bladblazer
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Commander
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{"ops":[{"insert":"Frog ETBounce"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is a Simic value deck built around "},{"insert":{"card-link":"Clement, the Worrywort"}},{"insert":" and the powerful interaction between frog tribal synergies, enter-the-battlefield effects, and creature bouncing. Rather than committing creatures to the battlefield once and moving on, this deck aims to repeatedly return creatures to hand and recast them, turning every creature into a source of recurring value.\n\nThe deck rewards careful sequencing and resource management. Small creatures quickly become card draw, removal, ramp, or protection when paired with the right bounce effects. Over time, those repeated triggers snowball into an overwhelming advantage, allowing the deck to dominate the board and eventually close the game with massive combat finishers like "},{"insert":{"card-link":"Craterhoof Behemoth"}},{"insert":", "},{"insert":{"card-link":"Finale of Devastation"}},{"insert":" or "},{"insert":{"card-link":"Overwhelming Stampede"}},{"insert":".\n\nAt its heart, Frog ETBounce is a deck about doing more with every creature than your opponents expect.\n\nCore Engine: Bouncing for Value"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The entire deck revolves around generating additional value from creatures by repeatedly returning them to hand and replaying them. While many decks see bouncing your own creatures as a setback, "},{"insert":{"card-link":"Clement, the Worrywort"}},{"insert":", turns it into an advantage.\n\nCards like "},{"insert":{"card-link":"Shrieking Drake"}},{"insert":", "},{"insert":{"card-link":"Cloudstone Curio"}},{"insert":", "},{"insert":{"card-link":"Equilibrium"}},{"insert":", "},{"insert":{"card-link":"Intruder Alarm"}},{"insert":" and "},{"insert":{"card-link":"Panharmonicon"}},{"insert":" allow creatures to be reused again and again. Every time a creature is replayed, its enter-the-battlefield abilities trigger once more, creating additional cards, mana, interaction, or board presence.\n\nThis becomes especially powerful with creatures such as "},{"insert":{"card-link":"Coiling Oracle"}},{"insert":", "},{"insert":{"card-link":"Aether Channeler"}},{"insert":", "},{"insert":{"card-link":"Eternal Witness"}},{"insert":" and "},{"insert":{"card-link":"Reclamation Sage"}},{"insert":". What would normally be a one-time effect can instead become a repeatable engine throughout the game.\n\nOne of the deck's most explosive cards is "},{"insert":{"card-link":"Intruder Alarm"}},{"insert":". Combined with "},{"insert":{"card-link":"Clement, the Worrywort"}},{"insert":", it allows the deck to repeatedly untap its creatures while continuing to bounce and recast them. Because Frogs can be tapped for mana through Clement's ability, each creature cast can help generate the resources needed to continue the chain.\n\nA typical sequence involves tapping Frogs for mana, casting an enter-the-battlefield creature, untapping the entire board through "},{"insert":{"card-link":"Intruder Alarm"}},{"insert":", returning another creature to hand through "},{"insert":{"card-link":"Clement, the Worrywort"}},{"insert":" or "},{"insert":{"card-link":"Cloudstone Curio"}},{"insert":" and repeating the process. \n\nWhen supported by "},{"insert":{"card-link":"Guardian Project"}},{"insert":" or "},{"insert":{"card-link":"Beast Whisperer"}},{"insert":", these loops become especially powerful. Every creature cast draws another card, allowing the deck to dig through its library while generating mana and enter-the-battlefield triggers. In many games, this engine can chain through a large portion of the deck until it finds a game-ending threat such as "},{"insert":{"card-link":"Craterhoof Behemoth"}},{"insert":".\n\nIt is important to note that mana generated through "},{"insert":{"card-link":"Clement, the Worrywort"}},{"insert":" can only be spent to cast creature spells. While this makes creature chains incredibly efficient, it cannot be used to cast noncreature finishers such as "},{"insert":{"card-link":"Finale of Devastation"}},{"insert":" or "},{"insert":{"card-link":"Overwhelming Stampede"}},{"insert":". For that reason, the deck places a strong emphasis on traditional ramp and land development, ensuring there is always enough mana available to cast its most impactful spells when the time comes.