156 views47 days ago
Commander
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mmmmmsarap

156 views47 days ago
Commander
Size: 100Salt sum: 50.92

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{"ops":[{"insert":"Satya, Aetherflux Genius"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Jeskai Clone-Combat Toolbox"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Deck Overview"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is a "},{"attributes":{"bold":true},"insert":"high-power Jeskai midrange/value deck"},{"insert":" built around "},{"attributes":{"bold":true},"insert":"Satya, Aetherflux Genius"},{"insert":" as a repeatable creature-copy engine.\nRather than leaning heavily into Energy as the primary theme, this build uses Satya to copy efficient creatures with powerful ETB abilities, combat triggers, card-advantage effects, or game-ending combat abilities.\nThe deck plays like a "},{"attributes":{"bold":true},"insert":"creature toolbox with a clone and extra-combat package"},{"insert":".\nThe basic idea is:\n"},{"attributes":{"bold":true},"insert":"Develop value → cast Satya → attack → copy the best creature → snowball through clones and extra combats."},{"insert":"\nThe deck can play a relatively fair midrange game early, but once Satya starts generating repeated copies, the board can become overwhelming very quickly.\n\nGame Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Early Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The first few turns are usually about developing mana, card advantage, and protection.\nStrong early plays include:\nEsper Sentinel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mystic Remora"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Archivist of Oghma"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Faerie Mastermind"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ocelot Pride"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Guide of Souls"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mother of Runes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Giver of Runes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Arcane Signet"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Talismans"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The goal is not necessarily to rush Satya onto the battlefield.\nIt is often better to establish one or two creatures that become strong copy targets before casting Satya.\n\nSatya as the Engine"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Satya's attack trigger creates a tapped and attacking token copy of another nontoken creature you control.\nThis means nearly every creature in the deck can become a repeatable source of value.\nSatya can copy:\ncreatures with ETB effects"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"card-draw creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"token generators"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"removal creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"mana/value creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"clone creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"extra-combat creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"large combat threats"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The temporary nature of Satya's tokens is often less relevant than it appears.\nSometimes we only need the creature for a single ETB trigger or attack.\nOther times we can generate enough Energy to keep the token.\nAnd "},{"attributes":{"bold":true},"insert":"Sundial of the Infinite"},{"insert":" gives us another way to keep Satya's copies permanently.\n\nWhy This Is Not Really an Energy Deck"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Energy is useful, but it is not the main identity of the deck.\nCards such as:\nIzzet Generatorium"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lightning Runner"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Volatile Stormdrake"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"support Satya's Energy requirements and create additional synergies.\nHowever, the primary strategy is "},{"attributes":{"bold":true},"insert":"copying creatures and multiplying powerful effects"},{"insert":", not accumulating Energy for its own sake.\nThink of Energy as fuel for the engine rather than the engine itself.\n\nClone Package"},{"attributes":{"header":1},"insert":"\n"},{"insert":"One of the defining characteristics of the deck is its ability to multiply its best creatures.\nImportant clone effects include:\nSakashima of a Thousand Faces"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Spark Double"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Glasspool Mimic"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mockingbird"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Auton Soldier"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These cards allow us to copy whichever permanent is most useful in the current game.\nPossible targets might include:\nMondrak, Glory Dominus"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Roaming Throne"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Goldspan Dragon"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aragorn, King of Gondor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Combat Celebrant"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Professional Face-Breaker"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Enduring Curiosity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Because several of our clones bypass or modify the legend rule, legendary creatures can also become powerful copy targets.\n\nToken Multiplication"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Mondrak, Glory Dominus"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mondrak is one of the most explosive creatures in the deck.\nSatya normally creates one token.\nWith Mondrak, Satya creates two.\nThis means a single combat can suddenly produce multiple copies of a powerful creature.\nCopying Mondrak itself can make subsequent token generation even more ridiculous.\n\nExtra Combat Package"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck's most explosive turns usually involve extra combat steps.\nImportant cards include:\nCombat Celebrant"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Port Razer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lightning Runner"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Medomai the Ageless"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Extra combats are especially dangerous with Satya because every new combat gives Satya another attack trigger.\nA typical sequence can look like:\n"},{"attributes":{"bold":true},"insert":"Attack with Satya"},{"insert":"\n→ Copy Combat Celebrant\n→ Generate another combat\n→ Attack with Satya again\n→ Copy another creature\n→ Generate additional value or another combat\n→ Continue snowballing\nThis is one of the primary ways the deck converts a stable board into a winning position.\n\nSundial of the Infinite"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Sundial is one of the most important synergy cards in the deck.\nSatya creates tokens that are normally sacrificed at the beginning of the next end step unless Energy is paid.\nWhen that sacrifice trigger goes on the stack, activating "},{"attributes":{"bold":true},"insert":"Sundial of the Infinite"},{"insert":" ends the turn and exiles the trigger.\nThe Satya token remains on the battlefield permanently.\nThis allows us to transform temporary Satya copies into permanent creatures without paying the Energy cost.\nOver several turns, Sundial can create an enormous board of copied creatures.\n\nToolbox Package"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck includes several creatures that help find specific pieces.\nImperial Recruiter"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Can find many of the deck's utility creatures and combo pieces.\nCommon targets depend heavily on the board state.\n\nRecruiter of the Guard"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Provides another creature tutor and allows the deck to assemble specific utility packages.\n\nSpellseeker"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Finds many of the deck's important instants and sorceries.\nPossible targets include:\nSwords to Plowshares"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"An Offer You Can't Refuse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Arcane Denial"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dovin's Veto"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Spellseeker also functions as a useful Satya copy target because each copy can find another spell.\n\nProtection Package"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Satya needs to attack to generate value, so keeping both Satya and our important creatures alive is essential.