Raphboyce
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Commander
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{"ops":[{"attributes":{"color":"#ffffff","bold":true},"insert":"Jace of All Trades - 4-Color Superfriends Polymorph"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"This is not a normal Superfriends deck where you just cast a planeswalker every turn and hope they live. This is a control deck that wipes the board over and over, taxes anyone who tries to attack your walkers, and then uses Jace himself to cheat the next planeswalker straight into play."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"You are the villain with a table full of planeswalkers and no creatures to attack. Your opponents are the ones with no board."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Commander"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"[[Jace, Multiverse Architect]]"},{"attributes":{"color":"#ffffff"},"insert":" - 1WUBR, Loyalty 4"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Passive:"},{"attributes":{"color":"#ffffff"},"insert":" At the beginning of combat on each opponent's turn, they may pay 2. If they don't, creatures they control can't attack Jaces you control this turn. Your walkers are already hard to kill."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"+1:"},{"attributes":{"color":"#ffffff"},"insert":" Draw two cards, then put a card from your hand on the bottom of your library. Pure card filtering, and it keeps Jace alive."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"-3:"},{"attributes":{"color":"#ffffff"},"insert":" Exile another target planeswalker or creature you control. Reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom in a random order."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"That -3 is the whole deck. You exile a 1/1 token or a used-up planeswalker, and you get a fresh planeswalker for free. Because this deck runs almost no creatures, that -3 almost always hits a planeswalker."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"How You Win"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"1. Planeswalker Value Avalanche"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"[[Teferi, Hero of Dominaria]], [[Nicol Bolas, Dragon-God]], [[Liliana, Dreadhorde General]], [[Elspeth, Sun's Champion]], [[Kaya, Intangible Slayer]], [[Ajani Unrelenting]], [[The Eternal Wanderer]], [[Aminatou, the Fateshifter]], [[Tezzeret, Artifice Master]], [[The Theorist, Jace Beleren]]. Every one of them draws, removes, makes tokens, or wipes. You don't need an ultimate to win. You just need 3-4 of them alive at once and the game ends."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"2. The Chain Veil / Oath Combo"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"[[The Chain Veil]] + [[Oath of Teferi]] + [[Ichormoon Gauntlet]] lets you activate your walkers twice a turn, and proliferate them up faster. With [[Teferi, Hero of Dominaria]] untapping lands, you can chain multiple walkers in one turn cycle."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"3. The Wipe + Walker Lock"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Cast a board wipe that leaves planeswalkers alive, then drop 1-2 walkers into an empty board. Opponents rebuild, you wipe again. Eventually they run out of threats and you don't."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Engine - Cards That Make It Work"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Jace's Fodder:"},{"attributes":{"color":"#ffffff"},"insert":" [[Secure the Wastes]], [[Martial Coup]], [[White Sun's Twilight]], [[Skrelv's Hive]], [[Dreadhorde Invasion]]. These make the 1/1s you exile to Jace's -3 to polymorph into a real planeswalker. Never exile a real walker if you have a token."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Doublers:"},{"attributes":{"color":"#ffffff"},"insert":" [[Spark Double]] copies your best walker, and can also be exiled to Jace to get "},{"attributes":{"color":"#ffffff","italic":true},"insert":"another"},{"attributes":{"color":"#ffffff"},"insert":" walker. [[Oath of Teferi]] lets you activate twice."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Wipes That Spare Walkers:"},{"attributes":{"color":"#ffffff"},"insert":" [[Obliterate]] destroys artifacts, creatures, and lands, but NOT planeswalkers. That's why it's in here. [[Farewell]], [[Day of Judgment]], [[Supreme Verdict]], [[Blasphemous Act]], [[Kaya's Wrath]], [[Toxic Deluge]], [[Sunfall]], [[Damn]]. You have 10+ wipes because planeswalkers need a clean board to live."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Protection Suite:"},{"attributes":{"color":"#ffffff"},"insert":" [[Norn's Annex]] taxes attacks, [[Blind Obedience]] slows everyone down, [[Teferi's Protection]] phases you out of an [[Obliterate]] or a lethal swing, [[Dovin's Veto]], [[Counterspell]], [[Negate]], [[Dispel]], [[Swan Song]], [[An Offer You Can't Refuse]], [[Return the Favor]]."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Ramp / Draw:"},{"attributes":{"color":"#ffffff"},"insert":" [[Sol Ring]], [[Mox Amber]], [[Arcane Signet]], all 6 Talismans, [[Smothering Tithe]], [[Black Market Connections]], [[Whirlwind of Thought]], [[Insatiable Avarice]], [[Ripples of Potential]], [[Thought Vessel]]."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Tutors:"},{"attributes":{"color":"#ffffff"},"insert":" [[Vampiric Tutor]], [[Enlightened Tutor]], [[Loyal Tutor]]. You usually tutor for [[The Chain Veil]], [[Smothering Tithe]], or a wipe, not a walker. Jace finds the walkers for you."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"How To Play It"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Early Game (Turns 1-3):"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Ramp hard. Talismans, Signets, [[Fellwar Stone]], [[Dark Ritual]] into an early walker if you can. Play [[Blind Obedience]], [[Norn's Annex]], or [[Smothering Tithe]] to slow the table down. Don't rush Jace out with no protection."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Mid Game (Turns 4-6):"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Play Jace, +1 to filter, then start the loop. Make a token, -3 Jace, exile the token, hit a free planeswalker. If you have [[The Chain Veil]] or [[Oath of Teferi]], activate Jace twice. If the board gets scary, wipe it. Your walkers survive, their creatures don't."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Late Game (Turns 7+):"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"This is where you take over. You should have 3+ walkers, a wipe in hand, and Jace ready to -3 again. Wipe, play walkers, protect them with counters and [[Teferi's Protection]], then ult anything that sticks around. [[Overwrite the Multiverse]] and [[Return the Favor]] are your late-game blowouts to copy a wipe or a walker activation."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Mulligan Guide"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Keep:"},{"attributes":{"color":"#ffffff"},"insert":" 3 lands, 1-2 pieces of ramp, and either Jace, a wipe, or a tutor. A hand with [[Smothering Tithe]] + a wipe + lands is a snap keep."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Mulligan:"},{"attributes":{"color":"#ffffff"},"insert":" No ramp, all walkers and no lands, or all wipes and no walkers. You need both halves of the deck to work."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Trap Hand:"},{"attributes":{"color":"#ffffff"},"insert":" 3 walkers, 3 lands, no wipe, no protection. It looks great until someone plays a 10/10 and kills your first walker before you can do anything."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Weaknesses"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Fast Aggro:"},{"attributes":{"color":"#ffffff"},"insert":" If two players go all-in on you before turn 4, Jace never gets to play. Mulligan for early wipes in those pods."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Planeswalker Hate:"},{"attributes":{"color":"#ffffff"},"insert":" [[The Immortal Sun]], [[Vorinclex]], [[Dovin's Veto]] on your key spells, or direct damage to walkers hurts. That's why we run so many counters and [[Teferi's Protection]]."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Jace Gets Removed Repeatedly:"},{"attributes":{"color":"#ffffff"},"insert":" If Jace dies 3 times, the deck becomes a fair Superfriends deck. Protect him with [[Norn's Annex]], counters, and by not -3ing him to death when you don't need to."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Obliterate Backfire:"},{"attributes":{"color":"#ffffff"},"insert":" [[Obliterate]] wipes your lands too. Only cast it when you have [[Teferi's Protection]] or when you already have walkers and Treasure to rebuild faster than everyone else."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"One Rule To Remember"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Never play a planeswalker into a full board without a plan to protect it."},{"attributes":{"color":"#ffffff"},"insert":" Wipe first, then walkers. This deck wins by making the board empty, then filling it with only your planeswalkers."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Wipe. Walker. Repeat."},{"insert":"\n\n"}]}
Jace, Multiverse Architect
At the beginning of combat on each opponent's turn, they may pay . If they don't, creatures they control can't attack Jaces you control this turn.
+1: Draw two cards, then put a card from your hand on the bottom of your library.
−3: Exile another target planeswalker or creature you control. Reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Jace, Multiverse Architect can be your commander.
+1: Draw two cards, then put a card from your hand on the bottom of your library.
−3: Exile another target planeswalker or creature you control. Reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Jace, Multiverse Architect can be your commander.
Legendary Planeswalker - Jace

