223 views11 hrs ago
Commander
Size: 100Salt sum: 33.14
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Maelian

223 views11 hrs ago
Commander
Size: 100Salt sum: 33.14

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{"ops":[{"insert":"This is a Golgari, graveyard-oriented deck lead by "},{"insert":{"card-link":"Erinis, Gloom Stalker"}},{"insert":" and "},{"insert":{"card-link":"Haunted One"}},{"insert":", intended to play at bracket 3. The deck wins through combat damage and attrition, ideally forming a midrange gameplan with a dense interaction package to stop opposing plans and grind to the late game. \n\nThe idea is to use Haunted One to create a Golgari 'Blink' deck: rathering than using traditional 'exile, then return' effects, this deck rebuys ETB effects by giving a creature Undying from the command zone and making sure that it dies, most commonly with a sacrifice effect. Then, its Undying lets it return to the battlefield once more with a +1/+1 counter. While almost no creature in the deck shares a creature type with Erinis (and therefore doesn't benefit from Haunted One by itself), the deck runs some equipments, as well as "},{"insert":{"card-link":"Arachnoform"}},{"insert":", that can effectively grand Erinis changeling. It finds these with tutors, or by milling extensively and getting it back from the graveyard (for instance, with "},{"insert":{"card-link":"Bala Ged Recovery // Bala Ged Sanctuary"}},{"insert":"). This together establishes a board state that repeats ETB effects for value and interaction. \n\nI choose Erinis as the commander to pair with Haunted One, since she taps for her attack trigger to trigger Haunted One, and is a realiable and consistent form of ramp from the command zone. I used the ramp from the command zone to exclude ramp in the 98, leaving more room for interaction in particular and creating a consistent gameplan that isn't impacted by whether you draw accelleration in the opening hand. Furthermore, Erinis (hopefully) doesn't attract too much hate by herself. A more explosive commander likely would not work as well, since it would attract premature removal before the Haunted One + Changeling equipement based Blink engine can fully come online. Finally, the ramp that Erinis provides can help to hardcast expensive creatures that would otherwise be stuck in hand. \n\nI combined this ETB-based strategy with a general self-mill/recursion plan. This is because recursion is also a form to rebuy ETBs: this deck happily sacrifices a creature to then use "},{"insert":{"card-link":"Reanimate"}},{"insert":" on it and get its ETB back. Furthermore, if a creature enters from the graveyard through Undying, Undying won't bring it back if the creature dies after Erinis has tapped at a later point in time. This is because the creature enters with a +1/+1 counter, and Undying doesn't bring creatures that had a counter on them back when they die. Hence, being able to bring a creature back from the graveyard through other means is a good way to effectively remove a +1/+1 counter and enable another round of Undying. Finally, there is a good number of creatures that have useful ETBs for a self-mill/recursion strategy, such as "},{"insert":{"card-link":"Stitcher's Supplier"}},{"insert":" or "},{"insert":{"card-link":"Lluwen, Imperfect Naturalist"}},{"insert":". \n\nAs a backup option, the deck has a plan to cheat "},{"insert":{"card-link":"Marit Lage"}},{"insert":" into play with "},{"insert":{"card-link":"Thespian's Stage"}},{"insert":" or "},{"insert":{"card-link":"Shifting Woodland"}},{"insert":". I included this to be able to apply extra pressure, and because most of these fit nicely into the landbase. Erinis's land recursion ability also synergises neatly with this strategy. \n\nA general mulligan strategy for this deck is as follows: preferably, you'd want 3 lands to cast Erinis on turn 3, and something useful to do on turn 1 or turn 2. The most useful thing to do, in my opinion, is to ensure that a land hits the yard. So, for instance, I woudl be happy to see "},{"insert":{"card-link":"Glowspore Shaman"}},{"insert":" or "},{"insert":{"card-link":"Liliana the Repentant"}},{"insert":". A fetchland also works. If you can't find 3 lands, then 2 lands with a way to get a third land on turn 3, such as "},{"insert":{"card-link":"Night's Whisper"}},{"insert":" or "},{"insert":{"card-link":"Satyr Wayfinder"}},{"insert":", is also acceptable. However, since you'd absolutely want to cast Erinis on turn 3, I would not gable on a 2-land hand with no way to dig for a third land. I'd also keep a 3-land hand that has nothing to do on turns 1-2 if it contains cards that continously generate value later, such as "},{"insert":{"card-link":"Six"}},{"insert":", and if I can reasonably expect that a land will be in the graveyard by turn 4. Something like "},{"insert":{"card-link":"Fabled Passage"}},{"insert":" will do just fine. \n\nA final note: I've found that running 40 lands (not including "},{"insert":{"card-link":"Dark Depths"}},{"insert":") in combination with Erinis suffices to hit landdrops almost every turn and play an extra land from the graveyard from turn 4 onward (assuming you can keep Erinis around). Adding more ramp isn't necessary in my opinion: I found that ramping into Erinis is contraproductive, since it's quite difficult to guarantee that a land is in the graveyard on turn 3 if you played ramp on turn 1 and Erinis on turn 2. The deck also doesn't need more mana in general, assuming that Erinis sticks around from turn 4 onwards. Hence why this Golgari deck doesn't run any traditional ramp. \n\n"}]}
Erinis, Gloom Stalker
Deathtouch
Whenever Erinis attacks, return target land card from your graveyard to the battlefield.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Halfling Ranger
Erinis, Gloom Stalker (clb) 230
Haunted One
Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Legendary Enchantment - Background
Haunted One (clb) 624

