164 views9 days ago
Commander
Size: 100Salt sum: 74.61
 avatar

AnaKawaii

164 views9 days ago
Commander
Size: 100Salt sum: 74.61

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

{"ops":[{"insert":"Molecule Man — Eldrazi Miracles (No Combos)"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This colorless Commander deck uses Molecule Man to cast enormous Eldrazi through miracle, then wins through combat, annihilator, and disruptive cast abilities. It keeps the three Emrakuls, three Ulamogs, three Kozileks, It That Betrays, and Void Winnower as its main threats. The finished list has 100 cards, 32 lands, 16 Eldrazi creatures, and 15 cards grouped as artifact mana or mana amplification. Both Eldrazi Monument and Forsaken Monument remain.\nThe list is built for competitive intent within the requested Eldrazi theme and no-combo restriction. It is a fringe competitive project, with substantial tradeoffs compared with established cEDH lists. It has not been goldfished or tournament tested, and no win rate or reliable winning turn is claimed. There are no intended infinite mana, draw, damage, or turn loops. The job is to establish mana and draw, resolve the commander, and turn free threats into player eliminations.\nGame plan and priorities"},{"attributes":{"header":2},"insert":"\n"},{"insert":"An opening hand needs a route to six usable mana and an actual draw source. The first priority is deploying acceleration; the second is arranging a productive first draw after Molecule Man resolves. A hand full of titans without those pieces is a mulligan. Most ordinary lands produce only one mana, and several special lands have restrictions that matter.\nDeploy Sensei's Divining Top, Staff of Compleation, Collector's Vault, or The One Ring before the commander when practical. Once Molecule Man is established, draw on opponents' turns to use each turn's first-draw opportunity. Keep activation mana available. Use removal to unlock the engine, then pressure the player most likely to win before your next combat.\nHow Molecule Man works"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Molecule Man gives nonland cards in your hand miracle {0}. Reveal the card as you draw it if it is your first card drawn that turn, then use the miracle trigger to cast it. This works on opponents' turns and supplies the timing permission needed for that cast. If your first draw is a land, a later nonland draw that turn does not receive another opportunity.\nDrawing multiple cards still only gives the first card that opportunity. A titan already in hand is not automatically free. Scroll Rack can put it on top, but Rack does not draw; use a separate draw effect afterward. Additional costs and casting restrictions still apply. When casting an X spell for miracle {0}, X is zero, so normally pay for Kozilek's Command when you want Spawn or larger removal. A spell's mana value does not become zero because you paid zero.\nWinning through the titans"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Build a board that can attack for lethal while cast and attack abilities remove opposing resources. Lightning Greaves and Swiftfoot Boots provide haste for individual threats. Akroma's Memorial gives the army haste, flying, and trample. Shadowspear gives an important attacker trample and lifelink, helping damage get through and recover life spent on draw engines.\nUlamog, the Defiler scales with expensive cards in exile. It That Betrays turns opponents' sacrificed nontoken permanents into resources for you. Eldrazi sacrifice triggers remain useful even when an attacker is blocked. The Kozileks replenish resources, disrupt hands, or strengthen the team. Keep cheap cards in hand when Kozilek, the Great Distortion is protecting your board; the card you discard must match the opposing spell's mana value.\nEmrakul, the Promised End can dismantle an opponent's next turn, but that player receives an extra turn afterward. Emrakul, the World Anew takes a player's creatures on cast, but its departure makes you sacrifice all your creatures. Indestructible does not prevent those sacrifices. Avoid casually blinking it with Eldrazi Confluence. Emrakul, the Exigent Doom adds another large airborne threat and can untap your lands when cast.\nRise of the Eldrazi provides a finite extra turn for another attack. It is not part of a recurring extra-turn package. Emrakul, the Aeons Torn is excluded because it is banned in Commander.\nThe two Monuments"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Eldrazi Monument gives your creatures +1/+1, flying, and indestructible. Its upkeep requires a creature sacrifice. If you have a creature, you must sacrifice one; you cannot choose to sacrifice the Monument instead. Prefer feeding it a Spawn, Scion, or the specifically requested Field of the Dead's Zombie. Keep token production running before relying on the Monument for long-term protection.\nForsaken Monument strengthens colorless creatures, adds an extra colorless mana when you tap a permanent for colorless mana, and gains life when you cast colorless spells. It does not double every mana symbol produced: a Mana Vault activation producing three colorless receives one extra colorless. Sacrificing a Spawn for mana does not involve tapping it, so that sacrifice receives no extra mana from Monument. Its life gain helps offset Staff and Ring costs.\nEldrazi tokens and Skullclamp"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Spawnbed Protector is the repeatable end-step token engine. Its graveyard target is optional; choosing no target still produces the two Scions. If you choose a target and it becomes illegal, the ability can fail and produce no tokens. Returning an Eldrazi to hand works with Scroll Rack to set up another cast later.\nSkittering Invasion produces five Spawn. Eldrazi Confluence can select its token mode three times for three Scions, or mix tokens with its other modes. Kozilek's Command provides scalable Spawn production when cast with a positive X. Spawning Bed converts a land and six mana into three Scions. Warping Wail also offers a Scion as one of its modes. These token sources supply Monument fodder, blockers, or temporary mana.\nSkullclamp draws two cards when its equipped creature dies. Without a toughness boost, it can kill a small token immediately. With either Monument increasing toughness, the token may survive the equipment; sacrifice an equipped Spawn or Scion using its own mana ability, or feed an equipped creature to Eldrazi Monument. Indestructible does not stop sacrifice. Equip at sorcery speed, and plan any off-turn sacrifice before passing.\nDraw and top-deck control"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Sensei's Divining Top arranges the next few cards and can supply an off-turn draw. Scroll Rack recycles stranded expensive cards onto the library. Conduit of Ruin finds an appropriate large colorless creature and puts it on top. These setup cards need a real draw to complete the miracle plan.\nThe One Ring provides substantial card advantage and a protection window. Manifold Key, Voltaic Key, and Unwinding Clock increase access to its draw ability. Its burden counters still cost life, and protection does not stop every way to lose. Stop multiplying Ring activations when the life cost threatens your ability to finish.\nStaff of Compleation can tap and pay four life to draw without an additional mana payment. Leave it untapped if you want an off-turn draw. If you used its mana ability to cast Molecule Man, it needs an untap before it can draw. Unwinding Clock and the Keys help with that. Endbringer supplies another off-turn draw source once it can tap. Collector's Vault, War Room, Bonders' Enclave, Mikokoro, and Geier Reach Sanitarium provide additional options.\nMind Stone, Soul-Guide Lantern, and Relic of Progenitus can be cashed in for a draw when appropriate. The Lantern's graveyard-exile and draw abilities are separate alternatives; sacrificing it for graveyard hate does not also draw. With a loot effect, retain the revealed miracle card until the miracle trigger can cast it.\nMystic Forge allows eligible cards to be cast from the library, which is different from drawing them. Liberator can provide flash timing for your colorless spells, including appropriate Forge casts. Neither card gives arbitrary cards in hand miracle casts. The deck omits Glaring Fleshraker and the usual repeatable cost-reduction packages to avoid Top/Forge loops.\nFast mana and protected deployment"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Sol Ring, Mana Vault, Grim Monolith, Mox Diamond, Mox Opal, and Lotus Petal enable explosive openings. Liquimetal Torque, The Irencrag, Fractured Powerstone, Mind Stone, Thought Vessel, and Prismatic Lens provide early follow-up mana. Leave The Irencrag in its mana-producing form when acceleration matters. Metalworker can generate substantial mana with artifacts in hand, but summoning sickness matters; Greaves or Boots can let it work sooner.\nCavern of Souls usually names Human to protect Molecule Man. Spend mana from Cavern's restricted colored-mana ability on him for the uncounterable effect. Its ordinary colorless ability does not grant that protection. Naming Eldrazi instead protects your Eldrazi spells when that is the more important plan, but does not cover Molecule Man.\nPlanar Nexus satisfies the Urza land type requirements: Tower can produce three mana with Nexus present, while Mine or Power Plant can produce two. Nexus itself still normally taps for one. Expedition Map can find the missing piece or a strong standalone land. Nexus has many land types, but only one name for Field of the Dead.\nMana restrictions and utility lands"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mishra's Workshop mana casts artifacts; it cannot cast Molecule Man or ordinary nonartifact Eldrazi. Eye of Ugin is an Eldrazi discount and tutor, not a mana source, and its discount does not apply to the Human commander. Eldrazi Temple's two-mana ability has Eldrazi restrictions and does not pay for Molecule Man. Ugin's Labyrinth needs a qualifying exiled card for its improved output.\nMana of any color can pay generic costs, but cannot pay an explicit colorless symbol. Mox Opal, Mox Diamond, Lotus Petal, and Staff of Compleation therefore help with the commander's generic cost but do not supply colorless-symbol costs through their colored-mana abilities. Track actual colorless sources for Endbringer, Kozilek's Command, and other spells that require them.\nThe final land base keeps Homeward Path, Field of the Dead, and three Wastes. Homeward Path affects every player's creatures and can undo creatures you stole with Emrakul, the World Anew. Field of the Dead enters tapped and needs seven different land names before making Zombies. It is a late-game source of Monument food and an explicit exception to the otherwise Eldrazi-token plan. Its black Zombie tokens do not receive Forsaken Monument's colorless-creature bonus.\nInteraction and recovery"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Torpor Orb disrupts creature-entry-trigger strategies while preserving your Eldrazi cast abilities and Spawnbed Protector's end-step engine. Ulamog, the Defiler's enters-with-counters effect is a replacement effect, so Orb does not stop those counters. Null Elemental Blast handles multicolored spells or permanents only; it is not a general answer to monocolored counterspells.\nWarping Wail offers narrow interaction and emergency utility. Titan's Presence requires a colorless creature card to reveal. Not of This World protects targeted permanents and has its discount only when its conditions are met; it does not counter an untargeted board wipe. Welding Jar protects an artifact from destruction, while the equipment and Monuments provide other defensive layers.\nAll Is Dust and the two Ugins attack colored opposition. Remember that your Field Zombies are colored and can be lost to these effects. Desecrate Reality has an even-mana-value targeting restriction, and its recursion bonus requires at least three actual colorless mana spent. A zero-cost miracle does not meet that bonus condition.\nSoul-Guide Lantern, Relic of Progenitus, Kozilek's Command, and Scavenger Grounds cover graveyards. Grafdigger's Cage was removed because it blocks your own Forge casts. Defense Grid was removed because it taxes your off-turn miracles. Buried Ruin recovers an artifact, and Spawnbed Protector recovers an Eldrazi to hand. The original Kozilek and Ulamog can help recycle the graveyard, but that is not guaranteed protection from graveyard exile.\nMulligans and example opening"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Keep a hand with a clear mana plan, early acceleration, and preferably draw or top control. Return hands with several titans and no way to deploy the engine. Evaluate restricted mana honestly, and consider whether losing one mana rock strands the whole hand. Mox Diamond needs a land to discard; Mox Opal needs three artifacts.\nAn illustrative strong seven is Ancient Tomb, Wastes, Sol Ring, Liquimetal Torque, Sensei's Divining Top, The One Ring, and an Eldrazi. Turn one, Tomb and Ring can deploy Torque and Top. Turn two, playing Wastes gives six mana from Tomb, Wastes, Ring, and Torque for Molecule Man. Top can then supply a first draw on an opponent's turn. This demonstrates a possible opening, not a typical draw or a guaranteed win. Prepare the library when mana permits.\nWith a slower hand, prioritize a functioning draw engine over holding several finishers. Once ahead, keep a recovery card and avoid committing every creature into one sweep. Aim to threaten combat quickly while retaining the ability to rebuild after commander removal.\nWeaknesses and expectations"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck remains vulnerable to artifact shutdown, repeated commander removal, casting restrictions, and opponents winning before combat becomes relevant. Null Rod and Collector Ouphe attack the artifact infrastructure. Vexing Bauble can interfere with free casts. Use the appropriate removal or attack the player controlling the obstacle before spending another turn building an engine that cannot function.\nLife is another resource constraint: Ring, Staff, Ancient Tomb, and repeated draw activations can add up. Forsaken Monument and lifelink help, but do not assume they will always be available. The large Eldrazi count also creates mulligans and awkward opening hands.\nThe speed revisions improve early mana density and access to draw; they do not establish a tested winning turn. Whole-table combat wins still depend on opposing boards, interaction, haste, and the number of productive miracles. This is the requested no-combo Eldrazi build, with those limitations stated openly.\nFinal build notes — October 27, 2026"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Completed at 100 cards with 32 lands. Both Monuments, all nine named titan versions, It That Betrays, and Void Winnower remain. Homeward Path and Field of the Dead are present, with three Wastes. Tags are Eldrazi, Artifacts, and Aggro, and this description is marked as a primer.\nSpeed additions: Planar Nexus, Liquimetal Torque, The Irencrag, Fractured Powerstone, Staff of Compleation, and Skullclamp. Corresponding cuts: Wasteland, Hedron Archive, Oblivion Sower, Null Brooch, Mind's Eye, and Spawnsire of Ulamog. Final cleanup replaced Grafdigger's Cage with Soul-Guide Lantern, Defense Grid with Null Elemental Blast, and Blast Zone with Cavern of Souls. The separate mono-green Eldrazi project remains paused.\nRules and card references"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Molecule Man: https://magic.wizards.com/en/news/feature/marvel-super-heroes-release-notes\nCommander ban list: https://magic.wizards.com/en/banned-restricted-list\nModern Horizons 3: https://magic.wizards.com/en/news/feature/modern-horizons-3-release-notes\nSpawnbed Protector's updated ruling: https://mtg.wtf/card/m3c/36/Spawnbed-Protector\nCavern of Souls: https://magic.wizards.com/en/news/feature/the-lost-caverns-of-ixalan-release-notes\nStaff of Compleation: https://mtg.wtf/card/one/242/Staff-of-Compleation\nSkullclamp: https://mtg.wtf/card/sld/2416/Skullclamp\n"}]}
Molecule Man
Nonland cards in your hand have miracle
. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.)
Legendary Creature - Human Villain
Molecule Man (msc) 292

Commander

(Ctrl to add secondary)
Not of This World
Counter target spell or ability that targets a permanent you control.
This spell costs
less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater.
Instant Kindred - Eldrazi
Not of This World (cmm) 807
Null Elemental Blast
Choose one —
• Counter target multicolored spell.
• Destroy target multicolored permanent.
Instant
Null Elemental Blast (mh3) 12
Soul-Guide Lantern
When this artifact enters, exile target card from a graveyard.
, Sacrifice this artifact: Exile each opponent's graveyard.
,
, Sacrifice this artifact: Draw a card.
Artifact
Soul-Guide Lantern (eoc) 143
Titan's Presence
As an additional cost to cast this spell, reveal a colorless creature card from your hand.
Exile target creature if its power is less than or equal to the revealed card's power.
Instant
Titan's Presence (cmm) 810
Torpor Orb
Creatures entering don't cause abilities to trigger.
Artifact
Torpor Orb (big) 57
Warping Wail
(
represents colorless mana.)
Choose one —
• Exile target creature with power or toughness 1 or less.
• Counter target sorcery spell.
• Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add
."
Instant
Warping Wail (spg) 119

Disruption

(Ctrl to add secondary)
Collector's Vault
,
: Draw a card, then discard a card. Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Artifact
Collector's Vault (woe) 244
Memory Jar
, Sacrifice this artifact: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.
Artifact
Memory Jar (v10) 8
Mystic Forge
You may look at the top card of your library any time.
You may cast artifact spells and colorless spells from the top of your library.
, Pay 1 life: Exile the top card of your library.
Artifact
Mystic Forge (pip) 764
Scroll Rack
,
: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
Artifact
Scroll Rack (mps) 22
Sensei's Divining Top
: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put this artifact on top of its owner's library.
Artifact
Sensei's Divining Top (2x2) 566
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (trc) 498
Staff of Compleation
, Pay 1 life: Destroy target permanent you own.
, Pay 2 life: Add one mana of any color.
, Pay 3 life: Proliferate.
, Pay 4 life: Draw a card.
: Untap this artifact.
Artifact
Staff of Compleation (tdc) 326
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
The One Ring (ltr) 748

Draw and Setup

(Ctrl to add secondary)
Conduit of Ruin
When you cast this spell, you may search your library for a colorless creature card with mana value 7 or greater, reveal it, then shuffle and put that card on top.
The first creature spell you cast each turn costs
less to cast.
Creature - Eldrazi
Conduit of Ruin (pbfz) 4s
Endbringer
Untap this creature during each other player's untap step.
: This creature deals 1 damage to any target.
,
: Target creature can't attack or block this turn.
,
: Draw a card.
Creature - Eldrazi
Endbringer (pogw) 3s
Sire of Seven Deaths
Reach, first strike
Vigilance, menace
Trample, lifelink
Ward—Pay 7 life.
Creature - Eldrazi
Sire of Seven Deaths (fdn) 362
Zhulodok, Void Gorger
Colorless spells you cast from your hand with mana value 7 or greater have "Cascade, cascade." (When you cast one, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
Legendary Creature - Eldrazi
Zhulodok, Void Gorger (cmm) 752

Eldrazi Support

(Ctrl to add secondary)
Emrakul, the Exigent Doom
When you cast this spell, untap all lands you control.
Flying, trample
Ward—Sacrifice three permanents.
, Exile this card from your hand: Target land gains "
: Add
" until this card is cast from exile. You may cast this card for as long as it remains exiled.
Legendary Creature - Eldrazi
Emrakul, the Exigent Doom (fra) 413
Emrakul, the Promised End
This spell costs
less to cast for each card type among cards in your graveyard.
When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
Flying, trample, protection from instants
Legendary Creature - Eldrazi
Emrakul, the Promised End (inr) 481
Emrakul, the World Anew
When you cast this spell, gain control of all creatures target player controls.
Flying, protection from spells and from permanents that were cast this turn
When Emrakul leaves the battlefield, sacrifice all creatures you control.
Madness—Pay six
.
Legendary Creature - Eldrazi
Emrakul, the World Anew (mh3) 381
It That Betrays
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)
Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
Creature - Eldrazi
It That Betrays (sld) 2673
Kozilek, Butcher of Truth
When you cast this spell, draw four cards.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Kozilek is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Legendary Creature - Eldrazi
Kozilek, Butcher of Truth (2x2) 576
Kozilek, the Broken Reality
When you cast this spell, up to two target players each manifest two cards from their hands. For each card manifested this way, you draw a card. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Other colorless creatures you control get +3/+2.
Legendary Creature - Eldrazi
Kozilek, the Broken Reality (mh3) 382
Kozilek, the Great Distortion
When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference.
Menace
Discard a card with mana value X: Counter target spell with mana value X.
Legendary Creature - Eldrazi
Kozilek, the Great Distortion (cmm) 1057
Ulamog, the Ceaseless Hunger
When you cast this spell, exile two target permanents.
Indestructible
Whenever Ulamog attacks, defending player exiles the top twenty cards of their library.
Legendary Creature - Eldrazi
Ulamog, the Ceaseless Hunger (cmm) 1059
Ulamog, the Defiler
When you cast this spell, target opponent exiles the top half of their library, rounded up.
Ward—Sacrifice two permanents.
Ulamog enters with a number of +1/+1 counters on it equal to the greatest mana value among cards in exile.
Ulamog has annihilator X, where X is the number of +1/+1 counters on it.
Legendary Creature - Eldrazi
Ulamog, the Defiler (mh3) 383
Ulamog, the Infinite Gyre
When you cast this spell, destroy target permanent.
Indestructible
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.)
When Ulamog is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Legendary Creature - Eldrazi
Ulamog, the Infinite Gyre (2x2) 337
Void Winnower
Your opponents can't cast spells with even mana values. (Zero is even.)
Your opponents can't block with creatures with even mana values.
Creature - Eldrazi
Void Winnower (pbfz) 17s

Eldrazi Titans

(Ctrl to add secondary)
Eldrazi Confluence
Choose three. You may choose the same mode more than once.
• Target creature gets +3/-3 until end of turn.
• Exile target nonland permanent, then return it to the battlefield tapped under its owner's control.
• Create a 1/1 colorless Eldrazi Scion creature token with "Sacrifice this token: Add
."
Instant
Eldrazi Confluence (m3c) 32
Kozilek's Command
Choose two —
• Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add
."
• Target player scries X, then draws a card.
• Exile target creature with mana value X or less.
• Exile up to X target cards from graveyards.
Instant Kindred - Eldrazi
Kozilek's Command (mh3) 11
Skittering Invasion
Create five 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add
."
Sorcery Kindred - Eldrazi
Skittering Invasion (m3c) 159
Spawnbed Protector
At the beginning of your end step, return up to one target Eldrazi creature card from your graveyard to your hand. Create two 1/1 colorless Eldrazi Scion creature tokens with "Sacrifice this token: Add
."
Creature - Eldrazi
Spawnbed Protector (m3c) 36

Eldrazi Tokens

(Ctrl to add secondary)
Everflowing Chalice
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
This artifact enters with a charge counter on it for each time it was kicked.
: Add
for each charge counter on this artifact.
Artifact
Everflowing Chalice (pip) 758
Forsaken Monument
Colorless creatures you control get +2/+2.
Whenever you tap a permanent for
, add an additional
.
Whenever you cast a colorless spell, you gain 2 life.
Legendary Artifact
Forsaken Monument (pznr) 244s
Grim Monolith
This artifact doesn't untap during your untap step.
: Add
.
: Untap this artifact.
Artifact
Grim Monolith (ulg) 126
Lotus Petal
, Sacrifice this artifact: Add one mana of any color.
Artifact
Lotus Petal (mps) 15
Mana Vault
This artifact doesn't untap during your untap step.
At the beginning of your upkeep, you may pay
. If you do, untap this artifact.
At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you.
: Add
.
Artifact
Mana Vault (lea) 259
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (dci) 11
Mox Diamond
If this artifact would enter, you may discard a land card instead. If you do, put this artifact onto the battlefield. If you don't, put it into its owner's graveyard.
: Add one mana of any color.
Artifact
Mox Diamond (v10) 10
Mox Opal
Metalcraft —
: Add one mana of any color. Activate only if you control three or more artifacts.
Legendary Artifact
Mox Opal (mps) 19
Sol Ring
: Add
.
Artifact
Sol Ring (ltc) 408
Thran Dynamo
: Add
.
Artifact
Thran Dynamo (sld) 483

Fast Mana

(Ctrl to add secondary)
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (eos) 136
Bonders' Enclave
: Add
.
,
: Draw a card. Activate only if you control a creature with power 4 or greater.
Land
Bonders' Enclave (eos) 139
Buried Ruin
: Add
.
,
, Sacrifice this land: Return target artifact card from your graveyard to your hand.
Land
Buried Ruin (pip) 782
Cavern of Souls
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Cavern of Souls (lci) 269
City of Traitors
When you play another land, sacrifice this land.
: Add
.
Land
City of Traitors (exo) 143
Command Beacon
: Add
.
, Sacrifice this land: Put your commander into your hand from the command zone.
Land
Command Beacon (sld) 470
Crystal Vein
: Add
.
, Sacrifice this land: Add
.
Land
Crystal Vein (pd3) 24
Darksteel Citadel
Indestructible
: Add
.
Artifact Land
Darksteel Citadel (fdc) 300
Deserted Temple
: Add
.
,
: Untap target land.
Land
Deserted Temple (eos) 146
Eldrazi Temple
: Add
.
: Add
. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
Land
Eldrazi Temple (sld) 1154
Eye of Ugin
Colorless Eldrazi spells you cast cost
less to cast.
,
: Search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.
Legendary Land
Eye of Ugin (exp) 38
Field of the Dead
This land enters tapped.
: Add
.
Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
Land
Field of the Dead (m20) 247
Geier Reach Sanitarium
: Add
.
,
: Each player draws a card, then discards a card.
Legendary Land
Geier Reach Sanitarium (sld) 1408
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add
. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land
Gemstone Caverns (eos) 151
Homeward Path
: Add
.
: Each player gains control of all creatures they own.
Land
Homeward Path (j17) 4
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add
.
,
, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land
Inventors' Fair (eos) 156
Mikokoro, Center of the Sea
: Add
.
,
: Each player draws a card.
Legendary Land
Mikokoro, Center of the Sea (sok) 162
Mishra's Workshop
: Add
. Spend this mana only to cast artifact spells.
Land
Mishra's Workshop (atq) 81
Planar Nexus
This land is every nonbasic land type. (Nonbasic land types include Cave, Desert, Gate, Lair, Locus, Mine, Power-Plant, Sphere, Tower, and Urza's.)
: Add
.
,
: Add one mana of any color.
Land
Planar Nexus (m3c) 132
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (trc) 551
Sanctum of Ugin
: Add
.
Whenever you cast a colorless spell with mana value 7 or greater, you may sacrifice this land. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.
Land
Sanctum of Ugin (pbfz) 242s
Scavenger Grounds
: Add
.
,
, Sacrifice a Desert: Exile all graveyards.
Land - Desert
Scavenger Grounds (eos) 172
Spawning Bed
: Add
.
,
, Sacrifice this land: Create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add
."
Land
Spawning Bed (m3c) 380
Strip Mine
: Add
.
, Sacrifice this land: Destroy target land.
Land
Strip Mine (eos) 175
The Mycosynth Gardens
: Add
.
,
: Add one mana of any color.
,
: This land becomes a copy of target nontoken artifact you control with mana value X.
Land - Sphere
The Mycosynth Gardens (pone) 256s
Thespian's Stage
: Add
.
,
: This land becomes a copy of target land, except it has this ability.
Land
Thespian's Stage (eos) 179
Tomb of the Spirit Dragon
: Add
.
,
: You gain 1 life for each colorless creature you control.
Land
Tomb of the Spirit Dragon (m3c) 397
Ugin's Labyrinth
Imprint — When this land enters, you may exile a colorless card with mana value 7 or greater from your hand.
: Add
. If a card is exiled with this land, add
instead.
: Return the exiled card to its owner's hand.
Land
Ugin's Labyrinth (pmh3) 233s
Urza's Cave
: Add
.
,
, Sacrifice this land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Land - Urza's Cave
Urza's Cave (mh3) 234
Urza's Mine
: Add
. If you control an Urza's Power-Plant and an Urza's Tower, add
instead.
Land - Mine Urza's
Urza's Mine (2xm) 370
Urza's Power Plant
: Add
. If you control an Urza's Mine and an Urza's Tower, add
instead.
Land - Power-Plant Urza's
Urza's Power Plant (2xm) 371
Urza's Tower
: Add
. If you control an Urza's Mine and an Urza's Power-Plant, add
instead.
Land - Tower Urza's
Urza's Tower (2xm) 372
Urza's Workshop
: Add
.
Metalcraft —
: Add
for each Urza's land you control. Activate only if you control three or more artifacts.
Land - Urza's
Urza's Workshop (brc) 28
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (cmr) 716
Wastes
: Add
.
Basic Land
Wastes (sld) 704
Zhalfirin Void
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
.
Land
Zhalfirin Void (afc) 273

Land

(Ctrl to add secondary)
Akroma's Memorial
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
Legendary Artifact
Akroma's Memorial (sld) 1527
Eldrazi Monument
Creatures you control get +1/+1 and have flying and indestructible.
At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice this artifact.
Artifact
Eldrazi Monument (m3c) 290
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (mps) 14
Shadowspear
Equipped creature gets +1/+1 and has trample and lifelink.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip
Legendary Artifact - Equipment
Shadowspear (ltc) 383
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (pip) 770
Welding Jar
Sacrifice this artifact: Regenerate target artifact.
Artifact
Welding Jar (2xm) 307