\n\nRamp"},{"attributes":{"header":2},"insert":"\n"},{"insert":"While "},{"insert":{"card-link":"Clement, the Worrywort"}},{"insert":" allows Frogs to generate mana, that mana can only be spent on creature spells. \n\nThe deck's most important mana engine is "},{"insert":{"card-link":"Kinnan, Bonder Prodigy"}},{"insert":". Every frog tapped through Clement's ability produces an additional mana thanks to Kinnan, effectively doubling the output of the deck's creature-based mana engine. More importantly, the extra mana generated by Kinnan is not restricted to creature spells. This allows creature-heavy turns to also pay for interaction, protection, and game-ending noncreature spells.\n\nAs a result, "},{"insert":{"card-link":"Kinnan, Bonder Prodigy"}},{"insert":" often transforms a strong board state into an explosive one. A battlefield full of frogs that might normally only cast creatures can suddenly generate enough flexible mana to cast a lethal "},{"insert":{"card-link":"Finale of Devastation"}},{"insert":" or protect a winning turn with counterspells.\n\nAlongside these synergies, the deck uses a suite of efficient land ramp spells to ensure a steady supply of unrestricted mana throughout the game. These cards quietly do the heavy lifting, allowing the bounce engine to function while ensuring the deck can convert its resource advantage into a win.\n\nValue Multipliers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Some cards do not directly contribute to the bounce engine but dramatically increase the value generated by it. Chief among them is "},{"insert":{"card-link":"Panharmonicon"}},{"insert":", not only because it "},{"attributes":{"bold":true},"insert":"doubles"},{"insert":" the bounce trigger on "},{"insert":{"card-link":"Clement, the Worrywort"}},{"insert":" but also enter-the-battlefield triggers from creatures and artifacts. "},{"insert":{"card-link":"Panharmonicon"}},{"insert":" turns many of the deck's value creatures into must-answer threats. \n\nBecause the deck is built around repeatedly casting and replaying creatures, every additional trigger compounds over time. A resolved [[Panharmonicon]] often turns routine value plays into explosive turns.\n\nHighlighted Synergy"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nOne of the deck's most surprising finishers is "},{"insert":{"card-link":"Galloping Lizrog"}},{"insert":".\n\nWith "},{"insert":{"card-link":"Panharmonicon"}},{"insert":" and "},{"insert":{"card-link":"Tribute to the World Tree"}},{"insert":" on the battlefield, even the smallest Frogs can quickly accumulate multiple +1/+1 counters. When "},{"insert":{"card-link":"Galloping Lizrog"}},{"insert":" enters the battlefield, it can remove all counters from your creatures and place twice that many counters on itself.\nBecause "},{"insert":{"card-link":"Panharmonicon"}},{"insert":" causes the Lizrog's enter-the-battlefield ability to trigger twice, the interaction becomes especially explosive. The first trigger gathers counters from the rest of your board and doubles them onto the Lizrog. The second trigger can then target the Lizrog itself, removing those counters and doubling them again. What started as a board of modest frogs can suddenly become a massive trampling threat capable of eliminating a player in a single attack.\n\nThis line is not the deck's primary win condition, but it is a powerful example of how seemingly harmless value pieces can combine into a game-ending threat.\n\nCard Draw"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The bounce engine becomes truly powerful once a card draw payoff is on the battlefield. Since creatures are regularly returned to hand and recast, many of the deck's draw effects trigger far more often than they would in a typical tribal deck.\n\n"},{"insert":{"card-link":"Beast Whisperer"}},{"insert":", "},{"insert":{"card-link":"Guardian Project"}},{"insert":", "},{"insert":{"card-link":"Kindred Discovery"}},{"insert":" and "},{"insert":{"card-link":"Tribute to the World Tree"}},{"insert":" turn every creature cast into an extra card. \n\nThese engines become especially dangerous alongside "},{"insert":{"card-link":"Intruder Alarm"}},{"insert":". Once the deck can repeatedly cast creatures, each creature cast replaces itself and helps dig deeper into the library. This allows the deck to assemble key pieces, find interaction when needed, or eventually locate a finisher.