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Commander
Size: 100Salt sum: 34.42
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AlexZim

62 views31 hrs ago
Commander
Size: 100Salt sum: 34.42

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{"ops":[{"insert":"\"Who is the worst commander?\" Is what I asked myself while looking to complete this challenge. \n\n "},{"insert":{"card-link":"Shauku, Endbringer"}},{"insert":" could be considered the worst in a few ways; she costs 7 mana to get out of the command zone, burns your life away each upkeep and frankly, paints a target on your forehead. \n\nI challenged myself even further to make this with only one creature.. but I did end up sneaking in a Burnished Hart since he won't be sticking around. The play is simple in theory, sift through the deck with Phyrexian Arena or "},{"insert":{"card-link":"Greed"}},{"insert":" to ramp up and get some boots and armor out for Shauku. Once she's down you can start knocking your opponents creatures out and building her counters. It also features plenty of life drain to keep you topped up while you face tank your opponents early game.\n\nPlayed with exclusively snow basics to allow use of "},{"insert":{"card-link":"Withering Wisps"}},{"insert":" to keep any token decks in line along with a handful of board wipes. Cards like "},{"insert":{"card-link":"Umbral Mantle"}},{"insert":", "},{"insert":{"card-link":"Thousand-Year Elixir"}},{"insert":" and "},{"insert":{"card-link":"Illusionist's Bracers"}},{"insert":" let you get multiple uses of Shauka's ability in a turn. The real game winning card for me has been "},{"insert":{"card-link":"Sting, Bilbo's Sword"}},{"insert":" - once you have protection and Sting equipped you can close your enemies out with "},{"insert":{"card-link":"Eon Hub"}},{"insert":" and end the game.\n"}]}
Shauku, Endbringer
Flying
Shauku can't attack if there's another creature on the battlefield.
At the beginning of your upkeep, you lose 3 life.
: Exile target creature and put a +1/+1 counter on Shauku.
Legendary Creature - Vampire
Shauku, Endbringer (mir) 142

Commander

(Ctrl to add secondary)
Illusionist's Bracers
Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.
Equip
Artifact - Equipment
Illusionist's Bracers (rvr) 392
Rings of Brighthearth
Whenever you activate an ability, if it isn't a mana ability, you may pay
. If you do, copy that ability. You may choose new targets for the copy.
Artifact
Rings of Brighthearth (cmr) 335

Copy

(Ctrl to add secondary)
Greed
, Pay 2 life: Draw a card.
Enchantment
Greed (mh2) 274
Night's Whisper
You draw two cards and lose 2 life.
Sorcery
Night's Whisper (trc) 446
Pact Weapon
As long as this Equipment is attached to a creature, you don't lose the game for having 0 or less life.
Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value.
Equip—Discard a card.
Artifact - Equipment
Pact Weapon (clb) 139
Phyrexian Arena
At the beginning of your upkeep, you draw a card and lose 1 life.
Enchantment
Phyrexian Arena (fdn) 180
Read the Bones
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Read the Bones (j25) 479
Rise of the Deathbringer
Choose one —
• Draw cards equal to the greatest power among creatures you control. You lose life equal to the number of cards drawn this way.
• All creatures get -3/-3 until end of turn.
Instant
Rise of the Deathbringer (fra) 63
Sign in Blood
Target player draws two cards and loses 2 life.
Sorcery
Sign in Blood (fdc) 125
Stinging Study
You draw X cards and you lose X life, where X is the mana value of a commander you own on the battlefield or in the command zone.
Instant
Stinging Study (c21) 44
Syphon Mind
Each other player discards a card. You draw a card for each card discarded this way.
Sorcery
Syphon Mind (msc) 159
Wretched Confluence
Choose three. You may choose the same mode more than once.
• Target player draws a card and loses 1 life.
• Target creature gets -2/-2 until end of turn.
• Return target creature card from your graveyard to your hand.
Instant
Wretched Confluence (cmm) 200

Draw

(Ctrl to add secondary)
Exsanguinate
Each opponent loses X life. You gain life equal to the life lost this way.
Sorcery
Exsanguinate (fic) 276
Vorpal Sword
Equipped creature gets +2/+0 and has deathtouch.
: Until end of turn, this Equipment gains "Whenever equipped creature deals combat damage to a player, that player loses the game."
Equip
Artifact - Equipment
Vorpal Sword (afr) 124

