2k views7 days ago
Commander
Size: 100Salt sum: 41.67
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aetherwulf

2k views7 days ago
Commander
Size: 100Salt sum: 41.67

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{"ops":[{"insert":"Hello, and welcome to my Yomiji, legendary aristocrats deck.\n\nThis is an aristocrats combo deck that relies largely on Yomiji to loop creatures to win. Lets start with the combo that is hardest to interact with.\n\n"},{"attributes":{"bold":true},"insert":"Yomiji + Deathrender + any other Legendary + Sac Outlet"},{"insert":"\n\nFor this you will need all pieces on the battlefield and the Deathrender to be equipped to a legendary creature other than Yomiji. When you sac the equipped creature, you will have a trigger from both Yomiji and the Deathrender. You want to stack it so that Yomiji's ability resolves first, putting the sacrificed creature back into your hand. Then the Deathrender trigger will resolve allowing you to put said creature back into play with Deathrender equipped. From there you rinse and repeat. This is the hardest combo in the deck for your opponents to interact with due to the fact that it is instant speed and everything is largely triggered abilities. Most of the rest of the combos in the deck require you to be recasting a creature over and over again, allowing for more interaction from your opponents.\n\n"},{"attributes":{"bold":true},"insert":"Yomiji + 1 Mana Value Legendary Creature + Phyrexian Altar/Ashnod's Altar"},{"insert":"\n\nFor this combo you will need all pieces on the board. Your 1 drop options in this build are Kytheon, Yoshimaru, and Hope of Ghirapur. Another option in the sideboard is Issamaru, which I took out due to the fact that it has no utility outside of this combo. It is a fairly straightforward combo, you just sacrifice your 1 drop to Phyrexian Altar (though Hope can also be sacrificed to Ashnod's Altar) for mana, Yomiji will return said creature to hand and then you cast it using the mana you have floating. Through Oketra's Monument and Jhoira's Familiar you will be able to use other legendary creatures with higher mana value for this combo as well.\n\n"},{"attributes":{"bold":true},"insert":"Yomiji + 1 Mana Value Legendary Creature + Relic of Legends + Sac Outlet"},{"insert":"\n\nThe same as the last combo but this time you can sub out the Altars for any other sac outlet so long as you have the Relic of Legends to tap the creature to float mana before sacrificing it. With Oketra's and Jhoira's you can open this up to more creatures as before, and with Phyrexian Altar you can even pull in some of the double white legendaries.\n\n"},{"attributes":{"bold":true},"insert":"Yomiji + Hope of Ghirapur + Ugin, the Ineffable/Jhoira's Familiar + Sac Outlet"},{"insert":"\n\nSame as above but Ugin/the familiar make Hope free to play.\n\nThere are other infinite loops you can pull of with Sun Titan and other cards in the deck but those are more common and don't involve Yomiji so I'm not gonna bother writing about them.\n\nNow that we have the loops down, how do we win?\n\n"},{"attributes":{"bold":true},"insert":"Altar of Dementia"},{"insert":"\n\nIf in any of the above combos you use Altar of Dementia as your sac outlet, congrats you just milled the whole table. In mono white. And just in case it's needed, you can use Mikokoro, Center of the Sea or Geier Reach Sanitarium to force everyone to draw and killing them.\n\n"},{"attributes":{"bold":true},"insert":"Aetherflux Reservoir"},{"insert":"\n\nSurprise surprise , another deck that uses Reservoir to win. I mean it's good for a reason. It works well with most of the combos in the deck since you are recasting the creatures, therefore Reservoir will trigger over and over again for infinite life. In the case of the Deathrender combo, or one of the many Sun Titan combos, since you are not casting you will need an alternate life gain source. That's where Daxos, Blessed by the Sun comes in. He'll gain you life as your creatures come and go, so you'll still be able to gain infinite life (although at a slower pace).\n\n"},{"attributes":{"bold":true},"insert":"Honorable Mention: Blasting Station"},{"insert":"\n\nBlasting Station is another viable win con that I did not include in the deck (mostly because I didn't have an extra one). It works with the Deathrender, Sun Titan, and Relic combos as well as any combos using Field of Souls. \n\n"},{"attributes":{"bold":true},"insert":"Honorable Mention: Field of Souls (and Lightning Coils)"},{"insert":"\n\nAdd Field of Souls to any of the above combos and you get an infinite amount of 1/1 fliers. The only downside is that since most of the combos are sorcery speed you need to wait a whole rotation of the table to then kill everyone. I do have Vedalken Orrery in here as a way to get those combos going at instant speed so you can do it at end step before your turn. Lightning Coils was an interesting card I found that was a secondary Field, but I ultimately took it out since it is more vulnerable than Field since it itself needs to survive a turn cycle before you get the bodies.\n\nAnd there you have it. My Yomiji Aristocrats deck. I honestly find this deck a lot of fun to play though it is still a work in progress. I have found on the occasion it largely feels like I'm spinning my wheels trying to find something, but when it goes off it is so much fun. The ADD list on the side is a few cards I'm considering for the deck. Largely to add more token production to hopefully give the deck a bit more to do while digging for its combo pieces.\n\nThanks for taking a look and as with all my decks, this is and will likely always be a work in progress.\n"}]}

