163 views27 days ago
Commander
Size: 100Salt sum: 39.09
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Renourish

163 views27 days ago
Commander
Size: 100Salt sum: 39.09

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{"ops":[{"insert":"Theory behind the deck:\nI wanted to build a deck that played differently from the traditional deck types. I really enjoy gameplay that is more control based and focused on responding to my opponents. As I have become a more experienced Magic player, I have learned this is an overall dislike of traditional control strategies such as counterspells and stax. So this deck aims to fill a desire for control, while not preventing opponents from playing their cards, but rather aims to punish them for it after the fact.\n\nThis deck is built to mirror the Japanese martial art of \"Aikido\"\nAikido aims to redirect the momentum and force of an attacker's blow rather than stop them with your own powerful strike.\n\nWhat this deck does well:\n* Stops aggressive and reckless attacks\n* Draws lots of cards\n* Plays well from \"behind\"\n\nWhat this deck struggles with\n* Non attack based Combo \n* Drain effects such as aristocrats\n* Can struggle to close the game out if no deck is giving it the needed fuel\n\nThe cons of this deck are things to I actively choose not to fix as I believe that to do so would break the idea of this deck. I don't want to build a hyper-optimized deck for every situation. I want a deck that does its chosen \"thing\" very well.\n\n\nEarly Game Strategy\nRamp into Marchessa early, you can attack with her on turn 3 / 4 when she comes out but in a desire to not draw immediate threat from your opponents and to keep your monarch as long as possible, I often choose to not swing for 3 damage.\nEarly in the game we aim to hold onto monarch as it is an outstanding source of draw and we need many cards in hand to deal with large threats. \nWe often will have untapped lands between turns and this is good because our main goal is to respond to combat swing threats from our opponents with cards like [[Deflecting Palm]], [[Comeuppance]], or [[Boros Fury-Shield]]\n\n\nDrawing cards\nThis deck relies quite a bit on keeping monarch for its card draw. However, it does run some repeatable card draw effects such as [[Phyrexian Arena]], [[Loran of the Third Path]], [[Wedding Ring]], and [[Tenuous Truce]]. You will notice that some of these effects will draw your opponents cards. This is still a benefit to us as the more cards they draw the more threats they will place on board. So this deck will sometimes appear to moonlight as a small group hug deck though often only benefiting one player rather than the entire board. \n\n\n\nWin-cons\nMost wincons will result from your opponents building large boards or overswinging.\n\nCommonly cards like [[Insurrection]], [[Inkshield]], or [[Deflecting Palm]] will be enough to put the game into a winning position for you\n\nIn slower, less board based games, cards like [[Kambal, Consul of Allocation]] or [[Court of Ambition]] will attempt to force opponents to accelerate their game plan before they run out of resources.\n\n\nThreats to the Deck\nWhile we run [[Archon of Coronation]] to protect against some noncombat damage, this deck is threatened by loss of life effects. We simply fail to have a response beyond removal and our two sources of stack interaction [[Tibalt's Trickery]] and [[Untimely Malfunction]]. As such we will need to employ tools such as goading our opponents and forcing them to swing at each other to take down those style of decks. Finally, if all else fails we have a 3/3 deathtouch commander, that against decks that completely abandon a boardstate, we can punch and threaten commander damage\n"}]}
Queen Marchesa
Deathtouch, haste
When Queen Marchesa enters, you become the monarch.
At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.
Legendary Creature - Human Assassin
Queen Marchesa (cmm) 350

