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Commander
Size: 100Salt sum: 28.07
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leptontraveler

403 views41 mins ago
Commander
Size: 100Salt sum: 28.07

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{"ops":[{"insert":"My girl Gallia is still partying despite "},{"attributes":{"italic":true},"insert":"checks notes "},{"insert":"some whacko trying to \"fix\" the multi-verse. And honestly, as soon as I saw "},{"insert":{"card-link":"Gallia, the Merrymaker"}},{"insert":" inspiration struck and I knew she was going to lead some kind of Modular deck. \n\nWhy Modular, you might be asking. Well... much like her og card, Merrymaker has two effects, one of which is much more useful than the other. The effect we are built around is the one that gives haste to \"each other creature creature you control with +1/+1 counter on it\" (something, something small indie company) and I really wanted to take advantage of it as much as possible without relying on her second effect to add a +1/+1 counter to any one creature that entered this turn. Which means that I wanted my Creatures to enter with +1/+1 counter(s) on them, and - it being me - I immediately thought of the Arcbound creatures and their not-technically-Modular brethren. Who said that robots can't dance?\n\nSpecifically, we have eight of the... Modular Creatures of all time. The deck features "},{"insert":{"card-link":"Arcbound Stinger"}},{"insert":", "},{"insert":{"card-link":"Arcbound Tracker"}},{"insert":" and "},{"insert":{"card-link":"Arcbound Crusher"}},{"insert":" as evasive beaters, the latter two of which grow themselves overtime as we cast more spells and/or artifacts. Next, we have "},{"insert":{"card-link":"Arcbound Reclaimer"}},{"insert":" for recursion, "},{"insert":{"card-link":"Scrapyard Recombiner"}},{"insert":" as both a tutor and - alongside "},{"insert":{"card-link":"Arcbound Ravager"}},{"insert":" - a sac outlet. Lastly, we have "},{"insert":{"card-link":"Arcbound Slith"}},{"insert":" to Slith it up and "},{"insert":{"card-link":"Arcbound Worker"}},{"insert":" as another Modular body for +1/+1 counter shenanigans. \n\nAs for our not-technically-Modular cards; "},{"insert":{"card-link":"Iron Apprentice"}},{"insert":" is the guy that Arcbound Worker's girlfriend told him not to worry about, "},{"insert":{"card-link":"Myr Scrapling"}},{"insert":" is useful for giving haste to the small amount of our Creatures who do not enter with +1/+1 counters, "},{"insert":{"card-link":"Oreplate Pangolin"}},{"insert":", "},{"insert":{"card-link":"Patchwork Automaton"}},{"insert":","},{"insert":{"card-link":"Syr Ginger, the Meal Ender"}},{"insert":", "},{"insert":{"card-link":"Machinesmith Automaton"}},{"insert":", "},{"insert":{"card-link":"Surge Conductor"}},{"insert":" and "},{"insert":{"card-link":"Big Mother Mouser"}},{"insert":" are more examples of growers rather than showers, while "},{"insert":{"card-link":"Steel Overseer"}},{"insert":" and "},{"insert":{"card-link":"Iron Spider, Stark Upgrade"}},{"insert":" are must kill threats for our opponents if we have any kind of board presence. We also have a small suite of X cost 0/0 artifact creatures who enter with a X +1/+1 counters on them - namely "},{"insert":{"card-link":"Stonecoil Serpent"}},{"insert":", "},{"insert":{"card-link":"Hangarback Walker"}},{"insert":", "},{"insert":{"card-link":"Marketback Walker"}},{"insert":" and "},{"insert":{"card-link":"Walking Ballista"}},{"insert":". I love these guys, and they are actually pretty good here, scaling to whatever turn we draw and/or need them. Finally, we have a few utility artifact creatures that also care about +1/+1 counters in the form of "},{"insert":{"card-link":"Liberator, Urza's Battlethopter"}},{"insert":" to give most of our stuff flash, and then "},{"insert":{"card-link":"Technodrome"}},{"insert":", "},{"insert":{"card-link":"Mindless Automaton"}},{"insert":" and "},{"insert":{"card-link":"Towashi Guide-Bot"}},{"insert":" for card draw.\n\nFrom there, we take advantage of Gallia being Red by throwing in some non-artifact +1/+1 counter and modify synergies. "},{"insert":{"card-link":"Crawling Barrens"}},{"insert":" is neat here as it serves its normal purpose as a slow building threat out of our manabase, as well as a 5 mana 2/2 haste when Gallia is out - if we want that for some reason. "},{"insert":{"card-link":"Inti, Seneschal of the Sun"}},{"insert":", "},{"insert":{"card-link":"Laelia, the Blade Reforged"}},{"insert":" and "},{"insert":{"card-link":"Kami of Celebration"}},{"insert":" are all impulse draw engines that grow into beaters very quickly, and "},{"insert":{"card-link":"Taurean Mauler"}},{"insert":" just gets absolutely huge in a four person pod. "},{"insert":{"card-link":"Agitator Ant"}},{"insert":" is mainly here to accelerate our own +1/+1 counter growth, but we will take the protection and incidental damage that goad offers. "},{"insert":{"card-link":"Exocrine"}},{"insert":" is one of our board wipes, while "},{"insert":{"card-link":"Lux Artillery"}},{"insert":", "},{"insert":{"card-link":"Casey Jones, Back Alley Brute"}},{"insert":", "},{"insert":{"card-link":"Thundering Raiju"}},{"insert":" and "},{"insert":{"card-link":"All Will Be One"}},{"insert":" give us reach by turning +1/+1 counters into burn damage. Lastly, we have several finishers in the form of "},{"insert":{"card-link":"Uncivil Unrest"}},{"insert":", "},{"insert":{"card-link":"Akki Battle Squad"}},{"insert":" and "},{"insert":{"card-link":"Mirror-Style Master"}},{"insert":".