11.7k views2 days ago
Commander
Size: 100Salt sum: 44.65
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CoffeeCube

11.7k views2 days ago
Commander
Size: 100Salt sum: 44.65

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{"ops":[{"attributes":{"color":"#0066cc","bold":true},"insert":"10+ Years of Roon and EDH"},{"attributes":{"header":2},"insert":"\n"},{"insert":"I was first introduced to EDH by my friend Drew in late 2015 and we built a "},{"insert":{"card-link":"Roon of the Hidden Realm"}},{"insert":" deck from his piles of bulk late one night. And I have been having a blast iterating on this list over the years and is a never-ending experiment and art project <3\n\n"},{"insert":{"card-link":"Roon of the Hidden Realm"}},{"insert":" on the surface with his activated ability encourages you to build around the flicker archetype. And there are so many strategies you can explore within the umbrella of flicker - token go wide, cycling / astral slide, +1 counters go tall, recursion / combo to name a few. What makes Roon stand apart from the other flicker focused commanders is that you can use Roon's ability to flicker your opponent's creatures, and that can encourage a more control build if you want to focus on that aspect of Roon. I love that Roon is not prescriptive and you can go in any which direction you want. \n\nCreatureball - As of writing there are 45 creatures in the deck, and so we will be able to consistently get creatures in play and pressure our opponents."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Combo - At this time I just have Abdel Adrien loops to create a infinite soldier tokens, and looking to include game ending combos that fit the rest of the deck. There is also "},{"insert":{"card-link":"Peregrine Drake"}},{"insert":" + "},{"insert":{"card-link":"Emiel the Blessed"}},{"insert":" combo for infinite mana, you'd need a card draw component to make it game ending in any shape or form."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tutors - I have a restriction to have only permanent based tutors, though "},{"insert":{"card-link":"Aethermage's Touch"}},{"insert":" is kind of a tutor and exception to the rule."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Color Balance - 3 color decks often times will have a dominant 2 color pairing and the 3rd color can be less present. My iterations of Roon has often skewed GW with U being the underplayed color. So this is a personal goal that I have to make each color equally represented in the deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#0066cc","bold":true},"insert":"Card Choices"},{"attributes":{"header":2},"insert":"\n"},{"insert":" "},{"attributes":{"link":"https://www.moxfield.com/decks/-b58Gt3gJE6c9tJTZURtuQ"},"insert":"@Common_Walrus"},{"insert":" and "},{"attributes":{"link":"https://www.moxfield.com/decks/CM3PFXXdMEe1Ew_dH8QQrg"},"insert":"@Ririve"},{"insert":" have amazing Roon decks and excellent primers, and I felt inspired to write my own primer because of them. In recent months I discovered "},{"attributes":{"link":"https://archidekt.com/decks/12182494/roons_adventures_through_the_multiverse"},"insert":"@Funkybunch's Roon list"},{"insert":" and love their primer as well. There are a number of cards that I want to share my thoughts on that are in the list, have tried before, and some that I'd like to test out eventually.\n\n"},{"attributes":{"underline":true},"insert":"Some Mainstay Cards"},{"insert":"\n"},{"insert":{"card-link":"Emiel the Blessed"}},{"insert":" - One more mana than "},{"insert":{"card-link":"Eldrazi Displacer"}},{"insert":" to cast and less mana restrictive for the repeatable flicker effect, and optional triggered ability to pump your creatures on ETB. Solid all around flicker enabler."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Abdel Adrian, Gorion's Ward"}},{"insert":" - Great late game piece to build a board of soldier tokens, and potential combo piece to create infinite soldiers - You need a flicker creature tucked under Abdel and another creature in play that can flicker Abdel to create the loop."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Champion of Lambholt"}},{"insert":" - Champion is sneaky good in this deck with it's top line able to effectively create your board unblockable; it has won me several games due to my playgroup not assessing it as the biggest threat on my side of the board before its too late."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Spell Queller"}},{"insert":" - Having separate enter and leaves triggers you can flicker in response to Queller's ETB and permanently counter a spell on the stack. There are a number of other creatures and enchantments that have separate ETB and LTB triggers that you can do similar lines with and recommend trying out."