Finisher

(Ctrl to add secondary)
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (soc) 363
Cabal Coffers
,
: Add
for each Swamp you control.
Land
Cabal Coffers (mh2) 301
Cabal Stronghold
: Add
.
,
: Add
for each basic Swamp you control.
Land
Cabal Stronghold (dom) 238
Deserted Temple
: Add
.
,
: Untap target land.
Land
Deserted Temple (mh3) 301
Snow-Covered Swamp
(
: Add
.)
Basic Snow Land - Swamp
Snow-Covered Swamp (khm) 281

Land

(Ctrl to add secondary)
Deadly Wanderings
As long as you control exactly one creature, that creature gets +2/+0 and has deathtouch and lifelink.
Enchantment
Deadly Wanderings (dtk) 94
Exquisite Blood
Whenever an opponent loses life, you gain that much life.
Enchantment
Exquisite Blood (lcc) 195
Homicidal Seclusion
As long as you control exactly one creature, that creature gets +3/+1 and has lifelink.
Enchantment
Homicidal Seclusion (avr) 108
Polluted Bonds
Whenever a land an opponent controls enters, that player loses 2 life and you gain 2 life.
Enchantment
Polluted Bonds (shm) 74
Shadowspear
Equipped creature gets +1/+1 and has trample and lifelink.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip
Legendary Artifact - Equipment
Shadowspear (plst) THB-236

Lifegain

(Ctrl to add secondary)
Darksteel Forge
Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)
Artifact
Darksteel Forge (2xm) 248
Darksteel Plate
Indestructible
Equipped creature has indestructible.
Equip
Artifact - Equipment
Darksteel Plate (trc) 488
Glaring Spotlight
Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
, Sacrifice this artifact: Creatures you control gain hexproof until end of turn and can't be blocked this turn.
Artifact
Glaring Spotlight (gtc) 229
Mask of Avacyn
Equipped creature gets +1/+2 and has hexproof. (It can't be the target of spells or abilities your opponents control.)
Equip
Artifact - Equipment
Mask of Avacyn (cmr) 466
Mithril Coat
Flash
Indestructible
When Mithril Coat enters, attach it to target legendary creature you control.
Equipped creature has indestructible.
Equip
Legendary Artifact - Equipment
Mithril Coat (ltr) 245
No Mercy
Whenever a creature deals damage to you, destroy it.
Enchantment
No Mercy (dmr) 95
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (trc) 501

Protection

(Ctrl to add secondary)
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (trc) 485
Bubbling Muck
Until end of turn, whenever a player taps a Swamp for mana, that player adds an additional
.
Sorcery
Bubbling Muck (plst) UDS-54
Burnished Hart
, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Creature Artifact - Elk
Burnished Hart (fdn) 250
Caged Sun
As this artifact enters, choose a color.
Creatures you control of the chosen color get +1/+1.
Whenever a land's ability causes you to add one or more mana of the chosen color, add an additional one mana of that color.
Artifact
Caged Sun (40k) 231
Charcoal Diamond
This artifact enters tapped.
: Add
.
Artifact
Charcoal Diamond (fdc) 248
Dark Ritual
Add
.
Instant
Dark Ritual (msc) 793
Jet Medallion
Black spells you cast cost
less to cast.
Artifact
Jet Medallion (mh3) 292
Liliana of the Dark Realms
+1: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.
−3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control.
−6: You get an emblem with "Swamps you control have '
: Add
.'"
Legendary Planeswalker - Liliana
Liliana of the Dark Realms (m14) 102
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (trc) 497
Patriar's Seal
: Add one mana of any color.
,
: Untap target legendary creature you control.
Artifact
Patriar's Seal (clb) 332
Sol Ring
: Add
.
Artifact
Sol Ring (trc) 499
Spoils of Evil
For each artifact or creature card in target opponent's graveyard, add
and you gain 1 life.
Instant
Spoils of Evil (ice) 163

Ramp

(Ctrl to add secondary)
Campfire
,
: You gain 2 life.
,
, Exile this artifact: Put all commanders you own from the command zone and from your graveyard into your hand. Then shuffle your graveyard into your library.
Artifact
Campfire (cmm) 374

