Thirmel
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Commander
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{"ops":[{"insert":"DECKLIST CLAPS! High bracket 3, Low 4.\nturn 1-2: Ramp\nturn 3-4: Play commander/ setup\nturn 4-6: Play ETB ramp bombs to ramp experience counters\nturn 7-8: Slam board with gigantic Earthbent Lands, Overwhelming 1/1's\nturn 8-10: Win.\nThe main goal is to accumulate experience counters ASAP! \nGetting Toph out as quick as possible to cast ETB Ramp spells like Three Visits, Cultivate, Planar Engineering, and eventually Bombs like Through the Forest Gate. During that time your setting up protection, doublers or counter threats. \nTIPS:\n-Try and save your Evolving Wilds types to crack as soon as Toph is out. \n-Keep Earthbending Urza's Saga to get all three 1 mana artifacts out and getting the ETB once it cracks itself. \n-Using the circular tutor system to find Pia to get Terrasymbiosis as your main draw engine. \n-Attacking with whatever to get earthbending on the board Turn 4-5 is Huge. \n-Turns 1-6 can be rough as your setting up but turn 7 and 8 with an Amulet of Vigor types, ETB ramp bombs, Doublers, and Terrasymbiosis on board you will draw half the deck, 512 Scute \t\t Swarms, 30 or more +1/+1 counters on multiple lands. \n-I am consistently getting out of control by turn 8 or 9, and game on board by turn 10.\n-Getting 10 counters on Inkmoth Nexus by turn 5 or 6 is not hard at all to do.\n-Sacrificing Inventor's Fair to get Extraplanar Lens is clutch. Tapping every Forest for 2 mana\n-Always play Disciple of Freyalise for its land side and earthbend it. When it dies it will ETB back on the front side by ruling. Getting a 6 mana draw spell for free.\n-Yavimaya makes Nykthos a Forest and Arbor Elf untaps it. Nykthos is the main target for all the untappers in this deck, but its a bonus and not a feature to consistent rely on.\n-Your setup is inconspicuous and looks like your struggling, but then 1 bomb with a decent setup you can go crazy.\n\n"}]}
Toph, Earthbending Master
Landfall — Whenever a land you control enters, you get an experience counter.
Whenever you attack, earthbend X, where X is the number of experience counters you have. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you attack, earthbend X, where X is the number of experience counters you have. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Legendary Creature - Human Warrior Ally

Commander
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Germination Practicum
Put two +1/+1 counters on each creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Mossborn Hydra
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
Creature - Elemental Hydra

The Earth Crystal
Green spells you cast cost less to cast.
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
, : Distribute two +1/+1 counters among one or two target creatures you control.
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
, : Distribute two +1/+1 counters among one or two target creatures you control.
Legendary Artifact

The Ozolith
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Legendary Artifact

Counters
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The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Draw
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Omenpath Journey
When this enchantment enters, search your library for up to five land cards that have different names, exile them, then shuffle.
At the beginning of your end step, choose a card at random exiled with this enchantment and put it onto the battlefield tapped.
At the beginning of your end step, choose a card at random exiled with this enchantment and put it onto the battlefield tapped.
Enchantment

ETB Ramp
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Innkeeper's Talent
(Gain the next level as a sorcery to add its ability.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
: Level 2
Permanents you control with counters on them have ward .
: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
: Level 2
Permanents you control with counters on them have ward .
: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
Enchantment - Class

Traveling Chocobo
You may look at the top card of your library any time.
You may play lands and cast Bird spells from the top of your library.
If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
You may play lands and cast Bird spells from the top of your library.
If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature - Bird

Experience/+1 doublers
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Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
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Landfall
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Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant

Protection
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Badgermole Cub
When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you tap a creature for mana, add an additional .
Whenever you tap a creature for mana, add an additional .
Creature - Mole Badger

Entish Restoration
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Instant

Kodama of the West Tree
Reach
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Legendary Creature - Spirit

Ramp
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Tutor
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"DECKLIST CLAPS! High bracket 3, Low 4.\nturn 1-2: Ramp\nturn 3-4: Play commander/ setup\nturn 4-6: Play ETB ramp bombs to ramp experience counters\nturn 7-8: Slam board with gigantic Earthbent Lands, Overwhelming 1/1's\nturn 8-10: Win.\nThe main goal is to accumulate experience counters ASAP! \nGetting Toph out as quick as possible to cast ETB Ramp spells like Three Visits, Cultivate, Planar Engineering, and eventually Bombs like Through the Forest Gate. During that time your setting up protection, doublers or counter threats. \nTIPS:\n-Try and save your Evolving Wilds types to crack as soon as Toph is out. \n-Keep Earthbending Urza's Saga to get all three 1 mana artifacts out and getting the ETB once it cracks itself. \n-Using the circular tutor system to find Pia to get Terrasymbiosis as your main draw engine. \n-Attacking with whatever to get earthbending on the board Turn 4-5 is Huge. \n-Turns 1-6 can be rough as your setting up but turn 7 and 8 with an Amulet of Vigor types, ETB ramp bombs, Doublers, and Terrasymbiosis on board you will draw half the deck, 512 Scute \t\t Swarms, 30 or more +1/+1 counters on multiple lands. \n-I am consistently getting out of control by turn 8 or 9, and game on board by turn 10.\n-Getting 10 counters on Inkmoth Nexus by turn 5 or 6 is not hard at all to do.\n-Sacrificing Inventor's Fair to get Extraplanar Lens is clutch. Tapping every Forest for 2 mana\n-Always play Disciple of Freyalise for its land side and earthbend it. When it dies it will ETB back on the front side by ruling. Getting a 6 mana draw spell for free.\n-Yavimaya makes Nykthos a Forest and Arbor Elf untaps it. Nykthos is the main target for all the untappers in this deck, but its a bonus and not a feature to consistent rely on.\n-Your setup is inconspicuous and looks like your struggling, but then 1 bomb with a decent setup you can go crazy.\n\n"}]}
































