Commander

Qty: 1 Price: $7.99
Yomiji, Who Bars the Way
Whenever a legendary permanent other than Yomiji is put into a graveyard from the battlefield, return that card to its owner's hand.
Legendary Creature - Spirit
Yomiji, Who Bars the Way (bok) 30

Commander

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Card Advantage

Qty: 7 Price: $116.73
Esper Sentinel
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays
, where X is this creature's power.
Creature Artifact - Human Soldier
Esper Sentinel (mh2) 12
Faramir, Field Commander
At the beginning of your end step, if a creature died under your control this turn, draw a card.
Whenever the Ring tempts you, if you chose a creature other than Faramir as your Ring-bearer, create a 1/1 white Human Soldier creature token.
Legendary Creature - Human Soldier
Faramir, Field Commander (ltr) 303
Mangara, the Diplomat
Lifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.
Legendary Creature - Human Cleric
Mangara, the Diplomat (fca) 25
Master of Ceremonies
At the beginning of your upkeep, each opponent chooses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card.
Creature - Druid Rhino
Master of Ceremonies (ncc) 18
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (clb) 870
Stiltzkin, Moogle Merchant
Lifelink
,
: Target opponent gains control of another target permanent you control. If they do, you draw a card.
Legendary Creature - Moogle
Stiltzkin, Moogle Merchant (pfin) 34s
Venat, Heart of Hydaelyn
Whenever you cast a legendary spell, draw a card. This ability triggers only once each turn.
Hero's Sundering —
,
: Exile target nonland permanent. Transform Venat. Activate only as a sorcery.
Legendary Creature - Wizard Elder
Venat, Heart of Hydaelyn // Hydaelyn, the Mothercrystal (fin) 39Venat, Heart of Hydaelyn // Hydaelyn, the Mothercrystal (fin) 39

Card Advantage

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Combo

Qty: 6 Price: $246.94
Aetherflux Reservoir
Whenever you cast a spell, you gain 1 life for each spell you've cast this turn.
Pay 50 life: This artifact deals 50 damage to any target.
Artifact
Aetherflux Reservoir (brr) 65
Ashnod's Altar
Sacrifice a creature: Add
.
Artifact
Ashnod's Altar (sld) 1679
Deathrender
Equipped creature gets +2/+2.
Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach this Equipment to it.
Equip
Artifact - Equipment
Deathrender (lrw) 255
Hope of Ghirapur
Flying
Sacrifice Hope of Ghirapur: Until your next turn, target player who was dealt combat damage by Hope of Ghirapur this turn can't cast noncreature spells.
Legendary Creature Artifact - Thopter
Hope of Ghirapur (aer) 154
Phyrexian Altar
Sacrifice a creature: Add one mana of any color.
Artifact
Phyrexian Altar (inv) 306
Yoshimaru, Ever Faithful
Whenever another legendary permanent you control enters, put a +1/+1 counter on Yoshimaru.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Dog
Yoshimaru, Ever Faithful (sld) 794

