oranmorSM
68 views30 hrs ago
Commander
Size: 100Salt sum: 36.35
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{"ops":[{"insert":"This deck is specifically built around two concepts:\nLeveraging [Squall, Scandal, Sail] Monger as tempting \"All player activation\" which benefits my early game development. Once setup, each Monger can establish a cascading benefit to me (#Treat)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Mid-to-late game power up of Thranduil as graveyard toolbox / value engine"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nMonger cascade-chains designed into the deck:\nSquallmonger (opponent activates ability) --> Runic Armasaur (card draw)\nSquallmonger (kills creature ) -- Legolas, Counter of Kills (add +1/+1) & Glissa, the Traitor (recover artifact)\n\nScandalmonger (opponent activates ability) --> Runic Armasaur (card draw)\nScandalmonger (opponent discards) --> Sangomancer (gain 3 life) & Waste Not (Zombie or {B}{B} or draw card) & Geth's Grimoire (draw card) & Nath of the Gilt-Leaf (create elf warrior) --> Elvish Warmaster (create another elf) & Marwyn, the Nurturer (add +1/+1) & Woodland Weavemaster (new creature temporary +1/+1) & Wolverine Riders (create another elf) --> High Perfect Morant (opponent blights, and I also have 3 elves to tap to proliferate) & Essence Warden (gain life for entering creatures)\n\nSailmonger (opponent activates ability) --> Runic Armasaur (card draw)\nSailmonger (flyer connects with me) --> Sundroplet (future gain life)\nSailmonger (flyer connects on opponents) --> Edric, Spymaster of Trest (opponent draws a card, generally 2nd+) --> Unagi of Kyoshi Island (draw 2 cards) --> Master's Councillors (Opponent mills)\n> If targeted player blocks the flying creature and dies, I also trigger Legolas and Glissa.\n\nDeck play sequence is to tutor (Fauna Shaman, Chord of Calling) to get one or more mongers on the board alongside Runic Armasaur to start. Players hitting my mongers generate minor payoffs, which I can slowly build as long as they don't become too oppressive. I also intend to land tutor (Tempting with Discovery) to gain Reliquary tower and allow me to stockpile cards in my hand. Even if I can't do this, I can discard to my graveyard which eventually power Thranduil anyway. At some point, if I have the right set of cards in hand, when an opponent triggers a monger, I respond by dropping larger parts of my cascade chain onto the board (#Trick). Assumption is that players will now either kill mongers or attempt a board wipe shortly afterwards - which is OK, because all the cards I just dropped now go to my graveyard to power up Thranduil (#Trick and Treat), and the becomes the late game oppressive engine. Various +up, hexproof, etc cards exist to help keep him on the board.\n\nThe overall trick is tempting my opponents to spend THEIR mana to power my cascading board buildup.\n\nSide note - This deck could be easily upgraded for infinite combos with cards like Freed from the Real and Devoted Druid. I generally avoid infinite combos to maintain a level of symmetric game play.\n\n"}]}
Draw
Elrond, Moon-Reader
Whenever you activate an ability of a creature, draw a card. This ability triggers only once each turn.
: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Legendary Creature - Elf Noble

Draw
(CTRL to add secondary)
Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Monger Cascade (Multiple)
Monger Cascade (Multiple)
(CTRL to add secondary)
Protection
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant

Protection
(CTRL to add secondary)
Ramp
Deathrite Shaman
: Exile target land card from a graveyard. Add one mana of any color. (Activate only as an instant.)
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
, : Exile target creature card from a graveyard. You gain 2 life.
Creature - Elf Shaman

Tempt with Discovery
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Sorcery

Ramp
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Removal
Removal
(CTRL to add secondary)
Sac Outlet
Jarad, Golgari Lich Lord
Jarad gets +1/+1 for each creature card in your graveyard.
, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power.
Sacrifice a Swamp and a Forest: Return this card from your graveyard to your hand.
, Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power.
Sacrifice a Swamp and a Forest: Return this card from your graveyard to your hand.
Legendary Creature - Elf Zombie

Sac Outlet
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Sailmonger Cascade
The Unagi of Kyoshi Island
Flash
Ward—Waterbend . (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays . They can tap their artifacts and creatures to help. Each one pays for .)
Whenever an opponent draws their second card each turn, you draw two cards.
Ward—Waterbend . (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays . They can tap their artifacts and creatures to help. Each one pays for .)
Whenever an opponent draws their second card each turn, you draw two cards.
Legendary Creature - Serpent

Sailmonger Cascade
(CTRL to add secondary)
Scandalmonger Cascade
High Perfect Morcant
Whenever High Perfect Morcant or another Elf you control enters, each opponent blights 1. (They each put a -1/-1 counter on a creature they control.)
Tap three untapped Elves you control: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Tap three untapped Elves you control: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Elf Noble

Scandalmonger Cascade
(CTRL to add secondary)
Squallmonger Cascade
Squallmonger Cascade
(CTRL to add secondary)
Tokens
Lathril, Blade of the Elves
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Lathril deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens.
, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.
Whenever Lathril deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens.
, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.
Legendary Creature - Elf Noble

Tokens
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Tutor
Eldritch Evolution
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Sorcery

Tutor
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Untap
Untap
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"This deck is specifically built around two concepts:\nLeveraging [Squall, Scandal, Sail] Monger as tempting \"All player activation\" which benefits my early game development. Once setup, each Monger can establish a cascading benefit to me (#Treat)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Mid-to-late game power up of Thranduil as graveyard toolbox / value engine"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nMonger cascade-chains designed into the deck:\nSquallmonger (opponent activates ability) --> Runic Armasaur (card draw)\nSquallmonger (kills creature ) -- Legolas, Counter of Kills (add +1/+1) & Glissa, the Traitor (recover artifact)\n\nScandalmonger (opponent activates ability) --> Runic Armasaur (card draw)\nScandalmonger (opponent discards) --> Sangomancer (gain 3 life) & Waste Not (Zombie or {B}{B} or draw card) & Geth's Grimoire (draw card) & Nath of the Gilt-Leaf (create elf warrior) --> Elvish Warmaster (create another elf) & Marwyn, the Nurturer (add +1/+1) & Woodland Weavemaster (new creature temporary +1/+1) & Wolverine Riders (create another elf) --> High Perfect Morant (opponent blights, and I also have 3 elves to tap to proliferate) & Essence Warden (gain life for entering creatures)\n\nSailmonger (opponent activates ability) --> Runic Armasaur (card draw)\nSailmonger (flyer connects with me) --> Sundroplet (future gain life)\nSailmonger (flyer connects on opponents) --> Edric, Spymaster of Trest (opponent draws a card, generally 2nd+) --> Unagi of Kyoshi Island (draw 2 cards) --> Master's Councillors (Opponent mills)\n> If targeted player blocks the flying creature and dies, I also trigger Legolas and Glissa.\n\nDeck play sequence is to tutor (Fauna Shaman, Chord of Calling) to get one or more mongers on the board alongside Runic Armasaur to start. Players hitting my mongers generate minor payoffs, which I can slowly build as long as they don't become too oppressive. I also intend to land tutor (Tempting with Discovery) to gain Reliquary tower and allow me to stockpile cards in my hand. Even if I can't do this, I can discard to my graveyard which eventually power Thranduil anyway. At some point, if I have the right set of cards in hand, when an opponent triggers a monger, I respond by dropping larger parts of my cascade chain onto the board (#Trick). Assumption is that players will now either kill mongers or attempt a board wipe shortly afterwards - which is OK, because all the cards I just dropped now go to my graveyard to power up Thranduil (#Trick and Treat), and the becomes the late game oppressive engine. Various +up, hexproof, etc cards exist to help keep him on the board.\n\nThe overall trick is tempting my opponents to spend THEIR mana to power my cascading board buildup.\n\nSide note - This deck could be easily upgraded for infinite combos with cards like Freed from the Real and Devoted Druid. I generally avoid infinite combos to maintain a level of symmetric game play.\n\n"}]}







































































