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Commander
Size: 100Salt sum: 45.83
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AlikzCub

47 views11 days ago
Commander
Size: 100Salt sum: 45.83

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{"ops":[{"insert":"Warp-Strike"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Noctis, Heir Apparent"}},{"attributes":{"italic":true},"insert":"'s Warp-Strike — {3}"},{"insert":": exile Noctis, return him tapped and attacking, unblockable — is both his shield and his sword. The moment he's threatened, he leaves. The moment he's needed, he lands mid-combat with nothing standing in his way.\n\nKeeping that {3} live every turn is the whole game. If the well runs dry, "},{"insert":{"card-link":"Dark Ritual"}},{"insert":" turns one black mana into three, buying an emergency "},{"attributes":{"italic":true},"insert":"Warp-Strike"},{"insert":" even when you're tapped out. "},{"insert":{"card-link":"Urza, Lord High Artificer"}},{"insert":" taps your artifacts for more mana. If you can't spare the mana at all,"},{"insert":{"card-link":"Force of Negation"}},{"insert":" (counter non-creature spell) exiling a blue card from hand instead of paying mana on opponents turn.\n\nIf Noctis dies, decline the command zone, and "},{"insert":{"card-link":"Chaos Shrine's Black Crystal"}},{"insert":" catches him in the graveyard, exiles him, and hands him back on your very next upkeep — completely free, no mana, no tax.\nThe catch: the card comes back with a finality counter on it, which means his next death skips the graveyard entirely and sends him straight to exile, denying him Black Crystal treatment. That forces a real, taxed recast from the command zone, but after that it's finality-counter-free again, so the cycle resets.\n\nCrew & Inventory"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Cloud, Midgar Mercenary"}},{"insert":" fetches whatever equipment the board state demands, "},{"insert":{"card-link":"Varragoth, Bloodsky Sire"}},{"insert":" and "},{"insert":{"card-link":"Diabolic Intent"}},{"insert":" find whatever piece is missing, and "},{"insert":{"card-link":"Praetor's Grasp"}},{"insert":" (paired with "},{"insert":{"card-link":"Fishing Gear"}},{"insert":") for when you need to go fishing. "},{"insert":{"card-link":"Quistis Trepe"}},{"insert":" and "},{"insert":{"card-link":"Snapcaster Mage"}},{"insert":" can pull your instants and sorceries back out of the graveyard.\n"},{"insert":{"card-link":"Beatrix, Loyal General"}},{"insert":" loads gear before attackers are declared, then "},{"insert":{"card-link":"Adeline, Resplendent Cathar"}},{"insert":"'s attack-trigger creates fresh attacking tokens mid-combat, which "},{"insert":{"card-link":"Noctis, Heir Apparent"}},{"insert":" can attach equipment to for free on the spot — and with "},{"insert":{"card-link":"Forge Anew"}},{"insert":" online, you can keep equipping more at instant speed.\n\n"},{"insert":{"card-link":"Propaganda"}},{"insert":" and "},{"insert":{"card-link":"Lulu, Stern Guardian"}},{"insert":" make attacking you expensive and clumsy — Lulu slaps a stun counter on anything that comes at you, Propaganda taxes the rest — while "},{"insert":{"card-link":"Ring of the Lucii"}},{"insert":" taps down whatever threatens to ruin your turn. "},{"insert":{"card-link":"Conqueror's Flail"}},{"insert":" shuts off opponents' instant-speed responses while it's attached, and "},{"insert":{"card-link":"Teferi, Mage of Zhalfir"}},{"insert":" makes that lockdown near-total: your creatures gain flash from any zone you own them in, while every opponent gets frozen to sorcery-speed casting only, stripping away their ability to interact.\n\nThe Collective Power"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Cryptic Command"}},{"insert":", "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":", "},{"insert":{"card-link":"Jill, Shiva's Dominant // Shiva, Warden of Ice"}},{"insert":", and "},{"insert":{"card-link":"Venser, Shaper Savant"}},{"insert":" strip away blockers (Venser doubles as a spell-bounce if someone tries to counter you at the wrong moment) to give clear way for "},{"insert":{"card-link":"Summon: Primal Odin"}},{"insert":"'s "},{"attributes":{"italic":true},"insert":"Zantetsuken"},{"insert":" turns a single combat hit into an outright loss for whoever's on the other end of it — and if "},{"insert":{"card-link":"Zenos yae Galvus // Shinryu, Transcendent Rival"}},{"insert":" has transformed into Shinryu, his "},{"attributes":{"italic":true},"insert":"Burning Chains"},{"insert":" ability turns that kill into: "},{"attributes":{"italic":true},"insert":"\"When the chosen player loses the game, you win the game\"!"},{"insert":"\n\n"},{"insert":{"card-link":"Beatrix, Loyal General"}},{"insert":", "},{"insert":{"card-link":"Hero's Blade"}},{"insert":", "},{"insert":{"card-link":"Forge Anew"}},{"insert":", "},{"insert":{"card-link":"Puresteel Paladin"}},{"insert":", and "},{"attributes":{"italic":true},"insert":"Warp-Strike "},{"insert":"itself all attach gear for free or near-free, so a single combat step can load Noctis up with everything in your yard. "},{"insert":{"card-link":"Exsanguinate"}},{"insert":" in case you cant connect hits. And when the board needs clearing first, "},{"insert":{"card-link":"Toxic Deluge"}},{"insert":" or the asymmetric -2/-2 sweeps from "},{"insert":{"card-link":"Sephiroth, Planet's Heir"}},{"insert":" and "},{"insert":{"card-link":"Zenos yae Galvus // Shinryu, Transcendent Rival"}},{"insert":" wipe the way clean — every creature that dies along the way feeds "},{"insert":{"card-link":"Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel"}},{"insert":"'s drain trigger, and four resolutions in one turn flips him into a permanent emblem you get that keeps draining life every time anything dies from that point on.\nAnd if one attack somehow isn't enough, "},{"insert":{"card-link":"Temporal Extortion"}},{"insert":" and "},{"insert":{"card-link":"Ultimecia, Time Sorceress // Ultimecia, Omnipotent"}},{"insert":"'s transformation hand you another turn to do it all again.\n"}]}
Noctis, Heir Apparent
Whenever a creature you control enters during combat, you may attach target Equipment you control to target creature you control.
Warp-Strike —
: Exile Noctis. Return it to the battlefield under its owner's control tapped and attacking at the beginning of that player's next declare attackers step. It can't be blocked that combat.
Legendary Creature - Human Noble
Noctis, Heir Apparent (fic) 460

