Willies_Boat_Tours
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Commander
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{"ops":[{"insert":{"card-link":"Scientist Supreme of A.I.M."}},{"insert":" \nDouble our artifact activated or triggered abilities once a turn. \n\nWin\n "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":" , "},{"insert":{"card-link":"Aetherflux Reservoir"}},{"insert":" , "},{"insert":{"card-link":"Mystic Forge"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":" "},{"insert":{"card-link":"Isochron Scepter"}},{"insert":" "},{"insert":{"card-link":"Dramatic Reversal"}},{"insert":" Mana Rocks making 3+ mana. "},{"insert":{"card-link":"Mox Opal"}},{"insert":" "},{"insert":{"card-link":"Sol Ring"}},{"insert":" Plus an infinite mana or tap outlet. "},{"insert":{"card-link":"Walking Ballista"}},{"insert":" "},{"insert":{"card-link":"Insight Engine"}},{"insert":" "},{"insert":{"card-link":"The One Ring"}},{"insert":" "},{"insert":{"card-link":"Staff of Domination"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Note: can can imprint multiple cards under Scepter with Scientist's ability. Imprinting Dramatic Reversal and a counter spell will usually end with game with your opponents conceding. "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Mindslaver"}},{"insert":" , "},{"insert":{"card-link":"Scientist Supreme of A.I.M."}},{"insert":" , Optional ("},{"insert":{"card-link":"Emry, Lurker of the Loch"}},{"insert":" )"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"With Emry and Scientist you can control two opponents turns every turn rotation. Not an outright win but very fun(unless one player has been locked out already). Usually you can ruin their plans hard enough that they become non factors the rest of the game. Also you can use their cards to mess with the third opponent. I have never lost a game once I have resolved a doubled Mindslaver. Emry just makes it more likely for your opponents to concede on the spot. "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\nUseful Combos / Synergies:\n"},{"insert":{"card-link":"Wishclaw Talisman"}},{"insert":" , "},{"insert":{"card-link":"Scientist Supreme of A.I.M."}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tutor two of anything. I most commonly tutor for IsoRev combo. But occasionally will do some of the other lines if I already have pieces for them. "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Keys ("},{"insert":{"card-link":"Voltaic Key"}},{"insert":", "},{"insert":{"card-link":"Manifold Key"}},{"insert":" ) and "},{"insert":{"card-link":"The One Ring"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Untapping the One Ring multiple times per turn rotation is a quick way to win the game through card advantage. I usually will draw more cards from this resolving than from Mystic or Rhystic. "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Non-Basic Land Hate and Stax "},{"insert":{"card-link":"Winter Moon"}},{"insert":" "},{"insert":{"card-link":"Back to Basics"}},{"insert":" "},{"insert":{"card-link":"Harbinger of the Seas"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This deck runs a high number of basics and Fetch Lands. This is to make your non-basic land hate one sided. This continues to be the strongest part of this deck. B4 decks are not built to handle land denial well and this makes the land denial one sided. Resolving one of these pieces is usually game over for your opponents. We are already running a high number of mana rocks for IsoRev so "},{"insert":{"card-link":"Winter Orb"}},{"insert":" or "},{"insert":{"card-link":"Sunder"}},{"insert":" also can often be one sided. "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Displacer Kitten"}},{"insert":" , "},{"insert":{"card-link":"Scientist Supreme of A.I.M."}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Displacer Kitten is incredibly synergistic with Scientist, letting you activate his ability multiple times per turn. I particularly like doing this with the baubles , "},{"insert":{"card-link":"Chromatic Sphere"}},{"insert":" , "},{"insert":{"card-link":"Insight Engine"}},{"insert":" , "},{"insert":{"card-link":"The One Ring"}},{"insert":" "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\n"}]}
Commander
Scientist Supreme of A.I.M.
Pay 2 life: Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy. Activate only during your turn and only once each turn. (Mana abilities can't be targeted.)
Legendary Creature - Human Scientist Villain

Commander
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Copy
Copy
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Draw
Bolas's Citadel
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Legendary Artifact

Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Draw
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Finisher
Finisher
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Land
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
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Protection
Liberator, Urza's Battlethopter
Flash
Flying
You may cast colorless spells and artifact spells as though they had flash.
Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator's power, put a +1/+1 counter on Liberator.
Flying
You may cast colorless spells and artifact spells as though they had flash.
Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator's power, put a +1/+1 counter on Liberator.
Legendary Creature Artifact - Thopter

Protection
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Ramp
Ramp
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Removal
Volatile Stormdrake
Flying, hexproof from activated and triggered abilities
When this creature enters, exchange control of this creature and target creature an opponent controls. If you do, you get , then sacrifice that creature unless you pay an amount of equal to its mana value.
When this creature enters, exchange control of this creature and target creature an opponent controls. If you do, you get , then sacrifice that creature unless you pay an amount of equal to its mana value.
Creature - Drake

