68 views30 hrs ago
Commander
Size: 100Salt sum: 36.35
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oranmorSM

68 views30 hrs ago
Commander
Size: 100Salt sum: 36.35

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{"ops":[{"insert":"This deck is specifically built around two concepts:\nLeveraging [Squall, Scandal, Sail] Monger as tempting \"All player activation\" which benefits my early game development. Once setup, each Monger can establish a cascading benefit to me (#Treat)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Mid-to-late game power up of Thranduil as graveyard toolbox / value engine"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nMonger cascade-chains designed into the deck:\nSquallmonger (opponent activates ability) --> Runic Armasaur (card draw)\nSquallmonger (kills creature ) -- Legolas, Counter of Kills (add +1/+1) & Glissa, the Traitor (recover artifact)\n\nScandalmonger (opponent activates ability) --> Runic Armasaur (card draw)\nScandalmonger (opponent discards) --> Sangomancer (gain 3 life) & Waste Not (Zombie or {B}{B} or draw card) & Geth's Grimoire (draw card) & Nath of the Gilt-Leaf (create elf warrior) --> Elvish Warmaster (create another elf) & Marwyn, the Nurturer (add +1/+1) & Woodland Weavemaster (new creature temporary +1/+1) & Wolverine Riders (create another elf) --> High Perfect Morant (opponent blights, and I also have 3 elves to tap to proliferate) & Essence Warden (gain life for entering creatures)\n\nSailmonger (opponent activates ability) --> Runic Armasaur (card draw)\nSailmonger (flyer connects with me) --> Sundroplet (future gain life)\nSailmonger (flyer connects on opponents) --> Edric, Spymaster of Trest (opponent draws a card, generally 2nd+) --> Unagi of Kyoshi Island (draw 2 cards) --> Master's Councillors (Opponent mills)\n> If targeted player blocks the flying creature and dies, I also trigger Legolas and Glissa.\n\nDeck play sequence is to tutor (Fauna Shaman, Chord of Calling) to get one or more mongers on the board alongside Runic Armasaur to start. Players hitting my mongers generate minor payoffs, which I can slowly build as long as they don't become too oppressive. I also intend to land tutor (Tempting with Discovery) to gain Reliquary tower and allow me to stockpile cards in my hand. Even if I can't do this, I can discard to my graveyard which eventually power Thranduil anyway. At some point, if I have the right set of cards in hand, when an opponent triggers a monger, I respond by dropping larger parts of my cascade chain onto the board (#Trick). Assumption is that players will now either kill mongers or attempt a board wipe shortly afterwards - which is OK, because all the cards I just dropped now go to my graveyard to power up Thranduil (#Trick and Treat), and the becomes the late game oppressive engine. Various +up, hexproof, etc cards exist to help keep him on the board.\n\nThe overall trick is tempting my opponents to spend THEIR mana to power my cascading board buildup.\n\nSide note - This deck could be easily upgraded for infinite combos with cards like Freed from the Real and Devoted Druid. I generally avoid infinite combos to maintain a level of symmetric game play.\n\n"}]}

Commander

Qty: 1 Price: $0.49
Thranduil, the Elvenking
Thranduil has all activated abilities of all Elf cards in your graveyard.
Whenever another legendary Elf you control enters, draw two cards, then discard a card.
Legendary Creature - Elf Noble
Thranduil, the Elvenking (hob) 167

Commander

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Anthem

Qty: 1 Price: $0.59
Dwynen, Gilt-Leaf Daen
Reach (This creature can block creatures with flying.)
Other Elf creatures you control get +1/+1.
Whenever Dwynen attacks, you gain 1 life for each attacking Elf you control.
Legendary Creature - Warrior Elf
Dwynen, Gilt-Leaf Daen (fdn) 217

Anthem

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Counters

Qty: 1 Price: $0.35
Guardian of the Halls
Trample
: Put three +1/+1 counters on this creature.
Creature - Soldier Elf
Guardian of the Halls (hob) 127

Counters

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Draw

Qty: 4 Price: $5.32
Deepwood Denizen
Vigilance (Attacking doesn't cause this creature to tap.)
,
: Draw a card. This ability costs
less to activate for each +1/+1 counter on creatures you control.
Creature - Warrior Elf
Deepwood Denizen (j25) 648
Elrond, Moon-Reader
Whenever you activate an ability of a creature, draw a card. This ability triggers only once each turn.
: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Legendary Creature - Elf Noble
Elrond, Moon-Reader (hob) 36
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (tle) 159
Zameck Guildmage
: This turn, each creature you control enters with an additional +1/+1 counter on it.
, Remove a +1/+1 counter from a creature you control: Draw a card.
Creature - Wizard Elf
Zameck Guildmage (gtc) 209

Draw

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Evasion

Qty: 1 Price: $0.35
Elvenking's Harper
: Target creature can't be blocked this turn.
Creature - Elf Bard
Elvenking's Harper (hob) 38

Evasion

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Land

Qty: 37 Price: $30.11
Alchemist's Refuge
: Add
.
,
: You may cast spells this turn as though they had flash.
Land
Alchemist's Refuge (soc) 360
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (frc) 22
Elvenking's Halls
This land enters tapped.
: Add
or
.
,
, Sacrifice this land: Put two +1/+1 counters on target Elf you control. Activate only as a sorcery.
Land
Elvenking's Halls (hob) 182
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (msc) 240
Forest
(
: Add
.)
Basic Land - Forest
Forest (trk) 326
Hinterland Harbor
This land enters tapped unless you control a Forest or an Island.
: Add
or
.
Land
Hinterland Harbor (msc) 250
Island
(
: Add
.)
Basic Land - Island
Island (trk) 319
Llanowar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Llanowar Wastes (soc) 383
Opulent Palace
This land enters tapped.
: Add
,
, or
.
Land
Opulent Palace (ecc) 157
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (frc) 77
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (soc) 398
Secluded Courtyard
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Land
Secluded Courtyard (msc) 265
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (trk) 322
Temple of Deceit
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Deceit (drc) 176
Temple of Malady
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Malady (soc) 413
Temple of Mystery
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Mystery (soc) 414
Thespian's Stage
: Add
.
,
: This land becomes a copy of target land, except it has this ability.
Land
Thespian's Stage (m3c) 395
Underground River
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Underground River (frc) 87
Woodland Cemetery
This land enters tapped unless you control a Swamp or a Forest.
: Add
or
.
Land
Woodland Cemetery (soc) 424
Yavimaya Coast
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Yavimaya Coast (soc) 425

Land

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Lifegain

Qty: 1 Price: $2.99
Wellwisher
: You gain 1 life for each Elf on the battlefield.
Creature - Elf
Wellwisher (plst) CMA-166

Lifegain

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Monger Cascade (Multiple)

Qty: 3 Price: $12.97
Illusionist's Bracers
Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.
Equip
Artifact - Equipment
Illusionist's Bracers (rvr) 392
Runic Armasaur
Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.
Creature - Dinosaur
Runic Armasaur (lcc) 256
Sangromancer
Flying
Whenever a creature an opponent controls dies, you may gain 3 life.
Whenever an opponent discards a card, you may gain 3 life.
Creature - Vampire Shaman
Sangromancer (j25) 122

Monger Cascade (Multiple)

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Protection

Qty: 6 Price: $14.46
Royal Treatment
Target creature you control gains hexproof until end of turn. Create a Royal Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward
.)
Instant
Royal Treatment (woe) 183
Shore Up
Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)
Instant
Shore Up (blb) 69
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (msc) 216
Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant
Tamiyo's Safekeeping (fdc) 233
Tyvar's Stand
Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant
Tyvar's Stand (soc) 291
Yeva, Nature's Herald
Flash (You may cast this spell any time you could cast an instant.)
You may cast green creature spells as though they had flash.
Legendary Creature - Elf Shaman
Yeva, Nature's Herald (fdc) 242

Protection

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Pump

Qty: 1 Price: $4.99
Timberwatch Elf
: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
Creature - Elf
Timberwatch Elf (khc) 76

Pump

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Ramp

Qty: 8 Price: $29.94
Commander's Sphere
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Artifact
Commander's Sphere (ecc) 139
Deathrite Shaman
: Exile target land card from a graveyard. Add one mana of any color. (Activate only as an instant.)
,
: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
,
: Exile target creature card from a graveyard. You gain 2 life.
Creature - Elf Shaman
Deathrite Shaman (rvr) 363
Elvish Archdruid
Other Elf creatures you control get +1/+1.
: Add
for each Elf you control.
Creature - Elf Druid
Elvish Archdruid (hoc) 204
On the Trail
Whenever you draw your second card each turn, you may put a land card from your hand onto the battlefield tapped.
Enchantment
On the Trail (mkc) 39
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (fic) 313
Sol Ring
: Add
.
Artifact
Sol Ring (frc) 21
Tempt with Discovery
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Sorcery
Tempt with Discovery (blc) 124
Wood Elves
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
Creature - Elf Scout
Wood Elves (hob) 142

Ramp

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Recursion

Qty: 1 Price: $1.79
Victimize
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Sorcery
Victimize (tdc) 198

Recursion

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Removal

Qty: 7 Price: $5.85
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (msc) 169
Crippling Fear
Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.
Sorcery
Crippling Fear (cmm) 862
Deadly Tempest
Destroy all creatures. Each player loses life equal to the number of creatures they controlled that were destroyed this way.
Sorcery
Deadly Tempest (scd) 75
Hunter of Eyeblights
When this creature enters, put a +1/+1 counter on target creature you don't control.
,
: Destroy target creature with a counter on it.
Creature - Elf Assassin
Hunter of Eyeblights (plst) LRW-119
Negate
Counter target noncreature spell.
Instant
Negate (tmt) 47
Nullmage Shepherd
Tap four untapped creatures you control: Destroy target artifact or enchantment.
Creature - Elf Shaman
Nullmage Shepherd (scd) 200
Soul-Guide Lantern
When this artifact enters, exile target card from a graveyard.
, Sacrifice this artifact: Exile each opponent's graveyard.
,
, Sacrifice this artifact: Draw a card.
Artifact
Soul-Guide Lantern (eoc) 143

Removal

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Sac Outlet

Qty: 1 Price: $6.99
Jarad, Golgari Lich Lord
Jarad gets +1/+1 for each creature card in your graveyard.
, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power.
Sacrifice a Swamp and a Forest: Return this card from your graveyard to your hand.
Legendary Creature - Elf Zombie
Jarad, Golgari Lich Lord (tdc) 293

Sac Outlet

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Sailmonger Cascade

Qty: 5 Price: $6.47
Edric, Spymaster of Trest
Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
Legendary Creature - Elf Rogue
Edric, Spymaster of Trest (otc) 221
Master's Councillors
Vigilance
This creature gets +2/+0 for each graveyard with seven or more cards in it.
Whenever you draw your second card each turn, target player mills three cards. (They put the top three cards of their library into their graveyard.)
Creature - Human Advisor
Master's Councillors (hob) 47
Sailmonger
: Target creature gains flying until end of turn. Any player may activate this ability.
Creature - Human Monger
Sailmonger (mmq) 95
Sun Droplet
Whenever you're dealt damage, put that many charge counters on this artifact.
At the beginning of each upkeep, you may remove a charge counter from this artifact. If you do, you gain 1 life.
Artifact
Sun Droplet (c21) 268
The Unagi of Kyoshi Island
Flash
Ward—Waterbend
. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
. They can tap their artifacts and creatures to help. Each one pays for
.)
Whenever an opponent draws their second card each turn, you draw two cards.
Legendary Creature - Serpent
The Unagi of Kyoshi Island (tla) 77

Sailmonger Cascade

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Scandalmonger Cascade

Qty: 9 Price: $65.63
Elvish Warmaster
Whenever one or more other Elves you control enter, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn.
: Elves you control get +2/+2 and gain deathtouch until end of turn.
Creature - Warrior Elf
Elvish Warmaster (ltc) 241
Essence Warden
Whenever another creature enters, you gain 1 life.
Creature - Elf Shaman
Essence Warden (ltc) 242
Geth's Grimoire
Whenever an opponent discards a card, you may draw a card.
Artifact - Book
Geth's Grimoire (plst) DST-123
High Perfect Morcant
Whenever High Perfect Morcant or another Elf you control enters, each opponent blights 1. (They each put a -1/-1 counter on a creature they control.)
Tap three untapped Elves you control: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Elf Noble
High Perfect Morcant (ecl) 229
Marwyn, the Nurturer
Whenever another Elf you control enters, put a +1/+1 counter on Marwyn.
: Add an amount of
equal to Marwyn's power.
Legendary Creature - Elf Druid
Marwyn, the Nurturer (j25) 687
Scandalmonger
: Target player discards a card. Any player may activate this ability but only as a sorcery.
Creature - Boar Monger
Scandalmonger (mmq) 158
Waste Not
Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token.
Whenever an opponent discards a land card, add
.
Whenever an opponent discards a noncreature, nonland card, draw a card.
Enchantment
Waste Not (c16) 117
Wolverine Riders
At the beginning of each upkeep, create a 1/1 green Elf Warrior creature token.
Whenever another Elf you control enters, you gain life equal to its toughness.
Creature - Warrior Elf
Wolverine Riders (j22) 743
Woodland Weavemaster
Vigilance
Whenever another Elf you control enters, this creature gets +1/+1 until end of turn.
: Add X mana of any one color, where X is this creature's power. Spend this mana only to cast Elf spells and activate abilities of Elf sources.
Creature - Elf Druid
Woodland Weavemaster (hob) 143

Scandalmonger Cascade

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Squallmonger Cascade

Qty: 3 Price: $5.23
Glissa, the Traitor
First strike, deathtouch
Whenever a creature an opponent controls dies, you may return target artifact card from your graveyard to your hand.
Legendary Creature - Elf Zombie Phyrexian
Glissa, the Traitor (mbs) 96
Legolas, Counter of Kills
Reach
Whenever you scry, if Legolas is tapped, you may untap it. Do this only once each turn.
Whenever a creature an opponent controls dies, put a +1/+1 counter on Legolas.
Legendary Creature - Elf Archer
Legolas, Counter of Kills (ltr) 212
Squallmonger
: This creature deals 1 damage to each creature with flying and each player. Any player may activate this ability.
Creature - Monger
Squallmonger (cmd) 173

Squallmonger Cascade

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Tokens

Qty: 3 Price: $7.48
Imperious Perfect
Other Elves you control get +1/+1.
,
: Create a 1/1 green Elf Warrior creature token.
Creature - Warrior Elf
Imperious Perfect (fdn) 719
Lathril, Blade of the Elves
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Lathril deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens.
, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.
Legendary Creature - Elf Noble
Lathril, Blade of the Elves (fdn) 242
Nath of the Gilt-Leaf
At the beginning of your upkeep, you may have target opponent discard a card at random.
Whenever an opponent discards a card, you may create a 1/1 green Elf Warrior creature token.
Legendary Creature - Warrior Elf
Nath of the Gilt-Leaf (c16) 213

Tokens

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Tutor

Qty: 5 Price: $27.95
Buried Alive
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
Sorcery
Buried Alive (mh3) 273
Chord of Calling
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Instant
Chord of Calling (rvr) 345
Eldritch Evolution
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Sorcery
Eldritch Evolution (inr) 195
Elvish Harbinger
When this creature enters, you may search your library for an Elf card, reveal it, then shuffle and put that card on top.
: Add one mana of any color.
Creature - Elf Druid
Elvish Harbinger (plst) DD1-4
Fauna Shaman
,
, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.
Creature - Elf Shaman
Fauna Shaman (bro) 179

Tutor

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Untap

Qty: 2 Price: $3.14
Quirion Ranger
Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
Creature - Elf Ranger
Quirion Ranger (mh2) 285
Wirewood Symbiote
Return an Elf you control to its owner's hand: Untap target creature. Activate only once each turn.
Creature - Insect
Wirewood Symbiote (mh3) 288

Untap

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 7 cards
13 pips - 12 cards
17 mana - 17 cards
20 pips - 15 cards
20 mana - 19 cards
0 pips - 0 cards
0 mana - 7 cards
50 pips - 40 cards
29 mana - 29 cards
0 pips - 0 cards
9 mana - 8 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"This deck is specifically built around two concepts:\nLeveraging [Squall, Scandal, Sail] Monger as tempting \"All player activation\" which benefits my early game development. Once setup, each Monger can establish a cascading benefit to me (#Treat)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Mid-to-late game power up of Thranduil as graveyard toolbox / value engine"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nMonger cascade-chains designed into the deck:\nSquallmonger (opponent activates ability) --> Runic Armasaur (card draw)\nSquallmonger (kills creature ) -- Legolas, Counter of Kills (add +1/+1) & Glissa, the Traitor (recover artifact)\n\nScandalmonger (opponent activates ability) --> Runic Armasaur (card draw)\nScandalmonger (opponent discards) --> Sangomancer (gain 3 life) & Waste Not (Zombie or {B}{B} or draw card) & Geth's Grimoire (draw card) & Nath of the Gilt-Leaf (create elf warrior) --> Elvish Warmaster (create another elf) & Marwyn, the Nurturer (add +1/+1) & Woodland Weavemaster (new creature temporary +1/+1) & Wolverine Riders (create another elf) --> High Perfect Morant (opponent blights, and I also have 3 elves to tap to proliferate) & Essence Warden (gain life for entering creatures)\n\nSailmonger (opponent activates ability) --> Runic Armasaur (card draw)\nSailmonger (flyer connects with me) --> Sundroplet (future gain life)\nSailmonger (flyer connects on opponents) --> Edric, Spymaster of Trest (opponent draws a card, generally 2nd+) --> Unagi of Kyoshi Island (draw 2 cards) --> Master's Councillors (Opponent mills)\n> If targeted player blocks the flying creature and dies, I also trigger Legolas and Glissa.\n\nDeck play sequence is to tutor (Fauna Shaman, Chord of Calling) to get one or more mongers on the board alongside Runic Armasaur to start. Players hitting my mongers generate minor payoffs, which I can slowly build as long as they don't become too oppressive. I also intend to land tutor (Tempting with Discovery) to gain Reliquary tower and allow me to stockpile cards in my hand. Even if I can't do this, I can discard to my graveyard which eventually power Thranduil anyway. At some point, if I have the right set of cards in hand, when an opponent triggers a monger, I respond by dropping larger parts of my cascade chain onto the board (#Trick). Assumption is that players will now either kill mongers or attempt a board wipe shortly afterwards - which is OK, because all the cards I just dropped now go to my graveyard to power up Thranduil (#Trick and Treat), and the becomes the late game oppressive engine. Various +up, hexproof, etc cards exist to help keep him on the board.\n\nThe overall trick is tempting my opponents to spend THEIR mana to power my cascading board buildup.\n\nSide note - This deck could be easily upgraded for infinite combos with cards like Freed from the Real and Devoted Druid. I generally avoid infinite combos to maintain a level of symmetric game play.\n\n"}]}
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