432 views2 days ago
Commander
Size: 100Salt sum: 41.3
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MTGDeckVault

432 views2 days ago
Commander
Size: 100Salt sum: 41.3

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{"ops":[{"insert":"New Omnath looks like how I used to dress in high school."},{"attributes":{"italic":true},"insert":" It's not just a phase, Mom. "},{"insert":"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"TL;DR"},{"attributes":{"bold":true},"insert":"⌛"},{"insert":"\nIt's not an Eldrazi deck.\n\n"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"You May Like This Deck If...✅"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"You've always felt that Green Omnath was too easy of a build (because Green)."},{"insert":"\n\n"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"You May Not Like This Deck If...❌"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"You are afraid of artifact board wipes."},{"insert":"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Game Plan"},{"attributes":{"bold":true},"insert":" 🎯"},{"insert":"\nRamp. Ramp. Ramp. Ramp. PUNCH.\n\n"},{"attributes":{"bold":true},"insert":"Early Game 🕐"},{"insert":"\nPlease see the previous sentence. There are over 18 ramp pieces in this deck, and you are going to need as many of them as you can possibly cast. This deck's curve is very top-heavy, and anything you can do to reduce colorless or artifact costs and build mana advantage is ... well... advantageous. Some key cards to look out for in opening hands: "},{"insert":{"card-link":"Sol Ring"}},{"insert":" (lol), "},{"insert":{"card-link":"Cloud Key"}},{"insert":" , "},{"insert":{"card-link":"Glaring Fleshraker"}},{"insert":" , "},{"insert":{"card-link":"Bitterthorn, Nissa's Animus"}},{"insert":" , "},{"insert":{"card-link":"Walking Atlas"}},{"insert":" , "},{"insert":{"card-link":"PuPu UFO"}},{"insert":", "},{"insert":{"card-link":"Doubling Cube"}},{"insert":" . \n\nIn the early stages of the game, also be on the lookout for "},{"insert":{"card-link":"Shadowspear"}},{"insert":" , "},{"insert":{"card-link":"Key to the City"}},{"insert":" , "},{"insert":{"card-link":"Commander's Plate"}},{"insert":" , "},{"insert":{"card-link":"Blackblade Reforged"}},{"insert":" , or any of your swords. It never hurts to set up for later turns, and people won't "},{"attributes":{"italic":true},"insert":"usually"},{"insert":" burn removal spells on artifacts with no current threat context. "},{"insert":{"card-link":"Hammer of Nazahn"}},{"insert":" can also be game changing if you can get it out early enough. \n\n"},{"attributes":{"italic":true,"bold":true},"insert":"Author's advice: Don't keep an opening hand without ramp pieces."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Mid Game 🕓"},{"insert":"\nThere are three lines in this deck's midgame playbook: make everyone else miserable, ramp some more, or do big punches. \n\nWe'll start with 'miserable' because it's easy. If the opps are outpacing you (likely) or looking particularly spicy, slow them down with a one-sided haymaker like "},{"insert":{"card-link":"All Is Dust"}},{"insert":" or "},{"insert":{"card-link":"Ugin, the Spirit Dragon"}},{"insert":". "},{"insert":{"card-link":"Desecrate Reality"}},{"insert":" is also fun, but infinitely better when you can leverage its reanimation effect. There are a few possible targets for that, but the best is undoubtedly "},{"insert":{"card-link":"Ugin, Eye of the Storms"}},{"insert":" which will probably be hated off the board faster than you can say its name. \n\nThere are plenty of ramp pieces in the 4-5 mana range, and it's hard to go wrong laying down a "},{"insert":{"card-link":"Karn, Legacy Reforged"}},{"insert":", "},{"insert":{"card-link":"The Eternity Elevator"}},{"insert":", or "},{"insert":{"card-link":"Forsaken Monument"}},{"insert":". You may have to pick your battles here, but if you aren't incurring wrath just yet,"},{"attributes":{"italic":true},"insert":" just keep ramping. "},{"insert":"\n\nIf you're not removing things and have adequate mana, "},{"attributes":{"italic":true},"insert":"it's jellybean time"},{"insert":". The best time to cast Omnath is any time, because his mana storage ability rewards you for every turn rotation he survives. To protect him, try to save up pieces like "},{"insert":{"card-link":"Mithril Coat"}},{"insert":" and "},{"insert":{"card-link":"Silver Shroud Costume"}},{"insert":" , which also doubles as a game-ending evasion ability. Colorless also gives us fun cards like "},{"insert":{"card-link":"Not of This World"}},{"insert":" and "},{"insert":{"card-link":"Eldritch Immunity"}},{"insert":" which don't see much play anywhere else, but are fantastic here. \n\nPlay the bean, suit up the bean, swing the bean. "},{"insert":{"card-link":"Brotherhood Regalia"}},{"insert":" is a decent redundancy to "},{"insert":{"card-link":"Silver Shroud Costume"}},{"insert":" and "},{"insert":{"card-link":"Key to the City"}},{"insert":", and "},{"insert":{"card-link":"Chariot of Victory"}},{"insert":" can help you get past small, pesky blockers. Never underestimate "},{"insert":{"card-link":"Rogue's Passage"}},{"insert":", which is also here to help.\n\n"},{"attributes":{"bold":true},"insert":"Late Game 🕙"},{"insert":"\nIf you are playing a Voltron deck and are still alive in the late game, well done. The prizes that await you include "},{"insert":{"card-link":"Rise of the Eldrazi"}},{"insert":", an absolute unit, one-shot swings with "},{"insert":{"card-link":"Excalibur, Sword of Eden"}},{"insert":" (which is honestly pretty easy to get out early, too), "},{"insert":{"card-link":"Summon: Bahamut"}},{"insert":", a gnarly toolbox of a saga, and "},{"insert":{"card-link":"The Endstone"}},{"insert":" and/or "},{"insert":{"card-link":"The Ten Rings"}},{"insert":". If you've made it this far, both of those will dramatically improve your chances of keeping it that way.