\n\nWith all that in mind, I think our plan is clear: we are going to play Gallia, play +1/+1 counter creatures, punch our opponents in the face and then burn any survivors out of the game.\n\nBut parties aren't all about the dancing and the fighting, there is also the logistics to consider - such as card draw, ramp and removal. Gallia would never be a tragic host, so our deck has plenty of vegetables in it.\n\nFor card draw, I am running 16 total pieces - most of which deal with our artifacts in some way. For instance, "},{"insert":{"card-link":"Demand Answers"}},{"insert":", "},{"insert":{"card-link":"Vision of Love"}},{"insert":" and Technodrome let us sacrifice an artifact (say a Modular creature that has been targeted by a removal spell) to draw some cards. On the other hand, "},{"insert":{"card-link":"Casey Jones, Jury-Rig Justiciar"}},{"insert":" and "},{"insert":{"card-link":"Mystic Forge"}},{"insert":" specifically get us more artifacts from our deck. I have also included some of my personal staples - such as "},{"insert":{"card-link":"War Room"}},{"insert":", "},{"insert":{"card-link":"Endless Atlas"}},{"insert":" and "},{"insert":{"card-link":"Valakut Awakening // Valakut Stoneforge"}},{"insert":" - and we have actually talked about the rest of the deck's card draw above, because it is all "},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"synergistic"},{"insert":".\n\nRamp wise, the deck's average MV is 2.57 and we have a Commander who encourages an aggro gameplan. At this party, we curve out and pray that it is enough.\nThat being said, I did sneak in four pieces of 1 mana ramp to give us the occasional burst of mana. "},{"insert":{"card-link":"Sol Ring"}},{"insert":" needs no introduction, but it's great here because it can cast a lot of our Modular or X cost creatures by itself. "},{"insert":{"card-link":"Rite of Flame"}},{"insert":" let's us cast Gallia on T1 or power out a hasty beater above curve early if she is already on board. Finally, both "},{"insert":{"card-link":"Curse of Opulence"}},{"insert":" and "},{"insert":{"card-link":"Springleaf Drum"}},{"insert":" take advantage of things this deck wants to do - attacking and having our 2 MV commander on board respectively - and ramp us well enough that they are worth it as T1 plays.\n\nSince the deck is looking to just curve out and hit our opponents with robots, we run fewer removal spells than I normally would at 13 pieces. There is a copy of "},{"insert":{"card-link":"Valakut, the Molten Pinnacle"}},{"insert":" (and 23 mountains) hiding in the manabase, but everything else is fairly standard and straight forward. We have Exocrine and "},{"insert":{"card-link":"Delete"}},{"insert":" as boardwipes/burn spells, several MDFCs such as "},{"insert":{"card-link":"Shatterskull Smashing // Shatterskull, the Hammer Pass"}},{"insert":" and "},{"insert":{"card-link":"Kazuul's Fury // Kazuul's Cliffs"}},{"insert":", and as well as some staples like "},{"insert":{"card-link":"Wild Magic Surge"}},{"insert":" and "},{"insert":{"card-link":"Chaos Warp"}},{"insert":". The rest of my removal is very much themed around +1/+1 counters - with obvious stuff like All Will Be One as well as more obscure modified payoffs like "},{"insert":{"card-link":"Flame Discharge"}},{"insert":", "},{"insert":{"card-link":"Kami's Flare"}},{"insert":" and "},{"insert":{"card-link":"Volt Charge"}},{"insert":".\n\nThe rest of the deck is a moshpit of cards that care about +1/+1 counters, artifacts or deal burn damage. We actually have an extensive burn package to help us convert our early game aggression into late game victories, and the most important of these card we have not yet talked about is "},{"insert":{"card-link":"Mechanized Warfare"}},{"insert":". There is also "},{"insert":{"card-link":"The Ooze"}},{"insert":" to preserve our counters and to stop any graveyard shenanigans, "},{"insert":{"card-link":"Animation Module"}},{"insert":" to creatue blockers/threats, and "},{"insert":{"card-link":"Spider-Punk"}},{"insert":" to stop our opponents from stopping us.\n\nWelcome to the party! Gallia is out on the dance floor that is Theros, but her robots will be with you shortly to ensure that you are having a merry time.\n"}]}

