Renourish
163 views27 days ago
Commander
Size: 100Salt sum: 39.09
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{"ops":[{"insert":"Theory behind the deck:\nI wanted to build a deck that played differently from the traditional deck types. I really enjoy gameplay that is more control based and focused on responding to my opponents. As I have become a more experienced Magic player, I have learned this is an overall dislike of traditional control strategies such as counterspells and stax. So this deck aims to fill a desire for control, while not preventing opponents from playing their cards, but rather aims to punish them for it after the fact.\n\nThis deck is built to mirror the Japanese martial art of \"Aikido\"\nAikido aims to redirect the momentum and force of an attacker's blow rather than stop them with your own powerful strike.\n\nWhat this deck does well:\n* Stops aggressive and reckless attacks\n* Draws lots of cards\n* Plays well from \"behind\"\n\nWhat this deck struggles with\n* Non attack based Combo \n* Drain effects such as aristocrats\n* Can struggle to close the game out if no deck is giving it the needed fuel\n\nThe cons of this deck are things to I actively choose not to fix as I believe that to do so would break the idea of this deck. I don't want to build a hyper-optimized deck for every situation. I want a deck that does its chosen \"thing\" very well.\n\n\nEarly Game Strategy\nRamp into Marchessa early, you can attack with her on turn 3 / 4 when she comes out but in a desire to not draw immediate threat from your opponents and to keep your monarch as long as possible, I often choose to not swing for 3 damage.\nEarly in the game we aim to hold onto monarch as it is an outstanding source of draw and we need many cards in hand to deal with large threats. \nWe often will have untapped lands between turns and this is good because our main goal is to respond to combat swing threats from our opponents with cards like [[Deflecting Palm]], [[Comeuppance]], or [[Boros Fury-Shield]]\n\n\nDrawing cards\nThis deck relies quite a bit on keeping monarch for its card draw. However, it does run some repeatable card draw effects such as [[Phyrexian Arena]], [[Loran of the Third Path]], [[Wedding Ring]], and [[Tenuous Truce]]. You will notice that some of these effects will draw your opponents cards. This is still a benefit to us as the more cards they draw the more threats they will place on board. So this deck will sometimes appear to moonlight as a small group hug deck though often only benefiting one player rather than the entire board. \n\n\n\nWin-cons\nMost wincons will result from your opponents building large boards or overswinging.\n\nCommonly cards like [[Insurrection]], [[Inkshield]], or [[Deflecting Palm]] will be enough to put the game into a winning position for you\n\nIn slower, less board based games, cards like [[Kambal, Consul of Allocation]] or [[Court of Ambition]] will attempt to force opponents to accelerate their game plan before they run out of resources.\n\n\nThreats to the Deck\nWhile we run [[Archon of Coronation]] to protect against some noncombat damage, this deck is threatened by loss of life effects. We simply fail to have a response beyond removal and our two sources of stack interaction [[Tibalt's Trickery]] and [[Untimely Malfunction]]. As such we will need to employ tools such as goading our opponents and forcing them to swing at each other to take down those style of decks. Finally, if all else fails we have a 3/3 deathtouch commander, that against decks that completely abandon a boardstate, we can punch and threaten commander damage\n"}]}
Commander
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Karazikar, the Eye Tyrant
Whenever you attack a player, tap target creature that player controls and goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Whenever an opponent attacks another one of your opponents, you and the attacking player each draw a card and lose 1 life.
Whenever an opponent attacks another one of your opponents, you and the attacking player each draw a card and lose 1 life.
Legendary Creature - Beholder

Shadrix Silverquill
Flying, double strike
At the beginning of combat on your turn, you may choose two. Each mode must target a different player.
• Target player creates a 2/1 white and black Inkling creature token with flying.
• Target player draws a card and loses 1 life.
• Target player puts a +1/+1 counter on each creature they control.
At the beginning of combat on your turn, you may choose two. Each mode must target a different player.
• Target player creates a 2/1 white and black Inkling creature token with flying.
• Target player draws a card and loses 1 life.
• Target player puts a +1/+1 counter on each creature they control.
Legendary Creature - Elder Dragon