\n\nIf you haven't inferred it by now, this deck wins with combat damage, specifically of the commander variety. The Voltron gameplan is pretty consistent, even in colorless: buff, protect, swing. "},{"insert":{"card-link":"Omnath, Locus of the Void"}},{"insert":" has no trouble inflating his own stats as you bank mana, but can absolutely benefit from "},{"insert":{"card-link":"Blackblade Reforged"}},{"insert":", "},{"insert":{"card-link":"Excalibur, Sword of Eden"}},{"insert":", or "},{"insert":{"card-link":"Shadowspear"}},{"insert":". He also loves protection effects like "},{"insert":{"card-link":"Unstable Molecule Suit"}},{"insert":", because there's a big, scary, colorful world out there. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Key Synergy / Tech"},{"attributes":{"bold":true},"insert":" ⚙️"},{"insert":"\nThis deck has a lot of things that do a lot of things. If you have ever played Colorless before, you know that flexibility is key, and we try to take full advantage with pieces like "},{"insert":{"card-link":"Ugin, Eye of the Storms"}},{"insert":", "},{"insert":{"card-link":"Eldrazi Confluence"}},{"insert":", "},{"insert":{"card-link":"Kozilek's Command"}},{"insert":", "},{"insert":{"card-link":"The Aetherspark"}},{"insert":", etc. You may find yourself surprised by just how many choices you have with a given hand, and that's the whole idea. \n\nLanding "},{"insert":{"card-link":"Unwinding Clock"}},{"insert":" plus "},{"insert":{"card-link":"Skittering Cicada"}},{"insert":" or "},{"insert":{"card-link":"Liberator, Urza's Battlethopter"}},{"insert":" is an absolute cheat code with some nice ramp pieces and/or "},{"insert":{"card-link":"Omnath, Locus of the Void"}},{"insert":" in play, allowing you to blast forward in resources and potentially empty your hand (or just make your Commander huge). If you can somehow stack this with "},{"insert":{"card-link":"The Endstone"}},{"insert":", you'll probably be damn-near unstoppable. \n\nThis deck doesn't run an extraordinary number of creatures, but don't be afraid to equip randos with things like "},{"insert":{"card-link":"Sword of Feast and Famine"}},{"insert":" to maximize your value. Untapping your lands or drawing an extra card with "},{"insert":{"card-link":"Sword of Fire and Ice"}},{"insert":" can be the difference between winning and losing, and will certainly give you more options if nothing else. \n\nOne of the most fun things about Colorless decks is a wildly diverse set of land-based abilities. I am not going to go into them here, but be sure to browse through the land selection for some cool synergy and value. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Powering Up"},{"attributes":{"bold":true},"insert":" ⚡"},{"insert":"\nSpoiler alert: this deck isn't going to compete in the B4 meta. If you want to take it up to a B3 however, you can easily do so with includes like "},{"insert":{"card-link":"Ancient Tomb"}},{"insert":", "},{"insert":{"card-link":"The One Ring"}},{"insert":", and "},{"insert":{"card-link":"Field of the Dead"}},{"insert":", which is a banger in a deck with 25+ differently named lands. If you push the power level, feel free to pair down your Wastes, eliminate basic land fetchers, and fully embrace "},{"attributes":{"bold":true},"insert":"Field"},{"insert":". Keep at least one Wastes though so the deck's name still makes sense. \n\nTry "},{"insert":{"card-link":"Horizon Stone"}},{"insert":" for redundancy, "},{"insert":{"card-link":"Selective Obliteration"}},{"insert":" for more mass removal, or "},{"insert":{"card-link":"Scrap Trawler"}},{"insert":" for metas where artifact hate is copious. \n\nEnjoy! \n\nThis build is brought to you by "},{"attributes":{"link":"https://archidekt.com/u/mtgsenpai"},"insert":"mtgsenpai"},{"insert":" 🧙‍♂️\n\nCheck out the other decks from our Reality Fracture series:\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26208500/aerid_konstrari_gears_gone_wild"},"insert":"Aerid Konstrari"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26222704/denzilore_fatehold_scry_another_day"},"insert":"Denzilore Fatehold"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26234013/ingris_stingerquill_go_horde_or_go_home"},"insert":"Ingris Stingerquill"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26330439/uldaros_theorix_smokin_jaces"},"insert":"Uldaros Theorix"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26232203/liliana_the_repentant_ghoul_dinner"},"insert":"Liliana the Repentant"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26281079/liliana_the_faultless_no_pain_all_gain"},"insert":"Liliana the Faultless"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26289709/vraska_soul_of_stone_sculpture_of_limitations"},"insert":"Vraska, Soul of Stone"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26216503/kwia_vigorbloom_contaminated_lotus"},"insert":"Kwia Vigorbloom"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26502225/nissa_leyline_tamer_grounded_circuitry"},"insert":"Nissa, Leyline Tamer"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26496725/tamiyo_upriser_crowned_anocracy_now"},"insert":"Tamiyo, Upriser Crowned"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26537561/codie_ravenous_codex_dewey_decimal_destruction"},"insert":"Codie, Ravenous Codex"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26486712/the_ursphinx_honey_i_sphinxd_the_dragon"},"insert":"The Ur-Sphinx"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26511556/nivmizzet_ghost_counsel_parunnormal_activity"},"insert":"Niv-Mizzet, Ghost Counsel"},{"insert":"\n"}]}