Commander

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Temporal Extortion
When you cast this spell, any player may pay half their life, rounded up. If a player does, counter Temporal Extortion.
Take an extra turn after this one.
Sorcery
Temporal Extortion (sld) 1859

Burn

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Flash Photography
You may cast this spell as though it had flash if it targets a permanent you control.
Create a token that's a copy of target permanent.
Flashback
Sorcery
Flash Photography (fic) 463
Relm's Sketching
Create a token that's a copy of target artifact, creature, or land.
Sorcery
Relm's Sketching (fin) 67

Copy

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Force of Negation
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.
Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Instant
Force of Negation (2x2) 346

Counters

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Baleful Strix
Flying, deathtouch
When this creature enters, draw a card.
Creature Artifact - Bird
Baleful Strix (fic) 318
Bolas's Citadel
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Legendary Artifact
Bolas's Citadel (fca) 7
Buster Sword
Equipped creature gets +3/+2.
Whenever equipped creature deals combat damage to a player, draw a card, then you may cast a spell from your hand with mana value less than or equal to that damage without paying its mana cost.
Equip
Artifact - Equipment
Buster Sword (fin) 255
Puresteel Paladin
Whenever an Equipment you control enters, you may draw a card.
Metalcraft — Equipment you control have equip
as long as you control three or more artifacts.
Creature - Human Knight
Puresteel Paladin (fic) 250
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (fca) 31
Search for Dagger
Whenever your commander enters or attacks, look at the top six cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Enchantment
Search for Dagger (fic) 459
Valkyrie Aerial Unit
Affinity for artifacts (This spell costs
less to cast for each artifact you control.)
Flying
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature Artifact - Construct
Valkyrie Aerial Unit (fin) 84

Draw

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Armory Automaton
Whenever this creature enters or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.)
Creature Artifact - Construct
Armory Automaton (fic) 336
Ultimecia, Time Sorceress
Whenever Ultimecia enters or attacks, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
At the beginning of your end step, you may pay
and exile eight cards from your graveyard. If you do, transform Ultimecia.
Legendary Creature - Human Warlock
Ultimecia, Time Sorceress // Ultimecia, Omnipotent (fin) 513Ultimecia, Time Sorceress // Ultimecia, Omnipotent (fin) 513

Finisher

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Arcane Sanctum
This land enters tapped.
: Add
,
, or
.
Land
Arcane Sanctum (fic) 373
Command Beacon
: Add
.
, Sacrifice this land: Put your commander into your hand from the command zone.
Land
Command Beacon (fca) 64
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (fic) 382
Darkwater Catacombs
,
: Add
.
Land
Darkwater Catacombs (fic) 384
Desolate Mire
,
: Add
.
Land
Desolate Mire (fic) 386
Drowned Catacomb
This land enters tapped unless you control an Island or a Swamp.
: Add
or
.
Land
Drowned Catacomb (msc) 239
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (fic) 390
Fetid Heath
: Add
.
,
: Add
,
, or
.
Land
Fetid Heath (fic) 391
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (fic) 400
Idyllic Beachfront
(
: Add
or
.)
This land enters tapped.
Land - Plains Island
Idyllic Beachfront (fic) 404
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add
.
,
, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land
Inventors' Fair (klr) 284
Ishgard, the Holy See
This land enters tapped.
: Add
.
Land - Town
Ishgard, the Holy See // Faith & Grief (fin) 283
Island
(
: Add
.)
Basic Land - Island
Island (fic) 479
Isolated Chapel
This land enters tapped unless you control a Plains or a Swamp.
: Add
or
.
Land
Isolated Chapel (fic) 405
Midgar, City of Mako
This land enters tapped.
: Add
.
Land - Town
Midgar, City of Mako // Reactor Raid (fin) 313
Opal Palace
: Add
.
,
: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
Land
Opal Palace (soc) 390
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (fic) 411
Plains
(
: Add
.)
Basic Land - Plains
Plains (fic) 478
Plaza of Heroes
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell.
: Add one mana of any color among legendary permanents you control.
,
, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
Land
Plaza of Heroes (prm) 103488
Prairie Stream
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Island
Prairie Stream (fic) 413
Raffine's Tower
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Swamp
Raffine's Tower (snc) 254
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (fic) 415
Shambling Vent
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 2/3 white and black Elemental creature with lifelink. It's still a land.
Land
Shambling Vent (clb) 914
Shattered Sanctum
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shattered Sanctum (sos) 260
Shipwreck Marsh
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shipwreck Marsh (fra) 189
Sunken Hollow
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Swamp
Sunken Hollow (msc) 271
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (fic) 480
Vault of the Archangel
: Add
.
,
: Creatures you control gain deathtouch and lifelink until end of turn.
Land
Vault of the Archangel (tdc) 410

Land

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Dancer's Chakrams
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +2/+2, has lifelink and "Other commanders you control get +2/+2 and have lifelink," and is a Performer in addition to its other types.
Krishna — Equip
Artifact - Equipment
Dancer's Chakrams (fic) 105

Lifegain

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Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant
Akroma's Will (fca) 21
Bastion Protector
Commander creatures you control get +2/+2 and have indestructible.
Creature - Human Soldier
Bastion Protector (fic) 233
Bronze Guardian
Double strike
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Other artifacts you control have ward
.
Bronze Guardian's power is equal to the number of artifacts you control.
Creature Artifact - Golem
Bronze Guardian (fic) 234
Champion's Helm
Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)
Equip
Artifact - Equipment
Champion's Helm (fic) 337
Conqueror's Flail
Equipped creature gets +1/+1 for each color among permanents you control.
As long as this Equipment is attached to a creature, your opponents can't cast spells during your turn.
Equip
Artifact - Equipment
Conqueror's Flail (fic) 340
Propaganda
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Propaganda (fic) 268
Teferi, Mage of Zhalfir
Flash
Creature cards you own that aren't on the battlefield have flash.
Each opponent can cast spells only any time they could cast a sorcery.
Legendary Creature - Human Wizard
Teferi, Mage of Zhalfir (fca) 32

Protection

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Aettir and Priwen
Equipped creature has base power and toughness X/X, where X is your life total.
Equip
Legendary Artifact - Equipment
Aettir and Priwen (fin) 350
Colossus Hammer
Equipped creature gets +10/+10 and loses flying.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Colossus Hammer (sld) 1866
Hero's Blade
Equipped creature gets +3/+2.
Whenever a legendary creature you control enters, you may attach this Equipment to it.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Hero's Blade (fic) 345
Machinist's Arsenal
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)
Equipped creature gets +2/+2 for each artifact you control and is an Artificer in addition to its other types.
Machina — Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Machinist's Arsenal (fin) 23
Scorpion Sentinel
As long as you control seven or more lands, this creature gets +3/+0.
Creature Artifact - Scorpion Robot
Scorpion Sentinel (fin) 72
Wrecking Ball Arm
Equipped creature has base power and toughness 7/7 and can't be blocked by creatures with power 2 or less.
Equip legendary creature

Equip
Legendary Artifact - Equipment
Wrecking Ball Arm (fic) 128

Pump

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (fic) 335
Cid, Freeflier Pilot
Equipment and Vehicle spells you cast cost
less to cast.
Jump — During your turn, Cid has flying.
,
: Return target Equipment or Vehicle card from your graveyard to your hand.
Legendary Creature - Human Warrior Pilot
Cid, Freeflier Pilot (fic) 131
Sol Ring
: Add
.
Artifact
Sol Ring (fic) 359
Solemn Simulacrum
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
Creature Artifact - Golem
Solemn Simulacrum (fic) 360
The Regalia
Haste
Whenever The Regalia attacks, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order.
Crew 1
Legendary Artifact - Vehicle
The Regalia (fin) 267
Urza, Lord High Artificer
When Urza enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
Tap an untapped artifact you control: Add
.
: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
Legendary Creature - Human Artificer
Urza, Lord High Artificer (fca) 5

Ramp

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Elena, Turk Recruit
When Elena enters, return target non-Assassin historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.)
Whenever you cast a historic spell, put a +1/+1 counter on Elena.
Legendary Creature - Human Assassin
Elena, Turk Recruit (fic) 133
Emet-Selch, Unsundered
Vigilance
Whenever Emet-Selch enters or attacks, draw a card, then discard a card.
At the beginning of your upkeep, if there are fourteen or more cards in your graveyard, you may transform Emet-Selch.
Legendary Creature - Wizard Elder
Emet-Selch, Unsundered // Hades, Sorcerer of Eld (fin) 483Emet-Selch, Unsundered // Hades, Sorcerer of Eld (fin) 483
Forge Anew
When this enchantment enters, return target Equipment card from your graveyard to the battlefield.
During your turn, you may activate equip abilities any time you could cast an instant.
You may pay
rather than pay the equip cost of the first equip ability you activate during each of your turns.
Enchantment
Forge Anew (sld) 7002
Golbez, Crystal Collector
Whenever an artifact you control enters, surveil 1.
At the beginning of your end step, if you control four or more artifacts, return target creature card from your graveyard to your hand. Then if you control eight or more artifacts, each opponent loses life equal to that card's power.
Legendary Creature - Human Wizard
Golbez, Crystal Collector (fin) 395
Noctis, Prince of Lucis
Lifelink
You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it.
Legendary Creature - Human Noble
Noctis, Prince of Lucis (fin) 500
Quistis Trepe
Blue Magic — When Quistis Trepe enters, you may cast target instant or sorcery card from a graveyard, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.
Legendary Creature - Human Wizard
Quistis Trepe (fin) 440
Snapcaster Mage
Flash
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Creature - Human Wizard
Snapcaster Mage (fic) 469

Recursion

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An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fic) 267
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (cmr) 630
Auron, Venerated Guardian
Vigilance
Shooting Star — Whenever Auron attacks, put a +1/+1 counter on it. When you do, exile target creature defending player controls with power less than Auron's power until Auron leaves the battlefield.
Legendary Creature - Human Spirit Samurai
Auron, Venerated Guardian (fic) 130
Counterspell
Counter target spell.
Instant
Counterspell (fca) 4
Damn
Destroy target creature. A creature destroyed this way can't be regenerated.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Damn (sld) 1870
Despark
Exile target permanent with mana value 4 or greater.
Instant
Despark (pw25) 2
Dispatch
Tap target creature.
Metalcraft — If you control three or more artifacts, exile that creature.
Instant
Dispatch (fic) 241
Dovin's Veto
This spell can't be countered.
Counter target noncreature spell.
Instant
Dovin's Veto (fca) 51
Eye of Nidhogg
Enchant creature
Enchanted creature is a black Dragon with base power and toughness 4/2, has flying and deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
When Eye of Nidhogg is put into a graveyard from the battlefield, return it to its owner's hand.
Legendary Enchantment - Aura
Eye of Nidhogg (fic) 115
Farewell
Choose one or more —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all graveyards.
Sorcery
Farewell (fic) 242
Observed Stasis
Flash
Enchant creature an opponent controls
When this Aura enters, remove enchanted creature from combat. Then draw a card for each tapped creature its controller controls.
Enchanted creature loses all abilities and can't attack or block.
Enchantment - Aura
Observed Stasis (fic) 113
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (fic) 248
Swallowed by Leviathan
Choose target spell. Surveil 2, then counter the chosen spell unless its controller pays
for each card in your graveyard. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Instant
Swallowed by Leviathan (fin) 79
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (fic) 256
Umezawa's Jitte
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip
Legendary Artifact - Equipment
Umezawa's Jitte (sld) 1865

Removal

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Fishing Gear
Whenever equipped creature deals combat damage to a player, exile the top card of that player's library. If it's a permanent card, you may put it onto the battlefield under your control. If you don't, create a 1/1 blue Fish creature token.
Equip
Artifact - Equipment
Fishing Gear (fic) 461
Reno and Rude
Menace
Whenever Reno and Rude deals combat damage to a player, exile the top card of that player's library. Then you may sacrifice another creature or artifact. If you do, you may play the exiled card this turn, and mana of any type can be spent to cast it.
Legendary Creature - Human Assassin
Reno and Rude (fin) 450
Stolen Uniform
Choose target creature you control and target Equipment. Gain control of that Equipment until end of turn. Attach it to the chosen creature. When you lose control of that Equipment this turn, if it's attached to a creature you control, unattach it.
Instant
Stolen Uniform (fin) 332

Theft

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Adeline, Resplendent Cathar
Vigilance
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Legendary Creature - Human Knight
Adeline, Resplendent Cathar (fca) 1

Tokens

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Cloud, Midgar Mercenary
When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
As long as Cloud is equipped, if a triggered ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
Legendary Creature - Human Soldier Mercenary
Cloud, Midgar Mercenary (fin) 10
Delivery Moogle
Flying
When this creature enters, search your library and/or graveyard for an artifact card with mana value 2 or less, reveal it, and put it into your hand. If you search your library this way, shuffle.
Creature - Moogle
Delivery Moogle (fin) 15
Diabolic Intent
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Diabolic Intent (fca) 34
Varragoth, Bloodsky Sire
Deathtouch
Boast —
: Target player searches their library for a card, then shuffles and puts that card on top. (Activate only if this creature attacked this turn and only once each turn.)
Legendary Creature - Demon Rogue
Varragoth, Bloodsky Sire (fca) 37

Tutor

(Ctrl to add secondary)
Angel of the Ruins
Flying
When this creature enters, exile up to two target artifacts and/or enchantments.
Plainscycling
(
, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Creature Artifact - Angel
Angel of the Ruins (fic) 229
Ardyn, the Usurper
Demons you control have menace, lifelink, and haste.
Starscourge — At the beginning of combat on your turn, exile up to one target creature card from a graveyard. If you exiled a card this way, create a token that's a copy of that card, except it's a 5/5 black Demon.
Legendary Creature - Human Elder Noble
Ardyn, the Usurper (fin) 315
Blue Mage's Cane
Job select
Equipped creature gets +0/+2, is a Wizard in addition to its other types, and has "Whenever this creature attacks, exile up to one target instant or sorcery card from defending player's graveyard. If you do, copy it. You may cast the copy by paying
rather than paying its mana cost."
Spirit of the Whalaqee — Equip
Artifact - Equipment
Blue Mage's Cane (fic) 112
Cid, Timeless Artificer
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard.
A deck can have any number of cards named Cid, Timeless Artificer.
Cycling
(
, Discard this card: Draw a card.)
Legendary Creature - Human Artificer
Cid, Timeless Artificer (fin) 419
Dark Ritual
Add
.
Instant
Dark Ritual (fca) 8
Edgar, King of Figaro
When Edgar enters, draw a card for each artifact you control.
Two-Headed Coin — The first time you flip one or more coins each turn, those coins come up heads and you win those flips.
Legendary Creature - Human Artificer Noble
Edgar, King of Figaro (fin) 436
Lulu, Stern Guardian
Whenever an opponent attacks you, choose target creature attacking you. Put a stun counter on that creature.
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Human Wizard
Lulu, Stern Guardian (fic) 143
Magic Pot
When this creature dies, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
,
: Exile target card from a graveyard.
Creature Artifact - Goblin Construct
Magic Pot (fin) 263
Praetor's Grasp
Search target opponent's library for a card and exile it face down. Then that player shuffles. You may play that card for as long as it remains exiled.
Sorcery
Praetor's Grasp (sld) 1861
Restoration Magic
Tiered (Choose one additional cost.)
• Cure —
— Target permanent gains hexproof and indestructible until end of turn.
• Cura —
— Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga —
— Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
Instant
Restoration Magic (fin) 30
Silence
Your opponents can't cast spells this turn.
Instant
Silence (sld) 7003
Solitude
Flash
Lifelink
When this creature enters, exile up to one other target creature. That creature's controller gains life equal to its power.
Evoke—Exile a white card from your hand.
Creature - Elemental Incarnation
Solitude (sld) 7004
Subtlety
Flash
Flying
When this creature enters, choose up to one target creature spell or planeswalker spell. Its owner puts it on their choice of the top or bottom of their library.
Evoke—Exile a blue card from your hand.
Creature - Elemental Incarnation
Subtlety (sld) 7005
The Falcon, Airship Restored
Flying
Whenever The Falcon deals combat damage to a player, you may sacrifice it. When you do, return target creature card from your graveyard to the battlefield.
: Return this card from your graveyard to the battlefield tapped.
Crew 2
Legendary Artifact - Vehicle
The Falcon, Airship Restored (fic) 116
The Warring Triad
Flying, trample, haste
As long as there are fewer than eight cards in your graveyard, The Warring Triad isn't a creature.
, Mill a card: Target player adds one mana of any color. (Activate only as an instant.)
Legendary Creature Artifact - God
The Warring Triad (fic) 99
Weapons Vendor
When this creature enters, draw a card.
At the beginning of combat on your turn, if you control an Equipment, you may pay
. When you do, attach target Equipment you control to target creature you control.
Creature - Human Artificer
Weapons Vendor (fin) 40

Maybeboard

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Deck Info

Deck stats

28 pips - 23 cards
24 mana - 21 cards
32 pips - 24 cards
22 mana - 21 cards
21 pips - 15 cards
26 mana - 23 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
9 mana - 8 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Warp-Strike"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Noctis, Heir Apparent"}},{"attributes":{"italic":true},"insert":"'s Warp-Strike — {3}"},{"insert":": exile Noctis, return him tapped and attacking, unblockable — is both his shield and his sword. The moment he's threatened, he leaves. The moment he's needed, he lands mid-combat with nothing standing in his way.\n\nKeeping that {3} live every turn is the whole game. If the well runs dry, "},{"insert":{"card-link":"Dark Ritual"}},{"insert":" turns one black mana into three, buying an emergency "},{"attributes":{"italic":true},"insert":"Warp-Strike"},{"insert":" even when you're tapped out. "},{"insert":{"card-link":"Urza, Lord High Artificer"}},{"insert":" taps your artifacts for more mana. If you can't spare the mana at all,"},{"insert":{"card-link":"Force of Negation"}},{"insert":" (counter non-creature spell) exiling a blue card from hand instead of paying mana on opponents turn.\n\nIf Noctis dies, decline the command zone, and "},{"insert":{"card-link":"Chaos Shrine's Black Crystal"}},{"insert":" catches him in the graveyard, exiles him, and hands him back on your very next upkeep — completely free, no mana, no tax.\nThe catch: the card comes back with a finality counter on it, which means his next death skips the graveyard entirely and sends him straight to exile, denying him Black Crystal treatment. That forces a real, taxed recast from the command zone, but after that it's finality-counter-free again, so the cycle resets.\n\nCrew & Inventory"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Cloud, Midgar Mercenary"}},{"insert":" fetches whatever equipment the board state demands, "},{"insert":{"card-link":"Varragoth, Bloodsky Sire"}},{"insert":" and "},{"insert":{"card-link":"Diabolic Intent"}},{"insert":" find whatever piece is missing, and "},{"insert":{"card-link":"Praetor's Grasp"}},{"insert":" (paired with "},{"insert":{"card-link":"Fishing Gear"}},{"insert":") for when you need to go fishing. "},{"insert":{"card-link":"Quistis Trepe"}},{"insert":" and "},{"insert":{"card-link":"Snapcaster Mage"}},{"insert":" can pull your instants and sorceries back out of the graveyard.\n"},{"insert":{"card-link":"Beatrix, Loyal General"}},{"insert":" loads gear before attackers are declared, then "},{"insert":{"card-link":"Adeline, Resplendent Cathar"}},{"insert":"'s attack-trigger creates fresh attacking tokens mid-combat, which "},{"insert":{"card-link":"Noctis, Heir Apparent"}},{"insert":" can attach equipment to for free on the spot — and with "},{"insert":{"card-link":"Forge Anew"}},{"insert":" online, you can keep equipping more at instant speed.\n\n"},{"insert":{"card-link":"Propaganda"}},{"insert":" and "},{"insert":{"card-link":"Lulu, Stern Guardian"}},{"insert":" make attacking you expensive and clumsy — Lulu slaps a stun counter on anything that comes at you, Propaganda taxes the rest — while "},{"insert":{"card-link":"Ring of the Lucii"}},{"insert":" taps down whatever threatens to ruin your turn. "},{"insert":{"card-link":"Conqueror's Flail"}},{"insert":" shuts off opponents' instant-speed responses while it's attached, and "},{"insert":{"card-link":"Teferi, Mage of Zhalfir"}},{"insert":" makes that lockdown near-total: your creatures gain flash from any zone you own them in, while every opponent gets frozen to sorcery-speed casting only, stripping away their ability to interact.\n\nThe Collective Power"},{"attributes":{"header":3},"insert":"\n"},{"insert":{"card-link":"Cryptic Command"}},{"insert":", "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":", "},{"insert":{"card-link":"Jill, Shiva's Dominant // Shiva, Warden of Ice"}},{"insert":", and "},{"insert":{"card-link":"Venser, Shaper Savant"}},{"insert":" strip away blockers (Venser doubles as a spell-bounce if someone tries to counter you at the wrong moment) to give clear way for "},{"insert":{"card-link":"Summon: Primal Odin"}},{"insert":"'s "},{"attributes":{"italic":true},"insert":"Zantetsuken"},{"insert":" turns a single combat hit into an outright loss for whoever's on the other end of it — and if "},{"insert":{"card-link":"Zenos yae Galvus // Shinryu, Transcendent Rival"}},{"insert":" has transformed into Shinryu, his "},{"attributes":{"italic":true},"insert":"Burning Chains"},{"insert":" ability turns that kill into: "},{"attributes":{"italic":true},"insert":"\"When the chosen player loses the game, you win the game\"!"},{"insert":"\n\n"},{"insert":{"card-link":"Beatrix, Loyal General"}},{"insert":", "},{"insert":{"card-link":"Hero's Blade"}},{"insert":", "},{"insert":{"card-link":"Forge Anew"}},{"insert":", "},{"insert":{"card-link":"Puresteel Paladin"}},{"insert":", and "},{"attributes":{"italic":true},"insert":"Warp-Strike "},{"insert":"itself all attach gear for free or near-free, so a single combat step can load Noctis up with everything in your yard. "},{"insert":{"card-link":"Exsanguinate"}},{"insert":" in case you cant connect hits. And when the board needs clearing first, "},{"insert":{"card-link":"Toxic Deluge"}},{"insert":" or the asymmetric -2/-2 sweeps from "},{"insert":{"card-link":"Sephiroth, Planet's Heir"}},{"insert":" and "},{"insert":{"card-link":"Zenos yae Galvus // Shinryu, Transcendent Rival"}},{"insert":" wipe the way clean — every creature that dies along the way feeds "},{"insert":{"card-link":"Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel"}},{"insert":"'s drain trigger, and four resolutions in one turn flips him into a permanent emblem you get that keeps draining life every time anything dies from that point on.\nAnd if one attack somehow isn't enough, "},{"insert":{"card-link":"Temporal Extortion"}},{"insert":" and "},{"insert":{"card-link":"Ultimecia, Time Sorceress // Ultimecia, Omnipotent"}},{"insert":"'s transformation hand you another turn to do it all again.\n"}]}
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