ShawnzyP
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Commander
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{"ops":[{"insert":"Every Spider in the verse, one deck: Cosmic Spider-Man leads more than two dozen Spider variants plus the heroes Spider-Man trusts most, and when he swings, they all gain flying, first strike, trample, lifelink, and haste.\n\nGame plan by stage:\n- Early: Fix five colors with the signet, talismans, and Chromatic Lantern, and land early Spiders. Radioactive Spider can be sacrificed to tutor the variant the game needs.\n- Mid: Assemble the verse. Madame Web lets you cast Spiders and noncreature spells off the top of your library, Mary Jane Watson draws as Spiders enter, and Aunt May grows them. Spider-Verse turns off the legend rule for your Spiders and copies a spell cast from the top or from exile once each turn.\n- Late: Cast Cosmic Spider-Man and attack. Every other Spider gains flying, first strike, trample, lifelink, and haste, and Doctor Strange doubles the life that lifelink gains.\nKey engines:\n- Madame Web, Clairvoyant plus Spider-Verse: cast from the top of the library, then copy the spell.\n- Mary Jane Watson plus Aunt May: a card and a +1/+1 counter as the verse assembles.\n- Doctor Strange, Surgeon plus Cosmic Spider-Man: lifelink across the whole Spider team, doubled, then a team anthem once you are 10 life ahead.\n- Impostor Syndrome: every nontoken creature that connects makes a nonlegendary copy of itself.\n- Radioactive Spider and Relic of Legends: tutor any Spider Hero, and tap your legends for any color of mana.\nWin conditions:\n1. Cosmic Spider-Man's combat anthem: the whole Spider roster attacks with flying, first strike, trample, lifelink, and haste.\n2. Avengers Assemble! giving every Hero +2/+2 on the follow-up swing.\n3. Impostor Syndrome copies snowballing out of control.\n4. Wolverine, Best There Is doubling his own damage, and Deadpool, Trading Card stealing the best text box at the table.\nPiloting tips:\n- Name Spider with Secluded Courtyard, and put the Spider-Suit on a team-up hero so it gains Cosmic Spider-Man's anthem too.\n- Hold Spectacular Spider-Man in hand as protection; sacrificing him saves the whole team.\n- Look at the top of your library before deciding your plays. Madame Web rewards casting Spiders from the top, and Spider-Verse copies the first spell you cast from anywhere but your hand each turn.\n- Deadpool's text-box exchange lasts while both creatures stay in play, so take the strongest engine text at the table, not the biggest body.\nHonest weakness: The manabase comes only from these sets, so there are no fetchlands or shocklands and five colors can stumble early. The deck is creature-heavy and leans on Cosmic Spider-Man arriving, and repeated board wipes will empty the verse faster than Wondrous Revival can rebuild it.\n"}]}
Spider-Ham, Peter Porker
When Spider-Ham enters, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")
Animal May-Ham — Other Spiders, Boars, Bats, Bears, Birds, Cats, Dogs, Frogs, Jackals, Lizards, Mice, Otters, Rabbits, Raccoons, Rats, Squirrels, Turtles, and Wolves you control get +1/+1.
Animal May-Ham — Other Spiders, Boars, Bats, Bears, Birds, Cats, Dogs, Frogs, Jackals, Lizards, Mice, Otters, Rabbits, Raccoons, Rats, Squirrels, Turtles, and Wolves you control get +1/+1.
Legendary Creature - Spider Boar Hero

Anthem
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Human Torch, Johnny Storm
Flying
Whenever you draw a card, if you control another Hero, Human Torch deals 1 damage to target opponent.
Power-up — : Put three +1/+1 counters on Human Torch. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Whenever you draw a card, if you control another Hero, Human Torch deals 1 damage to target opponent.
Power-up — : Put three +1/+1 counters on Human Torch. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Human Hero

Spider-Man 2099
From the Future — You can't cast Spider-Man 2099 during your first, second, or third turns of the game.
Double strike, vigilance
At the beginning of your end step, if you've played a land or cast a spell this turn from anywhere other than your hand, Spider-Man 2099 deals damage equal to his power to any target.
Double strike, vigilance
At the beginning of your end step, if you've played a land or cast a spell this turn from anywhere other than your hand, Spider-Man 2099 deals damage equal to his power to any target.
Legendary Creature - Human Spider Hero

Burn
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Spider-Verse
The "legend rule" doesn't apply to Spiders you control.
Whenever you cast a spell from anywhere other than your hand, you may copy it. If you do, you may choose new targets for the copy. If the copy is a permanent spell, it gains haste. Do this only once each turn.
Whenever you cast a spell from anywhere other than your hand, you may copy it. If you do, you may choose new targets for the copy. If the copy is a permanent spell, it gains haste. Do this only once each turn.
Enchantment

Superior Spider-Man
Mind Swap — You may have Superior Spider-Man enter as a copy of any creature card in a graveyard, except his name is Superior Spider-Man and he's a 4/4 Spider Human Hero in addition to his other types. When you do, exile that card.
Legendary Creature - Human Spider Hero