Removal
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Stax
Dauthi Voidwalker
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature - Rogue Dauthi

Opposition Agent
Flash
You control your opponents while they're searching their libraries.
While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
You control your opponents while they're searching their libraries.
While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
Creature - Human Rogue

Stax
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Tutor
Beseech the Mirror
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Sorcery

Lim-Dûl's Vault
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.
Instant

Tezzeret, Cruel Captain
Whenever an artifact you control enters, put a loyalty counter on Tezzeret.
0: Untap target artifact or creature. If it's an artifact creature, put a +1/+1 counter on it.
−3: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
−7: You get an emblem with "At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it's not a creature, it becomes a 0/0 Robot artifact creature."
0: Untap target artifact or creature. If it's an artifact creature, put a +1/+1 counter on it.
−3: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
−7: You get an emblem with "At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it's not a creature, it becomes a 0/0 Robot artifact creature."
Legendary Planeswalker - Tezzeret

Transmute Artifact
Sacrifice an artifact. If you do, search your library for an artifact card. If that card's mana value is less than or equal to the sacrificed artifact's mana value, put it onto the battlefield. If it's greater, you may pay , where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle.
Sorcery

Tutor
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Untap
Untap
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Maybeboard
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":{"card-link":"Scientist Supreme of A.I.M."}},{"insert":" \nDouble our artifact activated or triggered abilities once a turn. \n\nWin\n "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":" , "},{"insert":{"card-link":"Aetherflux Reservoir"}},{"insert":" , "},{"insert":{"card-link":"Mystic Forge"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":" "},{"insert":{"card-link":"Isochron Scepter"}},{"insert":" "},{"insert":{"card-link":"Dramatic Reversal"}},{"insert":" Mana Rocks making 3+ mana. "},{"insert":{"card-link":"Mox Opal"}},{"insert":" "},{"insert":{"card-link":"Sol Ring"}},{"insert":" Plus an infinite mana or tap outlet. "},{"insert":{"card-link":"Walking Ballista"}},{"insert":" "},{"insert":{"card-link":"Insight Engine"}},{"insert":" "},{"insert":{"card-link":"The One Ring"}},{"insert":" "},{"insert":{"card-link":"Staff of Domination"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Note: can can imprint multiple cards under Scepter with Scientist's ability. Imprinting Dramatic Reversal and a counter spell will usually end with game with your opponents conceding. "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Mindslaver"}},{"insert":" , "},{"insert":{"card-link":"Scientist Supreme of A.I.M."}},{"insert":" , Optional ("},{"insert":{"card-link":"Emry, Lurker of the Loch"}},{"insert":" )"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"With Emry and Scientist you can control two opponents turns every turn rotation. Not an outright win but very fun(unless one player has been locked out already). Usually you can ruin their plans hard enough that they become non factors the rest of the game. Also you can use their cards to mess with the third opponent. I have never lost a game once I have resolved a doubled Mindslaver. Emry just makes it more likely for your opponents to concede on the spot. "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\nUseful Combos / Synergies:\n"},{"insert":{"card-link":"Wishclaw Talisman"}},{"insert":" , "},{"insert":{"card-link":"Scientist Supreme of A.I.M."}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tutor two of anything. I most commonly tutor for IsoRev combo. But occasionally will do some of the other lines if I already have pieces for them. "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Keys ("},{"insert":{"card-link":"Voltaic Key"}},{"insert":", "},{"insert":{"card-link":"Manifold Key"}},{"insert":" ) and "},{"insert":{"card-link":"The One Ring"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Untapping the One Ring multiple times per turn rotation is a quick way to win the game through card advantage. I usually will draw more cards from this resolving than from Mystic or Rhystic. "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Non-Basic Land Hate and Stax "},{"insert":{"card-link":"Winter Moon"}},{"insert":" "},{"insert":{"card-link":"Back to Basics"}},{"insert":" "},{"insert":{"card-link":"Harbinger of the Seas"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This deck runs a high number of basics and Fetch Lands. This is to make your non-basic land hate one sided. This continues to be the strongest part of this deck. B4 decks are not built to handle land denial well and this makes the land denial one sided. Resolving one of these pieces is usually game over for your opponents. We are already running a high number of mana rocks for IsoRev so "},{"insert":{"card-link":"Winter Orb"}},{"insert":" or "},{"insert":{"card-link":"Sunder"}},{"insert":" also can often be one sided. "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Displacer Kitten"}},{"insert":" , "},{"insert":{"card-link":"Scientist Supreme of A.I.M."}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Displacer Kitten is incredibly synergistic with Scientist, letting you activate his ability multiple times per turn. I particularly like doing this with the baubles , "},{"insert":{"card-link":"Chromatic Sphere"}},{"insert":" , "},{"insert":{"card-link":"Insight Engine"}},{"insert":" , "},{"insert":{"card-link":"The One Ring"}},{"insert":" "},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\n"}]}


























































































