19 views2 days ago
Commander
Size: 100Salt sum: 54.53
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bladblazer

19 views2 days ago
Commander
Size: 100Salt sum: 54.53

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{"ops":[{"insert":"Frog ETBounce"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is a Simic value deck built around "},{"insert":{"card-link":"Clement, the Worrywort"}},{"insert":" and the powerful interaction between frog tribal synergies, enter-the-battlefield effects, and creature bouncing. Rather than committing creatures to the battlefield once and moving on, this deck aims to repeatedly return creatures to hand and recast them, turning every creature into a source of recurring value.\n\nThe deck rewards careful sequencing and resource management. Small creatures quickly become card draw, removal, ramp, or protection when paired with the right bounce effects. Over time, those repeated triggers snowball into an overwhelming advantage, allowing the deck to dominate the board and eventually close the game with massive combat finishers like "},{"insert":{"card-link":"Craterhoof Behemoth"}},{"insert":", "},{"insert":{"card-link":"Finale of Devastation"}},{"insert":" or "},{"insert":{"card-link":"Overwhelming Stampede"}},{"insert":".\n\nAt its heart, Frog ETBounce is a deck about doing more with every creature than your opponents expect.\n\nCore Engine: Bouncing for Value"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The entire deck revolves around generating additional value from creatures by repeatedly returning them to hand and replaying them. While many decks see bouncing your own creatures as a setback, "},{"insert":{"card-link":"Clement, the Worrywort"}},{"insert":", turns it into an advantage.\n\nCards like "},{"insert":{"card-link":"Shrieking Drake"}},{"insert":", "},{"insert":{"card-link":"Cloudstone Curio"}},{"insert":", "},{"insert":{"card-link":"Equilibrium"}},{"insert":", "},{"insert":{"card-link":"Intruder Alarm"}},{"insert":" and "},{"insert":{"card-link":"Panharmonicon"}},{"insert":" allow creatures to be reused again and again. Every time a creature is replayed, its enter-the-battlefield abilities trigger once more, creating additional cards, mana, interaction, or board presence.\n\nThis becomes especially powerful with creatures such as "},{"insert":{"card-link":"Coiling Oracle"}},{"insert":", "},{"insert":{"card-link":"Aether Channeler"}},{"insert":", "},{"insert":{"card-link":"Eternal Witness"}},{"insert":" and "},{"insert":{"card-link":"Reclamation Sage"}},{"insert":". What would normally be a one-time effect can instead become a repeatable engine throughout the game.\n\nOne of the deck's most explosive cards is "},{"insert":{"card-link":"Intruder Alarm"}},{"insert":". Combined with "},{"insert":{"card-link":"Clement, the Worrywort"}},{"insert":", it allows the deck to repeatedly untap its creatures while continuing to bounce and recast them. Because Frogs can be tapped for mana through Clement's ability, each creature cast can help generate the resources needed to continue the chain.\n\nA typical sequence involves tapping Frogs for mana, casting an enter-the-battlefield creature, untapping the entire board through "},{"insert":{"card-link":"Intruder Alarm"}},{"insert":", returning another creature to hand through "},{"insert":{"card-link":"Clement, the Worrywort"}},{"insert":" or "},{"insert":{"card-link":"Cloudstone Curio"}},{"insert":" and repeating the process. \n\nWhen supported by "},{"insert":{"card-link":"Guardian Project"}},{"insert":" or "},{"insert":{"card-link":"Beast Whisperer"}},{"insert":", these loops become especially powerful. Every creature cast draws another card, allowing the deck to dig through its library while generating mana and enter-the-battlefield triggers. In many games, this engine can chain through a large portion of the deck until it finds a game-ending threat such as "},{"insert":{"card-link":"Craterhoof Behemoth"}},{"insert":".\n\nIt is important to note that mana generated through "},{"insert":{"card-link":"Clement, the Worrywort"}},{"insert":" can only be spent to cast creature spells. While this makes creature chains incredibly efficient, it cannot be used to cast noncreature finishers such as "},{"insert":{"card-link":"Finale of Devastation"}},{"insert":" or "},{"insert":{"card-link":"Overwhelming Stampede"}},{"insert":". For that reason, the deck places a strong emphasis on traditional ramp and land development, ensuring there is always enough mana available to cast its most impactful spells when the time comes.\n\nRamp"},{"attributes":{"header":2},"insert":"\n"},{"insert":"While "},{"insert":{"card-link":"Clement, the Worrywort"}},{"insert":" allows Frogs to generate mana, that mana can only be spent on creature spells. \n\nThe deck's most important mana engine is "},{"insert":{"card-link":"Kinnan, Bonder Prodigy"}},{"insert":". Every frog tapped through Clement's ability produces an additional mana thanks to Kinnan, effectively doubling the output of the deck's creature-based mana engine. More importantly, the extra mana generated by Kinnan is not restricted to creature spells. This allows creature-heavy turns to also pay for interaction, protection, and game-ending noncreature spells.