Commander

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Breena, the Demagogue
Flying
Whenever a player attacks one of your opponents, if that opponent has more life than another of your opponents, that attacking player draws a card and you put two +1/+1 counters on a creature you control.
Legendary Creature - Bird Warlock
Breena, the Demagogue (soc) 298
Court of Grace
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
Enchantment
Court of Grace (plst) CMR-16
Court of Ire
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, this enchantment deals 2 damage to any target. If you're the monarch, it deals 7 damage instead.
Enchantment
Court of Ire (ltc) 213
Cut a Deal
Each opponent draws a card, then you draw a card for each opponent who drew a card this way.
Sorcery
Cut a Deal (fic) 238
Karazikar, the Eye Tyrant
Whenever you attack a player, tap target creature that player controls and goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Whenever an opponent attacks another one of your opponents, you and the attacking player each draw a card and lose 1 life.
Legendary Creature - Beholder
Karazikar, the Eye Tyrant (afc) 319
Mangara, the Diplomat
Lifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.
Legendary Creature - Human Cleric
Mangara, the Diplomat (soc) 155
Marchesa's Decree
When this enchantment enters, you become the monarch.
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.
Enchantment
Marchesa's Decree (plst) CN2-44
Phyrexian Arena
At the beginning of your upkeep, you draw a card and lose 1 life.
Enchantment
Phyrexian Arena (fdc) 123
Secret Rendezvous
You and target opponent each draw three cards.
Sorcery
Secret Rendezvous (soc) 166
Shadrix Silverquill
Flying, double strike
At the beginning of combat on your turn, you may choose two. Each mode must target a different player.
• Target player creates a 2/1 white and black Inkling creature token with flying.
• Target player draws a card and loses 1 life.
• Target player puts a +1/+1 counter on each creature they control.
Legendary Creature - Elder Dragon
Shadrix Silverquill (soc) 330
Tenuous Truce
Enchant opponent
At the beginning of enchanted opponent's end step, you and that player each draw a card.
When you attack enchanted opponent or a planeswalker they control or when they attack you or a planeswalker you control, sacrifice this Aura.
Enchantment - Aura
Tenuous Truce (ncc) 87
Trouble in Pairs
If an opponent would begin an extra turn, that player skips that turn instead.
Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.
Enchantment
Trouble in Pairs (pza) 3
Wedding Ring
When this artifact enters, if it was cast, target opponent creates a token that's a copy of it.
Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.
Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
Artifact
Wedding Ring (who) 213

Draw

(Ctrl to add secondary)
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (mh2) 244
Battlefield Forge
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Battlefield Forge (soc) 362
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (trk) 278
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 216
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (soc) 363
Caves of Koilos
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Caves of Koilos (drc) 148
Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
: Add
or
.
Land
Clifftop Retreat (soc) 366
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (soc) 129
Dragonskull Summit
This land enters tapped unless you control a Swamp or a Mountain.
: Add
or
.
Land
Dragonskull Summit (msc) 238
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (tmc) 66
Fetid Heath
: Add
.
,
: Add
,
, or
.
Land
Fetid Heath (frc) 72
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (trk) 285
Haunted Ridge
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Haunted Ridge (who) 502
Isolated Chapel
This land enters tapped unless you control a Plains or a Swamp.
: Add
or
.
Land
Isolated Chapel (ltc) 318
Luxury Suite
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Luxury Suite (msc) 252
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (mm3) 239
Maze of Ith
: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Land
Maze of Ith (dmr) 398
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (bro) 274
Nomad Outpost
This land enters tapped.
: Add
,
, or
.
Land
Nomad Outpost (fic) 409
Plains
(
: Add
.)
Basic Land - Plains
Plains (ddn) 38
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (mb2) 111
Rugged Prairie
: Add
.
,
: Add
,
, or
.
Land
Rugged Prairie (otc) 314
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (trk) 295
Savai Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Swamp Mountain
Savai Triome (iko) 253
Shattered Sanctum
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shattered Sanctum (vow) 264
Smoldering Marsh
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Swamp Mountain
Smoldering Marsh (scd) 319
Spectator Seating
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spectator Seating (msc) 268
Sulfurous Springs
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Sulfurous Springs (frc) 85
Sundown Pass
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Sundown Pass (psos) 264p
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
Legendary Land
Urborg, Tomb of Yawgmoth (plst) UMA-254
Vault of Champions
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Vault of Champions (cmm) 436

Land

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Kambal, Consul of Allocation
Whenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life.
Legendary Creature - Human Advisor
Kambal, Consul of Allocation (2x2) 237

Lifegain

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Court of Ambition
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, each opponent loses 3 life unless they discard a card. If you're the monarch, instead each opponent loses 6 life unless they discard two cards.
Enchantment
Court of Ambition (cmr) 114