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true},"insert":"Relatively New Cards to the List"},{"insert":"\n"},{"insert":{"card-link":"Bloodroot Apothecary"}},{"insert":" - With the increasing presence of ramp in the form of treasures in the format Bloodroot punishing your opponents by poison damage can be quite potent in the right matchup."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Kiora, the Rising Tide"}},{"insert":" - Decent stats for a 3 drop creature and is draw neutral on ETB is very nice! Kiora's threshold attack trigger is just gravy to a already solid card with everything else."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Dour Port-Mage"}},{"insert":" - Card advantage for flickering / bouncing creatures, and able to bounce a creature on activation is a nice utility piece here."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Aethermage's Touch"}},{"insert":" - Cheat a creature into play and return to hand at end of turn is solid value on its own, and you could loop this with E-Wit to cheat more creatures into play <3"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Lagrella, the Magpie"}},{"insert":" , "},{"insert":{"card-link":"Bronzebeak Foragers"}},{"insert":" - I like to prioritize my removal package to have ways to hit multiple targets and or multiple types. These creatures can 4-for-1 or 3-for-1 is a great rate!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"White Plume Adventurer"}},{"insert":" - Introducing the Initiative mechanic into this list. The second line of being able to repeatedly untap a creature is so good here. Potentially giving you multiple Roon activation each turn cycle!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true},"insert":"On my Radar"},{"insert":"\n"},{"insert":{"card-link":"Venser, the Sojourner"}},{"insert":" and "},{"insert":{"card-link":"Conjurer's Closet"}},{"insert":" - I have ran both before, and the \"problem\" is that they are 5 drops and are competing with other effects at that mana value slot, also you want to cast Roon on curve. And so they tend to be among the last cuts. Of the two I think Venser and his other activated abilities offer enough modality that I'm considering finding room to add him back."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Gilded Drake"}},{"insert":" - Gilded is the chase expensive card that I have wanted for many years now, and would love to add to the deck. Cast Gilded, steal a thing, then use Roon's flicker ability to get back Gilded and steal another thing."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Temur Sabertooth"}},{"insert":" - Temur Sabertooth would be a nice utility to bounce stuff back to hand, and have a sticky creature after a boardwipe is a solid option."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"High Fae Trickster"}},{"insert":" , "},{"insert":{"card-link":"Vivien, Champion of the Wilds"}},{"insert":" - Key part about these is enabling you to cast creatures instant speed and I keep cutting and putting them back in. I think there needs to be a bigger flash package to make it more worthwhile."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true},"insert":"No Thanks"},{"insert":"\n"},{"insert":{"card-link":"Cloudblazer"}},{"insert":" - 5 mana to draw 2 doesn't feel like a great rate. Yes, its a flicker target to draw more cards, but "},{"insert":{"card-link":"Mulldrifter"}},{"insert":" offers that in a better package being able to evoke for 3 and can have on board quicker (flicker on the evoke trigger)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Farhaven Elf"}},{"insert":" - I have gone on record effectively saying that Farhaven has been power crept out, and I still find that to be true. There are better options for ramp on creatures budget and non-budget that get lands in untapped or in the form of treasures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Acidic Slime"}},{"insert":" - Acidic's singular destroy target for 5 mana is not a great rate, and is a low stated creature. I wonder if the decent inclusion rate in Roon decks is more nostalgic reasons than anything."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Witch Enchanter // Witch-Blessed Meadow"}},{"insert":" - Witch enchanter much like others in this list does not feel like a great rate for a singular removal for 4MV. Yes being able to blink it is cool, and potentially play as a land offers some flexibility."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Mystic Snake"}},{"insert":" and "},{"insert":{"card-link":"Frilled Mystic"}},{"insert":" - Very mana specific to cast, and 4 mana to counter spell another not great ROI."},{"attributes":{"list":"ordered"},"insert":"\n"}]}