\n\nAs a result, "},{"insert":{"card-link":"Kinnan, Bonder Prodigy"}},{"insert":" often transforms a strong board state into an explosive one. A battlefield full of frogs that might normally only cast creatures can suddenly generate enough flexible mana to cast a lethal "},{"insert":{"card-link":"Finale of Devastation"}},{"insert":" or protect a winning turn with counterspells.\n\nAlongside these synergies, the deck uses a suite of efficient land ramp spells to ensure a steady supply of unrestricted mana throughout the game. These cards quietly do the heavy lifting, allowing the bounce engine to function while ensuring the deck can convert its resource advantage into a win.\n\nValue Multipliers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Some cards do not directly contribute to the bounce engine but dramatically increase the value generated by it. Chief among them is "},{"insert":{"card-link":"Panharmonicon"}},{"insert":", not only because it "},{"attributes":{"bold":true},"insert":"doubles"},{"insert":" the bounce trigger on "},{"insert":{"card-link":"Clement, the Worrywort"}},{"insert":" but also enter-the-battlefield triggers from creatures and artifacts. "},{"insert":{"card-link":"Panharmonicon"}},{"insert":" turns many of the deck's value creatures into must-answer threats. \n\nBecause the deck is built around repeatedly casting and replaying creatures, every additional trigger compounds over time. A resolved [[Panharmonicon]] often turns routine value plays into explosive turns.\n\nHighlighted Synergy"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nOne of the deck's most surprising finishers is "},{"insert":{"card-link":"Galloping Lizrog"}},{"insert":".\n\nWith "},{"insert":{"card-link":"Panharmonicon"}},{"insert":" and "},{"insert":{"card-link":"Tribute to the World Tree"}},{"insert":" on the battlefield, even the smallest Frogs can quickly accumulate multiple +1/+1 counters. When "},{"insert":{"card-link":"Galloping Lizrog"}},{"insert":" enters the battlefield, it can remove all counters from your creatures and place twice that many counters on itself.\nBecause "},{"insert":{"card-link":"Panharmonicon"}},{"insert":" causes the Lizrog's enter-the-battlefield ability to trigger twice, the interaction becomes especially explosive. The first trigger gathers counters from the rest of your board and doubles them onto the Lizrog. The second trigger can then target the Lizrog itself, removing those counters and doubling them again. What started as a board of modest frogs can suddenly become a massive trampling threat capable of eliminating a player in a single attack.\n\nThis line is not the deck's primary win condition, but it is a powerful example of how seemingly harmless value pieces can combine into a game-ending threat.\n\nCard Draw"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The bounce engine becomes truly powerful once a card draw payoff is on the battlefield. Since creatures are regularly returned to hand and recast, many of the deck's draw effects trigger far more often than they would in a typical tribal deck.\n\n"},{"insert":{"card-link":"Beast Whisperer"}},{"insert":", "},{"insert":{"card-link":"Guardian Project"}},{"insert":", "},{"insert":{"card-link":"Kindred Discovery"}},{"insert":" and "},{"insert":{"card-link":"Tribute to the World Tree"}},{"insert":" turn every creature cast into an extra card. \n\nThese engines become especially dangerous alongside "},{"insert":{"card-link":"Intruder Alarm"}},{"insert":". Once the deck can repeatedly cast creatures, each creature cast replaces itself and helps dig deeper into the library. This allows the deck to assemble key pieces, find interaction when needed, or eventually locate a finisher.\n\nCreatures"},{"attributes":{"header":2},"insert":"\n"},{"insert":"While Frog ETB(ounce) contains several powerful artifacts, enchantments, and spells, creatures are the heart of the deck. Nearly every creature contributes to the game plan by providing value when it enters the battlefield, supporting the Frog tribe, or helping close out the game.\n\nThe Frog package provides the foundation for Clement's mana engine while also offering utility and threats of its own. "},{"insert":{"card-link":"Dour Port-Mage"}},{"insert":" rewards the deck for doing what it already wants to do, while "},{"insert":{"card-link":"Grolnok, the Omnivore"}},{"insert":" can generate enormous value over the course of a game. "},{"insert":{"card-link":"Plaxcaster Frogling"}},{"insert":" adds an important layer of protection, and "},{"insert":{"card-link":"Poison Dart Frog"}},{"insert":" remains useful long after the early game thanks to its interaction with Clement.