13.5k views8 days ago
Commander
Size: 100Salt sum: 78.76
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TPoseZero

13.5k views8 days ago
Commander
Size: 100Salt sum: 78.76

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Commander

Qty: 1 Price: $11.99
Isshin, Two Heavens as One
If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature - Human Samurai
Isshin, Two Heavens as One (fca) 54

Commander

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Attack Triggers

Qty: 2 Price: $49.99
Aurelia, the Warleader
Flying, vigilance, haste
Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
Legendary Creature - Angel
Aurelia, the Warleader (mul) 165z
Karlach, Fury of Avernus
Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Barbarian Tiefling
Karlach, Fury of Avernus (sld) 1802

Attack Triggers

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Boardwipe

Qty: 2 Price: $22.48
Farewell
Choose one or more —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all graveyards.
Sorcery
Farewell (neo) 436
Final Showdown
Spree (Choose one or more additional costs.)
+
— All creatures lose all abilities until end of turn.
+
— Choose a creature you control. It gains indestructible until end of turn.
+
— Destroy all creatures.
Instant
Final Showdown (otj) 312

Boardwipe

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Card Draw

Qty: 12 Price: $1083.38
Ad Nauseam
Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. You may repeat this process any number of times.
Instant
Ad Nauseam (soa) 90
Esper Sentinel
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays
, where X is this creature's power.
Creature Artifact - Human Soldier
Esper Sentinel (mh2) 328
Faithless Looting
Draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Faithless Looting (sta) 101
Jeska's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add
for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
Sorcery
Jeska's Will (cmr) 668
Necropotence
Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
Enchantment
Necropotence (slc) 1995
Sephiroth, Fabled SOLDIER
Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card.
Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.
Legendary Creature - Human Soldier Avatar
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel (fin) 382Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel (fin) 382
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (sld) 1112
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
The One Ring (ltr) 451
Thrill of Possibility
As an additional cost to cast this spell, discard a card.
Draw two cards.
Instant
Thrill of Possibility (sld) 1805
Tymna the Weaver
Lifelink
At the beginning of each of your postcombat main phases, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Cleric
Tymna the Weaver (cmr) 539
Valakut Awakening
Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
Instant
Valakut Awakening // Valakut Stoneforge (znr) 355Valakut Awakening // Valakut Stoneforge (znr) 355
Wheel of Fortune
Each player discards their hand, then draws seven cards.
Sorcery
Wheel of Fortune (3ed) 185

Card Draw

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Interaction

Qty: 11 Price: $516.89
Agadeem's Awakening
Return from your graveyard to the battlefield any number of target creature cards that each have a different mana value X or less.
Sorcery
Agadeem's Awakening // Agadeem, the Undercrypt (znr) 336Agadeem's Awakening // Agadeem, the Undercrypt (znr) 336
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant
Akroma's Will (soa) 66
Anguished Unmaking
Exile target nonland permanent. You lose 3 life.
Instant
Anguished Unmaking (sld) 138
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (sta) 99
Deadly Rollick
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
Instant
Deadly Rollick (cmm) 695
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (cmm) 698
Galadriel's Dismissal
Kicker
(You may pay an additional
as you cast this spell.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Instant
Galadriel's Dismissal (ltc) 544
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (sta) 73
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Instant
Teferi's Protection (2x2) 343
Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant
Tibalt's Trickery (khm) 360
Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
Enchantment
Underworld Breach (spg) 9

Interaction

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Land

Qty: 33 (35 w/ MDFC)Price: $1109.17
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (ltc) 357
Arena of Glory
This land enters tapped unless you control a Mountain.
: Add
.
,
, Exert this land: Add
. If that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)
Land
Arena of Glory (mh3) 351
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (mh2) 475
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (unf) 279
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 352
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (ltc) 358
Cabal Coffers
,
: Add
for each Swamp you control.
Land
Cabal Coffers (mh2) 325
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (2x2) 403
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (cmm) 659
Dalkovan Encampment
This land enters tapped unless you control a Swamp or a Mountain.
: Add
.
,
: Whenever you attack this turn, create two 1/1 red Warrior creature tokens that are tapped and attacking. Sacrifice them at the beginning of the next end step.
Land
Dalkovan Encampment (tdm) 394
Elegant Parlor
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Mountain
Elegant Parlor (mkm) 325
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add
. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land
Gemstone Caverns (ltc) 364
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (unf) 282
Hall of the Bandit Lord
Hall of the Bandit Lord enters tapped.
, Pay 3 life: Add
. If that mana is spent on a creature spell, it gains haste.
Legendary Land
Hall of the Bandit Lord (sld) 427
Hanweir Battlements
: Add
.
,
: Target creature gains haste until end of turn.
,
: If you both own and control this land and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
Land
Hanweir Battlements (emn) 204
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (mh2) 476
Maze of Ith
: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Land
Maze of Ith (dmr) 456
Minas Tirith
Minas Tirith enters tapped unless you control a legendary creature.
: Add
.
,
: Draw a card. Activate only if you attacked with two or more creatures this turn.
Legendary Land
Minas Tirith (ltr) 341
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (neo) 299
Plains
(
: Add
.)
Basic Land - Plains
Plains (neo) 293
Raucous Theater
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Swamp Mountain
Raucous Theater (mkm) 329
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (unf) 285
Savai Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Swamp Mountain
Savai Triome (iko) 312
Shadowy Backstreet
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Swamp
Shadowy Backstreet (mkm) 330
Spectator Seating
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spectator Seating (cmr) 711
Sundown Pass
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Sundown Pass (vow) 285
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (neo) 297
Takenuma, Abandoned Mire
: Add
.
Channel —
, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Takenuma, Abandoned Mire (neo) 416
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
Legendary Land
Urborg, Tomb of Yawgmoth (tsr) 287
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (mh2) 259
Vault of Champions
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Vault of Champions (cmr) 715

Land

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Pump

Qty: 8 Price: $192.92
Aggravated Assault
: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
Enchantment
Aggravated Assault (sld) 1026
City on Fire
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
If a source you control would deal damage to a permanent or player, it deals triple that damage instead.
Enchantment
City on Fire (sld) 1803
Dolmen Gate
Prevent all combat damage that would be dealt to attacking creatures you control.
Artifact
Dolmen Gate (sld) 1806
Impact Tremors
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
Enchantment
Impact Tremors (wot) 44
Purphoros, God of the Forge
Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.
Legendary Creature Enchantment - God
Purphoros, God of the Forge (fca) 14
Reconnaissance
: Remove target attacking creature you control from combat and untap it. (If you activate during end of combat, the creature will untap after it deals combat damage.)
Enchantment
Reconnaissance (sld) 1575
Warleader's Call
Creatures you control get +1/+1.
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
Enchantment
Warleader's Call (mkm) 315
Windcrag Siege
As this enchantment enters, choose Mardu or Jeskai.
• Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
• Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.
Enchantment
Windcrag Siege (tdm) 392

Pump

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Ramp

Qty: 10 Price: $634.40
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (cmm) 653
Chrome Mox
Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand.
: Add one mana of any of the exiled card's colors.
Artifact
Chrome Mox (wc04) mb152
Lotus Petal
, Sacrifice this artifact: Add one mana of any color.
Artifact
Lotus Petal (plst) TMP-294
Mana Vault
This artifact doesn't untap during your untap step.
At the beginning of your upkeep, you may pay
. If you do, untap this artifact.
At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you.
: Add
.
Artifact
Mana Vault (2x2) 394
Mox Amber
: Add one mana of any color among legendary creatures and planeswalkers you control.
Legendary Artifact
Mox Amber (brr) 98
Smothering Tithe
Whenever an opponent draws a card, that player may pay
. If the player doesn't, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment
Smothering Tithe (2x2) 342
Sol Ring
: Add
.
Artifact
Sol Ring (cmm) 703
Talisman of Conviction
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Conviction (sld) 1060
Talisman of Hierarchy
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Hierarchy (sld) 1057
Talisman of Indulgence
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Indulgence (sld) 1054

