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Commander
Size: 100Salt sum: 31.59
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Rotath

35 views21 hrs ago
Commander
Size: 100Salt sum: 31.59

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{"ops":[{"insert":"This is a deck designed around breaking the Legend Rule with effects like Mirror Box. The primary win con of the deck is to efficiently cantrip on each of your opponents turns after getting both "},{"insert":{"card-link":"Inquisitor Eisenhorn"}},{"insert":" & one of the Mirror Box effects in the deck (we have 4, "},{"insert":{"card-link":"Mirror Box"}},{"insert":" , "},{"insert":{"card-link":"Mirror Gallery"}},{"insert":" , "},{"insert":{"card-link":"Sakashima of a Thousand Faces"}},{"insert":" , & the new "},{"insert":{"card-link":"Council of Reeds"}},{"insert":" .) Then, you'll be making an army of 4/4 demons with pseudo-haste on each of your opponents turns. A pipe-dream that the deck is capable of is to start turning your demons into copies of Eisenhorn with an effect like "},{"insert":{"card-link":"Mirrorform"}},{"insert":" or "},{"insert":{"card-link":"Moonlit Meditation"}},{"insert":" , which will then have a scute-swarm like effect where your copies of Eisenhorn are making more copies of Eisenhorn. \n\nThe deck runs in a value oriented clue-based build throughout the 99, looking for heavy access to card advantage & topdeck manipulation, mostly in the form of instant speed spells so that we're maximizing the odds of hitting a card off the top of our library that will trigger our commander to make another demon. Things like "},{"insert":{"card-link":"Brainstorm"}},{"insert":" & "},{"insert":{"card-link":"Brainsurge"}},{"insert":" are especially relevant here for letting us set up the top of our library to continue triggering on successive turns. \n\nThe Ramp package is partially built around synergy, partially staples. "},{"insert":{"card-link":"Omen Hawker"}},{"insert":" , "},{"insert":{"card-link":"James, Wandering Dad // Follow Him"}},{"insert":" & "},{"insert":{"card-link":"Vhal, Candlekeep Researcher"}},{"insert":" are nice mana dorks that we can dump into our clues to draw cards, "},{"insert":{"card-link":"Five Hundred Year Diary"}},{"insert":" seemed like an auto-include for a clue theme, "},{"insert":{"card-link":"Midnight Clock"}},{"insert":" can refill our hand, & "},{"insert":{"card-link":"Forensic Gadgeteer"}},{"insert":" can discount the cost of our clues to 1 mana. We also have staples in non-green decks like standard mana rocks, "},{"insert":{"card-link":"Wayfarer's Bauble"}},{"insert":" , & the deeply underplayed "},{"insert":{"card-link":"Ornithopter of Paradise"}},{"insert":" .\n\nFor removal we're running staples on a budget, no cyc rift but"},{"insert":{"card-link":"Desynchronization"}},{"insert":" is a nice alternative that weaves perfectly into our strategy of artifacts & legendary creatures. "},{"insert":{"card-link":"Blasphemous Edict"}},{"insert":" & "},{"insert":{"card-link":"Curse of the Swine"}},{"insert":" serve as our primary boardwipes, with "},{"insert":{"card-link":"Perplexing Test"}},{"insert":" giving us a big advantage if we're already ahead."},{"insert":{"card-link":"Junk Winder"}},{"insert":" can do the same, coming out very cheap & keeping the board stalled out with how efficiently we can make tokens every turn. "},{"insert":{"card-link":"Three Steps Ahead"}},{"insert":" seems like it was the counterspell made for this deck, offering token making, card draw & stack interaction all in one. "},{"insert":{"card-link":"Thieving Skydiver"}},{"insert":" I jam in blue decks mostly to steal other people's mana rocks in the early game, it's a brutally efficient play to use it to take a turn 1 or 2 sol ring from an opponent. \n\nTo close out the game you either just swing out with your demons, or we also have "},{"insert":{"card-link":"Cyberdrive Awakener"}},{"insert":" & "},{"insert":{"card-link":"Tangletrove Kelp"}},{"insert":" to suddenly animate our clues into a giant army. I'd say this deck is firmly bracket 2, but I haven't gotten an opportunity to do much playtesting with it yet so it might move towards 3 if it's too efficient. \n"}]}

Commander

Qty: 1 Price: $0.59
Inquisitor Eisenhorn
You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, create Cherubael, a legendary 4/4 black Demon creature token with flying.
Whenever Inquisitor Eisenhorn deals combat damage to a player, investigate that many times. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Legendary Creature - Human Inquisitor
Inquisitor Eisenhorn (40k) 127

Commander

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Copy

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Council of Reeds
The "legend rule" doesn't apply to creatures you control.
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a token that's a copy of Council of Reeds.
Legendary Creature - Human Scientist Hero
Council of Reeds (msc) 28
Followed Footsteps
Enchant creature
At the beginning of your upkeep, create a token that's a copy of enchanted creature.
Enchantment - Aura
Followed Footsteps (cn2) 111
Glasspool Mimic
You may have this creature enter as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types.
Creature - Rogue Shapeshifter
Glasspool Mimic // Glasspool Shore (znr) 60Glasspool Mimic // Glasspool Shore (znr) 60
Mirror Box
The "legend rule" doesn't apply to permanents you control.
Each legendary creature you control gets +1/+1.
Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature.
Artifact
Mirror Box (neo) 250
Mirror Gallery
The "legend rule" doesn't apply.
Artifact
Mirror Gallery (bok) 154
Mirrorform
Each nonland permanent you control becomes a copy of target non-Aura permanent.
Instant
Mirrorform (ecl) 59
Mirrormind Crown
As long as this Equipment is attached to a creature, the first time you would create one or more tokens each turn, you may instead create that many tokens that are copies of equipped creature.
Equip
Artifact - Equipment
Mirrormind Crown (ecl) 258
Moonlit Meditation
Enchant artifact or creature you control
The first time you would create one or more tokens each turn, you may instead create that many tokens that are copies of enchanted permanent.
Enchantment - Aura
Moonlit Meditation (eoe) 69
Sakashima of a Thousand Faces
You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Rogue
Sakashima of a Thousand Faces (cmr) 89
Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion
Spark Double (cmm) 856

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Draw

Qty: 19 Price: $29.15
Body Count
Spectacle
(You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Draw a card for each creature that died under your control this turn.
Instant
Body Count (ncc) 34
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (frc) 39
Brainsurge
Draw four cards, then put two cards from your hand on top of your library in any order.
Instant
Brainsurge (frc) 40
Deadly Dispute
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Deadly Dispute (msc) 794
Deduce
Draw a card. Investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Instant
Deduce (mkm) 52
Deliberate
Scry 2, then draw a card.
Instant
Deliberate (znr) 56
Dig Through Time
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Instant
Dig Through Time (soc) 195
Eloise, Nephalia Sleuth
Whenever another creature you control dies, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Whenever you sacrifice a token, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Legendary Creature - Human Rogue
Eloise, Nephalia Sleuth (mic) 3
Erdwal Illuminator
Flying
Whenever you investigate for the first time each turn, investigate an additional time.
Creature - Spirit
Erdwal Illuminator (j22) 291
Forensic Gadgeteer
Whenever you cast an artifact spell, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Activated abilities of artifacts you control cost
less to activate. This effect can't reduce the mana in that cost to less than one mana.
Creature - Artificer Vedalken Detective
Forensic Gadgeteer (mkm) 57
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (dmr) 285
Idol of Oblivion
: Draw a card. Activate only if you created a token this turn.
,
, Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.
Artifact
Idol of Oblivion (tdc) 319
Nasty End
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards. If the sacrificed creature was legendary, draw three cards instead.
Instant
Nasty End (ltr) 99
Opt
Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw a card.
Instant
Opt (tdc) 158
Piper Wright, Publick Reporter
Whenever Piper Wright deals combat damage to a player, investigate that many times. (To investigate, create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you control.
Legendary Creature - Human Detective
Piper Wright, Publick Reporter (pip) 36
Skeletal Scrying
As an additional cost to cast this spell, exile X cards from your graveyard.
You draw X cards and you lose X life.
Instant
Skeletal Scrying (plst) C14-162
The Mechanist, Aerial Artisan
Whenever you cast a noncreature spell, create a Clue token. (It's an artifact with "
, Sacrifice this token: Draw a card.")
: Until end of turn, target artifact token you control becomes a 3/1 Construct artifact creature with flying.
Legendary Creature - Human Artificer Ally
The Mechanist, Aerial Artisan (tla) 64
Thoughtcast
Affinity for artifacts (This spell costs
less to cast for each artifact you control.)
Draw two cards.
Sorcery
Thoughtcast (j25) 374
Vnwxt, Verbose Host
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
You have no maximum hand size.
Max speed — If you would draw a card, draw two cards instead.
Legendary Creature - Homunculus
Vnwxt, Verbose Host (dft) 73

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Evasion

Qty: 2 Price: $1.08
Martha Jones
Woman Who Walked the Earth — When Martha Jones enters, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Whenever you sacrifice a Clue, Martha Jones and up to one other target creature can't be blocked this turn.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Legendary Creature - Human Cleric
Martha Jones (who) 48
Sword Coast Sailor
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, this creature can't be blocked this turn."
Legendary Enchantment - Background
Sword Coast Sailor (clb) 98

Evasion

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Finisher

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Cyberdrive Awakener
Flying
Other artifact creatures you control have flying.
When this creature enters, each noncreature artifact you control becomes a 4/4 artifact creature until end of turn.
Creature Artifact - Construct
Cyberdrive Awakener (eoc) 69
Tangletrove Kelp
Ward

At the beginning of each combat, other Clues you control become 6/6 Plant creatures in addition to their other types until end of turn.
, Sacrifice this creature: Draw a card.
Creature Artifact - Plant Clue
Tangletrove Kelp (mkc) 24

Finisher

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Land

Qty: 37 (39 w/ MDFC)Price: $94.64
Barren Moor
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Barren Moor (fdc) 295
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (soc) 363
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (frc) 22
Demolition Field
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Demolition Field (fic) 385
Dimir Aqueduct
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Dimir Aqueduct (dsc) 270
Drowned Catacomb
This land enters tapped unless you control an Island or a Swamp.
: Add
or
.
Land
Drowned Catacomb (frc) 69
Escape Tunnel
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
, Sacrifice this land: Target creature with power 2 or less can't be blocked this turn.
Land
Escape Tunnel (mkm) 261
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (frc) 71
Fetid Pools
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp
Fetid Pools (msc) 243
Field of Ruin
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
Land
Field of Ruin (mid) 262
Fountainport
: Add
.
,
, Sacrifice a token: Draw a card.
,
, Pay 1 life: Create a 1/1 blue Fish creature token.
,
: Create a Treasure token.
Land
Fountainport (blb) 253
Havengul Laboratory
: Add
.
,
: Investigate. (Create a colorless Clue artifact token with "
, Sacrifice this artifact: Draw a card.")
At the beginning of your end step, if you sacrificed three or more Clues this turn, transform Havengul Laboratory.
Legendary Land
Havengul Laboratory // Havengul Mystery (slx) 9Havengul Laboratory // Havengul Mystery (slx) 9
Island
(
: Add
.)
Basic Land - Island
Island (ana) 10
Lonely Sandbar
This land enters tapped.
: Add
.
Cycling
(
, Discard this card: Draw a card.)
Land
Lonely Sandbar (eoc) 166
Mystic Sanctuary
(
: Add
.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Land - Island
Mystic Sanctuary (soc) 388
Obscura Storefront
When this land enters, sacrifice it. When you do, search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Land
Obscura Storefront (dsc) 291
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 224
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (hoc) 212
Scavenger Grounds
: Add
.
,
, Sacrifice a Desert: Exile all graveyards.
Land - Desert
Scavenger Grounds (fdc) 311
Shipwreck Marsh
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shipwreck Marsh (fra) 189
Sunken Hollow
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Swamp
Sunken Hollow (bfz) 249
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (ana) 28
Temple of Deceit
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Deceit (drc) 176
Undercity Sewers
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Swamp
Undercity Sewers (mkm) 270
Underground River
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Underground River (frc) 87
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (peoe) 261p

Land

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Ramp

Qty: 12 Price: $13.24
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (frc) 20
Five Hundred Year Diary
Five Hundred Year Diary enters tapped.
: Add
for each Clue you control.
, Sacrifice Five Hundred Year Diary: Draw a card.
Legendary Artifact - Clue Book
Five Hundred Year Diary (who) 42
James, Wandering Dad
: Add
. Spend this mana only to activate abilities.
Legendary Creature - Human Scientist
James, Wandering Dad // Follow Him (pip) 31
Midnight Clock
: Add
.
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
Artifact
Midnight Clock (drc) 79
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (fdc) 271
Omen Hawker
: Add
. Spend this mana only to activate abilities.
Creature - Advisor Octopus
Omen Hawker (mom) 70
Ornithopter of Paradise
Flying
: Add one mana of any color.
Creature Artifact - Thopter
Ornithopter of Paradise (fdc) 277
Sol Ring
: Add
.
Artifact
Sol Ring (frc) 21
Solemn Simulacrum
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
Creature Artifact - Golem
Solemn Simulacrum (scd) 277
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (frc) 62
Vhal, Candlekeep Researcher
Vigilance
: Add an amount of
equal to Vhal's toughness. This mana can't be spent to cast spells from your hand.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Human Wizard
Vhal, Candlekeep Researcher (clb) 102
Wayfarer's Bauble
,
, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
Wayfarer's Bauble (hoc) 211

Ramp

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Removal

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Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (msc) 147
Bane's Contingency
Counter target spell. If that spell targets a commander you control, instead counter that spell, scry 2, then draw a card.
Instant
Bane's Contingency (clb) 57
Blasphemous Edict
You may pay
rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield.
Each player sacrifices thirteen creatures of their choice.
Sorcery
Blasphemous Edict (fdn) 57
Confusticate and Bebother
Choose one —
• Counter target spell unless its controller pays
.
• Draw two cards, then discard a card.
Instant
Confusticate and Bebother (hob) 35
Curse of the Swine
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
Sorcery
Curse of the Swine (soc) 192
Desynchronization
Return each nonland permanent that's not historic to its owner's hand. (Artifacts, legendaries, and Sagas are historic.)
Instant
Desynchronization (acr) 16
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Sorcery
Feed the Swarm (tle) 257
Junk Winder
Affinity for tokens (This spell costs
less to cast for each token you control.)
Whenever a token you control enters, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step.
Creature - Serpent
Junk Winder (blc) 169
Nihil Spellbomb
, Sacrifice this artifact: Exile target player's graveyard.
When this artifact is put into a graveyard from the battlefield, you may pay
. If you do, draw a card.
Artifact
Nihil Spellbomb (scd) 270
Perplexing Test
Choose one —
• Return all creature tokens to their owners' hands.
• Return all nontoken creatures to their owners' hands.
Instant
Perplexing Test (soc) 197
Pongify
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Instant
Pongify (tdc) 160
Sink into Stupor
Return target spell or nonland permanent an opponent controls to its owner's hand.
Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Thieving Skydiver
Kicker
. X can't be 0. (You may pay an additional
as you cast this spell.)
Flying
When this creature enters, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to this creature.
Creature - Merfolk Rogue
Thieving Skydiver (znr) 85
Three Steps Ahead
Spree (Choose one or more additional costs.)
+
— Counter target spell.
+
— Create a token that's a copy of target artifact or creature you control.
+
— Draw two cards, then discard a card.
Instant
Three Steps Ahead (otj) 75
Withering Torment
Destroy target creature or enchantment. You lose 2 life.
Instant
Withering Torment (msc) 162

Removal

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Tutor

Qty: 2 Price: $18.48
Fabricate
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
Sorcery
Fabricate (spg) 20
Transmutation Font
: Create your choice of a Blood token, a Clue token, or a Food token.
,
, Sacrifice three artifact tokens with different names: Search your library for an artifact card, put it onto the battlefield, then shuffle. Activate only as a sorcery.
Artifact
Transmutation Font (big) 28

Tutor

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 4 cards
55 pips - 43 cards
30 mana - 30 cards
10 pips - 9 cards
21 mana - 21 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
15 mana - 13 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"This is a deck designed around breaking the Legend Rule with effects like Mirror Box. The primary win con of the deck is to efficiently cantrip on each of your opponents turns after getting both "},{"insert":{"card-link":"Inquisitor Eisenhorn"}},{"insert":" & one of the Mirror Box effects in the deck (we have 4, "},{"insert":{"card-link":"Mirror Box"}},{"insert":" , "},{"insert":{"card-link":"Mirror Gallery"}},{"insert":" , "},{"insert":{"card-link":"Sakashima of a Thousand Faces"}},{"insert":" , & the new "},{"insert":{"card-link":"Council of Reeds"}},{"insert":" .) Then, you'll be making an army of 4/4 demons with pseudo-haste on each of your opponents turns. A pipe-dream that the deck is capable of is to start turning your demons into copies of Eisenhorn with an effect like "},{"insert":{"card-link":"Mirrorform"}},{"insert":" or "},{"insert":{"card-link":"Moonlit Meditation"}},{"insert":" , which will then have a scute-swarm like effect where your copies of Eisenhorn are making more copies of Eisenhorn. \n\nThe deck runs in a value oriented clue-based build throughout the 99, looking for heavy access to card advantage & topdeck manipulation, mostly in the form of instant speed spells so that we're maximizing the odds of hitting a card off the top of our library that will trigger our commander to make another demon. Things like "},{"insert":{"card-link":"Brainstorm"}},{"insert":" & "},{"insert":{"card-link":"Brainsurge"}},{"insert":" are especially relevant here for letting us set up the top of our library to continue triggering on successive turns. \n\nThe Ramp package is partially built around synergy, partially staples. "},{"insert":{"card-link":"Omen Hawker"}},{"insert":" , "},{"insert":{"card-link":"James, Wandering Dad // Follow Him"}},{"insert":" & "},{"insert":{"card-link":"Vhal, Candlekeep Researcher"}},{"insert":" are nice mana dorks that we can dump into our clues to draw cards, "},{"insert":{"card-link":"Five Hundred Year Diary"}},{"insert":" seemed like an auto-include for a clue theme, "},{"insert":{"card-link":"Midnight Clock"}},{"insert":" can refill our hand, & "},{"insert":{"card-link":"Forensic Gadgeteer"}},{"insert":" can discount the cost of our clues to 1 mana. We also have staples in non-green decks like standard mana rocks, "},{"insert":{"card-link":"Wayfarer's Bauble"}},{"insert":" , & the deeply underplayed "},{"insert":{"card-link":"Ornithopter of Paradise"}},{"insert":" .\n\nFor removal we're running staples on a budget, no cyc rift but"},{"insert":{"card-link":"Desynchronization"}},{"insert":" is a nice alternative that weaves perfectly into our strategy of artifacts & legendary creatures. "},{"insert":{"card-link":"Blasphemous Edict"}},{"insert":" & "},{"insert":{"card-link":"Curse of the Swine"}},{"insert":" serve as our primary boardwipes, with "},{"insert":{"card-link":"Perplexing Test"}},{"insert":" giving us a big advantage if we're already ahead."},{"insert":{"card-link":"Junk Winder"}},{"insert":" can do the same, coming out very cheap & keeping the board stalled out with how efficiently we can make tokens every turn. "},{"insert":{"card-link":"Three Steps Ahead"}},{"insert":" seems like it was the counterspell made for this deck, offering token making, card draw & stack interaction all in one. "},{"insert":{"card-link":"Thieving Skydiver"}},{"insert":" I jam in blue decks mostly to steal other people's mana rocks in the early game, it's a brutally efficient play to use it to take a turn 1 or 2 sol ring from an opponent. \n\nTo close out the game you either just swing out with your demons, or we also have "},{"insert":{"card-link":"Cyberdrive Awakener"}},{"insert":" & "},{"insert":{"card-link":"Tangletrove Kelp"}},{"insert":" to suddenly animate our clues into a giant army. I'd say this deck is firmly bracket 2, but I haven't gotten an opportunity to do much playtesting with it yet so it might move towards 3 if it's too efficient. \n"}]}
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