schingon
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Commander
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{"ops":[{"insert":"ELEVATOR PITCH\nThe visible plan is Boros go-wide attacks: non-Humans attack, Winota finds Humans, and the board grows mid-combat. The hidden flip is a conditional extra-combat loop using Breath of Fury with a repeatable hasty token maker; the same token plan that looks fair can create arbitrarily many combats if the enchanted attacker keeps connecting.\n\nTHE RUG PULL — INVISIBLE THREAT\n- MASK — VERIFIED (oracle_all.json): whenever a non-Human you control attacks, Winota looks at six cards and may put a Human onto the battlefield tapped and attacking; it gains indestructible for the turn.\n- FLIP — VERIFIED (oracle_all.json; CR 500.6, 500.8): Breath of Fury can sacrifice its enchanted creature after it deals combat damage to a player, move to another creature, untap your attackers, and add a combat phase. Legion Warboss or Goblin Rabblemaster makes a fresh hasty token at the beginning of each combat. Attach Breath to the fresh token and repeat if it connects. Blockers/removal can stop the line; it is conditional, not guaranteed damage.\n- FLIP TURN — Target window: turns 4–7; exact assembly frequency was not goldfished.\n- TELLS — Breath of Fury, Legion Warboss, Goblin Rabblemaster, and a token army.\n- RESILIENCE — Commander cost {2}{R}{W}; first taxed recast {4}{R}{W}; after two previous command-zone casts {6}{R}{W} (VERIFIED, CR 903.8). The token/extra-combat line does not require Winota.\n- POD FIT — Provisional Bracket 4: 2 Game Changers (Drannith Magistrate and Jeska's Will) and a conditional repeatable-combat line. No extra-turn or mass-land-denial card found. Do not bring the loop to a table that has not agreed to it.\n\nHOW THE DECK PLAYS\n- TURNS 1–3: Develop non-Human attackers and mana. Protect the first attack that can trigger Winota multiple times.\n- TURNS 4–6: Attack with several non-Humans; Winota's triggers can place Humans directly onto the battlefield tapped and attacking.\n- FLIP: If Breath of Fury is present, disclose the conditional combat loop. Otherwise use the Winota chain and ordinary combat to close; the exact turn has not been tested.\n\nKEY CARDS\n- VERIFIED (oracle_all.json): Goblin Rabblemaster and Legion Warboss create hasty Goblins at beginning of combat; Breath of Fury creates an additional combat only after its enchanted creature deals combat damage to a player.\n- VERIFIED (oracle_all.json): Path to Exile, Swords to Plowshares, Wear // Tear, and Chaos Warp interact; Boros Charm, Giver of Runes, Mother of Runes, and Frontline Medic protect combat or creatures.\n\nREAL BRACKET\nPROVISIONAL BRACKET 4 — 2 Game Changers: Drannith Magistrate and Jeska's Will. The deck contains a conditional two-card infinite-combat line (Breath of Fury plus a repeatable token maker), with combat-damage requirements. No extra turns or mass land denial found. Bracket 4 is the conservative label because the line can repeat combats; actual early-turn frequency is untested.\n\nBRACKET CONVERSION\nNo sideboard conversion was requested or added. A Bracket 3 version would need to remove or disable Breath of Fury's loop; no substitute was selected and the list was not changed.\n\nRESILIENCE\nMANUAL FOUR-TURN CHECK ONLY; no Jev score or goldfish was run. Without Winota, Goblin Rabblemaster, Legion Warboss, Krenko, Breath of Fury, and the extra-combat cards still create a combat plan. SECOND WIN PATH: token combat and ordinary extra-combat pressure. PLAN B if the loop is exposed: use the non-combo Winota triggers and protect the go-wide board.\n\nINTERACTION & PROTECTION\nVERIFIED (oracle_all.json): Path to Exile, Swords to Plowshares, Wear // Tear, Chaos Warp, Boros Charm, Giver of Runes, Mother of Runes, and Frontline Medic. Drannith Magistrate is a Game Changer and materially restricts opponents' casting from zones other than their hands; disclose it before the game.\n\nMANA BASE\nVERIFIED from the list and local Oracle records: 38 true lands / 0 MDFC lands / 7 mana rocks / 1 mana dork / 46 total sources.\n\nMULLIGAN NOTES\nKeep early mana, at least one non-Human attacker, and either a Human payoff or protection. If Breath of Fury is in the opener, treat it as a disclosed combo piece rather than a hidden casual value card.\n\nTOP 5 ORACLE TAGS\n- attacking-matters\n- attacking-matters-self\n- attack-trigger\n- untapper-creature\n- extra-combat-phase\n"}]}
Winota, Joiner of Forces
Whenever a non-Human creature you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.
Legendary Creature - Human Warrior

Commander
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Anthem
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Draw
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Evasion
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Breath of Fury
Enchant creature you control
When enchanted creature deals combat damage to a player, sacrifice it and attach this Aura to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.
When enchanted creature deals combat damage to a player, sacrifice it and attach this Aura to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.
Enchantment - Aura

Combat Celebrant
If this creature hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)
Creature - Human Warrior

Karlach, Fury of Avernus
Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.
Choose a Background (You can have a Background as a second commander.)
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Barbarian Tiefling

Scourge of the Throne
Flying
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Whenever this creature attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Whenever this creature attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
Creature - Dragon