Commander

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Archon of Cruelty
Flying
Whenever this creature enters or attacks, target opponent sacrifices a creature or planeswalker of their choice, discards a card, and loses 3 life. You draw a card and gain 3 life.
Creature - Archon
Archon of Cruelty (frc) 47
Disciple of Freyalise
When this creature enters, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power.
Creature - Elf Druid
Disciple of Freyalise // Garden of Freyalise (mh3) 250Disciple of Freyalise // Garden of Freyalise (mh3) 250
Evolutionary Leap
, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
Enchantment
Evolutionary Leap (ncc) 288
Glissa Sunslayer
First strike, deathtouch
Whenever Glissa Sunslayer deals combat damage to a player, choose one —
• You draw a card and lose 1 life.
• Destroy target enchantment.
• Remove up to three counters from target permanent.
Legendary Creature - Elf Zombie Phyrexian
Glissa Sunslayer (one) 318
Night's Whisper
You draw two cards and lose 2 life.
Sorcery
Night's Whisper (fdc) 119
Rankle, Master of Pranks
Flying, haste
Whenever Rankle deals combat damage to a player, choose any number —
• Each player discards a card.
• Each player loses 1 life and draws a card.
• Each player sacrifices a creature of their choice.
Legendary Creature - Rogue Faerie
Rankle, Master of Pranks (otc) 148
Sign in Blood
Target player draws two cards and loses 2 life.
Sorcery
Sign in Blood (dsc) 156
Tom, Bert, and William
, Sacrifice another creature: Draw cards equal to the sacrificed creature's power, then discard a card.
When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.)
Legendary Creature - Troll
Tom, Bert, and William (hob) 312
Village Rites
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Instant
Village Rites (inr) 137