\n\nCreatures"},{"attributes":{"header":2},"insert":"\n"},{"insert":"While Frog ETB(ounce) contains several powerful artifacts, enchantments, and spells, creatures are the heart of the deck. Nearly every creature contributes to the game plan by providing value when it enters the battlefield, supporting the Frog tribe, or helping close out the game.\n\nThe Frog package provides the foundation for Clement's mana engine while also offering utility and threats of its own. "},{"insert":{"card-link":"Dour Port-Mage"}},{"insert":" rewards the deck for doing what it already wants to do, while "},{"insert":{"card-link":"Grolnok, the Omnivore"}},{"insert":" can generate enormous value over the course of a game. "},{"insert":{"card-link":"Plaxcaster Frogling"}},{"insert":" adds an important layer of protection, and "},{"insert":{"card-link":"Poison Dart Frog"}},{"insert":" remains useful long after the early game thanks to its interaction with Clement.\n\nSeveral creatures also serve as interaction pieces. "},{"insert":{"card-link":"Mystic Snake"}},{"insert":"and "},{"insert":{"card-link":"Frilled Mystic"}},{"insert":"allow the deck to counter key spells while advancing its board, making them excellent bounce targets in longer games. \n\nInteraction"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The noncreature interaction package helps cover situations where the creature engine is not enough. "},{"insert":{"card-link":"Arcane Denial"}},{"insert":", "},{"insert":{"card-link":"Swan Song"}},{"insert":", "},{"insert":{"card-link":"Rapid Hybridization"}},{"insert":", "},{"insert":{"card-link":"Frogify"}},{"insert":", and "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" provide efficient answers to a wide range of threats, while "},{"insert":{"card-link":"Polymorphist's Jest"}},{"insert":" can completely change the outcome of combat and often catches opponents by surprise.\n\nRather than controlling every aspect of the game, the deck aims to protect its position long enough for its value engines to take over.\n\nProtection"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The bounce engine is the deck's greatest strength, making it important to keep key pieces on the battlefield. Cards such as "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":", "},{"insert":{"card-link":"Heroic Intervention"}},{"insert":", "},{"insert":{"card-link":"Tyvar's Stand"}},{"insert":", and "},{"insert":{"card-link":"Plaxcaster Frogling"}},{"insert":" help protect both "},{"insert":{"card-link":"Clement, the Worrywort"}},{"insert":" and the creatures that support the engine.\n\nOne of the deck's less obvious forms of protection comes from its bounce effects themselves. This is where "},{"insert":{"card-link":"Equilibrium"}},{"insert":" and "},{"insert":{"card-link":"Cloudstone Curio"}},{"insert":" can help alot. Returning a creature to hand in response to removal not only saves it from being destroyed but also creates an opportunity to generate additional enter-the-battlefield value later in the game.\n\nWin Conditions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"While Frog ETB(ounce) is capable of generating enormous amounts of value, it still needs a way to convert that advantage into a victory. Most games are won through combat, using a board full of creatures that has been built up naturally through the deck's bounce and card draw engines.\n\n"},{"insert":{"card-link":"Craterhoof Behemoth"}},{"insert":" is the deck's primary finisher. After several turns of developing a board full of Frogs and utility creatures, Craterhoof can immediately turn that board state into lethal damage. Because the deck draws so many cards, finding Craterhoof is often only a matter of time.\n\n"},{"insert":{"card-link":"Finale of Devastation"}},{"insert":" serves as both a tutor and a win condition. Early in the game it can find an important engine piece, while in the late game it frequently searches for [Craterhoof Behemoth] or provides a massive power boost to the entire board. Thanks to the deck's strong ramp package and mana generation, casting Finale for large values is a very realistic outcome.