Oops_All_Tokens
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Commander
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Disruption
Cavalier of Night
Lifelink
When this creature enters, you may sacrifice another creature. When you do, destroy target creature an opponent controls.
When this creature dies, return target creature card with mana value 3 or less from your graveyard to the battlefield.
When this creature enters, you may sacrifice another creature. When you do, destroy target creature an opponent controls.
When this creature dies, return target creature card with mana value 3 or less from your graveyard to the battlefield.
Creature - Knight Elemental

Disruption
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Graveyard Protection
Graveyard Protection
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Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Land
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Ramp
Ramp
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Reanimation
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura

Dance of the Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Put enchanted creature card onto the battlefield tapped under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay . If the player does, untap that creature.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Put enchanted creature card onto the battlefield tapped under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay . If the player does, untap that creature.
Enchantment - Aura

Necromancy
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
Enchantment

Reanimation
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Reanimation Targets
Jin-Gitaxias, Progress Tyrant
Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.)
Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn.
Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn.
Legendary Creature - Praetor Phyrexian

Reanimation Targets
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Recursion
Snapcaster Mage
Flash
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Creature - Human Wizard

The Scarab God
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.
: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.
When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.
When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
Legendary Creature - God

Recursion
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Self-Mill
Golgari Grave-Troll
This creature enters with a +1/+1 counter on it for each creature card in your graveyard.
, Remove a +1/+1 counter from this creature: Regenerate this creature.
Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)
, Remove a +1/+1 counter from this creature: Regenerate this creature.
Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)
Creature - Skeleton Troll

Mirror-Mad Phantasm
Flying
: This creature's owner shuffles it into their library. If that player does, they reveal cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
: This creature's owner shuffles it into their library. If that player does, they reveal cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
Creature - Spirit

Shigeki, Jukai Visionary
, , Return Shigeki to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.
Channel — , Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
Channel — , Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
Legendary Creature Enchantment - Druid Snake

Self-Mill
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Win Conditions
Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk

Win Conditions
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Sideboard
Blanchwood Prowler
When this creature enters, mill three cards. You may put a land card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on this creature. (To mill a card, put the top card of your library into your graveyard.)
Creature - Elemental

Deathrite Shaman
: Exile target land card from a graveyard. Add one mana of any color. (Activate only as an instant.)
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
Creature - Elf Shaman

Kagha, Shadow Archdruid
Whenever Kagha attacks, it gains deathtouch until end of turn. Mill two cards. (Put the top two cards of your library into your graveyard.)
Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn.
Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn.
Legendary Creature - Elf Druid

Timeless Witness
When this creature enters, return target card from your graveyard to your hand.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Creature - Human Shaman

