88 views31 days ago
Commander
Size: 100Salt sum: 24.99
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Xara_Dropfist

88 views31 days ago
Commander
Size: 100Salt sum: 24.99

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Helga, Skittish Seer
Whenever you cast a creature spell with mana value 4 or greater, you draw a card, gain 1 life, and put a +1/+1 counter on Helga.
: Add X mana of any one color, where X is Helga's power. Spend this mana only to cast creature spells with mana value 4 or greater or creature spells with
in their mana costs.
Legendary Creature - Druid Frog
Helga, Skittish Seer (blb) 332

Commander

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Altered Ego
This spell can't be countered.
You may have this creature enter as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it.
Creature - Shapeshifter
Altered Ego (fic) 317

Clones

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Brokers Ascendancy
At the beginning of your end step, put a +1/+1 counter on each creature you control and a loyalty counter on each planeswalker you control.
Enchantment
Brokers Ascendancy (snc) 170
Enduring Scalelord
Flying
Whenever one or more +1/+1 counters are put on another creature you control, you may put a +1/+1 counter on this creature.
Creature - Dragon
Enduring Scalelord (moc) 325
Flopsie, Bumi's Buddy
When Flopsie enters, put a +1/+1 counter on each creature you control.
Each creature you control with power 4 or greater can't be blocked by more than one creature.
Legendary Creature - Ape Goat
Flopsie, Bumi's Buddy (tla) 179
Growth Curve
Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.
Sorcery
Growth Curve (sos) 193
Katara, Heroic Healer
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When Katara enters, put a +1/+1 counter on each other creature you control.
Legendary Creature - Human Warrior Ally
Katara, Heroic Healer (tle) 215
Kimahri, Valiant Guardian
Vigilance
Ronso Rage — At the beginning of combat on your turn, put a +1/+1 counter on Kimahri and tap target creature an opponent controls. Then you may have Kimahri become a copy of that creature, except its name is Kimahri, Valiant Guardian and it has vigilance and this ability.
Legendary Creature - Warrior Cat
Kimahri, Valiant Guardian (fic) 85
Pterafractyl
Flying
This creature enters with X +1/+1 counters on it.
When this creature enters, you gain 2 life.
Creature - Dinosaur Fractal
Pterafractyl (sos) 215
Ride the Shoopuf
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control.
: This enchantment becomes a 7/7 Beast creature in addition to its other types.
Enchantment
Ride the Shoopuf (fin) 197
Rosa, Resolute White Mage
Reach (This creature can block creatures with flying.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. It gains lifelink until end of turn. (Damage dealt by the creature also causes you to gain that much life.)
Legendary Creature - Human Cleric Noble
Rosa, Resolute White Mage (fin) 555
Sin, Unending Cataclysm
Flying, trample
As Sin enters, remove all counters from any number of artifacts, creatures, and enchantments. Sin enters with X +1/+1 counters on it, where X is twice the number of counters removed this way.
When Sin dies, put its counters on target creature you control, then shuffle this card into its owner's library.
Legendary Creature - Avatar Leviathan
Sin, Unending Cataclysm (fic) 95
Whirlwing Stormbrood
Flash
Flying
You may cast sorcery spells and Dragon spells as though they had flash.
Creature - Dragon
Whirlwing Stormbrood // Dynamic Soar (tdm) 322
Zimone, Paradox Sculptor
At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures you control.
,
: Double the number of each kind of counter on up to two target creatures and/or artifacts you control.
Legendary Creature - Human Wizard
Zimone, Paradox Sculptor (fdn) 351

