TPoseZero
13.5k views8 days ago
Commander
Size: 100Salt sum: 78.76
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Attack Triggers
Karlach, Fury of Avernus
Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.
Choose a Background (You can have a Background as a second commander.)
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Barbarian Tiefling

Attack Triggers
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Boardwipe
Boardwipe
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Card Draw
Sephiroth, Fabled SOLDIER
Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card.
Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.
Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.
Legendary Creature - Human Soldier Avatar


The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Tymna the Weaver
Lifelink
At the beginning of each of your postcombat main phases, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards.
Partner (You can have two commanders if both have partner.)
At the beginning of each of your postcombat main phases, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Cleric

Card Draw
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Interaction
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

Galadriel's Dismissal
Kicker (You may pay an additional as you cast this spell.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Instant

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant

Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
At the beginning of the end step, sacrifice this enchantment.
Enchantment

Interaction
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Land
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
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Pump
Purphoros, God of the Forge
Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.
Legendary Creature Enchantment - God

Windcrag Siege
As this enchantment enters, choose Mardu or Jeskai.
• Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
• Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.
• Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
• Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.
Enchantment

Pump
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Ramp
Ramp
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Stax
Opposition Agent
Flash
You control your opponents while they're searching their libraries.
While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
You control your opponents while they're searching their libraries.
While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
Creature - Human Rogue

Stax
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Token
Adeline, Resplendent Cathar
Vigilance
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Legendary Creature - Human Knight

Ainok Strike Leader
Whenever you attack with this creature and/or your commander, for each opponent, create a 1/1 red Goblin creature token that's tapped and attacking that player.
Sacrifice this creature: Creature tokens you control gain indestructible until end of turn.
Sacrifice this creature: Creature tokens you control gain indestructible until end of turn.
Creature - Warrior Dog

Anim Pakal, Thousandth Moon
Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal.
Legendary Creature - Human Soldier

Battle Angels of Tyr
Flying, myriad
Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
Creature - Knight Angel

Elspeth, Storm Slayer
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
−3: Destroy target creature an opponent controls with mana value 3 or greater.
Legendary Planeswalker - Elspeth

Mondrak, Glory Dominus
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ( can be paid with either or 2 life.)
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Myrel, Shield of Argive
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
Legendary Creature - Human Soldier

Ojer Taq, Deepest Foundation
Vigilance
If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.
When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.
When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.
Legendary Creature - God


Otharri, Suns' Glory
Flying, lifelink, haste
Whenever Otharri attacks, you get an experience counter. Then create a 2/2 red Rebel creature token that's tapped and attacking for each experience counter you have.
, Tap an untapped Rebel you control: Return this card from your graveyard to the battlefield tapped.
Whenever Otharri attacks, you get an experience counter. Then create a 2/2 red Rebel creature token that's tapped and attacking for each experience counter you have.
, Tap an untapped Rebel you control: Return this card from your graveyard to the battlefield tapped.
Legendary Creature - Phoenix

Winota, Joiner of Forces
Whenever a non-Human creature you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.
Legendary Creature - Human Warrior

Zurgo Stormrender
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
Whenever a creature token you control leaves the battlefield, draw a card if it was attacking. Otherwise, each opponent loses 1 life.
Whenever a creature token you control leaves the battlefield, draw a card if it was attacking. Otherwise, each opponent loses 1 life.
Legendary Creature - Warrior Orc

Token
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YOLOOOO
YOLOOOO
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Cards to Consider
Exalted Sunborn
Flying, lifelink
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Wizard Angel

Winds of Abandon
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Cards to Consider
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Cuts :(
Balor
Flying
Whenever this creature attacks or dies, choose one or more. Each mode must target a different player.
• Target opponent draws three cards, then discards three cards at random.
• Target opponent sacrifices a nontoken artifact of their choice.
• This creature deals damage to target opponent equal to the number of cards in their hand.
Whenever this creature attacks or dies, choose one or more. Each mode must target a different player.
• Target opponent draws three cards, then discards three cards at random.
• Target opponent sacrifices a nontoken artifact of their choice.
• This creature deals damage to target opponent equal to the number of cards in their hand.
Creature - Demon

Battle Angels of Tyr
Flying, myriad
Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
Creature - Knight Angel

Drana, the Last Bloodchief
Flying
Whenever Drana attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types.
Whenever Drana attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types.
Legendary Creature - Vampire Cleric

Godo, Bandit Warlord
When Godo enters, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.
Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
Legendary Creature - Human Barbarian

Great Train Heist
Spree (Choose one or more additional costs.)
+ — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ — Creatures you control get +1/+0 and gain first strike until end of turn.
+ — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
+ — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ — Creatures you control get +1/+0 and gain first strike until end of turn.
+ — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
Instant

Hammers of Moradin
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Whenever this creature attacks, for each opponent, tap up to one target creature that player controls.
Whenever this creature attacks, for each opponent, tap up to one target creature that player controls.
Creature - Cleric Dwarf

Hive of the Eye Tyrant
If you control two or more other lands, this land enters tapped.
: Add .
: Until end of turn, this land becomes a 3/3 black Beholder creature with menace and "Whenever this creature attacks, exile target card from defending player's graveyard." It's still a land.
: Add .
: Until end of turn, this land becomes a 3/3 black Beholder creature with menace and "Whenever this creature attacks, exile target card from defending player's graveyard." It's still a land.
Land

Legion Loyalty
Creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Enchantment

Mishra, Claimed by Gix
Whenever you attack, each opponent loses X life and you gain X life, where X is the number of attacking creatures. If Mishra, Claimed by Gix and a creature named Phyrexian Dragon Engine are attacking, and you both own and control them, exile them, then meld them into Mishra, Lost to Phyrexia. It enters tapped and attacking.
Legendary Creature - Human Artificer Phyrexian

Mob Rule
Choose one —
• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.
• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.
• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
Sorcery

Savior of Ollenbock
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Whenever this creature trains, exile up to one other target creature from the battlefield or creature card from a graveyard.
When this creature leaves the battlefield, put the exiled cards onto the battlefield under their owners' control.
Whenever this creature trains, exile up to one other target creature from the battlefield or creature card from a graveyard.
When this creature leaves the battlefield, put the exiled cards onto the battlefield under their owners' control.
Creature - Human Soldier

Starlight Spectacular
Parade! — At the beginning of combat on your turn, choose creatures you control one at a time until each creature you control has been chosen. Each of those creatures gets +1/+1 until end of turn for each creature chosen before it. (Places everyone! The first creature in line gets +0/+0.)
Enchantment

Strixhaven Stadium
: Add . Put a point counter on this artifact.
Whenever a creature deals combat damage to you, remove a point counter from this artifact.
Whenever a creature you control deals combat damage to an opponent, put a point counter on this artifact. Then if it has ten or more point counters on it, remove them all and that player loses the game.
Whenever a creature deals combat damage to you, remove a point counter from this artifact.
Whenever a creature you control deals combat damage to an opponent, put a point counter on this artifact. Then if it has ten or more point counters on it, remove them all and that player loses the game.
Artifact

Tajic, Legion's Edge
Haste
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Prevent all noncombat damage that would be dealt to other creatures you control.
: Tajic gains first strike until end of turn.
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Prevent all noncombat damage that would be dealt to other creatures you control.
: Tajic gains first strike until end of turn.
Legendary Creature - Human Soldier

Tori D'Avenant, Fury Rider
Vigilance, trample
Whenever Tori D'Avenant attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn. Untap each other white attacking creature you control.
Whenever Tori D'Avenant attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn. Untap each other white attacking creature you control.
Legendary Creature - Human Knight

Cuts :(
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Isshin deck made to play at high power casual EDH tables. Past versions had no tutors, but this version has tutors. I've also dedicated myself to making it as close as 100 Borderless/Full Art cards as possible. If they are unavailable, etched cards are used.\n\nThe goal of the deck is to make as many tokens as possible, making a giant meatshield of 1/1s. These 1/1s will grow into very big threats by either pumping them up with buffs or by creating a whole mass of them. Without Isshin, it will make a lot of tokens. With Isshin, you can get very scary very quickly. \n\nMost of the sideboard is made for fun cards or cards that are too slow. Many tap lands have been cut out in exchange for speed/consistency (fetch + shock lands or pain lands). Depends on your power level. \n\nFeel free to take it for yourself and season it to flavour. Will try to remember to log changes below. \n\nUPDATE: 25/04/2025\nHuge power spike with a lot of cards from Tarkir. Mardu ate absolutely good this set. Here are the main cards below: \nElspeth Storm Slayer: It makes tokens, it pumps and it removes things. Holy crap this card is a powerhouse of a card. Bling versions are also really pretty. Immediate auto-include"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ainok Strike Leader: 2 CMC Adeline here. With Isshin we make 6 tokens. I suspect this can quickly get out of hand with token production"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Zurgo, Thunder's Decree: Our secret commander. Creates tokens consistently for 3CMC. I think this is a sleeper."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Voice of Victory: Fantastic stax that fuels our strategy too."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Opposition Agent: Because only I should tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Drannith Magistrate: Stopping people from interupting combat is really important since we're 100% combat oriented. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Chrome Mox + Lotus Petal: Fast mana is gud mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Underworld Breach + Wheel of Fortune: One of the few combos in this deck. UB is useful by itself since we can recur major pieces or what we need to win for the turn. Wheel of Fortune is the best red wheel. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Troule in Pairs: No explanation needed, this thing is busted"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Surveil Lands: Fetchable, digs through stuff to fuel UB. Great cards. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nUPDATE: 18/10/2024\nI've finally done it and gone to the dark side. I've added some stax pieces to slow down the combo players. This deck now rarely gets played beause of the higher power level. I've also tried to use all the Karlach Secret Lair cards, so removing them for more efficient cards would technically be better (but not as pretty).\n\n[ADDED]\nHigh Noon: Rule of Law effects are nice and stop the combo players. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Stranglehold: I should be the only one to search my library, thank you. Stopping the infinite turns is just a bonus. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rest in Peace: This stops those graveyard reliant decks. Our pod is playing more graveyard shenanigans now, so this will be a good way to stop them "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\nUPDATE: 14/07/2024\nAfter playing a few games against well established cEDH decks, I reckon this deck is about fringe cEDH in its current form. The fast mana rocks have made a disgustingly fast start with the right draws which can catch some non-aggro decks with their pants down. There have been alot of changes so I'll now only be keeping track of what has been added. \n\n[ADDED]\nDockside Extortionist: No brainer, especially with the amount of artifact and enchantments I've no been playing against. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Great Train Heist: Instant speed, modal spell that can give us an extra combat, or ramp us a ton. The first strike is nice, but not as crucial as the other two modes. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Throne of the God-Pharoah: With the amount of tapped an attacking creatures we make, this thing can be very scary. Speeds up the time to kill the entire table since it affects each opponent."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Flawless Maneuver: Protection spell that's free. Is gud."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Galadriel's Dismissal: 3CMC phase out an entire board. It can help us punch through and it can defend our board. Fantastic card all round that's very flexible. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nUpdate: 12/3/2024\nBig money updates here. \n\n[REMOVED]\nWinota, Joiner of Forces: I had this in hand and it's a dead card in early game. Taken out and will probably make a yucky stax cEDH deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Urborg, Tomb of Yawgmoth: Black pips are not the problem in this deck. Changed to a mana rock to accelerate even more. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Squee: Too small of an impact in late game. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"[ADDED]\nOjer Taq: Token Tripler, I'm hopeful for this one. Depends on the 6CMC though. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Battle Angles of Tyr: Myriad triggers are nice! "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Enlightend Tutor: Replaced Faithless Looting so we can tutor up what we're after."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nUpdate: 6/02/2024\nIt's been a VERY long time between updates. A lot of major changes in the deck to make it go faster. So far, the deck has killed the whole table a turn 5. I wonder if it can do turn 4 with a perfect hand? Will be doing more play testing (play group permitting). Here are some of the changes. I've forgotten what I've taken out but I know what's been put in. A lot of new cards!\nThe One Ring: Yeah this thing is dumb. Literally an auto-include if you have one. If not, put another draw spell here."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Impact Tremors and Warleader's Call: Good burn for the amount of tokens we make. It's not uncommon to make 10+ tokens when we snowball out of control. This will quickly kill the table before they can establish board presence"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aurelia, the Law Above: This one will be interesting. It's a bit more focused on the attacking theme compared to Yawgmoth, so I went with this one instead. Potentially better as it cares about OTHER people attacking too. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Winota, Joiner of Forces: We make a shit ton of non-human creatures. No brainer here. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Karlach, Fury of Avernus: More combats = deader opponents = happy days"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Elturel Survivors, Anim Pakal: Tokens go BRRRR"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nUpdate: 22/6/2023\nMany changes have been made. Here are the cards that have been added and their role\nTymna the Weaver: Amazing card draw for the rate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Jeska's Will: It's Jeska's Will lmao"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Esper Sentinel: It's Esper Sentinel lmao"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Yawgmoth, Thran Physician: This one I have not tested yet. It seems interesting as it gives card draw and another line of removal for pesky creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Djeru and Hazoret: This one is interesting. You can flip onto a huge bomb like Aurelia or Mourag, or you can whiff really hard. This one is here for fun and can be replaced with more ramp/card draw. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Thalisse, Reverent Medium: Making more tokens passively is nice. If you make tokens on other people's turns, it's more value with is great. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Commissar Severine Raine: Card draw + a drain effect earns a spot on the deck. This one can be switched to Mishra since Mishra does not need to swing to get the drain trigger. The card draw on Commissar does give it more flexibility."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dolmen Gate: Protection for the creatures was more important that out right pumps. This helps you keep key attacking pieces and your tokens that enter tappped and attacking"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aggravated Assault: Because who doesn't love more combat steps?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Talismans: Talismans replaced the signets for consistency "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Elspeth, Sun's Champion: This replaced Kaya, Geist Hunter. I found Kaya to be too vunverable after doubling tokens and a bit slow. Elspeth seems to be a better fit with token generation and a board wipe that saves the tokens we produce. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nUpdate: 24/2/23\n\nAlot more changes that bumps the power up. Changes are below:\nVamp tutor: Because it's vamp tutor and I got lucky pulling one from DMR"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Enlightened Tutor: Same as above"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mondrak, Glory Dominus: ONE gave a lot of juicy cards for this deck. Mondrak is another Anointed Procession that protects itself for cheap. 100% an include here. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ortharri, Sun's Glory: An exponential token generator that can run away very quickly with token generation. It also has built in recursion (if you have Rebel tokens) to come back if it dies. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Neyali, Suns' Vanguard: Card draw that also pumps tokens too. Super synergistic "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Breena, the Demagogue: Card draw that also benefits opponents. Use this to politic your way through any situation. It will also be a pretty big beatstick very quick. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Necropotence: I don't actually have this but I expect it to be broken/very strong"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ad Nauseam: Let's you find a win con by digging through your deck. Played it once and it did not dissappoint. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mox Amber: I find Skyclave Relic is too much mana for a low cost focused deck. Will be changing to Mox Amber to see how it goes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nUpdate 20/12/22\nLots of new changes. Will bee easier to say what was put in. \n\nMishra, Claimed by Gix: This is just a better Brutal Hordechief. You can add Phyrexian Dragon Engine for more dumb shenanigans too"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Starlight Spectacular: Pretty much a bootleg Cathar's Crusade. I'm hoping to see what board state you end up with with both of them on the field. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Reconnonaissance: No brainer. Saves your creatures from dying when swinging for value. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Strixhaven Stadium: With the amount of tokens we create, this alone could kill people. An alternative wincon"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Urborg, Tomb of Yawgmoth: Why not mana fix everyone?"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nEdit 1: Removed Ruinous Ultimatum, added Elesh Norn. (15/11/22). \n\t\t\t\tRemoved Tori D'avenant, added Smothering Tithe\nRuinous Ultimatum was a bit hard to cast in Mardu without ramp. Elesh Norn gives pump to creatures and negs other player's creatures. Will try this and see how it performs. Added Smothering Tithe for more ramp. Removed Tori D'avenant due to not providing a big enough buff (still very good! Trample on tokens is solid!)\n"}]}
























































































































