139 views41 days ago
Commander
Size: 100Salt sum: 55.53
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a200503807

139 views41 days ago
Commander
Size: 100Salt sum: 55.53

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{"ops":[{"insert":{"card-link":"Pia, Aether Ascetic"}},{"insert":" is an awesome commander for anyone looking to run an enchantment in the command zone. Her ability to tutor out any enchantment on summon lets you get up to all sorts of shenanigans. In this particular case, I am running the secret commander: "},{"insert":{"card-link":"Springheart Nantuko"}},{"insert":" (which is actually just a bunch of Pia's in a trenchcoat). By summoning Pia on turn 5, then tutoring up Springheart Nantuko and casting it, you can get another enchantment into your hand immediately for free. This lets you run some hyper-specific tech cards that would normally be ignored in favour of more generically good synergy pieces. \n\nAre you facing an artifact deck? Well "},{"insert":{"card-link":"Party Dude"}},{"insert":" and "},{"insert":{"card-link":"Hum of the Radix"}},{"insert":" can shut down that pretty hard. Is an izzet spellslinger deck popping off? Slow them down with "},{"insert":{"card-link":"Arasta of the Endless Web"}},{"insert":" and "},{"insert":{"card-link":"March of the World Ooze"}},{"insert":". Need to stop a reanimator deck? Use "},{"insert":{"card-link":"Ground Seal"}},{"insert":" and "},{"insert":{"card-link":"Feral Appetite"}},{"insert":" to make them cry. Need to beat someone down? Use "},{"insert":{"card-link":"Nyxborn Behemoth"}},{"insert":" and "},{"insert":{"card-link":"Super State"}},{"insert":" . Playing against a 5-colour nonsense deck? Burn them to death with "},{"insert":{"card-link":"Primal Order"}},{"insert":". \n\nTo really ruin people's day, you can also assemble a stupid and convoluted land denial package made of "},{"insert":{"card-link":"Urborg, Tomb of Yawgmoth"}},{"insert":" and "},{"insert":{"card-link":"Nature's Wrath"}},{"insert":". Then to protect yourself from it, you can tutor up "},{"insert":{"card-link":"Conduit of Worlds"}},{"insert":" or use "},{"insert":{"card-link":"Defense of the Heart"}},{"insert":" to get "},{"insert":{"card-link":"Icetill Explorer"}},{"insert":".\n\nSince Springheart Nantuko works best with a landfall package, the deck runs a lot of the usual mono-green ramp culprits like "},{"insert":{"card-link":"Azusa, Lost but Seeking"}},{"insert":" and "},{"insert":{"card-link":"Burgeoning"}},{"insert":". The deck has a lot more basic forests than normal since it is also running "},{"insert":{"card-link":"Gaea's Touch"}},{"insert":".\n\nFinally, the win-condition of the deck (unless opponents are foolish enough to give you heaps of 6/6 ooze tokens or burn themselves to death thanks to your toolbox of utility enchantments) is "},{"insert":{"card-link":"Helix Pinnacle"}},{"insert":". This tends to work best with some sort of token increaser like "},{"insert":{"card-link":"Pir, Imaginative Rascal"}},{"insert":" or "},{"insert":{"card-link":"Doubling Season"}},{"insert":", or a mana increaser like "},{"insert":{"card-link":"Nyxbloom Ancient"}},{"insert":" or "},{"insert":{"card-link":"Rites of Flourishing"}},{"insert":".\n"}]}
Pia, Aether Ascetic
When Pia enters, you may discard a card. If you do, search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
Legendary Creature - Human Druid
Pia, Aether Ascetic (fra) 264

Commander

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Argothian Enchantress
Shroud (This creature can't be the target of spells or abilities.)
Whenever you cast an enchantment spell, draw a card.
Creature - Human Druid
Argothian Enchantress (ema) 158
Defense of the Heart
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice this enchantment, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
Enchantment
Defense of the Heart (plst) ULG-100
Eidolon of Blossoms
Constellation — Whenever this creature or another enchantment you control enters, draw a card.
Creature Enchantment - Spirit
Eidolon of Blossoms (woc) 124
Enchantress's Presence
Whenever you cast an enchantment spell, draw a card.
Enchantment
Enchantress's Presence (woc) 125
Fecundity
Whenever a creature dies, that creature's controller may draw a card.
Enchantment
Fecundity (uma) 165
Laid to Rest
Whenever a Human you control dies, draw a card.
Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.
Enchantment
Laid to Rest (vow) 207
Myth Unbound
Your commander costs
less to cast for each time it's been cast from the command zone this game.
Whenever your commander is put into the command zone from anywhere, draw a card.
Enchantment
Myth Unbound (c18) 32
Sylvan Library
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Enchantment
Sylvan Library (dmr) 179