Combo

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Land

Qty: 37 Price: $360.04
Bonders' Enclave
: Add
.
,
: Draw a card. Activate only if you control a creature with power 4 or greater.
Land
Bonders' Enclave (iko) 363
Clive's Hideaway
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
: Add
.
,
: You may play the exiled card without paying its mana cost if you control four or more legendary creatures.
Land - Town
Clive's Hideaway (fin) 275
Command Beacon
: Add
.
, Sacrifice this land: Put your commander into your hand from the command zone.
Land
Command Beacon (cmr) 704
Dark Depths
Dark Depths enters with ten ice counters on it.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Legendary Snow Land
Dark Depths (sld) 1680
Eiganjo Castle
: Add
.
,
: Prevent the next 2 damage that would be dealt to target legendary creature this turn.
Legendary Land
Eiganjo Castle (sld) 2230
Eiganjo, Seat of the Empire
: Add
.
Channel —
, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Eiganjo, Seat of the Empire (neo) 268
Emergence Zone
: Add
.
,
, Sacrifice this land: You may cast spells this turn as though they had flash.
Land
Emergence Zone (war) 245
Emeria, the Sky Ruin
This land enters tapped.
At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.
: Add
.
Land
Emeria, the Sky Ruin (sld) 1291
Flagstones of Trokair
: Add
.
When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Legendary Land
Flagstones of Trokair (uma) 243
Geier Reach Sanitarium
: Add
.
,
: Each player draws a card, then discards a card.
Legendary Land
Geier Reach Sanitarium (c19) 246
Ghost Quarter
: Add
.
, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Land
Ghost Quarter (dis) 173
Gods' Eye, Gate to the Reikai
: Add
.
When Gods' Eye is put into a graveyard from the battlefield, create a 1/1 colorless Spirit creature token.
Legendary Land
Gods' Eye, Gate to the Reikai (bok) 164
High Market
: Add
.
, Sacrifice a creature: You gain 1 life.
Land
High Market (c21) 293
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add
.
,
, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land
Inventors' Fair (kld) 247
Mikokoro, Center of the Sea
: Add
.
,
: Each player draws a card.
Legendary Land
Mikokoro, Center of the Sea (c21) 302
Mistveil Plains
(
: Add
.)
This land enters tapped.
,
: Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.
Land - Plains
Mistveil Plains (uma) 247
Monumental Henge
This land enters tapped unless you control a Plains.
: Add
.
,
: Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Land
Monumental Henge (mh3) 354
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (ths) 223
Plains
(
: Add
.)
Basic Land - Plains
Plains (sld) 1399
Plains
(
: Add
.)
Basic Land - Plains
Plains (sld) 1468
Plains
(
: Add
.)
Basic Land - Plains
Plains (sld) 1513
Plains
(
: Add
.)
Basic Land - Plains
Plains (sld) 415
Plains
(
: Add
.)
Basic Land - Plains
Plains (neo) 294
Plains
(
: Add
.)
Basic Land - Plains
Plains (snc) 272
Plains
(
: Add
.)
Basic Land - Plains
Plains (snc) 273
Plains
(
: Add
.)
Basic Land - Plains
Plains (unf) 235
Plains
(
: Add
.)
Basic Land - Plains
Plains (one) 267
Plains
(
: Add
.)
Basic Land - Plains
Plains (lci) 287
Plains
(
: Add
.)
Basic Land - Plains
Plains (dsk) 272
Plains
(
: Add
.)
Basic Land - Plains
Plains (fdn) 282
Plains
(
: Add
.)
Basic Land - Plains
Plains (fdn) 283
Plains
(
: Add
.)
Basic Land - Plains
Plains (dft) 512
Plains
(
: Add
.)
Basic Land - Plains
Plains (fic) 478
Scavenger Grounds
: Add
.
,
, Sacrifice a Desert: Exile all graveyards.
Land - Desert
Scavenger Grounds (hou) 182
Thespian's Stage
: Add
.
,
: This land becomes a copy of target land, except it has this ability.
Land
Thespian's Stage (gtc) 248
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (clb) 929
Winding Canyons
: Add
.
,
: You may cast creature spells this turn as though they had flash.
Land
Winding Canyons (wth) 167