Commander

Qty: 1 Price: $0.00
Gallia, the Merrymaker
Haste
Each other creature you control with +1/+1 counter on it has haste.
,
: Put a +1/+1 counter on target creature that entered this turn.
Legendary Creature - Satyr
Gallia, the Merrymaker (fra) 245

Commander

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Burn

Qty: 1 Price: $1.49
Mechanized Warfare
If a red or artifact source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
Enchantment
Mechanized Warfare (bro) 139

Burn

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Counters

Qty: 22 Price: $33.60
Agitator Ant
At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Creature - Insect
Agitator Ant (mkc) 145
Arcbound Crusher
Trample
Whenever another artifact enters, put a +1/+1 counter on this creature.
Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Creature Artifact - Juggernaut
Arcbound Crusher (hop) 105
Arcbound Slith
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Creature Artifact - Slith
Arcbound Slith (plst) DST-102
Arcbound Stinger
Flying
Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Creature Artifact - Insect
Arcbound Stinger (mma) 199
Arcbound Tracker
Menace
Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Whenever you cast a spell other than your first spell each turn, put a +1/+1 counter on this creature.
Creature Artifact - Dog
Arcbound Tracker (mh2) 112
Arcbound Worker
Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Creature Artifact - Construct
Arcbound Worker (mma) 201
Big Mother Mouser
This creature enters with two +1/+1 counters on it.
Whenever this creature attacks, double the number of +1/+1 counters on it.
When this creature dies, create a number of 1/1 colorless Robot artifact creature tokens equal to the number of +1/+1 counters on this creature.
Creature Artifact - Robot
Big Mother Mouser (tmc) 37
Casey Jones, Back Alley Brute
Menace
Whenever Casey Jones attacks, put a +1/+1 counter on target attacking creature.
Whenever you put one or more +1/+1 counters on a creature you control, Casey Jones deals that much damage to target opponent.
Legendary Creature - Human Berserker
Casey Jones, Back Alley Brute (tmc) 22
Iron Apprentice
This creature enters with a +1/+1 counter on it.
When this creature dies, if it had counters on it, put those counters on target creature you control.
Creature Artifact - Construct
Iron Apprentice (neo) 248
Iron Spider, Stark Upgrade
Vigilance
: Put a +1/+1 counter on each artifact creature and/or Vehicle you control.
, Remove two +1/+1 counters from among artifacts you control: Draw a card.
Legendary Creature Artifact - Spider Hero
Iron Spider, Stark Upgrade (spm) 166
Lux Artillery
Whenever you cast an artifact creature spell, it gains sunburst. (It enters with a +1/+1 counter on it for each color of mana spent to cast it.)
At the beginning of your end step, if there are thirty or more counters among artifacts and creatures you control, this artifact deals 10 damage to each opponent.
Artifact
Lux Artillery (eoc) 140
Machinesmith Automaton
Trample
Whenever another artifact you control enters, put a +1/+1 counter on this creature.
Creature Artifact - Villain Robot
Machinesmith Automaton (msh) 144
Myr Scrapling
Sacrifice this creature: Put a +1/+1 counter on target creature.
Creature Artifact - Myr
Myr Scrapling (mh2) 230
Oreplate Pangolin
Whenever another artifact you control enters, you may pay
. If you do, put a +1/+1 counter on this creature.
Creature Artifact - Pangolin Robot
Oreplate Pangolin (eoe) 150
Patchwork Automaton
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Whenever you cast an artifact spell, put a +1/+1 counter on this creature.
Creature Artifact - Construct
Patchwork Automaton (j25) 757
Steel Overseer
: Put a +1/+1 counter on each artifact creature you control.
Creature Artifact - Construct
Steel Overseer (eoc) 144
Stonecoil Serpent
Reach, trample, protection from multicolored
This creature enters with X +1/+1 counters on it.
Creature Artifact - Snake
Stonecoil Serpent (soc) 356
Syr Ginger, the Meal Ender
Syr Ginger has trample, hexproof, and haste as long as an opponent controls a planeswalker.
Whenever another artifact you control is put into a graveyard from the battlefield, put a +1/+1 counter on Syr Ginger and scry 1.
,
, Sacrifice Syr Ginger: You gain life equal to its power.
Legendary Creature Artifact - Knight Food
Syr Ginger, the Meal Ender (woe) 252
Tarrian's Soulcleaver
Equipped creature has vigilance.
Whenever another artifact or creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature.
Equip
Legendary Artifact - Equipment
Tarrian's Soulcleaver (lci) 264
Taurean Mauler
Changeling (This card is every creature type.)
Whenever an opponent casts a spell, you may put a +1/+1 counter on this creature.
Creature - Shapeshifter
Taurean Mauler (tdc) 238
The Ooze
Whenever a creature you control with a +1/+1 counter on it leaves the battlefield, create a Mutagen token for each +1/+1 counter on it. (A Mutagen token is an artifact with "
,
, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
: Exile target card from a graveyard. Create a Mutagen token.
Legendary Artifact
The Ooze (tmt) 177
Thundering Raiju
Haste
Whenever this creature attacks, put a +1/+1 counter on target creature you control. Then this creature deals X damage to each opponent, where X is the number of modified creatures you control other than this creature. (Equipment, Auras you control, and counters are modifications.)
Creature - Spirit
Thundering Raiju (neo) 166