\nProtection includes:\nMother of Runes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Giver of Runes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Siren Stormtamer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Grand Abolisher"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Voice of Victory"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lightning Greaves"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Swiftfoot Boots"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Flare of Fortitude"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Grand Abolisher and Voice of Victory are particularly useful before an explosive turn because they limit opponents' ability to interact while we execute our combat sequence.\n\nInteraction"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck does not rely entirely on racing opponents.\nIt contains a strong interactive package.\nCountermagic"},{"attributes":{"header":2},"insert":"\n"},{"insert":"An Offer You Can't Refuse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Arcane Denial"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dovin's Veto"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These are primarily used to protect important engines or stop game-winning opposing plays.\n\nRemoval"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Swords to Plowshares"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Skyclave Apparition"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Volatile Stormdrake"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aether Channeler"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Several of these are creatures, which is especially useful because Satya can copy them.\nFor example, copying Skyclave Apparition allows Satya to repeatedly remove opposing permanents.\n\nBoard Control"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Cyclonic Rift"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Farewell"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cyclonic Rift frequently functions as an offensive spell.\nAn overloaded Rift followed by a large Satya combat can often end the game.\nFarewell provides a reset button when opponents develop boards that cannot reasonably be answered one permanent at a time.\n\nCard Advantage"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck contains a very strong card-advantage package.\nImportant engines include:\nRhystic Study"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mystic Remora"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Esper Sentinel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Faerie Mastermind"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Archivist of Oghma"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Enduring Curiosity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Professional Face-Breaker"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Because several of these engines are creatures, Satya can temporarily duplicate them when useful.\nThe deck generally wants to maintain a full hand so that it can protect an explosive combat turn.\n\nImportant Creatures"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Aragorn, King of Gondor"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Aragorn is both a value engine and a potential finisher.\nBecoming the monarch provides additional card advantage.\nMore importantly, Aragorn can make opposing creatures unable to block.\nThis becomes extremely dangerous when combined with Satya and extra combats.\n\nIroas, God of Victory"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Iroas allows the deck to attack aggressively without losing creatures in combat.\nMenace also makes blocking difficult.\nIroas helps turn Satya attacks from risky value plays into reliable combat engines.\n\nGoldspan Dragon"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Goldspan generates Treasure while applying pressure.\nSatya copying Goldspan can generate significant mana while also creating additional flying attackers.\nThe extra mana is useful for protecting the board during an explosive combat turn.\n\nRoaming Throne"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Roaming Throne can amplify triggered abilities from an appropriate creature type.\nIts value depends heavily on the board state, but it can create extremely powerful interactions when positioned correctly.\n\nProfessional Face-Breaker"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A strong source of both mana and card advantage.\nSatya naturally creates attacking creatures, making combat damage easier to convert into Treasure.\n\nPhelia, Exuberant Shepherd"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Phelia provides flexible value by blinking permanents and can reuse ETB creatures.\nIt also gives the deck another way to protect or reset useful permanents.\n\nPrimary Win Conditions"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck has several overlapping ways to win.\n1. Extra Combat Snowball"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is the deck's signature win condition.\nCards such as Combat Celebrant, Port Razer, and Lightning Runner create additional combat phases.\nEach additional combat means another Satya attack trigger.\nEventually the combination of extra combats, copied creatures, and additional attackers overwhelms the table.\n\n2. Clone Overload"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck can simply create too many copies of powerful creatures for opponents to handle.\nCards such as:\nSatya"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sakashima"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Spark Double"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Auton Soldier"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mondrak"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"allow the deck to scale extremely quickly.\nEven without an explicit combo, repeated copies of premium creatures usually create a dominant position.\n\n3. Unblockable Combat"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Aragorn can make blocking impossible.\nCombined with extra combat effects, this can quickly turn a developed board into lethal damage.\nIroas also makes blocking much harder while protecting attackers.\n\n4. Permanent Satya Copies"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Sundial of the Infinite allows temporary Satya tokens to become permanent.\nAfter several turns, the accumulated copies can overwhelm opponents through raw board advantage.\n\n5. Midrange Attrition"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck does not need to assemble a combo to win.\nRhystic Study, Esper Sentinel, Recruiters, removal, clones, and efficient creatures allow the deck to play a strong Jeskai midrange game.\nSometimes the correct strategy is simply to outdraw and outvalue the table.\n\nMulligan Guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"A good opening hand usually wants:\n"},{"attributes":{"bold":true},"insert":"2–3 lands"},{"insert":"\nplus\n"},{"attributes":{"bold":true},"insert":"one source of acceleration or early value"},{"insert":"\nplus ideally\n"},{"attributes":{"bold":true},"insert":"one creature worth copying or a way to find one."},{"insert":"\nStrong keeps often contain cards such as:\nSol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Arcane Signet"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"a Talisman"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Esper Sentinel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mystic Remora"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Archivist of Oghma"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Faerie Mastermind"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Recruiter of the Guard"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avoid hands that contain only expensive payoff creatures without early development.\nSatya is strongest when another useful creature is already on the battlefield before Satya attacks.\n\nSequencing Tips"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Do not automatically cast Satya as soon as you have four mana.\nA common stronger sequence is:\n"},{"attributes":{"bold":true},"insert":"Turn 2:"},{"insert":" value creature\n"},{"attributes":{"bold":true},"insert":"Turn 3:"},{"insert":" card advantage or protection\n"},{"attributes":{"bold":true},"insert":"Turn 4:"},{"insert":" Satya\n"},{"attributes":{"bold":true},"insert":"Turn 5:"},{"insert":" attack and immediately generate value\nThis minimizes the amount of time Satya sits on the battlefield without producing anything.\n\nChoosing Satya Copy Targets"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The best target depends entirely on the board.\nNeed cards?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Copy:\nFaerie Mastermind"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Archivist of Oghma"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Enduring Curiosity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Need interaction?