Peregrine45
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Commander
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{"ops":[{"insert":"The goal of the deck is to create games where everyone has to work around knowledge pool, with me of course being able to do so much better due to having many cheap instants to grab spells over the top of other players, having blink/clone spells to reset Knowledge Pool when I want to, Arcum Dagsson existing, etc. The commander is obviously very capable of just winning on its own by tutoring the right combination of cards, which is not how I want this deck to play. \nSo there are some deckbuilding restrictions I followed to ensure that I don't have to play suboptimally if I want to use Knowledge Pool:\nNo combos that instantly win and are tutorable with the commander are allowed, as any combo that does this would overshadow Knowledge pool."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Opponents should also be able to use the Knowledge Pool / The game should still be playable for my opponents when Knowledge Pool is in play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nRules note: If multiple Knowledge Pools are in play, the controller of the Knowledge Pools chooses which cast trigger resolves first and therefore which pool of cards all players can choose from each time they cast a spell. So cloning Knowledge Pool is good.\n\nOn Arcum's other tutor targets:\nGod-Pharaoh's Statue, Vexing Bauble, etc. is probably too oppressive and goes against the intent of the deckbuilding restriction rules, so for now I'm not including it or similar effects. This type of effect from other players' decks however is fair game.\nI also want the deck to primarily win using other players' cards off of Knowledge pool, but a backup midrangey thing to deal damage with is probably a good idea. Simulacrum Synthesiser is good for this, so is Extinguisher Battleship once stationed.\nSimulacrum Synthesiser, Myr Turbine and Nexus of Becoming continuously provide bodies to sacrifice to Arcum, so tutor for one of these first unless Sliversmith is in play.\nFor draw there's The Ten Rings and The Endstone, as well as Scroll Rack for really good card selection alongside the commander to shuffle the deck and for getting other Arcum tutor targets out of my hand so Arcum can grab them.\nWondrous Crucible and Darksteel Forge help protect my board.\nPortal to Phyrexia and Extinguisher Battleship are instant speed mass removal.\nThere's also Mirror of Fate and Elixir of Immortality which together prevent decking out and act as a way to get Knowledge Pool back in play if it's exiled.\nMirrorworks and Sculpting Steel can clone Knowledge Pool.\n"}]}
Knowledge Pool
Imprint — When this artifact enters, each player exiles the top three cards of their library.
Whenever a player casts a spell from their hand, that player exiles it. If the player does, they may cast a spell from among other cards exiled with this artifact without paying its mana cost.
Whenever a player casts a spell from their hand, that player exiles it. If the player does, they may cast a spell from among other cards exiled with this artifact without paying its mana cost.
Artifact

.Knowledge Pool
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Arcum's Other Stuff
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Page, Loose Leaf
: Add .
Grandeur — Discard another card named Page, Loose Leaf: Reveal cards from the top of your library until you reveal an instant or sorcery card. Put that card into your hand and the rest on the bottom of your library in a random order.
Grandeur — Discard another card named Page, Loose Leaf: Reveal cards from the top of your library until you reveal an instant or sorcery card. Put that card into your hand and the rest on the bottom of your library in a random order.
Legendary Creature Artifact - Construct

Arcum's Victims
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Silver Surfer, Cosmic Voyager
Flash
Flying
When Silver Surfer enters, exile any number of other target permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. If a land enters this way, it enters tapped.
Flying
When Silver Surfer enters, exile any number of other target permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step. If a land enters this way, it enters tapped.
Legendary Creature - Hero Alien

Blink (Reset Knowledge Pool)
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Clone
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Nulldrifter
When you cast this spell, draw two cards.
Flying
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.)
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Flying
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.)
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental Eldrazi

Draw
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Grab Spells
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Land
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Mirror of Fate Loop?
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Price Excluded
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Padeem, Consul of Innovation
Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
At the beginning of your upkeep, if you control the artifact with the greatest mana value or tied for the greatest mana value, draw a card.
At the beginning of your upkeep, if you control the artifact with the greatest mana value or tied for the greatest mana value, draw a card.
Legendary Creature - Artificer Vedalken

Protection
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Karn, the Great Creator
Activated abilities of artifacts your opponents control can't be activated.
+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
−2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
−2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
Legendary Planeswalker - Karn

Recursion
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Removal
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Glacial Chasm
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
Land

The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

GC
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Chimil, the Inner Sun
Spells you control can't be countered.
At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Legendary Artifact

Dominion Saboteur
You may have this creature enter as a copy of any artifact or creature on the battlefield, except it isn't legendary. If you do, it enters with additional counters on it equal to the same number and kinds of counters the copied permanent has on it.
Creature - Shapeshifter

Eldrazi Confluence
Choose three. You may choose the same mode more than once.
• Target creature gets +3/-3 until end of turn.
• Exile target nonland permanent, then return it to the battlefield tapped under its owner's control.
• Create a 1/1 colorless Eldrazi Scion creature token with "Sacrifice this token: Add ."
• Target creature gets +3/-3 until end of turn.
• Exile target nonland permanent, then return it to the battlefield tapped under its owner's control.
• Create a 1/1 colorless Eldrazi Scion creature token with "Sacrifice this token: Add ."
Instant

Elrond, Moon-Reader
Whenever you activate an ability of a creature, draw a card. This ability triggers only once each turn.
: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Legendary Creature - Elf Noble

Emry, Lurker of the Loch
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
When Emry enters, mill four cards.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
When Emry enters, mill four cards.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
Legendary Creature - Wizard Merfolk

Extinguisher Battleship
When this Spacecraft enters, destroy target noncreature permanent. Then this Spacecraft deals 4 damage to each creature.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 5+.)
5+ | Flying, trample
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 5+.)
5+ | Flying, trample
Artifact - Spacecraft

Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant

Inverted Iceberg
When this artifact enters, mill a card, then draw a card. (To mill a card, put the top card of your library into your graveyard.)
Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Artifact


Quicksilver Fountain
At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land they control of their choice. That land is an Island for as long as it has a flood counter on it.
At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them.
At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them.
Artifact

Sentinel of the Pearl Trident
Flash
When this creature enters, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. (Artifacts, legendaries, and Sagas are historic.)
When this creature enters, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. (Artifacts, legendaries, and Sagas are historic.)
Creature - Soldier Merfolk

Suspend
Exile target creature and put two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Instant

Transmute Artifact
Sacrifice an artifact. If you do, search your library for an artifact card. If that card's mana value is less than or equal to the sacrificed artifact's mana value, put it onto the battlefield. If it's greater, you may pay , where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle.
Sorcery

Urza, Lord High Artificer
When Urza enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
Tap an untapped artifact you control: Add .
: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
Tap an untapped artifact you control: Add .
: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
Legendary Creature - Human Artificer

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"The goal of the deck is to create games where everyone has to work around knowledge pool, with me of course being able to do so much better due to having many cheap instants to grab spells over the top of other players, having blink/clone spells to reset Knowledge Pool when I want to, Arcum Dagsson existing, etc. The commander is obviously very capable of just winning on its own by tutoring the right combination of cards, which is not how I want this deck to play. \nSo there are some deckbuilding restrictions I followed to ensure that I don't have to play suboptimally if I want to use Knowledge Pool:\nNo combos that instantly win and are tutorable with the commander are allowed, as any combo that does this would overshadow Knowledge pool."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Opponents should also be able to use the Knowledge Pool / The game should still be playable for my opponents when Knowledge Pool is in play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nRules note: If multiple Knowledge Pools are in play, the controller of the Knowledge Pools chooses which cast trigger resolves first and therefore which pool of cards all players can choose from each time they cast a spell. So cloning Knowledge Pool is good.\n\nOn Arcum's other tutor targets:\nGod-Pharaoh's Statue, Vexing Bauble, etc. is probably too oppressive and goes against the intent of the deckbuilding restriction rules, so for now I'm not including it or similar effects. This type of effect from other players' decks however is fair game.\nI also want the deck to primarily win using other players' cards off of Knowledge pool, but a backup midrangey thing to deal damage with is probably a good idea. Simulacrum Synthesiser is good for this, so is Extinguisher Battleship once stationed.\nSimulacrum Synthesiser, Myr Turbine and Nexus of Becoming continuously provide bodies to sacrifice to Arcum, so tutor for one of these first unless Sliversmith is in play.\nFor draw there's The Ten Rings and The Endstone, as well as Scroll Rack for really good card selection alongside the commander to shuffle the deck and for getting other Arcum tutor targets out of my hand so Arcum can grab them.\nWondrous Crucible and Darksteel Forge help protect my board.\nPortal to Phyrexia and Extinguisher Battleship are instant speed mass removal.\nThere's also Mirror of Fate and Elixir of Immortality which together prevent decking out and act as a way to get Knowledge Pool back in play if it's exiled.\nMirrorworks and Sculpting Steel can clone Knowledge Pool.\n"}]}










































































































