\n\nSeveral creatures also serve as interaction pieces. "},{"insert":{"card-link":"Mystic Snake"}},{"insert":"and "},{"insert":{"card-link":"Frilled Mystic"}},{"insert":"allow the deck to counter key spells while advancing its board, making them excellent bounce targets in longer games. \n\nInteraction"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The noncreature interaction package helps cover situations where the creature engine is not enough. "},{"insert":{"card-link":"Arcane Denial"}},{"insert":", "},{"insert":{"card-link":"Swan Song"}},{"insert":", "},{"insert":{"card-link":"Rapid Hybridization"}},{"insert":", "},{"insert":{"card-link":"Frogify"}},{"insert":", and "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" provide efficient answers to a wide range of threats, while "},{"insert":{"card-link":"Polymorphist's Jest"}},{"insert":" can completely change the outcome of combat and often catches opponents by surprise.\n\nRather than controlling every aspect of the game, the deck aims to protect its position long enough for its value engines to take over.\n\nProtection"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The bounce engine is the deck's greatest strength, making it important to keep key pieces on the battlefield. Cards such as "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":", "},{"insert":{"card-link":"Heroic Intervention"}},{"insert":", "},{"insert":{"card-link":"Tyvar's Stand"}},{"insert":", and "},{"insert":{"card-link":"Plaxcaster Frogling"}},{"insert":" help protect both "},{"insert":{"card-link":"Clement, the Worrywort"}},{"insert":" and the creatures that support the engine.\n\nOne of the deck's less obvious forms of protection comes from its bounce effects themselves. This is where "},{"insert":{"card-link":"Equilibrium"}},{"insert":" and "},{"insert":{"card-link":"Cloudstone Curio"}},{"insert":" can help alot. Returning a creature to hand in response to removal not only saves it from being destroyed but also creates an opportunity to generate additional enter-the-battlefield value later in the game.\n\nWin Conditions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"While Frog ETB(ounce) is capable of generating enormous amounts of value, it still needs a way to convert that advantage into a victory. Most games are won through combat, using a board full of creatures that has been built up naturally through the deck's bounce and card draw engines.\n\n"},{"insert":{"card-link":"Craterhoof Behemoth"}},{"insert":" is the deck's primary finisher. After several turns of developing a board full of Frogs and utility creatures, Craterhoof can immediately turn that board state into lethal damage. Because the deck draws so many cards, finding Craterhoof is often only a matter of time.\n\n"},{"insert":{"card-link":"Finale of Devastation"}},{"insert":" serves as both a tutor and a win condition. Early in the game it can find an important engine piece, while in the late game it frequently searches for [Craterhoof Behemoth] or provides a massive power boost to the entire board. Thanks to the deck's strong ramp package and mana generation, casting Finale for large values is a very realistic outcome.\n\n"},{"insert":{"card-link":"Overwhelming Stampede"}},{"insert":" provides a similar role, rewarding the deck for maintaining a wide battlefield and allowing even its smallest Frogs to become significant threats. Unlike Craterhoof, it does not require a creature to remain on the battlefield, making it an effective finisher when the deck is already established.\n\nNot every victory comes from a single explosive attack. "},{"insert":{"card-link":"Champion of Lambholt"}},{"insert":" can steadily grow throughout the game and eventually make the entire board difficult or impossible to block, creating opportunities to eliminate opponents through combat without relying on a dedicated finisher.\n\nFinally, "},{"insert":{"card-link":"Twenty-Toed Toad"}},{"insert":" offers an alternative path to victory. The deck excels at drawing cards and generating large amounts of value over extended turns, allowing the Toad to become a legitimate threat that opponents cannot afford to ignore.\n\nUltimately, the deck wins by doing what it was designed to do: casting creatures, generating value, drawing cards, and repeatedly leveraging its bounce engine until it assembles an overwhelming board state. Once that advantage has been established, a single combat step is often all that is needed to end the game.\n\nBracket 3"},{"attributes":{"header":2},"insert":"\n"},{"insert":"When I play this deck at Bracket 3, I make the following changes:\n\n"},{"insert":{"card-link":"Murkfiend Liege"}},{"insert":" to "},{"insert":{"card-link":"Seedborn Muse"}},{"insert":" \n\n"},{"insert":{"card-link":"Growing Rites of Itlimoc // Growing Rites of Itlimoc"}},{"insert":" to "},{"insert":{"card-link":"Rhystic Study"}},{"insert":" \n\n"},{"insert":{"card-link":"Metallic Mimic"}},{"insert":" to "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" \n"}]}