Protection

(Ctrl to add secondary)
All Is Dust
Each player sacrifices all permanents they control that are one or more colors.
Sorcery Kindred - Eldrazi
All Is Dust (pgpx) 2013b
Desecrate Reality
For each opponent, exile up to one target permanent that player controls with an even mana value. (Zero is even.)
Adamant — If at least three colorless mana was spent to cast this spell, return a permanent card with an odd mana value from your graveyard to the battlefield.
Instant
Desecrate Reality (cmm) 746
Rise of the Eldrazi
This spell can't be countered.
Destroy target permanent. Target player draws four cards. Take an extra turn after this one.
Exile Rise of the Eldrazi.
Sorcery
Rise of the Eldrazi (cmm) 749
Ugin, Eye of the Storms
When you cast this spell, exile up to one target permanent that's one or more colors.
Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors.
+2: You gain 3 life and draw a card.
0: Add
.
−11: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs.
Legendary Planeswalker - Ugin
Ugin, Eye of the Storms (tdm) 409
Ugin, the Spirit Dragon
+2: Ugin deals 3 damage to any target.
−X: Exile each permanent with mana value X or less that's one or more colors.
−10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
Legendary Planeswalker - Ugin
Ugin, the Spirit Dragon (slp) 6

Removal and Finishers

(Ctrl to add secondary)
Expedition Map
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
Expedition Map (2xm) 359
Moonsilver Key
,
, Sacrifice this artifact: Search your library for an artifact card with a mana ability or a basic land card, reveal it, put it into your hand, then shuffle.
Artifact
Moonsilver Key (dbl) 255

Tutors

(Ctrl to add secondary)
Manifold Key
,
: Untap another target artifact.
,
: Target creature can't be blocked this turn.
Artifact
Manifold Key (tsr) 398
Unwinding Clock
Untap all artifacts you control during each other player's untap step.
Artifact
Unwinding Clock (brr) 61
Voltaic Key
,
: Untap target artifact.
Artifact
Voltaic Key (usg) 314

Untap Engines

(Ctrl to add secondary)
Liberator, Urza's Battlethopter
Flash
Flying
You may cast colorless spells and artifact spells as though they had flash.
Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator's power, put a +1/+1 counter on Liberator.
Legendary Creature Artifact - Thopter
Liberator, Urza's Battlethopter (pbro) 237s
Metalworker
: Reveal any number of artifact cards in your hand. Add
for each card revealed this way.
Creature Artifact - Construct
Metalworker (uds) 135