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Copy:\nSkyclave Apparition"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aether Channeler"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Volatile Stormdrake"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Need mana?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Copy:\nGoldspan Dragon"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Professional Face-Breaker"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Need more tokens?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Copy:\nMondrak"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Need to finish the game?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Copy:\nCombat Celebrant"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Port Razer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lightning Runner"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aragorn"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Satya is strongest when treated as a flexible toolbox rather than as a commander with one predetermined copy target.\n\nPlaying Around Removal"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Satya attracts removal because opponents quickly realize that allowing multiple attack triggers usually becomes dangerous.\nWhenever possible, establish protection before committing Satya.\nExamples include:\nMother of Runes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Giver of Runes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Grand Abolisher"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Voice of Victory"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lightning Greaves"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Swiftfoot Boots"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Siren Stormtamer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"It is often worth waiting one turn if doing so lets Satya enter with protection available.\n\nStrengths"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Extremely flexible"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Almost every creature can become useful depending on the board state.\nStrong card advantage"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck contains several of the best draw engines available in Jeskai.\nResilient game plan"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck can win through combat, value, clones, or extra-combat sequences.\nPowerful commander engine"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Satya turns otherwise fair creatures into repeatable sources of value.\nStrong recovery"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Recruiters, card draw, and premium standalone creatures mean the deck can continue functioning even after Satya is removed.\nExplosive combat turns"},{"attributes":{"header":3},"insert":"\n"},{"insert":"A seemingly ordinary board can suddenly generate several combat phases and an enormous number of creatures.\n\nWeaknesses"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Commander-dependent explosiveness"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck still functions without Satya, but its strongest turns usually require him.\nCombat requirement"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Satya must attack to generate copies.\nEffects that prevent combat or repeatedly remove Satya can significantly slow the deck.\nGraveyard is not heavily utilized"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Repeated board wipes can eventually exhaust resources despite the deck's strong card draw.\nCreature-heavy strategy"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Board wipes are naturally effective against the deck.\nComplex sequencing"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Clone targets, Satya triggers, Energy management, extra combats, and Sundial interactions can create complicated turns.\n\nThreat Assessment"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Not every permanent needs to be protected equally.\nThe most important cards generally fall into three categories.\nEngines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Satya"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rhystic Study"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mystic Remora"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Esper Sentinel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Multipliers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mondrak"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Roaming Throne"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sakashima"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sundial of the Infinite"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Finishers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Combat Celebrant"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Port Razer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lightning Runner"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aragorn"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Understanding which category matters most in the current game helps determine where to spend protection.\n\nPolitics"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Satya can often appear less threatening than dedicated combo commanders during the first few turns.\nUse that.\nThere is rarely a reason to expose the deck's full explosive potential before necessary.\nAttack players who cannot profitably block Satya, develop card advantage, and allow opponents to spend removal on each other.\nOnce an extra-combat engine or major token multiplier resolves, the deck's threat level increases dramatically.\nThat is usually the point where the game should end soon afterward.\n\nPower Level"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This build is intended for "},{"attributes":{"bold":true},"insert":"high-power Commander"},{"insert":".\nIt contains:\nefficient interaction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"premium card advantage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"strong tutors"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"a highly optimized mana base"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"free protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"powerful clone engines"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"extra-combat win conditions"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"It is substantially stronger than a typical upgraded preconstructed deck.\nHowever, it is still fundamentally a combat-oriented creature strategy rather than a dedicated cEDH deck.\nA reasonable shorthand description is:\n"},{"attributes":{"bold":true},"insert":"High-power Jeskai Midrange / Value-Combo"},{"insert":"\nApproximately:\n"},{"attributes":{"bold":true},"insert":"8.5–9/10 power"},{"insert":"\ndepending on the table and how consistently the extra-combat lines are assembled.\n\nRule Zero Summary"},{"attributes":{"header":1},"insert":"\n"},{"insert":"If I were describing the deck before a game:\n"},{"attributes":{"bold":true},"insert":"\"This is a high-power Satya creature-copy deck. It isn't primarily Energy tribal. I use Satya to copy value creatures and ETB creatures, and I run clones plus extra-combat effects such as Combat Celebrant and Port Razer. It can play a normal Jeskai midrange game, but it can also snowball through repeated combats and Satya triggers.\""},{"insert":"\n\nQuick Summary"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander:"},{"insert":" Satya, Aetherflux Genius\n"},{"attributes":{"bold":true},"insert":"Colors:"},{"insert":" Jeskai\n"},{"attributes":{"bold":true},"insert":"Archetype:"},{"insert":" Midrange / Value-Combo\n"},{"attributes":{"bold":true},"insert":"Primary Theme:"},{"insert":" Creature copying\n"},{"attributes":{"bold":true},"insert":"Secondary Themes:"},{"insert":" ETBs, clones, extra combats, toolbox creatures\n"},{"attributes":{"bold":true},"insert":"Main Engine:"},{"insert":" Satya attack triggers\n"},{"attributes":{"bold":true},"insert":"Primary Finish:"},{"insert":" Extra-combat chains\n"},{"attributes":{"bold":true},"insert":"Alternate Finish:"},{"insert":" Clone/token board overwhelm\n"},{"attributes":{"bold":true},"insert":"Interaction:"},{"insert":" High\n"},{"attributes":{"bold":true},"insert":"Card Advantage:"},{"insert":" Very high\n"},{"attributes":{"bold":true},"insert":"Complexity:"},{"insert":" High\n"},{"attributes":{"bold":true},"insert":"Power:"},{"insert":" High-power Commander\nDeck Identity"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Jeskai Clone-Combat Toolbox"},{"insert":"\n"}]}
Satya, Aetherflux Genius
Menace, haste
Whenever Satya attacks, create a tapped and attacking token that's a copy of up to one other target nontoken creature you control. You get
(two energy counters). At the beginning of the next end step, sacrifice that token unless you pay an amount of
equal to its mana value.
Legendary Creature - Human Artificer
Satya, Aetherflux Genius (m3c) 3