Finisher
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Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Moraug, Fury of Akoum
Each creature you control gets +1/+0 for each time it has attacked this turn.
Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Legendary Creature - Warrior Minotaur

Landfall
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Protection
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Captain Lannery Storm
Haste
Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.
Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.
Legendary Creature - Human Pirate

Ramp
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Removal
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Stax
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Goblin Rabblemaster
Other Goblin creatures you control attack each combat if able.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste.
Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste.
Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
Creature - Goblin Warrior

Legion Warboss
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
Creature - Goblin Soldier

Tokens
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Ranger-Captain of Eos
When this creature enters, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
Creature - Human Soldier Ranger

Tutor
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"ELEVATOR PITCH\nThe visible plan is Boros go-wide attacks: non-Humans attack, Winota finds Humans, and the board grows mid-combat. The hidden flip is a conditional extra-combat loop using Breath of Fury with a repeatable hasty token maker; the same token plan that looks fair can create arbitrarily many combats if the enchanted attacker keeps connecting.\n\nTHE RUG PULL — INVISIBLE THREAT\n- MASK — VERIFIED (oracle_all.json): whenever a non-Human you control attacks, Winota looks at six cards and may put a Human onto the battlefield tapped and attacking; it gains indestructible for the turn.\n- FLIP — VERIFIED (oracle_all.json; CR 500.6, 500.8): Breath of Fury can sacrifice its enchanted creature after it deals combat damage to a player, move to another creature, untap your attackers, and add a combat phase. Legion Warboss or Goblin Rabblemaster makes a fresh hasty token at the beginning of each combat. Attach Breath to the fresh token and repeat if it connects. Blockers/removal can stop the line; it is conditional, not guaranteed damage.\n- FLIP TURN — Target window: turns 4–7; exact assembly frequency was not goldfished.\n- TELLS — Breath of Fury, Legion Warboss, Goblin Rabblemaster, and a token army.\n- RESILIENCE — Commander cost {2}{R}{W}; first taxed recast {4}{R}{W}; after two previous command-zone casts {6}{R}{W} (VERIFIED, CR 903.8). The token/extra-combat line does not require Winota.\n- POD FIT — Provisional Bracket 4: 2 Game Changers (Drannith Magistrate and Jeska's Will) and a conditional repeatable-combat line. No extra-turn or mass-land-denial card found. Do not bring the loop to a table that has not agreed to it.\n\nHOW THE DECK PLAYS\n- TURNS 1–3: Develop non-Human attackers and mana. Protect the first attack that can trigger Winota multiple times.\n- TURNS 4–6: Attack with several non-Humans; Winota's triggers can place Humans directly onto the battlefield tapped and attacking.\n- FLIP: If Breath of Fury is present, disclose the conditional combat loop. Otherwise use the Winota chain and ordinary combat to close; the exact turn has not been tested.\n\nKEY CARDS\n- VERIFIED (oracle_all.json): Goblin Rabblemaster and Legion Warboss create hasty Goblins at beginning of combat; Breath of Fury creates an additional combat only after its enchanted creature deals combat damage to a player.\n- VERIFIED (oracle_all.json): Path to Exile, Swords to Plowshares, Wear // Tear, and Chaos Warp interact; Boros Charm, Giver of Runes, Mother of Runes, and Frontline Medic protect combat or creatures.\n\nREAL BRACKET\nPROVISIONAL BRACKET 4 — 2 Game Changers: Drannith Magistrate and Jeska's Will. The deck contains a conditional two-card infinite-combat line (Breath of Fury plus a repeatable token maker), with combat-damage requirements. No extra turns or mass land denial found. Bracket 4 is the conservative label because the line can repeat combats; actual early-turn frequency is untested.\n\nBRACKET CONVERSION\nNo sideboard conversion was requested or added. A Bracket 3 version would need to remove or disable Breath of Fury's loop; no substitute was selected and the list was not changed.\n\nRESILIENCE\nMANUAL FOUR-TURN CHECK ONLY; no Jev score or goldfish was run. Without Winota, Goblin Rabblemaster, Legion Warboss, Krenko, Breath of Fury, and the extra-combat cards still create a combat plan. SECOND WIN PATH: token combat and ordinary extra-combat pressure. PLAN B if the loop is exposed: use the non-combo Winota triggers and protect the go-wide board.\n\nINTERACTION & PROTECTION\nVERIFIED (oracle_all.json): Path to Exile, Swords to Plowshares, Wear // Tear, Chaos Warp, Boros Charm, Giver of Runes, Mother of Runes, and Frontline Medic. Drannith Magistrate is a Game Changer and materially restricts opponents' casting from zones other than their hands; disclose it before the game.\n\nMANA BASE\nVERIFIED from the list and local Oracle records: 38 true lands / 0 MDFC lands / 7 mana rocks / 1 mana dork / 46 total sources.\n\nMULLIGAN NOTES\nKeep early mana, at least one non-Human attacker, and either a Human payoff or protection. If Breath of Fury is in the opener, treat it as a disclosed combo piece rather than a hidden casual value card.\n\nTOP 5 ORACLE TAGS\n- attacking-matters\n- attacking-matters-self\n- attack-trigger\n- untapper-creature\n- extra-combat-phase\n"}]}










































































