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Commander
Size: 100Salt sum: 34.55
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RikeRandom

129 views14 days ago
Commander
Size: 100Salt sum: 34.55

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{"ops":[{"insert":"STARFLEET SCIENCE DIVISION — MISSION BRIEFING"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The "},{"attributes":{"italic":true},"insert":"Enterprise"},{"insert":" has orders to seek out new worlds, prevent interplanetary incidents, and prove that \"highly improbable\" is not synonymous with \"impossible.\" Mr. Spock has prepared a 38-destination itinerary. Captain Kirk has already ignored the safety appendix. The peace treaty is, regrettably, not self-defending.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"🖖 The Five-Year Mission (Condensed for Commander)"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"italic":true},"insert":"Bant exploration, topdeck engineering, and diplomatic victory. Logic provides the method; peace is the preferred result."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Chart Strange New Worlds."},{"insert":" "},{"attributes":{"italic":true},"insert":"Burgeoning"},{"insert":", "},{"attributes":{"italic":true},"insert":"Nature's Lore"},{"insert":", "},{"attributes":{"italic":true},"insert":"Three Visits"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Growth Spiral"},{"insert":" launch our expedition across 38 differently named lands. Each new name improves "},{"attributes":{"bold":true},"insert":"Commander Spock's"},{"insert":" discoveries and makes "},{"attributes":{"bold":true},"insert":"The Traveler"},{"insert":" more formidable. "},{"attributes":{"italic":true},"insert":"Vesuva"},{"insert":" may impersonate a familiar planet; apparently even cartography has loopholes."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Conduct Controlled Experiments."},{"insert":" Whenever Spock enters or attacks, he reveals a possible free spell, a new land, or another card for the research archive. "},{"attributes":{"italic":true},"insert":"Brainstorm"},{"insert":", "},{"attributes":{"italic":true},"insert":"Scroll Rack"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Sensei's Divining Top"},{"insert":" make these discoveries suspiciously predictable. "},{"attributes":{"italic":true},"insert":"Ephemerate"},{"insert":", "},{"attributes":{"italic":true},"insert":"Displacer Kitten"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Teleportation Circle"},{"insert":" repeat the experiment; "},{"attributes":{"italic":true},"insert":"There's Coffee in That Nebula"},{"insert":" can beam Spock home for redeployment."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Open Diplomatic Channels."},{"insert":" "},{"attributes":{"bold":true},"insert":"Peace in Our Time"},{"insert":" invites everyone to draw cards instead of attacking. "},{"attributes":{"italic":true},"insert":"Pir, Imaginative Rascal"},{"insert":", "},{"attributes":{"italic":true},"insert":"Evolution Sage"},{"insert":", "},{"attributes":{"italic":true},"insert":"Flux Channeler"},{"insert":", "},{"attributes":{"italic":true},"insert":"Inexorable Tide"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Deepglow Skate"},{"insert":" advance the peace counters even when negotiations become… difficult. "},{"attributes":{"italic":true},"insert":"Idyllic Tutor"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Moon-Blessed Cleric"},{"insert":" locate the treaty; "},{"attributes":{"italic":true},"insert":"Hall of Heliod's Generosity"},{"insert":" retrieves it if diplomacy suffers an unfortunate explosion."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Implement Contingency Protocols."},{"insert":" "},{"attributes":{"italic":true},"insert":"Swan Song"},{"insert":", "},{"attributes":{"italic":true},"insert":"Disallow"},{"insert":", "},{"attributes":{"italic":true},"insert":"Dovin's Veto"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Clever Concealment"},{"insert":" protect our negotiations. Should peace prove unattainable, "},{"attributes":{"italic":true},"insert":"Approach of the Second Sun"},{"insert":" wins through careful planning, "},{"attributes":{"italic":true},"insert":"Psychosis Crawler"},{"insert":" weaponizes scientific literature, and "},{"attributes":{"italic":true},"insert":"Starship Enterprise"},{"insert":" reminds everyone that Starfleet does, technically, have weapons."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"⚠️ Power Level & Fair Warning"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bracket 3, approximately 7/10."},{"insert":" No Game Changers, infinite combos, or hard stax locks. Expect card advantage, blink tricks, proliferate, political incentives, and occasional explosive free casts—not an unstoppable armada. Spock costs five mana, the land base has deliberate aesthetic indulgences, and a visible peace-counter countdown gives opponents ample warning.\n\n"},{"attributes":{"italic":true},"insert":"Live long, prosper, and please stop shooting at the treaty."},{"insert":"\n"}]}
Commander Spock
Strange new worlds — Whenever Commander Spock enters or attacks, reveal the top card of your library. You may cast that card without paying its mana cost if that spell's mana value is equal to or less than the number of differently named lands you control. If it's a land card, you may put it onto the battlefield tapped. If that card is still on top of your library, draw a card.
Legendary Creature - Human Scientist Vulcan
Commander Spock (trc) 2

Commander

(Ctrl to add secondary)
Starship Enterprise
Landfall — Whenever a land you control enters, put four charge counters on Starship Enterprise.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 16+.)
16+ | Flying
Whenever Starship Enterprise deals combat damage to a player, draw that many cards.
Legendary Artifact - Spacecraft
Starship Enterprise (trc) 211

Artifact

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Psychosis Crawler
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.
Whenever you draw a card, each opponent loses 1 life.
Creature Artifact - Horror Phyrexian
Psychosis Crawler (fdc) 280

Burn

(Ctrl to add secondary)
Strionic Resonator
,
: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
Artifact
Strionic Resonator (moc) 384

Copy

(Ctrl to add secondary)
Pir, Imaginative Rascal
Partner with Toothy, Imaginary Friend (When this creature enters, target player may put Toothy into their hand from their library, then shuffle.)
If one or more counters would be put on a permanent your team controls, that many plus one of each of those kinds of counters are put on that permanent instead.
Legendary Creature - Human
Pir, Imaginative Rascal (bbd) 11

Counters

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Captain Kirk, Boldly Going
Vigilance
Spacecraft creatures you control get +3/+3.
Whenever Captain Kirk enters or attacks, search your library and/or graveyard for a basic land card or a card named Starship Enterprise, reveal it, and put it into your hand. If you search your library this way, shuffle.
Legendary Creature - Human Officer
Captain Kirk, Boldly Going (trc) 85
Dr. McCoy, Surly Surgeon
When Dr. McCoy enters, put a +1/+1 counter on another target creature you control.
If another creature you control with a +1/+1 counter on it would be destroyed, instead remove all +1/+1 counters from it and all damage already dealt to it is healed.
Legendary Creature - Human Doctor
Dr. McCoy, Surly Surgeon (trk) 402
Mr. Spock, Science Officer
If you would draw a card, draw two cards instead.
Legendary Creature - Human Scientist Vulcan
Mr. Spock, Science Officer (trk) 411
Nyota Uhura, Communications
Hailing Frequencies — As Nyota Uhura enters, choose a number between 0 and 10.
Open a Channel — Whenever an opponent casts a spell with mana value equal to the chosen number, you draw a card.
Legendary Creature - Human Officer
Nyota Uhura, Communications (trk) 412
Saavik, Stoic Student
Flash
Federation — When Saavik enters, she deals X damage to target attacking or blocking creature an opponent controls, where X is the number of creature types among non-Borg creatures you control.
Legendary Creature - Advisor Vulcan
Saavik, Stoic Student (trk) 406
The Traveler
Reach, vigilance
Strange new worlds — The Traveler's power is equal to the number of differently named lands you control.
Legendary Creature - Scout
The Traveler (trk) 254

Creature

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Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (slz) 13
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Ponder (tdc) 159
Scroll Rack
,
: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
Artifact
Scroll Rack (cmr) 337
Sensei's Divining Top
: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put this artifact on top of its owner's library.
Artifact
Sensei's Divining Top (2x2) 314
Tatyova, Benthic Druid
Landfall — Whenever a land you control enters, you gain 1 life and draw a card.
Legendary Creature - Druid Merfolk
Tatyova, Benthic Druid (fdn) 247

Draw

(Ctrl to add secondary)
Peace in Our Time
At the beginning of combat on each player's turn, that player may draw a card. If they do, they can't attack this turn and you put a peace counter on this enchantment.
At the beginning of your upkeep, if this enchantment has twelve or more peace counters on it, you win the game.
Enchantment
Peace in Our Time (trk) 27
Those Old Scientists
(As this Saga enters and after your draw
step, add a lore counter. Sacrifice after III.)
I — Draw two cards, then discard two cards.
II — Return up to one target artifact, instant, or sorcery card from your graveyard to your hand.
III — Choose up to two target cards in graveyards. The owners of those cards shuffle them into their libraries.
Enchantment - Saga
Those Old Scientists (trk) 86

Enchantment

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Approach of the Second Sun
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
Sorcery
Approach of the Second Sun (plst) AKH-4

Finisher

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Adarkar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Adarkar Wastes (eoc) 147
Blast Zone
This land enters with a charge counter on it.
: Add
.
,
: Put X charge counters on this land.
,
, Sacrifice this land: Destroy each nonland permanent with mana value equal to the number of charge counters on this land.
Land
Blast Zone (eos) 2
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (pneo) 266p
Bountiful Promenade
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Bountiful Promenade (msc) 226
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (trk) 279
Brushland
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Brushland (fic) 377
Celestial Colonnade
This land enters tapped.
: Add
or
.
: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Land
Celestial Colonnade (eos) 7
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (who) 263
Deserted Beach
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deserted Beach (fra) 397
Dreamroot Cascade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Dreamroot Cascade (sos) 302
Endless Sands
: Add
.
,
: Exile target creature you control.
,
, Sacrifice this land: Return each creature card exiled with this land to the battlefield under its owner's control.
Land - Desert
Endless Sands (eos) 15
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (msc) 241
Forest
(
: Add
.)
Basic Land - Forest
Forest (trk) 311
Hall of Heliod's Generosity
: Add
.
,
: Put target enchantment card from your graveyard on top of your library.
Legendary Land
Hall of Heliod's Generosity (dsc) 283
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (trk) 286
Hedge Maze
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Forest
Hedge Maze (mkm) 262
Hinterland Harbor
This land enters tapped unless you control a Forest or an Island.
: Add
or
.
Land
Hinterland Harbor (tmc) 69
Island
(
: Add
.)
Basic Land - Island
Island (trk) 308
Karn's Bastion
: Add
.
,
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Land
Karn's Bastion (sld) 1751
Lush Portico
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Forest
Lush Portico (mkm) 263
Minamo, School at Water's Edge
: Add
.
,
: Untap target legendary permanent.
Legendary Land
Minamo, School at Water's Edge (sds) 27
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Plains
(
: Add
.)
Basic Land - Plains
Plains (trk) 307
Plaza of Heroes
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell.
: Add one mana of any color among legendary permanents you control.
,
, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
Land
Plaza of Heroes (eos) 33
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (eos) 36
Rejuvenating Springs
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Rejuvenating Springs (msc) 260
Risa
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land - Planet
Risa (trk) 293
Sea of Clouds
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Sea of Clouds (clb) 360
Snow-Covered Forest
(
: Add
.)
Basic Snow Land - Forest
Snow-Covered Forest (sld) 329
Snow-Covered Island
(
: Add
.)
Basic Snow Land - Island
Snow-Covered Island (sld) 326
Snow-Covered Plains
(
: Add
.)
Basic Snow Land - Plains
Snow-Covered Plains (sld) 325
Spara's Headquarters
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Forest
Spara's Headquarters (snc) 257
Starfleet Academy
: Add
.
Federation —
,
: Choose a color. Add an amount of mana of that color equal to the number of creature types among non-Borg creatures you control.
Legendary Land
Starfleet Academy (trk) 336
Sunpetal Grove
This land enters tapped unless you control a Forest or a Plains.
: Add
or
.
Land
Sunpetal Grove (blc) 335
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (trk) 301
Vesuva
You may have this land enter tapped as a copy of any land on the battlefield.
Land
Vesuva (slc) 22
Vulcan
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land - Planet
Vulcan (trk) 305
Yavimaya Coast
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Yavimaya Coast (soc) 425

Land

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Deepglow Skate
When this creature enters, double the number of each kind of counter on any number of target permanents.
Creature - Fish
Deepglow Skate (eoc) 70
Evolution Sage
Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Elf Druid
Evolution Sage (ecc) 105
Experimental Augury
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant
Experimental Augury (eoc) 73
Flux Channeler
Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Human Wizard
Flux Channeler (plst) WAR-52
Inexorable Tide
Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Enchantment
Inexorable Tide (pip) 177

Proliferate

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Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant
Clever Concealment (fic) 236
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (who) 233
Reconnaissance
: Remove target attacking creature you control from combat and untap it. (If you activate during end of combat, the creature will untap after it deals combat damage.)
Enchantment
Reconnaissance (sld) 1575
Robe of Stars
Equipped creature gets +0/+3.
Astral Projection —
: Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
Equip
Artifact - Equipment
Robe of Stars (spg) 121
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (msc) 216
Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant
Tamiyo's Safekeeping (fdc) 233

Protection

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (eoc) 53
Burgeoning
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
Enchantment
Burgeoning (spg) 126
Dryad of the Ilysian Grove
You may play an additional land on each of your turns.
Lands you control are every basic land type in addition to their other types.
Creature Enchantment - Dryad Nymph
Dryad of the Ilysian Grove (plst) THB-169
Explore
You may play an additional land this turn.
Draw a card.
Sorcery
Explore (pf26) 13
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (msc) 815
Growth Spiral
Draw a card. You may put a land card from your hand onto the battlefield.
Instant
Growth Spiral (who) 237
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (fic) 311
Pir's Whim
For each player, choose friend or foe. Each friend searches their library for a land card, puts it onto the battlefield tapped, then shuffles. Each foe sacrifices an artifact or enchantment of their choice.
Sorcery
Pir's Whim (plst) BBD-73
Sol Ring
: Add
.
Artifact
Sol Ring (ecc) 58
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (who) 235
Wood Elves
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
Creature - Elf Scout
Wood Elves (hob) 142

Ramp

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Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (m3c) 227

Recursion

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Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (plst) CMA-30
Austere Command
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Sorcery
Austere Command (fic) 231
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (sld) 323
Disallow
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
Instant
Disallow (drc) 74
Dovin's Veto
This spell can't be countered.
Counter target noncreature spell.
Instant
Dovin's Veto (war) 193
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (msc) 133
Promise of Loyalty
Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.
Sorcery
Promise of Loyalty (soc) 161
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (eoc) 46
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (who) 212
Warping Wail
(
represents colorless mana.)
Choose one —
• Exile target creature with power or toughness 1 or less.
• Counter target sorcery spell.
• Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add
."
Instant
Warping Wail (spg) 119

Removal

(Ctrl to add secondary)
Deep Space Scan
Strange new worlds — Draw X cards, where X is the number of differently named lands you control. You have no maximum hand size until your next turn.
Sorcery
Deep Space Scan (trk) 53
Live Long and Prosper
This spell can't be countered.
Double your life total. Draw cards equal to the number of cards in your hand. You have no maximum hand size until your next turn.
Sorcery
Live Long and Prosper (trk) 423
There's Coffee in that Nebula
Look at the top five cards of your library. You may reveal a Plains card or nonland permanent card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom in a random order.
Beam me up
(You may cast this card from your graveyard for
if you also return a creature you control to its owner's hand. Then exile this spell.)
Sorcery
There's Coffee in that Nebula (trk) 40

Sorcery

(Ctrl to add secondary)
Green Sun's Zenith
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
Sorcery
Green Sun's Zenith (spg) 127
Idyllic Tutor
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
Sorcery
Idyllic Tutor (thb) 24
Moon-Blessed Cleric
Divine Intervention — When this creature enters, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Creature - Human Cleric Elf
Moon-Blessed Cleric (dsc) 69

Tutor

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Deck Info

Deck stats

24 pips - 21 cards
21 mana - 20 cards
25 pips - 21 cards
23 mana - 22 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
21 pips - 20 cards
22 mana - 21 cards
1 pip - 1 card
12 mana - 11 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"STARFLEET SCIENCE DIVISION — MISSION BRIEFING"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The "},{"attributes":{"italic":true},"insert":"Enterprise"},{"insert":" has orders to seek out new worlds, prevent interplanetary incidents, and prove that \"highly improbable\" is not synonymous with \"impossible.\" Mr. Spock has prepared a 38-destination itinerary. Captain Kirk has already ignored the safety appendix. The peace treaty is, regrettably, not self-defending.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"🖖 The Five-Year Mission (Condensed for Commander)"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"italic":true},"insert":"Bant exploration, topdeck engineering, and diplomatic victory. Logic provides the method; peace is the preferred result."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Chart Strange New Worlds."},{"insert":" "},{"attributes":{"italic":true},"insert":"Burgeoning"},{"insert":", "},{"attributes":{"italic":true},"insert":"Nature's Lore"},{"insert":", "},{"attributes":{"italic":true},"insert":"Three Visits"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Growth Spiral"},{"insert":" launch our expedition across 38 differently named lands. Each new name improves "},{"attributes":{"bold":true},"insert":"Commander Spock's"},{"insert":" discoveries and makes "},{"attributes":{"bold":true},"insert":"The Traveler"},{"insert":" more formidable. "},{"attributes":{"italic":true},"insert":"Vesuva"},{"insert":" may impersonate a familiar planet; apparently even cartography has loopholes."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Conduct Controlled Experiments."},{"insert":" Whenever Spock enters or attacks, he reveals a possible free spell, a new land, or another card for the research archive. "},{"attributes":{"italic":true},"insert":"Brainstorm"},{"insert":", "},{"attributes":{"italic":true},"insert":"Scroll Rack"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Sensei's Divining Top"},{"insert":" make these discoveries suspiciously predictable. "},{"attributes":{"italic":true},"insert":"Ephemerate"},{"insert":", "},{"attributes":{"italic":true},"insert":"Displacer Kitten"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Teleportation Circle"},{"insert":" repeat the experiment; "},{"attributes":{"italic":true},"insert":"There's Coffee in That Nebula"},{"insert":" can beam Spock home for redeployment."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Open Diplomatic Channels."},{"insert":" "},{"attributes":{"bold":true},"insert":"Peace in Our Time"},{"insert":" invites everyone to draw cards instead of attacking. "},{"attributes":{"italic":true},"insert":"Pir, Imaginative Rascal"},{"insert":", "},{"attributes":{"italic":true},"insert":"Evolution Sage"},{"insert":", "},{"attributes":{"italic":true},"insert":"Flux Channeler"},{"insert":", "},{"attributes":{"italic":true},"insert":"Inexorable Tide"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Deepglow Skate"},{"insert":" advance the peace counters even when negotiations become… difficult. "},{"attributes":{"italic":true},"insert":"Idyllic Tutor"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Moon-Blessed Cleric"},{"insert":" locate the treaty; "},{"attributes":{"italic":true},"insert":"Hall of Heliod's Generosity"},{"insert":" retrieves it if diplomacy suffers an unfortunate explosion."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Implement Contingency Protocols."},{"insert":" "},{"attributes":{"italic":true},"insert":"Swan Song"},{"insert":", "},{"attributes":{"italic":true},"insert":"Disallow"},{"insert":", "},{"attributes":{"italic":true},"insert":"Dovin's Veto"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Clever Concealment"},{"insert":" protect our negotiations. Should peace prove unattainable, "},{"attributes":{"italic":true},"insert":"Approach of the Second Sun"},{"insert":" wins through careful planning, "},{"attributes":{"italic":true},"insert":"Psychosis Crawler"},{"insert":" weaponizes scientific literature, and "},{"attributes":{"italic":true},"insert":"Starship Enterprise"},{"insert":" reminds everyone that Starfleet does, technically, have weapons."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"⚠️ Power Level & Fair Warning"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bracket 3, approximately 7/10."},{"insert":" No Game Changers, infinite combos, or hard stax locks. Expect card advantage, blink tricks, proliferate, political incentives, and occasional explosive free casts—not an unstoppable armada. Spock costs five mana, the land base has deliberate aesthetic indulgences, and a visible peace-counter countdown gives opponents ample warning.\n\n"},{"attributes":{"italic":true},"insert":"Live long, prosper, and please stop shooting at the treaty."},{"insert":"\n"}]}
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