Copy
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Black Panther, Wakandan King
First strike
Survey the Realm — Whenever Black Panther or another creature you control enters, put a +1/+1 counter on target land you control.
Mine Vibranium — : Move all +1/+1 counters from target land you control onto target creature. If one or more +1/+1 counters are moved this way, you gain that much life and draw a card.
Survey the Realm — Whenever Black Panther or another creature you control enters, put a +1/+1 counter on target land you control.
Mine Vibranium — : Move all +1/+1 counters from target land you control onto target creature. If one or more +1/+1 counters are moved this way, you gain that much life and draw a card.
Legendary Creature - Human Hero Noble

Scarlet Spider, Ben Reilly
Web-slinging (You may cast this spell for if you also return a tapped creature you control to its owner's hand.)
Trample
Sensational Save — If Scarlet Spider was cast using web-slinging, he enters with X +1/+1 counters on him, where X is the mana value of the returned creature.
Trample
Sensational Save — If Scarlet Spider was cast using web-slinging, he enters with X +1/+1 counters on him, where X is the mana value of the returned creature.
Legendary Creature - Human Spider Hero

Spider-Man India
Web-slinging (You may cast this spell for if you also return a tapped creature you control to its owner's hand.)
Pavitr's Sevā — Whenever you cast a creature spell, put a +1/+1 counter on target creature you control. It gains flying until end of turn.
Pavitr's Sevā — Whenever you cast a creature spell, put a +1/+1 counter on target creature you control. It gains flying until end of turn.
Legendary Creature - Human Spider Hero

Spider-Man Noir
Menace
Whenever a creature you control attacks alone, put a +1/+1 counter on it. Then surveil X, where X is the number of counters on it. (Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Whenever a creature you control attacks alone, put a +1/+1 counter on it. Then surveil X, where X is the number of counters on it. (Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Legendary Creature - Human Spider Hero

Wolverine, Best There Is
Unrivaled Lethality — Double all damage Wolverine would deal.
At the beginning of each end step, if Wolverine dealt damage to another creature this turn, put a +1/+1 counter on him.
: Regenerate Wolverine. (The next time he would be destroyed this turn, instead tap him, remove him from combat, and heal all damage on him.)
At the beginning of each end step, if Wolverine dealt damage to another creature this turn, put a +1/+1 counter on him.
: Regenerate Wolverine. (The next time he would be destroyed this turn, instead tap him, remove him from combat, and heal all damage on him.)
Legendary Creature - Mutant Berserker Hero

Counters
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Scarlet Spider, Kaine
Menace (This creature can't be blocked except by two or more creatures.)
When Scarlet Spider enters, you may discard a card. If you do, put a +1/+1 counter on him.
Mayhem (You may cast this card from your graveyard for if you discarded it this turn. Timing rules still apply.)
When Scarlet Spider enters, you may discard a card. If you do, put a +1/+1 counter on him.
Mayhem (You may cast this card from your graveyard for if you discarded it this turn. Timing rules still apply.)
Legendary Creature - Human Spider Hero

Discard
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Araña, Heart of the Spider
Whenever you attack, put a +1/+1 counter on target attacking creature.
Whenever a modified creature you control deals combat damage to a player, exile the top card of your library. You may play that card this turn. (Equipment, Auras you control, and counters are modifications.)
Whenever a modified creature you control deals combat damage to a player, exile the top card of your library. You may play that card this turn. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature - Human Spider Hero

Daredevil, Man Without Fear
Vigilance, haste
Radar Sense — You may look at the top card of your library any time.
Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn.
Radar Sense — You may look at the top card of your library any time.
Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn.
Legendary Creature - Human Hero

Madame Web, Clairvoyant
You may look at the top card of your library any time.
You may cast Spider spells and noncreature spells from the top of your library.
Whenever you attack, you may mill a card. (You may put the top card of your library into your graveyard.)
You may cast Spider spells and noncreature spells from the top of your library.
Whenever you attack, you may mill a card. (You may put the top card of your library into your graveyard.)
Legendary Creature - Advisor Mutant

SP//dr, Piloted by Peni
Vigilance
When SP//dr enters, put a +1/+1 counter on target creature.
Whenever a modified creature you control deals combat damage to a player, draw a card. (Equipment, Auras you control, and counters are modifications.)
When SP//dr enters, put a +1/+1 counter on target creature.
Whenever a modified creature you control deals combat damage to a player, draw a card. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature Artifact - Spider Hero

Spinneret and Spiderling
Whenever you attack with two or more Spiders, put a +1/+1 counter on Spinneret and Spiderling.
Whenever Spinneret and Spiderling deals 4 or more damage, exile the top card of your library. Until the end of your next turn, you may play that card.
Whenever Spinneret and Spiderling deals 4 or more damage, exile the top card of your library. Until the end of your next turn, you may play that card.
Legendary Creature - Human Spider Hero

Symbiote Spider-Man
Whenever this creature deals combat damage to a player, look at that many cards from the top of your library. Put one of them into your hand and the rest into your graveyard.
Find New Host — , Exile this card from your graveyard: Put a +1/+1 counter on target creature you control. It gains this card's other abilities. Activate only as a sorcery.
Find New Host — , Exile this card from your graveyard: Put a +1/+1 counter on target creature you control. It gains this card's other abilities. Activate only as a sorcery.
Legendary Creature - Spider Hero Symbiote

The Fantastic Four
When The Fantastic Four enter and whenever you cast a spell with power, toughness, or mana value 4, choose one that hasn't been chosen this turn.
• Create a 0/4 colorless Wall creature token with defender.
• The Fantastic Four deal 3 damage to each opponent.
• Put two +1/+1 counters on target creature.
• Draw a card.
• Create a 0/4 colorless Wall creature token with defender.
• The Fantastic Four deal 3 damage to each opponent.
• Put two +1/+1 counters on target creature.
• Draw a card.
Legendary Creature - Human Hero

Draw
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Avengers Tower
: Add .
: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source.
, : Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source.
, : Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Land

Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Doctor Strange, Surgeon
Lifelink
If you would gain life, you gain twice that much life instead.
At the beginning of each combat, if you have at least 10 life more than your starting life total, creatures you control get +2/+2 and gain vigilance until end of turn.
If you would gain life, you gain twice that much life instead.
At the beginning of each combat, if you have at least 10 life more than your starting life total, creatures you control get +2/+2 and gain vigilance until end of turn.
Legendary Creature - Human Hero Doctor

Lifegain
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Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Protection
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Ramp
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Removal
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Silk, Web Weaver
Web-slinging (You may cast this spell for if you also return a tapped creature you control to its owner's hand.)
Whenever you cast a creature spell, create a 1/1 green and white Human Citizen creature token.
: Creatures you control get +2/+2 and gain vigilance until end of turn.
Whenever you cast a creature spell, create a 1/1 green and white Human Citizen creature token.
: Creatures you control get +2/+2 and gain vigilance until end of turn.
Legendary Creature - Human Spider Hero

Tokens
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"Every Spider in the verse, one deck: Cosmic Spider-Man leads more than two dozen Spider variants plus the heroes Spider-Man trusts most, and when he swings, they all gain flying, first strike, trample, lifelink, and haste.\n\nGame plan by stage:\n- Early: Fix five colors with the signet, talismans, and Chromatic Lantern, and land early Spiders. Radioactive Spider can be sacrificed to tutor the variant the game needs.\n- Mid: Assemble the verse. Madame Web lets you cast Spiders and noncreature spells off the top of your library, Mary Jane Watson draws as Spiders enter, and Aunt May grows them. Spider-Verse turns off the legend rule for your Spiders and copies a spell cast from the top or from exile once each turn.\n- Late: Cast Cosmic Spider-Man and attack. Every other Spider gains flying, first strike, trample, lifelink, and haste, and Doctor Strange doubles the life that lifelink gains.\nKey engines:\n- Madame Web, Clairvoyant plus Spider-Verse: cast from the top of the library, then copy the spell.\n- Mary Jane Watson plus Aunt May: a card and a +1/+1 counter as the verse assembles.\n- Doctor Strange, Surgeon plus Cosmic Spider-Man: lifelink across the whole Spider team, doubled, then a team anthem once you are 10 life ahead.\n- Impostor Syndrome: every nontoken creature that connects makes a nonlegendary copy of itself.\n- Radioactive Spider and Relic of Legends: tutor any Spider Hero, and tap your legends for any color of mana.\nWin conditions:\n1. Cosmic Spider-Man's combat anthem: the whole Spider roster attacks with flying, first strike, trample, lifelink, and haste.\n2. Avengers Assemble! giving every Hero +2/+2 on the follow-up swing.\n3. Impostor Syndrome copies snowballing out of control.\n4. Wolverine, Best There Is doubling his own damage, and Deadpool, Trading Card stealing the best text box at the table.\nPiloting tips:\n- Name Spider with Secluded Courtyard, and put the Spider-Suit on a team-up hero so it gains Cosmic Spider-Man's anthem too.\n- Hold Spectacular Spider-Man in hand as protection; sacrificing him saves the whole team.\n- Look at the top of your library before deciding your plays. Madame Web rewards casting Spiders from the top, and Spider-Verse copies the first spell you cast from anywhere but your hand each turn.\n- Deadpool's text-box exchange lasts while both creatures stay in play, so take the strongest engine text at the table, not the biggest body.\nHonest weakness: The manabase comes only from these sets, so there are no fetchlands or shocklands and five colors can stumble early. The deck is creature-heavy and leans on Cosmic Spider-Man arriving, and repeated board wipes will empty the verse faster than Wondrous Revival can rebuild it.\n"}]}






































































