a200503807
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Commander
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{"ops":[{"insert":{"card-link":"Pia, Aether Ascetic"}},{"insert":" is an awesome commander for anyone looking to run an enchantment in the command zone. Her ability to tutor out any enchantment on summon lets you get up to all sorts of shenanigans. In this particular case, I am running the secret commander: "},{"insert":{"card-link":"Springheart Nantuko"}},{"insert":" (which is actually just a bunch of Pia's in a trenchcoat). By summoning Pia on turn 5, then tutoring up Springheart Nantuko and casting it, you can get another enchantment into your hand immediately for free. This lets you run some hyper-specific tech cards that would normally be ignored in favour of more generically good synergy pieces. \n\nAre you facing an artifact deck? Well "},{"insert":{"card-link":"Party Dude"}},{"insert":" and "},{"insert":{"card-link":"Hum of the Radix"}},{"insert":" can shut down that pretty hard. Is an izzet spellslinger deck popping off? Slow them down with "},{"insert":{"card-link":"Arasta of the Endless Web"}},{"insert":" and "},{"insert":{"card-link":"March of the World Ooze"}},{"insert":". Need to stop a reanimator deck? Use "},{"insert":{"card-link":"Ground Seal"}},{"insert":" and "},{"insert":{"card-link":"Feral Appetite"}},{"insert":" to make them cry. Need to beat someone down? Use "},{"insert":{"card-link":"Nyxborn Behemoth"}},{"insert":" and "},{"insert":{"card-link":"Super State"}},{"insert":" . Playing against a 5-colour nonsense deck? Burn them to death with "},{"insert":{"card-link":"Primal Order"}},{"insert":". \n\nTo really ruin people's day, you can also assemble a stupid and convoluted land denial package made of "},{"insert":{"card-link":"Urborg, Tomb of Yawgmoth"}},{"insert":" and "},{"insert":{"card-link":"Nature's Wrath"}},{"insert":". Then to protect yourself from it, you can tutor up "},{"insert":{"card-link":"Conduit of Worlds"}},{"insert":" or use "},{"insert":{"card-link":"Defense of the Heart"}},{"insert":" to get "},{"insert":{"card-link":"Icetill Explorer"}},{"insert":".\n\nSince Springheart Nantuko works best with a landfall package, the deck runs a lot of the usual mono-green ramp culprits like "},{"insert":{"card-link":"Azusa, Lost but Seeking"}},{"insert":" and "},{"insert":{"card-link":"Burgeoning"}},{"insert":". The deck has a lot more basic forests than normal since it is also running "},{"insert":{"card-link":"Gaea's Touch"}},{"insert":".\n\nFinally, the win-condition of the deck (unless opponents are foolish enough to give you heaps of 6/6 ooze tokens or burn themselves to death thanks to your toolbox of utility enchantments) is "},{"insert":{"card-link":"Helix Pinnacle"}},{"insert":". This tends to work best with some sort of token increaser like "},{"insert":{"card-link":"Pir, Imaginative Rascal"}},{"insert":" or "},{"insert":{"card-link":"Doubling Season"}},{"insert":", or a mana increaser like "},{"insert":{"card-link":"Nyxbloom Ancient"}},{"insert":" or "},{"insert":{"card-link":"Rites of Flourishing"}},{"insert":".\n"}]}
Draw
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Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Enchantment

Pir, Imaginative Rascal
Partner with Toothy, Imaginary Friend (When this creature enters, target player may put Toothy into their hand from their library, then shuffle.)
If one or more counters would be put on a permanent your team controls, that many plus one of each of those kinds of counters are put on that permanent instead.
If one or more counters would be put on a permanent your team controls, that many plus one of each of those kinds of counters are put on that permanent instead.
Legendary Creature - Human

Helix Win-Con
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Nature's Wrath
At the beginning of your upkeep, sacrifice this enchantment unless you pay .
Whenever a player puts an Island or blue permanent onto the battlefield, that player sacrifices an Island or blue permanent of their choice.
Whenever a player puts a Swamp or black permanent onto the battlefield, that player sacrifices a Swamp or black permanent of their choice.
Whenever a player puts an Island or blue permanent onto the battlefield, that player sacrifices an Island or blue permanent of their choice.
Whenever a player puts a Swamp or black permanent onto the battlefield, that player sacrifices a Swamp or black permanent of their choice.
Enchantment

Land Denial Combo
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Elephant Grass
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Black creatures can't attack you.
Nonblack creatures can't attack you unless their controller pays for each creature they control that's attacking you.
Black creatures can't attack you.
Nonblack creatures can't attack you unless their controller pays for each creature they control that's attacking you.
Enchantment

Protection
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Composer of Spring
Constellation — Whenever an enchantment you control enters, you may put a land card from your hand onto the battlefield tapped. If you control six or more enchantments, instead you may put a creature or land card from your hand onto the battlefield tapped.
Creature - Satyr Bard

Overlord of the Hauntwoods
Impending 4— (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this permanent enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
Whenever this permanent enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
Creature Enchantment - Avatar Horror

Summon: Titan
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Mill five cards.
II — Return all land cards from your graveyard to the battlefield tapped.
III — Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control.
Reach, trample
I — Mill five cards.
II — Return all land cards from your graveyard to the battlefield tapped.
III — Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control.
Reach, trample
Creature Enchantment - Saga Giant

Tempt with Discovery
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Sorcery

Ramp
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Shigeki, Jukai Visionary
, , Return Shigeki to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.
Channel — , Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
Channel — , Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
Legendary Creature Enchantment - Druid Snake

Six
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Creature - Treefolk

The Deck of Many Things
, : Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand.
1—9 | Return a card at random from your graveyard to your hand.
10—19 | Draw two cards.
20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.
1—9 | Return a card at random from your graveyard to your hand.
10—19 | Draw two cards.
20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.
Legendary Artifact

Recursion
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Decomposition
Enchant black creature
Enchanted creature has "Cumulative upkeep—Pay 1 life." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)
When enchanted creature dies, its controller loses 2 life.
Enchanted creature has "Cumulative upkeep—Pay 1 life." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)
When enchanted creature dies, its controller loses 2 life.
Enchantment - Aura

Trickster's Elk
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3.
Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3.
Creature Enchantment - Elk

Wave of Vitriol
Each player sacrifices all artifacts, enchantments, and nonbasic lands they control. For each land sacrificed this way, its controller may search their library for a basic land card and put it onto the battlefield tapped. Then each player who searched their library this way shuffles.
Sorcery

Removal
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Springheart Nantuko
Bestow
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Creature Enchantment - Monk Insect

Secret Commander
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Party Dude
(Gain the next level as a sorcery to add its ability.)
When this Class enters, each player creates a Food token.
: Level 2
Whenever an artifact an opponent controls is put into a graveyard from the battlefield, draw a card.
: Level 3
Whenever one or more of your opponents are attacked, up to one target attacking creature gets +X/+X until end of turn, where X is the number of cards in your hand.
When this Class enters, each player creates a Food token.
: Level 2
Whenever an artifact an opponent controls is put into a graveyard from the battlefield, draw a card.
: Level 3
Whenever one or more of your opponents are attacked, up to one target attacking creature gets +X/+X until end of turn, where X is the number of cards in your hand.
Enchantment - Class

Toolbox - Artifacts
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Super State
Enchant creature you control
Enchanted creature has base power and toughness 9/9 and has flying, first strike, trample, and haste.
Whenever enchanted creature deals combat damage to an opponent, it deals that much damage to each other opponent.
Enchanted creature has base power and toughness 9/9 and has flying, first strike, trample, and haste.
Whenever enchanted creature deals combat damage to an opponent, it deals that much damage to each other opponent.
Legendary Enchantment - Aura

Toolbox - Beatdown
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Toolbox - Copy Permanents
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Toolbox - Graveyard Hate
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Toolbox - Spellslinging
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":{"card-link":"Pia, Aether Ascetic"}},{"insert":" is an awesome commander for anyone looking to run an enchantment in the command zone. Her ability to tutor out any enchantment on summon lets you get up to all sorts of shenanigans. In this particular case, I am running the secret commander: "},{"insert":{"card-link":"Springheart Nantuko"}},{"insert":" (which is actually just a bunch of Pia's in a trenchcoat). By summoning Pia on turn 5, then tutoring up Springheart Nantuko and casting it, you can get another enchantment into your hand immediately for free. This lets you run some hyper-specific tech cards that would normally be ignored in favour of more generically good synergy pieces. \n\nAre you facing an artifact deck? Well "},{"insert":{"card-link":"Party Dude"}},{"insert":" and "},{"insert":{"card-link":"Hum of the Radix"}},{"insert":" can shut down that pretty hard. Is an izzet spellslinger deck popping off? Slow them down with "},{"insert":{"card-link":"Arasta of the Endless Web"}},{"insert":" and "},{"insert":{"card-link":"March of the World Ooze"}},{"insert":". Need to stop a reanimator deck? Use "},{"insert":{"card-link":"Ground Seal"}},{"insert":" and "},{"insert":{"card-link":"Feral Appetite"}},{"insert":" to make them cry. Need to beat someone down? Use "},{"insert":{"card-link":"Nyxborn Behemoth"}},{"insert":" and "},{"insert":{"card-link":"Super State"}},{"insert":" . Playing against a 5-colour nonsense deck? Burn them to death with "},{"insert":{"card-link":"Primal Order"}},{"insert":". \n\nTo really ruin people's day, you can also assemble a stupid and convoluted land denial package made of "},{"insert":{"card-link":"Urborg, Tomb of Yawgmoth"}},{"insert":" and "},{"insert":{"card-link":"Nature's Wrath"}},{"insert":". Then to protect yourself from it, you can tutor up "},{"insert":{"card-link":"Conduit of Worlds"}},{"insert":" or use "},{"insert":{"card-link":"Defense of the Heart"}},{"insert":" to get "},{"insert":{"card-link":"Icetill Explorer"}},{"insert":".\n\nSince Springheart Nantuko works best with a landfall package, the deck runs a lot of the usual mono-green ramp culprits like "},{"insert":{"card-link":"Azusa, Lost but Seeking"}},{"insert":" and "},{"insert":{"card-link":"Burgeoning"}},{"insert":". The deck has a lot more basic forests than normal since it is also running "},{"insert":{"card-link":"Gaea's Touch"}},{"insert":".\n\nFinally, the win-condition of the deck (unless opponents are foolish enough to give you heaps of 6/6 ooze tokens or burn themselves to death thanks to your toolbox of utility enchantments) is "},{"insert":{"card-link":"Helix Pinnacle"}},{"insert":". This tends to work best with some sort of token increaser like "},{"insert":{"card-link":"Pir, Imaginative Rascal"}},{"insert":" or "},{"insert":{"card-link":"Doubling Season"}},{"insert":", or a mana increaser like "},{"insert":{"card-link":"Nyxbloom Ancient"}},{"insert":" or "},{"insert":{"card-link":"Rites of Flourishing"}},{"insert":".\n"}]}














