Draw

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Aftermath Analyst
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
, Sacrifice this creature: Return all land cards from your graveyard to the battlefield tapped.
Creature - Elf Detective
Aftermath Analyst (eoc) 91
Glowspore Shaman
When this creature enters, mill three cards. You may put a land card from your graveyard on top of your library. (To mill a card, put the top card of your library into your graveyard.)
Creature - Elf Shaman
Glowspore Shaman (rvr) 184
Gnawing Vermin
When this creature enters, target player mills two cards.
When this creature dies, target creature you don't control gets -1/-1 until end of turn.
Creature - Rat
Gnawing Vermin (bro) 101
Liliana the Repentant
Whenever another creature or planeswalker you control enters, mill two cards.
Exhaust —
: Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter on Liliana. Activate only as a sorcery. (Activate each exhaust ability only once.)
Legendary Creature - Human Warlock
Liliana the Repentant (fra) 231
Lluwen, Imperfect Naturalist
When Lluwen enters, mill four cards, then you may put a creature or land card from among the milled cards on top of your library.
,
, Discard a land card: Create a 1/1 black and green Worm creature token for each land card in your graveyard.
Legendary Creature - Elf Druid
Lluwen, Imperfect Naturalist (ecl) 232
Satyr Wayfinder
When this creature enters, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
Creature - Satyr
Satyr Wayfinder (eoc) 106
Stitcher's Supplier
When this creature enters or dies, mill three cards. (Put the top three cards of your library into your graveyard.)
Creature - Zombie
Stitcher's Supplier (tdc) 196
Trystan, Callous Cultivator
Deathtouch
Whenever this creature enters or transforms into Trystan, Callous Cultivator, mill three cards. Then if there is an Elf card in your graveyard, you gain 2 life.
At the beginning of your first main phase, you may pay
. If you do, transform Trystan.
Legendary Creature - Elf Druid
Trystan, Callous Cultivator // Trystan, Penitent Culler (ecl) 199Trystan, Callous Cultivator // Trystan, Penitent Culler (ecl) 199
Twilight Diviner
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Whenever one or more other creatures you control enter, if they entered or were cast from a graveyard, create a token that's a copy of one of them. This ability triggers only once each turn.
Creature - Cleric Elf
Twilight Diviner (ecl) 122
Umbral Collar Zealot
Sacrifice another creature or artifact: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature - Human Cleric
Umbral Collar Zealot (soc) 227

Fills the Yard

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Amorphous Axe
Equipped creature gets +3/+0 and is every creature type.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Amorphous Axe (cmr) 295
Arachnoform
Enchant creature
Enchanted creature gets +2/+2, has reach, and is every creature type.
Enchantment - Aura
Arachnoform (khm) 159
Runed Stalactite
Equipped creature gets +1/+1 and is every creature type.
Equip
Artifact - Equipment
Runed Stalactite (mma) 214
Stalactite Dagger
When this Equipment enters, create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.)
Equipped creature gets +1/+1 and is all creature types.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Stalactite Dagger (ecl) 261