Commander

Qty: 1 Price: $0.00
Omnath, Locus of the Void
Omnath gets +1/+1 for each unspent mana you have.
If you would lose unspent mana, that mana becomes colorless instead.
Landfall — Whenever a land you control enters, add
.
Legendary Creature - Elemental
Omnath, Locus of the Void (frc) 88

Commander

(CTRL to add secondary)

Copy

Qty: 2 Price: $6.28
Echoes of Eternity
If a triggered ability of a colorless spell you control or another colorless permanent you control triggers, that ability triggers an additional time.
Whenever you cast a colorless spell, copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Enchantment Kindred - Eldrazi
Echoes of Eternity (mh3) 4
Sculpting Steel
You may have this artifact enter as a copy of any artifact on the battlefield.
Artifact
Sculpting Steel (moc) 374

Copy

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Cost Reducers

Qty: 5 Price: $8.62
Cloud Key
As this artifact enters, choose artifact, creature, enchantment, instant, or sorcery.
Spells you cast of the chosen type cost
less to cast.
Artifact
Cloud Key (eoc) 54
Foundry Inspector
Artifact spells you cast cost
less to cast.
Creature Artifact - Construct
Foundry Inspector (fdc) 259
It That Heralds the End
Colorless spells you cast with mana value 7 or greater cost
less to cast.
Other colorless creatures you control get +1/+1.
Creature - Eldrazi Drone
It That Heralds the End (mh3) 9
Jhoira's Familiar
Flying
Historic spells you cast cost
less to cast. (Artifacts, legendaries, and Sagas are historic.)
Creature Artifact - Bird
Jhoira's Familiar (2xm) 265
Ugin, the Ineffable
Colorless spells you cast cost
less to cast.
+1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.
−3: Destroy target permanent that's one or more colors.
Legendary Planeswalker - Ugin
Ugin, the Ineffable (m3c) 160

Cost Reducers

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Draw

Qty: 10 Price: $188.13
Dreamstone Hedron
: Add
.
,
, Sacrifice this artifact: Draw three cards.
Artifact
Dreamstone Hedron (m3c) 289
Hedron Archive
: Add
.
,
, Sacrifice this artifact: Draw two cards.
Artifact
Hedron Archive (fdc) 262
Introduction to Prophecy
Scry 2, then draw a card.
Sorcery - Lesson
Introduction to Prophecy (stx) 4
Mystic Forge
You may look at the top card of your library any time.
You may cast artifact spells and colorless spells from the top of your library.
, Pay 1 life: Exile the top card of your library.
Artifact
Mystic Forge (m3c) 302
Rise of the Eldrazi
This spell can't be countered.
Destroy target permanent. Target player draws four cards. Take an extra turn after this one.
Exile Rise of the Eldrazi.
Sorcery
Rise of the Eldrazi (cmm) 716
Sword of Fire and Ice
Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, this Equipment deals 2 damage to any target and you draw a card.
Equip
Artifact - Equipment
Sword of Fire and Ice (2xm) 297
The Aetherspark
As long as The Aetherspark is attached to a creature, The Aetherspark can't be attacked and has "Whenever equipped creature deals combat damage during your turn, put that many loyalty counters on The Aetherspark."
+1: Attach The Aetherspark to up to one target creature you control. Put a +1/+1 counter on that creature.
−5: Draw two cards.
−10: Add ten mana of any one color.
Legendary Artifact Planeswalker - Equipment
The Aetherspark (dft) 231
The Endstone
Whenever you play a land or cast a spell, draw a card.
At the beginning of your end step, your life total becomes half your starting life total, rounded up.
Legendary Artifact
The Endstone (eoe) 240
The Ten Rings
Your maximum hand size is ten.
At the beginning of your end step, if you have fewer than ten cards in hand, draw cards equal to the difference.
Legendary Artifact
The Ten Rings (msh) 251
Ugin, Eye of the Storms
When you cast this spell, exile up to one target permanent that's one or more colors.
Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors.
+2: You gain 3 life and draw a card.
0: Add
.
−11: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs.
Legendary Planeswalker - Ugin
Ugin, Eye of the Storms (tdm) 1