Commander

Qty: 1 Price: $0.99
Roon of the Hidden Realm
Vigilance, trample
,
: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Legendary Creature - Soldier Rhino
Roon of the Hidden Realm (c13) 206

Commander

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Card Advantage

Qty: 11 Price: $76.19
Aethermage's Touch
Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.
Instant
Aethermage's Touch (dis) 101
Cavalier of Gales
Flying
When this creature enters, draw three cards, then put two cards from your hand on top of your library in any order.
When this creature dies, shuffle it into its owner's library, then scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature - Knight Elemental
Cavalier of Gales (m20) 52
Coiling Oracle
When this creature enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
Creature - Elf Druid Snake
Coiling Oracle (pal06) 8
Dour Port-Mage
Whenever one or more other creatures you control leave the battlefield without dying, draw a card.
,
: Return another target creature you control to its owner's hand.
Creature - Wizard Frog
Dour Port-Mage (blb) 303
Ephara, God of the Polis
Indestructible
As long as your devotion to white and blue is less than seven, Ephara isn't a creature.
At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.
Legendary Creature Enchantment - God
Ephara, God of the Polis (bng) 145
Lonis, Cryptozoologist
Whenever another nontoken creature you control enters, investigate.
, Sacrifice X Clues: Target opponent reveals the top X cards of their library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield under your control. That player puts the rest on the bottom of their library in a random order.
Legendary Creature - Elf Scout Snake
Lonis, Cryptozoologist (mh2) 370
Mulldrifter
Flying
When this creature enters, draw two cards.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Mulldrifter (cmd) 52
Quantum Riddler
Flying
When this creature enters, draw a card.
As long as you have one or fewer cards in hand, if you would draw one or more cards, you draw that many cards plus one instead.
Warp
Creature - Sphinx
Quantum Riddler (eoe) 72
Risen Reef
Whenever this creature or another Elemental you control enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
Creature - Elemental
Risen Reef (m20) 217
Sentinel of the Nameless City
Vigilance
Whenever this creature enters or attacks, create a Map token. (It's an artifact with "
,
, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
Creature - Warrior Scout Merfolk
Sentinel of the Nameless City (lci) 383
Uro, Titan of Nature's Wrath
When Uro enters, sacrifice it unless it escaped.
Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape—
, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Legendary Creature - Elder Giant
Uro, Titan of Nature's Wrath (thb) 229

Card Advantage

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Flicker

Qty: 13 Price: $133.67
Eerie Interlude
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Instant
Eerie Interlude (soi) 16
Emiel the Blessed
: Exile another target creature you control, then return it to the battlefield under its owner's control.
Whenever another creature you control enters, you may pay
. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. (
can be paid with either
or
.)
Legendary Creature - Unicorn
Emiel the Blessed (jmp) 3
Ephemerate
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant
Ephemerate (sta) 68
Essence Flux
Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
Instant
Essence Flux (soi) 61
Ghostway
Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Instant
Ghostway (gpt) 6
Phantom Steed
Flash
When this creature enters, exile another target creature you control until this creature leaves the battlefield.
Whenever this creature attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat.
Creature - Illusion Horse
Phantom Steed (afc) 287
Restoration Angel
Flash
Flying
When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
Creature - Angel
Restoration Angel (avr) 32
Soulherder
Whenever a creature is exiled from the battlefield, put a +1/+1 counter on this creature.
At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
Creature - Spirit
Soulherder (mh1) 214
Teleportation Circle
At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control.
Enchantment
Teleportation Circle (afr) 39
Thassa, Deep-Dwelling
Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
: Tap another target creature.
Legendary Creature Enchantment - God
Thassa, Deep-Dwelling (thb) 71
Turn to Mist
Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Instant
Turn to Mist (shm) 155
Twining Twins
Flying, vigilance, ward
Creature - Wizard Faerie
Twining Twins // Swift Spiral (woe) 296
Venser, the Sojourner
+2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step.
−1: Creatures can't be blocked this turn.
−8: You get an emblem with "Whenever you cast a spell, exile target permanent."
Legendary Planeswalker - Venser
Venser, the Sojourner (som) 135