Ramp

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Stax

Qty: 4 Price: $121.96
Drannith Magistrate
Your opponents can't cast spells from anywhere other than their hands.
Creature - Human Wizard
Drannith Magistrate (iko) 314
Grand Abolisher
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Creature - Human Cleric
Grand Abolisher (cmm) 625
Opposition Agent
Flash
You control your opponents while they're searching their libraries.
While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
Creature - Human Rogue
Opposition Agent (mar) 19
Voice of Victory
Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
Your opponents can't cast spells during your turn.
Creature - Human Bard
Voice of Victory (tdm) 331

Stax

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Token

Qty: 14 Price: $534.16
Adeline, Resplendent Cathar
Vigilance
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Legendary Creature - Human Knight
Adeline, Resplendent Cathar (fca) 1
Ainok Strike Leader
Whenever you attack with this creature and/or your commander, for each opponent, create a 1/1 red Goblin creature token that's tapped and attacking that player.
Sacrifice this creature: Creature tokens you control gain indestructible until end of turn.
Creature - Warrior Dog
Ainok Strike Leader (tdc) 51
Anim Pakal, Thousandth Moon
Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal.
Legendary Creature - Human Soldier
Anim Pakal, Thousandth Moon (lci) 300
Anointed Procession
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Enchantment
Anointed Procession (plst) AKH-2
Battle Angels of Tyr
Flying, myriad
Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
Creature - Knight Angel
Battle Angels of Tyr (clb) 370
Elspeth, Storm Slayer
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
Legendary Planeswalker - Elspeth
Elspeth, Storm Slayer (tdm) 401
Hero of Bladehold
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Whenever this creature attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking.
Creature - Human Knight
Hero of Bladehold (pmbs) 8★
Krenko, Tin Street Kingpin
Whenever Krenko attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.
Legendary Creature - Goblin
Krenko, Tin Street Kingpin (sld) 1027
Mondrak, Glory Dominus
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. (
can be paid with either
or 2 life.)
Legendary Creature - Horror Phyrexian
Mondrak, Glory Dominus (one) 346
Myrel, Shield of Argive
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
Legendary Creature - Human Soldier
Myrel, Shield of Argive (bro) 305
Ojer Taq, Deepest Foundation
Vigilance
If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.
When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
Legendary Creature - God
Ojer Taq, Deepest Foundation // Temple of Civilization (lci) 314Ojer Taq, Deepest Foundation // Temple of Civilization (lci) 314
Otharri, Suns' Glory
Flying, lifelink, haste
Whenever Otharri attacks, you get an experience counter. Then create a 2/2 red Rebel creature token that's tapped and attacking for each experience counter you have.
, Tap an untapped Rebel you control: Return this card from your graveyard to the battlefield tapped.
Legendary Creature - Phoenix
Otharri, Suns' Glory (onc) 39
Winota, Joiner of Forces
Whenever a non-Human creature you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.
Legendary Creature - Human Warrior
Winota, Joiner of Forces (iko) 349
Zurgo Stormrender
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
Whenever a creature token you control leaves the battlefield, draw a card if it was attacking. Otherwise, each opponent loses 1 life.
Legendary Creature - Warrior Orc
Zurgo Stormrender (tdc) 10

Token

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YOLOOOO

Qty: 3 Price: $452.97
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (sta) 90
Enlightened Tutor
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Instant
Enlightened Tutor (dmr) 412
Vampiric Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Instant
Vampiric Tutor (dmr) 430

YOLOOOO

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Cards to Consider

Qty: 9 Price: $179.41
Boros Signet
,
: Add
.
Artifact
Boros Signet (sld) 291
Exalted Sunborn
Flying, lifelink
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Wizard Angel
Exalted Sunborn (eoe) 358
Moogles' Valor
For each creature you control, create a 1/2 white Moogle creature token with lifelink. Then creatures you control gain indestructible until end of turn.
Instant
Moogles' Valor (fin) 326
Neriv, Heart of the Storm
Flying
If a creature you control that entered this turn would deal damage, it deals twice that much damage instead.
Legendary Creature - Dragon Spirit
Neriv, Heart of the Storm (tdm) 366
Orzhov Signet
,
: Add
.
Artifact
Orzhov Signet (sld) 294
Phyrexian Dragon Engine
Double strike
When this creature enters from your graveyard, you may discard your hand. If you do, draw three cards.
Unearth

(Melds with Mishra, Claimed by Gix.)
Creature Artifact - Dragon Phyrexian
Phyrexian Dragon Engine (bro) 163
Rakdos Signet
,
: Add
.
Artifact
Rakdos Signet (sld) 289
Settle the Wreckage
Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.
Instant
Settle the Wreckage (hob) 288
Winds of Abandon
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Winds of Abandon (soa) 77

