Xara_Dropfist
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Commander
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Helga, Skittish Seer
Whenever you cast a creature spell with mana value 4 or greater, you draw a card, gain 1 life, and put a +1/+1 counter on Helga.
: Add X mana of any one color, where X is Helga's power. Spend this mana only to cast creature spells with mana value 4 or greater or creature spells with in their mana costs.
: Add X mana of any one color, where X is Helga's power. Spend this mana only to cast creature spells with mana value 4 or greater or creature spells with in their mana costs.
Legendary Creature - Druid Frog

Commander
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Kimahri, Valiant Guardian
Vigilance
Ronso Rage — At the beginning of combat on your turn, put a +1/+1 counter on Kimahri and tap target creature an opponent controls. Then you may have Kimahri become a copy of that creature, except its name is Kimahri, Valiant Guardian and it has vigilance and this ability.
Ronso Rage — At the beginning of combat on your turn, put a +1/+1 counter on Kimahri and tap target creature an opponent controls. Then you may have Kimahri become a copy of that creature, except its name is Kimahri, Valiant Guardian and it has vigilance and this ability.
Legendary Creature - Warrior Cat

Rosa, Resolute White Mage
Reach (This creature can block creatures with flying.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. It gains lifelink until end of turn. (Damage dealt by the creature also causes you to gain that much life.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. It gains lifelink until end of turn. (Damage dealt by the creature also causes you to gain that much life.)
Legendary Creature - Human Cleric Noble

Sin, Unending Cataclysm
Flying, trample
As Sin enters, remove all counters from any number of artifacts, creatures, and enchantments. Sin enters with X +1/+1 counters on it, where X is twice the number of counters removed this way.
When Sin dies, put its counters on target creature you control, then shuffle this card into its owner's library.
As Sin enters, remove all counters from any number of artifacts, creatures, and enchantments. Sin enters with X +1/+1 counters on it, where X is twice the number of counters removed this way.
When Sin dies, put its counters on target creature you control, then shuffle this card into its owner's library.
Legendary Creature - Avatar Leviathan

Counters
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Pictures of Spider-Man
When this artifact enters, look at the top five cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
, , Sacrifice this artifact: Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
, , Sacrifice this artifact: Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Artifact

Draw
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Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land

Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Lifegain
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Proliferate
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Protection
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Oviya, Automech Artisan
Each creature that's attacking one of your opponents has trample.
, : You may put a creature or Vehicle card from your hand onto the battlefield. If you put an artifact onto the battlefield this way, put two +1/+1 counters on it.
, : You may put a creature or Vehicle card from your hand onto the battlefield. If you put an artifact onto the battlefield this way, put two +1/+1 counters on it.
Legendary Creature - Human Artificer

Roamer's Routine
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
Sorcery

Yuna, Grand Summoner
Grand Summon — : Add one mana of any color. When you next cast a creature spell this turn, that creature enters with two additional +1/+1 counters on it.
Whenever another permanent you control is put into a graveyard from the battlefield, if it had one or more counters on it, you may put that number of +1/+1 counters on target creature.
Whenever another permanent you control is put into a graveyard from the battlefield, if it had one or more counters on it, you may put that number of +1/+1 counters on target creature.
Legendary Creature - Human Cleric

Ramp
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Recursion
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Frost Titan
Whenever this creature becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .
Whenever this creature enters or attacks, tap target permanent. It doesn't untap during its controller's next untap step.
Whenever this creature enters or attacks, tap target permanent. It doesn't untap during its controller's next untap step.
Creature - Giant

Kogla, the Titan Ape
When Kogla enters, it fights up to one target creature you don't control.
Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.
: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.
Legendary Creature - Ape

Pyrrhic Strike
As an additional cost to cast this spell, you may blight 2. (You may put two -1/-1 counters on a creature you control.)
Choose one. If this spell's additional cost was paid, choose both instead.
• Destroy target artifact or enchantment.
• Destroy target creature with mana value 3 or greater.
Choose one. If this spell's additional cost was paid, choose both instead.
• Destroy target artifact or enchantment.
• Destroy target creature with mana value 3 or greater.
Instant

Removal
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Summon: Knights of Round
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.)
I, II, III, IV — Create three 2/2 white Knight creature tokens.
V — Ultimate End — Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them.
Indestructible
I, II, III, IV — Create three 2/2 white Knight creature tokens.
V — Ultimate End — Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them.
Indestructible
Creature Enchantment - Knight Saga

Tokens
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Helga Hell — From Skittish to Monstrous"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bant | +1/+1 Counters | Big Mana | Stompy | Creature Value"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"She may be a nervous little frog, but the monsters she summons are anything but harmless."},{"insert":"\nThis deck is built around "},{"attributes":{"bold":true},"insert":"Helga, Skittish Seer"},{"insert":", turning one of the most unassuming commanders into a powerful mana-generating engine capable of unleashing an increasingly terrifying collection of creatures.\nThe strategy revolves around a simple feedback loop:\n"},{"attributes":{"bold":true},"insert":"Cast big creatures → Draw cards → Grow Helga → Generate more mana → Cast even bigger creatures."},{"insert":"\nEvery creature with mana value 4 or greater helps Helga become stronger, while our counter synergies accelerate her growth and make our entire battlefield increasingly threatening.\n\nThe Strategy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Early Game — A Nervous Beginning"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Our opening turns focus on establishing mana, developing our battlefield and preparing to cast Helga.\nUnlike traditional ramp commanders, Helga's mana production scales with her power. The more +1/+1 counters we place on her, the more mana she can generate.\nOur objective is to establish Helga early, protect her where possible and begin casting creatures that trigger her abilities.\nEven a small increase in her power can make a substantial difference to how quickly we develop our battlefield.\n\nMid Game — Growing Confidence"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is where the deck begins to accelerate.\nEvery creature spell with mana value 4 or greater triggers Helga, drawing a card, gaining a life and adding a +1/+1 counter to her.\nOur supporting cards amplify that growth:\n"},{"attributes":{"bold":true},"insert":"Brokers Ascendancy"},{"insert":" distributes +1/+1 counters across our creatures every end step."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Zimone, Paradox Sculptor"},{"insert":" steadily strengthens creatures as we enter combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Growth Curve"},{"insert":" can dramatically increase the number of counters on a creature."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Enduring Scalelord"},{"insert":" grows whenever counters are placed on another creature we control."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Flopsie, Bumi's Buddy"},{"insert":" distributes counters across our entire army."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The important part is that Helga becomes both a stronger creature and a more powerful mana source as the game progresses.\nThis creates a snowball effect in which each turn can become considerably more explosive than the last.\n\nLate Game — Unleash the Monsters"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Once Helga has accumulated enough power, she can generate substantial amounts of mana to cast increasingly expensive threats.\n"},{"attributes":{"bold":true},"insert":"Ghalta, Primal Hunger"},{"insert":" provides an enormous trampling body that can become surprisingly inexpensive thanks to the total power of our creatures.\n"},{"attributes":{"bold":true},"insert":"Sin, Unending Cataclysm"},{"insert":" can turn accumulated counters into a colossal flying, trampling threat, while threatening to transfer its counters to another creature when it dies.\n"},{"attributes":{"bold":true},"insert":"Altered Ego"},{"insert":" allows us to copy the most useful creature on the battlefield, potentially entering with additional +1/+1 counters.\n"},{"attributes":{"bold":true},"insert":"Bruna, the Fading Light"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Gisela, the Broken Blade"},{"insert":" offer an alternative late-game threat by combining into the devastating "},{"attributes":{"bold":true},"insert":"Brisela, Voice of Nightmares"},{"insert":".\nAt this stage, our opponents are no longer dealing with a harmless little frog. They're dealing with an army of enormous creatures backed by a powerful mana engine.\n\nCard Advantage and Sustainability"},{"attributes":{"header":2},"insert":"\n"},{"insert":"One of Helga's greatest strengths is that she naturally provides card advantage.\nEach qualifying creature spell replaces itself with another card, allowing us to maintain momentum while developing our battlefield.\nHer lifegain also provides incremental protection against aggressive strategies.\nCards such as "},{"attributes":{"bold":true},"insert":"Vivien's Arkbow"},{"insert":" give us another way to find creatures and put them directly onto the battlefield, although doing so bypasses Helga's cast trigger.\nThe objective is to maintain enough resources that we can continue deploying threats even after opponents answer our initial board.\n\n+1/+1 Counters — The Heart of the Engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Counters are more than just a way to increase creature power in this deck.\nFor Helga, every increase in power directly improves her mana-generating ability.\nThis means our counter effects serve multiple purposes:\nIncreasing Helga's mana production."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strengthening our creatures for combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Improving the effectiveness of power-based synergies."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Making individual threats increasingly difficult to handle."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"We aren't simply making creatures bigger. We're converting creature growth into the resources needed to cast even more creatures.\n\nWinning the Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Our primary win condition is overwhelming our opponents through creature superiority.\n"},{"attributes":{"bold":true},"insert":"Big Mana:"},{"insert":" Use Helga's increasing power to generate substantial mana for expensive creature spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Stompy Combat:"},{"insert":" Deploy enormous creatures with powerful combat abilities and overwhelm opposing blockers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Counter Synergies:"},{"insert":" Grow our creatures into increasingly dangerous threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Creature Value:"},{"insert":" Keep drawing cards and deploying new threats to outlast opposing interaction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Alternative Threats:"},{"insert":" Use powerful individual creatures and the Brisela meld combination to pressure opponents from different angles."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rather than relying on a single deterministic combo, the deck aims to reach a point where every creature we cast creates another problem our opponents must answer.\n\nFinal Thoughts"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Helga Hell is all about momentum, growth and turning something small into something terrifying.\nWhat begins as a modest mana engine can rapidly become a battlefield filled with enormous creatures, overflowing with +1/+1 counters and supported by a steady stream of card advantage.\nThe longer Helga remains on the battlefield, the more dangerous she becomes.\n"},{"attributes":{"italic":true},"insert":"Never underestimate the quiet ones."},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Especially when they can summon monsters."},{"insert":"\n"}]}






















































































