215 views39 hrs ago
Commander
Size: 100Salt sum: 35.83
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matteobini1996@gmail.com

215 views39 hrs ago
Commander
Size: 100Salt sum: 35.83

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{"ops":[{"insert":"This deck is not the same Gruul-Aggro Deck. This is an Artifact Box, where every time you open it up you could find a cooler trinkets. Inside you can find a lot of things: ramps, draw engine, big scary creatures, cool artifacts exc.. with all of theese things you can win if you follow this guide.\n\n"},{"attributes":{"bold":true},"insert":"How to win:"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Commander Damage"},{"insert":"; "},{"insert":{"card-link":"Aerid Konstrari"}},{"insert":" is already strong by himself, but we need to ramp a lot, and if you draw and succesfully play "},{"insert":{"card-link":"Roxanne, Starfall Savant"}},{"insert":" this will be much quickier. Once you have a large mana base, you can easily one-shot a player thanks to his activated ability, which can be activated how many times you can and at instant speed. In addiction we have "},{"insert":{"card-link":"Dowsing Device // Geode Grotto"}},{"insert":" which can do the same ability at 3 mana (once you flip it). But let's not forget about our stinky equipments: "},{"insert":{"card-link":"Blade of Selves"}},{"insert":" provides 4 heartwood everytime Aeri attack (enter/die creates 1 "},{"insert":{"card-link":"Heartwood"}},{"insert":"), "},{"insert":{"card-link":"Mage Slayer"}},{"insert":" do X damage where X is Aerid power to the defending player, "},{"insert":{"card-link":"Mjölnir, Hammer of Thor"}},{"insert":" double all Aerid damage (and 4 damage to a creature when it enter) and last but not least "},{"insert":{"card-link":"Improvised Arsenal"}},{"insert":", which is very cheap and also you can pay 5 mana to copy it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Damage by creatures;"},{"insert":" "},{"insert":{"card-link":"Hellkite Igniter"}},{"insert":" has almost the same ability of Aerid but a lower price (2 mana instead of 6) and can do a lot of damage if not blocked (and you can copy him a lot of times). "},{"insert":{"card-link":"Fathom Fleet Swordjack"}},{"insert":" it's very funny: just declare attack on a player and he will lose a lot of life... and if the Orc die, you can cast it from the graveyard with haste, with 3 token and you can one-shot the table."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Infect;"},{"insert":" You can equip "},{"insert":{"card-link":"Grafted Exoskeleton"}},{"insert":" to any creature, but with "},{"insert":{"card-link":"Fathom Fleet Swordjack"}},{"insert":" you don't even need to do combat damage... just declare your attack and gg (you'll need at least 5 other artifacts in game to do 10 infect damage)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Overrun the table;"},{"insert":" The more artifacts you cast or simply create, will count as a +1/+1 or 1 damage for a lot of creatures or effects. You can cast the "},{"insert":{"card-link":"Craterclaw Colossus"}},{"insert":" once you have at least 5 other creatures (bonus point if they are artifacts) and other artifacts to give all of them trample and +X/+0. There are also 2 \"finisher\" creatures: "},{"insert":{"card-link":"Pyrewood Gearhulk"}},{"insert":" is the weakest, but vigilance + menace is not bad if you have a lot of creatures. The other one is the "},{"insert":{"card-link":"Depthshaker Titan"}},{"insert":" : this is a sort of last resort, because at the end of the turn you'll must sacrifice all of the artifacts turned in 3/3 creatures, but all of them will gain trample, haste and meelee. Use it at your own risk."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Despair;"},{"insert":" This is the funniest way (not for your opponents) to win: if you have "},{"insert":{"card-link":"Mycosynth Lattice"}},{"insert":" everything (both in deck and on the battlefield) will became an artifact. This can boost all of the previous effects, but you can do something very bad: just play "},{"insert":{"card-link":"Vandalblast"}},{"insert":" with his Overload alternative cost (once you have Mycosynth Lattice on the battlefield) and watch your opponents lose everything they own. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Wincon-Copy;"},{"insert":" Don't forget that you have "},{"insert":{"card-link":"Orthion, Hero of Lavabrink"}},{"insert":" , very useful to copy a lot of things, for example: copy the commander to have 2 "},{"insert":{"card-link":"Heartwood"}},{"insert":" at only 2 mana! Or you can opy any of the card quoted below: just imagine getting 5 copies of the Fathom Fleet Swordjack... "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nFor better performances you can switch some \"finisher\" creatures for better equipments or auras (maybe with Totem aura) like "},{"insert":{"card-link":"Bear Umbra"}},{"insert":". If you want to rework the deck and go more artifacts, add a "},{"insert":{"card-link":"Darksteel Forge"}},{"insert":". You can also add a "},{"insert":{"card-link":"Panharmonicon"}},{"insert":" for extra etbs.\n"}]}
Aerid Konstrari
Flying
When Aerid Konstrari enters or dies, create a Heartwood token. (It's a red and green artifact with "
: Add
or
.")
: Create a Heartwood token. Then Aerid Konstrari gets +X/+0 until end of turn, where X is the number of artifacts you control.
Legendary Creature - Elder Sphinx
Aerid Konstrari (fra) 407