Cards to Consider

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Cuts :(

Qty: 55 Price: $304.24
Always Watching
Nontoken creatures you control get +1/+1 and have vigilance.
Enchantment
Always Watching (plst) SOI-1
Angel's Trumpet
All creatures have vigilance.
At the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. This artifact deals damage to the player equal to the number of creatures tapped this way.
Artifact
Angel's Trumpet (ulg) 121
Archon of Cruelty
Flying
Whenever this creature enters or attacks, target opponent sacrifices a creature or planeswalker of their choice, discards a card, and loses 3 life. You draw a card and gain 3 life.
Creature - Archon
Archon of Cruelty (mh2) 75
Audacious Thief
Whenever this creature attacks, you draw a card and you lose 1 life.
Creature - Human Rogue
Audacious Thief (m20) 84
Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Sorcery
Austere Command (clb) 687
Avenger of the Fallen
Deathtouch
Mobilize X, where X is the number of creature cards in your graveyard. (Whenever this creature attacks, create X tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
Creature - Human Warrior
Avenger of the Fallen (tdm) 337
Axgard Armory
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for an Aura card and/or an Equipment card, reveal them, put them into your hand, then shuffle.
Land
Axgard Armory (khm) 250
Balor
Flying
Whenever this creature attacks or dies, choose one or more. Each mode must target a different player.
• Target opponent draws three cards, then discards three cards at random.
• Target opponent sacrifices a nontoken artifact of their choice.
• This creature deals damage to target opponent equal to the number of cards in their hand.
Creature - Demon
Balor (clb) 578
Battle Angels of Tyr
Flying, myriad
Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
Creature - Knight Angel
Battle Angels of Tyr (clb) 370
Boros Charm
Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
Instant
Boros Charm (ncc) 332
Brave the Sands
Creatures you control have vigilance.
Each creature you control can block an additional creature each combat.
Enchantment
Brave the Sands (cm2) 19
Combustible Gearhulk
First strike
When this creature enters, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then this creature deals damage to that player equal to the total mana value of those cards.
Creature Artifact - Construct
Combustible Gearhulk (c21) 163
Dark Prophecy
Whenever a creature you control dies, you draw a card and you lose 1 life.
Enchantment
Dark Prophecy (m14) 93
Drana, the Last Bloodchief
Flying
Whenever Drana attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types.
Legendary Creature - Vampire Cleric
Drana, the Last Bloodchief (znr) 98
Elesh Norn, Grand Cenobite
Vigilance
Other creatures you control get +2/+2.
Creatures your opponents control get -2/-2.
Legendary Creature - Praetor Phyrexian
Elesh Norn, Grand Cenobite (sld) 209
Emberwilde Captain
When this creature enters, you become the monarch.
Whenever an opponent attacks you while you're the monarch, this creature deals damage to that player equal to the number of cards in their hand.
Creature - Djinn Pirate
Emberwilde Captain (cmr) 175
Etali, Primal Storm
Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
Legendary Creature - Elder Dinosaur
Etali, Primal Storm (clb) 793
Fervent Charge
Whenever a creature you control attacks, it gets +2/+2 until end of turn.
Enchantment
Fervent Charge (pip) 477
Fey Steed
Whenever this creature attacks, another target attacking creature you control gains indestructible until end of turn.
Whenever a creature or planeswalker you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Creature - Elk
Fey Steed (afc) 5
Firemane Avenger
Flying
Battalion — Whenever this creature and at least two other creatures attack, this creature deals 3 damage to any target and you gain 3 life.
Creature - Angel
Firemane Avenger (prm) 47991
Gilded Lotus
: Add three mana of any one color.
Artifact
Gilded Lotus (40k) 239
Godo, Bandit Warlord
When Godo enters, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.
Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
Legendary Creature - Human Barbarian
Godo, Bandit Warlord (2xm) 128
Great Train Heist
Spree (Choose one or more additional costs.)
+
— Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+
— Creatures you control get +1/+0 and gain first strike until end of turn.
+
— Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
Instant
Great Train Heist (otj) 331
Greed
, Pay 2 life: Draw a card.
Enchantment
Greed (mh2) 274
Hammers of Moradin
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Whenever this creature attacks, for each opponent, tap up to one target creature that player controls.
Creature - Cleric Dwarf
Hammers of Moradin (clb) 25
Hellrider
Haste
Whenever a creature you control attacks, this creature deals 1 damage to the player or planeswalker it's attacking.
Creature - Devil
Hellrider (jmp) 334
Hive of the Eye Tyrant
If you control two or more other lands, this land enters tapped.
: Add
.
: Until end of turn, this land becomes a 3/3 black Beholder creature with menace and "Whenever this creature attacks, exile target card from defending player's graveyard." It's still a land.
Land
Hive of the Eye Tyrant (afr) 258
Imperial Recruiter
When this creature enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Advisor
Imperial Recruiter (mh2) 281
In Garruk's Wake
Destroy all creatures you don't control and all planeswalkers you don't control.
Sorcery
In Garruk's Wake (clb) 759
Kazuul, Tyrant of the Cliffs
Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays
.
Legendary Creature - Warrior Ogre
Kazuul, Tyrant of the Cliffs (clb) 800
Knight of the White Orchid
First strike
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
Creature - Human Knight
Knight of the White Orchid (voc) 92
Krenko, Mob Boss
: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
Legendary Creature - Goblin Warrior
Krenko, Mob Boss (j22) 564
Launch the Fleet
Strive — This spell costs
more to cast for each target beyond the first.
Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking."
Sorcery
Launch the Fleet (40k) 188
Legion Loyalty
Creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Enchantment
Legion Loyalty (clb) 31
Mangara, the Diplomat
Lifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.
Legendary Creature - Human Cleric
Mangara, the Diplomat (m21) 343
Mishra, Claimed by Gix
Whenever you attack, each opponent loses X life and you gain X life, where X is the number of attacking creatures. If Mishra, Claimed by Gix and a creature named Phyrexian Dragon Engine are attacking, and you both own and control them, exile them, then meld them into Mishra, Lost to Phyrexia. It enters tapped and attacking.
Legendary Creature - Human Artificer Phyrexian
Mishra, Claimed by Gix (pbro) 216s
Mob Rule
Choose one —
• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.
• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
Sorcery
Mob Rule (voc) 147
Needle Spires
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 2/1 red and white Elemental creature with double strike. It's still a land.
Land
Needle Spires (znc) 137
Olivia, Crimson Bride
Flying, haste
Whenever Olivia attacks, return target creature card from your graveyard to the battlefield tapped and attacking. It gains "When you don't control a legendary Vampire, exile this creature."
Legendary Creature - Vampire Noble
Olivia, Crimson Bride (vow) 315
Reforge the Soul
Each player discards their hand, then draws seven cards.
Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Sorcery
Reforge the Soul (c16) 132
Response
Response deals 5 damage to target attacking or blocking creature.
Instant
Response // Resurgence (cmr) 449
Ruinous Ultimatum
Destroy all nonland permanents your opponents control.
Sorcery
Ruinous Ultimatum (iko) 343
Savior of Ollenbock
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Whenever this creature trains, exile up to one other target creature from the battlefield or creature card from a graveyard.
When this creature leaves the battlefield, put the exiled cards onto the battlefield under their owners' control.
Creature - Human Soldier
Savior of Ollenbock (vow) 34
Settle the Wreckage
Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.
Instant
Settle the Wreckage (xln) 34
Shattered Sanctum
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shattered Sanctum (vow) 283
Skyclave Relic
Kicker

