Froodle
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Commander
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{"ops":[{"insert":"The whole point of this deck is to play with "},{"insert":{"card-link":"Iroh, Tea Master"}},{"insert":" 's unique beginning of combat trigger to have our cake (keep the benefit of the permanent we give control of to an opponent) and eat it too (make increasingly large Ally tokens). We do this by giving control of Auras to opponents that are attatched to our or an opponents creature. The Aura will still apply it's effect to the permanent while we get more Allies! There is tons of Arua support, many turns will consist of playing a creature which helps you get more auras by doing cost reduction ("},{"insert":{"card-link":"Hero of Iroas"}},{"insert":"), cheating out ("},{"insert":{"card-link":"Light-Paws, Emperor's Voice"}},{"insert":") or drawing cards in relation to auras ("},{"insert":{"card-link":"Kor Spiritdancer"}},{"insert":"). You want to cast at least 1 Aura per turn for Iroh to give away, don't deny a single trigger.\n\nHOW TO WIN IN 3 SIMPLE STEPS!!!\nStep 1, eat your veggies. Ramp if you have one of the few ramp spells, but cast permanents with aura support or removal on turn 1 and 2 depending on what's in your hand. And turn 3 you're ALWAYS casting Iroh and start brewing the tea.\nStep 2, maximize Iroh as much as possible. Use any of the three trigger doublers to give away more auras or use the alternative gain control spells to pump up the number of permanents your opponents control.\nStep 3, when your allies are huge enough and large in numbers, you use "},{"insert":{"card-link":"Angelic Captain"}},{"insert":" or "},{"insert":{"card-link":"Archon of the Wild Rose"}},{"insert":" to threaten leathal against multiple people at once ideally to avoid knocking out one person early as can happen with voltron strategies.\n... Step 4? Okay so your allies just got board wiped. It will take 6 more turns before you're a massive threat. What now? "},{"insert":{"card-link":"Super State"}},{"insert":" is the simple answer. You probably have the mana for it by now, and suddenly one creature can present lethal to the entire table. Alternatively, "},{"insert":{"card-link":"Mantle of the Ancients"}},{"insert":" gets you allll those lovely aruas which were just destroyed back and onto one creature to win the game, one kill at a time.\nStep 5?!?! No I'm actually kidding I just wanted to mention "},{"insert":{"card-link":"Aura Barbs"}},{"insert":". If you ever get a win with Aura Barbs, you have my eternal respect as you've mastered this deck and achived Iroh Arua ascension.\n\n\"Where are all the instants and sorceries?\" you might be thinking. My philosophy when creating this deck is that anything which could be done with an aura SHOULD be done with an aura. Which means all those handy R/W Exile and Burn cards have been replaced with Pacifism effects.\n\nI have put everything into categories for your deck browsing experience and hope you'll join me in playing some gimmick magic.\n"}]}
Iroh, Tea Master
When Iroh enters, create a Food token.
At the beginning of combat on your turn, you may have target opponent gain control of target permanent you control. When you do, create a 1/1 white Ally creature token. Put a +1/+1 counter on that token for each permanent you own that your opponents control.
At the beginning of combat on your turn, you may have target opponent gain control of target permanent you control. When you do, create a 1/1 white Ally creature token. Put a +1/+1 counter on that token for each permanent you own that your opponents control.
Legendary Creature - Human Ally Citizen

Commander
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Armored Skyhunter
Flying
Whenever this creature attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.
Whenever this creature attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.
Creature - Knight Cat

Herald of Amity
Flying
When this creature enters, exile the top eight cards of your library. You may cast an Aura spell from among them without paying its mana cost. Then put the rest on the bottom of your library in a random order.
Whenever this creature attacks, it gets +X/+X until end of turn, where X is the number of Auras you control.
When this creature enters, exile the top eight cards of your library. You may cast an Aura spell from among them without paying its mana cost. Then put the rest on the bottom of your library in a random order.
Whenever this creature attacks, it gets +X/+X until end of turn, where X is the number of Auras you control.
Creature - Griffin

Light-Paws, Emperor's Voice
Whenever an Aura you control enters, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, then shuffle.
Legendary Creature - Advisor Fox

Cheat aruas
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Three Dog, Galaxy News DJ
Whenever you attack, you may pay and sacrifice an Aura attached to Three Dog. When you sacrifice an Aura this way, for each other attacking creature you control, create a token that's a copy of that Aura attached to that creature.
Legendary Creature - Human Bard

Copy
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Pearl-Ear, Imperial Advisor
Lifelink
Enchantment spells you cast have affinity for Auras. (They cost less to cast for each Aura you control.)
Whenever you cast an Aura spell that targets a modified permanent you control, draw a card. (Equipment, Auras you control, and counters are modifications.)
Enchantment spells you cast have affinity for Auras. (They cost less to cast for each Aura you control.)
Whenever you cast an Aura spell that targets a modified permanent you control, draw a card. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature - Advisor Fox

Draw
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Demonic Ruckus
Enchant creature
Enchanted creature gets +1/+1 and has menace and trample.
When this Aura is put into a graveyard from the battlefield, draw a card.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Enchanted creature gets +1/+1 and has menace and trample.
When this Aura is put into a graveyard from the battlefield, draw a card.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Enchantment - Aura

Evasion
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Mantle of the Ancients
Enchant creature you control
When this Aura enters, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature.
Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.
When this Aura enters, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature.
Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.
Enchantment - Aura

Super State
Enchant creature you control
Enchanted creature has base power and toughness 9/9 and has flying, first strike, trample, and haste.
Whenever enchanted creature deals combat damage to an opponent, it deals that much damage to each other opponent.
Enchanted creature has base power and toughness 9/9 and has flying, first strike, trample, and haste.
Whenever enchanted creature deals combat damage to an opponent, it deals that much damage to each other opponent.
Legendary Enchantment - Aura