Draw

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Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Enchantment
Doubling Season (fdn) 216
Helix Pinnacle
Shroud (This enchantment can't be the target of spells or abilities.)
: Put X tower counters on this enchantment.
At the beginning of your upkeep, if there are 100 or more tower counters on this enchantment, you win the game.
Enchantment
Helix Pinnacle (plst) EVE-68
Pir, Imaginative Rascal
Partner with Toothy, Imaginary Friend (When this creature enters, target player may put Toothy into their hand from their library, then shuffle.)
If one or more counters would be put on a permanent your team controls, that many plus one of each of those kinds of counters are put on that permanent instead.
Legendary Creature - Human
Pir, Imaginative Rascal (plst) BBD-11

Helix Win-Con

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Forest
(
: Add
.)
Basic Land - Forest
Forest (thb) 254

Land

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Nature's Wrath
At the beginning of your upkeep, sacrifice this enchantment unless you pay
.
Whenever a player puts an Island or blue permanent onto the battlefield, that player sacrifices an Island or blue permanent of their choice.
Whenever a player puts a Swamp or black permanent onto the battlefield, that player sacrifices a Swamp or black permanent of their choice.
Enchantment
Nature's Wrath (all) 98
Thelon's Chant
At the beginning of your upkeep, sacrifice this enchantment unless you pay
.
Whenever a player puts a Swamp onto the battlefield, this enchantment deals 3 damage to that player unless the player puts a -1/-1 counter on a creature they control.
Enchantment
Thelon's Chant (fem) 76
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
Legendary Land
Urborg, Tomb of Yawgmoth (tsr) 287

Land Denial Combo

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Arachnogenesis
Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.
Instant
Arachnogenesis (fdc) 187
Briar Patch
Whenever a creature attacks you, it gets -1/-0 until end of turn.
Enchantment
Briar Patch (plst) MMQ-232
Destiny Spinner
Creature and enchantment spells you control can't be countered.
: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
Creature Enchantment - Human
Destiny Spinner (woc) 123
Elephant Grass
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Black creatures can't attack you.
Nonblack creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Elephant Grass (plst) VIS-104

Protection

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Azusa, Lost but Seeking
You may play two additional lands on each of your turns.
Legendary Creature - Human Monk
Azusa, Lost but Seeking (cmm) 274
Burgeoning
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
Enchantment
Burgeoning (plst) STH-102
Carpet of Flowers
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
Enchantment
Carpet of Flowers (who) 229
Composer of Spring
Constellation — Whenever an enchantment you control enters, you may put a land card from your hand onto the battlefield tapped. If you control six or more enchantments, instead you may put a creature or land card from your hand onto the battlefield tapped.
Creature - Satyr Bard
Composer of Spring (cmm) 739
Elvish Spirit Guide
Exile this card from your hand: Add
.
Creature - Elf Spirit
Elvish Spirit Guide (dmr) 157
Enduring Vitality
Vigilance
Creatures you control have "
: Add one mana of any color."
When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Elk Glimmer
Enduring Vitality (dsk) 176
Exploration
You may play an additional land on each of your turns.
Enchantment
Exploration (dmr) 159
Gaea's Touch
: You may put a basic Forest card from your hand onto the battlefield. Activate only as a sorcery and only once each turn.
Sacrifice this enchantment: Add
.
Enchantment
Gaea's Touch (drk) 77
Hexhaven Invigorator
Vigilance
Whenever this creature is dealt damage, you may search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
Creature - Horror Chimera
Hexhaven Invigorator (fra) 106
Manabond
At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand.
Enchantment
Manabond (exo) 113
Nyxbloom Ancient
Trample
If you tap a permanent for mana, it produces three times as much of that mana instead.
Creature Enchantment - Elemental
Nyxbloom Ancient (thb) 190
Overlord of the Hauntwoods
Impending 4—
(If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this permanent enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
Creature Enchantment - Avatar Horror
Overlord of the Hauntwoods (dsk) 194
Rites of Flourishing
At the beginning of each player's draw step, that player draws an additional card.
Each player may play an additional land on each of their turns.
Enchantment
Rites of Flourishing (blc) 122
Summon: Titan
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Mill five cards.
II — Return all land cards from your graveyard to the battlefield tapped.
III — Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control.
Reach, trample
Creature Enchantment - Saga Giant
Summon: Titan (fin) 204
Tempt with Discovery
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Sorcery
Tempt with Discovery (blc) 124

Ramp

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Conduit of Worlds
You may play lands from your graveyard.
: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.
Artifact
Conduit of Worlds (msc) 171
Icetill Explorer
You may play an additional land on each of your turns.
You may play lands from your graveyard.
Landfall — Whenever a land you control enters, mill a card.
Creature - Scout Insect
Icetill Explorer (eoe) 192
Noxious Revival
(
can be paid with either
or 2 life.)
Put target card from a graveyard on top of its owner's library.
Instant
Noxious Revival (onc) 110
Shigeki, Jukai Visionary
,
, Return Shigeki to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.
Channel —
, Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
Legendary Creature Enchantment - Druid Snake
Shigeki, Jukai Visionary (tdc) 270
Six
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Creature - Treefolk
Six (mh3) 169
The Deck of Many Things
,
: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand.
1—9 | Return a card at random from your graveyard to your hand.
10—19 | Draw two cards.
20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.
Legendary Artifact
The Deck of Many Things (afr) 241
Virtue of Strength
If you tap a basic land for mana, it produces three times as much of that mana instead.
Enchantment
Virtue of Strength // Garenbrig Growth (woe) 197

Recursion

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Decomposition
Enchant black creature
Enchanted creature has "Cumulative upkeep—Pay 1 life." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)
When enchanted creature dies, its controller loses 2 life.
Enchantment - Aura
Decomposition (mir) 212
Kenrith's Transformation
Enchant creature
When this Aura enters, draw a card.
Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)
Enchantment - Aura
Kenrith's Transformation (fdc) 212
Lignify
Enchant creature
Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.
Enchantment Kindred - Aura Treefolk
Lignify (ltc) 252
Mortal Wound
Enchant creature
When enchanted creature is dealt damage, destroy it.
Enchantment - Aura
Mortal Wound (vis) 113
Song of the Dryads
Enchant permanent
Enchanted permanent is a colorless Forest land.
Enchantment - Aura
Song of the Dryads (cmm) 324
Trickster's Elk
Bestow
(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)
Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3.
Creature Enchantment - Elk
Trickster's Elk (mh3) 175
Vow of Wildness
Enchant creature
Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control.
Enchantment - Aura
Vow of Wildness (cmr) 262
Wave of Vitriol
Each player sacrifices all artifacts, enchantments, and nonbasic lands they control. For each land sacrificed this way, its controller may search their library for a basic land card and put it onto the battlefield tapped. Then each player who searched their library this way shuffles.
Sorcery
Wave of Vitriol (cma) 165

Removal

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Springheart Nantuko
Bestow

Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay
if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Creature Enchantment - Monk Insect
Springheart Nantuko (mh3) 171

Secret Commander

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Wolfcaller's Howl
At the beginning of your upkeep, create X 2/2 green Wolf creature tokens, where X is the number of your opponents with four or more cards in hand.
Enchantment
Wolfcaller's Howl (plst) C14-52

Toolbox - Anti-Draw

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Hum of the Radix
Each artifact spell costs
more to cast for each artifact its controller controls.
Enchantment
Hum of the Radix (mrd) 122
Party Dude
(Gain the next level as a sorcery to add its ability.)
When this Class enters, each player creates a Food token.
: Level 2
Whenever an artifact an opponent controls is put into a graveyard from the battlefield, draw a card.
: Level 3
Whenever one or more of your opponents are attacked, up to one target attacking creature gets +X/+X until end of turn, where X is the number of cards in your hand.
Enchantment - Class
Party Dude (tmt) 128
Root Maze
Artifacts and lands enter tapped.
Enchantment
Root Maze (10e) 292

Toolbox - Artifacts

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Nyxborn Behemoth
This spell costs
less to cast, where X is the total mana value of noncreature enchantments you control.
Trample
, Sacrifice another enchantment: This creature gains indestructible until end of turn.
Creature Enchantment - Beast
Nyxborn Behemoth (cmm) 742
Super State
Enchant creature you control
Enchanted creature has base power and toughness 9/9 and has flying, first strike, trample, and haste.
Whenever enchanted creature deals combat damage to an opponent, it deals that much damage to each other opponent.
Legendary Enchantment - Aura
Super State (sld) 2081

Toolbox - Beatdown

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City of Death
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)
I — Create a Treasure token.
II, III, IV, V, VI — Create a token that's a copy of target non-Saga token you control.
Enchantment - Saga
City of Death (who) 99

Toolbox - Copy Permanents

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Feral Appetite
Attacking Pests you control get +1/+0 and have deathtouch.
: Exile target card from a graveyard. If a creature card is exiled this way, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Enchantment
Feral Appetite (soc) 38
Ground Seal
When this enchantment enters, draw a card.
Cards in graveyards can't be the targets of spells or abilities.
Enchantment
Ground Seal (c18) 149

Toolbox - Graveyard Hate

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Primal Order
At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of nonbasic lands they control.
Enchantment
Primal Order (5ed) 318

Toolbox - Nonbasics

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Arasta of the Endless Web
Reach
Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.
Legendary Creature Enchantment - Spider
Arasta of the Endless Web (tdc) 244
City of Solitude
Players can cast spells and activate abilities only during their own turns.
Enchantment
City of Solitude (vis) 102
March of the World Ooze
Creatures you control have base power and toughness 6/6 and are Oozes in addition to their other types.
Whenever an opponent casts a spell, if it's not their turn, you create a 3/3 green Elephant creature token.
Enchantment
March of the World Ooze (dft) 169

Toolbox - Spellslinging

(Ctrl to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
84 pips - 60 cards
42 mana - 41 cards
0 pips - 0 cards
0 mana - 0 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":{"card-link":"Pia, Aether Ascetic"}},{"insert":" is an awesome commander for anyone looking to run an enchantment in the command zone. Her ability to tutor out any enchantment on summon lets you get up to all sorts of shenanigans. In this particular case, I am running the secret commander: "},{"insert":{"card-link":"Springheart Nantuko"}},{"insert":" (which is actually just a bunch of Pia's in a trenchcoat). By summoning Pia on turn 5, then tutoring up Springheart Nantuko and casting it, you can get another enchantment into your hand immediately for free. This lets you run some hyper-specific tech cards that would normally be ignored in favour of more generically good synergy pieces. \n\nAre you facing an artifact deck? Well "},{"insert":{"card-link":"Party Dude"}},{"insert":" and "},{"insert":{"card-link":"Hum of the Radix"}},{"insert":" can shut down that pretty hard. Is an izzet spellslinger deck popping off? Slow them down with "},{"insert":{"card-link":"Arasta of the Endless Web"}},{"insert":" and "},{"insert":{"card-link":"March of the World Ooze"}},{"insert":". Need to stop a reanimator deck? Use "},{"insert":{"card-link":"Ground Seal"}},{"insert":" and "},{"insert":{"card-link":"Feral Appetite"}},{"insert":" to make them cry. Need to beat someone down? Use "},{"insert":{"card-link":"Nyxborn Behemoth"}},{"insert":" and "},{"insert":{"card-link":"Super State"}},{"insert":" . Playing against a 5-colour nonsense deck? Burn them to death with "},{"insert":{"card-link":"Primal Order"}},{"insert":". \n\nTo really ruin people's day, you can also assemble a stupid and convoluted land denial package made of "},{"insert":{"card-link":"Urborg, Tomb of Yawgmoth"}},{"insert":" and "},{"insert":{"card-link":"Nature's Wrath"}},{"insert":". Then to protect yourself from it, you can tutor up "},{"insert":{"card-link":"Conduit of Worlds"}},{"insert":" or use "},{"insert":{"card-link":"Defense of the Heart"}},{"insert":" to get "},{"insert":{"card-link":"Icetill Explorer"}},{"insert":".\n\nSince Springheart Nantuko works best with a landfall package, the deck runs a lot of the usual mono-green ramp culprits like "},{"insert":{"card-link":"Azusa, Lost but Seeking"}},{"insert":" and "},{"insert":{"card-link":"Burgeoning"}},{"insert":". The deck has a lot more basic forests than normal since it is also running "},{"insert":{"card-link":"Gaea's Touch"}},{"insert":".\n\nFinally, the win-condition of the deck (unless opponents are foolish enough to give you heaps of 6/6 ooze tokens or burn themselves to death thanks to your toolbox of utility enchantments) is "},{"insert":{"card-link":"Helix Pinnacle"}},{"insert":". This tends to work best with some sort of token increaser like "},{"insert":{"card-link":"Pir, Imaginative Rascal"}},{"insert":" or "},{"insert":{"card-link":"Doubling Season"}},{"insert":", or a mana increaser like "},{"insert":{"card-link":"Nyxbloom Ancient"}},{"insert":" or "},{"insert":{"card-link":"Rites of Flourishing"}},{"insert":".\n"}]}
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