Gives All Creature Types

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Accursed Marauder
When this creature enters, each player sacrifices a nontoken creature of their choice.
Creature - Warrior Zombie
Accursed Marauder (mh3) 80
Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant
Archdruid's Charm (mkm) 151
Assassin's Trophy
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Instant
Assassin's Trophy (soc) 294
Boggart Trawler
When this creature enters, exile target player's graveyard.
Creature - Goblin
Boggart Trawler // Boggart Bog (mh3) 243Boggart Trawler // Boggart Bog (mh3) 243
Bridgeworks Battle
Target creature you control gets +2/+2 until end of turn. It fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249
Chomping Changeling
Changeling (This card is every creature type.)
When this creature enters, destroy up to one target artifact or enchantment.
Creature - Shapeshifter
Chomping Changeling (ecl) 172
Dismember
(
can be paid with either
or 2 life.)
Target creature gets -5/-5 until end of turn.
Instant
Dismember (soa) 28
Druid of Purification
When this creature enters, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.
Creature - Human Druid
Druid of Purification (drc) 49
Dusk Mangler
As an additional cost to cast this spell, sacrifice a creature, discard a card, or pay 4 life.
When this creature enters, each opponent sacrifices a creature of their choice, discards a card, and loses 4 life.
Creature - Horror
Dusk Mangler (clb) 751
Fell the Profane
Destroy target creature or planeswalker.
Instant
Fell the Profane // Fell Mire (mh3) 244Fell the Profane // Fell Mire (mh3) 244
Grist, Voracious Larva
Deathtouch
Whenever Grist or another creature you control enters, if it entered from your graveyard or you cast it from your graveyard, you may pay
. If you do, exile Grist, then return it to the battlefield transformed under its owner's control.
Legendary Creature - Insect
Grist, Voracious Larva // Grist, the Plague Swarm (mh3) 251Grist, Voracious Larva // Grist, the Plague Swarm (mh3) 251
Heritage Reclamation
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile up to one target card from a graveyard. Draw a card.
Instant
Heritage Reclamation (tdm) 145
Massacre Wurm
When this creature enters, creatures your opponents control get -2/-2 until end of turn.
Whenever a creature an opponent controls dies, that player loses 2 life.
Creature - Wurm Phyrexian
Massacre Wurm (fdn) 754
Mind Slash
, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
Enchantment
Mind Slash (nem) 59
Nature's Claim
Destroy target artifact or enchantment. Its controller gains 4 life.
Instant
Nature's Claim (ima) 177
Pick Your Poison
Choose one —
• Each opponent sacrifices an artifact of their choice.
• Each opponent sacrifices an enchantment of their choice.
• Each opponent sacrifices a creature with flying of their choice.
Sorcery
Pick Your Poison (soa) 55
Sheoldred
Menace
When Sheoldred enters, each opponent sacrifices a nontoken creature or planeswalker of their choice.
: Exile Sheoldred, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if an opponent has eight or more cards in their graveyard.
Legendary Creature - Praetor Phyrexian
Sheoldred // The True Scriptures (mom) 125Sheoldred // The True Scriptures (mom) 125
Slaughter Pact
Destroy target nonblack creature.
At the beginning of your next upkeep, pay
. If you don't, you lose the game.
Instant
Slaughter Pact (tsr) 138
Smallpox
Each player loses 1 life, discards a card, sacrifices a creature of their choice, then sacrifices a land of their choice.
Sorcery
Smallpox (soa) 33
Vile Mutilator
As an additional cost to cast this spell, sacrifice a creature or enchantment.
Flying, trample
When this creature enters, each opponent sacrifices a nontoken enchantment of their choice, then sacrifices a nontoken creature of their choice.
Creature - Demon
Vile Mutilator (dsk) 122
Vraska, the Cutting Glare
Deathtouch
When Vraska enters, if you control six or more lands, destroy target permanent an opponent controls. They create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Legendary Creature - Assassin Gorgon
Vraska, the Cutting Glare (fra) 319

Interaction

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Ancient Ziggurat
: Add one mana of any color. Spend this mana only to cast a creature spell.
Land
Ancient Ziggurat (ecc) 144
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (soc) 363
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (onc) 151
Elven Passage
, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. You may behold an Elf. If you do, untap that land. (To behold an Elf, choose an Elf you control or reveal an Elf card from your hand.)
Land
Elven Passage (hob) 238
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (m3c) 341
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (plst) BLB-252
Forest
(
: Add
.)
Basic Land - Forest
Forest (ecl) 283
Llanowar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Llanowar Wastes (soc) 383
Nesting Grounds
: Add
.
,
: Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery.
Land
Nesting Grounds (ecc) 155
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (ecl) 350
Shifting Woodland
This land enters tapped unless you control a Forest.
: Add
.
Delirium —
: This land becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Land
Shifting Woodland (mh3) 228
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (ecl) 276
Tainted Wood
: Add
.
: Add
or
. Activate only if you control a Swamp.
Land
Tainted Wood (pip) 301
Takenuma, Abandoned Mire
: Add
.
Channel —
, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Takenuma, Abandoned Mire (neo) 278
Thespian's Stage
: Add
.
,
: This land becomes a copy of target land, except it has this ability.
Land
Thespian's Stage (2xm) 327
Twilight Mire
: Add
.
,
: Add
,
, or
.
Land
Twilight Mire (soc) 418
Vernal Fen
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Swamp Forest
Vernal Fen (ecc) 63
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (mh3) 235
Witch's Cottage
(
: Add
.)
This land enters tapped unless you control three or more other Swamps.
When this land enters untapped, you may put target creature card from your graveyard on top of your library.
Land - Swamp
Witch's Cottage (eld) 249
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (mh2) 261

