CoffeeCube
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Commander
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{"ops":[{"attributes":{"color":"#0066cc","bold":true},"insert":"10+ Years of Roon and EDH"},{"attributes":{"header":2},"insert":"\n"},{"insert":"I was first introduced to EDH by my friend Drew in late 2015 and we built a "},{"insert":{"card-link":"Roon of the Hidden Realm"}},{"insert":" deck from his piles of bulk late one night. And I have been having a blast iterating on this list over the years and is a never-ending experiment and art project <3\n\n"},{"insert":{"card-link":"Roon of the Hidden Realm"}},{"insert":" on the surface with his activated ability encourages you to build around the flicker archetype. And there are so many strategies you can explore within the umbrella of flicker - token go wide, cycling / astral slide, +1 counters go tall, recursion / combo to name a few. What makes Roon stand apart from the other flicker focused commanders is that you can use Roon's ability to flicker your opponent's creatures, and that can encourage a more control build if you want to focus on that aspect of Roon. I love that Roon is not prescriptive and you can go in any which direction you want. \n\nCreatureball - As of writing there are 45 creatures in the deck, and so we will be able to consistently get creatures in play and pressure our opponents."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Combo - At this time I just have Abdel Adrien loops to create a infinite soldier tokens, and looking to include game ending combos that fit the rest of the deck. There is also "},{"insert":{"card-link":"Peregrine Drake"}},{"insert":" + "},{"insert":{"card-link":"Emiel the Blessed"}},{"insert":" combo for infinite mana, you'd need a card draw component to make it game ending in any shape or form."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tutors - I have a restriction to have only permanent based tutors, though "},{"insert":{"card-link":"Aethermage's Touch"}},{"insert":" is kind of a tutor and exception to the rule."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Color Balance - 3 color decks often times will have a dominant 2 color pairing and the 3rd color can be less present. My iterations of Roon has often skewed GW with U being the underplayed color. So this is a personal goal that I have to make each color equally represented in the deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#0066cc","bold":true},"insert":"Card Choices"},{"attributes":{"header":2},"insert":"\n"},{"insert":" "},{"attributes":{"link":"https://www.moxfield.com/decks/-b58Gt3gJE6c9tJTZURtuQ"},"insert":"@Common_Walrus"},{"insert":" and "},{"attributes":{"link":"https://www.moxfield.com/decks/CM3PFXXdMEe1Ew_dH8QQrg"},"insert":"@Ririve"},{"insert":" have amazing Roon decks and excellent primers, and I felt inspired to write my own primer because of them. In recent months I discovered "},{"attributes":{"link":"https://archidekt.com/decks/12182494/roons_adventures_through_the_multiverse"},"insert":"@Funkybunch's Roon list"},{"insert":" and love their primer as well. There are a number of cards that I want to share my thoughts on that are in the list, have tried before, and some that I'd like to test out eventually.\n\n"},{"attributes":{"underline":true},"insert":"Some Mainstay Cards"},{"insert":"\n"},{"insert":{"card-link":"Emiel the Blessed"}},{"insert":" - One more mana than "},{"insert":{"card-link":"Eldrazi Displacer"}},{"insert":" to cast and less mana restrictive for the repeatable flicker effect, and optional triggered ability to pump your creatures on ETB. Solid all around flicker enabler."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Abdel Adrian, Gorion's Ward"}},{"insert":" - Great late game piece to build a board of soldier tokens, and potential combo piece to create infinite soldiers - You need a flicker creature tucked under Abdel and another creature in play that can flicker Abdel to create the loop."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Champion of Lambholt"}},{"insert":" - Champion is sneaky good in this deck with it's top line able to effectively create your board unblockable; it has won me several games due to my playgroup not assessing it as the biggest threat on my side of the board before its too late."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Spell Queller"}},{"insert":" - Having separate enter and leaves triggers you can flicker in response to Queller's ETB and permanently counter a spell on the stack. There are a number of other creatures and enchantments that have separate ETB and LTB triggers that you can do similar lines with and recommend trying out."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true},"insert":"Relatively New Cards to the List"},{"insert":"\n"},{"insert":{"card-link":"Bloodroot Apothecary"}},{"insert":" - With the increasing presence of ramp in the form of treasures in the format Bloodroot punishing your opponents by poison damage can be quite potent in the right matchup."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Kiora, the Rising Tide"}},{"insert":" - Decent stats for a 3 drop creature and is draw neutral on ETB is very nice! Kiora's threshold attack trigger is just gravy to a already solid card with everything else."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Dour Port-Mage"}},{"insert":" - Card advantage for flickering / bouncing creatures, and able to bounce a creature on activation is a nice utility piece here."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Aethermage's Touch"}},{"insert":" - Cheat a creature into play and return to hand at end of turn is solid value on its own, and you could loop this with E-Wit to cheat more creatures into play <3"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Lagrella, the Magpie"}},{"insert":" , "},{"insert":{"card-link":"Bronzebeak Foragers"}},{"insert":" - I like to prioritize my removal package to have ways to hit multiple targets and or multiple types. These creatures can 4-for-1 or 3-for-1 is a great rate!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"White Plume Adventurer"}},{"insert":" - Introducing the Initiative mechanic into this list. The second line of being able to repeatedly untap a creature is so good here. Potentially giving you multiple Roon activation each turn cycle!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true},"insert":"On my Radar"},{"insert":"\n"},{"insert":{"card-link":"Venser, the Sojourner"}},{"insert":" and "},{"insert":{"card-link":"Conjurer's Closet"}},{"insert":" - I have ran both before, and the \"problem\" is that they are 5 drops and are competing with other effects at that mana value slot, also you want to cast Roon on curve. And so they tend to be among the last cuts. Of the two I think Venser and his other activated abilities offer enough modality that I'm considering finding room to add him back."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Gilded Drake"}},{"insert":" - Gilded is the chase expensive card that I have wanted for many years now, and would love to add to the deck. Cast Gilded, steal a thing, then use Roon's flicker ability to get back Gilded and steal another thing."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Temur Sabertooth"}},{"insert":" - Temur Sabertooth would be a nice utility to bounce stuff back to hand, and have a sticky creature after a boardwipe is a solid option."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"High Fae Trickster"}},{"insert":" , "},{"insert":{"card-link":"Vivien, Champion of the Wilds"}},{"insert":" - Key part about these is enabling you to cast creatures instant speed and I keep cutting and putting them back in. I think there needs to be a bigger flash package to make it more worthwhile."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true},"insert":"No Thanks"},{"insert":"\n"},{"insert":{"card-link":"Cloudblazer"}},{"insert":" - 5 mana to draw 2 doesn't feel like a great rate. Yes, its a flicker target to draw more cards, but "},{"insert":{"card-link":"Mulldrifter"}},{"insert":" offers that in a better package being able to evoke for 3 and can have on board quicker (flicker on the evoke trigger)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Farhaven Elf"}},{"insert":" - I have gone on record effectively saying that Farhaven has been power crept out, and I still find that to be true. There are better options for ramp on creatures budget and non-budget that get lands in untapped or in the form of treasures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Acidic Slime"}},{"insert":" - Acidic's singular destroy target for 5 mana is not a great rate, and is a low stated creature. I wonder if the decent inclusion rate in Roon decks is more nostalgic reasons than anything."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Witch Enchanter // Witch-Blessed Meadow"}},{"insert":" - Witch enchanter much like others in this list does not feel like a great rate for a singular removal for 4MV. Yes being able to blink it is cool, and potentially play as a land offers some flexibility."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Mystic Snake"}},{"insert":" and "},{"insert":{"card-link":"Frilled Mystic"}},{"insert":" - Very mana specific to cast, and 4 mana to counter spell another not great ROI."},{"attributes":{"list":"ordered"},"insert":"\n"}]}
Card Advantage
Aethermage's Touch
Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.
Instant

Cavalier of Gales
Flying
When this creature enters, draw three cards, then put two cards from your hand on top of your library in any order.
When this creature dies, shuffle it into its owner's library, then scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
When this creature enters, draw three cards, then put two cards from your hand on top of your library in any order.
When this creature dies, shuffle it into its owner's library, then scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature - Knight Elemental

Ephara, God of the Polis
Indestructible
As long as your devotion to white and blue is less than seven, Ephara isn't a creature.
At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.
As long as your devotion to white and blue is less than seven, Ephara isn't a creature.
At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.
Legendary Creature Enchantment - God

Lonis, Cryptozoologist
Whenever another nontoken creature you control enters, investigate.
, Sacrifice X Clues: Target opponent reveals the top X cards of their library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield under your control. That player puts the rest on the bottom of their library in a random order.
, Sacrifice X Clues: Target opponent reveals the top X cards of their library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield under your control. That player puts the rest on the bottom of their library in a random order.
Legendary Creature - Elf Scout Snake

Uro, Titan of Nature's Wrath
When Uro enters, sacrifice it unless it escaped.
Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Legendary Creature - Elder Giant

Card Advantage
(CTRL to add secondary)
Flicker
Emiel the Blessed
: Exile another target creature you control, then return it to the battlefield under its owner's control.
Whenever another creature you control enters, you may pay . If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ( can be paid with either or .)
Whenever another creature you control enters, you may pay . If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ( can be paid with either or .)
Legendary Creature - Unicorn

Ephemerate
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Phantom Steed
Flash
When this creature enters, exile another target creature you control until this creature leaves the battlefield.
Whenever this creature attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat.
When this creature enters, exile another target creature you control until this creature leaves the battlefield.
Whenever this creature attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat.
Creature - Illusion Horse

Thassa, Deep-Dwelling
Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
: Tap another target creature.
As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
: Tap another target creature.
Legendary Creature Enchantment - God

Venser, the Sojourner
+2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step.
−1: Creatures can't be blocked this turn.
−8: You get an emblem with "Whenever you cast a spell, exile target permanent."
−1: Creatures can't be blocked this turn.
−8: You get an emblem with "Whenever you cast a spell, exile target permanent."
Legendary Planeswalker - Venser

Flicker
(CTRL to add secondary)
Interaction
Aerial Extortionist
Flying
Whenever this creature enters or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it.
Whenever another player casts a spell from anywhere other than their hand, draw a card.
Whenever this creature enters or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it.
Whenever another player casts a spell from anywhere other than their hand, draw a card.
Creature - Soldier Bird

Bronzebeak Foragers
When this creature enters, for each opponent, exile up to one target nonland permanent that player controls until this creature leaves the battlefield.
: Put target card with mana value X exiled with this creature into its owner's graveyard. You gain X life.
: Put target card with mana value X exiled with this creature into its owner's graveyard. You gain X life.
Creature - Dinosaur

Lavinia of the Tenth
Protection from red
When Lavinia enters, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
When Lavinia enters, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
Legendary Creature - Human Soldier

Winds of Abandon
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Interaction
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Mana Acceleration
Bloodroot Apothecary
Toxic 2 (Players dealt combat damage by this creature also get two poison counters. A player with ten or more poison counters loses the game.)
When this creature enters, you and target opponent each create a Treasure token.
Whenever an opponent sacrifices a noncreature token, that player gets two poison counters.
When this creature enters, you and target opponent each create a Treasure token.
Whenever an opponent sacrifices a noncreature token, that player gets two poison counters.
Creature - Druid Squirrel

Yasharn, Implacable Earth
When Yasharn enters, search your library for a basic Forest card and a basic Plains card, reveal those cards, put them into your hand, then shuffle.
Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities.
Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities.
Legendary Creature - Elemental Boar

Mana Acceleration
(CTRL to add secondary)
The Value!
Abdel Adrian, Gorion's Ward
When Abdel Adrian enters, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way.
Choose a Background (You can have a Background as a second commander.)
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Human Warrior

Deep Forest Hermit
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When this creature enters, create four 1/1 green Squirrel creature tokens.
Squirrels you control get +1/+1.
When this creature enters, create four 1/1 green Squirrel creature tokens.
Squirrels you control get +1/+1.
Creature - Elf Druid

Elesh Norn, Mother of Machines
Vigilance
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Permanents entering don't cause abilities of permanents your opponents control to trigger.
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Permanents entering don't cause abilities of permanents your opponents control to trigger.
Legendary Creature - Praetor Phyrexian

Starfield Vocalist
If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Human Bard

Vivien, Champion of the Wilds
You may cast creature spells as though they had flash.
+1: Until your next turn, up to one target creature gains reach and vigilance.
−2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may cast it if it's a creature spell.
+1: Until your next turn, up to one target creature gains reach and vigilance.
−2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may cast it if it's a creature spell.
Legendary Planeswalker - Vivien

The Value!
(CTRL to add secondary)
Maybeboard
Disorder in the Court
Exile X target creatures, then investigate X times. Return the exiled cards to the battlefield tapped under their owners' control at the beginning of the next end step. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Instant

Proctor of Potential
Whenever this creature or another creature you control enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if you've scried or surveilled this turn. (If a creature with a finality counter on it would die, exile it instead.)
: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if you've scried or surveilled this turn. (If a creature with a finality counter on it would die, exile it instead.)
Creature - Human Cleric

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"color":"#0066cc","bold":true},"insert":"10+ Years of Roon and EDH"},{"attributes":{"header":2},"insert":"\n"},{"insert":"I was first introduced to EDH by my friend Drew in late 2015 and we built a "},{"insert":{"card-link":"Roon of the Hidden Realm"}},{"insert":" deck from his piles of bulk late one night. And I have been having a blast iterating on this list over the years and is a never-ending experiment and art project <3\n\n"},{"insert":{"card-link":"Roon of the Hidden Realm"}},{"insert":" on the surface with his activated ability encourages you to build around the flicker archetype. And there are so many strategies you can explore within the umbrella of flicker - token go wide, cycling / astral slide, +1 counters go tall, recursion / combo to name a few. What makes Roon stand apart from the other flicker focused commanders is that you can use Roon's ability to flicker your opponent's creatures, and that can encourage a more control build if you want to focus on that aspect of Roon. I love that Roon is not prescriptive and you can go in any which direction you want. \n\nCreatureball - As of writing there are 45 creatures in the deck, and so we will be able to consistently get creatures in play and pressure our opponents."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Combo - At this time I just have Abdel Adrien loops to create a infinite soldier tokens, and looking to include game ending combos that fit the rest of the deck. There is also "},{"insert":{"card-link":"Peregrine Drake"}},{"insert":" + "},{"insert":{"card-link":"Emiel the Blessed"}},{"insert":" combo for infinite mana, you'd need a card draw component to make it game ending in any shape or form."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tutors - I have a restriction to have only permanent based tutors, though "},{"insert":{"card-link":"Aethermage's Touch"}},{"insert":" is kind of a tutor and exception to the rule."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Color Balance - 3 color decks often times will have a dominant 2 color pairing and the 3rd color can be less present. My iterations of Roon has often skewed GW with U being the underplayed color. So this is a personal goal that I have to make each color equally represented in the deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#0066cc","bold":true},"insert":"Card Choices"},{"attributes":{"header":2},"insert":"\n"},{"insert":" "},{"attributes":{"link":"https://www.moxfield.com/decks/-b58Gt3gJE6c9tJTZURtuQ"},"insert":"@Common_Walrus"},{"insert":" and "},{"attributes":{"link":"https://www.moxfield.com/decks/CM3PFXXdMEe1Ew_dH8QQrg"},"insert":"@Ririve"},{"insert":" have amazing Roon decks and excellent primers, and I felt inspired to write my own primer because of them. In recent months I discovered "},{"attributes":{"link":"https://archidekt.com/decks/12182494/roons_adventures_through_the_multiverse"},"insert":"@Funkybunch's Roon list"},{"insert":" and love their primer as well. There are a number of cards that I want to share my thoughts on that are in the list, have tried before, and some that I'd like to test out eventually.\n\n"},{"attributes":{"underline":true},"insert":"Some Mainstay Cards"},{"insert":"\n"},{"insert":{"card-link":"Emiel the Blessed"}},{"insert":" - One more mana than "},{"insert":{"card-link":"Eldrazi Displacer"}},{"insert":" to cast and less mana restrictive for the repeatable flicker effect, and optional triggered ability to pump your creatures on ETB. Solid all around flicker enabler."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Abdel Adrian, Gorion's Ward"}},{"insert":" - Great late game piece to build a board of soldier tokens, and potential combo piece to create infinite soldiers - You need a flicker creature tucked under Abdel and another creature in play that can flicker Abdel to create the loop."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Champion of Lambholt"}},{"insert":" - Champion is sneaky good in this deck with it's top line able to effectively create your board unblockable; it has won me several games due to my playgroup not assessing it as the biggest threat on my side of the board before its too late."