Flicker

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Interaction

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Aerial Extortionist
Flying
Whenever this creature enters or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it.
Whenever another player casts a spell from anywhere other than their hand, draw a card.
Creature - Soldier Bird
Aerial Extortionist (ncc) 112
Aura Shards
Whenever a creature you control enters, you may destroy target artifact or enchantment.
Enchantment
Aura Shards (inv) 233
Aven Interrupter
Flash
Flying
When this creature enters, exile target spell. It becomes plotted. (Its owner may cast it as a sorcery on a later turn without paying its mana cost.)
Spells your opponents cast from graveyards or from exile cost
more to cast.
Creature - Bird Rogue
Aven Interrupter (otj) 309
Bronzebeak Foragers
When this creature enters, for each opponent, exile up to one target nonland permanent that player controls until this creature leaves the battlefield.
: Put target card with mana value X exiled with this creature into its owner's graveyard. You gain X life.
Creature - Dinosaur
Bronzebeak Foragers (lcc) 37
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (rtr) 35
Endurance
Flash
Reach
When this creature enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order.
Evoke—Exile a green card from your hand.
Creature - Elemental Incarnation
Endurance (spg) 48
Lagrella, the Magpie
When Lagrella enters, exile any number of other target creatures controlled by different players until Lagrella leaves the battlefield. When an exiled card enters under your control this way, put two +1/+1 counters on it.
Legendary Creature - Human Soldier
Lagrella, the Magpie (snc) 314
Lavinia of the Tenth
Protection from red
When Lavinia enters, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
Legendary Creature - Human Soldier
Lavinia of the Tenth (dgm) 80
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (pf20) 1
Spell Queller
Flash
Flying
When this creature enters, exile target spell with mana value 4 or less.
When this creature leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.
Creature - Spirit
Spell Queller (sld) 193
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (3ed) 41
Winds of Abandon
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Winds of Abandon (mh1) 37

Interaction

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Land

Qty: 37 Price: $622.53
Alchemist's Refuge
: Add
.
,
: You may cast spells this turn as though they had flash.
Land
Alchemist's Refuge (avr) 225
Bant Panorama
: Add
.
,
, Sacrifice this land: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.
Land
Bant Panorama (ala) 221
Bountiful Promenade
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Bountiful Promenade (clb) 348
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (dis) 172
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (cm1) 2
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (m21) 246
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (ktk) 233
Forest
(
: Add
.)
Basic Land - Forest
Forest (unh) 140
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (m12) 227
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (dis) 174
Hinterland Harbor
This land enters tapped unless you control a Forest or an Island.
: Add
or
.
Land
Hinterland Harbor (isd) 241
Island
(
: Add
.)
Basic Land - Island
Island (unh) 137
Minamo, School at Water's Edge
: Add
.
,
: Untap target legendary permanent.
Legendary Land
Minamo, School at Water's Edge (chk) 279
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (zen) 220
Plains
(
: Add
.)
Basic Land - Plains
Plains (unh) 136
Prismatic Vista
, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Prismatic Vista (mh1) 244
Rejuvenating Springs
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Rejuvenating Springs (cmm) 424
Scavenger Grounds
: Add
.
,
, Sacrifice a Desert: Exile all graveyards.
Land - Desert
Scavenger Grounds (hou) 182
Sea of Clouds
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Sea of Clouds (clb) 360
Seaside Citadel
This land enters tapped.
: Add
,
, or
.
Land
Seaside Citadel (c13) 318
Spara's Headquarters
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Forest
Spara's Headquarters (snc) 293
Sunpetal Grove
This land enters tapped unless you control a Forest or a Plains.
: Add
or
.
Land
Sunpetal Grove (m13) 229
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (rav) 284
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (ktk) 248
Yavimaya Hollow
: Add
.
,
: Regenerate target creature.
Legendary Land
Yavimaya Hollow (uds) 143

Land

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Mana Acceleration

Qty: 11 Price: $118.09
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (sld) 201
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (pm11) 165★
Bloodroot Apothecary
Toxic 2 (Players dealt combat damage by this creature also get two poison counters. A player with ten or more poison counters loses the game.)
When this creature enters, you and target opponent each create a Treasure token.
Whenever an opponent sacrifices a noncreature token, that player gets two poison counters.
Creature - Druid Squirrel
Bloodroot Apothecary (blc) 61
Cemetery Prowler
Vigilance
Whenever this creature enters or attacks, exile a card from a graveyard.
Spells you cast cost
less to cast for each card type they share with cards exiled with this creature.
Creature - Wolf
Cemetery Prowler (vow) 385
Jewel Thief
Vigilance, trample
When this creature enters, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Rogue Cat
Jewel Thief (snc) 151
Kiora's Follower
: Untap another target permanent.
Creature - Merfolk
Kiora's Follower (pbng) 150
Noble Hierarch
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Add
,
, or
.
Creature - Human Druid
Noble Hierarch (con) 87
Peregrine Drake
Flying
When this creature enters, untap up to five lands.
Creature - Drake
Peregrine Drake (pca) 22
Prosperous Innkeeper
When this creature enters, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Whenever another creature you control enters, you gain 1 life.
Creature - Citizen Halfling
Prosperous Innkeeper (afr) 402
Sol Ring
: Add
.
Artifact
Sol Ring (pf19) 7
Yasharn, Implacable Earth
When Yasharn enters, search your library for a basic Forest card and a basic Plains card, reveal those cards, put them into your hand, then shuffle.
Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities.
Legendary Creature - Elemental Boar
Yasharn, Implacable Earth (znr) 240

Mana Acceleration

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The Value!