Commander

(Ctrl to add secondary)
Glasspool Mimic
You may have this creature enter as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types.
Creature - Rogue Shapeshifter
Glasspool Mimic // Glasspool Shore (znr) 60Glasspool Mimic // Glasspool Shore (znr) 60

Clones

(Ctrl to add secondary)
Auton Soldier
You may have this creature enter as a copy of any creature on the battlefield, except it isn't legendary, is an artifact in addition to its other types, and has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Creature Artifact - Soldier Alien
Auton Soldier (who) 36
Mirror Box
The "legend rule" doesn't apply to permanents you control.
Each legendary creature you control gets +1/+1.
Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature.
Artifact
Mirror Box (neo) 250
Mockingbird
Flying
You may have this creature enter as a copy of any creature on the battlefield with mana value less than or equal to the amount of mana spent to cast this creature, except it's a Bird in addition to its other types and it has flying.
Creature - Bird Bard
Mockingbird (blb) 61
Roaming Throne
Ward

As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
Creature Artifact - Golem
Roaming Throne (lci) 344
Sakashima of a Thousand Faces
You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Rogue
Sakashima of a Thousand Faces (cmr) 89
Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion
Spark Double (war) 68
Starfield Vocalist
If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Human Bard
Starfield Vocalist (eoe) 78

Copy

(Ctrl to add secondary)
Council of Reeds
The "legend rule" doesn't apply to creatures you control.
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a token that's a copy of Council of Reeds.
Legendary Creature - Human Scientist Hero
Council of Reeds (msc) 28
Emeritus of Ideation
Flying, ward

This creature enters prepared.
Whenever this creature attacks, you may exile eight cards from your graveyard. If you do, this creature becomes prepared.
Creature - Human Wizard
Emeritus of Ideation // Ancestral Recall (sos) 315
Mister Fantastic, Reed Richards
Reach
Whenever one or more tokens you control enter, you may draw a card.
Legendary Creature - Human Scientist Hero
Mister Fantastic, Reed Richards (msh) 320

Creature

(Ctrl to add secondary)
Aether Channeler
When this creature enters, choose one —
• Create a 1/1 white Bird creature token with flying.
• Return another target nonland permanent to its owner's hand.
• Draw a card.
Creature - Human Wizard
Aether Channeler (dmu) 42
Aragorn, King of Gondor
Vigilance, lifelink
When Aragorn enters, you become the monarch.
Whenever Aragorn attacks, up to one target creature can't block this turn. If you're the monarch, creatures can't block this turn.
Legendary Creature - Human Noble
Aragorn, King of Gondor (ltc) 5
Archivist of Oghma
Flash
Whenever an opponent searches their library, you gain 1 life and draw a card.
Creature - Cleric Halfling
Archivist of Oghma (clb) 553
Enduring Curiosity
Flash
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Cat Glimmer
Enduring Curiosity (dsk) 51
Esper Sentinel
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays
, where X is this creature's power.
Creature Artifact - Human Soldier
Esper Sentinel (h2r) 2
Faerie Mastermind
Flash
Flying
Whenever an opponent draws their second card each turn, you draw a card.
: Each player draws a card.
Creature - Rogue Faerie
Faerie Mastermind (mom) 58
Izzet Generatorium
If you would get one or more
(energy counters), you get that many plus one
instead.
: Draw a card. Activate only if you've paid or lost four or more
this turn.
Artifact
Izzet Generatorium (mh3) 191
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (ice) 87
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (wot) 25

Draw

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Combat Celebrant
If this creature hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)
Creature - Human Warrior
Combat Celebrant (akh) 125
Lightning Runner
Double strike, haste
Whenever this creature attacks, you get
(two energy counters), then you may pay eight
. If you pay, untap all creatures you control, and after this phase, there is an additional combat phase.
Creature - Human Warrior
Lightning Runner (m3c) 215
Medomai the Ageless
Flying
Whenever Medomai deals combat damage to a player, take an extra turn after this one.
Medomai can't attack during extra turns.
Legendary Creature - Sphinx
Medomai the Ageless (ths) 196
Port Razer
Whenever this creature deals combat damage to a player, untap each creature you control. After this phase, there is an additional combat phase.
This creature can't attack a player it has already attacked this turn.
Creature - Orc Pirate
Port Razer (cmr) 193

Finisher

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Adarkar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Adarkar Wastes (m3c) 316
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (spg) 109
Battlefield Forge
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Battlefield Forge (m3c) 321
Cascade Bluffs
: Add
.
,
: Add
,
, or
.
Land
Cascade Bluffs (otc) 276
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (m3c) 331
Deserted Beach
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deserted Beach (who) 270
Eiganjo, Seat of the Empire
: Add
.
Channel —
, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Eiganjo, Seat of the Empire (neo) 268
Elegant Parlor
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Mountain
Elegant Parlor (mkm) 325
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (cmm) 993
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 220
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (rvr) 404
Island
(
: Add
.)
Basic Land - Island
Island (sos) 274
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (jou) 163
Meticulous Archive
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Plains Island
Meticulous Archive (mkm) 264
Minas Tirith
Minas Tirith enters tapped unless you control a legendary creature.
: Add
.
,
: Draw a card. Activate only if you attacked with two or more creatures this turn.
Legendary Land
Minas Tirith (ltr) 256
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (sos) 278
Mystic Gate
: Add
.
,
: Add
,
, or
.
Land
Mystic Gate (m3c) 359
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Plains
(
: Add
.)
Basic Land - Plains
Plains (sos) 272
Raugrin Triome
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Mountain
Raugrin Triome (iko) 311
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (wc98) bs322
Rugged Prairie
: Add
.
,
: Add
,
, or
.
Land
Rugged Prairie (blc) 327
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (clu) 279
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 254
Sea of Clouds
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Sea of Clouds (plst) BBD-84
Seachrome Coast
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Seachrome Coast (som) 229
Shivan Reef
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Shivan Reef (m3c) 375
Spectator Seating
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Spectator Seating (cmr) 356
Starting Town
This land enters tapped unless it's your first, second, or third turn of the game.
: Add
.
, Pay 1 life: Add one mana of any color.
Land - Town
Starting Town (fin) 289
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (grn) 257
Stormcarved Coast
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Stormcarved Coast (who) 308
Sundown Pass
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Sundown Pass (vow) 266
Thundering Falls
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Mountain
Thundering Falls (mkm) 331
Training Center
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Training Center (cmm) 665