Indestructible
When this artifact enters, if it was kicked, create two tapped tokens that are copies of this artifact.
: Add one mana of any color.
Artifact
Skyclave Relic (znr) 377
Starlight Spectacular
Parade! — At the beginning of combat on your turn, choose creatures you control one at a time until each creature you control has been chosen. Each of those creatures gets +1/+1 until end of turn for each creature chosen before it. (Places everyone! The first creature in line gets +0/+0.)
Enchantment
Starlight Spectacular (unf) 28
Strixhaven Stadium
: Add
. Put a point counter on this artifact.
Whenever a creature deals combat damage to you, remove a point counter from this artifact.
Whenever a creature you control deals combat damage to an opponent, put a point counter on this artifact. Then if it has ten or more point counters on it, remove them all and that player loses the game.
Artifact
Strixhaven Stadium (stx) 259
Sun Titan
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Creature - Giant
Sun Titan (pm11) 35★
Tajic, Legion's Edge
Haste
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Prevent all noncombat damage that would be dealt to other creatures you control.
: Tajic gains first strike until end of turn.
Legendary Creature - Human Soldier
Tajic, Legion's Edge (pgrn) 204p
Talisman of Indulgence
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Indulgence (sld) 1054
Tori D'Avenant, Fury Rider
Vigilance, trample
Whenever Tori D'Avenant attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn. Untap each other white attacking creature you control.
Legendary Creature - Human Knight
Tori D'Avenant, Fury Rider (dmu) 223
Unbreakable Formation
Creatures you control gain indestructible until end of turn.
Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Instant
Unbreakable Formation (dmc) 106
Underworld Connections
Enchant land
Enchanted land has "
, Pay 1 life: Draw a card."
Enchantment - Aura
Underworld Connections (voc) 138
Unearth
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Unearth (2x2) 96

Cuts :(

(CTRL to add secondary)