I'm going to win now
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Lwaxana Troi, Charming Guest
You may choose not to untap Lwaxana Troi during your untap step.
, : Choose another target creature you control. For as long as Lwaxana Troi remains tapped, if a triggered ability of that creature triggers, that ability triggers an additional time.
, : Choose another target creature you control. For as long as Lwaxana Troi remains tapped, if a triggered ability of that creature triggers, that ability triggers an additional time.
Legendary Creature - Advisor Betazoid

Iroh in a fake mustache
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Spellbook Vendor
Vigilance
At the beginning of combat on your turn, you may pay . When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
At the beginning of combat on your turn, you may pay . When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
Creature - Human Peasant

Iroh target
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Adagia, Windswept Bastion
This land enters tapped.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , : Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , : Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
Land - Planet

Land
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Lifegain
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Protection
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Gleam of Authority
Enchant creature
Enchanted creature gets +1/+1 for each +1/+1 counter on other creatures you control.
Enchanted creature has vigilance and ", : Bolster 1." (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Enchanted creature gets +1/+1 for each +1/+1 counter on other creatures you control.
Enchanted creature has vigilance and ", : Bolster 1." (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Enchantment - Aura

Pump
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Jinxed Choker
At the beginning of your end step, target opponent gains control of this artifact and puts a charge counter on it.
At the beginning of your upkeep, this artifact deals damage to you equal to the number of charge counters on it.
: Put a charge counter on this artifact or remove one from it.
At the beginning of your upkeep, this artifact deals damage to you equal to the number of charge counters on it.
: Put a charge counter on this artifact or remove one from it.
Artifact

Pump Iroh count in funny ways
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Sticky Fingers
Enchant creature
Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with ", Sacrifice this token: Add one mana of any color.")
When enchanted creature dies, draw a card.
Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with ", Sacrifice this token: Add one mana of any color.")
When enchanted creature dies, draw a card.
Enchantment - Aura

Ramp
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Cass, Hand of Vengeance
Vigilance
Whenever Cass or another creature you control dies, if it was enchanted or equipped, return any number of Aura cards that were attached to it from your graveyard to the battlefield attached to target creature, then attach any number of Equipment that were attached to it to that creature.
Whenever Cass or another creature you control dies, if it was enchanted or equipped, return any number of Aura cards that were attached to it from your graveyard to the battlefield attached to target creature, then attach any number of Equipment that were attached to it to that creature.
Legendary Creature - Human Ranger

Starfield of Nyx
At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield.
As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
Enchantment

Recursion
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Archery Training
Enchant creature
At the beginning of your upkeep, you may put an arrow counter on this Aura.
Enchanted creature has ": This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."
At the beginning of your upkeep, you may put an arrow counter on this Aura.
Enchanted creature has ": This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."
Enchantment - Aura

Removal
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"The whole point of this deck is to play with "},{"insert":{"card-link":"Iroh, Tea Master"}},{"insert":" 's unique beginning of combat trigger to have our cake (keep the benefit of the permanent we give control of to an opponent) and eat it too (make increasingly large Ally tokens). We do this by giving control of Auras to opponents that are attatched to our or an opponents creature. The Aura will still apply it's effect to the permanent while we get more Allies! There is tons of Arua support, many turns will consist of playing a creature which helps you get more auras by doing cost reduction ("},{"insert":{"card-link":"Hero of Iroas"}},{"insert":"), cheating out ("},{"insert":{"card-link":"Light-Paws, Emperor's Voice"}},{"insert":") or drawing cards in relation to auras ("},{"insert":{"card-link":"Kor Spiritdancer"}},{"insert":"). You want to cast at least 1 Aura per turn for Iroh to give away, don't deny a single trigger.\n\nHOW TO WIN IN 3 SIMPLE STEPS!!!\nStep 1, eat your veggies. Ramp if you have one of the few ramp spells, but cast permanents with aura support or removal on turn 1 and 2 depending on what's in your hand. And turn 3 you're ALWAYS casting Iroh and start brewing the tea.\nStep 2, maximize Iroh as much as possible. Use any of the three trigger doublers to give away more auras or use the alternative gain control spells to pump up the number of permanents your opponents control.\nStep 3, when your allies are huge enough and large in numbers, you use "},{"insert":{"card-link":"Angelic Captain"}},{"insert":" or "},{"insert":{"card-link":"Archon of the Wild Rose"}},{"insert":" to threaten leathal against multiple people at once ideally to avoid knocking out one person early as can happen with voltron strategies.\n... Step 4? Okay so your allies just got board wiped. It will take 6 more turns before you're a massive threat. What now? "},{"insert":{"card-link":"Super State"}},{"insert":" is the simple answer. You probably have the mana for it by now, and suddenly one creature can present lethal to the entire table. Alternatively, "},{"insert":{"card-link":"Mantle of the Ancients"}},{"insert":" gets you allll those lovely aruas which were just destroyed back and onto one creature to win the game, one kill at a time.\nStep 5?!?! No I'm actually kidding I just wanted to mention "},{"insert":{"card-link":"Aura Barbs"}},{"insert":". If you ever get a win with Aura Barbs, you have my eternal respect as you've mastered this deck and achived Iroh Arua ascension.\n\n\"Where are all the instants and sorceries?\" you might be thinking. My philosophy when creating this deck is that anything which could be done with an aura SHOULD be done with an aura. Which means all those handy R/W Exile and Burn cards have been replaced with Pacifism effects.\n\nI have put everything into categories for your deck browsing experience and hope you'll join me in playing some gimmick magic.\n"}]}


































