Sideboard
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Maybeboard
Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"\tThis deck is one of my oldest decks, and also one of my favorites. Tuning this deck over the last 5 years has been incredibly satisfying, as it went from a value-based grindy reanimate deck into a full blown combo deck that can also win with Living Death or combat damage if needed. It can be seriously explosive and win out of nowhere if the mill luck goes your way. The deck is very much a toolbox deck, and it has a good amount of decision points; if that is your jam, then I suggest giving it a shot. I have squirmed my way out of some ridiculous situations with the right plays. The cerebral nature of the deck makes it incredibly satisfying to pilot, although I am often targeted early in my pod because of how explosive the deck can be. And, one of the best parts in my opinion, is that the deck does not have to rely on Sidisi to win; sure, the Embalmer's Tools / Altar of Dementia lines do require her and they are fun to pull off, but an early Jin Gitaxias to swing momentum in your favor followed by a lucky Hermit Druid mill can end games in a hurry even without her on the board. I'd say the power level of the deck is a high 3 to low 4. \n\n\tI built my deck sub-optimally compared to say a cEDH list because I love winning with repeated mill effects like Embalmer's Tools and Altar of Dementia. For this reason the deck focuses on having a high enough creature count that we are likely to hit a creature every 2-3 cards. There are currently over 40 creatures in the deck to make this achievable. I used to have over 50, but the list has optimized a bit more over time. \n\n\tThis deck is incredibly complex to pilot, so writing out the full primer with combo lines will take me a hot minute. Stay tuned! While the full primer is brewing, here is a light breakdown of the categories:\n\n\nGraveyard Protection:\n\tI've found that these cards are excellent to protect the yard in a pinch. They can even be Entombed and then cast with Flashback in response to a graveyard exile effect. They are better than shuffling the entire graveyard back into the deck since we intend to win with Thassa's Oracle, and usually just saving 3 key pieces is enough. This is usually cards like Dread Return, Thassa's Oracle, etc. that we really rely on to close out the game.\n\nLands:\n\tYou'll notice that I run very few basics; this is to maximize Hermit Druid. If you're pod sees Blood Moon effects then this is not advised, but I do not run into this often so the greedy landbase is not an issue for me. Lands of note: Dryad Arbor counts as a creature when milled; Shizo, Death's Storehouse can let us swing with Sidisi safely for her mill trigger; Academy Ruins and Buried can both recur really important artifacts for us (some of our best pieces are artifacts, such as Embalmer's Tools, Altar of Dementia, Mesmeric Orb, etc.); Takenuma, Abandoned Mire is both mill and recursion; Damkor Salvage is both dredge and can come back to our hand when we need a land drop; Cephalid Coliseum is a draw and discard outlet that can help get pieces into the yard. \n\nRamp:\n\tYou'll notice these are all creatures. That's about all there is to it. There are some other important pieces in the self-mill / recursion categories that recur lands, and those are also important since it can be easy to miss land drops with this deck when you are dredging and sources of draw are minimal. \n\nReanimation:\n\tOne of the few categories in the deck that isn't creature-based. These are important for making big tempo plays early (Jin-Gitaxias or Vorinclex), and for bringing back key pieces later on (Muldrotha, Trazyn, or the all-important Thassa's Oracle). Squirming Emeergence is a new all-star since it can recur non-creature cards as well, which is huge. Similarly for Rise of the Witch-King, although here we get a little bit of pseudo removal as well and we can easily sac a Zombie token to fuel it. Note that the Auras can be recurred with Muldrotha later on as well. \n\nReanimation Targets:\n\tThis section is self-evident I think. These cards are only in here for lucky early game swings, and they are otherwise not important to the game play. This category used to be a lot bigger, but over time it has become less of a focus. It is worth noting that many of our big pieces will be targets of our reanimation spells, but I simply put them in other categories. This includes, but it not limited to: Thassa's Oracle, Muldrotha, Trazyn, The Scarab God, Lier, or Mirror-Mad Phantasm. \n\nRecursion:\n\tThis is slightly different from Reanimation so it deserved it's own category. Some of these options are sub-optimal in order to use creatures versions over spells like Regrowth. \n\nRemoval:\n\tAgain, as the deck wants, almost all of these are creatures. I couldn't resist putting in Assassin's Trophy after it became affordable because it is such efficient and versatile removal.\n\nSelf-Mill:\n\tThis is an important category, and contains many of the usual suspects; dredge is a typical winner in the deck. Hermit Druid and Mirror-Mad Phantasm provide the big mills, while others like Satyr Wayfinder are to get the ball rolling early. Mesmeric Orb is an obvious banger, but it does eat removal often since other players do not like being milled. Blossoming Tortoise and Eccentric Farmer are really nice to help us hit land drops, and the card selection that Underrealm Lich gives is excellent. I like Shigeki a lot as early mill that ensures you hit land drops, and then late game it can recur important pieces. That versatility is excellent in the deck, albeit mana intensive. I added a lot more of these Eccentric Farmer/Sage of Days type cards recently because I was missing land drops, and they have been a nice addition. \n\nWin Conditions:\n\tThe final and most important category. As I tend to do, I've included the tutors in the win condition category. This does not mean that they should be used solely to find a win con; there are plenty of times where an early tutor into a value piece (such as draw or ramp) to get ahead is a winning move. And, of course, using them effectively comes with familiarity with the deck. \n\n\tMy favorite way to win is with non-determinant mill chains with Altar of Dementia or Embalmer's Tools. A big dig into the deck can unlock other pieces you need, such as Dread Return and Muldrotha, to continue a big turn that might result in a win on the spot. Tribute Mage is an important tutor in the deck since it is a creature that can grab either of these artifacts; similarly for Dimir Infiltrator although it is more versatile and can grab reanimation effects. Trazyn can be insane if both of these artifacts are in the graveyard, as it means our zombies can tap for Embalmer's Tools and then sac to Altar of Dementia. He is an insane card and definitely the most important addition to the deck recently. Necrotic Ooze can combo to mill our whole library with Mirror-Mad Phantasm in the graveyard, so that's why it's here; but, it's also just useful to be able to copy abilities of other creatures such as Hermit Druid, Havengul Lich, or The Scarab God. If you have a reanimate in hand, using Buried Alive to bin Necrotic Ooze and Mirror-Mad Phantasm can just about win on the spot; once you've milled out and Dread Return and Thassa's Oracle are both in the yard it is pretty much GG barring interaction. This is one of the few combo lines I will get into for now.\n\n\tThis deck is amazingly fun to pilot if you enjoy complex decks and many decision points. It is fun to think back after a game ends and often you'll see an action you might have missed which could have gotten you out of tough spot. There are an amazing numbers of interesting interactions in the deck, and given the somewhat random nature of self-mill you tend to need to find ways to win using different cards every game. Even if you typically end the game with Thassa's Oracle, getting your whole deck into the graveyard happens differently in every game. And, even if you use Embalmer's Tools or Altar of Dementia often, the path you need to take to get either one on the battlefield each game is often wildly different. Solving that puzzle is fun and never gets old. I highly recommend this commander if you enjoy toolbox, resilience, and cerebral play. It might be slow to play at first, and there are many mistakes to be made no doubt, but getting better at piloting this deck is a blast. \n"}]}






















































































































