Rotath
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Commander
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{"ops":[{"insert":"This is a deck designed around breaking the Legend Rule with effects like Mirror Box. The primary win con of the deck is to efficiently cantrip on each of your opponents turns after getting both "},{"insert":{"card-link":"Inquisitor Eisenhorn"}},{"insert":" & one of the Mirror Box effects in the deck (we have 4, "},{"insert":{"card-link":"Mirror Box"}},{"insert":" , "},{"insert":{"card-link":"Mirror Gallery"}},{"insert":" , "},{"insert":{"card-link":"Sakashima of a Thousand Faces"}},{"insert":" , & the new "},{"insert":{"card-link":"Council of Reeds"}},{"insert":" .) Then, you'll be making an army of 4/4 demons with pseudo-haste on each of your opponents turns. A pipe-dream that the deck is capable of is to start turning your demons into copies of Eisenhorn with an effect like "},{"insert":{"card-link":"Mirrorform"}},{"insert":" or "},{"insert":{"card-link":"Moonlit Meditation"}},{"insert":" , which will then have a scute-swarm like effect where your copies of Eisenhorn are making more copies of Eisenhorn. \n\nThe deck runs in a value oriented clue-based build throughout the 99, looking for heavy access to card advantage & topdeck manipulation, mostly in the form of instant speed spells so that we're maximizing the odds of hitting a card off the top of our library that will trigger our commander to make another demon. Things like "},{"insert":{"card-link":"Brainstorm"}},{"insert":" & "},{"insert":{"card-link":"Brainsurge"}},{"insert":" are especially relevant here for letting us set up the top of our library to continue triggering on successive turns. \n\nThe Ramp package is partially built around synergy, partially staples. "},{"insert":{"card-link":"Omen Hawker"}},{"insert":" , "},{"insert":{"card-link":"James, Wandering Dad // Follow Him"}},{"insert":" & "},{"insert":{"card-link":"Vhal, Candlekeep Researcher"}},{"insert":" are nice mana dorks that we can dump into our clues to draw cards, "},{"insert":{"card-link":"Five Hundred Year Diary"}},{"insert":" seemed like an auto-include for a clue theme, "},{"insert":{"card-link":"Midnight Clock"}},{"insert":" can refill our hand, & "},{"insert":{"card-link":"Forensic Gadgeteer"}},{"insert":" can discount the cost of our clues to 1 mana. We also have staples in non-green decks like standard mana rocks, "},{"insert":{"card-link":"Wayfarer's Bauble"}},{"insert":" , & the deeply underplayed "},{"insert":{"card-link":"Ornithopter of Paradise"}},{"insert":" .\n\nFor removal we're running staples on a budget, no cyc rift but"},{"insert":{"card-link":"Desynchronization"}},{"insert":" is a nice alternative that weaves perfectly into our strategy of artifacts & legendary creatures. "},{"insert":{"card-link":"Blasphemous Edict"}},{"insert":" & "},{"insert":{"card-link":"Curse of the Swine"}},{"insert":" serve as our primary boardwipes, with "},{"insert":{"card-link":"Perplexing Test"}},{"insert":" giving us a big advantage if we're already ahead."},{"insert":{"card-link":"Junk Winder"}},{"insert":" can do the same, coming out very cheap & keeping the board stalled out with how efficiently we can make tokens every turn. "},{"insert":{"card-link":"Three Steps Ahead"}},{"insert":" seems like it was the counterspell made for this deck, offering token making, card draw & stack interaction all in one. "},{"insert":{"card-link":"Thieving Skydiver"}},{"insert":" I jam in blue decks mostly to steal other people's mana rocks in the early game, it's a brutally efficient play to use it to take a turn 1 or 2 sol ring from an opponent. \n\nTo close out the game you either just swing out with your demons, or we also have "},{"insert":{"card-link":"Cyberdrive Awakener"}},{"insert":" & "},{"insert":{"card-link":"Tangletrove Kelp"}},{"insert":" to suddenly animate our clues into a giant army. I'd say this deck is firmly bracket 2, but I haven't gotten an opportunity to do much playtesting with it yet so it might move towards 3 if it's too efficient. \n"}]}
Commander
Inquisitor Eisenhorn
You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, create Cherubael, a legendary 4/4 black Demon creature token with flying.
Whenever Inquisitor Eisenhorn deals combat damage to a player, investigate that many times. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Whenever Inquisitor Eisenhorn deals combat damage to a player, investigate that many times. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Legendary Creature - Human Inquisitor

Commander
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Copy
Sakashima of a Thousand Faces
You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Rogue

Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion

Copy
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Draw
Eloise, Nephalia Sleuth
Whenever another creature you control dies, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Whenever you sacrifice a token, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Whenever you sacrifice a token, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Legendary Creature - Human Rogue

Forensic Gadgeteer
Whenever you cast an artifact spell, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Activated abilities of artifacts you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
Activated abilities of artifacts you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
Creature - Artificer Vedalken Detective

Piper Wright, Publick Reporter
Whenever Piper Wright deals combat damage to a player, investigate that many times. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you control.
Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you control.
Legendary Creature - Human Detective

The Mechanist, Aerial Artisan
Whenever you cast a noncreature spell, create a Clue token. (It's an artifact with ", Sacrifice this token: Draw a card.")
: Until end of turn, target artifact token you control becomes a 3/1 Construct artifact creature with flying.
: Until end of turn, target artifact token you control becomes a 3/1 Construct artifact creature with flying.
Legendary Creature - Human Artificer Ally

Vnwxt, Verbose Host
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
You have no maximum hand size.
Max speed — If you would draw a card, draw two cards instead.
You have no maximum hand size.
Max speed — If you would draw a card, draw two cards instead.
Legendary Creature - Homunculus

Draw
(CTRL to add secondary)
Evasion
Martha Jones
Woman Who Walked the Earth — When Martha Jones enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Whenever you sacrifice a Clue, Martha Jones and up to one other target creature can't be blocked this turn.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Whenever you sacrifice a Clue, Martha Jones and up to one other target creature can't be blocked this turn.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Legendary Creature - Human Cleric

Evasion
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Finisher
Finisher
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Land
Demolition Field
: Add .
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land

Land
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Ramp
Midnight Clock
: Add .
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
Artifact

Ramp
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Removal
Thieving Skydiver
Kicker . X can't be 0. (You may pay an additional as you cast this spell.)
Flying
When this creature enters, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to this creature.
Flying
When this creature enters, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to this creature.
Creature - Merfolk Rogue

Removal
(CTRL to add secondary)
Tutor
Tutor
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"This is a deck designed around breaking the Legend Rule with effects like Mirror Box. The primary win con of the deck is to efficiently cantrip on each of your opponents turns after getting both "},{"insert":{"card-link":"Inquisitor Eisenhorn"}},{"insert":" & one of the Mirror Box effects in the deck (we have 4, "},{"insert":{"card-link":"Mirror Box"}},{"insert":" , "},{"insert":{"card-link":"Mirror Gallery"}},{"insert":" , "},{"insert":{"card-link":"Sakashima of a Thousand Faces"}},{"insert":" , & the new "},{"insert":{"card-link":"Council of Reeds"}},{"insert":" .) Then, you'll be making an army of 4/4 demons with pseudo-haste on each of your opponents turns. A pipe-dream that the deck is capable of is to start turning your demons into copies of Eisenhorn with an effect like "},{"insert":{"card-link":"Mirrorform"}},{"insert":" or "},{"insert":{"card-link":"Moonlit Meditation"}},{"insert":" , which will then have a scute-swarm like effect where your copies of Eisenhorn are making more copies of Eisenhorn. \n\nThe deck runs in a value oriented clue-based build throughout the 99, looking for heavy access to card advantage & topdeck manipulation, mostly in the form of instant speed spells so that we're maximizing the odds of hitting a card off the top of our library that will trigger our commander to make another demon. Things like "},{"insert":{"card-link":"Brainstorm"}},{"insert":" & "},{"insert":{"card-link":"Brainsurge"}},{"insert":" are especially relevant here for letting us set up the top of our library to continue triggering on successive turns. \n\nThe Ramp package is partially built around synergy, partially staples. "},{"insert":{"card-link":"Omen Hawker"}},{"insert":" , "},{"insert":{"card-link":"James, Wandering Dad // Follow Him"}},{"insert":" & "},{"insert":{"card-link":"Vhal, Candlekeep Researcher"}},{"insert":" are nice mana dorks that we can dump into our clues to draw cards, "},{"insert":{"card-link":"Five Hundred Year Diary"}},{"insert":" seemed like an auto-include for a clue theme, "},{"insert":{"card-link":"Midnight Clock"}},{"insert":" can refill our hand, & "},{"insert":{"card-link":"Forensic Gadgeteer"}},{"insert":" can discount the cost of our clues to 1 mana. We also have staples in non-green decks like standard mana rocks, "},{"insert":{"card-link":"Wayfarer's Bauble"}},{"insert":" , & the deeply underplayed "},{"insert":{"card-link":"Ornithopter of Paradise"}},{"insert":" .\n\nFor removal we're running staples on a budget, no cyc rift but"},{"insert":{"card-link":"Desynchronization"}},{"insert":" is a nice alternative that weaves perfectly into our strategy of artifacts & legendary creatures. "},{"insert":{"card-link":"Blasphemous Edict"}},{"insert":" & "},{"insert":{"card-link":"Curse of the Swine"}},{"insert":" serve as our primary boardwipes, with "},{"insert":{"card-link":"Perplexing Test"}},{"insert":" giving us a big advantage if we're already ahead."},{"insert":{"card-link":"Junk Winder"}},{"insert":" can do the same, coming out very cheap & keeping the board stalled out with how efficiently we can make tokens every turn. "},{"insert":{"card-link":"Three Steps Ahead"}},{"insert":" seems like it was the counterspell made for this deck, offering token making, card draw & stack interaction all in one. "},{"insert":{"card-link":"Thieving Skydiver"}},{"insert":" I jam in blue decks mostly to steal other people's mana rocks in the early game, it's a brutally efficient play to use it to take a turn 1 or 2 sol ring from an opponent. \n\nTo close out the game you either just swing out with your demons, or we also have "},{"insert":{"card-link":"Cyberdrive Awakener"}},{"insert":" & "},{"insert":{"card-link":"Tangletrove Kelp"}},{"insert":" to suddenly animate our clues into a giant army. I'd say this deck is firmly bracket 2, but I haven't gotten an opportunity to do much playtesting with it yet so it might move towards 3 if it's too efficient. \n"}]}















































