Land (Not Including Dark Depths)

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Dark Depths
Dark Depths enters with ten ice counters on it.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Legendary Snow Land
Dark Depths (dmr) 244

Marit Lage

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Saw in Half
Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their power is half that creature's power and their toughness is half that creature's toughness. Round up each time.
Instant
Saw in Half (unf) 88

More ETBs (Create Copies)

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Bala Ged Recovery
Return target card from your graveyard to your hand.
Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (znr) 180Bala Ged Recovery // Bala Ged Sanctuary (znr) 180
Coiling Rebirth
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Return target creature card from your graveyard to the battlefield. Then if the gift was promised and that creature isn't legendary, create a token that's a copy of that creature, except it's 1/1.
Sorcery
Coiling Rebirth (blb) 86
Dread Return
Return target creature card from your graveyard to the battlefield.
Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Dread Return (cmm) 637
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (cmm) 286
Junji, the Midnight Sky
Flying, menace
When Junji dies, choose one —
• Each opponent discards two cards and loses 2 life.
• Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life.
Legendary Creature - Dragon Spirit
Junji, the Midnight Sky (neo) 102
Persist
Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it.
Sorcery
Persist (ecc) 83
Quest for the Necropolis
Landfall — Whenever a land you control enters, put a quest counter on this enchantment.
, Sacrifice this enchantment: Put target creature card from a graveyard onto the battlefield under your control. This ability costs
less to activate for each quest counter on this enchantment. Activate only as a sorcery.
Enchantment
Quest for the Necropolis (mh3) 104
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (cc2) 5
Six
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Creature - Treefolk
Six (mh3) 370
Victimize
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Sorcery
Victimize (tdc) 198

Recursion

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Birthing Pod
(
can be paid with either
or 2 life.)
,
, Sacrifice a creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
Artifact
Birthing Pod (nph) 104
Chord of Calling
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Instant
Chord of Calling (2xm) 384
Crop Rotation
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Crop Rotation (plst) DDR-7
Formidable Speaker
When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.
,
: Untap another target permanent.
Creature - Elf Druid
Formidable Speaker (ecl) 176
Sidisi, Undead Vizier
Deathtouch
Exploit (When this creature enters, you may sacrifice a creature.)
When Sidisi exploits a creature, you may search your library for a card, put it into your hand, then shuffle.
Legendary Creature - Zombie Snake
Sidisi, Undead Vizier (dtk) 120
Vile Entomber
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When this creature enters, search your library for a card, put that card into your graveyard, then shuffle.
Creature - Zombie Warlock
Vile Entomber (fdn) 616