Qty: 15 Price: $173.95
Abdel Adrian, Gorion's Ward
When Abdel Adrian enters, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Human Warrior
Abdel Adrian, Gorion's Ward (clb) 375
Blade Splicer
When this creature enters, create a 3/3 colorless Phyrexian Golem artifact creature token.
Golems you control have first strike.
Creature - Human Artificer Phyrexian
Blade Splicer (nph) 4
Captain of the Watch
Vigilance (Attacking doesn't cause this creature to tap.)
Other Soldier creatures you control get +1/+1 and have vigilance.
When this creature enters, create three 1/1 white Soldier creature tokens.
Creature - Human Soldier
Captain of the Watch (m10) 6
Champion of Lambholt
Creatures with power less than this creature's power can't block creatures you control.
Whenever another creature you control enters, put a +1/+1 counter on this creature.
Creature - Human Warrior
Champion of Lambholt (avr) 171
Craterhoof Behemoth
Haste
When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
Creature - Beast
Craterhoof Behemoth (avr) 172
Deep Forest Hermit
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When this creature enters, create four 1/1 green Squirrel creature tokens.
Squirrels you control get +1/+1.
Creature - Elf Druid
Deep Forest Hermit (mh1) 161
Elesh Norn, Mother of Machines
Vigilance
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Permanents entering don't cause abilities of permanents your opponents control to trigger.
Legendary Creature - Praetor Phyrexian
Elesh Norn, Mother of Machines (one) 298
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (cmd) 152
Palinchron
Flying
When this creature enters, untap up to seven lands.
: Return this creature to its owner's hand.
Creature - Illusion
Palinchron (ulg) 38
Panharmonicon
If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Artifact
Panharmonicon (2x2) 395
Starfield Vocalist
If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Human Bard
Starfield Vocalist (eoe) 78
Sun Titan
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Creature - Giant
Sun Titan (m11) 35
Virtue of Knowledge
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Enchantment
Virtue of Knowledge // Vantress Visions (woe) 279
Vivien, Champion of the Wilds
You may cast creature spells as though they had flash.
+1: Until your next turn, up to one target creature gains reach and vigilance.
−2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may cast it if it's a creature spell.
Legendary Planeswalker - Vivien
Vivien, Champion of the Wilds (war) 180
White Plume Adventurer
When this creature enters, you take the initiative.
At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead.
Creature - Cleric Orc
White Plume Adventurer (clb) 49

The Value!

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Aether Channeler
When this creature enters, choose one —
• Create a 1/1 white Bird creature token with flying.
• Return another target nonland permanent to its owner's hand.
• Draw a card.
Creature - Human Wizard
Aether Channeler (sch) 11
Dawnbringer Cleric
When this creature enters, choose one —
• Cure Wounds — You gain 2 life.
• Dispel Magic — Destroy target enchantment.
• Gentle Repose — Exile target card from a graveyard.
Creature - Human Cleric
Dawnbringer Cleric (clb) 15
Disorder in the Court
Exile X target creatures, then investigate X times. Return the exiled cards to the battlefield tapped under their owners' control at the beginning of the next end step. (To investigate, create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Instant
Disorder in the Court (voc) 67
Flickering Hound
Whenever you cast a creature spell, exile up to one other target creature you control, then return that card to the battlefield under its owner's control.
Creature - Dog
Flickering Hound (fra) 7
Gilded Drake
Flying
When this creature enters, exchange control of this creature and up to one target creature an opponent controls. If you don't or can't make an exchange, sacrifice this creature. This ability still resolves if its target becomes illegal.
Creature - Drake
Gilded Drake (usg) 76
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (jou) 163
Monster Manual
,
: You may put a creature card from your hand onto the battlefield.
Artifact - Book
Monster Manual // Zoological Study (clb) 591
Portal Manipulator
Flash
When this creature enters during the declare attackers step, choose target player and any number of target attacking creatures their opponents control. Those creatures are now attacking that player.
Creature - Human Wizard
Portal Manipulator (clu) 40
Proctor of Potential
Whenever this creature or another creature you control enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if you've scried or surveilled this turn. (If a creature with a finality counter on it would die, exile it instead.)
Creature - Human Cleric
Proctor of Potential (fra) 145
Radagast of Rhosgobel
The first creature spell you cast each turn costs
less to cast and can be cast as though it had flash.
Legendary Creature - Wizard Avatar
Radagast of Rhosgobel (hob) 136

