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Commander
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{"ops":[{"insert":"New Omnath looks like how I used to dress in high school."},{"attributes":{"italic":true},"insert":" It's not just a phase, Mom. "},{"insert":"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"TL;DR"},{"attributes":{"bold":true},"insert":"⌛"},{"insert":"\nIt's not an Eldrazi deck.\n\n"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"You May Like This Deck If...✅"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"You've always felt that Green Omnath was too easy of a build (because Green)."},{"insert":"\n\n"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"You May Not Like This Deck If...❌"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"You are afraid of artifact board wipes."},{"insert":"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Game Plan"},{"attributes":{"bold":true},"insert":" 🎯"},{"insert":"\nRamp. Ramp. Ramp. Ramp. PUNCH.\n\n"},{"attributes":{"bold":true},"insert":"Early Game 🕐"},{"insert":"\nPlease see the previous sentence. There are over 18 ramp pieces in this deck, and you are going to need as many of them as you can possibly cast. This deck's curve is very top-heavy, and anything you can do to reduce colorless or artifact costs and build mana advantage is ... well... advantageous. Some key cards to look out for in opening hands: "},{"insert":{"card-link":"Sol Ring"}},{"insert":" (lol), "},{"insert":{"card-link":"Cloud Key"}},{"insert":" , "},{"insert":{"card-link":"Glaring Fleshraker"}},{"insert":" , "},{"insert":{"card-link":"Bitterthorn, Nissa's Animus"}},{"insert":" , "},{"insert":{"card-link":"Walking Atlas"}},{"insert":" , "},{"insert":{"card-link":"PuPu UFO"}},{"insert":", "},{"insert":{"card-link":"Doubling Cube"}},{"insert":" . \n\nIn the early stages of the game, also be on the lookout for "},{"insert":{"card-link":"Shadowspear"}},{"insert":" , "},{"insert":{"card-link":"Key to the City"}},{"insert":" , "},{"insert":{"card-link":"Commander's Plate"}},{"insert":" , "},{"insert":{"card-link":"Blackblade Reforged"}},{"insert":" , or any of your swords. It never hurts to set up for later turns, and people won't "},{"attributes":{"italic":true},"insert":"usually"},{"insert":" burn removal spells on artifacts with no current threat context. "},{"insert":{"card-link":"Hammer of Nazahn"}},{"insert":" can also be game changing if you can get it out early enough. \n\n"},{"attributes":{"italic":true,"bold":true},"insert":"Author's advice: Don't keep an opening hand without ramp pieces."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Mid Game 🕓"},{"insert":"\nThere are three lines in this deck's midgame playbook: make everyone else miserable, ramp some more, or do big punches. \n\nWe'll start with 'miserable' because it's easy. If the opps are outpacing you (likely) or looking particularly spicy, slow them down with a one-sided haymaker like "},{"insert":{"card-link":"All Is Dust"}},{"insert":" or "},{"insert":{"card-link":"Ugin, the Spirit Dragon"}},{"insert":". "},{"insert":{"card-link":"Desecrate Reality"}},{"insert":" is also fun, but infinitely better when you can leverage its reanimation effect. There are a few possible targets for that, but the best is undoubtedly "},{"insert":{"card-link":"Ugin, Eye of the Storms"}},{"insert":" which will probably be hated off the board faster than you can say its name. \n\nThere are plenty of ramp pieces in the 4-5 mana range, and it's hard to go wrong laying down a "},{"insert":{"card-link":"Karn, Legacy Reforged"}},{"insert":", "},{"insert":{"card-link":"The Eternity Elevator"}},{"insert":", or "},{"insert":{"card-link":"Forsaken Monument"}},{"insert":". You may have to pick your battles here, but if you aren't incurring wrath just yet,"},{"attributes":{"italic":true},"insert":" just keep ramping. "},{"insert":"\n\nIf you're not removing things