landro
192 views7 days ago
Commander
Size: 100Salt sum:Â 62.47
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{"ops":[{"insert":"The Basic Concept"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is a deck built around "},{"insert":{"card-link":"The Celestial Toymaker"}},{"insert":" offering my opponents a choice of piles, where the face-up pile is full of salty cards that are really just tricks, while the real value hides face-down. The treat comes when they hand me salty cards like "},{"insert":{"card-link":"Armageddon"}},{"insert":" or "},{"insert":{"card-link":"Winter Orb"}},{"insert":". Most players won't take that risk, because nobody wants to be the one who gave the "},{"insert":{"card-link":"The Celestial Toymaker"}},{"insert":" a land wipe. So they pick the safe-looking pile and give me the value I wanted all along.\n\nOn paper, this is a plain "},{"insert":{"card-link":"The Celestial Toymaker"}},{"insert":" value deck. You play him, attack, split some piles and pick up value along the way, with "},{"insert":{"card-link":"Fact or Fiction"}},{"insert":", "},{"insert":{"card-link":"Gollum, Scheming Guide"}},{"insert":" and "},{"insert":{"card-link":"Do or Die"}},{"insert":" in the mix.\nThat's not really why you're playing it. The deck is about messing with the table.\n\nYou're the Toymaker, They're the Toys"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Whenever the Toymaker attacks, you look at the top three cards of your library and exile them into one face-up pile and one face-down pile. Then an opponent picks which pile you get.\nNotice who built the choice, though. You decided what's in each pile, what's visible and what's hidden. The opponent only gets to pick between the two options you handed them, and they'll spend the whole time trying to guess what you want. You're pulling the strings, and they think they're the ones making decisions.\n\nThe Trick"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck is packed with cards nobody likes seeing across the table. "},{"insert":{"card-link":"Armageddon"}},{"insert":", "},{"insert":{"card-link":"Winter Moon"}},{"insert":", "},{"insert":{"card-link":"Zur's Weirding"}},{"insert":". Salty cards that turn a friendly game of Commander into an awkward evening.\n\nThe classic line is to put one of those face-up. Nobody wants to hand you such salt, so they give you the other pile. They feel like they made a smart choice, and you got exactly what you were after.\n\nYou can also flip it. Hide the nasty card face-down and let imaginations run wild. Some players will assume the worst and give you the face-up pile, even when it's the better one. Others will convince themselves the hidden pile holds something even more disgusting. You never quite know what's going on in someone's head, which is half the fun.\n\nThere's a political layer too. Put removal like "},{"insert":{"card-link":"Erode"}},{"insert":", "},{"insert":{"card-link":"Starfall Invocation"}},{"insert":" or "},{"insert":{"card-link":"Counterspell"}},{"insert":" face-up, something that could answer a threat your opponent controls, and suddenly giving you that pile hurts. They might take the face-down pile just to keep their best creature alive. Some players will play along, and some will take the salt card just to spite you. Pay attention to who's who.\n\nThe Treat"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Sometimes they do hand you the salt card. How rude.\nYou can play it and blame the person who gave it to you. You didn't choose the pile, they did. You're just the humble servant of the Toymaker, and who are you to question fate?\nOr you can keep it in hand and make it politics. Promise not to cast it if someone does you a favour, use it to negotiate an alliance, or just sit on it and let everyone wonder when you'll pull the trigger. The threat is often worth more than the card.\nIf you do end up blowing up lands, make sure you can keep playing afterwards. Mana rocks like "},{"insert":{"card-link":"Sol Ring"}},{"insert":", "},{"insert":{"card-link":"Thought Vessel"}},{"insert":" and "},{"insert":{"card-link":"Talisman of Dominance"}},{"insert":" or indestructible lands like "},{"insert":{"card-link":"Cascading Cataracts"}},{"insert":" will keep you running.\n\nSo How Do You Win?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Beyond making everyone question their choices, the deck does have a real plan. "},{"insert":{"card-link":"The Celestial Toymaker"}},{"insert":" pairs well with clone effects that play nicely with legendary creatures, like "},{"insert":{"card-link":"Spark Double"}},{"insert":", "},{"insert":{"card-link":"Ember Island Production"}},{"insert":" and "},{"insert":{"card-link":"Irma, Part-Time Mutant"}},{"insert":". Copy the Toymaker and you get multiple attack triggers, and the value snowballs fast.\nOnce you have enough copies and triggers, the end-of-turn effects add up to serious damage across the table. Keep the engine going long enough and it becomes a table-wide drain that finishes off the whole pod.\n\nA Word of Warning "},{"attributes":{"header":2},"insert":"\n"},{"insert":"Not everyone will enjoy this deck, especially if you lean hard on land destruction. That's part of the joke, but there's a big difference between making people sweat over what you might do and making the game miserable for everyone.\nIf the whole table is stuck topdecking lands and nobody can meaningfully play, it's gone too far. The idea is to make people nervous, get yourself ahead, and then actually finish the game. As long as you're genuinely trying to win and not just dragging things out, there's plenty of room to have fun. Just make sure you have a way to end the game once you're in control.\n\nAs for the bracket, the land destruction puts it in Bracket 4, though I'd say the real power level sits closer to Bracket 3.\nHappy Halloween! 👻\n"}]}
Commander
The Celestial Toymaker
Whenever The Celestial Toymaker attacks, look at the top three cards of your library. Exile any number of them in a face-down pile and the rest in a face-up pile. Defending player chooses one of those piles. Put that pile into your hand.
At the beginning of each end step, each opponent loses 2 life for each spell or ability that caused one or more players to guess or to group cards or permanents into a pile this turn.
At the beginning of each end step, each opponent loses 2 life for each spell or ability that caused one or more players to guess or to group cards or permanents into a pile this turn.
Legendary Creature - Artificer Rogue

Commander
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Choose
Abstract Performance
Exile the top four cards of your library in a face-down pile, then exile the top four cards of your library in a face-up pile. An opponent chooses one of those piles. Put that pile into your graveyard. Look at the cards in the other pile. You may cast a spell from among them without paying its mana cost. Put the rest into your hand.
Sorcery

Gollum, Scheming Guide
Whenever Gollum attacks, look at the top two cards of your library, put them back in any order, then choose land or nonland. An opponent guesses whether the top card of your library is the chosen kind. Reveal that card. If they guessed right, remove Gollum from combat. Otherwise, you draw a card and Gollum can't be blocked this turn.
Legendary Creature - Horror Halfling

Phyrexian Portal
: If your library has ten or more cards in it, target opponent looks at the top ten cards of your library and separates them into two face-down piles. Exile one of those piles. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library.
Artifact

Sphinx of Clear Skies
Flying, ward
Domain — Whenever this creature deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land types among lands you control. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. (Piles can be empty.)
Domain — Whenever this creature deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land types among lands you control. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. (Piles can be empty.)
Creature - Sphinx

The Seventh Doctor
Whenever The Seventh Doctor attacks, choose a card in your hand. Defending player guesses whether that card's mana value is greater than the number of artifacts you control. If they guessed wrong, you may cast it without paying its mana cost. If you don't cast a spell this way, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Legendary Creature - Doctor Time Lord

The Toymaker's Trap
At the beginning of your upkeep, secretly choose a number between 1 and 5 that hasn't been chosen. If you do, an opponent guesses which number you chose, then you reveal the number you chose. If they guessed wrong, they lose life equal to the number they guessed and you draw a card. If they guessed right, sacrifice this enchantment.
Enchantment

Choose
(CTRL to add secondary)
Copy
Chameleon, Master of Disguise
You may have Chameleon enter as a copy of a creature you control, except his name is Chameleon, Master of Disguise.
Mayhem (You may cast this card from your graveyard for if you discarded it this turn. Timing rules still apply.)
Mayhem (You may cast this card from your graveyard for if you discarded it this turn. Timing rules still apply.)
Legendary Creature - Human Shapeshifter Villain

Ember Island Production
Choose one —
• Create a token that's a copy of target creature you control, except it's not legendary and it's a 4/4 Hero in addition to its other types.
• Create a token that's a copy of target creature an opponent controls, except it's not legendary and it's a 2/2 Coward in addition to its other types.
• Create a token that's a copy of target creature you control, except it's not legendary and it's a 4/4 Hero in addition to its other types.
• Create a token that's a copy of target creature an opponent controls, except it's not legendary and it's a 2/2 Coward in addition to its other types.
Sorcery

Quantum Misalignment
Create a token that's a copy of target creature you control, except it isn't legendary.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery

Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion

Taskmaster, Mercenary Mimic
Photographic Reflexes — At the beginning of your first main phase, until your next turn, Taskmaster becomes a copy of up to one target creature on the battlefield or creature card in a graveyard, except his name is Taskmaster, Mercenary Mimic and he's a legendary Human Mercenary Villain creature.
Legendary Creature - Human Villain Mercenary

Copy
(CTRL to add secondary)
Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Protection
Protection
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Removal
Starfall Invocation
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Destroy all creatures. If the gift was promised, return a creature card put into your graveyard this way to the battlefield under your control.
Destroy all creatures. If the gift was promised, return a creature card put into your graveyard this way to the battlefield under your control.
Sorcery