Counters

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Draw

Qty: 13 Price: $46.21
Casey Jones, Jury-Rig Justiciar
Haste
When Casey Jones enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Creature - Human Berserker
Casey Jones, Jury-Rig Justiciar (tmt) 87
Demand Answers
As an additional cost to cast this spell, sacrifice an artifact or discard a card.
Draw two cards.
Instant
Demand Answers (mkm) 122
Inti, Seneschal of the Sun
Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
Legendary Creature - Human Knight
Inti, Seneschal of the Sun (lci) 156
Kami of Celebration
Whenever a modified creature you control attacks, exile the top card of your library. You may play that card this turn. (Equipment, Auras you control, and counters are modifications.)
Whenever you cast a spell from exile, put a +1/+1 counter on target creature you control.
Creature - Spirit
Kami of Celebration (nec) 20
Laelia, the Blade Reforged
Haste
Whenever Laelia attacks, exile the top card of your library. You may play that card this turn.
Whenever one or more cards are put into exile from your library and/or your graveyard, put a +1/+1 counter on Laelia.
Legendary Creature - Warrior Spirit
Laelia, the Blade Reforged (soc) 246
Marketback Walker
This creature enters with X +1/+1 counters on it.
: Put a +1/+1 counter on this creature.
When this creature dies, draw a card for each +1/+1 counter on it.
Creature Artifact - Construct
Marketback Walker (dft) 235
Mindless Automaton
This creature enters with two +1/+1 counters on it.
, Discard a card: Put a +1/+1 counter on this creature.
Remove two +1/+1 counters from this creature: Draw a card.
Creature Artifact - Construct
Mindless Automaton (eoc) 142
Mystic Forge
You may look at the top card of your library any time.
You may cast artifact spells and colorless spells from the top of your library.
, Pay 1 life: Exile the top card of your library.
Artifact
Mystic Forge (cmm) 964
Technodrome
Reach, trample
This creature can't attack or block unless its power is 6 or greater.
, Sacrifice another artifact: Draw a card. Put a +1/+1 counter on this creature.
Creature Artifact - Construct
Technodrome (tmt) 179
Tome of Legends
This artifact enters with a page counter on it.
Whenever your commander enters or attacks, put a page counter on this artifact.
,
, Remove a page counter from this artifact: Draw a card.
Artifact - Book
Tome of Legends (mkc) 246
Towashi Guide-Bot
When this creature enters, put a +1/+1 counter on target creature you control.
,
: Draw a card. This ability costs
less to activate for each modified creature you control. (Equipment, Auras you control, and counters are modifications.)
Creature Artifact - Construct
Towashi Guide-Bot (neo) 262
Valakut Awakening
Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
Instant
Valakut Awakening // Valakut Stoneforge (znr) 174Valakut Awakening // Valakut Stoneforge (znr) 174
Vision of Love
You may sacrifice an artifact or discard a card. If you do, draw two cards.
Instant
Vision of Love (msh) 158

Draw

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Evasion

Qty: 1 Price: $2.79
Sundering Eruption
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Creatures without flying can't block this turn.
Sorcery
Sundering Eruption // Volcanic Fissure (mh3) 248Sundering Eruption // Volcanic Fissure (mh3) 248

Evasion

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Finisher

Qty: 3 Price: $32.97
Akki Battle Squad
Whenever one or more modified creatures you control attack, untap all modified creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn. (Equipment, Auras you control, and counters are modifications.)
Creature - Goblin Samurai
Akki Battle Squad (nec) 18
Mirror-Style Master
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Whenever this creature attacks, for each attacking modified creature you control, create a tapped and attacking token that's a copy of that creature. Exile those tokens at end of combat. (Equipment, Auras you control, and counters are modifications.)
Creature - Human Warrior
Mirror-Style Master (moc) 32
Uncivil Unrest
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
If a creature you control with a +1/+1 counter on it would deal damage to a permanent or player, it deals double that damage instead.
Enchantment
Uncivil Unrest (moc) 35

Finisher

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Flash

Qty: 1 Price: $9.49
Liberator, Urza's Battlethopter
Flash
Flying
You may cast colorless spells and artifact spells as though they had flash.
Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator's power, put a +1/+1 counter on Liberator.
Legendary Creature Artifact - Thopter
Liberator, Urza's Battlethopter (bro) 237

Flash

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Land

Qty: 33 (38 w/ MDFC)Price: $157.47
Buried Ruin
: Add
.
,
, Sacrifice this land: Return target artifact card from your graveyard to your hand.
Land
Buried Ruin (eoc) 150
Castle Embereth
This land enters tapped unless you control a Mountain.
: Add
.
,
: Creatures you control get +1/+0 until end of turn.
Land
Castle Embereth (tdc) 347
Crawling Barrens
: Add
.
: Put two +1/+1 counters on this land. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.
Land
Crawling Barrens (fdn) 685
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add
.
,
, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land
Inventors' Fair (kld) 247
Karn's Bastion
: Add
.
,
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Land
Karn's Bastion (eoc) 163
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (thb) 253
Ramunap Ruins
: Add
.
, Pay 1 life: Add
.
,
, Sacrifice a Desert: This land deals 2 damage to each opponent.
Land - Desert
Ramunap Ruins (otc) 311
Scavenger Grounds
: Add
.
,
, Sacrifice a Desert: Exile all graveyards.
Land - Desert
Scavenger Grounds (otc) 316
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (mh2) 259
Valakut, the Molten Pinnacle
This land enters tapped.
Whenever a Mountain you control enters, if you control at least five other Mountains, you may have this land deal 3 damage to any target.
: Add
.
Land
Valakut, the Molten Pinnacle (zen) 228
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (soc) 422