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Spell Queller"}},{"insert":" - Having separate enter and leaves triggers you can flicker in response to Queller's ETB and permanently counter a spell on the stack. There are a number of other creatures and enchantments that have separate ETB and LTB triggers that you can do similar lines with and recommend trying out."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true},"insert":"Relatively New Cards to the List"},{"insert":"\n"},{"insert":{"card-link":"Bloodroot Apothecary"}},{"insert":" - With the increasing presence of ramp in the form of treasures in the format Bloodroot punishing your opponents by poison damage can be quite potent in the right matchup."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Kiora, the Rising Tide"}},{"insert":" - Decent stats for a 3 drop creature and is draw neutral on ETB is very nice! Kiora's threshold attack trigger is just gravy to a already solid card with everything else."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Dour Port-Mage"}},{"insert":" - Card advantage for flickering / bouncing creatures, and able to bounce a creature on activation is a nice utility piece here."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Aethermage's Touch"}},{"insert":" - Cheat a creature into play and return to hand at end of turn is solid value on its own, and you could loop this with E-Wit to cheat more creatures into play <3"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Lagrella, the Magpie"}},{"insert":" , "},{"insert":{"card-link":"Bronzebeak Foragers"}},{"insert":" - I like to prioritize my removal package to have ways to hit multiple targets and or multiple types. These creatures can 4-for-1 or 3-for-1 is a great rate!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"White Plume Adventurer"}},{"insert":" - Introducing the Initiative mechanic into this list. The second line of being able to repeatedly untap a creature is so good here. Potentially giving you multiple Roon activation each turn cycle!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true},"insert":"On my Radar"},{"insert":"\n"},{"insert":{"card-link":"Venser, the Sojourner"}},{"insert":" and "},{"insert":{"card-link":"Conjurer's Closet"}},{"insert":" - I have ran both before, and the \"problem\" is that they are 5 drops and are competing with other effects at that mana value slot, also you want to cast Roon on curve. And so they tend to be among the last cuts. Of the two I think Venser and his other activated abilities offer enough modality that I'm considering finding room to add him back."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Gilded Drake"}},{"insert":" - Gilded is the chase expensive card that I have wanted for many years now, and would love to add to the deck. Cast Gilded, steal a thing, then use Roon's flicker ability to get back Gilded and steal another thing."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Temur Sabertooth"}},{"insert":" - Temur Sabertooth would be a nice utility to bounce stuff back to hand, and have a sticky creature after a boardwipe is a solid option."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"High Fae Trickster"}},{"insert":" , "},{"insert":{"card-link":"Vivien, Champion of the Wilds"}},{"insert":" - Key part about these is enabling you to cast creatures instant speed and I keep cutting and putting them back in. I think there needs to be a bigger flash package to make it more worthwhile."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true},"insert":"No Thanks"},{"insert":"\n"},{"insert":{"card-link":"Cloudblazer"}},{"insert":" - 5 mana to draw 2 doesn't feel like a great rate. Yes, its a flicker target to draw more cards, but "},{"insert":{"card-link":"Mulldrifter"}},{"insert":" offers that in a better package being able to evoke for 3 and can have on board quicker (flicker on the evoke trigger)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Farhaven Elf"}},{"insert":" - I have gone on record effectively saying that Farhaven has been power crept out, and I still find that to be true. There are better options for ramp on creatures budget and non-budget that get lands in untapped or in the form of treasures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Acidic Slime"}},{"insert":" - Acidic's singular destroy target for 5 mana is not a great rate, and is a low stated creature. I wonder if the decent inclusion rate in Roon decks is more nostalgic reasons than anything."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Witch Enchanter // Witch-Blessed Meadow"}},{"insert":" - Witch enchanter much like others in this list does not feel like a great rate for a singular removal for 4MV. Yes being able to blink it is cool, and potentially play as a land offers some flexibility."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Mystic Snake"}},{"insert":" and "},{"insert":{"card-link":"Frilled Mystic"}},{"insert":" - Very mana specific to cast, and 4 mana to counter spell another not great ROI."},{"attributes":{"list":"ordered"},"insert":"\n"}]}










































