Commander
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Aminatou, the Fateshifter
+1: Draw a card, then put a card from your hand on top of your library.
−1: Exile another target permanent you own, then return it to the battlefield under your control.
−6: Choose left or right. Each player gains control of all nonland permanents other than Aminatou controlled by the next player in the chosen direction.
Aminatou, the Fateshifter can be your commander.
−1: Exile another target permanent you own, then return it to the battlefield under your control.
−6: Choose left or right. Each player gains control of all nonland permanents other than Aminatou controlled by the next player in the chosen direction.
Aminatou, the Fateshifter can be your commander.
Legendary Planeswalker - Aminatou

Oath of Teferi
When Oath of Teferi enters, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once.
You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once.
Legendary Enchantment

Blink
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Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion

Windcrag Siege
As this enchantment enters, choose Mardu or Jeskai.
• Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
• Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.
• Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
• Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.
Enchantment

Copy
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Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Kaya, Intangible Slayer
Hexproof
+2: Each opponent loses 3 life and you gain 3 life.
0: You draw two cards. Then each opponent may scry 1.
−3: Exile target creature or enchantment. If it wasn't an Aura, create a token that's a copy of it, except it's a 1/1 white Spirit creature with flying in addition to its other types.
+2: Each opponent loses 3 life and you gain 3 life.
0: You draw two cards. Then each opponent may scry 1.
−3: Exile target creature or enchantment. If it wasn't an Aura, create a token that's a copy of it, except it's a 1/1 white Spirit creature with flying in addition to its other types.
Legendary Planeswalker - Kaya

Liliana, Dreadhorde General
Whenever a creature you control dies, draw a card.
+1: Create a 2/2 black Zombie creature token.
−4: Each player sacrifices two creatures of their choice.
−9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
+1: Create a 2/2 black Zombie creature token.
−4: Each player sacrifices two creatures of their choice.
−9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
Legendary Planeswalker - Liliana

Nicol Bolas, Dragon-God
Nicol Bolas has all loyalty abilities of all other planeswalkers on the battlefield.
+1: You draw a card. Each opponent exiles a card from their hand or a permanent they control.
−3: Destroy target creature or planeswalker.
−8: Each opponent who doesn't control a legendary creature or planeswalker loses the game.
+1: You draw a card. Each opponent exiles a card from their hand or a permanent they control.
−3: Destroy target creature or planeswalker.
−8: Each opponent who doesn't control a legendary creature or planeswalker loses the game.
Legendary Planeswalker - Bolas

Teferi, Hero of Dominaria
+1: Draw a card. At the beginning of the next end step, untap up to two lands.
−3: Put target nonland permanent into its owner's library third from the top.
−8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."
−3: Put target nonland permanent into its owner's library third from the top.
−8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."
Legendary Planeswalker - Teferi

Tezzeret, Artifice Master
+1: Create a 1/1 colorless Thopter artifact creature token with flying.
0: Draw a card. If you control three or more artifacts, draw two cards instead.
−9: You get an emblem with "At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle."
0: Draw a card. If you control three or more artifacts, draw two cards instead.
−9: You get an emblem with "At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle."
Legendary Planeswalker - Tezzeret

The Theorist, Jace Beleren
At the beginning of each opponent's draw step, you draw a card.
+1: Create a 1/1 blue Illusion creature token.
−2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.
−6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
+1: Create a 1/1 blue Illusion creature token.
−2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.
−6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
Legendary Planeswalker - Jace

Draw
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Land
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The Chain Veil
At the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life.
, : For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities have been activated this turn.
, : For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities have been activated this turn.
Legendary Artifact

Proliferate
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Ripples of Potential
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Instant

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Protection
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Ramp
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Overwrite the Multiverse
Exile all creatures. Empower Jace X, where X is the number of creatures exiled this way. (Put that many loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Sorcery

The Eternal Wanderer
No more than one creature can attack The Eternal Wanderer each combat.
+1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.
0: Create a 2/2 white Samurai creature token with double strike.
−4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.
+1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.
0: Create a 2/2 white Samurai creature token with double strike.
−4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.
Legendary Planeswalker

White Sun's Twilight
You gain X life. Create X 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block." If X is 5 or more, destroy all other creatures. (Players dealt combat damage by a creature with toxic 1 also get a poison counter.)
Sorcery

Removal
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Ajani Unrelenting
Whenever you activate a loyalty ability, create a 2/2 colorless Wizard Soldier creature token named Cadet.
+1: Creatures you control get +1/+0 and gain haste until end of turn.
−2: Discard your hand, then draw a card for each creature you control.
−3: Ajani deals 4 damage to each creature except for tokens you control.
+1: Creatures you control get +1/+0 and gain haste until end of turn.
−2: Discard your hand, then draw a card for each creature you control.
−3: Ajani deals 4 damage to each creature except for tokens you control.
Legendary Planeswalker - Ajani

Dreadhorde Invasion
At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
Enchantment

Skrelv's Hive
At the beginning of your upkeep, you lose 1 life and create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block."
Corrupted — As long as an opponent has three or more poison counters, creatures you control with toxic have lifelink.
Corrupted — As long as an opponent has three or more poison counters, creatures you control with toxic have lifelink.
Enchantment

Tokens
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Tutor
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Deck Info
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Description
{"ops":[{"attributes":{"color":"#ffffff","bold":true},"insert":"Jace of All Trades - 4-Color Superfriends Polymorph"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"This is not a normal Superfriends deck where you just cast a planeswalker every turn and hope they live. This is a control deck that wipes the board over and over, taxes anyone who tries to attack your walkers, and then uses Jace himself to cheat the next planeswalker straight into play."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"You are the villain with a table full of planeswalkers and no creatures to attack. Your opponents are the ones with no board."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Commander"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"[[Jace, Multiverse Architect]]"},{"attributes":{"color":"#ffffff"},"insert":" - 1WUBR, Loyalty 4"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Passive:"},{"attributes":{"color":"#ffffff"},"insert":" At the beginning of combat on each opponent's turn, they may pay 2. If they don't, creatures they control can't attack Jaces you control this turn. Your walkers are already hard to kill."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"+1:"},{"attributes":{"color":"#ffffff"},"insert":" Draw two cards, then put a card from your hand on the bottom of your library. Pure card filtering, and it keeps Jace alive."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"-3:"},{"attributes":{"color":"#ffffff"},"insert":" Exile another target planeswalker or creature you control. Reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom in a random order."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"That -3 is the whole deck. You exile a 1/1 token or a used-up planeswalker, and you get a fresh planeswalker for free. Because this deck runs almost no creatures, that -3 almost always hits a planeswalker."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"How You Win"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"1. Planeswalker Value Avalanche"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"[[Teferi, Hero of Dominaria]], [[Nicol Bolas, Dragon-God]], [[Liliana, Dreadhorde General]], [[Elspeth, Sun's Champion]], [[Kaya, Intangible Slayer]], [[Ajani Unrelenting]], [[The Eternal Wanderer]], [[Aminatou, the Fateshifter]], [[Tezzeret, Artifice Master]], [[The Theorist, Jace Beleren]]. Every one of them draws, removes, makes tokens, or wipes. You don't need an ultimate to win. You just need 3-4 of them alive at once and the game ends."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"2. The Chain Veil / Oath Combo"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"[[The Chain Veil]] + [[Oath of Teferi]] + [[Ichormoon Gauntlet]] lets you activate your walkers twice a turn, and proliferate them up faster. With [[Teferi, Hero of Dominaria]] untapping lands, you can chain multiple walkers in one turn cycle."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"3. The Wipe + Walker Lock"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Cast a board wipe that leaves planeswalkers alive, then drop 1-2 walkers into an empty board. Opponents rebuild, you wipe again. Eventually they run out of threats and you don't."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Engine - Cards That Make It Work"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Jace's Fodder:"},{"attributes":{"color":"#ffffff"},"insert":" [[Secure the Wastes]], [[Martial Coup]], [[White Sun's Twilight]], [[Skrelv's Hive]], [[Dreadhorde Invasion]]. These make the 1/1s you exile to Jace's -3 to polymorph into a real planeswalker. Never exile a real walker if you have a token."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Doublers:"},{"attributes":{"color":"#ffffff"},"insert":" [[Spark Double]] copies your best walker, and can also be exiled to Jace to get "},{"attributes":{"color":"#ffffff","italic":true},"insert":"another"},{"attributes":{"color":"#ffffff"},"insert":" walker. [[Oath of Teferi]] lets you activate twice."