\n\n"},{"insert":{"card-link":"Overwhelming Stampede"}},{"insert":" provides a similar role, rewarding the deck for maintaining a wide battlefield and allowing even its smallest Frogs to become significant threats. Unlike Craterhoof, it does not require a creature to remain on the battlefield, making it an effective finisher when the deck is already established.\n\nNot every victory comes from a single explosive attack. "},{"insert":{"card-link":"Champion of Lambholt"}},{"insert":" can steadily grow throughout the game and eventually make the entire board difficult or impossible to block, creating opportunities to eliminate opponents through combat without relying on a dedicated finisher.\n\nFinally, "},{"insert":{"card-link":"Twenty-Toed Toad"}},{"insert":" offers an alternative path to victory. The deck excels at drawing cards and generating large amounts of value over extended turns, allowing the Toad to become a legitimate threat that opponents cannot afford to ignore.\n\nUltimately, the deck wins by doing what it was designed to do: casting creatures, generating value, drawing cards, and repeatedly leveraging its bounce engine until it assembles an overwhelming board state. Once that advantage has been established, a single combat step is often all that is needed to end the game.\n\nBracket 3"},{"attributes":{"header":2},"insert":"\n"},{"insert":"When I play this deck at Bracket 3, I make the following changes:\n\n"},{"insert":{"card-link":"Murkfiend Liege"}},{"insert":" to "},{"insert":{"card-link":"Seedborn Muse"}},{"insert":" \n\n"},{"insert":{"card-link":"Growing Rites of Itlimoc // Growing Rites of Itlimoc"}},{"insert":" to "},{"insert":{"card-link":"Rhystic Study"}},{"insert":" \n\n"},{"insert":{"card-link":"Metallic Mimic"}},{"insert":" to "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" \n"}]}
Commander
Clement, the Worrywort
Vigilance
Whenever Clement or another creature you control enters, return up to one target creature you control with lesser mana value to its owner's hand.
Frogs you control have ": Add or . Spend this mana only to cast a creature spell."
Whenever Clement or another creature you control enters, return up to one target creature you control with lesser mana value to its owner's hand.
Frogs you control have ": Add or . Spend this mana only to cast a creature spell."
Legendary Creature - Druid Frog

Commander
(CTRL to add secondary)
Blink
Blink
(CTRL to add secondary)
Bounce
Bounce
(CTRL to add secondary)
Copy
Copy
(CTRL to add secondary)
Counters
Counters
(CTRL to add secondary)
Creature
Berta, Wise Extrapolator
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
Whenever one or more +1/+1 counters are put on Berta, add one mana of any color.
, : Create a 0/0 green and blue Fractal creature token and put X +1/+1 counters on it.
Whenever one or more +1/+1 counters are put on Berta, add one mana of any color.
, : Create a 0/0 green and blue Fractal creature token and put X +1/+1 counters on it.
Legendary Creature - Druid Frog

Creature
(CTRL to add secondary)
Draw
Grolnok, the Omnivore
Whenever a Frog you control attacks, mill three cards.
Whenever a permanent card is put into your graveyard from your library, exile it with a croak counter on it.
You may play lands and cast spells from among cards you own in exile with croak counters on them.
Whenever a permanent card is put into your graveyard from your library, exile it with a croak counter on it.
You may play lands and cast spells from among cards you own in exile with croak counters on them.
Legendary Creature - Frog

Pollywog Prodigy
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever an opponent casts a noncreature spell with mana value less than this creature's power, draw a card.
Whenever an opponent casts a noncreature spell with mana value less than this creature's power, draw a card.
Creature - Wizard Frog

Twenty-Toed Toad
Your maximum hand size is twenty.
Whenever you attack with two or more creatures, put a +1/+1 counter on this creature and draw a card.
Whenever this creature attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
Whenever you attack with two or more creatures, put a +1/+1 counter on this creature and draw a card.
Whenever this creature attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
Creature - Wizard Frog

Draw
(CTRL to add secondary)
Finisher
Finisher
(CTRL to add secondary)
Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
(CTRL to add secondary)
Mill
Mill
(CTRL to add secondary)
Protection
Long River Lurker
Ward
Other Frogs you control have ward .
When this creature enters, target creature you control can't be blocked this turn. Whenever that creature deals combat damage this turn, you may exile it. If you do, return it to the battlefield under its owner's control.
Other Frogs you control have ward .
When this creature enters, target creature you control can't be blocked this turn. Whenever that creature deals combat damage this turn, you may exile it. If you do, return it to the battlefield under its owner's control.
Creature - Scout Frog

Plaxcaster Frogling
Graft 3 (This creature enters with three +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)
: Target creature with a +1/+1 counter on it gains shroud until end of turn. (It can't be the target of spells or abilities.)
: Target creature with a +1/+1 counter on it gains shroud until end of turn. (It can't be the target of spells or abilities.)
Creature - Mutant Frog

Protection
(CTRL to add secondary)
Ramp
Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
Legendary Enchantment


Kinnan, Bonder Prodigy
Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.
: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Legendary Creature - Human Druid

Ramp
(CTRL to add secondary)
Removal
Froghemoth
Trample, haste
Whenever this creature deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on this creature for each creature card exiled this way. You gain 1 life for each noncreature card exiled this way.
Whenever this creature deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on this creature for each creature card exiled this way. You gain 1 life for each noncreature card exiled this way.
Creature - Horror Frog

Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant

Removal
(CTRL to add secondary)
Tokens
Octomancer
Gift an Octopus (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they create an 8/8 blue Octopus creature token.)
At the beginning of each end step, create a token that's a copy of target creature token that entered the battlefield this turn.
At the beginning of each end step, create a token that's a copy of target creature token that entered the battlefield this turn.
Creature - Druid Frog

Tokens
(CTRL to add secondary)
Tutor
Tutor
(CTRL to add secondary)
Untap
Untap
(CTRL to add secondary)
Sideboard
Sideboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Frog ETBounce"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is a Simic value deck built around "},{"insert":{"card-link":"Clement, the Worrywort"}},{"insert":" and the powerful interaction between frog tribal synergies, enter-the-battlefield effects, and creature bouncing. Rather than committing creatures to the battlefield once and moving on, this deck aims to repeatedly return creatures to hand and recast them, turning every creature into a source of recurring value.\n\nThe deck rewards careful sequencing and resource management. Small creatures quickly become card draw, removal, ramp, or protection when paired with the right bounce effects. Over time, those repeated triggers snowball into an overwhelming advantage, allowing the deck to dominate the board and eventually close the game with massive combat finishers like "},{"insert":{"card-link":"Craterhoof Behemoth"}},{"insert":", "},{"insert":{"card-link":"Finale of Devastation"}},{"insert":" or "},{"insert":{"card-link":"Overwhelming Stampede"}},{"insert":".\n\nAt its heart, Frog ETBounce is a deck about doing more with every creature than your opponents expect.\n\nCore Engine: Bouncing for Value"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The entire deck revolves around generating additional value from creatures by repeatedly returning them to hand and replaying them. While many decks see bouncing your own creatures as a setback, "},{"insert":{"card-link":"Clement, the Worrywort"}},{"insert":", turns it into an advantage.\n\nCards like "},{"insert":{"card-link":"Shrieking Drake"}},{"insert":", "},{"insert":{"card-link":"Cloudstone Curio"}},{"insert":", "},{"insert":{"card-link":"Equilibrium"}},{"insert":", "},{"insert":{"card-link":"Intruder Alarm"}},{"insert":" and "},{"insert":{"card-link":"Panharmonicon"}},{"insert":" allow creatures to be reused again and again. Every time a creature is replayed, its enter-the-battlefield abilities trigger once more, creating additional cards, mana, interaction, or board presence.\n\nThis becomes especially powerful with creatures such as "},{"insert":{"card-link":"Coiling Oracle"}},{"insert":", "},{"insert":{"card-link":"Aether Channeler"}},{"insert":", "},{"insert":{"card-link":"Eternal Witness"}},{"insert":" and "},{"insert":{"card-link":"Reclamation Sage"}},{"insert":". What would normally be a one-time effect can instead become a repeatable engine throughout the game.\n\nOne of the deck's most explosive cards is "},{"insert":{"card-link":"Intruder Alarm"}},{"insert":". Combined with "},{"insert":{"card-link":"Clement, the Worrywort"}},{"insert":", it allows the deck to repeatedly untap its creatures while continuing to bounce and recast them. Because Frogs can be tapped for mana through Clement's ability, each creature cast can help generate the resources needed to continue the chain.\n\nA typical sequence involves tapping Frogs for mana, casting an enter-the-battlefield creature, untapping the entire board through "},{"insert":{"card-link":"Intruder Alarm"}},{"insert":", returning another creature to hand through "},{"insert":{"card-link":"Clement, the Worrywort"}},{"insert":" or "},{"insert":{"card-link":"Cloudstone Curio"}},{"insert":" and repeating the process. \n\nWhen supported by "},{"insert":{"card-link":"Guardian Project"}},{"insert":" or "},{"insert":{"card-link":"Beast Whisperer"}},{"insert":", these loops become especially powerful. Every creature cast draws another card, allowing the deck to dig through its library while generating mana and enter-the-battlefield triggers. In many games, this engine can chain through a large portion of the deck until it finds a game-ending threat such as "},{"insert":{"card-link":"Craterhoof Behemoth"}},{"insert":".\n\nIt is important to note that mana generated through "},{"insert":{"card-link":"Clement, the Worrywort"}},{"insert":" can only be spent to cast creature spells. While this makes creature chains incredibly efficient, it cannot be used to cast noncreature finishers such as "},{"insert":{"card-link":"Finale of Devastation"}},{"insert":" or "},{"insert":{"card-link":"Overwhelming Stampede"}},{"insert":". For that reason, the deck places a strong emphasis on traditional ramp and land development, ensuring there is always enough mana available to cast its most impactful spells when the time comes.\n\nRamp"},{"attributes":{"header":2},"insert":"\n"},{"insert":"While "},{"insert":{"card-link":"Clement, the Worrywort"}},{"insert":" allows Frogs to generate mana, that mana can only be spent on creature spells. \n\nThe deck's most important mana engine is "},{"insert":{"card-link":"Kinnan, Bonder Prodigy"}},{"insert":". Every frog tapped through Clement's ability produces an additional mana thanks to Kinnan, effectively doubling the output of the deck's creature-based mana engine. More importantly, the extra mana generated by Kinnan is not restricted to creature spells. This allows creature-heavy turns to also pay for interaction, protection, and game-ending noncreature spells.\n\nAs a result, "},{"insert":{"card-link":"Kinnan, Bonder Prodigy"}},{"insert":" often transforms a strong board state into an explosive one. A battlefield full of frogs that might normally only cast creatures can suddenly generate enough flexible mana to cast a lethal "},{"insert":{"card-link":"Finale of Devastation"}},{"insert":" or protect a winning turn with counterspells.\n\nAlongside these synergies, the deck uses a suite of efficient land ramp spells to ensure a steady supply of unrestricted mana throughout the game. These cards quietly do the heavy lifting, allowing the bounce engine to function while ensuring the deck can convert its resource advantage into a win.\n\nValue Multipliers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Some cards do not directly contribute to the bounce engine but dramatically increase the value generated by it. Chief among them is "},{"insert":{"card-link":"Panharmonicon"}},{"insert":", not only because it "},{"attributes":{"bold":true},"insert":"doubles"},{"insert":" the bounce trigger on "},{"insert":{"card-link":"Clement, the Worrywort"}},{"insert":" but also enter-the-battlefield triggers from creatures and artifacts. "},{"insert":{"card-link":"Panharmonicon"}},{"insert":" turns many of the deck's value creatures into must-answer threats. \n\nBecause the deck is built around repeatedly casting and replaying creatures, every additional trigger compounds over time. A resolved [[Panharmonicon]] often turns routine value plays into explosive turns.\n\nHighlighted Synergy"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nOne of the deck's most surprising finishers is "},{"insert":{"card-link":"Galloping Lizrog"}},{"insert":".\n\nWith "},{"insert":{"card-link":"Panharmonicon"}},{"insert":" and "},{"insert":{"card-link":"Tribute to the World Tree"}},{"insert":" on the battlefield, even the smallest Frogs can quickly accumulate multiple +1/+1 counters. When "},{"insert":{"card-link":"Galloping Lizrog"}},{"insert":" enters the battlefield, it can remove all counters from your creatures and place twice that many counters on itself.\nBecause "},{"insert":{"card-link":"Panharmonicon"}},{"insert":" causes the Lizrog's enter-the-battlefield ability to trigger twice, the interaction becomes especially explosive. The first trigger gathers counters from the rest of your board and doubles them onto the Lizrog. The second trigger can then target the Lizrog itself, removing those counters and doubling them again. What started as a board of modest frogs can suddenly become a massive trampling threat capable of eliminating a player in a single attack.\n\nThis line is not the deck's primary win condition, but it is a powerful example of how seemingly harmless value pieces can combine into a game-ending threat.\n\nCard Draw"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The bounce engine becomes truly powerful once a card draw payoff is on the battlefield. Since creatures are regularly returned to hand and recast, many of the deck's draw effects trigger far more often than they would in a typical tribal deck.\n\n"},{"insert":{"card-link":"Beast Whisperer"}},{"insert":", "},{"insert":{"card-link":"Guardian Project"}},{"insert":", "},{"insert":{"card-link":"Kindred Discovery"}},{"insert":" and "},{"insert":{"card-link":"Tribute to the World Tree"}},{"insert":" turn every creature cast into an extra card. \n\nThese engines become especially dangerous alongside "},{"insert":{"card-link":"Intruder Alarm"}},{"insert":". Once the deck can repeatedly cast creatures, each creature cast replaces itself and helps dig deeper into the library. This allows the deck to assemble key pieces, find interaction when needed, or eventually locate a finisher.\n\nCreatures"},{"attributes":{"header":2},"insert":"\n"},{"insert":"While Frog ETB(ounce) contains several powerful artifacts, enchantments, and spells, creatures are the heart of the deck. Nearly every creature contributes to the game plan by providing value when it enters the battlefield, supporting the Frog tribe, or helping close out the game.\n\nThe Frog package provides the foundation for Clement's mana engine while also offering utility and threats of its own. "},{"insert":{"card-link":"Dour Port-Mage"}},{"insert":" rewards the deck for doing what it already wants to do, while "},{"insert":{"card-link":"Grolnok, the Omnivore"}},{"insert":" can generate enormous value over the course of a game. "},{"insert":{"card-link":"Plaxcaster Frogling"}},{"insert":" adds an important layer of protection, and "},{"insert":{"card-link":"Poison Dart Frog"}},{"insert":" remains useful long after the early game thanks to its interaction with Clement.\n\nSeveral creatures also serve as interaction pieces. "},{"insert":{"card-link":"Mystic Snake"}},{"insert":"and "},{"insert":{"card-link":"Frilled Mystic"}},{"insert":"allow the deck to counter key spells while advancing its board, making them excellent bounce targets in longer games. \n\nInteraction"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The noncreature interaction package helps cover situations where the creature engine is not enough. "},{"insert":{"card-link":"Arcane Denial"}},{"insert":", "},{"insert":{"card-link":"Swan Song"}},{"insert":", "},{"insert":{"card-link":"Rapid Hybridization"}},{"insert":", "},{"insert":{"card-link":"Frogify"}},{"insert":", and "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" provide efficient answers to a wide range of threats, while "},{"insert":{"card-link":"Polymorphist's Jest"}},{"insert":" can completely change the outcome of combat and often catches opponents by surprise.\n\nRather than controlling every aspect of the game, the deck aims to protect its position long enough for its value engines to take over.\n\nProtection"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The bounce engine is the deck's greatest strength, making it important to keep key pieces on the battlefield. Cards such as "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":", "},{"insert":{"card-link":"Heroic Intervention"}},{"insert":", "},{"insert":{"card-link":"Tyvar's Stand"}},{"insert":", and "},{"insert":{"card-link":"Plaxcaster Frogling"}},{"insert":" help protect both "},{"insert":{"card-link":"Clement, the Worrywort"}},{"insert":" and the creatures that support the engine.\n\nOne of the deck's less obvious forms of protection comes from its bounce effects themselves. This is where "},{"insert":{"card-link":"Equilibrium"}},{"insert":" and "},{"insert":{"card-link":"Cloudstone Curio"}},{"insert":" can help alot. Returning a creature to hand in response to removal not only saves it from being destroyed but also creates an opportunity to generate additional enter-the-battlefield value later in the game.\n\nWin Conditions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"While Frog ETB(ounce) is capable of generating enormous amounts of value, it still needs a way to convert that advantage into a victory. Most games are won through combat, using a board full of creatures that has been built up naturally through the deck's bounce and card draw engines.\n\n"},{"insert":{"card-link":"Craterhoof Behemoth"}},{"insert":" is the deck's primary finisher. After several turns of developing a board full of Frogs and utility creatures, Craterhoof can immediately turn that board state into lethal damage. Because the deck draws so many cards, finding Craterhoof is often only a matter of time.\n\n"},{"insert":{"card-link":"Finale of Devastation"}},{"insert":" serves as both a tutor and a win condition. Early in the game it can find an important engine piece, while in the late game it frequently searches for [Craterhoof Behemoth] or provides a massive power boost to the entire board. Thanks to the deck's strong ramp package and mana generation, casting Finale for large values is a very realistic outcome.\n\n"},{"insert":{"card-link":"Overwhelming Stampede"}},{"insert":" provides a similar role, rewarding the deck for maintaining a wide battlefield and allowing even its smallest Frogs to become significant threats. Unlike Craterhoof, it does not require a creature to remain on the battlefield, making it an effective finisher when the deck is already established.\n\nNot every victory comes from a single explosive attack. "},{"insert":{"card-link":"Champion of Lambholt"}},{"insert":" can steadily grow throughout the game and eventually make the entire board difficult or impossible to block, creating opportunities to eliminate opponents through combat without relying on a dedicated finisher.\n\nFinally, "},{"insert":{"card-link":"Twenty-Toed Toad"}},{"insert":" offers an alternative path to victory. The deck excels at drawing cards and generating large amounts of value over extended turns, allowing the Toad to become a legitimate threat that opponents cannot afford to ignore.\n\nUltimately, the deck wins by doing what it was designed to do: casting creatures, generating value, drawing cards, and repeatedly leveraging its bounce engine until it assembles an overwhelming board state. Once that advantage has been established, a single combat step is often all that is needed to end the game.\n\nBracket 3"},{"attributes":{"header":2},"insert":"\n"},{"insert":"When I play this deck at Bracket 3, I make the following changes:\n\n"},{"insert":{"card-link":"Murkfiend Liege"}},{"insert":" to "},{"insert":{"card-link":"Seedborn Muse"}},{"insert":" \n\n"},{"insert":{"card-link":"Growing Rites of Itlimoc // Growing Rites of Itlimoc"}},{"insert":" to "},{"insert":{"card-link":"Rhystic Study"}},{"insert":" \n\n"},{"insert":{"card-link":"Metallic Mimic"}},{"insert":" to "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" \n"}]}








































