Land

(Ctrl to add secondary)
Guide of Souls
Whenever another creature you control enters, you gain 1 life and get
(an energy counter).
Whenever you attack, you may pay
. When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.
Creature - Human Cleric
Guide of Souls (mh3) 448

Lifegain

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Flare of Fortitude
You may sacrifice a nontoken white creature rather than pay this spell's mana cost.
Until end of turn, your life total can't change, and permanents you control gain hexproof and indestructible.
Instant
Flare of Fortitude (mh3) 26
Giver of Runes
: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.
Creature - Cleric Kor
Giver of Runes (mh1) 13
Grand Abolisher
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Creature - Human Cleric
Grand Abolisher (cmm) 27
Hexing Squelcher
This spell can't be countered.
Ward—Pay 2 life.
Spells you control can't be countered.
Other creatures you control have "Ward—Pay 2 life."
Creature - Goblin Sorcerer
Hexing Squelcher (pecl) 145p
Iroas, God of Victory
Indestructible
As long as your devotion to red and white is less than seven, Iroas isn't a creature.
Creatures you control have menace.
Prevent all damage that would be dealt to attacking creatures you control.
Legendary Creature Enchantment - God
Iroas, God of Victory (c16) 205
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (pip) 233
Mother of Runes
: Target creature you control gains protection from the color of your choice until end of turn.
Creature - Human Cleric
Mother of Runes (ulg) 14
Siren Stormtamer
Flying
, Sacrifice this creature: Counter target spell or ability that targets you or a creature you control.
Creature - Wizard Pirate Siren
Siren Stormtamer (xln) 79
Sundial of the Infinite
,
: End the turn. Activate only during your turn. (Exile all spells and abilities from the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Artifact
Sundial of the Infinite (m12) 218
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (otc) 268

Protection

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (40k) 229★
Goldspan Dragon
Flying, haste
Whenever this creature attacks or becomes the target of a spell, create a Treasure token.
Treasures you control have "
, Sacrifice this artifact: Add two mana of any one color."
Creature - Dragon
Goldspan Dragon (m3c) 212
Ornithopter of Paradise
Flying
: Add one mana of any color.
Creature Artifact - Thopter
Ornithopter of Paradise (mh2) 430
Professional Face-Breaker
Menace
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
Creature - Human Warrior
Professional Face-Breaker (m3c) 216
Sol Ring
: Add
.
Artifact
Sol Ring (m3c) 305
Starfield Shepherd
Flying
When this creature enters, search your library for a basic Plains card or a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Angel
Starfield Shepherd (eoe) 37
Talisman of Conviction
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Conviction (m3c) 307
Talisman of Creativity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Creativity (m3c) 308
Talisman of Progress
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Progress (m3c) 313

Ramp

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Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Sevinne's Reclamation (mh3) 267

Recursion

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An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (slp) 7
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (all) 22b
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (cmm) 84
Dovin's Veto
This spell can't be countered.
Counter target noncreature spell.
Instant
Dovin's Veto (fca) 51
Farewell
Choose one or more —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all graveyards.
Sorcery
Farewell (fic) 242
Skyclave Apparition
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
Creature - Spirit Kor
Skyclave Apparition (m3c) 172
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (m3c) 173
Volatile Stormdrake
Flying, hexproof from activated and triggered abilities
When this creature enters, exchange control of this creature and target creature an opponent controls. If you do, you get
, then sacrifice that creature unless you pay an amount of
equal to its mana value.
Creature - Drake
Volatile Stormdrake (mh3) 79
Witch Enchanter
When this creature enters, destroy target artifact or enchantment an opponent controls.
Creature - Human Warlock
Witch Enchanter // Witch-Blessed Meadow (mh3) 239Witch Enchanter // Witch-Blessed Meadow (mh3) 239

Removal

(Ctrl to add secondary)
Cadric, Soul Kindler
The "legend rule" doesn't apply to tokens you control.
Whenever another nontoken legendary permanent you control enters, you may pay
. If you do, create a token that's a copy of it. That token gains haste. Sacrifice it at the beginning of the next end step.
Legendary Creature - Wizard Dwarf
Cadric, Soul Kindler (dmc) 86
Exalted Sunborn
Flying, lifelink
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Warp
(You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Wizard Angel
Exalted Sunborn (eoe) 318
Mondrak, Glory Dominus
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. (
can be paid with either
or 2 life.)
Legendary Creature - Horror Phyrexian
Mondrak, Glory Dominus (one) 299
Ocelot Pride
First strike, lifelink
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered this turn, create a token that's a copy of it.
Creature - Cat
Ocelot Pride (mh3) 38
Voice of Victory
Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
Your opponents can't cast spells during your turn.
Creature - Human Bard
Voice of Victory (tdm) 33

Tokens

(Ctrl to add secondary)
Imperial Recruiter
When this creature enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Advisor
Imperial Recruiter (mh2) 314
Recruiter of the Guard
When this creature enters, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Soldier
Recruiter of the Guard (mh3) 266
Spellseeker
When this creature enters, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
Creature - Human Wizard
Spellseeker (bbd) 41

Tutor

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Deck Info

Deck stats

32 pips - 25 cards
36 mana - 31 cards
29 pips - 25 cards
33 mana - 28 cards
0 pips - 0 cards
0 mana - 9 cards
15 pips - 12 cards
30 mana - 25 cards
0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
12 mana - 11 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Satya, Aetherflux Genius"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Jeskai Clone-Combat Toolbox"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Deck Overview"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is a "},{"attributes":{"bold":true},"insert":"high-power Jeskai midrange/value deck"},{"insert":" built around "},{"attributes":{"bold":true},"insert":"Satya, Aetherflux Genius"},{"insert":" as a repeatable creature-copy engine.\nRather than leaning heavily into Energy as the primary theme, this build uses Satya to copy efficient creatures with powerful ETB abilities, combat triggers, card-advantage effects, or game-ending combat abilities.\nThe deck plays like a "},{"attributes":{"bold":true},"insert":"creature toolbox with a clone and extra-combat package"},{"insert":".\nThe basic idea is:\n"},{"attributes":{"bold":true},"insert":"Develop value → cast Satya → attack → copy the best creature → snowball through clones and extra combats."},{"insert":"\nThe deck can play a relatively fair midrange game early, but once Satya starts generating repeated copies, the board can become overwhelming very quickly.\n\nGame Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Early Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The first few turns are usually about developing mana, card advantage, and protection.\nStrong early plays include:\nEsper Sentinel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mystic Remora"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Archivist of Oghma"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Faerie Mastermind"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ocelot Pride"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Guide of Souls"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mother of Runes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Giver of Runes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Arcane Signet"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Talismans"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The goal is not necessarily to rush Satya onto the battlefield.\nIt is often better to establish one or two creatures that become strong copy targets before casting Satya.\n\nSatya as the Engine"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Satya's attack trigger creates a tapped and attacking token copy of another nontoken creature you control.\nThis means nearly every creature in the deck can become a repeatable source of value.\nSatya can copy:\ncreatures with ETB effects"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"card-draw creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"token generators"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"removal creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"mana/value creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"clone creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"extra-combat creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"large combat threats"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The temporary nature of Satya's tokens is often less relevant than it appears.\nSometimes we only need the creature for a single ETB trigger or attack.\nOther times we can generate enough Energy to keep the token.\nAnd "},{"attributes":{"bold":true},"insert":"Sundial of the Infinite"},{"insert":" gives us another way to keep Satya's copies permanently.\n\nWhy This Is Not Really an Energy Deck"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Energy is useful, but it is not the main identity of the deck.\nCards such as:\nIzzet Generatorium"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lightning Runner"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Volatile Stormdrake"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"support Satya's Energy requirements and create additional synergies.\nHowever, the primary strategy is "},{"attributes":{"bold":true},"insert":"copying creatures and multiplying powerful effects"},{"insert":", not accumulating Energy for its own sake.\nThink of Energy as fuel for the engine rather than the engine itself.\n\nClone Package"},{"attributes":{"header":1},"insert":"\n"},{"insert":"One of the defining characteristics of the deck is its ability to multiply its best creatures.\nImportant clone effects include:\nSakashima of a Thousand Faces"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Spark Double"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Glasspool Mimic"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mockingbird"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Auton Soldier"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These cards allow us to copy whichever permanent is most useful in the current game.\nPossible targets might include:\nMondrak, Glory Dominus"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Roaming Throne"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Goldspan Dragon"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aragorn, King of Gondor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Combat Celebrant"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Professional Face-Breaker"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Enduring Curiosity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Because several of our clones bypass or modify the legend rule, legendary creatures can also become powerful copy targets.\n\nToken Multiplication"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Mondrak, Glory Dominus"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mondrak is one of the most explosive creatures in the deck.\nSatya normally creates one token.\nWith Mondrak, Satya creates two.\nThis means a single combat can suddenly produce multiple copies of a powerful creature.\nCopying Mondrak itself can make subsequent token generation even more ridiculous.\n\nExtra Combat Package"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck's most explosive turns usually involve extra combat steps.\nImportant cards include:\nCombat Celebrant"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Port Razer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lightning Runner"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Medomai the Ageless"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Extra combats are especially dangerous with Satya because every new combat gives Satya another attack trigger.\nA typical sequence can look like:\n"},{"attributes":{"bold":true},"insert":"Attack with Satya"},{"insert":"\n→ Copy Combat Celebrant\n→ Generate another combat\n→ Attack with Satya again\n→ Copy another creature\n→ Generate additional value or another combat\n→ Continue snowballing\nThis is one of the primary ways the deck converts a stable board into a winning position.\n\nSundial of the Infinite"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Sundial is one of the most important synergy cards in the deck.\nSatya creates tokens that are normally sacrificed at the beginning of the next end step unless Energy is paid.\nWhen that sacrifice trigger goes on the stack, activating "},{"attributes":{"bold":true},"insert":"Sundial of the Infinite"},{"insert":" ends the turn and exiles the trigger.\nThe Satya token remains on the battlefield permanently.\nThis allows us to transform temporary Satya copies into permanent creatures without paying the Energy cost.\nOver several turns, Sundial can create an enormous board of copied creatures.\n\nToolbox Package"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck includes several creatures that help find specific pieces.\nImperial Recruiter"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Can find many of the deck's utility creatures and combo pieces.\nCommon targets depend heavily on the board state.\n\nRecruiter of the Guard"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Provides another creature tutor and allows the deck to assemble specific utility packages.\n\nSpellseeker"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Finds many of the deck's important instants and sorceries.\nPossible targets include:\nSwords to Plowshares"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"An Offer You Can't Refuse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Arcane Denial"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dovin's Veto"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Spellseeker also functions as a useful Satya copy target because each copy can find another spell.\n\nProtection Package"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Satya needs to attack to generate value, so keeping both Satya and our important creatures alive is essential.\nProtection includes:\nMother of Runes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Giver of Runes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Siren Stormtamer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Grand Abolisher"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Voice of Victory"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lightning Greaves"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Swiftfoot Boots"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Flare of Fortitude"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Grand Abolisher and Voice of Victory are particularly useful before an explosive turn because they limit opponents' ability to interact while we execute our combat sequence.\n\nInteraction"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck does not rely entirely on racing opponents.\nIt contains a strong interactive package.\nCountermagic"},{"attributes":{"header":2},"insert":"\n"},{"insert":"An Offer You Can't Refuse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Arcane Denial"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dovin's Veto"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These are primarily used to protect important engines or stop game-winning opposing plays.\n\nRemoval"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Swords to Plowshares"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Skyclave Apparition"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Volatile Stormdrake"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aether Channeler"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Several of these are creatures, which is especially useful because Satya can copy them.\nFor example, copying Skyclave Apparition allows Satya to repeatedly remove opposing permanents.\n\nBoard Control"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Cyclonic Rift"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Farewell"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cyclonic Rift frequently functions as an offensive spell.\nAn overloaded Rift followed by a large Satya combat can often end the game.\nFarewell provides a reset button when opponents develop boards that cannot reasonably be answered one permanent at a time.\n\nCard Advantage"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck contains a very strong card-advantage package.\nImportant engines include:\nRhystic Study"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mystic Remora"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Esper Sentinel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Faerie Mastermind"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Archivist of Oghma"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Enduring Curiosity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Professional Face-Breaker"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Because several of these engines are creatures, Satya can temporarily duplicate them when useful.\nThe deck generally wants to maintain a full hand so that it can protect an explosive combat turn.\n\nImportant Creatures"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Aragorn, King of Gondor"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Aragorn is both a value engine and a potential finisher.\nBecoming the monarch provides additional card advantage.\nMore importantly, Aragorn can make opposing creatures unable to block.\nThis becomes extremely dangerous when combined with Satya and extra combats.\n\nIroas, God of Victory"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Iroas allows the deck to attack aggressively without losing creatures in combat.\nMenace also makes blocking difficult.\nIroas helps turn Satya attacks from risky value plays into reliable combat engines.\n\nGoldspan Dragon"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Goldspan generates Treasure while applying pressure.\nSatya copying Goldspan can generate significant mana while also creating additional flying attackers.\nThe extra mana is useful for protecting the board during an explosive combat turn.\n\nRoaming Throne"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Roaming Throne can amplify triggered abilities from an appropriate creature type.\nIts value depends heavily on the board state, but it can create extremely powerful interactions when positioned correctly.\n\nProfessional Face-Breaker"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A strong source of both mana and card advantage.\nSatya naturally creates attacking creatures, making combat damage easier to convert into Treasure.\n\nPhelia, Exuberant Shepherd"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Phelia provides flexible value by blinking permanents and can reuse ETB creatures.\nIt also gives the deck another way to protect or reset useful permanents.\n\nPrimary Win Conditions"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck has several overlapping ways to win.\n1. Extra Combat Snowball"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is the deck's signature win condition.\nCards such as Combat Celebrant, Port Razer, and Lightning Runner create additional combat phases.\nEach additional combat means another Satya attack trigger.\nEventually the combination of extra combats, copied creatures, and additional attackers overwhelms the table.\n\n2. Clone Overload"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck can simply create too many copies of powerful creatures for opponents to handle.\nCards such as:\nSatya"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sakashima"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Spark Double"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Auton Soldier"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mondrak"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"allow the deck to scale extremely quickly.\nEven without an explicit combo, repeated copies of premium creatures usually create a dominant position.\n\n3. Unblockable Combat"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Aragorn can make blocking impossible.\nCombined with extra combat effects, this can quickly turn a developed board into lethal damage.\nIroas also makes blocking much harder while protecting attackers.\n\n4. Permanent Satya Copies"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Sundial of the Infinite allows temporary Satya tokens to become permanent.\nAfter several turns, the accumulated copies can overwhelm opponents through raw board advantage.\n\n5. Midrange Attrition"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck does not need to assemble a combo to win.\nRhystic Study, Esper Sentinel, Recruiters, removal, clones, and efficient creatures allow the deck to play a strong Jeskai midrange game.\nSometimes the correct strategy is simply to outdraw and outvalue the table.\n\nMulligan Guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"A good opening hand usually wants:\n"},{"attributes":{"bold":true},"insert":"2–3 lands"},{"insert":"\nplus\n"},{"attributes":{"bold":true},"insert":"one source of acceleration or early value"},{"insert":"\nplus ideally\n"},{"attributes":{"bold":true},"insert":"one creature worth copying or a way to find one."},{"insert":"\nStrong keeps often contain cards such as:\nSol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Arcane Signet"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"a Talisman"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Esper Sentinel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mystic Remora"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Archivist of Oghma"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Faerie Mastermind"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Recruiter of the Guard"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avoid hands that contain only expensive payoff creatures without early development.\nSatya is strongest when another useful creature is already on the battlefield before Satya attacks.\n\nSequencing Tips"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Do not automatically cast Satya as soon as you have four mana.\nA common stronger sequence is:\n"},{"attributes":{"bold":true},"insert":"Turn 2:"},{"insert":" value creature\n"},{"attributes":{"bold":true},"insert":"Turn 3:"},{"insert":" card advantage or protection\n"},{"attributes":{"bold":true},"insert":"Turn 4:"},{"insert":" Satya\n"},{"attributes":{"bold":true},"insert":"Turn 5:"},{"insert":" attack and immediately generate value\nThis minimizes the amount of time Satya sits on the battlefield without producing anything.\n\nChoosing Satya Copy Targets"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The best target depends entirely on the board.\nNeed cards?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Copy:\nFaerie Mastermind"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Archivist of Oghma"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Enduring Curiosity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Need interaction?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Copy:\nSkyclave Apparition"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aether Channeler"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Volatile Stormdrake"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Need mana?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Copy:\nGoldspan Dragon"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Professional Face-Breaker"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Need more tokens?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Copy:\nMondrak"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Need to finish the game?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Copy:\nCombat Celebrant"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Port Razer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lightning Runner"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aragorn"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Satya is strongest when treated as a flexible toolbox rather than as a commander with one predetermined copy target.\n\nPlaying Around Removal"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Satya attracts removal because opponents quickly realize that allowing multiple attack triggers usually becomes dangerous.\nWhenever possible, establish protection before committing Satya.\nExamples include:\nMother of Runes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Giver of Runes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Grand Abolisher"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Voice of Victory"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lightning Greaves"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Swiftfoot Boots"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Siren Stormtamer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"It is often worth waiting one turn if doing so lets Satya enter with protection available.\n\nStrengths"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Extremely flexible"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Almost every creature can become useful depending on the board state.\nStrong card advantage"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck contains several of the best draw engines available in Jeskai.\nResilient game plan"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck can win through combat, value, clones, or extra-combat sequences.\nPowerful commander engine"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Satya turns otherwise fair creatures into repeatable sources of value.\nStrong recovery"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Recruiters, card draw, and premium standalone creatures mean the deck can continue functioning even after Satya is removed.\nExplosive combat turns"},{"attributes":{"header":3},"insert":"\n"},{"insert":"A seemingly ordinary board can suddenly generate several combat phases and an enormous number of creatures.\n\nWeaknesses"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Commander-dependent explosiveness"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck still functions without Satya, but its strongest turns usually require him.\nCombat requirement"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Satya must attack to generate copies.\nEffects that prevent combat or repeatedly remove Satya can significantly slow the deck.\nGraveyard is not heavily utilized"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Repeated board wipes can eventually exhaust resources despite the deck's strong card draw.\nCreature-heavy strategy"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Board wipes are naturally effective against the deck.\nComplex sequencing"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Clone targets, Satya triggers, Energy management, extra combats, and Sundial interactions can create complicated turns.\n\nThreat Assessment"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Not every permanent needs to be protected equally.\nThe most important cards generally fall into three categories.\nEngines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Satya"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rhystic Study"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mystic Remora"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Esper Sentinel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Multipliers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mondrak"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Roaming Throne"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sakashima"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sundial of the Infinite"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Finishers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Combat Celebrant"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Port Razer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lightning Runner"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aragorn"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Understanding which category matters most in the current game helps determine where to spend protection.\n\nPolitics"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Satya can often appear less threatening than dedicated combo commanders during the first few turns.\nUse that.\nThere is rarely a reason to expose the deck's full explosive potential before necessary.\nAttack players who cannot profitably block Satya, develop card advantage, and allow opponents to spend removal on each other.\nOnce an extra-combat engine or major token multiplier resolves, the deck's threat level increases dramatically.\nThat is usually the point where the game should end soon afterward.\n\nPower Level"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This build is intended for "},{"attributes":{"bold":true},"insert":"high-power Commander"},{"insert":".\nIt contains:\nefficient interaction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"premium card advantage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"strong tutors"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"a highly optimized mana base"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"free protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"powerful clone engines"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"extra-combat win conditions"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"It is substantially stronger than a typical upgraded preconstructed deck.\nHowever, it is still fundamentally a combat-oriented creature strategy rather than a dedicated cEDH deck.\nA reasonable shorthand description is:\n"},{"attributes":{"bold":true},"insert":"High-power Jeskai Midrange / Value-Combo"},{"insert":"\nApproximately:\n"},{"attributes":{"bold":true},"insert":"8.5–9/10 power"},{"insert":"\ndepending on the table and how consistently the extra-combat lines are assembled.\n\nRule Zero Summary"},{"attributes":{"header":1},"insert":"\n"},{"insert":"If I were describing the deck before a game:\n"},{"attributes":{"bold":true},"insert":"\"This is a high-power Satya creature-copy deck. It isn't primarily Energy tribal. I use Satya to copy value creatures and ETB creatures, and I run clones plus extra-combat effects such as Combat Celebrant and Port Razer. It can play a normal Jeskai midrange game, but it can also snowball through repeated combats and Satya triggers.\""},{"insert":"\n\nQuick Summary"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander:"},{"insert":" Satya, Aetherflux Genius\n"},{"attributes":{"bold":true},"insert":"Colors:"},{"insert":" Jeskai\n"},{"attributes":{"bold":true},"insert":"Archetype:"},{"insert":" Midrange / Value-Combo\n"},{"attributes":{"bold":true},"insert":"Primary Theme:"},{"insert":" Creature copying\n"},{"attributes":{"bold":true},"insert":"Secondary Themes:"},{"insert":" ETBs, clones, extra combats, toolbox creatures\n"},{"attributes":{"bold":true},"insert":"Main Engine:"},{"insert":" Satya attack triggers\n"},{"attributes":{"bold":true},"insert":"Primary Finish:"},{"insert":" Extra-combat chains\n"},{"attributes":{"bold":true},"insert":"Alternate Finish:"},{"insert":" Clone/token board overwhelm\n"},{"attributes":{"bold":true},"insert":"Interaction:"},{"insert":" High\n"},{"attributes":{"bold":true},"insert":"Card Advantage:"},{"insert":" Very high\n"},{"attributes":{"bold":true},"insert":"Complexity:"},{"insert":" High\n"},{"attributes":{"bold":true},"insert":"Power:"},{"insert":" High-power Commander\nDeck Identity"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Jeskai Clone-Combat Toolbox"},{"insert":"\n"}]}
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