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Wipes That Spare Walkers:"},{"attributes":{"color":"#ffffff"},"insert":" [[Obliterate]] destroys artifacts, creatures, and lands, but NOT planeswalkers. That's why it's in here. [[Farewell]], [[Day of Judgment]], [[Supreme Verdict]], [[Blasphemous Act]], [[Kaya's Wrath]], [[Toxic Deluge]], [[Sunfall]], [[Damn]]. You have 10+ wipes because planeswalkers need a clean board to live."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Protection Suite:"},{"attributes":{"color":"#ffffff"},"insert":" [[Norn's Annex]] taxes attacks, [[Blind Obedience]] slows everyone down, [[Teferi's Protection]] phases you out of an [[Obliterate]] or a lethal swing, [[Dovin's Veto]], [[Counterspell]], [[Negate]], [[Dispel]], [[Swan Song]], [[An Offer You Can't Refuse]], [[Return the Favor]]."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Ramp / Draw:"},{"attributes":{"color":"#ffffff"},"insert":" [[Sol Ring]], [[Mox Amber]], [[Arcane Signet]], all 6 Talismans, [[Smothering Tithe]], [[Black Market Connections]], [[Whirlwind of Thought]], [[Insatiable Avarice]], [[Ripples of Potential]], [[Thought Vessel]]."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Tutors:"},{"attributes":{"color":"#ffffff"},"insert":" [[Vampiric Tutor]], [[Enlightened Tutor]], [[Loyal Tutor]]. You usually tutor for [[The Chain Veil]], [[Smothering Tithe]], or a wipe, not a walker. Jace finds the walkers for you."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"How To Play It"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Early Game (Turns 1-3):"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Ramp hard. Talismans, Signets, [[Fellwar Stone]], [[Dark Ritual]] into an early walker if you can. Play [[Blind Obedience]], [[Norn's Annex]], or [[Smothering Tithe]] to slow the table down. Don't rush Jace out with no protection."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Mid Game (Turns 4-6):"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Play Jace, +1 to filter, then start the loop. Make a token, -3 Jace, exile the token, hit a free planeswalker. If you have [[The Chain Veil]] or [[Oath of Teferi]], activate Jace twice. If the board gets scary, wipe it. Your walkers survive, their creatures don't."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Late Game (Turns 7+):"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"This is where you take over. You should have 3+ walkers, a wipe in hand, and Jace ready to -3 again. Wipe, play walkers, protect them with counters and [[Teferi's Protection]], then ult anything that sticks around. [[Overwrite the Multiverse]] and [[Return the Favor]] are your late-game blowouts to copy a wipe or a walker activation."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Mulligan Guide"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Keep:"},{"attributes":{"color":"#ffffff"},"insert":" 3 lands, 1-2 pieces of ramp, and either Jace, a wipe, or a tutor. A hand with [[Smothering Tithe]] + a wipe + lands is a snap keep."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Mulligan:"},{"attributes":{"color":"#ffffff"},"insert":" No ramp, all walkers and no lands, or all wipes and no walkers. You need both halves of the deck to work."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Trap Hand:"},{"attributes":{"color":"#ffffff"},"insert":" 3 walkers, 3 lands, no wipe, no protection. It looks great until someone plays a 10/10 and kills your first walker before you can do anything."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Weaknesses"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Fast Aggro:"},{"attributes":{"color":"#ffffff"},"insert":" If two players go all-in on you before turn 4, Jace never gets to play. Mulligan for early wipes in those pods."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Planeswalker Hate:"},{"attributes":{"color":"#ffffff"},"insert":" [[The Immortal Sun]], [[Vorinclex]], [[Dovin's Veto]] on your key spells, or direct damage to walkers hurts. That's why we run so many counters and [[Teferi's Protection]]."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Jace Gets Removed Repeatedly:"},{"attributes":{"color":"#ffffff"},"insert":" If Jace dies 3 times, the deck becomes a fair Superfriends deck. Protect him with [[Norn's Annex]], counters, and by not -3ing him to death when you don't need to."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Obliterate Backfire:"},{"attributes":{"color":"#ffffff"},"insert":" [[Obliterate]] wipes your lands too. Only cast it when you have [[Teferi's Protection]] or when you already have walkers and Treasure to rebuild faster than everyone else."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"One Rule To Remember"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Never play a planeswalker into a full board without a plan to protect it."},{"attributes":{"color":"#ffffff"},"insert":" Wipe first, then walkers. This deck wins by making the board empty, then filling it with only your planeswalkers."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Wipe. Walker. Repeat."},{"insert":"\n\n"}]}









































































