amounts of mana. Ramos generates you 10 mana on casting any 5 color spell, which essentially means you are casting a second spell for free each turn, very rarely do you attack with him as the game is most likely over once he gets activated. In order to make the best use of derevi, you need a large mana generating permanent already on the board. Chromatic Orrery provides great mana and provides excellent card draw in case you already have a lot of mana.\n\n"},{"attributes":{"bold":true},"insert":"[Scion of Draco]"},{"insert":" and "},{"attributes":{"bold":true},"insert":"[Rienne, Angel of Rebirth]"},{"insert":" help lockdown your boardstate. Scion of Draco protects your creatures from single target removal along with giving them keywords perfect for combat. Rienne helps you keep a healthy hand, if you are board wiped or a key creature is removed. It's best to play these cards when you already have a decent board state and provide little value on their own. "},{"attributes":{"bold":true},"insert":"[Spirit of Resistance]"},{"insert":" does not protect your board state, but makes sure you take no more damage as long as its up. If the enchantment is removed, recurring it with "},{"attributes":{"bold":true},"insert":"[Perrenation] "},{"insert":"will most likely make your opponents give up, if their main way to win is through damage (80% of decks). Remember, life loss will still affect your life total even with Spirit of Resistance on the battlefield.\n\n"},{"attributes":{"bold":true},"insert":"[Tiamat] "},{"insert":"and "},{"attributes":{"bold":true},"insert":"[Bring to Light] "},{"insert":" are this deck's tutors. Tiamat gets you your best dragons, which most of them happen to be your best end game cards. Bring to light lets you cast a variety of creatures and spells from your deck that can get you out of a sticky situation or make you public enemy #1. This deck doesn't have or need many tutors apart from these two cards.\n"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Removal/Board Wipes"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"[Iridian Maelstrom] "},{"insert":"is your classic one-sided board wipe that should only be used if you have more mana generators to play from. "},{"attributes":{"bold":true},"insert":"[Profaner of the Dead] "},{"insert":"is another one sided board wipe that gets around any indestructible effects and can be played early enough that reseting the battlefield will leave some players far behind. "},{"attributes":{"bold":true},"insert":"[The Kami War] "},{"insert":"is removal that keeps on giving, chapter 1 of the saga lets you exile any nonland permanent, and chapter 2 lets you return a permanent back to a player's hand. Eventually this card becomes a 5 color creature flying dragon that can even recur some cards for you. There are also many modal spells in this deck like "},{"attributes":{"bold":true},"insert":"[Abzan Charm], [Brokers Charm], [Crosis's Charm], [Naya Charm] "},{"insert":"and "},{"attributes":{"bold":true},"insert":"[Rakdos Charm]"},{"insert":" that provide a plethora of removal, card draw and combat advantage. "},{"attributes":{"bold":true},"insert":"[Assassin's Trophy] "},{"insert":"is a classic 2 colored removal spell that can get rid of any permanent. Finally "},{"attributes":{"bold":true},"insert":"[Unite the Coaltion] "},{"insert":"has to be my favorite card in all of Magic The Gathering, a seven cost modal spells that lets you choose 5 options and more than once. This card can be card draw, small creature removal, protection, and artifact/enchantment removal. It does it all at instant speed. \n\n"},{"attributes":{"bold":true},"insert":"Card Draw"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Most of the charms provide decent card draw but do not consistently do so, however some cards in the deck do. "},{"attributes":{"bold":true},"insert":"[Tome of the Guildpact]"},{"insert":" is a heavy mana investment, but if it sticks around your board, you are bound to get good use out of it. "},{"attributes":{"bold":true},"insert":"[Moonveil Regent]"},{"insert":" provides the best card draw but should only be used if you have a small hand size or need your hand to be refreshed. "},{"attributes":{"bold":true},"insert":"[Baleful Strix]"},{"insert":" is great for early game card advantage and serves a great blocker for Jared. "},{"attributes":{"bold":true},"insert":"[Painful Truths]"},{"insert":" is a 3 cost card that draws you three cards, easily making it a great source of card draw,\n\n"},{"attributes":{"bold":true},"insert":"Misc"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"[Mardu Siegebreaker]"},{"insert":" is a great card that synergizes incredibly well with the other few nonlegendary creatures in the deck. Use it with "},{"attributes":{"bold":true},"insert":"[Baleful Strix]"},{"insert":" to get 4 cards every combat, use it with "},{"attributes":{"bold":true},"insert":"[Moonveil Regent]"},{"insert":" to deal at least 20 damage at the end of every combat, use it with "},{"attributes":{"bold":true},"insert":"[Maelstrom Archangel] "},{"insert":"to cast up to 4 cards from your hand for free every combat. This card is incredibly good at what it does but is not that great against few opponents.\n\n"},{"attributes":{"bold":true},"insert":"[Nethroi, Apex Devastator]"},{"insert":" lets you recur many creatures from your graveyard and gives you the confidence you need to play aggressively even if the threat of a board wipe is possible.\n\n"},{"attributes":{"bold":true},"insert":"[Primeval Spawn]"},{"insert":" is a monster. It's only weakness is getting countered, but if it touches the battlefield, you are always getting some pay off.\n"}]}
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