Land

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Proliferate

Qty: 1 Price: $0.69
Surge Conductor
Whenever another nontoken artifact you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature Artifact - Robot
Surge Conductor (eoc) 19

Proliferate

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Protection

Qty: 1 Price: $2.79
Spider-Punk
Riot (This creature enters with your choice of a +1/+1 counter or haste.)
Other Spiders you control have riot.
Spells and abilities can't be countered.
Damage can't be prevented.
Legendary Creature - Human Spider Hero
Spider-Punk (spm) 92

Protection

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Ramp

Qty: 4 Price: $17.27
Curse of Opulence
Enchant player
Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this token: Add one mana of any color.")
Enchantment - Aura Curse
Curse of Opulence (tdc) 209
Rite of Flame
Add
, then add
for each card named Rite of Flame in each graveyard.
Sorcery
Rite of Flame (ss3) 7
Sol Ring
: Add
.
Artifact
Sol Ring (frc) 21
Springleaf Drum
, Tap an untapped creature you control: Add one mana of any color.
Artifact
Springleaf Drum (ecl) 260

Ramp

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Recursion

Qty: 1 Price: $10.99
Arcbound Reclaimer
Remove a +1/+1 counter from this creature: Put target artifact card from your graveyard on top of your library.
Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Creature Artifact - Golem
Arcbound Reclaimer (dst) 101

Recursion

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Removal

Qty: 12 Price: $54.42
All Will Be One
Whenever you put one or more counters on a permanent or player, this enchantment deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.
Enchantment
All Will Be One (one) 118
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (eoc) 49
Delete
Delete deals X damage to each nonartifact creature and each player.
Sorcery
Delete (who) 81
Exocrine
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Bio-plasmic Barrage — When this creature enters, it deals X damage to each player and each other creature.
Creature - Tyranid
Exocrine (40k) 76
Flame Discharge
Flame Discharge deals X damage to target creature or planeswalker. If you controlled a modified creature as you cast this spell, it deals X plus 2 damage instead. (Equipment, Auras you control, and counters are modifications.)
Instant
Flame Discharge (neo) 142
Kami's Flare
Kami's Flare deals 3 damage to target creature or planeswalker. Kami's Flare also deals 2 damage to that permanent's controller if you control a modified creature. (Equipment, Auras you control, and counters are modifications.)
Instant
Kami's Flare (neo) 150
Kazuul's Fury
As an additional cost to cast this spell, sacrifice a creature.
Kazuul's Fury deals damage equal to the sacrificed creature's power to any target.
Instant
Kazuul's Fury // Kazuul's Cliffs (znr) 146Kazuul's Fury // Kazuul's Cliffs (znr) 146
Shatterskull Smashing
Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead.
Sorcery
Shatterskull Smashing // Shatterskull, the Hammer Pass (znr) 161Shatterskull Smashing // Shatterskull, the Hammer Pass (znr) 161
Spikefield Hazard
Spikefield Hazard deals 1 damage to any target. If a permanent dealt damage this way would die this turn, exile it instead.
Instant
Spikefield Hazard // Spikefield Cave (znr) 166Spikefield Hazard // Spikefield Cave (znr) 166
Volt Charge
Volt Charge deals 3 damage to any target. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant
Volt Charge (one) 155
Walking Ballista
This creature enters with X +1/+1 counters on it.
: Put a +1/+1 counter on this creature.
Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Creature Artifact - Construct
Walking Ballista (mb2) 238
Wild Magic Surge
Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.
Instant
Wild Magic Surge (clb) 206

Removal

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Sac Outlet

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Arcbound Ravager
Sacrifice an artifact: Put a +1/+1 counter on this creature.
Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Creature Artifact - Beast
Arcbound Ravager (sld) 56

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Tokens

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Akki Ember-Keeper
Whenever a nontoken modified creature you control dies, create a 1/1 colorless Spirit creature token. (Equipment, Auras you control, and counters are modifications.)
Creature Enchantment - Goblin Warrior
Akki Ember-Keeper (neo) 130
Animation Module
Whenever one or more +1/+1 counters are put on a permanent you control, you may pay
. If you do, create a 1/1 colorless Servo artifact creature token.
,
: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.
Artifact
Animation Module (kld) 194
Hangarback Walker
This creature enters with X +1/+1 counters on it.
When this creature dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on this creature.
,
: Put a +1/+1 counter on this creature.
Creature Artifact - Construct
Hangarback Walker (soc) 348

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Tutor

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Reckless Handling
Search your library for an artifact card, reveal it, put it into your hand, shuffle, then discard a card at random. If an artifact card was discarded this way, Reckless Handling deals 2 damage to each opponent.
Sorcery
Reckless Handling (mat) 19
Scrapyard Recombiner
Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
, Sacrifice an artifact: Search your library for a Construct card, reveal it, put it into your hand, then shuffle.
Creature Artifact - Construct
Scrapyard Recombiner (mh1) 227

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Arcbound Fiend
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto this creature.
Modular 3 (This creature enters with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Creature Artifact - Horror
Arcbound Fiend (dst) 96
Arcbound Overseer
At the beginning of your upkeep, put a +1/+1 counter on each creature you control with modular.
Modular 6 (This creature enters with six +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Creature Artifact - Golem
Arcbound Overseer (plst) DST-99
Arcbound Whelp
Flying
: This creature gets +1/+0 until end of turn.
Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Creature Artifact - Dragon
Arcbound Whelp (mh2) 113
Artificer's Dragon
Flying
: Artifact creatures you control get +1/+0 until end of turn.
Unearth
(
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature Artifact - Dragon
Artificer's Dragon (bro) 291
Ashnod's Altar
Sacrifice a creature: Add
.
Artifact
Ashnod's Altar (cmm) 368
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (soc) 238
Canoptek Spyder
Flying
Fabricator Claw Array — Whenever another nontoken artifact creature or Vehicle you control enters, draw a card.
Creature Artifact - Spider
Canoptek Spyder (40k) 151
Chronomaton
,
: Put a +1/+1 counter on this creature.
Creature Artifact - Golem
Chronomaton (ddm) 2
Coin of Mastery
Each creature you control enters with an additional +1/+1 counter on it for each mana from an artifact source spent to cast it.
: Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Artifact
Coin of Mastery (tmc) 38
Craterclaw Colossus
Haste
When this creature enters, creatures you control gain trample and get +X/+0 until end of turn, where X is the number of artifacts you control.
Creature Artifact - Beast Construct
Craterclaw Colossus (fra) 78
Darksteel Myr
Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it still dies.)
Creature Artifact - Myr
Darksteel Myr (som) 151
Depthshaker Titan
When this creature enters, any number of target noncreature artifacts you control become 3/3 artifact creatures. Sacrifice them at the beginning of the next end step.
Each artifact creature you control has melee, trample, and haste. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Creature Artifact - Robot
Depthshaker Titan (eoc) 9
Drillworks Mole
,
: Put a +1/+1 counter on this creature and a +1/+1 counter on up to one target commander creature you control.
Creature Artifact - Mole
Drillworks Mole (clb) 311
Extruder
Echo
(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Sacrifice an artifact: Put a +1/+1 counter on target creature.
Creature Artifact - Juggernaut
Extruder (mh2) 296
Faithless Looting
Draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Faithless Looting (soc) 244
Fomori Vault
: Add
.
,
, Discard a card: Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
Land
Fomori Vault (big) 29
Goblin Bombardment
Sacrifice a creature: This enchantment deals 1 damage to any target.
Enchantment
Goblin Bombardment (mh2) 279
Goro-Goro, Disciple of Ryusei
: Creatures you control gain haste until end of turn.
: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature - Goblin Samurai
Goro-Goro, Disciple of Ryusei (neo) 145
Heartstone
Activated abilities of creatures cost
less to activate. This effect can't reduce the mana in that cost to less than one mana.
Artifact
Heartstone (plst) H09-26
Hexavus
Flying
This creature enters with six +1/+1 counters on it.
, Remove a +1/+1 counter from this creature: Put a flying counter on another target creature.
, Remove a counter from another creature you control: Put a +1/+1 counter on this creature.
Creature Artifact - Construct
Hexavus (brc) 61
Krark-Clan Ironworks
Sacrifice an artifact: Add
.
Artifact
Krark-Clan Ironworks (5dn) 134
Mechtitan Core
, Exile this Vehicle and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors. When that token leaves the battlefield, return all cards exiled with this Vehicle except this card to the battlefield tapped under their owners' control.
Crew 2
Artifact - Vehicle
Mechtitan Core (neo) 249
Metallic Mimic
As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Each other creature you control of the chosen type enters with an additional +1/+1 counter on it.
Creature Artifact - Shapeshifter
Metallic Mimic (inr) 268
Monoskelion
This creature enters with a +1/+1 counter on it.
, Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Creature Artifact - Construct
Monoskelion (mh2) 229
Mox Amber
: Add one mana of any color among legendary creatures and planeswalkers you control.
Legendary Artifact
Mox Amber (dom) 224
Mox Opal
Metalcraft —
: Add one mana of any color. Activate only if you control three or more artifacts.
Legendary Artifact
Mox Opal (2xm) 275
Patriar's Seal
: Add one mana of any color.
,
: Untap target legendary creature you control.
Artifact
Patriar's Seal (clb) 332
Phyrexian Altar
Sacrifice a creature: Add one mana of any color.
Artifact
Phyrexian Altar (2x2) 311
Solar Array
: Add one mana of any color. When you next cast an artifact spell this turn, that spell gains sunburst. (If it's a creature, it enters with a +1/+1 counter on it for each color of mana spent to cast it. Otherwise, it enters with that many charge counters on it.)
Artifact
Solar Array (eoc) 18
The Red Terror
Advanced Species — Whenever a red source you control deals damage to one or more permanents and/or players, put a +1/+1 counter on The Red Terror.
Legendary Creature - Tyranid
The Red Terror (40k) 83
Thousand-Year Elixir
You may activate abilities of creatures you control as though those creatures had haste.
,
: Untap target creature.
Artifact
Thousand-Year Elixir (c21) 271
Threefold Thunderhulk
This creature enters with three +1/+1 counters on it.
Whenever this creature enters or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power.
, Sacrifice another artifact: Put a +1/+1 counter on this creature.
Creature Artifact - Gnome
Threefold Thunderhulk (eoc) 145
Throne of Geth
, Sacrifice an artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Artifact
Throne of Geth (2xm) 301
Trash for Treasure
As an additional cost to cast this spell, sacrifice an artifact.
Return target artifact card from your graveyard to the battlefield.
Sorcery
Trash for Treasure (2xm) 148
Triskelion
This creature enters with three +1/+1 counters on it.
Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Creature Artifact - Construct
Triskelion (moc) 387
War Machine, Avenging Arsenal
Flying
Whenever War Machine attacks, attacking modified creatures you control gain double strike until end of turn. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature Artifact - Human Hero
War Machine, Avenging Arsenal (msc) 63

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
43 pips - 36 cards
36 mana - 34 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
10 mana - 9 cards
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Description

{"ops":[{"insert":"My girl Gallia is still partying despite "},{"attributes":{"italic":true},"insert":"checks notes "},{"insert":"some whacko trying to \"fix\" the multi-verse. And honestly, as soon as I saw "},{"insert":{"card-link":"Gallia, the Merrymaker"}},{"insert":" inspiration struck and I knew she was going to lead some kind of Modular deck. \n\nWhy Modular, you might be asking. Well... much like her og card, Merrymaker has two effects, one of which is much more useful than the other. The effect we are built around is the one that gives haste to \"each other creature creature you control with +1/+1 counter on it\" (something, something small indie company) and I really wanted to take advantage of it as much as possible without relying on her second effect to add a +1/+1 counter to any one creature that entered this turn. Which means that I wanted my Creatures to enter with +1/+1 counter(s) on them, and - it being me - I immediately thought of the Arcbound creatures and their not-technically-Modular brethren. Who said that robots can't dance?\n\nSpecifically, we have eight of the... Modular Creatures of all time. The deck features "},{"insert":{"card-link":"Arcbound Stinger"}},{"insert":", "},{"insert":{"card-link":"Arcbound Tracker"}},{"insert":" and "},{"insert":{"card-link":"Arcbound Crusher"}},{"insert":" as evasive beaters, the latter two of which grow themselves overtime as we cast more spells and/or artifacts. Next, we have "},{"insert":{"card-link":"Arcbound Reclaimer"}},{"insert":" for recursion, "},{"insert":{"card-link":"Scrapyard Recombiner"}},{"insert":" as both a tutor and - alongside "},{"insert":{"card-link":"Arcbound Ravager"}},{"insert":" - a sac outlet. Lastly, we have "},{"insert":{"card-link":"Arcbound Slith"}},{"insert":" to Slith it up and "},{"insert":{"card-link":"Arcbound Worker"}},{"insert":" as another Modular body for +1/+1 counter shenanigans. \n\nAs for our not-technically-Modular cards; "},{"insert":{"card-link":"Iron Apprentice"}},{"insert":" is the guy that Arcbound Worker's girlfriend told him not to worry about, "},{"insert":{"card-link":"Myr Scrapling"}},{"insert":" is useful for giving haste to the small amount of our Creatures who do not enter with +1/+1 counters, "},{"insert":{"card-link":"Oreplate Pangolin"}},{"insert":", "},{"insert":{"card-link":"Patchwork Automaton"}},{"insert":","},{"insert":{"card-link":"Syr Ginger, the Meal Ender"}},{"insert":", "},{"insert":{"card-link":"Machinesmith Automaton"}},{"insert":", "},{"insert":{"card-link":"Surge Conductor"}},{"insert":" and "},{"insert":{"card-link":"Big Mother Mouser"}},{"insert":" are more examples of growers rather than showers, while "},{"insert":{"card-link":"Steel Overseer"}},{"insert":" and "},{"insert":{"card-link":"Iron Spider, Stark Upgrade"}},{"insert":" are must kill threats for our opponents if we have any kind of board presence. We also have a small suite of X cost 0/0 artifact creatures who enter with a X +1/+1 counters on them - namely "},{"insert":{"card-link":"Stonecoil Serpent"}},{"insert":", "},{"insert":{"card-link":"Hangarback Walker"}},{"insert":", "},{"insert":{"card-link":"Marketback Walker"}},{"insert":" and "},{"insert":{"card-link":"Walking Ballista"}},{"insert":". I love these guys, and they are actually pretty good here, scaling to whatever turn we draw and/or need them. Finally, we have a few utility artifact creatures that also care about +1/+1 counters in the form of "},{"insert":{"card-link":"Liberator, Urza's Battlethopter"}},{"insert":" to give most of our stuff flash, and then "},{"insert":{"card-link":"Technodrome"}},{"insert":", "},{"insert":{"card-link":"Mindless Automaton"}},{"insert":" and "},{"insert":{"card-link":"Towashi Guide-Bot"}},{"insert":" for card draw.\n\nFrom there, we take advantage of Gallia being Red by throwing in some non-artifact +1/+1 counter and modify synergies. "},{"insert":{"card-link":"Crawling Barrens"}},{"insert":" is neat here as it serves its normal purpose as a slow building threat out of our manabase, as well as a 5 mana 2/2 haste when Gallia is out - if we want that for some reason. "},{"insert":{"card-link":"Inti, Seneschal of the Sun"}},{"insert":", "},{"insert":{"card-link":"Laelia, the Blade Reforged"}},{"insert":" and "},{"insert":{"card-link":"Kami of Celebration"}},{"insert":" are all impulse draw engines that grow into beaters very quickly, and "},{"insert":{"card-link":"Taurean Mauler"}},{"insert":" just gets absolutely huge in a four person pod. "},{"insert":{"card-link":"Agitator Ant"}},{"insert":" is mainly here to accelerate our own +1/+1 counter growth, but we will take the protection and incidental damage that goad offers. "},{"insert":{"card-link":"Exocrine"}},{"insert":" is one of our board wipes, while "},{"insert":{"card-link":"Lux Artillery"}},{"insert":", "},{"insert":{"card-link":"Casey Jones, Back Alley Brute"}},{"insert":", "},{"insert":{"card-link":"Thundering Raiju"}},{"insert":" and "},{"insert":{"card-link":"All Will Be One"}},{"insert":" give us reach by turning +1/+1 counters into burn damage. Lastly, we have several finishers in the form of "},{"insert":{"card-link":"Uncivil Unrest"}},{"insert":", "},{"insert":{"card-link":"Akki Battle Squad"}},{"insert":" and "},{"insert":{"card-link":"Mirror-Style Master"}},{"insert":".\n\nWith all that in mind, I think our plan is clear: we are going to play Gallia, play +1/+1 counter creatures, punch our opponents in the face and then burn any survivors out of the game.\n\nBut parties aren't all about the dancing and the fighting, there is also the logistics to consider - such as card draw, ramp and removal. Gallia would never be a tragic host, so our deck has plenty of vegetables in it.\n\nFor card draw, I am running 16 total pieces - most of which deal with our artifacts in some way. For instance, "},{"insert":{"card-link":"Demand Answers"}},{"insert":", "},{"insert":{"card-link":"Vision of Love"}},{"insert":" and Technodrome let us sacrifice an artifact (say a Modular creature that has been targeted by a removal spell) to draw some cards. On the other hand, "},{"insert":{"card-link":"Casey Jones, Jury-Rig Justiciar"}},{"insert":" and "},{"insert":{"card-link":"Mystic Forge"}},{"insert":" specifically get us more artifacts from our deck. I have also included some of my personal staples - such as "},{"insert":{"card-link":"War Room"}},{"insert":", "},{"insert":{"card-link":"Endless Atlas"}},{"insert":" and "},{"insert":{"card-link":"Valakut Awakening // Valakut Stoneforge"}},{"insert":" - and we have actually talked about the rest of the deck's card draw above, because it is all "},{"attributes":{"underline":true,"italic":true,"bold":true},"insert":"synergistic"},{"insert":".\n\nRamp wise, the deck's average MV is 2.57 and we have a Commander who encourages an aggro gameplan. At this party, we curve out and pray that it is enough.\nThat being said, I did sneak in four pieces of 1 mana ramp to give us the occasional burst of mana. "},{"insert":{"card-link":"Sol Ring"}},{"insert":" needs no introduction, but it's great here because it can cast a lot of our Modular or X cost creatures by itself. "},{"insert":{"card-link":"Rite of Flame"}},{"insert":" let's us cast Gallia on T1 or power out a hasty beater above curve early if she is already on board. Finally, both "},{"insert":{"card-link":"Curse of Opulence"}},{"insert":" and "},{"insert":{"card-link":"Springleaf Drum"}},{"insert":" take advantage of things this deck wants to do - attacking and having our 2 MV commander on board respectively - and ramp us well enough that they are worth it as T1 plays.\n\nSince the deck is looking to just curve out and hit our opponents with robots, we run fewer removal spells than I normally would at 13 pieces. There is a copy of "},{"insert":{"card-link":"Valakut, the Molten Pinnacle"}},{"insert":" (and 23 mountains) hiding in the manabase, but everything else is fairly standard and straight forward. We have Exocrine and "},{"insert":{"card-link":"Delete"}},{"insert":" as boardwipes/burn spells, several MDFCs such as "},{"insert":{"card-link":"Shatterskull Smashing // Shatterskull, the Hammer Pass"}},{"insert":" and "},{"insert":{"card-link":"Kazuul's Fury // Kazuul's Cliffs"}},{"insert":", and as well as some staples like "},{"insert":{"card-link":"Wild Magic Surge"}},{"insert":" and "},{"insert":{"card-link":"Chaos Warp"}},{"insert":". The rest of my removal is very much themed around +1/+1 counters - with obvious stuff like All Will Be One as well as more obscure modified payoffs like "},{"insert":{"card-link":"Flame Discharge"}},{"insert":", "},{"insert":{"card-link":"Kami's Flare"}},{"insert":" and "},{"insert":{"card-link":"Volt Charge"}},{"insert":".\n\nThe rest of the deck is a moshpit of cards that care about +1/+1 counters, artifacts or deal burn damage. We actually have an extensive burn package to help us convert our early game aggression into late game victories, and the most important of these card we have not yet talked about is "},{"insert":{"card-link":"Mechanized Warfare"}},{"insert":". There is also "},{"insert":{"card-link":"The Ooze"}},{"insert":" to preserve our counters and to stop any graveyard shenanigans, "},{"insert":{"card-link":"Animation Module"}},{"insert":" to creatue blockers/threats, and "},{"insert":{"card-link":"Spider-Punk"}},{"insert":" to stop our opponents from stopping us.\n\nWelcome to the party! Gallia is out on the dance floor that is Theros, but her robots will be with you shortly to ensure that you are having a merry time.\n"}]}
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