Commander

Qty: 1 Price: $0.49
Clement, the Worrywort
Vigilance
Whenever Clement or another creature you control enters, return up to one target creature you control with lesser mana value to its owner's hand.
Frogs you control have "
: Add
or
. Spend this mana only to cast a creature spell."
Legendary Creature - Druid Frog
Clement, the Worrywort (blb) 209

Commander

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Bounce

Qty: 3 Price: $19.33
Cloudstone Curio
Whenever a nonartifact permanent you control enters, you may return another permanent you control that shares a permanent type with it to its owner's hand.
Artifact
Cloudstone Curio (rvr) 391
Equilibrium
Whenever you cast a creature spell, you may pay
. If you do, return target creature to its owner's hand.
Enchantment
Equilibrium (plst) EXO-32
Shrieking Drake
Flying
When this creature enters, return a creature you control to its owner's hand.
Creature - Drake
Shrieking Drake (mh3) 272

Bounce

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Copy

Qty: 2 Price: $59.28
Croaking Counterpart
Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Croaking Counterpart (mid) 215
Roaming Throne
Ward

As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
Creature Artifact - Golem
Roaming Throne (lci) 258

Copy

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Counters

Qty: 5 Price: $5.77
Galloping Lizrog
Trample
When this creature enters, you may remove any number of +1/+1 counters from among creatures you control. If you do, put twice that many +1/+1 counters on this creature.
Creature - Lizard Frog
Galloping Lizrog (rna) 175
Metallic Mimic
As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Each other creature you control of the chosen type enters with an additional +1/+1 counter on it.
Creature Artifact - Shapeshifter
Metallic Mimic (msc) 203
Sunshower Druid
When this creature enters, put a +1/+1 counter on target creature and you gain 1 life.
Creature - Druid Frog
Sunshower Druid (blb) 195
Three Tree Scribe
Whenever this creature or another creature you control leaves the battlefield without dying, put a +1/+1 counter on target creature you control.
Creature - Druid Frog
Three Tree Scribe (blb) 199
Valley Mightcaller
Trample
Whenever another Frog, Rabbit, Raccoon, or Squirrel you control enters, put a +1/+1 counter on this creature.
Creature - Warrior Frog
Valley Mightcaller (blb) 202

Counters

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Creature

Qty: 1 Price: $0.49
Berta, Wise Extrapolator
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
Whenever one or more +1/+1 counters are put on Berta, add one mana of any color.
,
: Create a 0/0 green and blue Fractal creature token and put X +1/+1 counters on it.
Legendary Creature - Druid Frog
Berta, Wise Extrapolator (sos) 175

Creature

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Draw

Qty: 12 Price: $98.44
Aether Channeler
When this creature enters, choose one —
• Create a 1/1 white Bird creature token with flying.
• Return another target nonland permanent to its owner's hand.
• Draw a card.
Creature - Human Wizard
Aether Channeler (j25) 283
Barrin, Tolarian Archmage
When Barrin enters, return up to one other target creature or planeswalker to its owner's hand.
At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card.
Legendary Creature - Human Wizard
Barrin, Tolarian Archmage (j22) 276
Beast Whisperer
Whenever you cast a creature spell, draw a card.
Creature - Elf Druid
Beast Whisperer (clu) 158
Dour Port-Mage
Whenever one or more other creatures you control leave the battlefield without dying, draw a card.
,
: Return another target creature you control to its owner's hand.
Creature - Wizard Frog
Dour Port-Mage (blb) 47
Dreamdew Entrancer
Reach
When this creature enters, tap up to one target creature and put three stun counters on it. If you control that creature, draw two cards.
Creature - Wizard Frog
Dreamdew Entrancer (blb) 211
Grolnok, the Omnivore
Whenever a Frog you control attacks, mill three cards.
Whenever a permanent card is put into your graveyard from your library, exile it with a croak counter on it.
You may play lands and cast spells from among cards you own in exile with croak counters on them.
Legendary Creature - Frog
Grolnok, the Omnivore (vow) 238
Guardian Project
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Enchantment
Guardian Project (pip) 199
Kindred Discovery
As this enchantment enters, choose a creature type.
Whenever a creature you control of the chosen type enters or attacks, draw a card.
Enchantment
Kindred Discovery (msc) 150
Pollywog Prodigy
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever an opponent casts a noncreature spell with mana value less than this creature's power, draw a card.
Creature - Wizard Frog
Pollywog Prodigy (blc) 15
Pond Prophet
When this creature enters, draw a card.
Creature - Advisor Frog
Pond Prophet (blb) 229
Tribute to the World Tree
Whenever a creature you control enters, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it.
Enchantment
Tribute to the World Tree (mom) 211
Twenty-Toed Toad
Your maximum hand size is twenty.
Whenever you attack with two or more creatures, put a +1/+1 counter on this creature and draw a card.
Whenever this creature attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
Creature - Wizard Frog
Twenty-Toed Toad (blc) 16

Draw

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Evasion

Qty: 1 Price: $4.49
Champion of Lambholt
Creatures with power less than this creature's power can't block creatures you control.
Whenever another creature you control enters, put a +1/+1 counter on this creature.
Creature - Human Warrior
Champion of Lambholt (moc) 293

Evasion

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Finisher

Qty: 2 Price: $35.48
Craterhoof Behemoth
Haste
When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
Creature - Beast
Craterhoof Behemoth (tdm) 138
Overwhelming Stampede
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
Sorcery
Overwhelming Stampede (msc) 178

