75 views10 days ago
Commander
Size: 100Salt sum: 26.35
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Froodle

75 views10 days ago
Commander
Size: 100Salt sum: 26.35

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{"ops":[{"insert":"The whole point of this deck is to play with "},{"insert":{"card-link":"Iroh, Tea Master"}},{"insert":" 's unique beginning of combat trigger to have our cake (keep the benefit of the permanent we give control of to an opponent) and eat it too (make increasingly large Ally tokens). We do this by giving control of Auras to opponents that are attatched to our or an opponents creature. The Aura will still apply it's effect to the permanent while we get more Allies! There is tons of Arua support, many turns will consist of playing a creature which helps you get more auras by doing cost reduction ("},{"insert":{"card-link":"Hero of Iroas"}},{"insert":"), cheating out ("},{"insert":{"card-link":"Light-Paws, Emperor's Voice"}},{"insert":") or drawing cards in relation to auras ("},{"insert":{"card-link":"Kor Spiritdancer"}},{"insert":"). You want to cast at least 1 Aura per turn for Iroh to give away, don't deny a single trigger.\n\nHOW TO WIN IN 3 SIMPLE STEPS!!!\nStep 1, eat your veggies. Ramp if you have one of the few ramp spells, but cast permanents with aura support or removal on turn 1 and 2 depending on what's in your hand. And turn 3 you're ALWAYS casting Iroh and start brewing the tea.\nStep 2, maximize Iroh as much as possible. Use any of the three trigger doublers to give away more auras or use the alternative gain control spells to pump up the number of permanents your opponents control.\nStep 3, when your allies are huge enough and large in numbers, you use "},{"insert":{"card-link":"Angelic Captain"}},{"insert":" or "},{"insert":{"card-link":"Archon of the Wild Rose"}},{"insert":" to threaten leathal against multiple people at once ideally to avoid knocking out one person early as can happen with voltron strategies.\n... Step 4? Okay so your allies just got board wiped. It will take 6 more turns before you're a massive threat. What now? "},{"insert":{"card-link":"Super State"}},{"insert":" is the simple answer. You probably have the mana for it by now, and suddenly one creature can present lethal to the entire table. Alternatively, "},{"insert":{"card-link":"Mantle of the Ancients"}},{"insert":" gets you allll those lovely aruas which were just destroyed back and onto one creature to win the game, one kill at a time.\nStep 5?!?! No I'm actually kidding I just wanted to mention "},{"insert":{"card-link":"Aura Barbs"}},{"insert":". If you ever get a win with Aura Barbs, you have my eternal respect as you've mastered this deck and achived Iroh Arua ascension.\n\n\"Where are all the instants and sorceries?\" you might be thinking. My philosophy when creating this deck is that anything which could be done with an aura SHOULD be done with an aura. Which means all those handy R/W Exile and Burn cards have been replaced with Pacifism effects.\n\nI have put everything into categories for your deck browsing experience and hope you'll join me in playing some gimmick magic.\n"}]}
Iroh, Tea Master
When Iroh enters, create a Food token.
At the beginning of combat on your turn, you may have target opponent gain control of target permanent you control. When you do, create a 1/1 white Ally creature token. Put a +1/+1 counter on that token for each permanent you own that your opponents control.
Legendary Creature - Human Ally Citizen
Iroh, Tea Master (tla) 228

Commander

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Aura Barbs
Each enchantment deals 2 damage to its controller, then each Aura attached to a creature deals 2 damage to the creature it's attached to.
Instant - Arcane
Aura Barbs (bok) 94

Burn

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Armored Skyhunter
Flying
Whenever this creature attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.
Creature - Knight Cat
Armored Skyhunter (cmr) 11
Herald of Amity
Flying
When this creature enters, exile the top eight cards of your library. You may cast an Aura spell from among them without paying its mana cost. Then put the rest on the bottom of your library in a random order.
Whenever this creature attacks, it gets +X/+X until end of turn, where X is the number of Auras you control.
Creature - Griffin
Herald of Amity (soc) 15
Light-Paws, Emperor's Voice
Whenever an Aura you control enters, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, then shuffle.
Legendary Creature - Advisor Fox
Light-Paws, Emperor's Voice (pneo) 25p

