238 views8 hrs ago
Commander
Size: 100Salt sum: 31.12
 avatar

bertthefish

238 views8 hrs ago
Commander
Size: 100Salt sum: 31.12

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

{"ops":[{"insert":"Core Idea:\n\n Deploy early ramp such as Sol Ring, mana elves, or signets on turns 1-2 to prepare for casting "},{"insert":{"card-link":"Rosheen, Roaring Prophet"}},{"insert":".\n\n Cast Rosheen on turn 3 or 4, using her etb trigger to dig six cards deep for high-power X spells.\n\n Tap Rosheen to accelerate large threats like "},{"insert":{"card-link":"Primordial Hydra"}},{"insert":" or engines like "},{"insert":{"card-link":"Unbound Flourishing"}},{"insert":" , drawing cards off their power with"},{"insert":{"card-link":"Garruk's Uprising"}},{"insert":" or "},{"insert":{"card-link":"Life's Legacy"}},{"insert":".\n\n Close the game by copying a lethal "},{"insert":{"card-link":"Comet Storm"}},{"insert":" or "},{"insert":{"card-link":"Jaya's Immolating Inferno"}},{"insert":", or by attacking with massive trample creatures.\n\nMulligans:\n\n Keep: Hands with 2-3 lands, early acceleration (e.g., "},{"insert":{"card-link":"Llanowar Elves"}},{"insert":" or "},{"insert":{"card-link":"Talisman of Impulse"}},{"insert":"), and at least one or two spells with X in their mana cost.\n\n Avoid: Hands without green mana, hands full of strong X spells but lacking early ramp or lands, and hands with no card draw or engine pieces.\n\nTips:\n\n Keep X cards in hand to maximize the mana generated by tapping "},{"insert":{"card-link":"Rosheen, Roaring Prophet"}},{"insert":" .\n\n Leverage "},{"insert":{"card-link":"Tyvar's Stand"}},{"insert":" and "},{"insert":{"card-link":"Silkguard"}},{"insert":" defensively to protect Rosheen or your largest creature from removal.\n\n Combine "},{"insert":{"card-link":"Bonus Round"}},{"insert":" with damage spells to burn out the entire table in a single turn.\n\nWeaknesses:\n\n Vulnerability to repeated spot removal on "},{"insert":{"card-link":"Rosheen, Roaring Prophet"}},{"insert":", which severely slows down mana velocity.\n\n Counterspells targeting high-investment X spells, resulting in severe tempo loss.\n\n Board wipes that bypass indestructible, such as "},{"insert":{"card-link":"Farewell"}},{"insert":" or bounce effects, resetting large Hydras and counter investments.\n\n Reliance on keeping multiple X cards in hand to maximize Rosheen's tap ability.\n\n\n\n"}]}
Rosheen, Roaring Prophet
When Rosheen enters, mill six cards. You may put a card with
in its mana cost from among them into your hand.
: Reveal any number of cards with
in their mana cost in your hand. Add
for each card revealed this way. Spend this mana only on costs that contain
.
Legendary Creature - Shaman Giant
Rosheen, Roaring Prophet (mh3) 202

Commander

(Ctrl to add secondary)
Apocalypse Hydra
This creature enters with X +1/+1 counters on it. If X is 5 or more, it enters with an additional X +1/+1 counters on it.
, Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Creature - Hydra
Apocalypse Hydra (mm2) 171
Genesis Hydra
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.
This creature enters with X +1/+1 counters on it.
Creature - Plant Hydra
Genesis Hydra (otc) 193
Hooded Hydra
This creature enters with X +1/+1 counters on it.
When this creature dies, create a 1/1 green Snake creature token for each +1/+1 counter on it.
Morph