Utility Creatures

(Ctrl to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
0 mana - 9 cards
13 pips - 8 cards
82 mana - 52 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Molecule Man — Eldrazi Miracles (No Combos)"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This colorless Commander deck uses Molecule Man to cast enormous Eldrazi through miracle, then wins through combat, annihilator, and disruptive cast abilities. It keeps the three Emrakuls, three Ulamogs, three Kozileks, It That Betrays, and Void Winnower as its main threats. The finished list has 100 cards, 32 lands, 16 Eldrazi creatures, and 15 cards grouped as artifact mana or mana amplification. Both Eldrazi Monument and Forsaken Monument remain.\nThe list is built for competitive intent within the requested Eldrazi theme and no-combo restriction. It is a fringe competitive project, with substantial tradeoffs compared with established cEDH lists. It has not been goldfished or tournament tested, and no win rate or reliable winning turn is claimed. There are no intended infinite mana, draw, damage, or turn loops. The job is to establish mana and draw, resolve the commander, and turn free threats into player eliminations.\nGame plan and priorities"},{"attributes":{"header":2},"insert":"\n"},{"insert":"An opening hand needs a route to six usable mana and an actual draw source. The first priority is deploying acceleration; the second is arranging a productive first draw after Molecule Man resolves. A hand full of titans without those pieces is a mulligan. Most ordinary lands produce only one mana, and several special lands have restrictions that matter.\nDeploy Sensei's Divining Top, Staff of Compleation, Collector's Vault, or The One Ring before the commander when practical. Once Molecule Man is established, draw on opponents' turns to use each turn's first-draw opportunity. Keep activation mana available. Use removal to unlock the engine, then pressure the player most likely to win before your next combat.\nHow Molecule Man works"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Molecule Man gives nonland cards in your hand miracle {0}. Reveal the card as you draw it if it is your first card drawn that turn, then use the miracle trigger to cast it. This works on opponents' turns and supplies the timing permission needed for that cast. If your first draw is a land, a later nonland draw that turn does not receive another opportunity.\nDrawing multiple cards still only gives the first card that opportunity. A titan already in hand is not automatically free. Scroll Rack can put it on top, but Rack does not draw; use a separate draw effect afterward. Additional costs and casting restrictions still apply. When casting an X spell for miracle {0}, X is zero, so normally pay for Kozilek's Command when you want Spawn or larger removal. A spell's mana value does not become zero because you paid zero.\nWinning through the titans"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Build a board that can attack for lethal while cast and attack abilities remove opposing resources. Lightning Greaves and Swiftfoot Boots provide haste for individual threats. Akroma's Memorial gives the army haste, flying, and trample. Shadowspear gives an important attacker trample and lifelink, helping damage get through and recover life spent on draw engines.\nUlamog, the Defiler scales with expensive cards in exile. It That Betrays turns opponents' sacrificed nontoken permanents into resources for you. Eldrazi sacrifice triggers remain useful even when an attacker is blocked. The Kozileks replenish resources, disrupt hands, or strengthen the team. Keep cheap cards in hand when Kozilek, the Great Distortion is protecting your board; the card you discard must match the opposing spell's mana value.\nEmrakul, the Promised End can dismantle an opponent's next turn, but that player receives an extra turn afterward. Emrakul, the World Anew takes a player's creatures on cast, but its departure makes you sacrifice all your creatures. Indestructible does not prevent those sacrifices. Avoid casually blinking it with Eldrazi Confluence. Emrakul, the Exigent Doom adds another large airborne threat and can untap your lands when cast.\nRise of the Eldrazi provides a finite extra turn for another attack. It is not part of a recurring extra-turn package. Emrakul, the Aeons Torn is excluded because it is banned in Commander.\nThe two Monuments"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Eldrazi Monument gives your creatures +1/+1, flying, and indestructible. Its upkeep requires a creature sacrifice. If you have a creature, you must sacrifice one; you cannot choose to sacrifice the Monument instead. Prefer feeding it a Spawn, Scion, or the specifically requested Field of the Dead's Zombie. Keep token production running before relying on the Monument for long-term protection.\nForsaken Monument strengthens colorless creatures, adds an extra colorless mana when you tap a permanent for colorless mana, and gains life when you cast colorless spells. It does not double every mana symbol produced: a Mana Vault activation producing three colorless receives one extra colorless. Sacrificing a Spawn for mana does not involve tapping it, so that sacrifice receives no extra mana from Monument. Its life gain helps offset Staff and Ring costs.\nEldrazi tokens and Skullclamp"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Spawnbed Protector is the repeatable end-step token engine. Its graveyard target is optional; choosing no target still produces the two Scions. If you choose a target and it becomes illegal, the ability can fail and produce no tokens. Returning an Eldrazi to hand works with Scroll Rack to set up another cast later.\nSkittering Invasion produces five Spawn. Eldrazi Confluence can select its token mode three times for three Scions, or mix tokens with its other modes. Kozilek's Command provides scalable Spawn production when cast with a positive X. Spawning Bed converts a land and six mana into three Scions. Warping Wail also offers a Scion as one of its modes. These token sources supply Monument fodder, blockers, or temporary mana.\nSkullclamp draws two cards when its equipped creature dies. Without a toughness boost, it can kill a small token immediately. With either Monument increasing toughness, the token may survive the equipment; sacrifice an equipped Spawn or Scion using its own mana ability, or feed an equipped creature to Eldrazi Monument. Indestructible does not stop sacrifice. Equip at sorcery speed, and plan any off-turn sacrifice before passing.\nDraw and top-deck control"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Sensei's Divining Top arranges the next few cards and can supply an off-turn draw. Scroll Rack recycles stranded expensive cards onto the library. Conduit of Ruin finds an appropriate large colorless creature and puts it on top. These setup cards need a real draw to complete the miracle plan.\nThe One Ring provides substantial card advantage and a protection window. Manifold Key, Voltaic Key, and Unwinding Clock increase access to its draw ability. Its burden counters still cost life, and protection does not stop every way to lose. Stop multiplying Ring activations when the life cost threatens your ability to finish.\nStaff of Compleation can tap and pay four life to draw without an additional mana payment. Leave it untapped if you want an off-turn draw. If you used its mana ability to cast Molecule Man, it needs an untap before it can draw. Unwinding Clock and the Keys help with that. Endbringer supplies another off-turn draw source once it can tap. Collector's Vault, War Room, Bonders' Enclave, Mikokoro, and Geier Reach Sanitarium provide additional options.\nMind Stone, Soul-Guide Lantern, and Relic of Progenitus can be cashed in for a draw when appropriate. The Lantern's graveyard-exile and draw abilities are separate alternatives; sacrificing it for graveyard hate does not also draw. With a loot effect, retain the revealed miracle card until the miracle trigger can cast it.\nMystic Forge allows eligible cards to be cast from the library, which is different from drawing them. Liberator can provide flash timing for your colorless spells, including appropriate Forge casts. Neither card gives arbitrary cards in hand miracle casts. The deck omits Glaring Fleshraker and the usual repeatable cost-reduction packages to avoid Top/Forge loops.\nFast mana and protected deployment"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Sol Ring, Mana Vault, Grim Monolith, Mox Diamond, Mox Opal, and Lotus Petal enable explosive openings. Liquimetal Torque, The Irencrag, Fractured Powerstone, Mind Stone, Thought Vessel, and Prismatic Lens provide early follow-up mana. Leave The Irencrag in its mana-producing form when acceleration matters. Metalworker can generate substantial mana with artifacts in hand, but summoning sickness matters; Greaves or Boots can let it work sooner.\nCavern of Souls usually names Human to protect Molecule Man. Spend mana from Cavern's restricted colored-mana ability on him for the uncounterable effect. Its ordinary colorless ability does not grant that protection. Naming Eldrazi instead protects your Eldrazi spells when that is the more important plan, but does not cover Molecule Man.\nPlanar Nexus satisfies the Urza land type requirements: Tower can produce three mana with Nexus present, while Mine or Power Plant can produce two. Nexus itself still normally taps for one. Expedition Map can find the missing piece or a strong standalone land. Nexus has many land types, but only one name for Field of the Dead.\nMana restrictions and utility lands"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mishra's Workshop mana casts artifacts; it cannot cast Molecule Man or ordinary nonartifact Eldrazi. Eye of Ugin is an Eldrazi discount and tutor, not a mana source, and its discount does not apply to the Human commander. Eldrazi Temple's two-mana ability has Eldrazi restrictions and does not pay for Molecule Man. Ugin's Labyrinth needs a qualifying exiled card for its improved output.\nMana of any color can pay generic costs, but cannot pay an explicit colorless symbol. Mox Opal, Mox Diamond, Lotus Petal, and Staff of Compleation therefore help with the commander's generic cost but do not supply colorless-symbol costs through their colored-mana abilities. Track actual colorless sources for Endbringer, Kozilek's Command, and other spells that require them.\nThe final land base keeps Homeward Path, Field of the Dead, and three Wastes. Homeward Path affects every player's creatures and can undo creatures you stole with Emrakul, the World Anew. Field of the Dead enters tapped and needs seven different land names before making Zombies. It is a late-game source of Monument food and an explicit exception to the otherwise Eldrazi-token plan. Its black Zombie tokens do not receive Forsaken Monument's colorless-creature bonus.\nInteraction and recovery"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Torpor Orb disrupts creature-entry-trigger strategies while preserving your Eldrazi cast abilities and Spawnbed Protector's end-step engine. Ulamog, the Defiler's enters-with-counters effect is a replacement effect, so Orb does not stop those counters. Null Elemental Blast handles multicolored spells or permanents only; it is not a general answer to monocolored counterspells.\nWarping Wail offers narrow interaction and emergency utility. Titan's Presence requires a colorless creature card to reveal. Not of This World protects targeted permanents and has its discount only when its conditions are met; it does not counter an untargeted board wipe. Welding Jar protects an artifact from destruction, while the equipment and Monuments provide other defensive layers.\nAll Is Dust and the two Ugins attack colored opposition. Remember that your Field Zombies are colored and can be lost to these effects. Desecrate Reality has an even-mana-value targeting restriction, and its recursion bonus requires at least three actual colorless mana spent. A zero-cost miracle does not meet that bonus condition.\nSoul-Guide Lantern, Relic of Progenitus, Kozilek's Command, and Scavenger Grounds cover graveyards. Grafdigger's Cage was removed because it blocks your own Forge casts. Defense Grid was removed because it taxes your off-turn miracles. Buried Ruin recovers an artifact, and Spawnbed Protector recovers an Eldrazi to hand. The original Kozilek and Ulamog can help recycle the graveyard, but that is not guaranteed protection from graveyard exile.\nMulligans and example opening"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Keep a hand with a clear mana plan, early acceleration, and preferably draw or top control. Return hands with several titans and no way to deploy the engine. Evaluate restricted mana honestly, and consider whether losing one mana rock strands the whole hand. Mox Diamond needs a land to discard; Mox Opal needs three artifacts.\nAn illustrative strong seven is Ancient Tomb, Wastes, Sol Ring, Liquimetal Torque, Sensei's Divining Top, The One Ring, and an Eldrazi. Turn one, Tomb and Ring can deploy Torque and Top. Turn two, playing Wastes gives six mana from Tomb, Wastes, Ring, and Torque for Molecule Man. Top can then supply a first draw on an opponent's turn. This demonstrates a possible opening, not a typical draw or a guaranteed win. Prepare the library when mana permits.\nWith a slower hand, prioritize a functioning draw engine over holding several finishers. Once ahead, keep a recovery card and avoid committing every creature into one sweep. Aim to threaten combat quickly while retaining the ability to rebuild after commander removal.\nWeaknesses and expectations"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck remains vulnerable to artifact shutdown, repeated commander removal, casting restrictions, and opponents winning before combat becomes relevant. Null Rod and Collector Ouphe attack the artifact infrastructure. Vexing Bauble can interfere with free casts. Use the appropriate removal or attack the player controlling the obstacle before spending another turn building an engine that cannot function.\nLife is another resource constraint: Ring, Staff, Ancient Tomb, and repeated draw activations can add up. Forsaken Monument and lifelink help, but do not assume they will always be available. The large Eldrazi count also creates mulligans and awkward opening hands.\nThe speed revisions improve early mana density and access to draw; they do not establish a tested winning turn. Whole-table combat wins still depend on opposing boards, interaction, haste, and the number of productive miracles. This is the requested no-combo Eldrazi build, with those limitations stated openly.\nFinal build notes — October 27, 2026"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Completed at 100 cards with 32 lands. Both Monuments, all nine named titan versions, It That Betrays, and Void Winnower remain. Homeward Path and Field of the Dead are present, with three Wastes. Tags are Eldrazi, Artifacts, and Aggro, and this description is marked as a primer.\nSpeed additions: Planar Nexus, Liquimetal Torque, The Irencrag, Fractured Powerstone, Staff of Compleation, and Skullclamp. Corresponding cuts: Wasteland, Hedron Archive, Oblivion Sower, Null Brooch, Mind's Eye, and Spawnsire of Ulamog. Final cleanup replaced Grafdigger's Cage with Soul-Guide Lantern, Defense Grid with Null Elemental Blast, and Blast Zone with Cavern of Souls. The separate mono-green Eldrazi project remains paused.\nRules and card references"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Molecule Man: https://magic.wizards.com/en/news/feature/marvel-super-heroes-release-notes\nCommander ban list: https://magic.wizards.com/en/banned-restricted-list\nModern Horizons 3: https://magic.wizards.com/en/news/feature/modern-horizons-3-release-notes\nSpawnbed Protector's updated ruling: https://mtg.wtf/card/m3c/36/Spawnbed-Protector\nCavern of Souls: https://magic.wizards.com/en/news/feature/the-lost-caverns-of-ixalan-release-notes\nStaff of Compleation: https://mtg.wtf/card/one/242/Staff-of-Compleation\nSkullclamp: https://mtg.wtf/card/sld/2416/Skullclamp\n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards