Hyppocrates
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Commander
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Davros, Dalek Creator
Menace
At the beginning of your end step, create a 3/3 black Dalek artifact creature token with menace if an opponent lost 3 or more life this turn. Then each opponent who lost 3 or more life this turn faces a villainous choice — You draw a card, or that player discards a card.
At the beginning of your end step, create a 3/3 black Dalek artifact creature token with menace if an opponent lost 3 or more life this turn. Then each opponent who lost 3 or more life this turn faces a villainous choice — You draw a card, or that player discards a card.
Legendary Creature Artifact - Scientist Alien

Commander
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Artificer's Dragon
Flying
: Artifact creatures you control get +1/+0 until end of turn.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
: Artifact creatures you control get +1/+0 until end of turn.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature Artifact - Dragon

Anthem
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Sycorax Commander
First strike, haste
Sanctified Rules of Combat — When this creature enters, each opponent faces a villainous choice — That opponent discards all the cards in their hand, then draws that many cards minus one, or this creature deals damage to that player equal to the number of cards in their hand.
Sanctified Rules of Combat — When this creature enters, each opponent faces a villainous choice — That opponent discards all the cards in their hand, then draws that many cards minus one, or this creature deals damage to that player equal to the number of cards in their hand.
Creature - Soldier Alien

Burn
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Clones
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Mindlink Mech
Flying
Whenever this Vehicle becomes crewed for the first time each turn, until end of turn, this Vehicle becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying.
Crew 1
Whenever this Vehicle becomes crewed for the first time each turn, until end of turn, this Vehicle becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying.
Crew 1
Artifact - Vehicle

Scientist Supreme of A.I.M.
Pay 2 life: Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy. Activate only during your turn and only once each turn. (Mana abilities can't be targeted.)
Legendary Creature - Human Scientist Villain

Copy
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Missy
Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature.
At the beginning of your end step, each opponent faces a villainous choice — Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues.
At the beginning of your end step, each opponent faces a villainous choice — Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues.
Legendary Creature - Rogue Time Lord

Rassilon, the War President
At the beginning of your upkeep, you lose 2 life and exile the top card of your library. You may play that card for as long as it remains exiled.
Each noncreature spell you cast from exile has conspire. (As you cast that spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
Each noncreature spell you cast from exile has conspire. (As you cast that spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
Legendary Creature - Noble Time Lord

TARDIS
Flying
Whenever this Vehicle attacks, if you control a Time Lord, the next spell you cast this turn has cascade and you may planeswalk.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever this Vehicle attacks, if you control a Time Lord, the next spell you cast this turn has cascade and you may planeswalk.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

The Master, Mesmerist
: Target creature an opponent controls with power less than or equal to The Master's power gains skulk until end of turn. Goad it. (A creature with skulk can't be blocked by creatures with greater power.)
Whenever a creature with skulk deals combat damage to one of your opponents, put a +1/+1 counter on The Master and draw a card.
Whenever a creature with skulk deals combat damage to one of your opponents, put a +1/+1 counter on The Master and draw a card.
Legendary Creature - Rogue Time Lord

Draw
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Evasion
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Gallifrey Council Chamber
When Gallifrey Council Chamber enters, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
: Add .
: Add one mana of any color. Spend this mana only to cast a Time Lord or Alien spell or activate an ability of a Time Lord or Alien.
: Add .
: Add one mana of any color. Spend this mana only to cast a Time Lord or Alien spell or activate an ability of a Time Lord or Alien.
Legendary Land

Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Ramp
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Ashnod's Harvester
Whenever this creature attacks, exile target card from a graveyard.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature Artifact - Construct

Terror Ballista
Menace
Whenever this creature attacks, you may sacrifice another creature. When you do, destroy target creature an opponent controls.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Whenever this creature attacks, you may sacrifice another creature. When you do, destroy target creature an opponent controls.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature Artifact - Construct

Removal
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Brudiclad, Telchor Engineer
Creature tokens you control have haste.
At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token.
At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token.
Legendary Creature Artifact - Artificer Phyrexian

Death in Heaven
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Target player mills two cards, then exiles their graveyard.
III — Put all creature cards exiled with this enchantment onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
I, II — Target player mills two cards, then exiles their graveyard.
III — Put all creature cards exiled with this enchantment onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
Enchantment - Saga

Genesis of the Daleks
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Create a 3/3 black Dalek artifact creature token with menace for each lore counter on Genesis of the Daleks.
IV — Target opponent faces a villainous choice — Destroy all Dalek creatures and each of your opponents loses life equal to the total power of Daleks that died this turn, or destroy all non-Dalek creatures.
I, II, III — Create a 3/3 black Dalek artifact creature token with menace for each lore counter on Genesis of the Daleks.
IV — Target opponent faces a villainous choice — Destroy all Dalek creatures and each of your opponents loses life equal to the total power of Daleks that died this turn, or destroy all non-Dalek creatures.
Enchantment - Saga

The Cyber-Controller
When The Cyber-Controller enters, each opponent mills X cards. Put all creature cards milled this way onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
Other artifact creatures you control get +1/+1.
Other artifact creatures you control get +1/+1.
Legendary Creature Artifact - Cyberman

The Dalek Emperor
Affinity for Daleks (This spell costs less to cast for each Dalek you control.)
Other Daleks you control have haste.
At the beginning of combat on your turn, each opponent faces a villainous choice — That player sacrifices a creature of their choice, or you create a 3/3 black Dalek artifact creature token with menace.
Other Daleks you control have haste.
At the beginning of combat on your turn, each opponent faces a villainous choice — That player sacrifices a creature of their choice, or you create a 3/3 black Dalek artifact creature token with menace.
Legendary Creature Artifact - Dalek

Tokens
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City of the Daleks
Whenever you attack, target opponent loses X life, where X is the number of artifacts you control.
Whenever chaos ensues, for each opponent, you create a 3/3 black Dalek artifact creature token with menace that attacks that opponent this turn if able. Those tokens gain haste. Sacrifice them at the beginning of the next end step.
Whenever chaos ensues, for each opponent, you create a 3/3 black Dalek artifact creature token with menace that attacks that opponent this turn if able. Those tokens gain haste. Sacrifice them at the beginning of the next end step.
Plane - Skaro

The Matrix of Time
When you planeswalk to The Matrix of Time, each player exiles the top card of their library.
During your turn, you may play lands and cast spells from among cards exiled with The Matrix of Time.
Whenever you play a land or cast a spell from among cards exiled with The Matrix of Time, that card's owner loses 3 life and exiles the top card of their library.
Whenever chaos ensues, create two Treasure tokens.
During your turn, you may play lands and cast spells from among cards exiled with The Matrix of Time.
Whenever you play a land or cast a spell from among cards exiled with The Matrix of Time, that card's owner loses 3 life and exiles the top card of their library.
Whenever chaos ensues, create two Treasure tokens.
Plane - Gallifrey

Planar Deck
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Deck Info
Deck stats
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Deck extras (0)
Description
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At the end of your turn, if an opponent lost "},{"attributes":{"bold":true},"insert":"3 or more life"},{"insert":", Davros automatically builds a "},{"attributes":{"bold":true},"insert":"3/3 black Dalek artifact creature token with Menace"},{"insert":". Even worse, if you successfully hurt "},{"attributes":{"italic":true},"insert":"all"},{"insert":" your opponents, he forces them to choose between discarding cards or giving you massive card advantage!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Dalek Vanguard (Artifact Synergy):"},{"insert":" Once your Daleks are assembled, cards like "},{"attributes":{"bold":true},"insert":"The Dalek Emperor"},{"insert":" make them cheaper to cast and allow them to start pillaging opponent cards. Meanwhile, "},{"attributes":{"bold":true},"insert":"Brudiclad, Telchor Engineer"},{"insert":" can instantly turn "},{"attributes":{"italic":true},"insert":"all"},{"insert":" your minor treasure or clue tokens into exact copies of your biggest, nastiest Daleks or Cybermen."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The \"Villainous Choice\":"},{"insert":" This deck features cards like "},{"attributes":{"italic":true},"insert":"Missy"},{"insert":", "},{"attributes":{"italic":true},"insert":"Death in Heaven"},{"insert":", and "},{"attributes":{"italic":true},"insert":"The Cyber-Controller"},{"insert":". They force a classic villain theme: your opponents must constantly make bad choices, turning their own dead creatures into Cybermen that fight on your side!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Perfect Teaching Moments Inside!"},{"insert":"\nIf your students pilot this deck, it highlights these key gameplay concepts:\n\n"},{"attributes":{"bold":true},"insert":"Tracking the 3-Life Threshold:"},{"insert":" This is an exceptional tool for teaching students how to plan a combat phase. They have to do the math: "},{"attributes":{"italic":true},"insert":"\"If I attack Player A for 1, and cast Unlicensed Disintegration on Player B's creature for 3 damage, Davros will trigger at the end of the turn!\""},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The \"Menace\" Mechanic:"},{"insert":" Daleks have Menace. This is a great lesson in combat blocking rules—reminding students that an opponent "},{"attributes":{"italic":true},"insert":"must"},{"insert":" dedicate at least two creatures to block a single Dalek, allowing you to easily slip past enemy lines."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Complex Multi-Color Mana Bases:"},{"insert":" Running Blue, Black, and Red means students will learn the critical importance of sequencing lands like "},{"attributes":{"italic":true},"insert":"Crumbling Necropolis"},{"insert":" or "},{"attributes":{"italic":true},"insert":"Dimir Aqueduct"},{"insert":" correctly so they have the right colors at the exact right moment."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Perfect for:"},{"insert":" Students who want to play the ultimate mastermind villain, leveraging precise numbers to build an unstoppable robotic empire!\n\n🟢 "},{"attributes":{"bold":true},"insert":"Keepable Hand Example"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Crumbling Necropolis, Island, Swamp, Arcane Signet, Dalek Drone, Dreadbore, Fact or Fiction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Why it's great:"},{"insert":" Perfect mana alignment! The "},{"attributes":{"italic":true},"insert":"Crumbling Necropolis"},{"insert":" guarantees all three colors. Turn 2 "},{"attributes":{"italic":true},"insert":"Arcane Signet"},{"insert":" ramps you perfectly into a Turn 3 Davros, and "},{"attributes":{"italic":true},"insert":"Dalek Drone"},{"insert":" can swoop in to deal the necessary damage to trigger him."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n🔴 "},{"attributes":{"bold":true},"insert":"Mulligan Hand Example (Throw it back!)"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"3 Mountains, Brudiclad, Death in Heaven, The Dalek Emperor, Delete, Fact or Fiction, Rewind."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Why it's a trap:"},{"insert":" Zero Blue or Black mana means nearly the entire hand is completely uncastable. Furthermore, all the spells cost 4 to 6 mana. The student will be entirely locked out of the game."},{"attributes":{"list":"bullet"},"insert":"\n"}]}











































