Finisher

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Land

Qty: 34 Price: $50.32
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (trk) 279
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 236
Dreamroot Cascade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Dreamroot Cascade (sos) 254
Forest
(
: Add
.)
Basic Land - Forest
Forest (trk) 326
Hinterland Harbor
This land enters tapped unless you control a Forest or an Island.
: Add
or
.
Land
Hinterland Harbor (msc) 250
Island
(
: Add
.)
Basic Land - Island
Island (trk) 320
Lilypad Village
: Add
.
: Add
. Spend this mana only to cast a creature spell.
,
: Surveil 2. Activate only if a Bird, Frog, Otter, or Rat entered the battlefield under your control this turn.
Land
Lilypad Village (blb) 255
Oakhollow Village
: Add
.
: Add
. Spend this mana only to cast a creature spell.
,
: Put a +1/+1 counter on each Frog, Rabbit, Raccoon, or Squirrel you control that entered the battlefield this turn.
Land
Oakhollow Village (blb) 258
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (msc) 254
Rejuvenating Springs
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Rejuvenating Springs (msc) 260
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (soc) 398
Secluded Courtyard
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Land
Secluded Courtyard (msc) 265
Temple of Mystery
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Mystery (soc) 414
Unclaimed Territory
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Land
Unclaimed Territory (msc) 275
Vineglimmer Snarl
As this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Vineglimmer Snarl (soc) 420
Willowrush Verge
: Add
.
: Add
. Activate only if you control a Forest or an Island.
Land
Willowrush Verge (dft) 270
Yavimaya Coast
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Yavimaya Coast (soc) 425

Land

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Mill

Qty: 1 Price: $0.49
Rampant Frogantua
Trample
This creature gets +10/+10 for each player who has lost the game.
Whenever this creature deals combat damage to a player, you may mill that many cards. Put any number of land cards from among them onto the battlefield tapped.
Creature - Frog
Rampant Frogantua (m3c) 118

Mill

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Protection

Qty: 6 Price: $29.50
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (pip) 202
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (msc) 202
Long River Lurker
Ward

Other Frogs you control have ward
.
When this creature enters, target creature you control can't be blocked this turn. Whenever that creature deals combat damage this turn, you may exile it. If you do, return it to the battlefield under its owner's control.
Creature - Scout Frog
Long River Lurker (blb) 57
Plaxcaster Frogling
Graft 3 (This creature enters with three +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)
: Target creature with a +1/+1 counter on it gains shroud until end of turn. (It can't be the target of spells or abilities.)
Creature - Mutant Frog
Plaxcaster Frogling (c21) 226
Spore Frog
Sacrifice this creature: Prevent all combat damage that would be dealt this turn.
Creature - Frog
Spore Frog (blc) 238
Tyvar's Stand
Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant
Tyvar's Stand (soc) 291

Protection

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Ramp

Qty: 11 Price: $60.75
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 193
Coiling Oracle
When this creature enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
Creature - Elf Druid Snake
Coiling Oracle (blc) 250
Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
Legendary Enchantment
Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun (lci) 188Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun (lci) 188
Kinnan, Bonder Prodigy
Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.
: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Legendary Creature - Human Druid
Kinnan, Bonder Prodigy (plst) IKO-192
Lotus Cobra
Landfall — Whenever a land you control enters, add one mana of any color.
Creature - Snake
Lotus Cobra (j25) 685
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (msc) 177
Poison Dart Frog
Reach
: Add one mana of any color.
: This creature gains deathtouch until end of turn.
Creature - Frog
Poison Dart Frog (m3c) 238
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (fic) 313
Sakura-Tribe Elder
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature - Shaman Snake
Sakura-Tribe Elder (soc) 285
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 212
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (msc) 181

Ramp

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Recursion

Qty: 1 Price: $2.29
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (m3c) 227

Recursion

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Removal

Qty: 13 Price: $43.83
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (msc) 147
Chomping Changeling
Changeling (This card is every creature type.)
When this creature enters, destroy up to one target artifact or enchantment.
Creature - Shapeshifter
Chomping Changeling (ecl) 172
Frilled Mystic
Flash
When this creature enters, you may counter target spell.
Creature - Wizard Elf Lizard
Frilled Mystic (rvr) 183
Froghemoth
Trample, haste
Whenever this creature deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on this creature for each creature card exiled this way. You gain 1 life for each noncreature card exiled this way.
Creature - Horror Frog
Froghemoth (afr) 184
Frogify
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1. (It loses all other card types and creature types.)
Enchantment - Aura
Frogify (plst) 2XM-52
Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant
Into the Flood Maw (blb) 52
Long River's Pull
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Counter target creature spell. If the gift was promised, instead counter target spell.
Instant
Long River's Pull (blb) 58
Mystic Snake
Flash
When this creature enters, counter target spell.
Creature - Snake
Mystic Snake (a25) 208
Polymorphist's Jest
Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1.
Instant
Polymorphist's Jest (c17) 90
Rapid Hybridization
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Instant
Rapid Hybridization (soc) 198
Reclamation Sage
When this creature enters, you may destroy target artifact or enchantment.
Creature - Elf Shaman
Reclamation Sage (fdn) 231
Run Away Together
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
Instant
Run Away Together (ecl) 67
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (eoc) 46

Removal

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Tokens

Qty: 1 Price: $0.49
Octomancer
Gift an Octopus (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they create an 8/8 blue Octopus creature token.)
At the beginning of each end step, create a token that's a copy of target creature token that entered the battlefield this turn.
Creature - Druid Frog
Octomancer (blc) 37