Tutor

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
56 pips - 37 cards
25 mana - 23 cards
0 pips - 0 cards
0 mana - 4 cards
36 pips - 28 cards
24 mana - 22 cards
0 pips - 0 cards
5 mana - 5 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"This is a Golgari, graveyard-oriented deck lead by "},{"insert":{"card-link":"Erinis, Gloom Stalker"}},{"insert":" and "},{"insert":{"card-link":"Haunted One"}},{"insert":", intended to play at bracket 3. The deck wins through combat damage and attrition, ideally forming a midrange gameplan with a dense interaction package to stop opposing plans and grind to the late game. \n\nThe idea is to use Haunted One to create a Golgari 'Blink' deck: rathering than using traditional 'exile, then return' effects, this deck rebuys ETB effects by giving a creature Undying from the command zone and making sure that it dies, most commonly with a sacrifice effect. Then, its Undying lets it return to the battlefield once more with a +1/+1 counter. While almost no creature in the deck shares a creature type with Erinis (and therefore doesn't benefit from Haunted One by itself), the deck runs some equipments, as well as "},{"insert":{"card-link":"Arachnoform"}},{"insert":", that can effectively grand Erinis changeling. It finds these with tutors, or by milling extensively and getting it back from the graveyard (for instance, with "},{"insert":{"card-link":"Bala Ged Recovery // Bala Ged Sanctuary"}},{"insert":"). This together establishes a board state that repeats ETB effects for value and interaction. \n\nI choose Erinis as the commander to pair with Haunted One, since she taps for her attack trigger to trigger Haunted One, and is a realiable and consistent form of ramp from the command zone. I used the ramp from the command zone to exclude ramp in the 98, leaving more room for interaction in particular and creating a consistent gameplan that isn't impacted by whether you draw accelleration in the opening hand. Furthermore, Erinis (hopefully) doesn't attract too much hate by herself. A more explosive commander likely would not work as well, since it would attract premature removal before the Haunted One + Changeling equipement based Blink engine can fully come online. Finally, the ramp that Erinis provides can help to hardcast expensive creatures that would otherwise be stuck in hand. \n\nI combined this ETB-based strategy with a general self-mill/recursion plan. This is because recursion is also a form to rebuy ETBs: this deck happily sacrifices a creature to then use "},{"insert":{"card-link":"Reanimate"}},{"insert":" on it and get its ETB back. Furthermore, if a creature enters from the graveyard through Undying, Undying won't bring it back if the creature dies after Erinis has tapped at a later point in time. This is because the creature enters with a +1/+1 counter, and Undying doesn't bring creatures that had a counter on them back when they die. Hence, being able to bring a creature back from the graveyard through other means is a good way to effectively remove a +1/+1 counter and enable another round of Undying. Finally, there is a good number of creatures that have useful ETBs for a self-mill/recursion strategy, such as "},{"insert":{"card-link":"Stitcher's Supplier"}},{"insert":" or "},{"insert":{"card-link":"Lluwen, Imperfect Naturalist"}},{"insert":". \n\nAs a backup option, the deck has a plan to cheat "},{"insert":{"card-link":"Marit Lage"}},{"insert":" into play with "},{"insert":{"card-link":"Thespian's Stage"}},{"insert":" or "},{"insert":{"card-link":"Shifting Woodland"}},{"insert":". I included this to be able to apply extra pressure, and because most of these fit nicely into the landbase. Erinis's land recursion ability also synergises neatly with this strategy. \n\nA general mulligan strategy for this deck is as follows: preferably, you'd want 3 lands to cast Erinis on turn 3, and something useful to do on turn 1 or turn 2. The most useful thing to do, in my opinion, is to ensure that a land hits the yard. So, for instance, I woudl be happy to see "},{"insert":{"card-link":"Glowspore Shaman"}},{"insert":" or "},{"insert":{"card-link":"Liliana the Repentant"}},{"insert":". A fetchland also works. If you can't find 3 lands, then 2 lands with a way to get a third land on turn 3, such as "},{"insert":{"card-link":"Night's Whisper"}},{"insert":" or "},{"insert":{"card-link":"Satyr Wayfinder"}},{"insert":", is also acceptable. However, since you'd absolutely want to cast Erinis on turn 3, I would not gable on a 2-land hand with no way to dig for a third land. I'd also keep a 3-land hand that has nothing to do on turns 1-2 if it contains cards that continously generate value later, such as "},{"insert":{"card-link":"Six"}},{"insert":", and if I can reasonably expect that a land will be in the graveyard by turn 4. Something like "},{"insert":{"card-link":"Fabled Passage"}},{"insert":" will do just fine. \n\nA final note: I've found that running 40 lands (not including "},{"insert":{"card-link":"Dark Depths"}},{"insert":") in combination with Erinis suffices to hit landdrops almost every turn and play an extra land from the graveyard from turn 4 onward (assuming you can keep Erinis around). Adding more ramp isn't necessary in my opinion: I found that ramping into Erinis is contraproductive, since it's quite difficult to guarantee that a land is in the graveyard on turn 3 if you played ramp on turn 1 and Erinis on turn 2. The deck also doesn't need more mana in general, assuming that Erinis sticks around from turn 4 onwards. Hence why this Golgari deck doesn't run any traditional ramp. \n\n"}]}
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