and have adequate mana, "},{"attributes":{"italic":true},"insert":"it's jellybean time"},{"insert":". The best time to cast Omnath is any time, because his mana storage ability rewards you for every turn rotation he survives. To protect him, try to save up pieces like "},{"insert":{"card-link":"Mithril Coat"}},{"insert":" and "},{"insert":{"card-link":"Silver Shroud Costume"}},{"insert":" , which also doubles as a game-ending evasion ability. Colorless also gives us fun cards like "},{"insert":{"card-link":"Not of This World"}},{"insert":" and "},{"insert":{"card-link":"Eldritch Immunity"}},{"insert":" which don't see much play anywhere else, but are fantastic here. \n\nPlay the bean, suit up the bean, swing the bean. "},{"insert":{"card-link":"Brotherhood Regalia"}},{"insert":" is a decent redundancy to "},{"insert":{"card-link":"Silver Shroud Costume"}},{"insert":" and "},{"insert":{"card-link":"Key to the City"}},{"insert":", and "},{"insert":{"card-link":"Chariot of Victory"}},{"insert":" can help you get past small, pesky blockers. Never underestimate "},{"insert":{"card-link":"Rogue's Passage"}},{"insert":", which is also here to help.\n\n"},{"attributes":{"bold":true},"insert":"Late Game 🕙"},{"insert":"\nIf you are playing a Voltron deck and are still alive in the late game, well done. The prizes that await you include "},{"insert":{"card-link":"Rise of the Eldrazi"}},{"insert":", an absolute unit, one-shot swings with "},{"insert":{"card-link":"Excalibur, Sword of Eden"}},{"insert":" (which is honestly pretty easy to get out early, too), "},{"insert":{"card-link":"Summon: Bahamut"}},{"insert":", a gnarly toolbox of a saga, and "},{"insert":{"card-link":"The Endstone"}},{"insert":" and/or "},{"insert":{"card-link":"The Ten Rings"}},{"insert":". If you've made it this far, both of those will dramatically improve your chances of keeping it that way.\n\nIf you haven't inferred it by now, this deck wins with combat damage, specifically of the commander variety. The Voltron gameplan is pretty consistent, even in colorless: buff, protect, swing. "},{"insert":{"card-link":"Omnath, Locus of the Void"}},{"insert":" has no trouble inflating his own stats as you bank mana, but can absolutely benefit from "},{"insert":{"card-link":"Blackblade Reforged"}},{"insert":", "},{"insert":{"card-link":"Excalibur, Sword of Eden"}},{"insert":", or "},{"insert":{"card-link":"Shadowspear"}},{"insert":". He also loves protection effects like "},{"insert":{"card-link":"Unstable Molecule Suit"}},{"insert":", because there's a big, scary, colorful world out there. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Key Synergy / Tech"},{"attributes":{"bold":true},"insert":" ⚙️"},{"insert":"\nThis deck has a lot of things that do a lot of things. If you have ever played Colorless before, you know that flexibility is key, and we try to take full advantage with pieces like "},{"insert":{"card-link":"Ugin, Eye of the Storms"}},{"insert":", "},{"insert":{"card-link":"Eldrazi Confluence"}},{"insert":", "},{"insert":{"card-link":"Kozilek's Command"}},{"insert":", "},{"insert":{"card-link":"The Aetherspark"}},{"insert":", etc. You may find yourself surprised by just how many choices you have with a given hand, and that's the whole idea. \n\nLanding "},{"insert":{"card-link":"Unwinding Clock"}},{"insert":" plus "},{"insert":{"card-link":"Skittering Cicada"}},{"insert":" or "},{"insert":{"card-link":"Liberator, Urza's Battlethopter"}},{"insert":" is an absolute cheat code with some nice ramp pieces and/or "},{"insert":{"card-link":"Omnath, Locus of the Void"}},{"insert":" in play, allowing you to blast forward in resources and potentially empty your hand (or just make your Commander huge). If you can somehow stack this with "},{"insert":{"card-link":"The Endstone"}},{"insert":", you'll probably be damn-near unstoppable. \n\nThis deck doesn't run an extraordinary number of creatures, but don't be afraid to equip randos with things like "},{"insert":{"card-link":"Sword of Feast and Famine"}},{"insert":" to maximize your value. Untapping your lands or drawing an extra card with "},{"insert":{"card-link":"Sword of Fire and Ice"}},{"insert":" can be the difference between winning and losing, and will certainly give you more options if nothing else. \n\nOne of the most fun things about Colorless decks is a wildly diverse set of land-based abilities. I am not going to go into them here, but be sure to browse through the land selection for some cool synergy and value. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Powering Up"},{"attributes":{"bold":true},"insert":" ⚡"},{"insert":"\nSpoiler alert: this deck isn't going to compete in the B4 meta. If you want to take it up to a B3 however, you can easily do so with includes like "},{"insert":{"card-link":"Ancient Tomb"}},{"insert":", "},{"insert":{"card-link":"The One Ring"}},{"insert":", and "},{"insert":{"card-link":"Field of the Dead"}},{"insert":", which is a banger in a deck with 25+ differently named lands. If you push the power level, feel free to pair down your Wastes, eliminate basic land fetchers, and fully embrace "},{"attributes":{"bold":true},"insert":"Field"},{"insert":". Keep at least one Wastes though so the deck's name still makes sense. \n\nTry "},{"insert":{"card-link":"Horizon Stone"}},{"insert":" for redundancy, "},{"insert":{"card-link":"Selective Obliteration"}},{"insert":" for more mass removal, or "},{"insert":{"card-link":"Scrap Trawler"}},{"insert":" for metas where artifact hate is copious. \n\nEnjoy! \n\nThis build is brought to you by "},{"attributes":{"link":"https://archidekt.com/u/mtgsenpai"},"insert":"mtgsenpai"},{"insert":" 🧙♂️\n\nCheck out the other decks from our Reality Fracture series:\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26208500/aerid_konstrari_gears_gone_wild"},"insert":"Aerid Konstrari"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26222704/denzilore_fatehold_scry_another_day"},"insert":"Denzilore Fatehold"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26234013/ingris_stingerquill_go_horde_or_go_home"},"insert":"Ingris Stingerquill"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26330439/uldaros_theorix_smokin_jaces"},"insert":"Uldaros Theorix"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26232203/liliana_the_repentant_ghoul_dinner"},"insert":"Liliana the Repentant"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26281079/liliana_the_faultless_no_pain_all_gain"},"insert":"Liliana the Faultless"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26289709/vraska_soul_of_stone_sculpture_of_limitations"},"insert":"Vraska, Soul of Stone"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26216503/kwia_vigorbloom_contaminated_lotus"},"insert":"Kwia Vigorbloom"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26502225/nissa_leyline_tamer_grounded_circuitry"},"insert":"Nissa, Leyline Tamer"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26496725/tamiyo_upriser_crowned_anocracy_now"},"insert":"Tamiyo, Upriser Crowned"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26537561/codie_ravenous_codex_dewey_decimal_destruction"},"insert":"Codie, Ravenous Codex"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26486712/the_ursphinx_honey_i_sphinxd_the_dragon"},"insert":"The Ur-Sphinx"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26511556/nivmizzet_ghost_counsel_parunnormal_activity"},"insert":"Niv-Mizzet, Ghost Counsel"},{"insert":"\n"}]}
Copy
Echoes of Eternity
If a triggered ability of a colorless spell you control or another colorless permanent you control triggers, that ability triggers an additional time.
Whenever you cast a colorless spell, copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Whenever you cast a colorless spell, copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Enchantment Kindred - Eldrazi