Land

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Other

Qty: 7 Price: $126.43
Aunt May
Whenever another creature you control enters, you gain 1 life. If it's a Spider, put a +1/+1 counter on it.
Legendary Creature - Human Citizen
Aunt May (spm) 3
Cloud, Midgar Mercenary
When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
As long as Cloud is equipped, if a triggered ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
Legendary Creature - Human Soldier Mercenary
Cloud, Midgar Mercenary (fin) 375
Gandalf the White
Flash
You may cast legendary spells and artifact spells as though they had flash.
If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature - Wizard Avatar
Gandalf the White (ltr) 305
Haliya, Guided by Light
Whenever Haliya or another creature or artifact you control enters, you gain 1 life.
At the beginning of your end step, draw a card if you've gained 3 or more life this turn.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Legendary Creature - Human Soldier
Haliya, Guided by Light (eoe) 289
Momo, Playful Pet
Flying, vigilance
When Momo leaves the battlefield, choose one —
• Create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
• Put a +1/+1 counter on target creature you control.
• Scry 2.
Legendary Creature - Ally Bat Lemur
Momo, Playful Pet (tla) 30
Myrel, Shield of Argive
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
Legendary Creature - Human Soldier
Myrel, Shield of Argive (slc) 13
The Eternal Wanderer
No more than one creature can attack The Eternal Wanderer each combat.
+1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.
0: Create a 2/2 white Samurai creature token with double strike.
−4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.
Legendary Planeswalker
The Eternal Wanderer (one) 335

Other

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Protec

Qty: 15 Price: $171.15
Ambrosia Whiteheart
Flash
When Ambrosia Whiteheart enters, you may return another permanent you control to its owner's hand.
Landfall — Whenever a land you control enters, Ambrosia Whiteheart gets +1/+0 until end of turn.
Legendary Creature - Bird
Ambrosia Whiteheart (fin) 325
Appa, Steadfast Guardian
Flash
Flying
When Appa enters, airbend any number of other target nonland permanents you control. (Exile them. While each one is exiled, its owner may cast it for
rather than its mana cost.)
Whenever you cast a spell from exile, create a 1/1 white Ally creature token.
Legendary Creature - Ally Bison
Appa, Steadfast Guardian (tla) 10
Boromir, Warden of the Tower
Vigilance
Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
Sacrifice Boromir: Creatures you control gain indestructible until end of turn. The Ring tempts you.
Legendary Creature - Human Soldier
Boromir, Warden of the Tower (ltr) 4
Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant
Clever Concealment (onc) 43
Flare of Fortitude
You may sacrifice a nontoken white creature rather than pay this spell's mana cost.
Until end of turn, your life total can't change, and permanents you control gain hexproof and indestructible.
Instant
Flare of Fortitude (mh3) 26
Giver of Runes
: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.
Creature - Cleric Kor
Giver of Runes (mh1) 13
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (sld) 99
Mother of Runes
: Target creature you control gains protection from the color of your choice until end of turn.
Creature - Human Cleric
Mother of Runes (sld) 296
Restoration Magic
Tiered (Choose one additional cost.)
• Cure —
— Target permanent gains hexproof and indestructible until end of turn.
• Cura —
— Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga —
— Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
Instant
Restoration Magic (fin) 30
Rhys, the Evermore
Flash
When Rhys enters, another target creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
,
: Remove any number of counters from target creature you control. Activate only as a sorcery.
Legendary Creature - Warrior Elf
Rhys, the Evermore (ecl) 354
Rune-Tail, Kitsune Ascendant
When you have 30 or more life, flip Rune-Tail.
Legendary Creature - Monk Fox
Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence (sok) 27
Samwise the Stouthearted
Flash
When Samwise enters, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you.
Legendary Creature - Peasant Halfling
Samwise the Stouthearted (ltr) 449
Skrelv, Defector Mite
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Skrelv can't block.
,
: Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. (
can be paid with either
or 2 life.)
Legendary Creature Artifact - Phyrexian Mite
Skrelv, Defector Mite (one) 301
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Instant
Teferi's Protection (sta) 11
Zack Fair
Zack Fair enters with a +1/+1 counter on it.
, Sacrifice Zack Fair: Target creature you control gains indestructible until end of turn. Put Zack Fair's counters on that creature and attach an Equipment that was attached to Zack Fair to that creature.
Legendary Creature - Human Soldier
Zack Fair (fin) 45

Protec

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Ramp

Qty: 10 Price: $243.00
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (sld) 589
Defiler of Faith
Vigilance
As an additional cost to cast white permanent spells, you may pay 2 life. Those spells cost
less to cast if you paid life this way. This effect reduces only the amount of white mana you pay.
Whenever you cast a white permanent spell, create a 1/1 white Soldier creature token.
Creature - Human Phyrexian
Defiler of Faith (dmu) 16
Jhoira's Familiar
Flying
Historic spells you cast cost
less to cast. (Artifacts, legendaries, and Sagas are historic.)
Creature Artifact - Bird
Jhoira's Familiar (dom) 220
Liquimetal Torque
: Add
.
: Target nonland permanent becomes an artifact in addition to its other types until end of turn.
Artifact
Liquimetal Torque (mh2) 428
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (clb) 325
Mox Amber
: Add one mana of any color among legendary creatures and planeswalkers you control.
Legendary Artifact
Mox Amber (brr) 35
Oketra's Monument
White creature spells you cast cost
less to cast.
Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
Legendary Artifact
Oketra's Monument (akh) 233
Relic of Legends
: Add one mana of any color.
Tap an untapped legendary creature you control: Add one mana of any color.
Artifact
Relic of Legends (dmu) 236
Sol Ring
: Add
.
Artifact
Sol Ring (pf19) 7
The Mind Stone
Indestructible
: Add
.
,
: Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
Legendary Artifact - Infinity Stone
The Mind Stone (msh) 21

Ramp

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Reanimator

Qty: 4 Price: $25.96
Court of Ardenvale
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead.
Enchantment
Court of Ardenvale (woc) 29
Loyal Retainers
Sacrifice this creature: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared.
Creature - Human Advisor
Loyal Retainers (cm1) 10
Storm of Souls
Return all creature cards from your graveyard to the battlefield. Each of them is a 1/1 Spirit with flying in addition to its other types. Exile Storm of Souls.
Sorcery
Storm of Souls (voc) 9
Teshar, Ancestor's Apostle
Flying
Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)
Legendary Creature - Cleric Bird
Teshar, Ancestor's Apostle (pdom) 36s

Reanimator

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Removal

Qty: 10 Price: $129.60
Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Sorcery
Austere Command (mp2) 1
Dusk
Destroy all creatures with power 3 or greater.
Sorcery
Dusk // Dawn (akh) 210
Loran of the Third Path
Vigilance
When Loran enters, destroy up to one target artifact or enchantment.
: You and target opponent each draw a card.
Legendary Creature - Human Artificer
Loran of the Third Path (bro) 304
Parting Gust
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Exile target nontoken creature. If the gift wasn't promised, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
Instant
Parting Gust (blb) 24
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (pf20) 1
Slaughter the Strong
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
Sorcery
Slaughter the Strong (rix) 22
Stone of Erech
If a creature an opponent controls would die, exile it instead.
,
, Sacrifice Stone of Erech: Exile target player's graveyard. Draw a card.
Legendary Artifact
Stone of Erech (ltr) 251
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (sta) 10
The Legend of Yangchen
(As this Saga enters and after your draw step, add a lore counter.)
I — Starting with you, each player chooses up to one permanent with mana value 3 or greater from among permanents your opponents control. Exile those permanents.
II — You may have target opponent draw three cards. If you do, draw three cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga
The Legend of Yangchen // Avatar Yangchen (tla) 354The Legend of Yangchen // Avatar Yangchen (tla) 354
Ugin, the Ineffable
Colorless spells you cast cost
less to cast.
+1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.
−3: Destroy target permanent that's one or more colors.
Legendary Planeswalker - Ugin
Ugin, the Ineffable (war) 2

Removal

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Sac Outlet

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Altar of Dementia
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
Artifact
Altar of Dementia (mh1) 218
Fanatical Devotion
Sacrifice a creature: Regenerate target creature.
Enchantment
Fanatical Devotion (nem) 8
Martyr's Cause
Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
Enchantment
Martyr's Cause (plst) ULG-13

Sac Outlet

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Bofur, Reliable Guardian
Lifelink
Legendary Creature - Scout Dwarf
Bofur, Reliable Guardian // Concerted Care (hob) 6
Spectacular Spider-Man
Flash
: Spectacular Spider-Man gains flying until end of turn.
, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn.
Legendary Creature - Human Spider Hero
Spectacular Spider-Man (spm) 14
Splinter, Aging Champion
When Splinter enters, destroy up to one target tapped creature.
When Splinter leaves the battlefield, you and another target player each draw a card.
Legendary Creature - Rat Mutant Ninja
Splinter, Aging Champion (tmc) 104
Starfield Shepherd
Flying
When this creature enters, search your library for a basic Plains card or a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Angel
Starfield Shepherd (eoe) 37

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Ajani, Outland Chaperone
+1: Create a 1/1 green and white Kithkin creature token.
−2: Ajani deals 4 damage to target tapped creature.
−8: Look at the top X cards of your library, where X is your life total. You may put any number of nonland permanent cards with mana value 3 or less from among them onto the battlefield. Then shuffle.
Legendary Planeswalker - Ajani
Ajani, Outland Chaperone (ecl) 4
Basri, Tomorrow's Champion
,
, Exert Basri: Create a 1/1 white Cat creature token with lifelink. (An exerted creature won't untap during your next untap step.)
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, Cats you control gain hexproof and indestructible until end of turn.
Legendary Creature - Human Knight
Basri, Tomorrow's Champion (dft) 355
Blasting Station
, Sacrifice a creature: This artifact deals 1 damage to any target.
Whenever a creature enters, you may untap this artifact.
Artifact
Blasting Station (5dn) 107
Claws of Gix
, Sacrifice a permanent: You gain 1 life.
Artifact
Claws of Gix (tsb) 107
Daxos, Blessed by the Sun
Daxos's toughness is equal to your devotion to white. (Each
in the mana costs of permanents you control counts toward your devotion to white.)
Whenever another creature you control enters or dies, you gain 1 life.
Legendary Creature Enchantment - Demigod
Daxos, Blessed by the Sun (thb) 258
Field of Souls
Whenever a nontoken creature is put into your graveyard from the battlefield, create a 1/1 white Spirit creature token with flying.
Enchantment
Field of Souls (ddk) 30
Fiend Hunter
When this creature enters, you may exile another target creature.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Creature - Human Cleric
Fiend Hunter (uma) 17
Isamaru, Hound of Konda
Legendary Creature - Dog
Isamaru, Hound of Konda (chk) 19
Kytheon, Hero of Akros
At end of combat, if Kytheon and at least two other creatures attacked this combat, exile Kytheon, then return him to the battlefield transformed under his owner's control.
: Kytheon gains indestructible until end of turn.
Legendary Creature - Human Soldier
Kytheon, Hero of Akros // Gideon, Battle-Forged (v17) 13Kytheon, Hero of Akros // Gideon, Battle-Forged (v17) 13
Lightning Coils
Whenever a nontoken creature you control dies, put a charge counter on this artifact.
At the beginning of your upkeep, if this artifact has five or more charge counters on it, remove all of them from it and create that many 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.
Artifact
Lightning Coils (mrd) 198
Oswald Fiddlebender
Magical Tinkering —
,
, Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery.
Legendary Creature - Artificer Gnome
Oswald Fiddlebender (afr) 28
Skyclave Apparition
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
Creature - Spirit Kor
Skyclave Apparition (znr) 322