Monarch

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Archon of Coronation
Flying
When this creature enters, you become the monarch.
As long as you're the monarch, damage doesn't cause you to lose life. (When a creature deals combat damage to you, its controller still becomes the monarch.)
Creature - Archon
Archon of Coronation (ncc) 192
Boros Charm
Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
Instant
Boros Charm (otc) 216
Boros Fury-Shield
Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If
was spent to cast this spell, Boros Fury-Shield deals damage to that creature's controller equal to the creature's power.
Instant
Boros Fury-Shield (rav) 5
Brash Taunter
Indestructible
Whenever this creature is dealt damage, it deals that much damage to target opponent.
,
: This creature fights another target creature.
Creature - Goblin
Brash Taunter (mkc) 148
Comeuppance
Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.
Instant
Comeuppance (mar) 1
Deflecting Palm
The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.
Instant
Deflecting Palm (soa) 63
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (tle) 311
Delirium
Cast this spell only during an opponent's turn.
Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn.
Instant
Delirium (mir) 260
Equal Treatment
If any source would deal 1 or more damage to a permanent or player this turn, it deals 2 damage to that permanent or player instead.
Draw a card.
Instant
Equal Treatment (tor) 4
Inkshield
Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying.
Instant
Inkshield (soc) 316
Kardur, Doomscourge
When Kardur enters, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able.
Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
Legendary Creature - Demon Berserker
Kardur, Doomscourge (dsc) 223
Kazuul, Tyrant of the Cliffs
Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays
.
Legendary Creature - Warrior Ogre
Kazuul, Tyrant of the Cliffs (mkc) 157
Selfless Squire
Flash
When this creature enters, prevent all damage that would be dealt to you this turn.
Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on this creature.
Creature - Human Soldier
Selfless Squire (ltc) 176
Take the Bait
Cast this spell only during combat on an opponent's turn.
Prevent all combat damage that would be dealt to you and planeswalkers you control this turn. Untap all attacking creatures and goad them. After this phase, there is an additional combat phase.
Instant
Take the Bait (mkc) 353
Taunt from the Rampart
Goad all creatures your opponents control. Until your next turn, those creatures can't block. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Sorcery
Taunt from the Rampart (msc) 420

Protection

(Ctrl to add secondary)
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 194
Boros Signet
,
: Add
.
Artifact
Boros Signet (rvr) 251
Commander's Sphere
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Artifact
Commander's Sphere (ecc) 139
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (woc) 147
Orzhov Signet
,
: Add
.
Artifact
Orzhov Signet (drc) 134
Rakdos Signet
,
: Add
.
Artifact
Rakdos Signet (dsc) 250
Smothering Tithe
Whenever an opponent draws a card, that player may pay
. If the player doesn't, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment
Smothering Tithe (wot) 13
Sol Ring
: Add
.
Artifact
Sol Ring (cm2) 217
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (msc) 222

Ramp

(Ctrl to add secondary)
Anguished Unmaking
Exile target nonland permanent. You lose 3 life.
Instant
Anguished Unmaking (tdc) 279
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (clb) 780
Bloodthirsty Blade
Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
: Attach this Equipment to target creature an opponent controls. Activate only as a sorcery.
Artifact - Equipment
Bloodthirsty Blade (c21) 235
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (otc) 160
Crackling Doom
Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.
Instant
Crackling Doom (fic) 322
Deadly Rollick
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
Instant
Deadly Rollick (sld) 1754
Despark
Exile target permanent with mana value 4 or greater.
Instant
Despark (moc) 322
Disrupt Decorum
Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Sorcery
Disrupt Decorum (afc) 122
Eye of Nidhogg
Enchant creature
Enchanted creature is a black Dragon with base power and toughness 4/2, has flying and deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
When Eye of Nidhogg is put into a graveyard from the battlefield, return it to its owner's hand.
Legendary Enchantment - Aura
Eye of Nidhogg (fic) 44
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (woc) 68
Loran of the Third Path
Vigilance
When Loran enters, destroy up to one target artifact or enchantment.
: You and target opponent each draw a card.
Legendary Creature - Human Artificer
Loran of the Third Path (mkc) 71
Olórin's Searing Light
Each opponent exiles a creature with the greatest power among creatures that player controls.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Olórin's Searing Light deals damage to each opponent equal to the power of the creature they exiled.
Instant
Olórin's Searing Light (ltc) 503
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (fic) 248
Promise of Loyalty
Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.
Sorcery
Promise of Loyalty (msc) 142
Stroke of Midnight
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
Instant
Stroke of Midnight (tdc) 132
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (dsc) 106
Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant
Tibalt's Trickery (pkhm) 153p
Untimely Malfunction
Choose one —
• Destroy target artifact.
• Change the target of target spell or ability with a single target.
• One or two target creatures can't block this turn.
Instant
Untimely Malfunction (dsk) 161
Vandalblast
Destroy target artifact you don't control.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Vandalblast (otc) 183