Counters

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Aang's Defense
Target blocking creature you control gets +2/+2 until end of turn.
Draw a card.
Instant
Aang's Defense (tle) 211
Beast, Erudite Aerialist
As long as you've put one or more +1/+1 counters on Beast this turn, he has flying.
Whenever Beast deals combat damage to a player, draw a card.
Legendary Creature - Mutant Scientist Hero
Beast, Erudite Aerialist (msh) 206
Fathom Mage
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a +1/+1 counter is put on this creature, you may draw a card.
Creature - Human Wizard
Fathom Mage (fic) 325
Lunar Insight
Draw a card for each different mana value among nonland permanents you control.
Sorcery
Lunar Insight (fdn) 46
Maze Skullbomb
, Sacrifice this artifact: Draw a card.
, Sacrifice this artifact: Target creature you control gets +3/+3 and gains trample until end of turn. Draw a card. Activate only as a sorcery.
Artifact
Maze Skullbomb (one) 231
Mind into Matter
Draw X cards. Then you may put a permanent card with mana value X or less from your hand onto the battlefield tapped.
Sorcery
Mind into Matter (sos) 202
Pictures of Spider-Man
When this artifact enters, look at the top five cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
,
, Sacrifice this artifact: Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Artifact
Pictures of Spider-Man (spm) 109
Shimmer Dragon
Flying
As long as you control four or more artifacts, this creature has hexproof. (It can't be the target of spells or abilities your opponents control.)
Tap two untapped artifacts you control: Draw a card.
Creature - Dragon
Shimmer Dragon (j25) 353
Tam, Observant Sequencer
Landfall — Whenever a land you control enters, Tam becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Legendary Creature - Wizard Gorgon
Tam, Observant Sequencer // Deep Sight (sos) 237
Toski, Bearer of Secrets
This spell can't be countered.
Indestructible
Toski attacks each combat if able.
Whenever a creature you control deals combat damage to a player, draw a card.
Legendary Creature - Squirrel
Toski, Bearer of Secrets (khm) 197
Vivien's Arkbow
,
, Discard a card: Look at the top X cards of your library. You may put a creature card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Legendary Artifact
Vivien's Arkbow (war) 181

Draw

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Ghalta, Primal Hunger
This spell costs
less to cast, where X is the total power of creatures you control.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Legendary Creature - Elder Dinosaur
Ghalta, Primal Hunger (fdc) 8

Evasion

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Abandoned Campground
This land enters tapped unless a player has 13 or less life.
: Add
or
.
Land
Abandoned Campground (dsk) 255
Adventurer's Inn
When this land enters, you gain 2 life.
: Add
.
Land - Town
Adventurer's Inn (fin) 271
Avengers Hangar
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Avengers Hangar (msh) 259
Balamb Garden, SeeD Academy
This land enters tapped.
: Add
or
.
,
: Transform this land. This ability costs
less to activate for each other Town you control.
Land - Town
Balamb Garden, SeeD Academy // Balamb Garden, Airborne (fin) 272Balamb Garden, SeeD Academy // Balamb Garden, Airborne (fin) 272
Birnin Zana Plaza
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Birnin Zana Plaza (msh) 262
Blossoming Sands
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Blossoming Sands (tdm) 251
Crossroads Village
This land enters tapped. As it enters, choose a color.
: Add one mana of the chosen color.
Land - Town
Crossroads Village (fin) 276
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (tdm) 255
Flooded Grove
: Add
.
,
: Add
,
, or
.
Land
Flooded Grove (fic) 393
Forest
(
: Add
.)
Basic Land - Forest
Forest (fin) 307
Forest
(
: Add
.)
Basic Land - Forest
Forest (ecl) 283
Forest
(
: Add
.)
Basic Land - Forest
Forest (sos) 271
Forge of Heroes
: Add
.
: Choose target commander that entered this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker.
Land
Forge of Heroes (fic) 395
Gavony Township
: Add
.
,
: Put a +1/+1 counter on each creature you control.
Land
Gavony Township (c20) 276
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (ecl) 347
Island
(
: Add
.)
Basic Land - Island
Island (fin) 297
Island
(
: Add
.)
Basic Land - Island
Island (fin) 298
Island
(
: Add
.)
Basic Land - Island
Island (ecl) 280
Lush Oasis
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add
or
.
Land - Desert
Lush Oasis (otj) 261
Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land
Mosswort Bridge (fdc) 307
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (ecc) 158
Plains
(
: Add
.)
Basic Land - Plains
Plains (bro) 278
Plains
(
: Add
.)
Basic Land - Plains
Plains (mom) 282
Plains
(
: Add
.)
Basic Land - Plains
Plains (fic) 478
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (fdc) 310
Seaside Citadel
This land enters tapped.
: Add
,
, or
.
Land
Seaside Citadel (who) 302
Sharlayan, Nation of Scholars
This land enters tapped.
: Add
or
.
Land - Town
Sharlayan, Nation of Scholars (fin) 288
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (one) 261
The Surgical Bay
This land enters tapped.
: Add
.
,
, Sacrifice this land: Draw a card.
Land - Sphere
The Surgical Bay (one) 260
Thornwood Falls
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Thornwood Falls (tdm) 269
Thriving Grove
This land enters tapped. As it enters, choose a color other than green.
: Add
or one mana of the chosen color.
Land
Thriving Grove (tle) 261
Thriving Heath
This land enters tapped. As it enters, choose a color other than white.
: Add
or one mana of the chosen color.
Land
Thriving Heath (tle) 262
Thriving Isle
This land enters tapped. As it enters, choose a color other than blue.
: Add
or one mana of the chosen color.
Land
Thriving Isle (tle) 263
Uncharted Haven
This land enters tapped. As it enters, choose a color.
: Add one mana of the chosen color.
Land
Uncharted Haven (blb) 261
Urban Retreat
This land enters tapped.
: Add
,
, or
.
, Return a tapped creature you control to its owner's hand: Put this card from your hand onto the battlefield. Activate only as a sorcery.
Land
Urban Retreat (spm) 187
Witch's Clinic
: Add
.
,
: Target commander gains lifelink until end of turn.
Land
Witch's Clinic (fdc) 318

Land

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Bramble Wurm
Reach, trample
When this creature enters, you gain 5 life.
, Exile this card from your graveyard: You gain 5 life.
Creature - Wurm
Bramble Wurm (inr) 187
Gisela, the Broken Blade
Flying, first strike, lifelink
At the beginning of your end step, if you both own and control Gisela and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.
Legendary Creature - Angel Horror
Gisela, the Broken Blade (inr) 24
Resolute Archangel
Flying
When this creature enters, if your life total is less than your starting life total, it becomes equal to your starting life total.
Creature - Angel
Resolute Archangel (m15) 28
Sunscorch Regent
Flying
Whenever an opponent casts a spell, put a +1/+1 counter on this creature and you gain 1 life.
Creature - Dragon
Sunscorch Regent (fic) 255

Lifegain

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Thirsting Roots
Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery
Thirsting Roots (one) 185

Proliferate

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Absolute Virtue
This spell can't be countered.
Flying
You have protection from each of your opponents. (You can't be dealt damage, enchanted, or targeted by anything controlled by your opponents.)
Legendary Creature - Warrior Avatar
Absolute Virtue (fin) 212
Duty Beyond Death
As an additional cost to cast this spell, sacrifice a creature.
Creatures you control gain indestructible until end of turn. Put a +1/+1 counter on each creature you control. (Damage and effects that say "destroy" don't destroy those creatures.)
Instant
Duty Beyond Death (soa) 4

Protection

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Chromatic Lantern
Lands you control have "
: Add one mana of any color."
: Add one mana of any color.
Artifact
Chromatic Lantern (fca) 61
Expedition Map
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
Expedition Map (plst) 2XM-255
Herd Heirloom
: Add one mana of any color. Spend this mana only to cast a creature spell.
: Until end of turn, target creature you control with power 4 or greater gains trample and "Whenever this creature deals combat damage to a player, draw a card."
Artifact
Herd Heirloom (tdm) 144
Murmuring Volume
: Add one mana of any color.
,
, Discard a card: Draw a card.
Artifact - Book
Murmuring Volume (fra) 174
Network Terminal
: Add one mana of any color.
,
, Tap another untapped artifact you control: Draw a card, then discard a card.
Artifact
Network Terminal (neo) 251
Nyx Lotus
Nyx Lotus enters tapped.
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Artifact
Nyx Lotus (thb) 235
Oviya, Automech Artisan
Each creature that's attacking one of your opponents has trample.
,
: You may put a creature or Vehicle card from your hand onto the battlefield. If you put an artifact onto the battlefield this way, put two +1/+1 counters on it.
Legendary Creature - Human Artificer
Oviya, Automech Artisan (dft) 173
Potioner's Trove
: Add one mana of any color.
: You gain 2 life. Activate only if you've cast an instant or sorcery spell this turn.
Artifact
Potioner's Trove (sos) 251
Ring of the Lucii
: Add
.
,
, Pay 1 life: Tap target nonland permanent.
Legendary Artifact
Ring of the Lucii (fin) 269
Roamer's Routine
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by
, where X is its power. Then exile this spell.)
Sorcery
Roamer's Routine (tdm) 154
Selesnya Signet
,
: Add
.
Artifact
Selesnya Signet (rvr) 267
Sol Ring
: Add
.
Artifact
Sol Ring (otc) 267
Thrór's Map
When Thrór's Map enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
,
: Draw a card, then discard a card.
Legendary Artifact
Thrór's Map (hob) 179
Unstable Obelisk
: Add
.
,
, Sacrifice this artifact: Destroy target permanent.
Artifact
Unstable Obelisk (cmm) 416
World Map
,
, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
World Map (fin) 270
Yuna, Grand Summoner
Grand Summon —
: Add one mana of any color. When you next cast a creature spell this turn, that creature enters with two additional +1/+1 counters on it.
Whenever another permanent you control is put into a graveyard from the battlefield, if it had one or more counters on it, you may put that number of +1/+1 counters on target creature.
Legendary Creature - Human Cleric
Yuna, Grand Summoner (fic) 227

Ramp

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Auroral Procession
Return target card from your graveyard to your hand.
Instant
Auroral Procession (tdm) 169
Bruna, the Fading Light
When you cast this spell, you may return target Angel or Human creature card from your graveyard to the battlefield.
Flying, vigilance
(Melds with Gisela, the Broken Blade.)
Legendary Creature - Angel Horror
Bruna, the Fading Light (inr) 14
Luminous Broodmoth
Flying
Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.
Creature - Insect
Luminous Broodmoth (fic) 246

Recursion

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Coliseum Behemoth
Trample
When this creature enters, choose one —
• Destroy target artifact or enchantment.
• Draw a card.
Creature - Beast
Coliseum Behemoth (fin) 181
Destroy Evil
Choose one —
• Destroy target creature with toughness 4 or greater.
• Destroy target enchantment.
Instant
Destroy Evil (fic) 240
Frost Titan
Whenever this creature becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays
.
Whenever this creature enters or attacks, tap target permanent. It doesn't untap during its controller's next untap step.
Creature - Giant
Frost Titan (pdp12) 1
Knockout Maneuver
Put a +1/+1 counter on target creature you control, then it deals damage equal to its power to target creature an opponent controls.
Sorcery
Knockout Maneuver (soa) 54
Kogla, the Titan Ape
When Kogla enters, it fights up to one target creature you don't control.
Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
Legendary Creature - Ape
Kogla, the Titan Ape (iko) 162
Pyrrhic Strike
As an additional cost to cast this spell, you may blight 2. (You may put two -1/-1 counters on a creature you control.)
Choose one. If this spell's additional cost was paid, choose both instead.
• Destroy target artifact or enchantment.
• Destroy target creature with mana value 3 or greater.
Instant
Pyrrhic Strike (ecl) 30
Quandrix Charm
Choose one —
• Counter target spell unless its controller pays
.
• Destroy target enchantment.
• Target creature has base power and toughness 5/5 until end of turn.
Instant
Quandrix Charm (sos) 217
Stroke of Midnight
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
Instant
Stroke of Midnight (fca) 26
Ultima
Destroy all artifacts and creatures. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Sorcery
Ultima (fin) 328
Vanquish the Horde
This spell costs
less to cast for each creature on the battlefield.
Destroy all creatures.
Sorcery
Vanquish the Horde (inr) 49
Voracious Hydra
Trample
This creature enters with X +1/+1 counters on it.
When this creature enters, choose one —
• Double the number of +1/+1 counters on this creature.
• This creature fights target creature you don't control.
Creature - Hydra
Voracious Hydra (m20) 200

Removal

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Summon: Knights of Round
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.)
I, II, III, IV — Create three 2/2 white Knight creature tokens.
V — Ultimate End — Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them.
Indestructible
Creature Enchantment - Knight Saga
Summon: Knights of Round (fin) 36

Tokens

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Deck Info

Deck stats

28 pips - 20 cards
25 mana - 24 cards
23 pips - 20 cards
29 mana - 26 cards
0 pips - 0 cards
0 mana - 11 cards
0 pips - 0 cards
0 mana - 11 cards
39 pips - 32 cards
28 mana - 25 cards
0 pips - 0 cards
11 mana - 9 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Helga Hell — From Skittish to Monstrous"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bant | +1/+1 Counters | Big Mana | Stompy | Creature Value"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"She may be a nervous little frog, but the monsters she summons are anything but harmless."},{"insert":"\nThis deck is built around "},{"attributes":{"bold":true},"insert":"Helga, Skittish Seer"},{"insert":", turning one of the most unassuming commanders into a powerful mana-generating engine capable of unleashing an increasingly terrifying collection of creatures.\nThe strategy revolves around a simple feedback loop:\n"},{"attributes":{"bold":true},"insert":"Cast big creatures → Draw cards → Grow Helga → Generate more mana → Cast even bigger creatures."},{"insert":"\nEvery creature with mana value 4 or greater helps Helga become stronger, while our counter synergies accelerate her growth and make our entire battlefield increasingly threatening.\n\nThe Strategy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Early Game — A Nervous Beginning"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Our opening turns focus on establishing mana, developing our battlefield and preparing to cast Helga.\nUnlike traditional ramp commanders, Helga's mana production scales with her power. The more +1/+1 counters we place on her, the more mana she can generate.\nOur objective is to establish Helga early, protect her where possible and begin casting creatures that trigger her abilities.\nEven a small increase in her power can make a substantial difference to how quickly we develop our battlefield.\n\nMid Game — Growing Confidence"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is where the deck begins to accelerate.\nEvery creature spell with mana value 4 or greater triggers Helga, drawing a card, gaining a life and adding a +1/+1 counter to her.\nOur supporting cards amplify that growth:\n"},{"attributes":{"bold":true},"insert":"Brokers Ascendancy"},{"insert":" distributes +1/+1 counters across our creatures every end step."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Zimone, Paradox Sculptor"},{"insert":" steadily strengthens creatures as we enter combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Growth Curve"},{"insert":" can dramatically increase the number of counters on a creature."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Enduring Scalelord"},{"insert":" grows whenever counters are placed on another creature we control."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Flopsie, Bumi's Buddy"},{"insert":" distributes counters across our entire army."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The important part is that Helga becomes both a stronger creature and a more powerful mana source as the game progresses.\nThis creates a snowball effect in which each turn can become considerably more explosive than the last.\n\nLate Game — Unleash the Monsters"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Once Helga has accumulated enough power, she can generate substantial amounts of mana to cast increasingly expensive threats.\n"},{"attributes":{"bold":true},"insert":"Ghalta, Primal Hunger"},{"insert":" provides an enormous trampling body that can become surprisingly inexpensive thanks to the total power of our creatures.\n"},{"attributes":{"bold":true},"insert":"Sin, Unending Cataclysm"},{"insert":" can turn accumulated counters into a colossal flying, trampling threat, while threatening to transfer its counters to another creature when it dies.\n"},{"attributes":{"bold":true},"insert":"Altered Ego"},{"insert":" allows us to copy the most useful creature on the battlefield, potentially entering with additional +1/+1 counters.\n"},{"attributes":{"bold":true},"insert":"Bruna, the Fading Light"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Gisela, the Broken Blade"},{"insert":" offer an alternative late-game threat by combining into the devastating "},{"attributes":{"bold":true},"insert":"Brisela, Voice of Nightmares"},{"insert":".\nAt this stage, our opponents are no longer dealing with a harmless little frog. They're dealing with an army of enormous creatures backed by a powerful mana engine.\n\nCard Advantage and Sustainability"},{"attributes":{"header":2},"insert":"\n"},{"insert":"One of Helga's greatest strengths is that she naturally provides card advantage.\nEach qualifying creature spell replaces itself with another card, allowing us to maintain momentum while developing our battlefield.\nHer lifegain also provides incremental protection against aggressive strategies.\nCards such as "},{"attributes":{"bold":true},"insert":"Vivien's Arkbow"},{"insert":" give us another way to find creatures and put them directly onto the battlefield, although doing so bypasses Helga's cast trigger.\nThe objective is to maintain enough resources that we can continue deploying threats even after opponents answer our initial board.\n\n+1/+1 Counters — The Heart of the Engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Counters are more than just a way to increase creature power in this deck.\nFor Helga, every increase in power directly improves her mana-generating ability.\nThis means our counter effects serve multiple purposes:\nIncreasing Helga's mana production."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strengthening our creatures for combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Improving the effectiveness of power-based synergies."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Making individual threats increasingly difficult to handle."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"We aren't simply making creatures bigger. We're converting creature growth into the resources needed to cast even more creatures.\n\nWinning the Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Our primary win condition is overwhelming our opponents through creature superiority.\n"},{"attributes":{"bold":true},"insert":"Big Mana:"},{"insert":" Use Helga's increasing power to generate substantial mana for expensive creature spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Stompy Combat:"},{"insert":" Deploy enormous creatures with powerful combat abilities and overwhelm opposing blockers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Counter Synergies:"},{"insert":" Grow our creatures into increasingly dangerous threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Creature Value:"},{"insert":" Keep drawing cards and deploying new threats to outlast opposing interaction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Alternative Threats:"},{"insert":" Use powerful individual creatures and the Brisela meld combination to pressure opponents from different angles."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rather than relying on a single deterministic combo, the deck aims to reach a point where every creature we cast creates another problem our opponents must answer.\n\nFinal Thoughts"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Helga Hell is all about momentum, growth and turning something small into something terrifying.\nWhat begins as a modest mana engine can rapidly become a battlefield filled with enormous creatures, overflowing with +1/+1 counters and supported by a steady stream of card advantage.\nThe longer Helga remains on the battlefield, the more dangerous she becomes.\n"},{"attributes":{"italic":true},"insert":"Never underestimate the quiet ones."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Especially when they can summon monsters."},{"insert":"\n"}]}
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