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Deck Info

Deck stats

63 pips - 45 cards
27 mana - 26 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
21 mana - 19 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Hello, and welcome to my Yomiji, legendary aristocrats deck.\n\nThis is an aristocrats combo deck that relies largely on Yomiji to loop creatures to win. Lets start with the combo that is hardest to interact with.\n\n"},{"attributes":{"bold":true},"insert":"Yomiji + Deathrender + any other Legendary + Sac Outlet"},{"insert":"\n\nFor this you will need all pieces on the battlefield and the Deathrender to be equipped to a legendary creature other than Yomiji. When you sac the equipped creature, you will have a trigger from both Yomiji and the Deathrender. You want to stack it so that Yomiji's ability resolves first, putting the sacrificed creature back into your hand. Then the Deathrender trigger will resolve allowing you to put said creature back into play with Deathrender equipped. From there you rinse and repeat. This is the hardest combo in the deck for your opponents to interact with due to the fact that it is instant speed and everything is largely triggered abilities. Most of the rest of the combos in the deck require you to be recasting a creature over and over again, allowing for more interaction from your opponents.\n\n"},{"attributes":{"bold":true},"insert":"Yomiji + 1 Mana Value Legendary Creature + Phyrexian Altar/Ashnod's Altar"},{"insert":"\n\nFor this combo you will need all pieces on the board. Your 1 drop options in this build are Kytheon, Yoshimaru, and Hope of Ghirapur. Another option in the sideboard is Issamaru, which I took out due to the fact that it has no utility outside of this combo. It is a fairly straightforward combo, you just sacrifice your 1 drop to Phyrexian Altar (though Hope can also be sacrificed to Ashnod's Altar) for mana, Yomiji will return said creature to hand and then you cast it using the mana you have floating. Through Oketra's Monument and Jhoira's Familiar you will be able to use other legendary creatures with higher mana value for this combo as well.\n\n"},{"attributes":{"bold":true},"insert":"Yomiji + 1 Mana Value Legendary Creature + Relic of Legends + Sac Outlet"},{"insert":"\n\nThe same as the last combo but this time you can sub out the Altars for any other sac outlet so long as you have the Relic of Legends to tap the creature to float mana before sacrificing it. With Oketra's and Jhoira's you can open this up to more creatures as before, and with Phyrexian Altar you can even pull in some of the double white legendaries.\n\n"},{"attributes":{"bold":true},"insert":"Yomiji + Hope of Ghirapur + Ugin, the Ineffable/Jhoira's Familiar + Sac Outlet"},{"insert":"\n\nSame as above but Ugin/the familiar make Hope free to play.\n\nThere are other infinite loops you can pull of with Sun Titan and other cards in the deck but those are more common and don't involve Yomiji so I'm not gonna bother writing about them.\n\nNow that we have the loops down, how do we win?\n\n"},{"attributes":{"bold":true},"insert":"Altar of Dementia"},{"insert":"\n\nIf in any of the above combos you use Altar of Dementia as your sac outlet, congrats you just milled the whole table. In mono white. And just in case it's needed, you can use Mikokoro, Center of the Sea or Geier Reach Sanitarium to force everyone to draw and killing them.\n\n"},{"attributes":{"bold":true},"insert":"Aetherflux Reservoir"},{"insert":"\n\nSurprise surprise , another deck that uses Reservoir to win. I mean it's good for a reason. It works well with most of the combos in the deck since you are recasting the creatures, therefore Reservoir will trigger over and over again for infinite life. In the case of the Deathrender combo, or one of the many Sun Titan combos, since you are not casting you will need an alternate life gain source. That's where Daxos, Blessed by the Sun comes in. He'll gain you life as your creatures come and go, so you'll still be able to gain infinite life (although at a slower pace).\n\n"},{"attributes":{"bold":true},"insert":"Honorable Mention: Blasting Station"},{"insert":"\n\nBlasting Station is another viable win con that I did not include in the deck (mostly because I didn't have an extra one). It works with the Deathrender, Sun Titan, and Relic combos as well as any combos using Field of Souls. \n\n"},{"attributes":{"bold":true},"insert":"Honorable Mention: Field of Souls (and Lightning Coils)"},{"insert":"\n\nAdd Field of Souls to any of the above combos and you get an infinite amount of 1/1 fliers. The only downside is that since most of the combos are sorcery speed you need to wait a whole rotation of the table to then kill everyone. I do have Vedalken Orrery in here as a way to get those combos going at instant speed so you can do it at end step before your turn. Lightning Coils was an interesting card I found that was a secondary Field, but I ultimately took it out since it is more vulnerable than Field since it itself needs to survive a turn cycle before you get the bodies.\n\nAnd there you have it. My Yomiji Aristocrats deck. I honestly find this deck a lot of fun to play though it is still a work in progress. I have found on the occasion it largely feels like I'm spinning my wheels trying to find something, but when it goes off it is so much fun. The ADD list on the side is a few cards I'm considering for the deck. Largely to add more token production to hopefully give the deck a bit more to do while digging for its combo pieces.\n\nThanks for taking a look and as with all my decks, this is and will likely always be a work in progress.\n"}]}
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