Tokens

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Tutor

Qty: 1 Price: $37.99
Finale of Devastation
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Sorcery
Finale of Devastation (cmm) 289

Tutor

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Untap

Qty: 2 Price: $3.49
Intruder Alarm
Creatures don't untap during their controllers' untap steps.
Whenever a creature enters, untap all creatures.
Enchantment
Intruder Alarm (plst) 8ED-86
Murkfiend Liege
Other green creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
Untap all green and/or blue creatures you control during each other player's untap step.
Creature - Horror
Murkfiend Liege (2x2) 259

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Sideboard

Qty: 3 Price: $157.97
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (rvr) 40
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (j22) 114
Seedborn Muse
Untap all permanents you control during each other player's untap step.
Creature - Spirit
Seedborn Muse (tdc) 268

Sideboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 9 cards
44 pips - 34 cards
28 mana - 28 cards
0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
0 mana - 9 cards
54 pips - 40 cards
31 mana - 30 cards
0 pips - 0 cards
8 mana - 7 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Frog ETBounce"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is a Simic value deck built around "},{"insert":{"card-link":"Clement, the Worrywort"}},{"insert":" and the powerful interaction between frog tribal synergies, enter-the-battlefield effects, and creature bouncing. Rather than committing creatures to the battlefield once and moving on, this deck aims to repeatedly return creatures to hand and recast them, turning every creature into a source of recurring value.\n\nThe deck rewards careful sequencing and resource management. Small creatures quickly become card draw, removal, ramp, or protection when paired with the right bounce effects. Over time, those repeated triggers snowball into an overwhelming advantage, allowing the deck to dominate the board and eventually close the game with massive combat finishers like "},{"insert":{"card-link":"Craterhoof Behemoth"}},{"insert":", "},{"insert":{"card-link":"Finale of Devastation"}},{"insert":" or "},{"insert":{"card-link":"Overwhelming Stampede"}},{"insert":".\n\nAt its heart, Frog ETBounce is a deck about doing more with every creature than your opponents expect.\n\nCore Engine: Bouncing for Value"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The entire deck revolves around generating additional value from creatures by repeatedly returning them to hand and replaying them. While many decks see bouncing your own creatures as a setback, "},{"insert":{"card-link":"Clement, the Worrywort"}},{"insert":", turns it into an advantage.\n\nCards like "},{"insert":{"card-link":"Shrieking Drake"}},{"insert":", "},{"insert":{"card-link":"Cloudstone Curio"}},{"insert":", "},{"insert":{"card-link":"Equilibrium"}},{"insert":", "},{"insert":{"card-link":"Intruder Alarm"}},{"insert":" and "},{"insert":{"card-link":"Panharmonicon"}},{"insert":" allow creatures to be reused again and again. Every time a creature is replayed, its enter-the-battlefield abilities trigger once more, creating additional cards, mana, interaction, or board presence.\n\nThis becomes especially powerful with creatures such as "},{"insert":{"card-link":"Coiling Oracle"}},{"insert":", "},{"insert":{"card-link":"Aether Channeler"}},{"insert":", "},{"insert":{"card-link":"Eternal Witness"}},{"insert":" and "},{"insert":{"card-link":"Reclamation Sage"}},{"insert":". What would normally be a one-time effect can instead become a repeatable engine throughout the game.\n\nOne of the deck's most explosive cards is "},{"insert":{"card-link":"Intruder Alarm"}},{"insert":". Combined with "},{"insert":{"card-link":"Clement, the Worrywort"}},{"insert":", it allows the deck to repeatedly untap its creatures while continuing to bounce and recast them. Because Frogs can be tapped for mana through Clement's ability, each creature cast can help generate the resources needed to continue the chain.\n\nA typical sequence involves tapping Frogs for mana, casting an enter-the-battlefield creature, untapping the entire board through "},{"insert":{"card-link":"Intruder Alarm"}},{"insert":", returning another creature to hand through "},{"insert":{"card-link":"Clement, the Worrywort"}},{"insert":" or "},{"insert":{"card-link":"Cloudstone Curio"}},{"insert":" and repeating the process. \n\nWhen supported by "},{"insert":{"card-link":"Guardian Project"}},{"insert":" or "},{"insert":{"card-link":"Beast Whisperer"}},{"insert":", these loops become especially powerful. Every creature cast draws another card, allowing the deck to dig through its library while generating mana and enter-the-battlefield triggers. In many games, this engine can chain through a large portion of the deck until it finds a game-ending threat such as "},{"insert":{"card-link":"Craterhoof Behemoth"}},{"insert":".\n\nIt is important to note that mana generated through "},{"insert":{"card-link":"Clement, the Worrywort"}},{"insert":" can only be spent to cast creature spells. While this makes creature chains incredibly efficient, it cannot be used to cast noncreature finishers such as "},{"insert":{"card-link":"Finale of Devastation"}},{"insert":" or "},{"insert":{"card-link":"Overwhelming Stampede"}},{"insert":". For that reason, the deck places a strong emphasis on traditional ramp and land development, ensuring there is always enough mana available to cast its most impactful spells when the time comes.