Copy
(CTRL to add secondary)
Cost Reducers
Ugin, the Ineffable
Colorless spells you cast cost less to cast.
+1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.
−3: Destroy target permanent that's one or more colors.
+1: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand.
−3: Destroy target permanent that's one or more colors.
Legendary Planeswalker - Ugin

Cost Reducers
(CTRL to add secondary)
Draw
The Aetherspark
As long as The Aetherspark is attached to a creature, The Aetherspark can't be attacked and has "Whenever equipped creature deals combat damage during your turn, put that many loyalty counters on The Aetherspark."
+1: Attach The Aetherspark to up to one target creature you control. Put a +1/+1 counter on that creature.
−5: Draw two cards.
−10: Add ten mana of any one color.
+1: Attach The Aetherspark to up to one target creature you control. Put a +1/+1 counter on that creature.
−5: Draw two cards.
−10: Add ten mana of any one color.
Legendary Artifact Planeswalker - Equipment

Ugin, Eye of the Storms
When you cast this spell, exile up to one target permanent that's one or more colors.
Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors.
+2: You gain 3 life and draw a card.
0: Add .
−11: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs.
Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors.
+2: You gain 3 life and draw a card.
0: Add .
−11: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs.
Legendary Planeswalker - Ugin

Draw
(CTRL to add secondary)
Evasion
Evasion
(CTRL to add secondary)
Land
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
(CTRL to add secondary)
Multi-Target Removal
Desecrate Reality
For each opponent, exile up to one target permanent that player controls with an even mana value. (Zero is even.)
Adamant — If at least three colorless mana was spent to cast this spell, return a permanent card with an odd mana value from your graveyard to the battlefield.
Adamant — If at least three colorless mana was spent to cast this spell, return a permanent card with an odd mana value from your graveyard to the battlefield.
Instant

Multi-Target Removal
(CTRL to add secondary)
Protection
Liberator, Urza's Battlethopter
Flash
Flying
You may cast colorless spells and artifact spells as though they had flash.
Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator's power, put a +1/+1 counter on Liberator.
Flying
You may cast colorless spells and artifact spells as though they had flash.
Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator's power, put a +1/+1 counter on Liberator.
Legendary Creature Artifact - Thopter

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
(CTRL to add secondary)
Pump
Pump
(CTRL to add secondary)
Ramp
Bitterthorn, Nissa's Animus
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Legendary Artifact - Equipment

Karn, Legacy Reforged
Karn's power and toughness are each equal to the greatest mana value among artifacts you control.
At the beginning of your upkeep, add for each artifact you control. This mana can't be spent to cast nonartifact spells. Until end of turn, you don't lose this mana as steps and phases end.
At the beginning of your upkeep, add for each artifact you control. This mana can't be spent to cast nonartifact spells. Until end of turn, you don't lose this mana as steps and phases end.
Legendary Creature Artifact - Golem

Sword of Hearth and Home
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip
Artifact - Equipment

The Eternity Elevator
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery.)
20+ | : Add X mana of any one color, where X is the number of charge counters on The Eternity Elevator.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery.)
20+ | : Add X mana of any one color, where X is the number of charge counters on The Eternity Elevator.
Legendary Artifact - Spacecraft

Ramp
(CTRL to add secondary)
Single-Target Removal
Eldrazi Confluence
Choose three. You may choose the same mode more than once.
• Target creature gets +3/-3 until end of turn.
• Exile target nonland permanent, then return it to the battlefield tapped under its owner's control.
• Create a 1/1 colorless Eldrazi Scion creature token with "Sacrifice this token: Add ."
• Target creature gets +3/-3 until end of turn.
• Exile target nonland permanent, then return it to the battlefield tapped under its owner's control.
• Create a 1/1 colorless Eldrazi Scion creature token with "Sacrifice this token: Add ."
Instant

Kozilek's Command
Choose two —
• Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add ."
• Target player scries X, then draws a card.
• Exile target creature with mana value X or less.
• Exile up to X target cards from graveyards.
• Target player creates X 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add ."
• Target player scries X, then draws a card.
• Exile target creature with mana value X or less.
• Exile up to X target cards from graveyards.
Instant Kindred - Eldrazi

Summon: Bahamut
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
Creature Enchantment - Saga Dragon

Single-Target Removal
(CTRL to add secondary)
Tutor
Tezzeret, Cruel Captain
Whenever an artifact you control enters, put a loyalty counter on Tezzeret.
0: Untap target artifact or creature. If it's an artifact creature, put a +1/+1 counter on it.
−3: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
−7: You get an emblem with "At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it's not a creature, it becomes a 0/0 Robot artifact creature."
0: Untap target artifact or creature. If it's an artifact creature, put a +1/+1 counter on it.
−3: Search your library for an artifact card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
−7: You get an emblem with "At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it's not a creature, it becomes a 0/0 Robot artifact creature."
Legendary Planeswalker - Tezzeret

Tutor
(CTRL to add secondary)
Swaps/Upgrades
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Swaps/Upgrades
(CTRL to add secondary)
Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"New Omnath looks like how I used to dress in high school."},{"attributes":{"italic":true},"insert":" It's not just a phase, Mom. "},{"insert":"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"TL;DR"},{"attributes":{"bold":true},"insert":"⌛"},{"insert":"\nIt's not an Eldrazi deck.\n\n"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"You May Like This Deck If...✅"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"You've always felt that Green Omnath was too easy of a build (because Green)."},{"insert":"\n\n"},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"You May Not Like This Deck If...❌"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"You are afraid of artifact board wipes."},{"insert":"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Game Plan"},{"attributes":{"bold":true},"insert":" 🎯"},{"insert":"\nRamp. Ramp. Ramp. Ramp. PUNCH.\n\n"},{"attributes":{"bold":true},"insert":"Early Game 🕐"},{"insert":"\nPlease see the previous sentence. There are over 18 ramp pieces in this deck, and you are going to need as many of them as you can possibly cast. This deck's curve is very top-heavy, and anything you can do to reduce colorless or artifact costs and build mana advantage is ... well... advantageous. Some key cards to look out for in opening hands: "},{"insert":{"card-link":"Sol Ring"}},{"insert":" (lol), "},{"insert":{"card-link":"Cloud Key"}},{"insert":" , "},{"insert":{"card-link":"Glaring Fleshraker"}},{"insert":" , "},{"insert":{"card-link":"Bitterthorn, Nissa's Animus"}},{"insert":" , "},{"insert":{"card-link":"Walking Atlas"}},{"insert":" , "},{"insert":{"card-link":"PuPu UFO"}},{"insert":", "},{"insert":{"card-link":"Doubling Cube"}},{"insert":" . \n\nIn the early stages of the game, also be on the lookout for "},{"insert":{"card-link":"Shadowspear"}},{"insert":" , "},{"insert":{"card-link":"Key to the City"}},{"insert":" , "},{"insert":{"card-link":"Commander's Plate"}},{"insert":" , "},{"insert":{"card-link":"Blackblade Reforged"}},{"insert":" , or any of your swords. It never hurts to set up for later turns, and people won't "},{"attributes":{"italic":true},"insert":"usually"},{"insert":" burn removal spells on artifacts with no current threat context. "},{"insert":{"card-link":"Hammer of Nazahn"}},{"insert":" can also be game changing if you can get it out early enough. \n\n"},{"attributes":{"italic":true,"bold":true},"insert":"Author's advice: Don't keep an opening hand without ramp pieces."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Mid Game 🕓"},{"insert":"\nThere are three lines in this deck's midgame playbook: make everyone else miserable, ramp some more, or do big punches. \n\nWe'll start with 'miserable' because it's easy. If the opps are outpacing you (likely) or looking particularly spicy, slow them down with a one-sided haymaker like "},{"insert":{"card-link":"All Is Dust"}},{"insert":" or "},{"insert":{"card-link":"Ugin, the Spirit Dragon"}},{"insert":". "},{"insert":{"card-link":"Desecrate Reality"}},{"insert":" is also fun, but infinitely better when you can leverage its reanimation effect. There are a few possible targets for that, but the best is undoubtedly "},{"insert":{"card-link":"Ugin, Eye of the Storms"}},{"insert":" which will probably be hated off the board faster than you can say its name. \n\nThere are plenty of ramp pieces in the 4-5 mana range, and it's hard to go wrong laying down a "},{"insert":{"card-link":"Karn, Legacy Reforged"}},{"insert":", "},{"insert":{"card-link":"The Eternity Elevator"}},{"insert":", or "},{"insert":{"card-link":"Forsaken Monument"}},{"insert":". You may have to pick your battles here, but if you aren't incurring wrath just yet,"},{"attributes":{"italic":true},"insert":" just keep ramping. "},{"insert":"\n\nIf you're not removing things and have adequate mana, "},{"attributes":{"italic":true},"insert":"it's jellybean time"},{"insert":". The best time to cast Omnath is any time, because his mana storage ability rewards you for every turn rotation he survives. To protect him, try to save up pieces like "},{"insert":{"card-link":"Mithril Coat"}},{"insert":" and "},{"insert":{"card-link":"Silver Shroud Costume"}},{"insert":" , which also doubles as a game-ending evasion ability. Colorless also gives us fun cards like "},{"insert":{"card-link":"Not of This World"}},{"insert":" and "},{"insert":{"card-link":"Eldritch Immunity"}},{"insert":" which don't see much play anywhere else, but are fantastic here. \n\nPlay the bean, suit up the bean, swing the bean. "},{"insert":{"card-link":"Brotherhood Regalia"}},{"insert":" is a decent redundancy to "},{"insert":{"card-link":"Silver Shroud Costume"}},{"insert":" and "},{"insert":{"card-link":"Key to the City"}},{"insert":", and "},{"insert":{"card-link":"Chariot of Victory"}},{"insert":" can help you get past small, pesky blockers. Never underestimate "},{"insert":{"card-link":"Rogue's Passage"}},{"insert":", which is also here to help.\n\n"},{"attributes":{"bold":true},"insert":"Late Game 🕙"},{"insert":"\nIf you are playing a Voltron deck and are still alive in the late game, well done. The prizes that await you include "},{"insert":{"card-link":"Rise of the Eldrazi"}},{"insert":", an absolute unit, one-shot swings with "},{"insert":{"card-link":"Excalibur, Sword of Eden"}},{"insert":" (which is honestly pretty easy to get out early, too), "},{"insert":{"card-link":"Summon: Bahamut"}},{"insert":", a gnarly toolbox of a saga, and "},{"insert":{"card-link":"The Endstone"}},{"insert":" and/or "},{"insert":{"card-link":"The Ten Rings"}},{"insert":". If you've made it this far, both of those will dramatically improve your chances of keeping it that way.\n\nIf you haven't inferred it by now, this deck wins with combat damage, specifically of the commander variety. The Voltron gameplan is pretty consistent, even in colorless: buff, protect, swing. "},{"insert":{"card-link":"Omnath, Locus of the Void"}},{"insert":" has no trouble inflating his own stats as you bank mana, but can absolutely benefit from "},{"insert":{"card-link":"Blackblade Reforged"}},{"insert":", "},{"insert":{"card-link":"Excalibur, Sword of Eden"}},{"insert":", or "},{"insert":{"card-link":"Shadowspear"}},{"insert":". He also loves protection effects like "},{"insert":{"card-link":"Unstable Molecule Suit"}},{"insert":", because there's a big, scary, colorful world out there. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Key Synergy / Tech"},{"attributes":{"bold":true},"insert":" ⚙️"},{"insert":"\nThis deck has a lot of things that do a lot of things. If you have ever played Colorless before, you know that flexibility is key, and we try to take full advantage with pieces like "},{"insert":{"card-link":"Ugin, Eye of the Storms"}},{"insert":", "},{"insert":{"card-link":"Eldrazi Confluence"}},{"insert":", "},{"insert":{"card-link":"Kozilek's Command"}},{"insert":", "},{"insert":{"card-link":"The Aetherspark"}},{"insert":", etc. You may find yourself surprised by just how many choices you have with a given hand, and that's the whole idea. \n\nLanding "},{"insert":{"card-link":"Unwinding Clock"}},{"insert":" plus "},{"insert":{"card-link":"Skittering Cicada"}},{"insert":" or "},{"insert":{"card-link":"Liberator, Urza's Battlethopter"}},{"insert":" is an absolute cheat code with some nice ramp pieces and/or "},{"insert":{"card-link":"Omnath, Locus of the Void"}},{"insert":" in play, allowing you to blast forward in resources and potentially empty your hand (or just make your Commander huge). If you can somehow stack this with "},{"insert":{"card-link":"The Endstone"}},{"insert":", you'll probably be damn-near unstoppable. \n\nThis deck doesn't run an extraordinary number of creatures, but don't be afraid to equip randos with things like "},{"insert":{"card-link":"Sword of Feast and Famine"}},{"insert":" to maximize your value. Untapping your lands or drawing an extra card with "},{"insert":{"card-link":"Sword of Fire and Ice"}},{"insert":" can be the difference between winning and losing, and will certainly give you more options if nothing else. \n\nOne of the most fun things about Colorless decks is a wildly diverse set of land-based abilities. I am not going to go into them here, but be sure to browse through the land selection for some cool synergy and value. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Powering Up"},{"attributes":{"bold":true},"insert":" ⚡"},{"insert":"\nSpoiler alert: this deck isn't going to compete in the B4 meta. If you want to take it up to a B3 however, you can easily do so with includes like "},{"insert":{"card-link":"Ancient Tomb"}},{"insert":", "},{"insert":{"card-link":"The One Ring"}},{"insert":", and "},{"insert":{"card-link":"Field of the Dead"}},{"insert":", which is a banger in a deck with 25+ differently named lands. If you push the power level, feel free to pair down your Wastes, eliminate basic land fetchers, and fully embrace "},{"attributes":{"bold":true},"insert":"Field"},{"insert":". Keep at least one Wastes though so the deck's name still makes sense. \n\nTry "},{"insert":{"card-link":"Horizon Stone"}},{"insert":" for redundancy, "},{"insert":{"card-link":"Selective Obliteration"}},{"insert":" for more mass removal, or "},{"insert":{"card-link":"Scrap Trawler"}},{"insert":" for metas where artifact hate is copious. \n\nEnjoy! \n\nThis build is brought to you by "},{"attributes":{"link":"https://archidekt.com/u/mtgsenpai"},"insert":"mtgsenpai"},{"insert":" 🧙♂️\n\nCheck out the other decks from our Reality Fracture series:\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26208500/aerid_konstrari_gears_gone_wild"},"insert":"Aerid Konstrari"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26222704/denzilore_fatehold_scry_another_day"},"insert":"Denzilore Fatehold"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26234013/ingris_stingerquill_go_horde_or_go_home"},"insert":"Ingris Stingerquill"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26330439/uldaros_theorix_smokin_jaces"},"insert":"Uldaros Theorix"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26232203/liliana_the_repentant_ghoul_dinner"},"insert":"Liliana the Repentant"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26281079/liliana_the_faultless_no_pain_all_gain"},"insert":"Liliana the Faultless"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26289709/vraska_soul_of_stone_sculpture_of_limitations"},"insert":"Vraska, Soul of Stone"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26216503/kwia_vigorbloom_contaminated_lotus"},"insert":"Kwia Vigorbloom"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26502225/nissa_leyline_tamer_grounded_circuitry"},"insert":"Nissa, Leyline Tamer"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26496725/tamiyo_upriser_crowned_anocracy_now"},"insert":"Tamiyo, Upriser Crowned"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26537561/codie_ravenous_codex_dewey_decimal_destruction"},"insert":"Codie, Ravenous Codex"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26486712/the_ursphinx_honey_i_sphinxd_the_dragon"},"insert":"The Ur-Sphinx"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26511556/nivmizzet_ghost_counsel_parunnormal_activity"},"insert":"Niv-Mizzet, Ghost Counsel"},{"insert":"\n"}]}














































































