Encaustum
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Commander
Size: 100Salt sum: 64.88
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{"ops":[{"insert":"This deck was made entirely at 2 am with the thought process of \"how many cards can I physically draw each round, and how fast can I run out of them.\" The whole goal behind the deck is to win in one of 3 ways simply by drawing cards on other players turns. \n\nThe three main ways to win with this deck are:\nGet rid of you're library."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Get rid of you're opponents libraries."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Slap them with plenty of tentacles."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nSimple enough, though there are some cards worth noting that let you do this. \n\nJace's Erasure, Psychic Corrosion, and Teferi's Tutelage are included as the main ways to mill out your opponents. Cards such as Jace's archivist are included to help finish off players quickly by reducing their libraries as fast as possible.\n\nLaboratory maniac and Jace, wielder of mysteries are included as win conditions for drawing out your library. Triskaidekaphile can be used to win early on if the right conditions are met. Psychosis crawler is included as a way to kill players off through drawing, rather than removing their libraries\n\nWith the amount of card draw, your commander is guaranteed to make plenty of 1/1 tentacles, and so cards such as phyrexian alter or ashnod's alter are included to ramp mana off of the tokens, stun opponents boards, and get rid of the pesky stun counters on your commander. Evasion cards such as serpent of yawning depths or wonder are included to help give your commander and creatures more flexibility with attacking players.\n\nThere are plenty of cards that protect your hand size to be sure that you don't need to discard, as well as cards like Venser's journal, ivory tower, and wizard class are included to help you become more of a threat for drawing cards. There are also plenty of tokens for doubling the card draws, such as Teferi's ageless insight.\n\nAny feedback on how this deck can be improved would be appreciated, I wasn't originally aiming to make this deck competitive, but more so a fun deck to play where you can just draw a crap ton of cards. Have fun!\n"}]}
Commander
The Watcher in the Water
The Watcher in the Water enters tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token.
Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.
Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token.
Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.
Legendary Creature - Kraken

Commander
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Copy
Rimefire Torque
As this artifact enters, choose a creature type.
Whenever a permanent you control of the chosen type enters, put a charge counter on this artifact.
, Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
Whenever a permanent you control of the chosen type enters, put a charge counter on this artifact.
, Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
Artifact

Copy
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Draw
Aether Syphon
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
, : Draw a card.
Max speed — Whenever you draw a card, each opponent mills two cards. (Each opponent puts the top two cards of their library into their graveyard.)
, : Draw a card.
Max speed — Whenever you draw a card, each opponent mills two cards. (Each opponent puts the top two cards of their library into their graveyard.)
Artifact

Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Nezahal, Primal Tide
This spell can't be countered.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
Legendary Creature - Elder Dinosaur

The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

The Theorist, Jace Beleren
At the beginning of each opponent's draw step, you draw a card.
+1: Create a 1/1 blue Illusion creature token.
−2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.
−6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
+1: Create a 1/1 blue Illusion creature token.
−2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.
−6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
Legendary Planeswalker - Jace

Toothy, Imaginary Friend
Partner with Pir, Imaginative Rascal (When this creature enters, target player may put Pir into their hand from their library, then shuffle.)
Whenever you draw a card, put a +1/+1 counter on Toothy.
When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it.
Whenever you draw a card, put a +1/+1 counter on Toothy.
When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it.
Legendary Creature - Illusion

Draw
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Evasion
Deep-Sea Kraken
This creature can't be blocked.
Suspend 9— (Rather than cast this card from your hand, you may pay and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Whenever an opponent casts a spell, if this card is suspended, remove a time counter from it.
Suspend 9— (Rather than cast this card from your hand, you may pay and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Whenever an opponent casts a spell, if this card is suspended, remove a time counter from it.
Creature - Kraken

Evasion
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Land
Land
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Lifegain
Lifegain
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Mill
Mill
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Protection
Lost in the Maze
Flash
When this enchantment enters, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Tapped creatures you control have hexproof.
When this enchantment enters, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Tapped creatures you control have hexproof.
Enchantment

Protection
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Ramp
Eluge, the Shoreless Sea
Eluge's power and toughness are each equal to the number of Islands you control.
Whenever Eluge enters or attacks, put a flood counter on target land. It's an Island in addition to its other types for as long as it has a flood counter on it.
The first instant or sorcery spell you cast each turn costs (or ) less to cast for each land you control with a flood counter on it.
Whenever Eluge enters or attacks, put a flood counter on target land. It's an Island in addition to its other types for as long as it has a flood counter on it.
The first instant or sorcery spell you cast each turn costs (or ) less to cast for each land you control with a flood counter on it.
Legendary Creature - Elemental Fish

Ramp
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Removal
Spectral Deluge
Return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery

Removal
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Tokens
Tokens
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Tokens & Extras
Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This deck was made entirely at 2 am with the thought process of \"how many cards can I physically draw each round, and how fast can I run out of them.\" The whole goal behind the deck is to win in one of 3 ways simply by drawing cards on other players turns. \n\nThe three main ways to win with this deck are:\nGet rid of you're library."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Get rid of you're opponents libraries."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Slap them with plenty of tentacles."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nSimple enough, though there are some cards worth noting that let you do this. \n\nJace's Erasure, Psychic Corrosion, and Teferi's Tutelage are included as the main ways to mill out your opponents. Cards such as Jace's archivist are included to help finish off players quickly by reducing their libraries as fast as possible.\n\nLaboratory maniac and Jace, wielder of mysteries are included as win conditions for drawing out your library. Triskaidekaphile can be used to win early on if the right conditions are met. Psychosis crawler is included as a way to kill players off through drawing, rather than removing their libraries\n\nWith the amount of card draw, your commander is guaranteed to make plenty of 1/1 tentacles, and so cards such as phyrexian alter or ashnod's alter are included to ramp mana off of the tokens, stun opponents boards, and get rid of the pesky stun counters on your commander. Evasion cards such as serpent of yawning depths or wonder are included to help give your commander and creatures more flexibility with attacking players.\n\nThere are plenty of cards that protect your hand size to be sure that you don't need to discard, as well as cards like Venser's journal, ivory tower, and wizard class are included to help you become more of a threat for drawing cards. There are also plenty of tokens for doubling the card draws, such as Teferi's ageless insight.\n\nAny feedback on how this deck can be improved would be appreciated, I wasn't originally aiming to make this deck competitive, but more so a fun deck to play where you can just draw a crap ton of cards. Have fun!\n"}]}






































