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Deck Info

Deck stats

35 pips - 30 cards
19 mana - 19 cards
33 pips - 27 cards
20 mana - 20 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
29 pips - 22 cards
19 mana - 19 cards
0 pips - 0 cards
6 mana - 5 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"attributes":{"color":"#0066cc","bold":true},"insert":"10+ Years of Roon and EDH"},{"attributes":{"header":2},"insert":"\n"},{"insert":"I was first introduced to EDH by my friend Drew in late 2015 and we built a "},{"insert":{"card-link":"Roon of the Hidden Realm"}},{"insert":" deck from his piles of bulk late one night. And I have been having a blast iterating on this list over the years and is a never-ending experiment and art project <3\n\n"},{"insert":{"card-link":"Roon of the Hidden Realm"}},{"insert":" on the surface with his activated ability encourages you to build around the flicker archetype. And there are so many strategies you can explore within the umbrella of flicker - token go wide, cycling / astral slide, +1 counters go tall, recursion / combo to name a few. What makes Roon stand apart from the other flicker focused commanders is that you can use Roon's ability to flicker your opponent's creatures, and that can encourage a more control build if you want to focus on that aspect of Roon. I love that Roon is not prescriptive and you can go in any which direction you want. \n\nCreatureball - As of writing there are 45 creatures in the deck, and so we will be able to consistently get creatures in play and pressure our opponents."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Combo - At this time I just have Abdel Adrien loops to create a infinite soldier tokens, and looking to include game ending combos that fit the rest of the deck. There is also "},{"insert":{"card-link":"Peregrine Drake"}},{"insert":" + "},{"insert":{"card-link":"Emiel the Blessed"}},{"insert":" combo for infinite mana, you'd need a card draw component to make it game ending in any shape or form."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tutors - I have a restriction to have only permanent based tutors, though "},{"insert":{"card-link":"Aethermage's Touch"}},{"insert":" is kind of a tutor and exception to the rule."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Color Balance - 3 color decks often times will have a dominant 2 color pairing and the 3rd color can be less present. My iterations of Roon has often skewed GW with U being the underplayed color. So this is a personal goal that I have to make each color equally represented in the deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"color":"#0066cc","bold":true},"insert":"Card Choices"},{"attributes":{"header":2},"insert":"\n"},{"insert":" "},{"attributes":{"link":"https://www.moxfield.com/decks/-b58Gt3gJE6c9tJTZURtuQ"},"insert":"@Common_Walrus"},{"insert":" and "},{"attributes":{"link":"https://www.moxfield.com/decks/CM3PFXXdMEe1Ew_dH8QQrg"},"insert":"@Ririve"},{"insert":" have amazing Roon decks and excellent primers, and I felt inspired to write my own primer because of them. In recent months I discovered "},{"attributes":{"link":"https://archidekt.com/decks/12182494/roons_adventures_through_the_multiverse"},"insert":"@Funkybunch's Roon list"},{"insert":" and love their primer as well. There are a number of cards that I want to share my thoughts on that are in the list, have tried before, and some that I'd like to test out eventually.\n\n"},{"attributes":{"underline":true},"insert":"Some Mainstay Cards"},{"insert":"\n"},{"insert":{"card-link":"Emiel the Blessed"}},{"insert":" - One more mana than "},{"insert":{"card-link":"Eldrazi Displacer"}},{"insert":" to cast and less mana restrictive for the repeatable flicker effect, and optional triggered ability to pump your creatures on ETB. Solid all around flicker enabler."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Abdel Adrian, Gorion's Ward"}},{"insert":" - Great late game piece to build a board of soldier tokens, and potential combo piece to create infinite soldiers - You need a flicker creature tucked under Abdel and another creature in play that can flicker Abdel to create the loop."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Champion of Lambholt"}},{"insert":" - Champion is sneaky good in this deck with it's top line able to effectively create your board unblockable; it has won me several games due to my playgroup not assessing it as the biggest threat on my side of the board before its too late."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Spell Queller"}},{"insert":" - Having separate enter and leaves triggers you can flicker in response to Queller's ETB and permanently counter a spell on the stack. There are a number of other creatures and enchantments that have separate ETB and LTB triggers that you can do similar lines with and recommend trying out."