Draw

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Evasion

Qty: 4 Price: $31.66
Brotherhood Regalia
Equipped creature has ward
, is an Assassin in addition to its other types, and can't be blocked.
Equip legendary creature

Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Brotherhood Regalia (acr) 71
Chariot of Victory
Equipped creature has first strike, trample, and haste.
Equip
Artifact - Equipment
Chariot of Victory (jou) 159
Key to the City
, Discard a card: Up to one target creature can't be blocked this turn.
Whenever this artifact becomes untapped, you may pay
. If you do, draw a card.
Artifact
Key to the City (c21) 248
Silver Shroud Costume
Flash
When this Equipment enters, attach it to target creature you control. That creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
Equipped creature can't be blocked.
Equip
Artifact - Equipment
Silver Shroud Costume (pip) 142

Evasion

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Land

Qty: 35 Price: $207.16
Arcane Lighthouse
: Add
.
,
: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
Land
Arcane Lighthouse (soc) 361
Bonders' Enclave
: Add
.
,
: Draw a card. Activate only if you control a creature with power 4 or greater.
Land
Bonders' Enclave (fdc) 297
Buried Ruin
: Add
.
,
, Sacrifice this land: Return target artifact card from your graveyard to your hand.
Land
Buried Ruin (eoc) 150
Command Beacon
: Add
.
, Sacrifice this land: Put your commander into your hand from the command zone.
Land
Command Beacon (tdc) 352
Deserted Temple
: Add
.
,
: Untap target land.
Land
Deserted Temple (mh3) 301
Eldrazi Temple
: Add
.
: Add
. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
Land
Eldrazi Temple (m3c) 339
Fountainport
: Add
.
,
, Sacrifice a token: Draw a card.
,
, Pay 1 life: Create a 1/1 blue Fish creature token.
,
: Create a Treasure token.
Land
Fountainport (blb) 253
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add
.
,
, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land
Inventors' Fair (plst) KLD-247
Mutavault
: Add
.
: This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.
Land
Mutavault (clb) 903
Plaza of Heroes
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell.
: Add one mana of any color among legendary permanents you control.
,
, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
Land
Plaza of Heroes (msc) 255
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (hoc) 212
Sanctum of Ugin
: Add
.
Whenever you cast a colorless spell with mana value 7 or greater, you may sacrifice this land. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.
Land
Sanctum of Ugin (bfz) 242
Shrine of the Forsaken Gods
: Add
.
: Add
. Spend this mana only to cast colorless spells. Activate only if you control seven or more lands.
Land
Shrine of the Forsaken Gods (m3c) 376
The Mycosynth Gardens
: Add
.
,
: Add one mana of any color.
,
: This land becomes a copy of target nontoken artifact you control with mana value X.
Land - Sphere
The Mycosynth Gardens (eoc) 168
Thespian's Stage
: Add
.
,
: This land becomes a copy of target land, except it has this ability.
Land
Thespian's Stage (m3c) 395
Tyrite Sanctum
: Add
.
,
: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it.
,
, Sacrifice this land: Put an indestructible counter on target God.
Land
Tyrite Sanctum (cmm) 1049
Ugin's Labyrinth
Imprint — When this land enters, you may exile a colorless card with mana value 7 or greater from your hand.
: Add
. If a card is exiled with this land, add
instead.
: Return the exiled card to its owner's hand.
Land
Ugin's Labyrinth (mh3) 233
Urza's Cave
: Add
.
,
, Sacrifice this land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Land - Urza's Cave
Urza's Cave (mh3) 234
Urza's Mine
: Add
. If you control an Urza's Power-Plant and an Urza's Tower, add
instead.
Land - Mine Urza's
Urza's Mine (m3c) 401
Urza's Power Plant
: Add
. If you control an Urza's Mine and an Urza's Tower, add
instead.
Land - Power-Plant Urza's
Urza's Power Plant (m3c) 402
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (mh2) 259
Urza's Tower
: Add
. If you control an Urza's Mine and an Urza's Power-Plant, add
instead.
Land - Tower Urza's
Urza's Tower (m3c) 403
Urza's Workshop
: Add
.
Metalcraft —
: Add
for each Urza's land you control. Activate only if you control three or more artifacts.
Land - Urza's
Urza's Workshop (brc) 28
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (soc) 422
Wastes
: Add
.
Basic Land
Wastes (eoc) 191
Zhalfirin Void
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
.
Land
Zhalfirin Void (afc) 273

Land

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Lifegain

Qty: 1 Price: $42.99
Shadowspear
Equipped creature gets +1/+1 and has trample and lifelink.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip
Legendary Artifact - Equipment
Shadowspear (plst) THB-236

Lifegain

(CTRL to add secondary)

Multi-Target Removal

Qty: 3 Price: $28.47
All Is Dust
Each player sacrifices all permanents they control that are one or more colors.
Sorcery Kindred - Eldrazi
All Is Dust (m3c) 152
Desecrate Reality
For each opponent, exile up to one target permanent that player controls with an even mana value. (Zero is even.)
Adamant — If at least three colorless mana was spent to cast this spell, return a permanent card with an odd mana value from your graveyard to the battlefield.
Instant
Desecrate Reality (cmm) 714
Ugin, the Spirit Dragon
+2: Ugin deals 3 damage to any target.
−X: Exile each permanent with mana value X or less that's one or more colors.
−10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
Legendary Planeswalker - Ugin
Ugin, the Spirit Dragon (m21) 1

Multi-Target Removal

(CTRL to add secondary)

Protection

Qty: 9 Price: $153.41
Commander's Plate
Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity.
Equip commander

Equip
Artifact - Equipment
Commander's Plate (cmr) 305
Eldritch Immunity
Target creature you control gains protection from each color until end of turn.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant Kindred - Eldrazi
Eldritch Immunity (m3c) 33
Hammer of Nazahn
Whenever Hammer of Nazahn or another Equipment you control enters, you may attach that Equipment to target creature you control.
Equipped creature gets +2/+0 and has indestructible.
Equip
Legendary Artifact - Equipment
Hammer of Nazahn (cmm) 388
Liberator, Urza's Battlethopter
Flash
Flying
You may cast colorless spells and artifact spells as though they had flash.
Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator's power, put a +1/+1 counter on Liberator.
Legendary Creature Artifact - Thopter
Liberator, Urza's Battlethopter (bro) 237
Mithril Coat
Flash
Indestructible
When Mithril Coat enters, attach it to target legendary creature you control.
Equipped creature has indestructible.
Equip
Legendary Artifact - Equipment
Mithril Coat (ltr) 245
Not of This World
Counter target spell or ability that targets a permanent you control.
This spell costs
less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater.
Instant Kindred - Eldrazi
Not of This World (cmm) 807
Skittering Cicada
Flash
You may cast colorless spells as though they had flash.
Whenever you cast a colorless spell, until end of turn, this creature gains trample and gets +X/+X, where X is that spell's mana value.
Creature - Insect
Skittering Cicada (cmm) 717
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (tdc) 328
Unstable Molecule Suit
Equipped creature gets +2/+2 and has indestructible.
Equip commander

Equip
Artifact - Equipment
Unstable Molecule Suit (msc) 116

Protection

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Pump

Qty: 3 Price: $35.97
Blackblade Reforged
Equipped creature gets +1/+1 for each land you control.
Equip legendary creature

Equip
Legendary Artifact - Equipment
Blackblade Reforged (dmc) 178
Excalibur, Sword of Eden
This spell costs
less to cast, where X is the total mana value of historic permanents you control. (Artifacts, legendaries, and Sagas are historic.)
Equipped creature gets +10/+0 and has vigilance.
Equip legendary creature
Legendary Artifact - Equipment
Excalibur, Sword of Eden (acr) 72
Kaldra Compleat
Living weapon
Indestructible
Equipped creature gets +5/+5 and has first strike, trample, indestructible, haste, and "Whenever this creature deals combat damage to a creature, exile that creature."
Equip
Legendary Artifact - Equipment
Kaldra Compleat (cmm) 958

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Ramp

Qty: 18 Price: $156.24
Arc Reactor
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for
.)
This artifact enters tapped.
: Add
.
Artifact
Arc Reactor (msh) 243
Bitterthorn, Nissa's Animus
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Legendary Artifact - Equipment
Bitterthorn, Nissa's Animus (soc) 343
Doubling Cube
,
: Double the amount of each type of unspent mana you have.
Artifact
Doubling Cube (plst) 10E-321
Everflowing Chalice
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
This artifact enters with a charge counter on it for each time it was kicked.
: Add
for each charge counter on this artifact.
Artifact
Everflowing Chalice (eoc) 137
Forsaken Monument
Colorless creatures you control get +2/+2.
Whenever you tap a permanent for
, add an additional
.
Whenever you cast a colorless spell, you gain 2 life.
Legendary Artifact
Forsaken Monument (fdc) 258
Glaring Fleshraker
Whenever you cast a colorless spell, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add
."
Whenever another colorless creature you control enters, this creature deals 1 damage to each opponent.
Creature - Eldrazi Drone
Glaring Fleshraker (mh3) 7
Karn, Legacy Reforged
Karn's power and toughness are each equal to the greatest mana value among artifacts you control.
At the beginning of your upkeep, add
for each artifact you control. This mana can't be spent to cast nonartifact spells. Until end of turn, you don't lose this mana as steps and phases end.
Legendary Creature Artifact - Golem
Karn, Legacy Reforged (mat) 49
Ornithopter of Paradise
Flying
: Add one mana of any color.
Creature Artifact - Thopter
Ornithopter of Paradise (drc) 133
PuPu UFO
Flying
: You may put a land card from your hand onto the battlefield.
: Until end of turn, this creature's base power becomes equal to the number of Towns you control.
Creature Artifact - Construct Alien
PuPu UFO (fin) 266
Sol Ring
: Add
.
Artifact
Sol Ring (frc) 21
Sword of Feast and Famine
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip
Artifact - Equipment
Sword of Feast and Famine (plst) 2XM-296
Sword of Hearth and Home
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
Artifact - Equipment
Sword of Hearth and Home (mh2) 238
Sword of the Animist
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Legendary Artifact - Equipment
Sword of the Animist (cmm) 413
The Eternity Elevator
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery.)
20+ |
: Add X mana of any one color, where X is the number of charge counters on The Eternity Elevator.
Legendary Artifact - Spacecraft
The Eternity Elevator (eoe) 241
Thran Dynamo
: Add
.
Artifact
Thran Dynamo (blc) 290
Ultima, Origin of Oblivion
Flying
Whenever Ultima attacks, put a blight counter on target land. For as long as that land has a blight counter on it, it loses all land types and abilities and has "
: Add
."
Whenever you tap a land for
, add an additional
.
Legendary Creature - God
Ultima, Origin of Oblivion (fin) 2
Walking Atlas
: You may put a land card from your hand onto the battlefield.
Creature Artifact - Construct
Walking Atlas (wwk) 131
Wayfarer's Bauble
,
, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
Wayfarer's Bauble (hoc) 211

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Single-Target Removal

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Eldrazi Confluence
Choose three. You may choose the same mode more than once.
• Target creature gets +3/-3 until end of turn.
• Exile target nonland permanent, then return it to the battlefield tapped under its owner's control.
• Create a 1/1 colorless Eldrazi Scion creature token with "Sacrifice this token: Add
."
Instant
Eldrazi Confluence (m3c) 32
Kozilek's Command
Choose two —
• Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add
."
• Target player scries X, then draws a card.
• Exile target creature with mana value X or less.
• Exile up to X target cards from graveyards.
Instant Kindred - Eldrazi
Kozilek's Command (mh3) 11
Null Elemental Blast
Choose one —
• Counter target multicolored spell.
• Destroy target multicolored permanent.
Instant
Null Elemental Blast (mh3) 12
Summon: Bahamut
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
Creature Enchantment - Saga Dragon
Summon: Bahamut (fin) 1
The Mightstone and Weakstone
When The Mightstone and Weakstone enters, choose one —
• Draw two cards.
• Target creature gets -5/-5 until end of turn.
: Add
. This mana can't be spent to cast nonartifact spells.
(Melds with Urza, Lord Protector.)
Legendary Artifact - Powerstone
The Mightstone and Weakstone (bro) 238
Warping Wail
(
represents colorless mana.)
Choose one —
• Exile target creature with power or toughness 1 or less.
• Counter target sorcery spell.
• Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add
."
Instant
Warping Wail (m3c) 162
Zuko's Exile
Exile target artifact, creature, or enchantment. Its controller creates a Clue token. (It's an artifact with "
, Sacrifice this token: Draw a card.")
Instant - Lesson
Zuko's Exile (tla) 3

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Tutor

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Tezzeret, Cruel Captain
Whenever an artifact you control enters, put a loyalty counter on Tezzeret.
0: Untap target artifact or creature. If it's an artifact creature, put a +1/+1 counter on it.
−3: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
−7: You get an emblem with "At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it's not a creature, it becomes a 0/0 Robot artifact creature."
Legendary Planeswalker - Tezzeret
Tezzeret, Cruel Captain (eoe) 2

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Untap

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Unwinding Clock
Untap all artifacts you control during each other player's untap step.
Artifact
Unwinding Clock (plst) NPH-164

Untap

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Swaps/Upgrades

Qty: 6 Price: $379.74
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (uma) 236
Field of the Dead
This land enters tapped.
: Add
.
Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
Land
Field of the Dead (m20) 247
Horizon Stone
If you would lose unspent mana, that mana becomes colorless instead.
Artifact
Horizon Stone (cmr) 315
Scrap Trawler
Whenever this creature dies or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser mana value.
Creature Artifact - Construct
Scrap Trawler (moc) 373
Selective Obliteration
Each player chooses a color. Then exile each permanent unless it's colorless or it's only the color its controller chose.
Sorcery
Selective Obliteration (m3c) 35
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
The One Ring (ltr) 246

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
15 pips - 9 cards
81 mana - 52 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"New Omnath looks like how I used to dress in high school."},{"attributes":{"italic":true},"insert":" It's not just a phase, Mom. "},{"insert":"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"TL;DR"},{"attributes":{"bold":true},"insert":"⌛"},{"insert":"\nIt's not an Eldrazi deck.\n\n"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"You May Like This Deck If...✅"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"You've always felt that Green Omnath was too easy of a build (because Green)."},{"insert":"\n\n"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"You May Not Like This Deck If...❌"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"You are afraid of artifact board wipes."},{"insert":"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Game Plan"},{"attributes":{"bold":true},"insert":" 🎯"},{"insert":"\nRamp. Ramp. Ramp. Ramp. PUNCH.\n\n"},{"attributes":{"bold":true},"insert":"Early Game 🕐"},{"insert":"\nPlease see the previous sentence. There are over 18 ramp pieces in this deck, and you are going to need as many of them as you can possibly cast. This deck's curve is very top-heavy, and anything you can do to reduce colorless or artifact costs and build mana advantage is ... well... advantageous. Some key cards to look out for in opening hands: "},{"insert":{"card-link":"Sol Ring"}},{"insert":" (lol), "},{"insert":{"card-link":"Cloud Key"}},{"insert":" , "},{"insert":{"card-link":"Glaring Fleshraker"}},{"insert":" , "},{"insert":{"card-link":"Bitterthorn, Nissa's Animus"}},{"insert":" , "},{"insert":{"card-link":"Walking Atlas"}},{"insert":" , "},{"insert":{"card-link":"PuPu UFO"}},{"insert":", "},{"insert":{"card-link":"Doubling Cube"}},{"insert":" . \n\nIn the early stages of the game, also be on the lookout for "},{"insert":{"card-link":"Shadowspear"}},{"insert":" , "},{"insert":{"card-link":"Key to the City"}},{"insert":" , "},{"insert":{"card-link":"Commander's Plate"}},{"insert":" , "},{"insert":{"card-link":"Blackblade Reforged"}},{"insert":" , or any of your swords. It never hurts to set up for later turns, and people won't "},{"attributes":{"italic":true},"insert":"usually"},{"insert":" burn removal spells on artifacts with no current threat context. "},{"insert":{"card-link":"Hammer of Nazahn"}},{"insert":" can also be game changing if you can get it out early enough. \n\n"},{"attributes":{"italic":true,"bold":true},"insert":"Author's advice: Don't keep an opening hand without ramp pieces."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Mid Game 🕓"},{"insert":"\nThere are three lines in this deck's midgame playbook: make everyone else miserable, ramp some more, or do big punches. \n\nWe'll start with 'miserable' because it's easy. If the opps are outpacing you (likely) or looking particularly spicy, slow them down with a one-sided haymaker like "},{"insert":{"card-link":"All Is Dust"}},{"insert":" or "},{"insert":{"card-link":"Ugin, the Spirit Dragon"}},{"insert":". "},{"insert":{"card-link":"Desecrate Reality"}},{"insert":" is also fun, but infinitely better when you can leverage its reanimation effect. There are a few possible targets for that, but the best is undoubtedly "},{"insert":{"card-link":"Ugin, Eye of the Storms"}},{"insert":" which will probably be hated off the board faster than you can say its name. \n\nThere are plenty of ramp pieces in the 4-5 mana range, and it's hard to go wrong laying down a "},{"insert":{"card-link":"Karn, Legacy Reforged"}},{"insert":", "},{"insert":{"card-link":"The Eternity Elevator"}},{"insert":", or "},{"insert":{"card-link":"Forsaken Monument"}},{"insert":". You may have to pick your battles here, but if you aren't incurring wrath just yet,"},{"attributes":{"italic":true},"insert":" just keep ramping. "},{"insert":"\n\nIf you're not removing things and have adequate mana, "},{"attributes":{"italic":true},"insert":"it's jellybean time"},{"insert":". The best time to cast Omnath is any time, because his mana storage ability rewards you for every turn rotation he survives. To protect him, try to save up pieces like "},{"insert":{"card-link":"Mithril Coat"}},{"insert":" and "},{"insert":{"card-link":"Silver Shroud Costume"}},{"insert":" , which also doubles as a game-ending evasion ability. Colorless also gives us fun cards like "},{"insert":{"card-link":"Not of This World"}},{"insert":" and "},{"insert":{"card-link":"Eldritch Immunity"}},{"insert":" which don't see much play anywhere else, but are fantastic here. \n\nPlay the bean, suit up the bean, swing the bean. "},{"insert":{"card-link":"Brotherhood Regalia"}},{"insert":" is a decent redundancy to "},{"insert":{"card-link":"Silver Shroud Costume"}},{"insert":" and "},{"insert":{"card-link":"Key to the City"}},{"insert":", and "},{"insert":{"card-link":"Chariot of Victory"}},{"insert":" can help you get past small, pesky blockers. Never underestimate "},{"insert":{"card-link":"Rogue's Passage"}},{"insert":", which is also here to help.\n\n"},{"attributes":{"bold":true},"insert":"Late Game 🕙"},{"insert":"\nIf you are playing a Voltron deck and are still alive in the late game, well done. The prizes that await you include "},{"insert":{"card-link":"Rise of the Eldrazi"}},{"insert":", an absolute unit, one-shot swings with "},{"insert":{"card-link":"Excalibur, Sword of Eden"}},{"insert":" (which is honestly pretty easy to get out early, too), "},{"insert":{"card-link":"Summon: Bahamut"}},{"insert":", a gnarly toolbox of a saga, and "},{"insert":{"card-link":"The Endstone"}},{"insert":" and/or "},{"insert":{"card-link":"The Ten Rings"}},{"insert":". If you've made it this far, both of those will dramatically improve your chances of keeping it that way.\n\nIf you haven't inferred it by now, this deck wins with combat damage, specifically of the commander variety. The Voltron gameplan is pretty consistent, even in colorless: buff, protect, swing. "},{"insert":{"card-link":"Omnath, Locus of the Void"}},{"insert":" has no trouble inflating his own stats as you bank mana, but can absolutely benefit from "},{"insert":{"card-link":"Blackblade Reforged"}},{"insert":", "},{"insert":{"card-link":"Excalibur, Sword of Eden"}},{"insert":", or "},{"insert":{"card-link":"Shadowspear"}},{"insert":". He also loves protection effects like "},{"insert":{"card-link":"Unstable Molecule Suit"}},{"insert":", because there's a big, scary, colorful world out there. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Key Synergy / Tech"},{"attributes":{"bold":true},"insert":" ⚙️"},{"insert":"\nThis deck has a lot of things that do a lot of things. If you have ever played Colorless before, you know that flexibility is key, and we try to take full advantage with pieces like "},{"insert":{"card-link":"Ugin, Eye of the Storms"}},{"insert":", "},{"insert":{"card-link":"Eldrazi Confluence"}},{"insert":", "},{"insert":{"card-link":"Kozilek's Command"}},{"insert":", "},{"insert":{"card-link":"The Aetherspark"}},{"insert":", etc. You may find yourself surprised by just how many choices you have with a given hand, and that's the whole idea. \n\nLanding "},{"insert":{"card-link":"Unwinding Clock"}},{"insert":" plus "},{"insert":{"card-link":"Skittering Cicada"}},{"insert":" or "},{"insert":{"card-link":"Liberator, Urza's Battlethopter"}},{"insert":" is an absolute cheat code with some nice ramp pieces and/or "},{"insert":{"card-link":"Omnath, Locus of the Void"}},{"insert":" in play, allowing you to blast forward in resources and potentially empty your hand (or just make your Commander huge). If you can somehow stack this with "},{"insert":{"card-link":"The Endstone"}},{"insert":", you'll probably be damn-near unstoppable. \n\nThis deck doesn't run an extraordinary number of creatures, but don't be afraid to equip randos with things like "},{"insert":{"card-link":"Sword of Feast and Famine"}},{"insert":" to maximize your value. Untapping your lands or drawing an extra card with "},{"insert":{"card-link":"Sword of Fire and Ice"}},{"insert":" can be the difference between winning and losing, and will certainly give you more options if nothing else. \n\nOne of the most fun things about Colorless decks is a wildly diverse set of land-based abilities. I am not going to go into them here, but be sure to browse through the land selection for some cool synergy and value. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Powering Up"},{"attributes":{"bold":true},"insert":" ⚡"},{"insert":"\nSpoiler alert: this deck isn't going to compete in the B4 meta. If you want to take it up to a B3 however, you can easily do so with includes like "},{"insert":{"card-link":"Ancient Tomb"}},{"insert":", "},{"insert":{"card-link":"The One Ring"}},{"insert":", and "},{"insert":{"card-link":"Field of the Dead"}},{"insert":", which is a banger in a deck with 25+ differently named lands. If you push the power level, feel free to pair down your Wastes, eliminate basic land fetchers, and fully embrace "},{"attributes":{"bold":true},"insert":"Field"},{"insert":". Keep at least one Wastes though so the deck's name still makes sense. \n\nTry "},{"insert":{"card-link":"Horizon Stone"}},{"insert":" for redundancy, "},{"insert":{"card-link":"Selective Obliteration"}},{"insert":" for more mass removal, or "},{"insert":{"card-link":"Scrap Trawler"}},{"insert":" for metas where artifact hate is copious. \n\nEnjoy! \n\nThis build is brought to you by "},{"attributes":{"link":"https://archidekt.com/u/mtgsenpai"},"insert":"mtgsenpai"},{"insert":" 🧙‍♂️\n\nCheck out the other decks from our Reality Fracture series:\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26208500/aerid_konstrari_gears_gone_wild"},"insert":"Aerid Konstrari"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26222704/denzilore_fatehold_scry_another_day"},"insert":"Denzilore Fatehold"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26234013/ingris_stingerquill_go_horde_or_go_home"},"insert":"Ingris Stingerquill"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26330439/uldaros_theorix_smokin_jaces"},"insert":"Uldaros Theorix"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26232203/liliana_the_repentant_ghoul_dinner"},"insert":"Liliana the Repentant"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26281079/liliana_the_faultless_no_pain_all_gain"},"insert":"Liliana the Faultless"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26289709/vraska_soul_of_stone_sculpture_of_limitations"},"insert":"Vraska, Soul of Stone"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26216503/kwia_vigorbloom_contaminated_lotus"},"insert":"Kwia Vigorbloom"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26502225/nissa_leyline_tamer_grounded_circuitry"},"insert":"Nissa, Leyline Tamer"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26496725/tamiyo_upriser_crowned_anocracy_now"},"insert":"Tamiyo, Upriser Crowned"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26537561/codie_ravenous_codex_dewey_decimal_destruction"},"insert":"Codie, Ravenous Codex"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26486712/the_ursphinx_honey_i_sphinxd_the_dragon"},"insert":"The Ur-Sphinx"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26511556/nivmizzet_ghost_counsel_parunnormal_activity"},"insert":"Niv-Mizzet, Ghost Counsel"},{"insert":"\n"}]}
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