As this creature is turned face up, put five +1/+1 counters on it.
Creature - Snake Hydra
Hooded Hydra (ktk) 136
Hungering Hydra
This creature enters with X +1/+1 counters on it.
This creature can't be blocked by more than one creature.
Whenever this creature is dealt damage, put that many +1/+1 counters on it. (It must survive the damage to get the counters.)
Creature - Hydra
Hungering Hydra (m19) 189
Kinetic Ooze
This creature enters with X +1/+1 counters on it.
When this creature enters, destroy up to one target artifact or enchantment with mana value X or less. If X is 5 or more, you draw a card. If X is 10 or more, double the number of +1/+1 counters on any number of other target creatures.
Creature - Ooze
Kinetic Ooze (soc) 87
Lifeblood Hydra
Trample
This creature enters with X +1/+1 counters on it.
When this creature dies, you gain life and draw cards equal to its power.
Creature - Hydra
Lifeblood Hydra (soc) 274
Nyxborn Hydra
Bestow
(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Reach, trample
This permanent enters with X +1/+1 counters on it.
Enchanted creature gets +1/+1 for each +1/+1 counter on this Aura and has reach and trample.
Creature Enchantment - Hydra
Nyxborn Hydra (mh3) 164
Ochre Jelly
Trample
This creature enters with X +1/+1 counters on it.
Split — When this creature dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. The token enters with half that many +1/+1 counters on it, rounded down.
Creature - Ooze
Ochre Jelly (afr) 196
Primordial Hydra
This creature enters with X +1/+1 counters on it.
At the beginning of your upkeep, double the number of +1/+1 counters on this creature.
This creature has trample as long as it has ten or more +1/+1 counters on it.
Creature - Hydra
Primordial Hydra (soc) 284
Sporocyst
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Defender
Spore Chimney — When this creature enters, search your library for up to X basic land cards, put them onto the battlefield tapped, then shuffle.
Creature - Tyranid
Sporocyst (40k) 98
Steelbane Hydra
This creature enters with X +1/+1 counters on it.
, Remove a +1/+1 counter from this creature: Destroy target artifact or enchantment.
Creature - Hydra Turtle
Steelbane Hydra (soc) 288
Stonecoil Serpent
Reach, trample, protection from multicolored
This creature enters with X +1/+1 counters on it.
Creature Artifact - Snake
Stonecoil Serpent (soc) 356
Vastwood Hydra
This creature enters with X +1/+1 counters on it.
When this creature dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on this creature among any number of creatures you control.
Creature - Hydra
Vastwood Hydra (m14) 198
Walking Ballista
This creature enters with X +1/+1 counters on it.
: Put a +1/+1 counter on this creature.
Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Creature Artifact - Construct
Walking Ballista (fic) 371

Big X Creatures

(Ctrl to add secondary)
Fated Firepower
Flash
This enchantment enters with X fire counters on it.
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead.
Enchantment
Fated Firepower (tla) 132

Burn

(Ctrl to add secondary)
Bonus Round
Until end of turn, whenever a player casts an instant or sorcery spell, that player copies it and may choose new targets for the copy.
Sorcery
Bonus Round (plst) BBD-56
Illusionist's Bracers
Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.
Equip
Artifact - Equipment
Illusionist's Bracers (gtc) 231
Storm King's Thunder
When you next cast an instant or sorcery spell this turn, copy that spell X times. You may choose new targets for the copies.
Instant
Storm King's Thunder (clb) 196

Copy

(Ctrl to add secondary)
Disciple of Freyalise
When this creature enters, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power.
Creature - Elf Druid
Disciple of Freyalise // Garden of Freyalise (mh3) 250Disciple of Freyalise // Garden of Freyalise (mh3) 250
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment
Garruk's Uprising (fdn) 220
Genesis Wave
Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
Sorcery
Genesis Wave (fdn) 221
Greater Good
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
Enchantment
Greater Good (mb2) 207
Highway Robbery
You may discard a card or sacrifice a land. If you do, draw two cards.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Sorcery
Highway Robbery (otj) 129
Life's Legacy
As an additional cost to cast this spell, sacrifice a creature.
Draw cards equal to the sacrificed creature's power.
Sorcery
Life's Legacy (m15) 183
Momentous Fall
As an additional cost to cast this spell, sacrifice a creature.
You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.
Instant
Momentous Fall (roe) 197
Return of the Wildspeaker
Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
Instant
Return of the Wildspeaker (ecc) 115
Rishkar's Expertise
Draw cards equal to the greatest power among creatures you control.
You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
Sorcery
Rishkar's Expertise (pw25) 1
Soul's Majesty
Draw cards equal to the power of target creature you control.
Sorcery
Soul's Majesty (nec) 131
Sylvan Library
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Enchantment
Sylvan Library (cc1) 5
Terrasymbiosis
Whenever you put one or more +1/+1 counters on a creature you control, you may draw that many cards. Do this only once each turn.
Enchantment
Terrasymbiosis (eoe) 210
Thrill of Possibility
As an additional cost to cast this spell, discard a card.
Draw two cards.
Instant
Thrill of Possibility (trc) 455

Draw

(Ctrl to add secondary)
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (tdc) 107
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (frc) 70
Karplusan Forest
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Karplusan Forest (drc) 163
Kessig Wolf Run
: Add
.
,
: Target creature gets +X/+0 and gains trample until end of turn.
Land
Kessig Wolf Run (mkc) 269
Lair of the Hydra
If you control two or more other lands, this land enters tapped.
: Add
.
: Until end of turn, this land becomes an X/X green Hydra creature. It's still a land. X can't be 0.
Land
Lair of the Hydra (m3c) 353
Snow-Covered Forest
(
: Add
.)
Basic Snow Land - Forest
Snow-Covered Forest (khm) 284
Snow-Covered Mountain
(
: Add
.)
Basic Snow Land - Mountain
Snow-Covered Mountain (khm) 282
Treasure Vault
: Add
.
,
, Sacrifice this land: Create X Treasure tokens.
Artifact Land
Treasure Vault (drc) 180

Land

(Ctrl to add secondary)
Autumn's Veil
Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.
Instant
Autumn's Veil (m12) 164
Silkguard
Put a +1/+1 counter on each of up to X target creatures you control.
Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.)
Instant
Silkguard (soc) 286
Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant
Tamiyo's Safekeeping (neo) 211
Tyvar's Stand
Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant
Tyvar's Stand (plst) ONE-190

Protection

(Ctrl to add secondary)
Animist's Awakening
Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.
Sorcery
Animist's Awakening (soc) 261
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (fic) 333
Astral Cornucopia
This artifact enters with X charge counters on it.
: Choose a color. Add one mana of that color for each charge counter on this artifact.
Artifact
Astral Cornucopia (trc) 486
Awaken the Woods
Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)
Sorcery
Awaken the Woods (soa) 49
Elementalist's Palette
Whenever you cast a spell with
in its mana cost, put two charge counters on this artifact.
: Add one mana of any color.
: Add
for each charge counter on this artifact. Spend this mana only on costs that contain
.
Artifact
Elementalist's Palette (soc) 346
Elvish Mystic
: Add
.
Creature - Elf Druid
Elvish Mystic (m14) 169
Goldvein Hydra
Vigilance, trample, haste
This creature enters with X +1/+1 counters on it.
When this creature dies, create a number of tapped Treasure tokens equal to its power.
Creature - Hydra
Goldvein Hydra (otj) 167
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (fdn) 227
Nexos
Strategic Coordinator — Basic lands you control have "
: Add
. Spend this mana only on costs that contain
."
Creature - Human Advisor Tyranid
Nexos (40k) 95
Open the Way
X can't be greater than the number of players in the game.
Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.
Sorcery
Open the Way (soc) 280
Sol Ring
: Add
.
Artifact
Sol Ring (fdc) 286
Talisman of Impulse
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Impulse (who) 251
Unbound Flourishing
Whenever you cast a permanent spell with a mana cost that contains
, double the value of X.
Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains
, copy that spell or ability. You may choose new targets for the copy.
Enchantment
Unbound Flourishing (soc) 126
Wild Growth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
Enchantment - Aura
Wild Growth (dmr) 184

Ramp

(Ctrl to add secondary)
Pinnacle Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature - Djinn Monk
Pinnacle Monk // Mystic Peak (mh3) 246Pinnacle Monk // Mystic Peak (mh3) 246

Recursion

(Ctrl to add secondary)
Banefire
Banefire deals X damage to any target.
If X is 5 or more, this spell can't be countered and the damage can't be prevented.
Sorcery
Banefire (m19) 130
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (trc) 459
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (scd) 124
Comet Storm
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.
Instant
Comet Storm (cmr) 411
Electrodominance
Electrodominance deals X damage to any target. You may cast a spell with mana value X or less from your hand without paying its mana cost.
Instant
Electrodominance (otp) 23
Hell to Pay
Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.
Sorcery
Hell to Pay (otj) 126
Jaya's Immolating Inferno
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Jaya's Immolating Inferno deals X damage to each of up to three targets.
Legendary Sorcery
Jaya's Immolating Inferno (dom) 133
Pest Infestation
Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this token dies, you gain 1 life."
Sorcery
Pest Infestation (otp) 30
The Rollercrusher Ride
Delirium — If a source you control would deal noncombat damage to a permanent or player while there are four or more card types among cards in your graveyard, it deals double that damage instead.
When The Rollercrusher Ride enters, it deals X damage to each of up to X target creatures.
Legendary Enchantment
The Rollercrusher Ride (dsk) 155
Worldsoul's Rage
Worldsoul's Rage deals X damage to any target. Put up to X land cards from your hand and/or graveyard onto the battlefield tapped.
Sorcery
Worldsoul's Rage (eoc) 130

Removal

(Ctrl to add secondary)
Pia, Aether Ascetic
When Pia enters, you may discard a card. If you do, search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
Legendary Creature - Human Druid
Pia, Aether Ascetic (fra) 264

Tutor

(Ctrl to add secondary)
Instill Energy
Enchant creature
Enchanted creature can attack as though it had haste.
: Untap enchanted creature. Activate only during your turn and only once each turn.
Enchantment - Aura
Instill Energy (3ed) 203
Seeker of Skybreak
: Untap target creature.
Creature - Elf
Seeker of Skybreak (mb2) 213

Untap

(Ctrl to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
25 pips - 16 cards
19 mana - 19 cards
59 pips - 43 cards
30 mana - 30 cards
0 pips - 0 cards
11 mana - 8 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Core Idea:\n\n Deploy early ramp such as Sol Ring, mana elves, or signets on turns 1-2 to prepare for casting "},{"insert":{"card-link":"Rosheen, Roaring Prophet"}},{"insert":".\n\n Cast Rosheen on turn 3 or 4, using her etb trigger to dig six cards deep for high-power X spells.\n\n Tap Rosheen to accelerate large threats like "},{"insert":{"card-link":"Primordial Hydra"}},{"insert":" or engines like "},{"insert":{"card-link":"Unbound Flourishing"}},{"insert":" , drawing cards off their power with"},{"insert":{"card-link":"Garruk's Uprising"}},{"insert":" or "},{"insert":{"card-link":"Life's Legacy"}},{"insert":".\n\n Close the game by copying a lethal "},{"insert":{"card-link":"Comet Storm"}},{"insert":" or "},{"insert":{"card-link":"Jaya's Immolating Inferno"}},{"insert":", or by attacking with massive trample creatures.\n\nMulligans:\n\n Keep: Hands with 2-3 lands, early acceleration (e.g., "},{"insert":{"card-link":"Llanowar Elves"}},{"insert":" or "},{"insert":{"card-link":"Talisman of Impulse"}},{"insert":"), and at least one or two spells with X in their mana cost.\n\n Avoid: Hands without green mana, hands full of strong X spells but lacking early ramp or lands, and hands with no card draw or engine pieces.\n\nTips:\n\n Keep X cards in hand to maximize the mana generated by tapping "},{"insert":{"card-link":"Rosheen, Roaring Prophet"}},{"insert":" .\n\n Leverage "},{"insert":{"card-link":"Tyvar's Stand"}},{"insert":" and "},{"insert":{"card-link":"Silkguard"}},{"insert":" defensively to protect Rosheen or your largest creature from removal.\n\n Combine "},{"insert":{"card-link":"Bonus Round"}},{"insert":" with damage spells to burn out the entire table in a single turn.\n\nWeaknesses:\n\n Vulnerability to repeated spot removal on "},{"insert":{"card-link":"Rosheen, Roaring Prophet"}},{"insert":", which severely slows down mana velocity.\n\n Counterspells targeting high-investment X spells, resulting in severe tempo loss.\n\n Board wipes that bypass indestructible, such as "},{"insert":{"card-link":"Farewell"}},{"insert":" or bounce effects, resetting large Hydras and counter investments.\n\n Reliance on keeping multiple X cards in hand to maximize Rosheen's tap ability.\n\n\n\n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards