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Commander
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{"ops":[{"insert":"STARFLEET SCIENCE DIVISION — MISSION BRIEFING"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The "},{"attributes":{"italic":true},"insert":"Enterprise"},{"insert":" has orders to seek out new worlds, prevent interplanetary incidents, and prove that \"highly improbable\" is not synonymous with \"impossible.\" Mr. Spock has prepared a 38-destination itinerary. Captain Kirk has already ignored the safety appendix. The peace treaty is, regrettably, not self-defending.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"🖖 The Five-Year Mission (Condensed for Commander)"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"italic":true},"insert":"Bant exploration, topdeck engineering, and diplomatic victory. Logic provides the method; peace is the preferred result."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Chart Strange New Worlds."},{"insert":" "},{"attributes":{"italic":true},"insert":"Burgeoning"},{"insert":", "},{"attributes":{"italic":true},"insert":"Nature's Lore"},{"insert":", "},{"attributes":{"italic":true},"insert":"Three Visits"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Growth Spiral"},{"insert":" launch our expedition across 38 differently named lands. Each new name improves "},{"attributes":{"bold":true},"insert":"Commander Spock's"},{"insert":" discoveries and makes "},{"attributes":{"bold":true},"insert":"The Traveler"},{"insert":" more formidable. "},{"attributes":{"italic":true},"insert":"Vesuva"},{"insert":" may impersonate a familiar planet; apparently even cartography has loopholes."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Conduct Controlled Experiments."},{"insert":" Whenever Spock enters or attacks, he reveals a possible free spell, a new land, or another card for the research archive. "},{"attributes":{"italic":true},"insert":"Brainstorm"},{"insert":", "},{"attributes":{"italic":true},"insert":"Scroll Rack"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Sensei's Divining Top"},{"insert":" make these discoveries suspiciously predictable. "},{"attributes":{"italic":true},"insert":"Ephemerate"},{"insert":", "},{"attributes":{"italic":true},"insert":"Displacer Kitten"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Teleportation Circle"},{"insert":" repeat the experiment; "},{"attributes":{"italic":true},"insert":"There's Coffee in That Nebula"},{"insert":" can beam Spock home for redeployment."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Open Diplomatic Channels."},{"insert":" "},{"attributes":{"bold":true},"insert":"Peace in Our Time"},{"insert":" invites everyone to draw cards instead of attacking. "},{"attributes":{"italic":true},"insert":"Pir, Imaginative Rascal"},{"insert":", "},{"attributes":{"italic":true},"insert":"Evolution Sage"},{"insert":", "},{"attributes":{"italic":true},"insert":"Flux Channeler"},{"insert":", "},{"attributes":{"italic":true},"insert":"Inexorable Tide"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Deepglow Skate"},{"insert":" advance the peace counters even when negotiations become… difficult. "},{"attributes":{"italic":true},"insert":"Idyllic Tutor"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Moon-Blessed Cleric"},{"insert":" locate the treaty; "},{"attributes":{"italic":true},"insert":"Hall of Heliod's Generosity"},{"insert":" retrieves it if diplomacy suffers an unfortunate explosion."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Implement Contingency Protocols."},{"insert":" "},{"attributes":{"italic":true},"insert":"Swan Song"},{"insert":", "},{"attributes":{"italic":true},"insert":"Disallow"},{"insert":", "},{"attributes":{"italic":true},"insert":"Dovin's Veto"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Clever Concealment"},{"insert":" protect our negotiations. Should peace prove unattainable, "},{"attributes":{"italic":true},"insert":"Approach of the Second Sun"},{"insert":" wins through careful planning, "},{"attributes":{"italic":true},"insert":"Psychosis Crawler"},{"insert":" weaponizes scientific literature, and "},{"attributes":{"italic":true},"insert":"Starship Enterprise"},{"insert":" reminds everyone that Starfleet does, technically, have weapons."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"⚠️ Power Level & Fair Warning"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bracket 3, approximately 7/10."},{"insert":" No Game Changers, infinite combos, or hard stax locks. Expect card advantage, blink tricks, proliferate, political incentives, and occasional explosive free casts—not an unstoppable armada. Spock costs five mana, the land base has deliberate aesthetic indulgences, and a visible peace-counter countdown gives opponents ample warning.\n\n"},{"attributes":{"italic":true},"insert":"Live long, prosper, and please stop shooting at the treaty."},{"insert":"\n"}]}
Commander Spock
Strange new worlds — Whenever Commander Spock enters or attacks, reveal the top card of your library. You may cast that card without paying its mana cost if that spell's mana value is equal to or less than the number of differently named lands you control. If it's a land card, you may put it onto the battlefield tapped. If that card is still on top of your library, draw a card.
Legendary Creature - Human Scientist Vulcan

Commander
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Starship Enterprise
Landfall — Whenever a land you control enters, put four charge counters on Starship Enterprise.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 16+.)
16+ | Flying
Whenever Starship Enterprise deals combat damage to a player, draw that many cards.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 16+.)
16+ | Flying
Whenever Starship Enterprise deals combat damage to a player, draw that many cards.
Legendary Artifact - Spacecraft

Artifact
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Ephemerate
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Blink
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Pir, Imaginative Rascal
Partner with Toothy, Imaginary Friend (When this creature enters, target player may put Toothy into their hand from their library, then shuffle.)
If one or more counters would be put on a permanent your team controls, that many plus one of each of those kinds of counters are put on that permanent instead.
If one or more counters would be put on a permanent your team controls, that many plus one of each of those kinds of counters are put on that permanent instead.
Legendary Creature - Human

Counters
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Captain Kirk, Boldly Going
Vigilance
Spacecraft creatures you control get +3/+3.
Whenever Captain Kirk enters or attacks, search your library and/or graveyard for a basic land card or a card named Starship Enterprise, reveal it, and put it into your hand. If you search your library this way, shuffle.
Spacecraft creatures you control get +3/+3.
Whenever Captain Kirk enters or attacks, search your library and/or graveyard for a basic land card or a card named Starship Enterprise, reveal it, and put it into your hand. If you search your library this way, shuffle.
Legendary Creature - Human Officer

Dr. McCoy, Surly Surgeon
When Dr. McCoy enters, put a +1/+1 counter on another target creature you control.
If another creature you control with a +1/+1 counter on it would be destroyed, instead remove all +1/+1 counters from it and all damage already dealt to it is healed.
If another creature you control with a +1/+1 counter on it would be destroyed, instead remove all +1/+1 counters from it and all damage already dealt to it is healed.
Legendary Creature - Human Doctor

Creature
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Draw
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Peace in Our Time
At the beginning of combat on each player's turn, that player may draw a card. If they do, they can't attack this turn and you put a peace counter on this enchantment.
At the beginning of your upkeep, if this enchantment has twelve or more peace counters on it, you win the game.
At the beginning of your upkeep, if this enchantment has twelve or more peace counters on it, you win the game.
Enchantment

Those Old Scientists
(As this Saga enters and after your draw
step, add a lore counter. Sacrifice after III.)
I — Draw two cards, then discard two cards.
II — Return up to one target artifact, instant, or sorcery card from your graveyard to your hand.
III — Choose up to two target cards in graveyards. The owners of those cards shuffle them into their libraries.
step, add a lore counter. Sacrifice after III.)
I — Draw two cards, then discard two cards.
II — Return up to one target artifact, instant, or sorcery card from your graveyard to your hand.
III — Choose up to two target cards in graveyards. The owners of those cards shuffle them into their libraries.
Enchantment - Saga

Enchantment
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Finisher
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Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Land
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Proliferate
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Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant

Protection
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Ramp
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Removal
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There's Coffee in that Nebula
Look at the top five cards of your library. You may reveal a Plains card or nonland permanent card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom in a random order.
Beam me up (You may cast this card from your graveyard for if you also return a creature you control to its owner's hand. Then exile this spell.)
Beam me up (You may cast this card from your graveyard for if you also return a creature you control to its owner's hand. Then exile this spell.)
Sorcery

Sorcery
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Tutor
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"STARFLEET SCIENCE DIVISION — MISSION BRIEFING"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The "},{"attributes":{"italic":true},"insert":"Enterprise"},{"insert":" has orders to seek out new worlds, prevent interplanetary incidents, and prove that \"highly improbable\" is not synonymous with \"impossible.\" Mr. Spock has prepared a 38-destination itinerary. Captain Kirk has already ignored the safety appendix. The peace treaty is, regrettably, not self-defending.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"🖖 The Five-Year Mission (Condensed for Commander)"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"italic":true},"insert":"Bant exploration, topdeck engineering, and diplomatic victory. Logic provides the method; peace is the preferred result."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Chart Strange New Worlds."},{"insert":" "},{"attributes":{"italic":true},"insert":"Burgeoning"},{"insert":", "},{"attributes":{"italic":true},"insert":"Nature's Lore"},{"insert":", "},{"attributes":{"italic":true},"insert":"Three Visits"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Growth Spiral"},{"insert":" launch our expedition across 38 differently named lands. Each new name improves "},{"attributes":{"bold":true},"insert":"Commander Spock's"},{"insert":" discoveries and makes "},{"attributes":{"bold":true},"insert":"The Traveler"},{"insert":" more formidable. "},{"attributes":{"italic":true},"insert":"Vesuva"},{"insert":" may impersonate a familiar planet; apparently even cartography has loopholes."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Conduct Controlled Experiments."},{"insert":" Whenever Spock enters or attacks, he reveals a possible free spell, a new land, or another card for the research archive. "},{"attributes":{"italic":true},"insert":"Brainstorm"},{"insert":", "},{"attributes":{"italic":true},"insert":"Scroll Rack"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Sensei's Divining Top"},{"insert":" make these discoveries suspiciously predictable. "},{"attributes":{"italic":true},"insert":"Ephemerate"},{"insert":", "},{"attributes":{"italic":true},"insert":"Displacer Kitten"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Teleportation Circle"},{"insert":" repeat the experiment; "},{"attributes":{"italic":true},"insert":"There's Coffee in That Nebula"},{"insert":" can beam Spock home for redeployment."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Open Diplomatic Channels."},{"insert":" "},{"attributes":{"bold":true},"insert":"Peace in Our Time"},{"insert":" invites everyone to draw cards instead of attacking. "},{"attributes":{"italic":true},"insert":"Pir, Imaginative Rascal"},{"insert":", "},{"attributes":{"italic":true},"insert":"Evolution Sage"},{"insert":", "},{"attributes":{"italic":true},"insert":"Flux Channeler"},{"insert":", "},{"attributes":{"italic":true},"insert":"Inexorable Tide"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Deepglow Skate"},{"insert":" advance the peace counters even when negotiations become… difficult. "},{"attributes":{"italic":true},"insert":"Idyllic Tutor"},{"insert":" and "},{"attributes":{"italic":true},"insert":"Moon-Blessed Cleric"},{"insert":" locate the treaty; "},{"attributes":{"italic":true},"insert":"Hall of Heliod's Generosity"},{"insert":" retrieves it if diplomacy suffers an unfortunate explosion."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Implement Contingency Protocols."},{"insert":" "},{"attributes":{"italic":true},"insert":"Swan Song"},{"insert":", "},{"attributes":{"italic":true},"insert":"Disallow"},{"insert":", "},{"attributes":{"italic":true},"insert":"Dovin's Veto"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Clever Concealment"},{"insert":" protect our negotiations. Should peace prove unattainable, "},{"attributes":{"italic":true},"insert":"Approach of the Second Sun"},{"insert":" wins through careful planning, "},{"attributes":{"italic":true},"insert":"Psychosis Crawler"},{"insert":" weaponizes scientific literature, and "},{"attributes":{"italic":true},"insert":"Starship Enterprise"},{"insert":" reminds everyone that Starfleet does, technically, have weapons."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"⚠️ Power Level & Fair Warning"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bracket 3, approximately 7/10."},{"insert":" No Game Changers, infinite combos, or hard stax locks. Expect card advantage, blink tricks, proliferate, political incentives, and occasional explosive free casts—not an unstoppable armada. Spock costs five mana, the land base has deliberate aesthetic indulgences, and a visible peace-counter countdown gives opponents ample warning.\n\n"},{"attributes":{"italic":true},"insert":"Live long, prosper, and please stop shooting at the treaty."},{"insert":"\n"}]}






















































