Wedding Ring
When this artifact enters, if it was cast, target opponent creates a token that's a copy of it.
Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.
Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.
Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
Artifact

Draw
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Land
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Monarch
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Comeuppance
Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.
Instant

Kardur, Doomscourge
When Kardur enters, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able.
Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
Legendary Creature - Demon Berserker

Protection
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Ramp
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Eye of Nidhogg
Enchant creature
Enchanted creature is a black Dragon with base power and toughness 4/2, has flying and deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
When Eye of Nidhogg is put into a graveyard from the battlefield, return it to its owner's hand.
Enchanted creature is a black Dragon with base power and toughness 4/2, has flying and deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
When Eye of Nidhogg is put into a graveyard from the battlefield, return it to its owner's hand.
Legendary Enchantment - Aura

Olórin's Searing Light
Each opponent exiles a creature with the greatest power among creatures that player controls.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Olórin's Searing Light deals damage to each opponent equal to the power of the creature they exiled.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Olórin's Searing Light deals damage to each opponent equal to the power of the creature they exiled.
Instant

Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant

Removal
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"Theory behind the deck:\nI wanted to build a deck that played differently from the traditional deck types. I really enjoy gameplay that is more control based and focused on responding to my opponents. As I have become a more experienced Magic player, I have learned this is an overall dislike of traditional control strategies such as counterspells and stax. So this deck aims to fill a desire for control, while not preventing opponents from playing their cards, but rather aims to punish them for it after the fact.\n\nThis deck is built to mirror the Japanese martial art of \"Aikido\"\nAikido aims to redirect the momentum and force of an attacker's blow rather than stop them with your own powerful strike.\n\nWhat this deck does well:\n* Stops aggressive and reckless attacks\n* Draws lots of cards\n* Plays well from \"behind\"\n\nWhat this deck struggles with\n* Non attack based Combo \n* Drain effects such as aristocrats\n* Can struggle to close the game out if no deck is giving it the needed fuel\n\nThe cons of this deck are things to I actively choose not to fix as I believe that to do so would break the idea of this deck. I don't want to build a hyper-optimized deck for every situation. I want a deck that does its chosen \"thing\" very well.\n\n\nEarly Game Strategy\nRamp into Marchessa early, you can attack with her on turn 3 / 4 when she comes out but in a desire to not draw immediate threat from your opponents and to keep your monarch as long as possible, I often choose to not swing for 3 damage.\nEarly in the game we aim to hold onto monarch as it is an outstanding source of draw and we need many cards in hand to deal with large threats. \nWe often will have untapped lands between turns and this is good because our main goal is to respond to combat swing threats from our opponents with cards like [[Deflecting Palm]], [[Comeuppance]], or [[Boros Fury-Shield]]\n\n\nDrawing cards\nThis deck relies quite a bit on keeping monarch for its card draw. However, it does run some repeatable card draw effects such as [[Phyrexian Arena]], [[Loran of the Third Path]], [[Wedding Ring]], and [[Tenuous Truce]]. You will notice that some of these effects will draw your opponents cards. This is still a benefit to us as the more cards they draw the more threats they will place on board. So this deck will sometimes appear to moonlight as a small group hug deck though often only benefiting one player rather than the entire board. \n\n\n\nWin-cons\nMost wincons will result from your opponents building large boards or overswinging.\n\nCommonly cards like [[Insurrection]], [[Inkshield]], or [[Deflecting Palm]] will be enough to put the game into a winning position for you\n\nIn slower, less board based games, cards like [[Kambal, Consul of Allocation]] or [[Court of Ambition]] will attempt to force opponents to accelerate their game plan before they run out of resources.\n\n\nThreats to the Deck\nWhile we run [[Archon of Coronation]] to protect against some noncombat damage, this deck is threatened by loss of life effects. We simply fail to have a response beyond removal and our two sources of stack interaction [[Tibalt's Trickery]] and [[Untimely Malfunction]]. As such we will need to employ tools such as goading our opponents and forcing them to swing at each other to take down those style of decks. Finally, if all else fails we have a 3/3 deathtouch commander, that against decks that completely abandon a boardstate, we can punch and threaten commander damage\n"}]}




















































