Cheat aruas

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Ondu Spiritdancer
Whenever an enchantment you control enters, you may create a token that's a copy of it. Do this only once each turn.
Creature - Cleric Kor
Ondu Spiritdancer (cmm) 723
Three Dog, Galaxy News DJ
Whenever you attack, you may pay
and sacrifice an Aura attached to Three Dog. When you sacrifice an Aura this way, for each other attacking creature you control, create a token that's a copy of that Aura attached to that creature.
Legendary Creature - Human Bard
Three Dog, Galaxy News DJ (pip) 120

Copy

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Angelic Gift
Enchant creature
When this Aura enters, draw a card.
Enchanted creature has flying.
Enchantment - Aura
Angelic Gift (bfz) 19
Feather of Flight
Flash
Enchant creature
When this Aura enters, draw a card.
Enchanted creature gets +1/+0 and has flying.
Enchantment - Aura
Feather of Flight (blb) 13
Kor Spiritdancer
This creature gets +2/+2 for each Aura attached to it.
Whenever you cast an Aura spell, you may draw a card.
Creature - Wizard Kor
Kor Spiritdancer (jmp) 116
Pearl-Ear, Imperial Advisor
Lifelink
Enchantment spells you cast have affinity for Auras. (They cost
less to cast for each Aura you control.)
Whenever you cast an Aura spell that targets a modified permanent you control, draw a card. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature - Advisor Fox
Pearl-Ear, Imperial Advisor (soc) 160
Rune of Speed
Enchant permanent
When this Aura enters, draw a card.
As long as enchanted permanent is a creature, it gets +1/+0 and has haste.
As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+0 and has haste."
Enchantment - Aura Rune
Rune of Speed (khm) 148
Rune of Sustenance
Enchant permanent
When this Aura enters, draw a card.
As long as enchanted permanent is a creature, it has lifelink.
As long as enchanted permanent is an Equipment, it has "Equipped creature has lifelink."
Enchantment - Aura Rune
Rune of Sustenance (khm) 25
Wyleth, Soul of Steel
Trample
Whenever Wyleth attacks, draw a card for each Aura and Equipment attached to it.
Legendary Creature - Human Warrior
Wyleth, Soul of Steel (cmr) 362

Draw

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Angelic Destiny
Enchant creature
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return this card to its owner's hand.
Enchantment - Aura
Angelic Destiny (m12) 3
Call to Serve
Enchant nonblack creature
Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types.
Enchantment - Aura
Call to Serve (avr) 9
Demonic Ruckus
Enchant creature
Enchanted creature gets +1/+1 and has menace and trample.
When this Aura is put into a graveyard from the battlefield, draw a card.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Enchantment - Aura
Demonic Ruckus (otj) 120
Dust Corona
Enchant creature
Enchanted creature gets +2/+0 and can't be blocked by creatures with flying.
Enchantment - Aura
Dust Corona (plc) 97
Nimbus Wings
Enchant creature
Enchanted creature gets +1/+2 and has flying.
Enchantment - Aura
Nimbus Wings (zen) 28
Unquestioned Authority
Enchant creature
When this Aura enters, draw a card.
Enchanted creature has protection from creatures.
Enchantment - Aura
Unquestioned Authority (jud) 31

Evasion

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Angelic Captain
Flying
Whenever this creature attacks, it gets +1/+1 until end of turn for each other attacking Ally.
Creature - Angel Ally
Angelic Captain (bfz) 208
Archon of the Wild Rose
Flying
Other creatures you control that are enchanted by Auras you control have base power and toughness 4/4 and have flying.
Creature - Archon
Archon of the Wild Rose (woe) 1
Mantle of the Ancients
Enchant creature you control
When this Aura enters, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature.
Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.
Enchantment - Aura
Mantle of the Ancients (afc) 8
Super State
Enchant creature you control
Enchanted creature has base power and toughness 9/9 and has flying, first strike, trample, and haste.
Whenever enchanted creature deals combat damage to an opponent, it deals that much damage to each other opponent.
Legendary Enchantment - Aura
Super State (sld) 2081