Removal

(Ctrl to add secondary)
Rest in Peace
When this enchantment enters, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
Enchantment
Rest in Peace (mb2) 150

Stax

(Ctrl to add secondary)
Insurrection
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
Sorcery
Insurrection (tle) 31

Theft

(Ctrl to add secondary)
Ophiomancer
At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch.
Creature - Human Shaman
Ophiomancer (mh3) 276

Tokens

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Deck Info

Deck stats

38 pips - 33 cards
33 mana - 29 cards
0 pips - 0 cards
0 mana - 6 cards
19 pips - 17 cards
25 mana - 23 cards
26 pips - 21 cards
26 mana - 24 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
9 mana - 8 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Theory behind the deck:\nI wanted to build a deck that played differently from the traditional deck types. I really enjoy gameplay that is more control based and focused on responding to my opponents. As I have become a more experienced Magic player, I have learned this is an overall dislike of traditional control strategies such as counterspells and stax. So this deck aims to fill a desire for control, while not preventing opponents from playing their cards, but rather aims to punish them for it after the fact.\n\nThis deck is built to mirror the Japanese martial art of \"Aikido\"\nAikido aims to redirect the momentum and force of an attacker's blow rather than stop them with your own powerful strike.\n\nWhat this deck does well:\n* Stops aggressive and reckless attacks\n* Draws lots of cards\n* Plays well from \"behind\"\n\nWhat this deck struggles with\n* Non attack based Combo \n* Drain effects such as aristocrats\n* Can struggle to close the game out if no deck is giving it the needed fuel\n\nThe cons of this deck are things to I actively choose not to fix as I believe that to do so would break the idea of this deck. I don't want to build a hyper-optimized deck for every situation. I want a deck that does its chosen \"thing\" very well.\n\n\nEarly Game Strategy\nRamp into Marchessa early, you can attack with her on turn 3 / 4 when she comes out but in a desire to not draw immediate threat from your opponents and to keep your monarch as long as possible, I often choose to not swing for 3 damage.\nEarly in the game we aim to hold onto monarch as it is an outstanding source of draw and we need many cards in hand to deal with large threats. \nWe often will have untapped lands between turns and this is good because our main goal is to respond to combat swing threats from our opponents with cards like [[Deflecting Palm]], [[Comeuppance]], or [[Boros Fury-Shield]]\n\n\nDrawing cards\nThis deck relies quite a bit on keeping monarch for its card draw. However, it does run some repeatable card draw effects such as [[Phyrexian Arena]], [[Loran of the Third Path]], [[Wedding Ring]], and [[Tenuous Truce]]. You will notice that some of these effects will draw your opponents cards. This is still a benefit to us as the more cards they draw the more threats they will place on board. So this deck will sometimes appear to moonlight as a small group hug deck though often only benefiting one player rather than the entire board. \n\n\n\nWin-cons\nMost wincons will result from your opponents building large boards or overswinging.\n\nCommonly cards like [[Insurrection]], [[Inkshield]], or [[Deflecting Palm]] will be enough to put the game into a winning position for you\n\nIn slower, less board based games, cards like [[Kambal, Consul of Allocation]] or [[Court of Ambition]] will attempt to force opponents to accelerate their game plan before they run out of resources.\n\n\nThreats to the Deck\nWhile we run [[Archon of Coronation]] to protect against some noncombat damage, this deck is threatened by loss of life effects. We simply fail to have a response beyond removal and our two sources of stack interaction [[Tibalt's Trickery]] and [[Untimely Malfunction]]. As such we will need to employ tools such as goading our opponents and forcing them to swing at each other to take down those style of decks. Finally, if all else fails we have a 3/3 deathtouch commander, that against decks that completely abandon a boardstate, we can punch and threaten commander damage\n"}]}
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