Commander

(Ctrl to add secondary)
Fathom Fleet Swordjack
Whenever this creature attacks, it deals damage to the player or planeswalker it's attacking equal to the number of artifacts you control.
Encore
(
, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Orc Pirate
Fathom Fleet Swordjack (cmr) 177

Burn

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Devastating Onslaught
Create X tokens that are copies of target artifact or creature you control. Those tokens gain haste until end of turn. Sacrifice them at the beginning of the next end step.
Sorcery
Devastating Onslaught (peoe) 132p
Orthion, Hero of Lavabrink
,
: Create a token that's a copy of another target creature you control. It gains haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
,
: Create five tokens that are copies of another target creature you control. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.
Legendary Creature - Human Soldier
Orthion, Hero of Lavabrink (mom) 334
Sandstorm Crasher
Trample
You may exert this creature as it attacks. When you do, create a tapped and attacking token that's a copy of target creature you control. Sacrifice the token at the beginning of the next end step. (An exerted creature won't untap during your next untap step.)
Creature - Wizard Minotaur Berserker
Sandstorm Crasher (j25) 18
Tempestra, Dame of Games
,
, Sacrifice an artifact: Create a token that's a copy of another target creature you control, except it isn't legendary. It gains haste. Sacrifice it at the beginning of the next end step.
Legendary Creature - Elemental Illusion
Tempestra, Dame of Games (tmc) 27

Copy

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Brass's Tunnel-Grinder
When Brass's Tunnel-Grinder enters, discard any number of cards, then draw that many cards plus one.
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
Legendary Artifact
Brass's Tunnel-Grinder // Tecutlan, the Searing Rift (lci) 135Brass's Tunnel-Grinder // Tecutlan, the Searing Rift (lci) 135
Chimil, the Inner Sun
Spells you control can't be countered.
At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Legendary Artifact
Chimil, the Inner Sun (ecc) 137
Chiss-Goria, Forge Tyrant
Affinity for artifacts (This spell costs
less to cast for each artifact you control.)
Flying, haste
Whenever Chiss-Goria attacks, exile the top five cards of your library. You may cast an artifact spell from among them this turn. If you do, it has affinity for artifacts.
Legendary Creature - Dragon
Chiss-Goria, Forge Tyrant (onc) 25
Cosmic Cube
Ward

Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order.
Artifact
Cosmic Cube (msh) 245
Demand Answers
As an additional cost to cast this spell, sacrifice an artifact or discard a card.
Draw two cards.
Instant
Demand Answers (mkm) 306
Herd Heirloom
: Add one mana of any color. Spend this mana only to cast a creature spell.
: Until end of turn, target creature you control with power 4 or greater gains trample and "Whenever this creature deals combat damage to a player, draw a card."
Artifact
Herd Heirloom (tdm) 347
Memnarch, the Warden
Indestructible
When Memnarch enters, create two 1/1 colorless Myr artifact creature tokens.
Whenever Memnarch attacks, draw a card for each artifact you control.
Legendary Creature Artifact - Wizard
Memnarch, the Warden (frc) 15
Mystic Forge
You may look at the top card of your library any time.
You may cast artifact spells and colorless spells from the top of your library.
, Pay 1 life: Exile the top card of your library.
Artifact
Mystic Forge (pip) 236
Ruin Grinder
Menace
When this creature dies, each player may discard their hand and draw seven cards.
Mountaincycling
(
, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Creature Artifact - Construct
Ruin Grinder (plst) C21-57
Sarinth Steelseeker
Whenever an artifact you control enters, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Creature - Human Artificer Scout
Sarinth Steelseeker (bro) 189
Sensei's Divining Top
: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put this artifact on top of its owner's library.
Artifact
Sensei's Divining Top (chk) 268
The Great Henge
This spell costs
less to cast, where X is the greatest power among creatures you control.
: Add
. You gain 2 life.
Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
Legendary Artifact
The Great Henge (cmm) 294
The Ten Rings
Your maximum hand size is ten.
At the beginning of your end step, if you have fewer than ten cards in hand, draw cards equal to the difference.
Legendary Artifact
The Ten Rings (msh) 251
Tome of Legends
This artifact enters with a page counter on it.
Whenever your commander enters or attacks, put a page counter on this artifact.
,
, Remove a page counter from this artifact: Draw a card.
Artifact - Book
Tome of Legends (mkc) 246

Draw

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Mage Slayer
Whenever equipped creature attacks, it deals damage equal to its power to the player or planeswalker it's attacking.
Equip
Artifact - Equipment
Mage Slayer (arb) 57

Evasion

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Craterclaw Colossus
Haste
When this creature enters, creatures you control gain trample and get +X/+0 until end of turn, where X is the number of artifacts you control.
Creature Artifact - Beast Construct
Craterclaw Colossus (fra) 78
Depthshaker Titan
When this creature enters, any number of target noncreature artifacts you control become 3/3 artifact creatures. Sacrifice them at the beginning of the next end step.
Each artifact creature you control has melee, trample, and haste. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Creature Artifact - Robot
Depthshaker Titan (eoc) 9
Hellkite Igniter
Flying, haste
: This creature gets +X/+0 until end of turn, where X is the number of artifacts you control.
Creature - Dragon
Hellkite Igniter (brc) 117
Pyrewood Gearhulk
Vigilance, menace
When this creature enters, other creatures you control get +2/+2 and gain vigilance and menace until end of turn. Damage can't be prevented this turn.
Creature Artifact - Construct
Pyrewood Gearhulk (dft) 352

Finisher

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Arena of Glory
This land enters tapped unless you control a Mountain.
: Add
.
,
, Exert this land: Add
. If any of that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)
Land
Arena of Glory (mh3) 215
Buried Ruin
: Add
.
,
, Sacrifice this land: Return target artifact card from your graveyard to your hand.
Land
Buried Ruin (eoc) 150
Castle Garenbrig
This land enters tapped unless you control a Forest.
: Add
.
,
: Add six
. Spend this mana only to cast creature spells or activate abilities of creatures.
Land
Castle Garenbrig (plst) ELD-240
Command Beacon
: Add
.
, Sacrifice this land: Put your commander into your hand from the command zone.
Land
Command Beacon (tdc) 352
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (frc) 22
Copperline Gorge
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Copperline Gorge (som) 225
Cragcrown Pathway
: Add
.
Land
Cragcrown Pathway // Timbercrown Pathway (plst) ZNR-261Cragcrown Pathway // Timbercrown Pathway (plst) ZNR-261
Darksteel Citadel
Indestructible
: Add
.
Artifact Land
Darksteel Citadel (dst) 164
Fire-Lit Thicket
: Add
.
,
: Add
,
, or
.
Land
Fire-Lit Thicket (fic) 392
Fomori Vault
: Add
.
,
, Discard a card: Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
Land
Fomori Vault (big) 29
Forest
(
: Add
.)
Basic Land - Forest
Forest (ecl) 278
Great Furnace
: Add
.
Artifact Land
Great Furnace (eoc) 161
Hall of Echoes
: Add
.
: This land becomes a copy of target creature you control until end of turn. The "legend rule" doesn't apply to permanents you control this turn.
Land
Hall of Echoes (fra) 179
Hall of Tagsin
: Add
.
,
: Add one mana of any color.
,
: Create a tapped Powerstone token. (It's an artifact with "
: Add
. This mana can't be spent to cast a nonartifact spell.")
Land
Hall of Tagsin (pbro) 263p
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add
.
,
, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land
Inventors' Fair (plst) KLD-247
Kessig Wolf Run
: Add
.
,
: Target creature gets +X/+0 and gains trample until end of turn.
Land
Kessig Wolf Run (m3c) 352
Mines of Moria
Mines of Moria enters tapped unless you control a legendary creature.
: Add
.
,
, Exile three cards from your graveyard: Create two Treasure tokens.
Legendary Land
Mines of Moria (ltr) 257
Mossfire Valley
,
: Add
.
Land
Mossfire Valley (fic) 407
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (ecl) 277
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (hoc) 212
Rootbound Crag
This land enters tapped unless you control a Mountain or a Forest.
: Add
or
.
Land
Rootbound Crag (msc) 261
Shifting Woodland
This land enters tapped unless you control a Forest.
: Add
.
Delirium —
: This land becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Land
Shifting Woodland (mh3) 228
Slagwoods Bridge
This land enters tapped.
Indestructible
: Add
or
.
Artifact Land
Slagwoods Bridge (drc) 171
Spire Garden
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spire Garden (tmc) 75
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (trk) 299
The Shire
The Shire enters tapped unless you control a legendary creature.
: Add
.
,
, Tap an untapped creature you control: Create a Food token.
Legendary Land
The Shire (ltr) 260
Treasure Vault
: Add
.
,
, Sacrifice this land: Create X Treasure tokens.
Artifact Land
Treasure Vault (afr) 358
Tree of Tales
: Add
.
Artifact Land
Tree of Tales (mrd) 285

Land

(Ctrl to add secondary)
Defend the Rider
Choose one —
• Target permanent you control gains hexproof and indestructible until end of turn.
• Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
Instant
Defend the Rider (dft) 157
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (pip) 202
Hexing Squelcher
This spell can't be countered.
Ward—Pay 2 life.
Spells you control can't be countered.
Other creatures you control have "Ward—Pay 2 life."
Creature - Goblin Sorcerer
Hexing Squelcher (ecl) 145
Mycosynth Lattice
All permanents are artifacts in addition to their other types.
All cards that aren't on the battlefield, spells, and permanents are colorless.
Players may spend mana as though it were mana of any color.
Artifact
Mycosynth Lattice (dst) 130
Redirect Lightning
As an additional cost to cast this spell, pay 5 life or pay
.
Change the target of target spell or ability with a single target.
Instant - Lesson
Redirect Lightning (tla) 151
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (fdn) 258

Protection

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Improvised Arsenal
Equipped creature gets +1/+0 for each artifact you control.
: Create a token that's a copy of this Equipment.
Equip
Artifact - Equipment
Improvised Arsenal (tmt) 92

Pump

(Ctrl to add secondary)
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (cmm) 653
Cloud Key
As this artifact enters, choose artifact, creature, enchantment, instant, or sorcery.
Spells you cast of the chosen type cost
less to cast.
Artifact
Cloud Key (eoc) 54
Copper Myr
: Add
.
Creature Artifact - Myr
Copper Myr (som) 146
Cursed Mirror
: Add
.
As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.
Artifact
Cursed Mirror (frc) 49
Dowsing Device
Whenever this artifact or another artifact you control enters, up to one target creature you control gets +1/+0 and gains haste until end of turn. Then transform this artifact if you control four or more artifacts.
Artifact
Dowsing Device // Geode Grotto (lci) 146Dowsing Device // Geode Grotto (lci) 146
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (sld) 7062
Heartwood Crafter
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
: Add
. This mana can't be spent to cast spells from your hand.
Creature - Elf Artificer
Heartwood Crafter // Soul Tether (fra) 105
Iron Myr
: Add
.
Creature Artifact - Myr
Iron Myr (som) 168
Karn, Legacy Reforged
Karn's power and toughness are each equal to the greatest mana value among artifacts you control.
At the beginning of your upkeep, add
for each artifact you control. This mana can't be spent to cast nonartifact spells. Until end of turn, you don't lose this mana as steps and phases end.
Legendary Creature Artifact - Golem
Karn, Legacy Reforged (mat) 49
Liquimetal Torque
: Add
.
: Target nonland permanent becomes an artifact in addition to its other types until end of turn.
Artifact
Liquimetal Torque (mh2) 228
Ornithopter of Paradise
Flying
: Add one mana of any color.
Creature Artifact - Thopter
Ornithopter of Paradise (mh2) 430
Roxanne, Starfall Savant
Whenever Roxanne enters or attacks, create a tapped colorless artifact token named Meteorite with "When this token enters, it deals 2 damage to any target" and "
: Add one mana of any color."
Whenever you tap an artifact token for mana, add one mana of any type that artifact token produced.
Legendary Creature - Druid Cat
Roxanne, Starfall Savant (otj) 228
Sarinth Greatwurm
Trample
Whenever a land enters, create a tapped Powerstone token. (It's an artifact with "
: Add
. This mana can't be spent to cast a nonartifact spell.")
Creature - Wurm
Sarinth Greatwurm (bro) 220
Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
,
: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout
Selvala, Heart of the Wilds (ecc) 116
Sol Ring
: Add
.
Artifact
Sol Ring (plg22) 1
Talisman of Impulse
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Impulse (sld) 1055
The Brothers' War
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create two tapped Powerstone tokens.
II — Choose two target players. Until your next turn, each creature they control attacks the other chosen player each combat if able.
III — This Saga deals X damage to any target and X damage to any other target, where X is the number of artifacts you control.
Enchantment - Saga
The Brothers' War (brc) 22

Ramp

(Ctrl to add secondary)
Goblin Welder
: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
Creature - Goblin Artificer
Goblin Welder (c14) 177
Trash for Treasure
As an additional cost to cast this spell, sacrifice an artifact.
Return target artifact card from your graveyard to the battlefield.
Sorcery
Trash for Treasure (2xm) 148

Recursion

(Ctrl to add secondary)
Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant
Archdruid's Charm (pmkm) 151p
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (msc) 169
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (msc) 163
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (pw24) 7
Collective Resistance
Escalate
(Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target artifact.
• Destroy target enchantment.
• Target creature gains hexproof and indestructible until end of turn.
Instant
Collective Resistance (fdc) 196
Hellkite Tyrant
Flying, trample
Whenever this creature deals combat damage to a player, gain control of all artifacts that player controls.
At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
Creature - Dragon
Hellkite Tyrant (rvr) 428
Mjölnir, Hammer of Thor
When Mjölnir enters, it deals 4 damage to up to one target creature.
Double all damage equipped creature would deal.
Equip worthy
(A creature is worthy if it's a legendary non-Villain that's red and/or white.)
, Discard this card: It deals 2 damage to each creature.
Legendary Artifact - Equipment
Mjölnir, Hammer of Thor (msh) 146
Reckless Endeavor
Roll two d12 and choose one result. Reckless Endeavor deals damage equal to that result to each creature. Then create a number of Treasure tokens equal to the other result.
Sorcery
Reckless Endeavor (afc) 33
Untimely Malfunction
Choose one —
• Destroy target artifact.
• Change the target of target spell or ability with a single target.
• One or two target creatures can't block this turn.
Instant
Untimely Malfunction (dsk) 161
Vandalblast
Destroy target artifact you don't control.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Vandalblast (cmm) 646

Removal

(Ctrl to add secondary)
Blade of Selves
Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Equip
Artifact - Equipment
Blade of Selves (clb) 596
City of Death
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)
I — Create a Treasure token.
II, III, IV, V, VI — Create a token that's a copy of target non-Saga token you control.
Enchantment - Saga
City of Death (who) 99
Ravenous Robots
Whenever you cast an artifact spell, create a 1/1 colorless Robot artifact creature token.
,
: Creature tokens you control gain haste until end of turn.
Creature Artifact - Robot
Ravenous Robots (tmt) 106

Tokens

(Ctrl to add secondary)
Grafted Exoskeleton
Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.
Equip
Artifact - Equipment
Grafted Exoskeleton (onc) 132

Sideboard

(Ctrl to add secondary)
Darksteel Colossus
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Indestructible (Damage and effects that say "destroy" don't destroy this creature.)
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
Creature Artifact - Golem
Darksteel Colossus (fdn) 671
Dragon-Cursed Halls
: Add
.
,
: Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, create a Treasure token."
Land
Dragon-Cursed Halls (hoc) 8
Mind's Eye
Whenever an opponent draws a card, you may pay
. If you do, draw a card.
Artifact
Mind's Eye (msc) 288
Mirage Phalanx
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Mirage Phalanx is paired with another creature, each of those creatures has "At the beginning of combat on your turn, create a token that's a copy of this creature, except it has haste and loses soulbond. Exile it at end of combat."
Creature - Human Soldier
Mirage Phalanx (voc) 35
Rishkar's Expertise
Draw cards equal to the greatest power among creatures you control.
You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
Sorcery
Rishkar's Expertise (fdc) 226
Roadside Reliquary
: Add
.
,
, Sacrifice this land: Draw a card if you control an artifact. Draw a card if you control an enchantment.
Land
Roadside Reliquary (pip) 282
Samut, Hazoret's Champion
Creatures you control have haste.
Legendary Creature - Human Warrior Cleric
Samut, Hazoret's Champion (fra) 251
Temple Bell
: Each player draws a card.
Artifact
Temple Bell (c16) 277
Twinflame
Strive — This spell costs
more to cast for each target beyond the first.
Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
Sorcery
Twinflame (soc) 258

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
0 mana - 8 cards
43 pips - 34 cards
36 mana - 31 cards
23 pips - 16 cards
35 mana - 30 cards
0 pips - 0 cards
19 mana - 17 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"This deck is not the same Gruul-Aggro Deck. This is an Artifact Box, where every time you open it up you could find a cooler trinkets. Inside you can find a lot of things: ramps, draw engine, big scary creatures, cool artifacts exc.. with all of theese things you can win if you follow this guide.\n\n"},{"attributes":{"bold":true},"insert":"How to win:"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Commander Damage"},{"insert":"; "},{"insert":{"card-link":"Aerid Konstrari"}},{"insert":" is already strong by himself, but we need to ramp a lot, and if you draw and succesfully play "},{"insert":{"card-link":"Roxanne, Starfall Savant"}},{"insert":" this will be much quickier. Once you have a large mana base, you can easily one-shot a player thanks to his activated ability, which can be activated how many times you can and at instant speed. In addiction we have "},{"insert":{"card-link":"Dowsing Device // Geode Grotto"}},{"insert":" which can do the same ability at 3 mana (once you flip it). But let's not forget about our stinky equipments: "},{"insert":{"card-link":"Blade of Selves"}},{"insert":" provides 4 heartwood everytime Aeri attack (enter/die creates 1 "},{"insert":{"card-link":"Heartwood"}},{"insert":"), "},{"insert":{"card-link":"Mage Slayer"}},{"insert":" do X damage where X is Aerid power to the defending player, "},{"insert":{"card-link":"Mjölnir, Hammer of Thor"}},{"insert":" double all Aerid damage (and 4 damage to a creature when it enter) and last but not least "},{"insert":{"card-link":"Improvised Arsenal"}},{"insert":", which is very cheap and also you can pay 5 mana to copy it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Damage by creatures;"},{"insert":" "},{"insert":{"card-link":"Hellkite Igniter"}},{"insert":" has almost the same ability of Aerid but a lower price (2 mana instead of 6) and can do a lot of damage if not blocked (and you can copy him a lot of times). "},{"insert":{"card-link":"Fathom Fleet Swordjack"}},{"insert":" it's very funny: just declare attack on a player and he will lose a lot of life... and if the Orc die, you can cast it from the graveyard with haste, with 3 token and you can one-shot the table."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Infect;"},{"insert":" You can equip "},{"insert":{"card-link":"Grafted Exoskeleton"}},{"insert":" to any creature, but with "},{"insert":{"card-link":"Fathom Fleet Swordjack"}},{"insert":" you don't even need to do combat damage... just declare your attack and gg (you'll need at least 5 other artifacts in game to do 10 infect damage)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Overrun the table;"},{"insert":" The more artifacts you cast or simply create, will count as a +1/+1 or 1 damage for a lot of creatures or effects. You can cast the "},{"insert":{"card-link":"Craterclaw Colossus"}},{"insert":" once you have at least 5 other creatures (bonus point if they are artifacts) and other artifacts to give all of them trample and +X/+0. There are also 2 \"finisher\" creatures: "},{"insert":{"card-link":"Pyrewood Gearhulk"}},{"insert":" is the weakest, but vigilance + menace is not bad if you have a lot of creatures. The other one is the "},{"insert":{"card-link":"Depthshaker Titan"}},{"insert":" : this is a sort of last resort, because at the end of the turn you'll must sacrifice all of the artifacts turned in 3/3 creatures, but all of them will gain trample, haste and meelee. Use it at your own risk."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Despair;"},{"insert":" This is the funniest way (not for your opponents) to win: if you have "},{"insert":{"card-link":"Mycosynth Lattice"}},{"insert":" everything (both in deck and on the battlefield) will became an artifact. This can boost all of the previous effects, but you can do something very bad: just play "},{"insert":{"card-link":"Vandalblast"}},{"insert":" with his Overload alternative cost (once you have Mycosynth Lattice on the battlefield) and watch your opponents lose everything they own. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"italic":true},"insert":"Wincon-Copy;"},{"insert":" Don't forget that you have "},{"insert":{"card-link":"Orthion, Hero of Lavabrink"}},{"insert":" , very useful to copy a lot of things, for example: copy the commander to have 2 "},{"insert":{"card-link":"Heartwood"}},{"insert":" at only 2 mana! Or you can opy any of the card quoted below: just imagine getting 5 copies of the Fathom Fleet Swordjack... "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nFor better performances you can switch some \"finisher\" creatures for better equipments or auras (maybe with Totem aura) like "},{"insert":{"card-link":"Bear Umbra"}},{"insert":". If you want to rework the deck and go more artifacts, add a "},{"insert":{"card-link":"Darksteel Forge"}},{"insert":". You can also add a "},{"insert":{"card-link":"Panharmonicon"}},{"insert":" for extra etbs.\n"}]}
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