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Commander
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Raphboyce

57 views4 days ago
Commander
Size: 100Salt sum: 56.72

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{"ops":[{"attributes":{"color":"#ffffff","bold":true},"insert":"Jace of All Trades - 4-Color Superfriends Polymorph"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"This is not a normal Superfriends deck where you just cast a planeswalker every turn and hope they live. This is a control deck that wipes the board over and over, taxes anyone who tries to attack your walkers, and then uses Jace himself to cheat the next planeswalker straight into play."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"You are the villain with a table full of planeswalkers and no creatures to attack. Your opponents are the ones with no board."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Commander"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"[[Jace, Multiverse Architect]]"},{"attributes":{"color":"#ffffff"},"insert":" - 1WUBR, Loyalty 4"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Passive:"},{"attributes":{"color":"#ffffff"},"insert":" At the beginning of combat on each opponent's turn, they may pay 2. If they don't, creatures they control can't attack Jaces you control this turn. Your walkers are already hard to kill."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"+1:"},{"attributes":{"color":"#ffffff"},"insert":" Draw two cards, then put a card from your hand on the bottom of your library. Pure card filtering, and it keeps Jace alive."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"-3:"},{"attributes":{"color":"#ffffff"},"insert":" Exile another target planeswalker or creature you control. Reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom in a random order."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"That -3 is the whole deck. You exile a 1/1 token or a used-up planeswalker, and you get a fresh planeswalker for free. Because this deck runs almost no creatures, that -3 almost always hits a planeswalker."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"How You Win"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"1. Planeswalker Value Avalanche"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"[[Teferi, Hero of Dominaria]], [[Nicol Bolas, Dragon-God]], [[Liliana, Dreadhorde General]], [[Elspeth, Sun's Champion]], [[Kaya, Intangible Slayer]], [[Ajani Unrelenting]], [[The Eternal Wanderer]], [[Aminatou, the Fateshifter]], [[Tezzeret, Artifice Master]], [[The Theorist, Jace Beleren]]. Every one of them draws, removes, makes tokens, or wipes. You don't need an ultimate to win. You just need 3-4 of them alive at once and the game ends."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"2. The Chain Veil / Oath Combo"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"[[The Chain Veil]] + [[Oath of Teferi]] + [[Ichormoon Gauntlet]] lets you activate your walkers twice a turn, and proliferate them up faster. With [[Teferi, Hero of Dominaria]] untapping lands, you can chain multiple walkers in one turn cycle."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"3. The Wipe + Walker Lock"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Cast a board wipe that leaves planeswalkers alive, then drop 1-2 walkers into an empty board. Opponents rebuild, you wipe again. Eventually they run out of threats and you don't."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Engine - Cards That Make It Work"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Jace's Fodder:"},{"attributes":{"color":"#ffffff"},"insert":" [[Secure the Wastes]], [[Martial Coup]], [[White Sun's Twilight]], [[Skrelv's Hive]], [[Dreadhorde Invasion]]. These make the 1/1s you exile to Jace's -3 to polymorph into a real planeswalker. Never exile a real walker if you have a token."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Doublers:"},{"attributes":{"color":"#ffffff"},"insert":" [[Spark Double]] copies your best walker, and can also be exiled to Jace to get "},{"attributes":{"color":"#ffffff","italic":true},"insert":"another"},{"attributes":{"color":"#ffffff"},"insert":" walker. [[Oath of Teferi]] lets you activate twice."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Wipes That Spare Walkers:"},{"attributes":{"color":"#ffffff"},"insert":" [[Obliterate]] destroys artifacts, creatures, and lands, but NOT planeswalkers. That's why it's in here. [[Farewell]], [[Day of Judgment]], [[Supreme Verdict]], [[Blasphemous Act]], [[Kaya's Wrath]], [[Toxic Deluge]], [[Sunfall]], [[Damn]]. You have 10+ wipes because planeswalkers need a clean board to live."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Protection Suite:"},{"attributes":{"color":"#ffffff"},"insert":" [[Norn's Annex]] taxes attacks, [[Blind Obedience]] slows everyone down, [[Teferi's Protection]] phases you out of an [[Obliterate]] or a lethal swing, [[Dovin's Veto]], [[Counterspell]], [[Negate]], [[Dispel]], [[Swan Song]], [[An Offer You Can't Refuse]], [[Return the Favor]]."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Ramp / Draw:"},{"attributes":{"color":"#ffffff"},"insert":" [[Sol Ring]], [[Mox Amber]], [[Arcane Signet]], all 6 Talismans, [[Smothering Tithe]], [[Black Market Connections]], [[Whirlwind of Thought]], [[Insatiable Avarice]], [[Ripples of Potential]], [[Thought Vessel]]."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Tutors:"},{"attributes":{"color":"#ffffff"},"insert":" [[Vampiric Tutor]], [[Enlightened Tutor]], [[Loyal Tutor]]. You usually tutor for [[The Chain Veil]], [[Smothering Tithe]], or a wipe, not a walker. Jace finds the walkers for you."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"How To Play It"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Early Game (Turns 1-3):"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Ramp hard. Talismans, Signets, [[Fellwar Stone]], [[Dark Ritual]] into an early walker if you can. Play [[Blind Obedience]], [[Norn's Annex]], or [[Smothering Tithe]] to slow the table down. Don't rush Jace out with no protection."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Mid Game (Turns 4-6):"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Play Jace, +1 to filter, then start the loop. Make a token, -3 Jace, exile the token, hit a free planeswalker. If you have [[The Chain Veil]] or [[Oath of Teferi]], activate Jace twice. If the board gets scary, wipe it. Your walkers survive, their creatures don't."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Late Game (Turns 7+):"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"This is where you take over. You should have 3+ walkers, a wipe in hand, and Jace ready to -3 again. Wipe, play walkers, protect them with counters and [[Teferi's Protection]], then ult anything that sticks around. [[Overwrite the Multiverse]] and [[Return the Favor]] are your late-game blowouts to copy a wipe or a walker activation."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Mulligan Guide"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Keep:"},{"attributes":{"color":"#ffffff"},"insert":" 3 lands, 1-2 pieces of ramp, and either Jace, a wipe, or a tutor. A hand with [[Smothering Tithe]] + a wipe + lands is a snap keep."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Mulligan:"},{"attributes":{"color":"#ffffff"},"insert":" No ramp, all walkers and no lands, or all wipes and no walkers. You need both halves of the deck to work."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Trap Hand:"},{"attributes":{"color":"#ffffff"},"insert":" 3 walkers, 3 lands, no wipe, no protection. It looks great until someone plays a 10/10 and kills your first walker before you can do anything."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Weaknesses"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Fast Aggro:"},{"attributes":{"color":"#ffffff"},"insert":" If two players go all-in on you before turn 4, Jace never gets to play. Mulligan for early wipes in those pods."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Planeswalker Hate:"},{"attributes":{"color":"#ffffff"},"insert":" [[The Immortal Sun]], [[Vorinclex]], [[Dovin's Veto]] on your key spells, or direct damage to walkers hurts. That's why we run so many counters and [[Teferi's Protection]]."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Jace Gets Removed Repeatedly:"},{"attributes":{"color":"#ffffff"},"insert":" If Jace dies 3 times, the deck becomes a fair Superfriends deck. Protect him with [[Norn's Annex]], counters, and by not -3ing him to death when you don't need to."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Obliterate Backfire:"},{"attributes":{"color":"#ffffff"},"insert":" [[Obliterate]] wipes your lands too. Only cast it when you have [[Teferi's Protection]] or when you already have walkers and Treasure to rebuild faster than everyone else."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"One Rule To Remember"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Never play a planeswalker into a full board without a plan to protect it."},{"attributes":{"color":"#ffffff"},"insert":" Wipe first, then walkers. This deck wins by making the board empty, then filling it with only your planeswalkers."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Wipe. Walker. Repeat."},{"insert":"\n\n"}]}
Jace, Multiverse Architect
At the beginning of combat on each opponent's turn, they may pay
. If they don't, creatures they control can't attack Jaces you control this turn.
+1: Draw two cards, then put a card from your hand on the bottom of your library.
−3: Exile another target planeswalker or creature you control. Reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Jace, Multiverse Architect can be your commander.
Legendary Planeswalker - Jace
Jace, Multiverse Architect (frc) 1

Commander

(Ctrl to add secondary)
Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion
Spark Double (war) 68
Windcrag Siege
As this enchantment enters, choose Mardu or Jeskai.
• Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
• Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.
Enchantment
Windcrag Siege (frc) 52

Copy

(Ctrl to add secondary)
Dispel
Counter target instant spell.
Instant
Dispel (plst) BFZ-76

Counters

(Ctrl to add secondary)
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment
Black Market Connections (msc) 155
Kaya, Intangible Slayer
Hexproof
+2: Each opponent loses 3 life and you gain 3 life.
0: You draw two cards. Then each opponent may scry 1.
−3: Exile target creature or enchantment. If it wasn't an Aura, create a token that's a copy of it, except it's a 1/1 white Spirit creature with flying in addition to its other types.
Legendary Planeswalker - Kaya
Kaya, Intangible Slayer (one) 205
Liliana, Dreadhorde General
Whenever a creature you control dies, draw a card.
+1: Create a 2/2 black Zombie creature token.
−4: Each player sacrifices two creatures of their choice.
−9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
Legendary Planeswalker - Liliana
Liliana, Dreadhorde General (fdn) 176
Nicol Bolas, Dragon-God
Nicol Bolas has all loyalty abilities of all other planeswalkers on the battlefield.
+1: You draw a card. Each opponent exiles a card from their hand or a permanent they control.
−3: Destroy target creature or planeswalker.
−8: Each opponent who doesn't control a legendary creature or planeswalker loses the game.
Legendary Planeswalker - Bolas
Nicol Bolas, Dragon-God (rvr) 205
Teferi, Hero of Dominaria
+1: Draw a card. At the beginning of the next end step, untap up to two lands.
−3: Put target nonland permanent into its owner's library third from the top.
−8: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."
Legendary Planeswalker - Teferi
Teferi, Hero of Dominaria (plst) DOM-207
Tezzeret, Artifice Master
+1: Create a 1/1 colorless Thopter artifact creature token with flying.
0: Draw a card. If you control three or more artifacts, draw two cards instead.
−9: You get an emblem with "At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle."
Legendary Planeswalker - Tezzeret
Tezzeret, Artifice Master (j22) 360
The Theorist, Jace Beleren
At the beginning of each opponent's draw step, you draw a card.
+1: Create a 1/1 blue Illusion creature token.
−2: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.
−6: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.
Legendary Planeswalker - Jace
The Theorist, Jace Beleren (fra) 363
Whirlwind of Thought
Whenever you cast a noncreature spell, draw a card.
Enchantment
Whirlwind of Thought (frc) 51

Draw

(Ctrl to add secondary)
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (mh2) 436
Badlands
(
: Add
or
.)
Land - Swamp Mountain
Badlands (3ed) 282
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 435
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (tmc) 62
Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
: Add
or
.
Land
Clifftop Retreat (trc) 518
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (trc) 521
Drowned Catacomb
This land enters tapped unless you control an Island or a Swamp.
: Add
or
.
Land
Drowned Catacomb (trc) 525
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (trc) 528
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (trc) 529
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (trc) 535
Island
(
: Add
.)
Basic Land - Island
Island (mdd) 294
Isolated Chapel
This land enters tapped unless you control a Plains or a Swamp.
: Add
or
.
Land
Isolated Chapel (trc) 539
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (jou) 163
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (mh2) 437
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (mdd) 298
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Plains
(
: Add
.)
Basic Land - Plains
Plains (mdd) 292
Plateau
(
: Add
or
.)
Land - Plains Mountain
Plateau (3ed) 284
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 224
Prismatic Vista
, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Prismatic Vista (h1r) 40
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (frc) 23
Scrubland
(
: Add
or
.)
Land - Plains Swamp
Scrubland (3ed) 286
Spire of Industry
: Add
.
, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.
Land
Spire of Industry (trc) 562
Sulfur Falls
This land enters tapped unless you control an Island or a Mountain.
: Add
or
.
Land
Sulfur Falls (trc) 563
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (mdd) 296
Tundra
(
: Add
or
.)
Land - Plains Island
Tundra (3ed) 289
Volcanic Island
(
: Add
or
.)
Land - Island Mountain
Volcanic Island (3ed) 291
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (mh3) 235
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (mh3) 441

Land

(Ctrl to add secondary)
Ichormoon Gauntlet
Planeswalkers you control have "[0]: Proliferate" and "[−12]: Take an extra turn after this one."
Whenever you cast a noncreature spell, choose a counter on target permanent. Put an additional counter of that kind on that permanent.
Artifact
Ichormoon Gauntlet (one) 56
The Chain Veil
At the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life.
,
: For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities have been activated this turn.
Legendary Artifact
The Chain Veil (cmm) 943

Proliferate

(Ctrl to add secondary)
Norn's Annex
(
can be paid with either
or 2 life.)
Creatures can't attack you or planeswalkers you control unless their controller pays
for each of those creatures.
Artifact
Norn's Annex (cmm) 829
Return the Favor
Spree (Choose one or more additional costs.)
+
— Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy.
+
— Change the target of target spell or ability with a single target.
Instant
Return the Favor (otj) 142
Ripples of Potential
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Instant
Ripples of Potential (eoc) 77
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Instant
Teferi's Protection (2x2) 32

Protection

(Ctrl to add secondary)
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (trc) 485
Dark Ritual
Add
.
Instant
Dark Ritual (msc) 793
Dimir Signet
,
: Add
.
Artifact
Dimir Signet (frc) 56
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (frc) 57
Mox Amber
: Add one mana of any color among legendary creatures and planeswalkers you control.
Legendary Artifact
Mox Amber (dom) 224
Orzhov Signet
,
: Add
.
Artifact
Orzhov Signet (drc) 134
Smothering Tithe
Whenever an opponent draws a card, that player may pay
. If the player doesn't, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment
Smothering Tithe (cmm) 57
Sol Ring
: Add
.
Artifact
Sol Ring (frc) 21
Talisman of Conviction
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Conviction (m3c) 307
Talisman of Creativity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Creativity (frc) 61
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (frc) 62
Talisman of Hierarchy
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Hierarchy (moc) 385
Talisman of Indulgence
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Indulgence (trc) 507
Talisman of Progress
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Progress (trc) 508
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (trc) 509

Ramp

(Ctrl to add secondary)
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fic) 267
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (msc) 163
Counterspell
Counter target spell.
Instant
Counterspell (fdc) 61
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (rvr) 40
Damn
Destroy target creature. A creature destroyed this way can't be regenerated.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Damn (drc) 89
Day of Judgment
Destroy all creatures.
Sorcery
Day of Judgment (fdn) 140
Dovin's Veto
This spell can't be countered.
Counter target noncreature spell.
Instant
Dovin's Veto (war) 193
Farewell
Choose one or more —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all graveyards.
Sorcery
Farewell (fic) 242
Kaya's Wrath
Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way.
Sorcery
Kaya's Wrath (dmc) 155
Martial Coup
Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
Sorcery
Martial Coup (frc) 28
Negate
Counter target noncreature spell.
Instant
Negate (trc) 439
Overwrite the Multiverse
Exile all creatures. Empower Jace X, where X is the number of creatures exiled this way. (Put that many loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Sorcery
Overwrite the Multiverse (fra) 59
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (trc) 425
Sunfall
Exile all creatures. Incubate X, where X is the number of creatures exiled this way. (Create an Incubator token with X +1/+1 counters on it and "
: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
Sorcery
Sunfall (frc) 36
Supreme Verdict
This spell can't be countered.
Destroy all creatures.
Sorcery
Supreme Verdict (trc) 480
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (eoc) 46
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (trc) 429
The Eternal Wanderer
No more than one creature can attack The Eternal Wanderer each combat.
+1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.
0: Create a 2/2 white Samurai creature token with double strike.
−4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.
Legendary Planeswalker
The Eternal Wanderer (one) 11
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (trc) 448
White Sun's Twilight
You gain X life. Create X 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block." If X is 5 or more, destroy all other creatures. (Players dealt combat damage by a creature with toxic 1 also get a poison counter.)
Sorcery
White Sun's Twilight (frc) 38

Removal

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Blind Obedience
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
Artifacts and creatures your opponents control enter tapped.
Enchantment
Blind Obedience (rvr) 9

Stax

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Ajani Unrelenting
Whenever you activate a loyalty ability, create a 2/2 colorless Wizard Soldier creature token named Cadet.
+1: Creatures you control get +1/+0 and gain haste until end of turn.
−2: Discard your hand, then draw a card for each creature you control.
−3: Ajani deals 4 damage to each creature except for tokens you control.
Legendary Planeswalker - Ajani
Ajani Unrelenting (fra) 242
Dreadhorde Invasion
At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
Enchantment
Dreadhorde Invasion (frc) 48
Elspeth, Sun's Champion
+1: Create three 1/1 white Soldier creature tokens.
−3: Destroy all creatures with power 4 or greater.
−7: You get an emblem with "Creatures you control get +2/+2 and have flying."
Legendary Planeswalker - Elspeth
Elspeth, Sun's Champion (frc) 24
Secure the Wastes
Create X 1/1 white Warrior creature tokens.
Instant
Secure the Wastes (frc) 31
Skrelv's Hive
At the beginning of your upkeep, you lose 1 life and create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block."
Corrupted — As long as an opponent has three or more poison counters, creatures you control with toxic have lifelink.
Enchantment
Skrelv's Hive (frc) 33

Tokens

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Enlightened Tutor
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Instant
Enlightened Tutor (dmr) 263
Insatiable Avarice
Spree (Choose one or more additional costs.)
+
— Search your library for a card, then shuffle and put that card on top.
+
— Target player draws three cards and loses 3 life.
Sorcery
Insatiable Avarice (otj) 91
Loyal Tutor
Search your library for a planeswalker card, reveal it, then shuffle and put that card on top.
Instant
Loyal Tutor (fra) 14
Vampiric Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Instant
Vampiric Tutor (dmr) 108

Tutor

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Obliterate
This spell can't be countered.
Destroy all artifacts, creatures, and lands. They can't be regenerated.
Sorcery
Obliterate (v16) 11

Sideboard

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Deck Info

Deck stats

38 pips - 27 cards
24 mana - 24 cards
22 pips - 19 cards
23 mana - 23 cards
21 pips - 14 cards
26 mana - 24 cards
9 pips - 7 cards
21 mana - 21 cards
0 pips - 0 cards
0 mana - 11 cards
0 pips - 0 cards
10 mana - 9 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"attributes":{"color":"#ffffff","bold":true},"insert":"Jace of All Trades - 4-Color Superfriends Polymorph"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"This is not a normal Superfriends deck where you just cast a planeswalker every turn and hope they live. This is a control deck that wipes the board over and over, taxes anyone who tries to attack your walkers, and then uses Jace himself to cheat the next planeswalker straight into play."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"You are the villain with a table full of planeswalkers and no creatures to attack. Your opponents are the ones with no board."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Commander"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"[[Jace, Multiverse Architect]]"},{"attributes":{"color":"#ffffff"},"insert":" - 1WUBR, Loyalty 4"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Passive:"},{"attributes":{"color":"#ffffff"},"insert":" At the beginning of combat on each opponent's turn, they may pay 2. If they don't, creatures they control can't attack Jaces you control this turn. Your walkers are already hard to kill."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"+1:"},{"attributes":{"color":"#ffffff"},"insert":" Draw two cards, then put a card from your hand on the bottom of your library. Pure card filtering, and it keeps Jace alive."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"-3:"},{"attributes":{"color":"#ffffff"},"insert":" Exile another target planeswalker or creature you control. Reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom in a random order."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"That -3 is the whole deck. You exile a 1/1 token or a used-up planeswalker, and you get a fresh planeswalker for free. Because this deck runs almost no creatures, that -3 almost always hits a planeswalker."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"How You Win"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"1. Planeswalker Value Avalanche"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"[[Teferi, Hero of Dominaria]], [[Nicol Bolas, Dragon-God]], [[Liliana, Dreadhorde General]], [[Elspeth, Sun's Champion]], [[Kaya, Intangible Slayer]], [[Ajani Unrelenting]], [[The Eternal Wanderer]], [[Aminatou, the Fateshifter]], [[Tezzeret, Artifice Master]], [[The Theorist, Jace Beleren]]. Every one of them draws, removes, makes tokens, or wipes. You don't need an ultimate to win. You just need 3-4 of them alive at once and the game ends."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"2. The Chain Veil / Oath Combo"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"[[The Chain Veil]] + [[Oath of Teferi]] + [[Ichormoon Gauntlet]] lets you activate your walkers twice a turn, and proliferate them up faster. With [[Teferi, Hero of Dominaria]] untapping lands, you can chain multiple walkers in one turn cycle."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"3. The Wipe + Walker Lock"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Cast a board wipe that leaves planeswalkers alive, then drop 1-2 walkers into an empty board. Opponents rebuild, you wipe again. Eventually they run out of threats and you don't."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Engine - Cards That Make It Work"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Jace's Fodder:"},{"attributes":{"color":"#ffffff"},"insert":" [[Secure the Wastes]], [[Martial Coup]], [[White Sun's Twilight]], [[Skrelv's Hive]], [[Dreadhorde Invasion]]. These make the 1/1s you exile to Jace's -3 to polymorph into a real planeswalker. Never exile a real walker if you have a token."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Doublers:"},{"attributes":{"color":"#ffffff"},"insert":" [[Spark Double]] copies your best walker, and can also be exiled to Jace to get "},{"attributes":{"color":"#ffffff","italic":true},"insert":"another"},{"attributes":{"color":"#ffffff"},"insert":" walker. [[Oath of Teferi]] lets you activate twice."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Wipes That Spare Walkers:"},{"attributes":{"color":"#ffffff"},"insert":" [[Obliterate]] destroys artifacts, creatures, and lands, but NOT planeswalkers. That's why it's in here. [[Farewell]], [[Day of Judgment]], [[Supreme Verdict]], [[Blasphemous Act]], [[Kaya's Wrath]], [[Toxic Deluge]], [[Sunfall]], [[Damn]]. You have 10+ wipes because planeswalkers need a clean board to live."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Protection Suite:"},{"attributes":{"color":"#ffffff"},"insert":" [[Norn's Annex]] taxes attacks, [[Blind Obedience]] slows everyone down, [[Teferi's Protection]] phases you out of an [[Obliterate]] or a lethal swing, [[Dovin's Veto]], [[Counterspell]], [[Negate]], [[Dispel]], [[Swan Song]], [[An Offer You Can't Refuse]], [[Return the Favor]]."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Ramp / Draw:"},{"attributes":{"color":"#ffffff"},"insert":" [[Sol Ring]], [[Mox Amber]], [[Arcane Signet]], all 6 Talismans, [[Smothering Tithe]], [[Black Market Connections]], [[Whirlwind of Thought]], [[Insatiable Avarice]], [[Ripples of Potential]], [[Thought Vessel]]."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Tutors:"},{"attributes":{"color":"#ffffff"},"insert":" [[Vampiric Tutor]], [[Enlightened Tutor]], [[Loyal Tutor]]. You usually tutor for [[The Chain Veil]], [[Smothering Tithe]], or a wipe, not a walker. Jace finds the walkers for you."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"How To Play It"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Early Game (Turns 1-3):"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Ramp hard. Talismans, Signets, [[Fellwar Stone]], [[Dark Ritual]] into an early walker if you can. Play [[Blind Obedience]], [[Norn's Annex]], or [[Smothering Tithe]] to slow the table down. Don't rush Jace out with no protection."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Mid Game (Turns 4-6):"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Play Jace, +1 to filter, then start the loop. Make a token, -3 Jace, exile the token, hit a free planeswalker. If you have [[The Chain Veil]] or [[Oath of Teferi]], activate Jace twice. If the board gets scary, wipe it. Your walkers survive, their creatures don't."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Late Game (Turns 7+):"},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"This is where you take over. You should have 3+ walkers, a wipe in hand, and Jace ready to -3 again. Wipe, play walkers, protect them with counters and [[Teferi's Protection]], then ult anything that sticks around. [[Overwrite the Multiverse]] and [[Return the Favor]] are your late-game blowouts to copy a wipe or a walker activation."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Mulligan Guide"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Keep:"},{"attributes":{"color":"#ffffff"},"insert":" 3 lands, 1-2 pieces of ramp, and either Jace, a wipe, or a tutor. A hand with [[Smothering Tithe]] + a wipe + lands is a snap keep."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Mulligan:"},{"attributes":{"color":"#ffffff"},"insert":" No ramp, all walkers and no lands, or all wipes and no walkers. You need both halves of the deck to work."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"The Trap Hand:"},{"attributes":{"color":"#ffffff"},"insert":" 3 walkers, 3 lands, no wipe, no protection. It looks great until someone plays a 10/10 and kills your first walker before you can do anything."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Weaknesses"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Fast Aggro:"},{"attributes":{"color":"#ffffff"},"insert":" If two players go all-in on you before turn 4, Jace never gets to play. Mulligan for early wipes in those pods."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Planeswalker Hate:"},{"attributes":{"color":"#ffffff"},"insert":" [[The Immortal Sun]], [[Vorinclex]], [[Dovin's Veto]] on your key spells, or direct damage to walkers hurts. That's why we run so many counters and [[Teferi's Protection]]."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Jace Gets Removed Repeatedly:"},{"attributes":{"color":"#ffffff"},"insert":" If Jace dies 3 times, the deck becomes a fair Superfriends deck. Protect him with [[Norn's Annex]], counters, and by not -3ing him to death when you don't need to."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"•"},{"attributes":{"color":"#ffffff"},"insert":" "},{"attributes":{"color":"#ffffff","bold":true},"insert":"Obliterate Backfire:"},{"attributes":{"color":"#ffffff"},"insert":" [[Obliterate]] wipes your lands too. Only cast it when you have [[Teferi's Protection]] or when you already have walkers and Treasure to rebuild faster than everyone else."},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"One Rule To Remember"},{"insert":"\n"},{"attributes":{"color":"#ffffff","bold":true},"insert":"Never play a planeswalker into a full board without a plan to protect it."},{"attributes":{"color":"#ffffff"},"insert":" Wipe first, then walkers. This deck wins by making the board empty, then filling it with only your planeswalkers."},{"insert":"\n"},{"attributes":{"color":"#ffffff"},"insert":"Wipe. Walker. Repeat."},{"insert":"\n\n"}]}
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