Deck Info

Deck stats

41 pips - 32 cards
23 mana - 23 cards
0 pips - 0 cards
0 mana - 8 cards
17 pips - 12 cards
21 mana - 21 cards
26 pips - 23 cards
24 mana - 22 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
14 mana - 10 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Isshin deck made to play at high power casual EDH tables. Past versions had no tutors, but this version has tutors. I've also dedicated myself to making it as close as 100 Borderless/Full Art cards as possible. If they are unavailable, etched cards are used.\n\nThe goal of the deck is to make as many tokens as possible, making a giant meatshield of 1/1s. These 1/1s will grow into very big threats by either pumping them up with buffs or by creating a whole mass of them. Without Isshin, it will make a lot of tokens. With Isshin, you can get very scary very quickly. \n\nMost of the sideboard is made for fun cards or cards that are too slow. Many tap lands have been cut out in exchange for speed/consistency (fetch + shock lands or pain lands). Depends on your power level. \n\nFeel free to take it for yourself and season it to flavour. Will try to remember to log changes below. \n\nUPDATE: 25/04/2025\nHuge power spike with a lot of cards from Tarkir. Mardu ate absolutely good this set. Here are the main cards below: \nElspeth Storm Slayer: It makes tokens, it pumps and it removes things. Holy crap this card is a powerhouse of a card. Bling versions are also really pretty. Immediate auto-include"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ainok Strike Leader: 2 CMC Adeline here. With Isshin we make 6 tokens. I suspect this can quickly get out of hand with token production"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Zurgo, Thunder's Decree: Our secret commander. Creates tokens consistently for 3CMC. I think this is a sleeper."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Voice of Victory: Fantastic stax that fuels our strategy too."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Opposition Agent: Because only I should tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Drannith Magistrate: Stopping people from interupting combat is really important since we're 100% combat oriented. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Chrome Mox + Lotus Petal: Fast mana is gud mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Underworld Breach + Wheel of Fortune: One of the few combos in this deck. UB is useful by itself since we can recur major pieces or what we need to win for the turn. Wheel of Fortune is the best red wheel. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Troule in Pairs: No explanation needed, this thing is busted"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Surveil Lands: Fetchable, digs through stuff to fuel UB. Great cards. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nUPDATE: 18/10/2024\nI've finally done it and gone to the dark side. I've added some stax pieces to slow down the combo players. This deck now rarely gets played beause of the higher power level. I've also tried to use all the Karlach Secret Lair cards, so removing them for more efficient cards would technically be better (but not as pretty).\n\n[ADDED]\nHigh Noon: Rule of Law effects are nice and stop the combo players. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Stranglehold: I should be the only one to search my library, thank you. Stopping the infinite turns is just a bonus. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rest in Peace: This stops those graveyard reliant decks. Our pod is playing more graveyard shenanigans now, so this will be a good way to stop them "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\nUPDATE: 14/07/2024\nAfter playing a few games against well established cEDH decks, I reckon this deck is about fringe cEDH in its current form. The fast mana rocks have made a disgustingly fast start with the right draws which can catch some non-aggro decks with their pants down. There have been alot of changes so I'll now only be keeping track of what has been added. \n\n[ADDED]\nDockside Extortionist: No brainer, especially with the amount of artifact and enchantments I've no been playing against. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Great Train Heist: Instant speed, modal spell that can give us an extra combat, or ramp us a ton. The first strike is nice, but not as crucial as the other two modes. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Throne of the God-Pharoah: With the amount of tapped an attacking creatures we make, this thing can be very scary. Speeds up the time to kill the entire table since it affects each opponent."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Flawless Maneuver: Protection spell that's free. Is gud."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Galadriel's Dismissal: 3CMC phase out an entire board. It can help us punch through and it can defend our board. Fantastic card all round that's very flexible. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nUpdate: 12/3/2024\nBig money updates here. \n\n[REMOVED]\nWinota, Joiner of Forces: I had this in hand and it's a dead card in early game. Taken out and will probably make a yucky stax cEDH deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Urborg, Tomb of Yawgmoth: Black pips are not the problem in this deck. Changed to a mana rock to accelerate even more. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Squee: Too small of an impact in late game. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[ADDED]\nOjer Taq: Token Tripler, I'm hopeful for this one. Depends on the 6CMC though. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Battle Angles of Tyr: Myriad triggers are nice! "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Enlightend Tutor: Replaced Faithless Looting so we can tutor up what we're after."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nUpdate: 6/02/2024\nIt's been a VERY long time between updates. A lot of major changes in the deck to make it go faster. So far, the deck has killed the whole table a turn 5. I wonder if it can do turn 4 with a perfect hand? Will be doing more play testing (play group permitting). Here are some of the changes. I've forgotten what I've taken out but I know what's been put in. A lot of new cards!