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true},"insert":"Relatively New Cards to the List"},{"insert":"\n"},{"insert":{"card-link":"Bloodroot Apothecary"}},{"insert":" - With the increasing presence of ramp in the form of treasures in the format Bloodroot punishing your opponents by poison damage can be quite potent in the right matchup."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Kiora, the Rising Tide"}},{"insert":" - Decent stats for a 3 drop creature and is draw neutral on ETB is very nice! Kiora's threshold attack trigger is just gravy to a already solid card with everything else."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Dour Port-Mage"}},{"insert":" - Card advantage for flickering / bouncing creatures, and able to bounce a creature on activation is a nice utility piece here."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Aethermage's Touch"}},{"insert":" - Cheat a creature into play and return to hand at end of turn is solid value on its own, and you could loop this with E-Wit to cheat more creatures into play <3"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Lagrella, the Magpie"}},{"insert":" , "},{"insert":{"card-link":"Bronzebeak Foragers"}},{"insert":" - I like to prioritize my removal package to have ways to hit multiple targets and or multiple types. These creatures can 4-for-1 or 3-for-1 is a great rate!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"White Plume Adventurer"}},{"insert":" - Introducing the Initiative mechanic into this list. The second line of being able to repeatedly untap a creature is so good here. Potentially giving you multiple Roon activation each turn cycle!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true},"insert":"On my Radar"},{"insert":"\n"},{"insert":{"card-link":"Venser, the Sojourner"}},{"insert":" and "},{"insert":{"card-link":"Conjurer's Closet"}},{"insert":" - I have ran both before, and the \"problem\" is that they are 5 drops and are competing with other effects at that mana value slot, also you want to cast Roon on curve. And so they tend to be among the last cuts. Of the two I think Venser and his other activated abilities offer enough modality that I'm considering finding room to add him back."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Gilded Drake"}},{"insert":" - Gilded is the chase expensive card that I have wanted for many years now, and would love to add to the deck. Cast Gilded, steal a thing, then use Roon's flicker ability to get back Gilded and steal another thing."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Temur Sabertooth"}},{"insert":" - Temur Sabertooth would be a nice utility to bounce stuff back to hand, and have a sticky creature after a boardwipe is a solid option."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"High Fae Trickster"}},{"insert":" , "},{"insert":{"card-link":"Vivien, Champion of the Wilds"}},{"insert":" - Key part about these is enabling you to cast creatures instant speed and I keep cutting and putting them back in. I think there needs to be a bigger flash package to make it more worthwhile."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true},"insert":"No Thanks"},{"insert":"\n"},{"insert":{"card-link":"Cloudblazer"}},{"insert":" - 5 mana to draw 2 doesn't feel like a great rate. Yes, its a flicker target to draw more cards, but "},{"insert":{"card-link":"Mulldrifter"}},{"insert":" offers that in a better package being able to evoke for 3 and can have on board quicker (flicker on the evoke trigger)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Farhaven Elf"}},{"insert":" - I have gone on record effectively saying that Farhaven has been power crept out, and I still find that to be true. There are better options for ramp on creatures budget and non-budget that get lands in untapped or in the form of treasures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Acidic Slime"}},{"insert":" - Acidic's singular destroy target for 5 mana is not a great rate, and is a low stated creature. I wonder if the decent inclusion rate in Roon decks is more nostalgic reasons than anything."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Witch Enchanter // Witch-Blessed Meadow"}},{"insert":" - Witch enchanter much like others in this list does not feel like a great rate for a singular removal for 4MV. Yes being able to blink it is cool, and potentially play as a land offers some flexibility."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Mystic Snake"}},{"insert":" and "},{"insert":{"card-link":"Frilled Mystic"}},{"insert":" - Very mana specific to cast, and 4 mana to counter spell another not great ROI."},{"attributes":{"list":"ordered"},"insert":"\n"}]}
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