Recursion

(Ctrl to add secondary)
Cloudkill
All creatures get -X/-X until end of turn, where X is the greatest mana value of a commander you own on the battlefield or in the command zone.
Sorcery
Cloudkill (clb) 121
Consuming Corruption
Consuming Corruption deals X damage to target creature or planeswalker and you gain X life, where X is the number of Swamps you control.
Instant
Consuming Corruption (fdc) 93
Corrupt
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
Sorcery
Corrupt (bro) 88
Deadly Tempest
Destroy all creatures. Each player loses life equal to the number of creatures they controlled that were destroyed this way.
Sorcery
Deadly Tempest (scd) 75
Defile
Target creature gets -1/-1 until end of turn for each Swamp you control.
Instant
Defile (40k) 199
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Sorcery
Feed the Swarm (tle) 257
Forced March
Destroy all creatures with mana value X or less.
Sorcery
Forced March (mmq) 136
In Garruk's Wake
Destroy all creatures you don't control and all planeswalkers you don't control.
Sorcery
In Garruk's Wake (clb) 759
Invoke Despair
Target opponent sacrifices a creature of their choice. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker.
Sorcery
Invoke Despair (neo) 101
Mutilate
All creatures get -1/-1 until end of turn for each Swamp you control.
Sorcery
Mutilate (fdc) 117
Tendrils of Corruption
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
Instant
Tendrils of Corruption (fdc) 128
Withering Torment
Destroy target creature or enchantment. You lose 2 life.
Instant
Withering Torment (msc) 162
Withering Wisps
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment.
: This enchantment deals 1 damage to each creature and each player. Activate no more times each turn than the number of snow Swamps you control.
Enchantment
Withering Wisps (ice) 168

Removal

(Ctrl to add secondary)
Eon Hub
Players skip their upkeep steps.
Artifact
Eon Hub (5dn) 120

Stax

(Ctrl to add secondary)
Beseech the Queen
(
can be paid with any two mana or with
. This card's mana value is 6.)
Search your library for a card with mana value less than or equal to the number of lands you control, reveal it, put it into your hand, then shuffle.
Sorcery
Beseech the Queen (plst) SHM-57
Diabolic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Diabolic Tutor (plst) ODY-129
Vampiric Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Instant
Vampiric Tutor (dmr) 108

Tutor

(Ctrl to add secondary)
Magewright's Stone
,
: Untap target creature that has an activated ability with
in its cost.
Artifact
Magewright's Stone (rvr) 462
Puppet Strings
,
: You may tap or untap target creature.
Artifact
Puppet Strings (plst) TMP-304
Sting, the Glinting Dagger
Equipped creature gets +1/+1 and has haste.
At the beginning of each combat, untap equipped creature.
Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc.
Equip
Legendary Artifact - Equipment
Sting, the Glinting Dagger (ltr) 250
Thousand-Year Elixir
You may activate abilities of creatures you control as though those creatures had haste.
,
: Untap target creature.
Artifact
Thousand-Year Elixir (c21) 271
Umbral Mantle
Equipped creature has "
,
: This creature gets +2/+2 until end of turn." (
is the untap symbol.)
Equip
Artifact - Equipment
Umbral Mantle (plst) SHM-267

Untap

(Ctrl to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
61 pips - 38 cards
48 mana - 43 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
6 mana - 5 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"\"Who is the worst commander?\" Is what I asked myself while looking to complete this challenge. \n\n "},{"insert":{"card-link":"Shauku, Endbringer"}},{"insert":" could be considered the worst in a few ways; she costs 7 mana to get out of the command zone, burns your life away each upkeep and frankly, paints a target on your forehead. \n\nI challenged myself even further to make this with only one creature.. but I did end up sneaking in a Burnished Hart since he won't be sticking around. The play is simple in theory, sift through the deck with Phyrexian Arena or "},{"insert":{"card-link":"Greed"}},{"insert":" to ramp up and get some boots and armor out for Shauku. Once she's down you can start knocking your opponents creatures out and building her counters. It also features plenty of life drain to keep you topped up while you face tank your opponents early game.\n\nPlayed with exclusively snow basics to allow use of "},{"insert":{"card-link":"Withering Wisps"}},{"insert":" to keep any token decks in line along with a handful of board wipes. Cards like "},{"insert":{"card-link":"Umbral Mantle"}},{"insert":", "},{"insert":{"card-link":"Thousand-Year Elixir"}},{"insert":" and "},{"insert":{"card-link":"Illusionist's Bracers"}},{"insert":" let you get multiple uses of Shauka's ability in a turn. The real game winning card for me has been "},{"insert":{"card-link":"Sting, Bilbo's Sword"}},{"insert":" - once you have protection and Sting equipped you can close your enemies out with "},{"insert":{"card-link":"Eon Hub"}},{"insert":" and end the game.\n"}]}
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