Removal
(CTRL to add secondary)
Salt 🧂
Salt 🧂
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"The Basic Concept"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is a deck built around "},{"insert":{"card-link":"The Celestial Toymaker"}},{"insert":" offering my opponents a choice of piles, where the face-up pile is full of salty cards that are really just tricks, while the real value hides face-down. The treat comes when they hand me salty cards like "},{"insert":{"card-link":"Armageddon"}},{"insert":" or "},{"insert":{"card-link":"Winter Orb"}},{"insert":". Most players won't take that risk, because nobody wants to be the one who gave the "},{"insert":{"card-link":"The Celestial Toymaker"}},{"insert":" a land wipe. So they pick the safe-looking pile and give me the value I wanted all along.\n\nOn paper, this is a plain "},{"insert":{"card-link":"The Celestial Toymaker"}},{"insert":" value deck. You play him, attack, split some piles and pick up value along the way, with "},{"insert":{"card-link":"Fact or Fiction"}},{"insert":", "},{"insert":{"card-link":"Gollum, Scheming Guide"}},{"insert":" and "},{"insert":{"card-link":"Do or Die"}},{"insert":" in the mix.\nThat's not really why you're playing it. The deck is about messing with the table.\n\nYou're the Toymaker, They're the Toys"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Whenever the Toymaker attacks, you look at the top three cards of your library and exile them into one face-up pile and one face-down pile. Then an opponent picks which pile you get.\nNotice who built the choice, though. You decided what's in each pile, what's visible and what's hidden. The opponent only gets to pick between the two options you handed them, and they'll spend the whole time trying to guess what you want. You're pulling the strings, and they think they're the ones making decisions.\n\nThe Trick"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck is packed with cards nobody likes seeing across the table. "},{"insert":{"card-link":"Armageddon"}},{"insert":", "},{"insert":{"card-link":"Winter Moon"}},{"insert":", "},{"insert":{"card-link":"Zur's Weirding"}},{"insert":". Salty cards that turn a friendly game of Commander into an awkward evening.\n\nThe classic line is to put one of those face-up. Nobody wants to hand you such salt, so they give you the other pile. They feel like they made a smart choice, and you got exactly what you were after.\n\nYou can also flip it. Hide the nasty card face-down and let imaginations run wild. Some players will assume the worst and give you the face-up pile, even when it's the better one. Others will convince themselves the hidden pile holds something even more disgusting. You never quite know what's going on in someone's head, which is half the fun.\n\nThere's a political layer too. Put removal like "},{"insert":{"card-link":"Erode"}},{"insert":", "},{"insert":{"card-link":"Starfall Invocation"}},{"insert":" or "},{"insert":{"card-link":"Counterspell"}},{"insert":" face-up, something that could answer a threat your opponent controls, and suddenly giving you that pile hurts. They might take the face-down pile just to keep their best creature alive. Some players will play along, and some will take the salt card just to spite you. Pay attention to who's who.\n\nThe Treat"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Sometimes they do hand you the salt card. How rude.\nYou can play it and blame the person who gave it to you. You didn't choose the pile, they did. You're just the humble servant of the Toymaker, and who are you to question fate?\nOr you can keep it in hand and make it politics. Promise not to cast it if someone does you a favour, use it to negotiate an alliance, or just sit on it and let everyone wonder when you'll pull the trigger. The threat is often worth more than the card.\nIf you do end up blowing up lands, make sure you can keep playing afterwards. Mana rocks like "},{"insert":{"card-link":"Sol Ring"}},{"insert":", "},{"insert":{"card-link":"Thought Vessel"}},{"insert":" and "},{"insert":{"card-link":"Talisman of Dominance"}},{"insert":" or indestructible lands like "},{"insert":{"card-link":"Cascading Cataracts"}},{"insert":" will keep you running.\n\nSo How Do You Win?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Beyond making everyone question their choices, the deck does have a real plan. "},{"insert":{"card-link":"The Celestial Toymaker"}},{"insert":" pairs well with clone effects that play nicely with legendary creatures, like "},{"insert":{"card-link":"Spark Double"}},{"insert":", "},{"insert":{"card-link":"Ember Island Production"}},{"insert":" and "},{"insert":{"card-link":"Irma, Part-Time Mutant"}},{"insert":". Copy the Toymaker and you get multiple attack triggers, and the value snowballs fast.\nOnce you have enough copies and triggers, the end-of-turn effects add up to serious damage across the table. Keep the engine going long enough and it becomes a table-wide drain that finishes off the whole pod.\n\nA Word of Warning "},{"attributes":{"header":2},"insert":"\n"},{"insert":"Not everyone will enjoy this deck, especially if you lean hard on land destruction. That's part of the joke, but there's a big difference between making people sweat over what you might do and making the game miserable for everyone.\nIf the whole table is stuck topdecking lands and nobody can meaningfully play, it's gone too far. The idea is to make people nervous, get yourself ahead, and then actually finish the game. As long as you're genuinely trying to win and not just dragging things out, there's plenty of room to have fun. Just make sure you have a way to end the game once you're in control.\n\nAs for the bracket, the land destruction puts it in Bracket 4, though I'd say the real power level sits closer to Bracket 3.\nHappy Halloween! 👻\n"}]}









































