I'm going to win now

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Delney, Streetwise Lookout
Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater.
If a triggered ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.
Legendary Creature - Human Scout
Delney, Streetwise Lookout (pmkm) 12p
Lwaxana Troi, Charming Guest
You may choose not to untap Lwaxana Troi during your untap step.
,
: Choose another target creature you control. For as long as Lwaxana Troi remains tapped, if a triggered ability of that creature triggers, that ability triggers an additional time.
Legendary Creature - Advisor Betazoid
Lwaxana Troi, Charming Guest (trk) 157
Return the Favor
Spree (Choose one or more additional costs.)
+
— Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy.
+
— Change the target of target spell or ability with a single target.
Instant
Return the Favor (plst) OTJ-142

Iroh in a fake mustache

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Spellbook Vendor
Vigilance
At the beginning of combat on your turn, you may pay
. When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
Creature - Human Peasant
Spellbook Vendor (woe) 31

Iroh target

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Abandoned Air Temple
This land enters tapped unless you control a basic land.
: Add
.
,
: Put a +1/+1 counter on each creature you control.
Land
Abandoned Air Temple (tla) 263
Adagia, Windswept Bastion
This land enters tapped.
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ |
,
: Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
Land - Planet
Adagia, Windswept Bastion (eoe) 250
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (spg) 109
Boros Garrison
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Boros Garrison (2x2) 401
Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
: Add
or
.
Land
Clifftop Retreat (lcc) 324
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (sld) 806
Elegant Parlor
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Mountain
Elegant Parlor (mkm) 325
Federation Outpost
This land enters tapped unless you control two or more other lands.
When this land enters untapped, choose one —
• You gain 2 life.
• Surveil 1.
: Add
.
Land
Federation Outpost (trk) 282
Needleverge Pathway
: Add
.
Land
Needleverge Pathway // Pillarverge Pathway (znr) 288Needleverge Pathway // Pillarverge Pathway (znr) 288
Quark's Bar
This land enters tapped unless you control two or more other lands.
When this land enters untapped, choose one —
• This land deals 1 damage to each opponent.
• Surveil 1.
: Add
.
Land
Quark's Bar (trk) 292
Radiant Summit
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Mountain
Radiant Summit (eoc) 43
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (exp) 14
Snow-Covered Mountain
(
: Add
.)
Basic Snow Land - Mountain
Snow-Covered Mountain (mh1) 253
Snow-Covered Plains
(
: Add
.)
Basic Snow Land - Plains
Snow-Covered Plains (mh1) 250
Spectator Seating
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spectator Seating (cmr) 711
Sunbillow Verge
: Add
.
: Add
. Activate only if you control a Mountain or a Plains.
Land
Sunbillow Verge (dft) 373
Sundown Pass
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Sundown Pass (psos) 264p
Temple of Triumph
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Triumph (pm20) 257p
Turbulent Steppe
(
: Add
or
.)
This land enters tapped unless your opponents control eight or more lands.
Land - Plains Mountain
Turbulent Steppe (soc) 106

Land

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Celestial Mantle
Enchant creature
Enchanted creature gets +3/+3.
Whenever enchanted creature deals combat damage to a player, double its controller's life total.
Enchantment - Aura
Celestial Mantle (zen) 6
Daybreak Coronet
Enchant creature with another Aura attached to it
Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
Enchantment - Aura
Daybreak Coronet (fut) 21
Lantern Scout
Rally — Whenever this creature or another Ally you control enters, creatures you control gain lifelink until end of turn.
Creature - Human Scout Ally
Lantern Scout (bfz) 37
Ordeal of Heliod
Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura.
When you sacrifice this Aura, you gain 10 life.
Enchantment - Aura
Ordeal of Heliod (ths) 25

Lifegain

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Brilliant Wings
Flash
Enchant creature you control
Enchanted creature has flying and hexproof.
Whenever a creature you control enters, you may pay
. If you do, attach this Aura to that creature.
Enchantment - Aura
Brilliant Wings (fic) 454
Dog Umbra
Flash
Enchant creature
As long as another player controls enchanted creature, it can't attack or block. Otherwise, this Aura has umbra armor. (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura
Dog Umbra (mh3) 22
Stoneskin
Flash
Enchant creature
Enchanted creature gets +0/+10.
Enchantment - Aura
Stoneskin (clb) 45

Protection

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All That Glitters
Enchant creature
Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
Enchantment - Aura
All That Glitters (cmm) 9
Eldrazi Conscription
Enchant creature
Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents of their choice.)
Enchantment Kindred - Aura Eldrazi
Eldrazi Conscription (m3c) 155
Gleam of Authority
Enchant creature
Enchanted creature gets +1/+1 for each +1/+1 counter on other creatures you control.
Enchanted creature has vigilance and "
,
: Bolster 1." (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Enchantment - Aura
Gleam of Authority (dtk) 19
Light of Promise
Enchant creature
Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."
Enchantment - Aura
Light of Promise (m21) 25
Sunbond
Enchant creature
Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."
Enchantment - Aura
Sunbond (bng) 28

Pump

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Custody Battle
Enchant creature
Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land."
Enchantment - Aura
Custody Battle (ons) 197
Goblin Cadets
Whenever this creature blocks or becomes blocked, target opponent gains control of it. (This removes this creature from combat.)
Creature - Goblin
Goblin Cadets (usg) 189
Harmless Offering
Target opponent gains control of target permanent you control.
Sorcery
Harmless Offering (fdn) 625
Humble Defector
: Draw two cards. Target opponent gains control of this creature. Activate only during your turn.
Creature - Human Rogue
Humble Defector (otc) 170
Jinxed Choker
At the beginning of your end step, target opponent gains control of this artifact and puts a charge counter on it.
At the beginning of your upkeep, this artifact deals damage to you equal to the number of charge counters on it.
: Put a charge counter on this artifact or remove one from it.
Artifact
Jinxed Choker (mrd) 189
Stiltzkin, Moogle Merchant
Lifelink
,
: Target opponent gains control of another target permanent you control. If they do, you draw a card.
Legendary Creature - Moogle
Stiltzkin, Moogle Merchant (fin) 34

Pump Iroh count in funny ways

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Danitha Capashen, Paragon
First strike, vigilance, lifelink
Aura and Equipment spells you cast cost
less to cast.
Legendary Creature - Human Knight
Danitha Capashen, Paragon (j25) 59
Hero of Iroas
Aura spells you cast cost
less to cast.
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.
Creature - Human Soldier
Hero of Iroas (bng) 17
Sol Ring
: Add
.
Artifact
Sol Ring (clb) 871
Sticky Fingers
Enchant creature
Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with "
, Sacrifice this token: Add one mana of any color.")
When enchanted creature dies, draw a card.
Enchantment - Aura
Sticky Fingers (snc) 124
Talisman of Conviction
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Conviction (sld) 1060

Ramp

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Cass, Hand of Vengeance
Vigilance
Whenever Cass or another creature you control dies, if it was enchanted or equipped, return any number of Aura cards that were attached to it from your graveyard to the battlefield attached to target creature, then attach any number of Equipment that were attached to it to that creature.
Legendary Creature - Human Ranger
Cass, Hand of Vengeance (pip) 97
Starfield of Nyx
At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield.
As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
Enchantment
Starfield of Nyx (cmm) 840

Recursion

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Archery Training
Enchant creature
At the beginning of your upkeep, you may put an arrow counter on this Aura.
Enchanted creature has "
: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."
Enchantment - Aura
Archery Training (uds) 2
Demotion
Enchant creature
Enchanted creature can't block, and its activated abilities can't be activated.
Enchantment - Aura
Demotion (grn) 9
Detention Vortex
Enchant nonland permanent
Enchanted permanent can't attack or block, and its activated abilities can't be activated.
: Destroy this Aura. Only your opponents may activate this ability and only as a sorcery.
Enchantment - Aura
Detention Vortex (stx) 13
Ordeal of Purphoros
Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura.
When you sacrifice this Aura, it deals 3 damage to any target.
Enchantment - Aura
Ordeal of Purphoros (ddl) 23
Overwhelming Splendor
Enchant player
Creatures enchanted player controls lose all abilities and have base power and toughness 1/1.
Enchanted player can't activate abilities that aren't mana abilities or loyalty abilities.
Enchantment - Aura Curse
Overwhelming Splendor (hou) 19
Pacifism
Enchant creature
Enchanted creature can't attack or block.
Enchantment - Aura
Pacifism (dtk) 29
Paroxysm
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player reveals the top card of their library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn.
Enchantment - Aura
Paroxysm (exo) 94
Path to Redemption
Enchant creature
Enchanted creature can't attack or block.
, Sacrifice this Aura: Exile enchanted creature. Create a 1/1 white Ally creature token. Activate only during your turn.
Enchantment - Aura
Path to Redemption (tla) 31
Prison Sentence
Enchant creature
When this Aura enters, scry 2.
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Enchantment - Aura
Prison Sentence (bro) 21
Spiral into Solitude
Enchant creature
Enchanted creature can't attack or block.
, Blight 1, Sacrifice this Aura: Exile enchanted creature. (To blight 1, put a -1/-1 counter on a creature you control.)
Enchantment - Aura
Spiral into Solitude (ecl) 36
Trapped in the Tower
Enchant creature without flying
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Enchantment - Aura
Trapped in the Tower (eld) 33

Removal

(Ctrl to add secondary)
Fractured Loyalty
Enchant creature
Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature. (This effect lasts indefinitely.)
Enchantment - Aura
Fractured Loyalty (mrd) 93

Theft

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Deck Info

Deck stats

54 pips - 46 cards
30 mana - 30 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
20 pips - 19 cards
20 mana - 20 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
3 mana - 2 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"The whole point of this deck is to play with "},{"insert":{"card-link":"Iroh, Tea Master"}},{"insert":" 's unique beginning of combat trigger to have our cake (keep the benefit of the permanent we give control of to an opponent) and eat it too (make increasingly large Ally tokens). We do this by giving control of Auras to opponents that are attatched to our or an opponents creature. The Aura will still apply it's effect to the permanent while we get more Allies! There is tons of Arua support, many turns will consist of playing a creature which helps you get more auras by doing cost reduction ("},{"insert":{"card-link":"Hero of Iroas"}},{"insert":"), cheating out ("},{"insert":{"card-link":"Light-Paws, Emperor's Voice"}},{"insert":") or drawing cards in relation to auras ("},{"insert":{"card-link":"Kor Spiritdancer"}},{"insert":"). You want to cast at least 1 Aura per turn for Iroh to give away, don't deny a single trigger.\n\nHOW TO WIN IN 3 SIMPLE STEPS!!!\nStep 1, eat your veggies. Ramp if you have one of the few ramp spells, but cast permanents with aura support or removal on turn 1 and 2 depending on what's in your hand. And turn 3 you're ALWAYS casting Iroh and start brewing the tea.\nStep 2, maximize Iroh as much as possible. Use any of the three trigger doublers to give away more auras or use the alternative gain control spells to pump up the number of permanents your opponents control.\nStep 3, when your allies are huge enough and large in numbers, you use "},{"insert":{"card-link":"Angelic Captain"}},{"insert":" or "},{"insert":{"card-link":"Archon of the Wild Rose"}},{"insert":" to threaten leathal against multiple people at once ideally to avoid knocking out one person early as can happen with voltron strategies.\n... Step 4? Okay so your allies just got board wiped. It will take 6 more turns before you're a massive threat. What now? "},{"insert":{"card-link":"Super State"}},{"insert":" is the simple answer. You probably have the mana for it by now, and suddenly one creature can present lethal to the entire table. Alternatively, "},{"insert":{"card-link":"Mantle of the Ancients"}},{"insert":" gets you allll those lovely aruas which were just destroyed back and onto one creature to win the game, one kill at a time.\nStep 5?!?! No I'm actually kidding I just wanted to mention "},{"insert":{"card-link":"Aura Barbs"}},{"insert":". If you ever get a win with Aura Barbs, you have my eternal respect as you've mastered this deck and achived Iroh Arua ascension.\n\n\"Where are all the instants and sorceries?\" you might be thinking. My philosophy when creating this deck is that anything which could be done with an aura SHOULD be done with an aura. Which means all those handy R/W Exile and Burn cards have been replaced with Pacifism effects.\n\nI have put everything into categories for your deck browsing experience and hope you'll join me in playing some gimmick magic.\n"}]}
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