\n\nRamp"},{"attributes":{"header":2},"insert":"\n"},{"insert":"While "},{"insert":{"card-link":"Clement, the Worrywort"}},{"insert":" allows Frogs to generate mana, that mana can only be spent on creature spells. \n\nThe deck's most important mana engine is "},{"insert":{"card-link":"Kinnan, Bonder Prodigy"}},{"insert":". Every frog tapped through Clement's ability produces an additional mana thanks to Kinnan, effectively doubling the output of the deck's creature-based mana engine. More importantly, the extra mana generated by Kinnan is not restricted to creature spells. This allows creature-heavy turns to also pay for interaction, protection, and game-ending noncreature spells.\n\nAs a result, "},{"insert":{"card-link":"Kinnan, Bonder Prodigy"}},{"insert":" often transforms a strong board state into an explosive one. A battlefield full of frogs that might normally only cast creatures can suddenly generate enough flexible mana to cast a lethal "},{"insert":{"card-link":"Finale of Devastation"}},{"insert":" or protect a winning turn with counterspells.\n\nAlongside these synergies, the deck uses a suite of efficient land ramp spells to ensure a steady supply of unrestricted mana throughout the game. These cards quietly do the heavy lifting, allowing the bounce engine to function while ensuring the deck can convert its resource advantage into a win.\n\nValue Multipliers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Some cards do not directly contribute to the bounce engine but dramatically increase the value generated by it. Chief among them is "},{"insert":{"card-link":"Panharmonicon"}},{"insert":", not only because it "},{"attributes":{"bold":true},"insert":"doubles"},{"insert":" the bounce trigger on "},{"insert":{"card-link":"Clement, the Worrywort"}},{"insert":" but also enter-the-battlefield triggers from creatures and artifacts. "},{"insert":{"card-link":"Panharmonicon"}},{"insert":" turns many of the deck's value creatures into must-answer threats. \n\nBecause the deck is built around repeatedly casting and replaying creatures, every additional trigger compounds over time. A resolved [[Panharmonicon]] often turns routine value plays into explosive turns.\n\nHighlighted Synergy"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nOne of the deck's most surprising finishers is "},{"insert":{"card-link":"Galloping Lizrog"}},{"insert":".\n\nWith "},{"insert":{"card-link":"Panharmonicon"}},{"insert":" and "},{"insert":{"card-link":"Tribute to the World Tree"}},{"insert":" on the battlefield, even the smallest Frogs can quickly accumulate multiple +1/+1 counters. When "},{"insert":{"card-link":"Galloping Lizrog"}},{"insert":" enters the battlefield, it can remove all counters from your creatures and place twice that many counters on itself.\nBecause "},{"insert":{"card-link":"Panharmonicon"}},{"insert":" causes the Lizrog's enter-the-battlefield ability to trigger twice, the interaction becomes especially explosive. The first trigger gathers counters from the rest of your board and doubles them onto the Lizrog. The second trigger can then target the Lizrog itself, removing those counters and doubling them again. What started as a board of modest frogs can suddenly become a massive trampling threat capable of eliminating a player in a single attack.\n\nThis line is not the deck's primary win condition, but it is a powerful example of how seemingly harmless value pieces can combine into a game-ending threat.\n\nCard Draw"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The bounce engine becomes truly powerful once a card draw payoff is on the battlefield. Since creatures are regularly returned to hand and recast, many of the deck's draw effects trigger far more often than they would in a typical tribal deck.\n\n"},{"insert":{"card-link":"Beast Whisperer"}},{"insert":", "},{"insert":{"card-link":"Guardian Project"}},{"insert":", "},{"insert":{"card-link":"Kindred Discovery"}},{"insert":" and "},{"insert":{"card-link":"Tribute to the World Tree"}},{"insert":" turn every creature cast into an extra card. \n\nThese engines become especially dangerous alongside "},{"insert":{"card-link":"Intruder Alarm"}},{"insert":". Once the deck can repeatedly cast creatures, each creature cast replaces itself and helps dig deeper into the library. This allows the deck to assemble key pieces, find interaction when needed, or eventually locate a finisher.\n\nCreatures"},{"attributes":{"header":2},"insert":"\n"},{"insert":"While Frog ETB(ounce) contains several powerful artifacts, enchantments, and spells, creatures are the heart of the deck. Nearly every creature contributes to the game plan by providing value when it enters the battlefield, supporting the Frog tribe, or helping close out the game.\n\nThe Frog package provides the foundation for Clement's mana engine while also offering utility and threats of its own. "},{"insert":{"card-link":"Dour Port-Mage"}},{"insert":" rewards the deck for doing what it already wants to do, while "},{"insert":{"card-link":"Grolnok, the Omnivore"}},{"insert":" can generate enormous value over the course of a game. "},{"insert":{"card-link":"Plaxcaster Frogling"}},{"insert":" adds an important layer of protection, and "},{"insert":{"card-link":"Poison Dart Frog"}},{"insert":" remains useful long after the early game thanks to its interaction with Clement.\n\nSeveral creatures also serve as interaction pieces. "},{"insert":{"card-link":"Mystic Snake"}},{"insert":"and "},{"insert":{"card-link":"Frilled Mystic"}},{"insert":"allow the deck to counter key spells while advancing its board, making them excellent bounce targets in longer games. \n\nInteraction"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The noncreature interaction package helps cover situations where the creature engine is not enough. "},{"insert":{"card-link":"Arcane Denial"}},{"insert":", "},{"insert":{"card-link":"Swan Song"}},{"insert":", "},{"insert":{"card-link":"Rapid Hybridization"}},{"insert":", "},{"insert":{"card-link":"Frogify"}},{"insert":", and "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" provide efficient answers to a wide range of threats, while "},{"insert":{"card-link":"Polymorphist's Jest"}},{"insert":" can completely change the outcome of combat and often catches opponents by surprise.\n\nRather than controlling every aspect of the game, the deck aims to protect its position long enough for its value engines to take over.\n\nProtection"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The bounce engine is the deck's greatest strength, making it important to keep key pieces on the battlefield. Cards such as "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":", "},{"insert":{"card-link":"Heroic Intervention"}},{"insert":", "},{"insert":{"card-link":"Tyvar's Stand"}},{"insert":", and "},{"insert":{"card-link":"Plaxcaster Frogling"}},{"insert":" help protect both "},{"insert":{"card-link":"Clement, the Worrywort"}},{"insert":" and the creatures that support the engine.\n\nOne of the deck's less obvious forms of protection comes from its bounce effects themselves. This is where "},{"insert":{"card-link":"Equilibrium"}},{"insert":" and "},{"insert":{"card-link":"Cloudstone Curio"}},{"insert":" can help alot. Returning a creature to hand in response to removal not only saves it from being destroyed but also creates an opportunity to generate additional enter-the-battlefield value later in the game.\n\nWin Conditions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"While Frog ETB(ounce) is capable of generating enormous amounts of value, it still needs a way to convert that advantage into a victory. Most games are won through combat, using a board full of creatures that has been built up naturally through the deck's bounce and card draw engines.\n\n"},{"insert":{"card-link":"Craterhoof Behemoth"}},{"insert":" is the deck's primary finisher. After several turns of developing a board full of Frogs and utility creatures, Craterhoof can immediately turn that board state into lethal damage. Because the deck draws so many cards, finding Craterhoof is often only a matter of time.\n\n"},{"insert":{"card-link":"Finale of Devastation"}},{"insert":" serves as both a tutor and a win condition. Early in the game it can find an important engine piece, while in the late game it frequently searches for [Craterhoof Behemoth] or provides a massive power boost to the entire board. Thanks to the deck's strong ramp package and mana generation, casting Finale for large values is a very realistic outcome.\n\n"},{"insert":{"card-link":"Overwhelming Stampede"}},{"insert":" provides a similar role, rewarding the deck for maintaining a wide battlefield and allowing even its smallest Frogs to become significant threats. Unlike Craterhoof, it does not require a creature to remain on the battlefield, making it an effective finisher when the deck is already established.\n\nNot every victory comes from a single explosive attack. "},{"insert":{"card-link":"Champion of Lambholt"}},{"insert":" can steadily grow throughout the game and eventually make the entire board difficult or impossible to block, creating opportunities to eliminate opponents through combat without relying on a dedicated finisher.\n\nFinally, "},{"insert":{"card-link":"Twenty-Toed Toad"}},{"insert":" offers an alternative path to victory. The deck excels at drawing cards and generating large amounts of value over extended turns, allowing the Toad to become a legitimate threat that opponents cannot afford to ignore.\n\nUltimately, the deck wins by doing what it was designed to do: casting creatures, generating value, drawing cards, and repeatedly leveraging its bounce engine until it assembles an overwhelming board state. Once that advantage has been established, a single combat step is often all that is needed to end the game.\n\nBracket 3"},{"attributes":{"header":2},"insert":"\n"},{"insert":"When I play this deck at Bracket 3, I make the following changes:\n\n"},{"insert":{"card-link":"Murkfiend Liege"}},{"insert":" to "},{"insert":{"card-link":"Seedborn Muse"}},{"insert":" \n\n"},{"insert":{"card-link":"Growing Rites of Itlimoc // Growing Rites of Itlimoc"}},{"insert":" to "},{"insert":{"card-link":"Rhystic Study"}},{"insert":" \n\n"},{"insert":{"card-link":"Metallic Mimic"}},{"insert":" to "},{"insert":{"card-link":"Cyclonic Rift"}},{"insert":" \n"}]}
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