bertthefish
238 views8 hrs ago
Commander
Size: 100Salt sum: 31.12
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{"ops":[{"insert":"Core Idea:\n\n Deploy early ramp such as Sol Ring, mana elves, or signets on turns 1-2 to prepare for casting "},{"insert":{"card-link":"Rosheen, Roaring Prophet"}},{"insert":".\n\n Cast Rosheen on turn 3 or 4, using her etb trigger to dig six cards deep for high-power X spells.\n\n Tap Rosheen to accelerate large threats like "},{"insert":{"card-link":"Primordial Hydra"}},{"insert":" or engines like "},{"insert":{"card-link":"Unbound Flourishing"}},{"insert":" , drawing cards off their power with"},{"insert":{"card-link":"Garruk's Uprising"}},{"insert":" or "},{"insert":{"card-link":"Life's Legacy"}},{"insert":".\n\n Close the game by copying a lethal "},{"insert":{"card-link":"Comet Storm"}},{"insert":" or "},{"insert":{"card-link":"Jaya's Immolating Inferno"}},{"insert":", or by attacking with massive trample creatures.\n\nMulligans:\n\n Keep: Hands with 2-3 lands, early acceleration (e.g., "},{"insert":{"card-link":"Llanowar Elves"}},{"insert":" or "},{"insert":{"card-link":"Talisman of Impulse"}},{"insert":"), and at least one or two spells with X in their mana cost.\n\n Avoid: Hands without green mana, hands full of strong X spells but lacking early ramp or lands, and hands with no card draw or engine pieces.\n\nTips:\n\n Keep X cards in hand to maximize the mana generated by tapping "},{"insert":{"card-link":"Rosheen, Roaring Prophet"}},{"insert":" .\n\n Leverage "},{"insert":{"card-link":"Tyvar's Stand"}},{"insert":" and "},{"insert":{"card-link":"Silkguard"}},{"insert":" defensively to protect Rosheen or your largest creature from removal.\n\n Combine "},{"insert":{"card-link":"Bonus Round"}},{"insert":" with damage spells to burn out the entire table in a single turn.\n\nWeaknesses:\n\n Vulnerability to repeated spot removal on "},{"insert":{"card-link":"Rosheen, Roaring Prophet"}},{"insert":", which severely slows down mana velocity.\n\n Counterspells targeting high-investment X spells, resulting in severe tempo loss.\n\n Board wipes that bypass indestructible, such as "},{"insert":{"card-link":"Farewell"}},{"insert":" or bounce effects, resetting large Hydras and counter investments.\n\n Reliance on keeping multiple X cards in hand to maximize Rosheen's tap ability.\n\n\n\n"}]}
Rosheen, Roaring Prophet
When Rosheen enters, mill six cards. You may put a card with in its mana cost from among them into your hand.
: Reveal any number of cards with in their mana cost in your hand. Add for each card revealed this way. Spend this mana only on costs that contain .
: Reveal any number of cards with in their mana cost in your hand. Add for each card revealed this way. Spend this mana only on costs that contain .
Legendary Creature - Shaman Giant

Commander
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Genesis Hydra
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.
This creature enters with X +1/+1 counters on it.
This creature enters with X +1/+1 counters on it.
Creature - Plant Hydra

Kinetic Ooze
This creature enters with X +1/+1 counters on it.
When this creature enters, destroy up to one target artifact or enchantment with mana value X or less. If X is 5 or more, you draw a card. If X is 10 or more, double the number of +1/+1 counters on any number of other target creatures.
When this creature enters, destroy up to one target artifact or enchantment with mana value X or less. If X is 5 or more, you draw a card. If X is 10 or more, double the number of +1/+1 counters on any number of other target creatures.
Creature - Ooze

Nyxborn Hydra
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Reach, trample
This permanent enters with X +1/+1 counters on it.
Enchanted creature gets +1/+1 for each +1/+1 counter on this Aura and has reach and trample.
Reach, trample
This permanent enters with X +1/+1 counters on it.
Enchanted creature gets +1/+1 for each +1/+1 counter on this Aura and has reach and trample.
Creature Enchantment - Hydra

Ochre Jelly
Trample
This creature enters with X +1/+1 counters on it.
Split — When this creature dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. The token enters with half that many +1/+1 counters on it, rounded down.
This creature enters with X +1/+1 counters on it.
Split — When this creature dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. The token enters with half that many +1/+1 counters on it, rounded down.
Creature - Ooze

Sporocyst
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Defender
Spore Chimney — When this creature enters, search your library for up to X basic land cards, put them onto the battlefield tapped, then shuffle.
Defender
Spore Chimney — When this creature enters, search your library for up to X basic land cards, put them onto the battlefield tapped, then shuffle.
Creature - Tyranid

Big X Creatures
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Fated Firepower
Flash
This enchantment enters with X fire counters on it.
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead.
This enchantment enters with X fire counters on it.
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead.
Enchantment

Burn
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Copy
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Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Draw
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Land
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Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant

Protection
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Animist's Awakening
Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.
Sorcery

Unbound Flourishing
Whenever you cast a permanent spell with a mana cost that contains , double the value of X.
Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains , copy that spell or ability. You may choose new targets for the copy.
Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains , copy that spell or ability. You may choose new targets for the copy.
Enchantment

Ramp
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The Rollercrusher Ride
Delirium — If a source you control would deal noncombat damage to a permanent or player while there are four or more card types among cards in your graveyard, it deals double that damage instead.
When The Rollercrusher Ride enters, it deals X damage to each of up to X target creatures.
When The Rollercrusher Ride enters, it deals X damage to each of up to X target creatures.
Legendary Enchantment

Removal
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Untap
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"Core Idea:\n\n Deploy early ramp such as Sol Ring, mana elves, or signets on turns 1-2 to prepare for casting "},{"insert":{"card-link":"Rosheen, Roaring Prophet"}},{"insert":".\n\n Cast Rosheen on turn 3 or 4, using her etb trigger to dig six cards deep for high-power X spells.\n\n Tap Rosheen to accelerate large threats like "},{"insert":{"card-link":"Primordial Hydra"}},{"insert":" or engines like "},{"insert":{"card-link":"Unbound Flourishing"}},{"insert":" , drawing cards off their power with"},{"insert":{"card-link":"Garruk's Uprising"}},{"insert":" or "},{"insert":{"card-link":"Life's Legacy"}},{"insert":".\n\n Close the game by copying a lethal "},{"insert":{"card-link":"Comet Storm"}},{"insert":" or "},{"insert":{"card-link":"Jaya's Immolating Inferno"}},{"insert":", or by attacking with massive trample creatures.\n\nMulligans:\n\n Keep: Hands with 2-3 lands, early acceleration (e.g., "},{"insert":{"card-link":"Llanowar Elves"}},{"insert":" or "},{"insert":{"card-link":"Talisman of Impulse"}},{"insert":"), and at least one or two spells with X in their mana cost.\n\n Avoid: Hands without green mana, hands full of strong X spells but lacking early ramp or lands, and hands with no card draw or engine pieces.\n\nTips:\n\n Keep X cards in hand to maximize the mana generated by tapping "},{"insert":{"card-link":"Rosheen, Roaring Prophet"}},{"insert":" .\n\n Leverage "},{"insert":{"card-link":"Tyvar's Stand"}},{"insert":" and "},{"insert":{"card-link":"Silkguard"}},{"insert":" defensively to protect Rosheen or your largest creature from removal.\n\n Combine "},{"insert":{"card-link":"Bonus Round"}},{"insert":" with damage spells to burn out the entire table in a single turn.\n\nWeaknesses:\n\n Vulnerability to repeated spot removal on "},{"insert":{"card-link":"Rosheen, Roaring Prophet"}},{"insert":", which severely slows down mana velocity.\n\n Counterspells targeting high-investment X spells, resulting in severe tempo loss.\n\n Board wipes that bypass indestructible, such as "},{"insert":{"card-link":"Farewell"}},{"insert":" or bounce effects, resetting large Hydras and counter investments.\n\n Reliance on keeping multiple X cards in hand to maximize Rosheen's tap ability.\n\n\n\n"}]}





























































