scoutmain
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Commander
Size: 100Salt sum: 34.08
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Commander
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Anthem
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Echocasting Symposium
Target player creates a token that's a copy of target creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Copy
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Ingenious Smith
When this creature enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever one or more artifacts you control enter, put a +1/+1 counter on this creature. This ability triggers only once each turn.
Whenever one or more artifacts you control enter, put a +1/+1 counter on this creature. This ability triggers only once each turn.
Creature - Human Artificer

Draw
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Depthshaker Titan
When this creature enters, any number of target noncreature artifacts you control become 3/3 artifact creatures. Sacrifice them at the beginning of the next end step.
Each artifact creature you control has melee, trample, and haste. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Each artifact creature you control has melee, trample, and haste. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Creature Artifact - Robot

Finisher
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Land
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Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Pump
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Ramp
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Removal
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Saheeli, Sublime Artificer
Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token.
−2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.
−2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.
Legendary Planeswalker - Saheeli

Tokens
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Deck Info
Deck stats
CategoriesQtyOdds
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Description
{"ops":[{"insert":"What are, these?\n\nSculptures. People used to tap them and inhale the win.\n\nWhy?\n\nThey contained a substance called \"mana\" which caused an addictive rush.\n\nThe oder is very, interesting.\n\nWhat is it?\n\nIt is called, a sculpture.\n\nThe aroma is most pleasing.\n\nYes, Vraska says it is the result of- what are you doing?\n\nI was curious to taste it.\n\nIt is not food.\n\nVraska said, the card is to be tapped, and the mana inhaled.\n\nThe sensation is.. Wonderful.\n\nI have never experienced such a flavor.\n\nI feel as if I have been standing my entire life and I just sat down.\n\nThe tingles.. Do you feel them?\n\nI do.\n\nWe must have more.\n\nFive, hundred, sculptures.\n\n\nLet the revolution begin.\n\nIn all seriousness, when I built this I was intending to make a bracket 3, but I was on a budget so I decided to not add any cards with a massive price tag, but I ended up making one of my favorite decks because of it. The gamechangers would've took up too much space and prevented me from adding cards that actually help my strategy. I honestly don't know what bracket it would be. 2? 3? 2.5? I dunno. But whatever it is, whenever I goldfish with it, I end up having a decently fun time. It does have its gaps, yes, like lack of protection, and the problem of not drawing any finishers (but thats just magic being magic), but it can still really pop off. I hope you enjoy!\n"}]}

















































