\nThe One Ring: Yeah this thing is dumb. Literally an auto-include if you have one. If not, put another draw spell here."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Impact Tremors and Warleader's Call: Good burn for the amount of tokens we make. It's not uncommon to make 10+ tokens when we snowball out of control. This will quickly kill the table before they can establish board presence"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aurelia, the Law Above: This one will be interesting. It's a bit more focused on the attacking theme compared to Yawgmoth, so I went with this one instead. Potentially better as it cares about OTHER people attacking too. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Winota, Joiner of Forces: We make a shit ton of non-human creatures. No brainer here. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Karlach, Fury of Avernus: More combats = deader opponents = happy days"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Elturel Survivors, Anim Pakal: Tokens go BRRRR"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nUpdate: 22/6/2023\nMany changes have been made. Here are the cards that have been added and their role\nTymna the Weaver: Amazing card draw for the rate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Jeska's Will: It's Jeska's Will lmao"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Esper Sentinel: It's Esper Sentinel lmao"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Yawgmoth, Thran Physician: This one I have not tested yet. It seems interesting as it gives card draw and another line of removal for pesky creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Djeru and Hazoret: This one is interesting. You can flip onto a huge bomb like Aurelia or Mourag, or you can whiff really hard. This one is here for fun and can be replaced with more ramp/card draw. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Thalisse, Reverent Medium: Making more tokens passively is nice. If you make tokens on other people's turns, it's more value with is great. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Commissar Severine Raine: Card draw + a drain effect earns a spot on the deck. This one can be switched to Mishra since Mishra does not need to swing to get the drain trigger. The card draw on Commissar does give it more flexibility."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dolmen Gate: Protection for the creatures was more important that out right pumps. This helps you keep key attacking pieces and your tokens that enter tappped and attacking"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aggravated Assault: Because who doesn't love more combat steps?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Talismans: Talismans replaced the signets for consistency "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Elspeth, Sun's Champion: This replaced Kaya, Geist Hunter. I found Kaya to be too vunverable after doubling tokens and a bit slow. Elspeth seems to be a better fit with token generation and a board wipe that saves the tokens we produce. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nUpdate: 24/2/23\n\nAlot more changes that bumps the power up. Changes are below:\nVamp tutor: Because it's vamp tutor and I got lucky pulling one from DMR"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Enlightened Tutor: Same as above"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mondrak, Glory Dominus: ONE gave a lot of juicy cards for this deck. Mondrak is another Anointed Procession that protects itself for cheap. 100% an include here. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ortharri, Sun's Glory: An exponential token generator that can run away very quickly with token generation. It also has built in recursion (if you have Rebel tokens) to come back if it dies. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Neyali, Suns' Vanguard: Card draw that also pumps tokens too. Super synergistic "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Breena, the Demagogue: Card draw that also benefits opponents. Use this to politic your way through any situation. It will also be a pretty big beatstick very quick. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Necropotence: I don't actually have this but I expect it to be broken/very strong"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ad Nauseam: Let's you find a win con by digging through your deck. Played it once and it did not dissappoint. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mox Amber: I find Skyclave Relic is too much mana for a low cost focused deck. Will be changing to Mox Amber to see how it goes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nUpdate 20/12/22\nLots of new changes. Will bee easier to say what was put in. \n\nMishra, Claimed by Gix: This is just a better Brutal Hordechief. You can add Phyrexian Dragon Engine for more dumb shenanigans too"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Starlight Spectacular: Pretty much a bootleg Cathar's Crusade. I'm hoping to see what board state you end up with with both of them on the field. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Reconnonaissance: No brainer. Saves your creatures from dying when swinging for value. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Strixhaven Stadium: With the amount of tokens we create, this alone could kill people. An alternative wincon"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Urborg, Tomb of Yawgmoth: Why not mana fix everyone?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nEdit 1: Removed Ruinous Ultimatum, added Elesh Norn. (15/11/22). \n\t\t\t\tRemoved Tori D'avenant, added Smothering Tithe\nRuinous Ultimatum was a bit hard to cast in Mardu without ramp. Elesh Norn gives pump to creatures and negs other player's creatures. Will try this and see how it performs. Added Smothering Tithe for more ramp. Removed Tori D'avenant due to not providing a big enough buff (still very good! Trample on tokens is solid!)\n"}]}
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