98 views8 hrs ago
Commander
Size: 100Salt sum: 36.83
 avatar

ShawnzyP

98 views8 hrs ago
Commander
Size: 100Salt sum: 36.83

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

{"ops":[{"insert":"Every Spider in the verse, one deck: Cosmic Spider-Man leads more than two dozen Spider variants plus the heroes Spider-Man trusts most, and when he swings, they all gain flying, first strike, trample, lifelink, and haste.\n\nGame plan by stage:\n- Early: Fix five colors with the signet, talismans, and Chromatic Lantern, and land early Spiders. Radioactive Spider can be sacrificed to tutor the variant the game needs.\n- Mid: Assemble the verse. Madame Web lets you cast Spiders and noncreature spells off the top of your library, Mary Jane Watson draws as Spiders enter, and Aunt May grows them. Spider-Verse turns off the legend rule for your Spiders and copies a spell cast from the top or from exile once each turn.\n- Late: Cast Cosmic Spider-Man and attack. Every other Spider gains flying, first strike, trample, lifelink, and haste, and Doctor Strange doubles the life that lifelink gains.\nKey engines:\n- Madame Web, Clairvoyant plus Spider-Verse: cast from the top of the library, then copy the spell.\n- Mary Jane Watson plus Aunt May: a card and a +1/+1 counter as the verse assembles.\n- Doctor Strange, Surgeon plus Cosmic Spider-Man: lifelink across the whole Spider team, doubled, then a team anthem once you are 10 life ahead.\n- Impostor Syndrome: every nontoken creature that connects makes a nonlegendary copy of itself.\n- Radioactive Spider and Relic of Legends: tutor any Spider Hero, and tap your legends for any color of mana.\nWin conditions:\n1. Cosmic Spider-Man's combat anthem: the whole Spider roster attacks with flying, first strike, trample, lifelink, and haste.\n2. Avengers Assemble! giving every Hero +2/+2 on the follow-up swing.\n3. Impostor Syndrome copies snowballing out of control.\n4. Wolverine, Best There Is doubling his own damage, and Deadpool, Trading Card stealing the best text box at the table.\nPiloting tips:\n- Name Spider with Secluded Courtyard, and put the Spider-Suit on a team-up hero so it gains Cosmic Spider-Man's anthem too.\n- Hold Spectacular Spider-Man in hand as protection; sacrificing him saves the whole team.\n- Look at the top of your library before deciding your plays. Madame Web rewards casting Spiders from the top, and Spider-Verse copies the first spell you cast from anywhere but your hand each turn.\n- Deadpool's text-box exchange lasts while both creatures stay in play, so take the strongest engine text at the table, not the biggest body.\nHonest weakness: The manabase comes only from these sets, so there are no fetchlands or shocklands and five colors can stumble early. The deck is creature-heavy and leans on Cosmic Spider-Man arriving, and repeated board wipes will empty the verse faster than Wondrous Revival can rebuild it.\n"}]}
Cosmic Spider-Man
Flying, first strike, trample, lifelink, haste
At the beginning of combat on your turn, other Spiders you control gain flying, first strike, trample, lifelink, and haste until end of turn.
Legendary Creature - Human Spider Hero
Cosmic Spider-Man (spm) 271

Commander

(Ctrl to add secondary)
Spider-Ham, Peter Porker
When Spider-Ham enters, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Animal May-Ham — Other Spiders, Boars, Bats, Bears, Birds, Cats, Dogs, Frogs, Jackals, Lizards, Mice, Otters, Rabbits, Raccoons, Rats, Squirrels, Turtles, and Wolves you control get +1/+1.
Legendary Creature - Spider Boar Hero
Spider-Ham, Peter Porker (spm) 201

Anthem

(Ctrl to add secondary)
Ghost-Spider, Gwen Stacy
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Ghost-Spider attacks, she deals X damage to defending player, where X is the number of attacking creatures.
Legendary Creature - Human Spider Hero
Ghost-Spider, Gwen Stacy (spe) 14
Human Torch, Johnny Storm
Flying
Whenever you draw a card, if you control another Hero, Human Torch deals 1 damage to target opponent.
Power-up —
: Put three +1/+1 counters on Human Torch. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Human Hero
Human Torch, Johnny Storm (msh) 321
Spider-Man 2099
From the Future — You can't cast Spider-Man 2099 during your first, second, or third turns of the game.
Double strike, vigilance
At the beginning of your end step, if you've played a land or cast a spell this turn from anywhere other than your hand, Spider-Man 2099 deals damage equal to his power to any target.
Legendary Creature - Human Spider Hero
Spider-Man 2099 (spm) 205

Burn

(Ctrl to add secondary)
Impostor Syndrome
Whenever a nontoken creature you control deals combat damage to a player, create a token that's a copy of it, except it isn't legendary.
Enchantment
Impostor Syndrome (spm) 251
Spider-Verse
The "legend rule" doesn't apply to Spiders you control.
Whenever you cast a spell from anywhere other than your hand, you may copy it. If you do, you may choose new targets for the copy. If the copy is a permanent spell, it gains haste. Do this only once each turn.
Enchantment
Spider-Verse (spm) 263
Superior Spider-Man
Mind Swap — You may have Superior Spider-Man enter as a copy of any creature card in a graveyard, except his name is Superior Spider-Man and he's a 4/4 Spider Human Hero in addition to his other types. When you do, exile that card.
Legendary Creature - Human Spider Hero
Superior Spider-Man (spm) 275

Copy

(Ctrl to add secondary)
Black Panther, Wakandan King
First strike
Survey the Realm — Whenever Black Panther or another creature you control enters, put a +1/+1 counter on target land you control.
Mine Vibranium —
: Move all +1/+1 counters from target land you control onto target creature. If one or more +1/+1 counters are moved this way, you gain that much life and draw a card.
Legendary Creature - Human Hero Noble
Black Panther, Wakandan King (mar) 87
Captain America, Team Leader
Whenever another Hero you control enters, it gains vigilance and haste until end of turn. Put a +1/+1 counter on that Hero and a +1/+1 counter on Captain America.
Legendary Creature - Human Soldier Hero
Captain America, Team Leader (msc) 5
Miles Morales
When Miles Morales enters, put a +1/+1 counter on each of up to two target creatures.
: Transform Miles Morales. Activate only as a sorcery.
Legendary Creature - Human Hero Citizen
Miles Morales // Ultimate Spider-Man (spm) 200Miles Morales // Ultimate Spider-Man (spm) 200
Scarlet Spider, Ben Reilly
Web-slinging
(You may cast this spell for
if you also return a tapped creature you control to its owner's hand.)
Trample
Sensational Save — If Scarlet Spider was cast using web-slinging, he enters with X +1/+1 counters on him, where X is the mana value of the returned creature.
Legendary Creature - Human Spider Hero
Scarlet Spider, Ben Reilly (spm) 214
Spider-Man India
Web-slinging
(You may cast this spell for
if you also return a tapped creature you control to its owner's hand.)
Pavitr's Sevā — Whenever you cast a creature spell, put a +1/+1 counter on target creature you control. It gains flying until end of turn.
Legendary Creature - Human Spider Hero
Spider-Man India (spm) 151
Spider-Man Noir
Menace
Whenever a creature you control attacks alone, put a +1/+1 counter on it. Then surveil X, where X is the number of counters on it. (Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Legendary Creature - Human Spider Hero
Spider-Man Noir (spm) 204
Wolverine, Best There Is
Unrivaled Lethality — Double all damage Wolverine would deal.
At the beginning of each end step, if Wolverine dealt damage to another creature this turn, put a +1/+1 counter on him.
: Regenerate Wolverine. (The next time he would be destroyed this turn, instead tap him, remove him from combat, and heal all damage on him.)
Legendary Creature - Mutant Berserker Hero
Wolverine, Best There Is (mar) 97

Counters

(Ctrl to add secondary)
Scarlet Spider, Kaine
Menace (This creature can't be blocked except by two or more creatures.)
When Scarlet Spider enters, you may discard a card. If you do, put a +1/+1 counter on him.
Mayhem
(You may cast this card from your graveyard for
if you discarded it this turn. Timing rules still apply.)
Legendary Creature - Human Spider Hero
Scarlet Spider, Kaine (spm) 143

Discard

(Ctrl to add secondary)
Araña, Heart of the Spider
Whenever you attack, put a +1/+1 counter on target attacking creature.
Whenever a modified creature you control deals combat damage to a player, exile the top card of your library. You may play that card this turn. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature - Human Spider Hero
Araña, Heart of the Spider (spm) 213
Avengers Assemble!
Flash
Heroes you control get +2/+2.
At the beginning of each end step, if you attacked with a Hero this turn or a Hero entered the battlefield under your control this turn, draw a card.
Enchantment
Avengers Assemble! (msh) 297
Daredevil, Man Without Fear
Vigilance, haste
Radar Sense — You may look at the top card of your library any time.
Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn.
Legendary Creature - Human Hero
Daredevil, Man Without Fear (msh) 324
Gwen Stacy
When Gwen Stacy enters, exile the top card of your library. You may play that card for as long as you control this creature.
: Transform Gwen Stacy. Activate only as a sorcery.
Legendary Creature - Human Hero Performer
Gwen Stacy // Ghost-Spider (spm) 202Gwen Stacy // Ghost-Spider (spm) 202
Iron Man, Master of Machines
Flying, vigilance
Iron Man gets +1/+0 for each other artifact you control.
Whenever Iron Man attacks, if an artifact entered the battlefield under your control this turn, draw a card.
Legendary Creature Artifact - Human Hero
Iron Man, Master of Machines (msh) 216
Madame Web, Clairvoyant
You may look at the top card of your library any time.
You may cast Spider spells and noncreature spells from the top of your library.
Whenever you attack, you may mill a card. (You may put the top card of your library into your graveyard.)
Legendary Creature - Advisor Mutant
Madame Web, Clairvoyant (spm) 36
Mary Jane Watson
Whenever a Spider you control enters, draw a card. This ability triggers only once each turn.
Legendary Creature - Human Performer
Mary Jane Watson (spm) 229
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (msc) 451
SP//dr, Piloted by Peni
Vigilance
When SP//dr enters, put a +1/+1 counter on target creature.
Whenever a modified creature you control deals combat damage to a player, draw a card. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature Artifact - Spider Hero
SP//dr, Piloted by Peni (spm) 199
Spinneret and Spiderling
Whenever you attack with two or more Spiders, put a +1/+1 counter on Spinneret and Spiderling.
Whenever Spinneret and Spiderling deals 4 or more damage, exile the top card of your library. Until the end of your next turn, you may play that card.
Legendary Creature - Human Spider Hero
Spinneret and Spiderling (spm) 264
Symbiote Spider-Man
Whenever this creature deals combat damage to a player, look at that many cards from the top of your library. Put one of them into your hand and the rest into your graveyard.
Find New Host —
, Exile this card from your graveyard: Put a +1/+1 counter on target creature you control. It gains this card's other abilities. Activate only as a sorcery.
Legendary Creature - Spider Hero Symbiote
Symbiote Spider-Man (spm) 217
The Fantastic Four
When The Fantastic Four enter and whenever you cast a spell with power, toughness, or mana value 4, choose one that hasn't been chosen this turn.
• Create a 0/4 colorless Wall creature token with defender.
• The Fantastic Four deal 3 damage to each opponent.
• Put two +1/+1 counters on target creature.
• Draw a card.
Legendary Creature - Human Hero
The Fantastic Four (msc) 741
West Coast Expansion
Draw X cards. If X is 5 or more, you may cast a Hero spell from your hand without paying its mana cost.
Sorcery
West Coast Expansion (msc) 345

Draw

(Ctrl to add secondary)
Spider-Rex, Daring Dino
Reach, trample
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Legendary Creature - Dinosaur Spider Hero
Spider-Rex, Daring Dino (spm) 116

Evasion

(Ctrl to add secondary)
Avengers Tower
: Add
.
: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source.
,
: Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Land
Avengers Tower (msh) 334
Bountiful Promenade
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Bountiful Promenade (sld) 2440
Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
: Add
or
.
Land
Clifftop Retreat (msc) 466
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (sld) 2794
Daily Bugle Building
: Add
.
,
: Add one mana of any color.
Smear Campaign —
,
: Target legendary creature gains menace until end of turn. Activate only as a sorcery.
Land
Daily Bugle Building (spm) 179
Dragonskull Summit
This land enters tapped unless you control a Swamp or a Mountain.
: Add
or
.
Land
Dragonskull Summit (msc) 468
Drowned Catacomb
This land enters tapped unless you control an Island or a Swamp.
: Add
or
.
Land
Drowned Catacomb (msc) 469
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (msc) 240
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (msc) 470
Forest
(
: Add
.)
Basic Land - Forest
Forest (spm) 193
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (msc) 477
Hinterland Harbor
This land enters tapped unless you control a Forest or an Island.
: Add
or
.
Land
Hinterland Harbor (msc) 480
Island
(
: Add
.)
Basic Land - Island
Island (spm) 190
Luxury Suite
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Luxury Suite (msc) 482
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (spm) 192
Multiversal Passage
As this land enters, choose a basic land type. Then you may pay 2 life. If you don't, it enters tapped.
This land is the chosen type.
Land
Multiversal Passage (spm) 206
Mystic Monastery
This land enters tapped.
: Add
,
, or
.
Land
Mystic Monastery (msc) 253
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (sld) 2684
Plains
(
: Add
.)
Basic Land - Plains
Plains (spm) 189
Plaza of Heroes
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell.
: Add one mana of any color among legendary permanents you control.
,
, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
Land
Plaza of Heroes (msc) 483
Rejuvenating Springs
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Rejuvenating Springs (msc) 488
Rootbound Crag
This land enters tapped unless you control a Mountain or a Forest.
: Add
or
.
Land
Rootbound Crag (msc) 489
Savage Lands
This land enters tapped.
: Add
,
, or
.
Land
Savage Lands (msc) 827
Secluded Courtyard
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Land
Secluded Courtyard (msc) 265
Spectator Seating
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spectator Seating (msc) 495
Sulfur Falls
This land enters tapped unless you control an Island or a Mountain.
: Add
or
.
Land
Sulfur Falls (msc) 496
Sunpetal Grove
This land enters tapped unless you control a Forest or a Plains.
: Add
or
.
Land
Sunpetal Grove (msc) 499
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (spm) 191

Land

(Ctrl to add secondary)
Aunt May
Whenever another creature you control enters, you gain 1 life. If it's a Spider, put a +1/+1 counter on it.
Legendary Creature - Human Citizen
Aunt May (spm) 3
Doctor Strange, Surgeon
Lifelink
If you would gain life, you gain twice that much life instead.
At the beginning of each combat, if you have at least 10 life more than your starting life total, creatures you control get +2/+2 and gain vigilance until end of turn.
Legendary Creature - Human Hero Doctor
Doctor Strange, Surgeon (msc) 591

Lifegain

(Ctrl to add secondary)
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (mar) 78
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (sld) 2558
Spectacular Spider-Man
Flash
: Spectacular Spider-Man gains flying until end of turn.
, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn.
Legendary Creature - Human Spider Hero
Spectacular Spider-Man (spm) 14
Spider-Punk
Riot (This creature enters with your choice of a +1/+1 counter or haste.)
Other Spiders you control have riot.
Spells and abilities can't be countered.
Damage can't be prevented.
Legendary Creature - Human Spider Hero
Spider-Punk (spm) 207
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Instant
Teferi's Protection (mar) 51

Protection

(Ctrl to add secondary)
Spider-Suit
Equipped creature gets +2/+2 and is a Spider Hero in addition to its other types.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Spider-Suit (spm) 176

Pump

(Ctrl to add secondary)
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (sld) 916
Chromatic Lantern
Lands you control have "
: Add one mana of any color."
: Add one mana of any color.
Artifact
Chromatic Lantern (msc) 428
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (sld) 2437
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (sld) 2698
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (sld) 867
Peter Parker
When Peter Parker enters, create a 2/1 green Spider creature token with reach.
: Transform Peter Parker. Activate only as a sorcery.
Legendary Creature - Human Scientist Hero
Peter Parker // Amazing Spider-Man (spm) 208Peter Parker // Amazing Spider-Man (spm) 208
Relic of Legends
: Add one mana of any color.
Tap an untapped legendary creature you control: Add one mana of any color.
Artifact
Relic of Legends (sld) 7187
Sol Ring
: Add
.
Artifact
Sol Ring (sld) 2783
Spider Manifestation
Reach
: Add
or
.
Whenever you cast a spell with mana value 4 or greater, untap this creature.
Creature - Avatar Spider
Spider Manifestation (spm) 148
Talisman of Creativity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Creativity (msc) 218
Talisman of Indulgence
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Indulgence (sld) 2524
Talisman of Progress
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Progress (msc) 221

Ramp

(Ctrl to add secondary)
Wondrous Revival
Return up to three target Hero creature cards from your graveyard to the battlefield.
Sorcery
Wondrous Revival (msc) 528

Recursion

(Ctrl to add secondary)
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (mar) 75
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (msc) 358
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (mar) 69
Counterspell
Counter target spell.
Instant
Counterspell (sld) 7117
Deadpool, Trading Card
As Deadpool enters, you may exchange his text box and another creature's.
At the beginning of your upkeep, you lose 3 life.
, Sacrifice this creature: Each other player draws a card.
Legendary Creature - Mutant Mercenary Hero
Deadpool, Trading Card (sld) 1753
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (mar) 47
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (sld) 2167
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (msc) 354

Removal

(Ctrl to add secondary)
Spider-Woman, Stunning Savior
Flying
Venom Blast — Artifacts and creatures your opponents control enter tapped.
Legendary Creature - Human Spider Hero
Spider-Woman, Stunning Savior (spm) 230

Stax

(Ctrl to add secondary)
Silk, Web Weaver
Web-slinging
(You may cast this spell for
if you also return a tapped creature you control to its owner's hand.)
Whenever you cast a creature spell, create a 1/1 green and white Human Citizen creature token.
: Creatures you control get +2/+2 and gain vigilance until end of turn.
Legendary Creature - Human Spider Hero
Silk, Web Weaver (spm) 215
Spider-Girl, Legacy Hero
During your turn, Spider-Girl has flying.
When Spider-Girl leaves the battlefield, create a 1/1 green and white Human Citizen creature token.
Legendary Creature - Human Spider Hero
Spider-Girl, Legacy Hero (spm) 149

Tokens

(Ctrl to add secondary)
Radioactive Spider
Reach, deathtouch
Fateful Bite —
, Sacrifice this creature: Search your library for a Spider Hero card, reveal it, put it into your hand, then shuffle. Activate only as a sorcery.
Creature - Spider
Radioactive Spider (spm) 212

Tutor

(Ctrl to add secondary)

Deck Info

Deck stats

25 pips - 23 cards
23 mana - 20 cards
19 pips - 15 cards
24 mana - 21 cards
7 pips - 7 cards
20 mana - 17 cards
24 pips - 21 cards
27 mana - 24 cards
22 pips - 20 cards
23 mana - 20 cards
0 pips - 0 cards
9 mana - 8 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Every Spider in the verse, one deck: Cosmic Spider-Man leads more than two dozen Spider variants plus the heroes Spider-Man trusts most, and when he swings, they all gain flying, first strike, trample, lifelink, and haste.\n\nGame plan by stage:\n- Early: Fix five colors with the signet, talismans, and Chromatic Lantern, and land early Spiders. Radioactive Spider can be sacrificed to tutor the variant the game needs.\n- Mid: Assemble the verse. Madame Web lets you cast Spiders and noncreature spells off the top of your library, Mary Jane Watson draws as Spiders enter, and Aunt May grows them. Spider-Verse turns off the legend rule for your Spiders and copies a spell cast from the top or from exile once each turn.\n- Late: Cast Cosmic Spider-Man and attack. Every other Spider gains flying, first strike, trample, lifelink, and haste, and Doctor Strange doubles the life that lifelink gains.\nKey engines:\n- Madame Web, Clairvoyant plus Spider-Verse: cast from the top of the library, then copy the spell.\n- Mary Jane Watson plus Aunt May: a card and a +1/+1 counter as the verse assembles.\n- Doctor Strange, Surgeon plus Cosmic Spider-Man: lifelink across the whole Spider team, doubled, then a team anthem once you are 10 life ahead.\n- Impostor Syndrome: every nontoken creature that connects makes a nonlegendary copy of itself.\n- Radioactive Spider and Relic of Legends: tutor any Spider Hero, and tap your legends for any color of mana.\nWin conditions:\n1. Cosmic Spider-Man's combat anthem: the whole Spider roster attacks with flying, first strike, trample, lifelink, and haste.\n2. Avengers Assemble! giving every Hero +2/+2 on the follow-up swing.\n3. Impostor Syndrome copies snowballing out of control.\n4. Wolverine, Best There Is doubling his own damage, and Deadpool, Trading Card stealing the best text box at the table.\nPiloting tips:\n- Name Spider with Secluded Courtyard, and put the Spider-Suit on a team-up hero so it gains Cosmic Spider-Man's anthem too.\n- Hold Spectacular Spider-Man in hand as protection; sacrificing him saves the whole team.\n- Look at the top of your library before deciding your plays. Madame Web rewards casting Spiders from the top, and Spider-Verse copies the first spell you cast from anywhere but your hand each turn.\n- Deadpool's text-box exchange lasts while both creatures stay in play, so take the strongest engine text at the table, not the biggest body.\nHonest weakness: The manabase comes only from these sets, so there are no fetchlands or shocklands and five colors can stumble early. The deck is creature-heavy and leans on Cosmic Spider-Man arriving, and repeated board wipes will empty the verse faster than Wondrous Revival can rebuild it.\n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards