Teews
308 views3 days ago
Commander
Size: 100Salt sum:Â 63.4
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":"Primer - \nIf left uninterrupted, the deck can consistently close out the game on turn 5 every time. \nThere is almost no set up required. \nHowever, drawing into a combo piece will cause a delay in executing the combo.\n\nTurn 1 - Play a land and pass the turn.\nTurn 2 - Play a land and pass the turn.\nTurn 3 - Play a land and pass the turn.\nTurn 4 - Play a land and cast the Commander; 'Sanar, Innovative First-Year'. Pass the turn.\nTurn 5 - Do not play a land this turn. Need at least 8 cards in hand. \nResolve the Commander's effect exiling the only 2 nonland cards in the deck. \nCard 1 - Creature - 'Magmakin Artillerist'\nCard 2 - Enchantment Aura - 'Curiosity'\nCast the Creature card 'Magmakin Artillerist' from exile.\nThen cast the Aura card 'Curiosity' from exile attaching it to 'Magmakin Artillerist'.\nProceed to the clean up step and discard down to hand size. \n'Magmakin Artillerist' triggers dealing damage to each opponent. \n'Curiosity' triggers to draw a card. \nDiscard down to hand size. \n'Magmakin Artillerist' triggers dealing damage to each opponent. \n'Curiosity triggers' to draw a card. \nDiscard down to hand size. \nRepeat until all opponents have taken lethal damage.\n"}]}
Commander
Sanar, Innovative First-Year
Vivid — At the beginning of your first main phase, reveal cards from the top of your library until you reveal X nonland cards, where X is the number of colors among permanents you control. For each of those colors, you may exile a card of that color from among the revealed cards. Then shuffle. You may cast the exiled cards this turn.
Legendary Creature - Goblin Sorcerer

Commander
(CTRL to add secondary)
Creature
Creature
(CTRL to add secondary)
Maybeboard
Solstice Revelations
Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than the number of Mountains you control. If you don't cast that card this way, put it into your hand.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant - Lesson

Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Primer - \nIf left uninterrupted, the deck can consistently close out the game on turn 5 every time. \nThere is almost no set up required. \nHowever, drawing into a combo piece will cause a delay in executing the combo.\n\nTurn 1 - Play a land and pass the turn.\nTurn 2 - Play a land and pass the turn.\nTurn 3 - Play a land and pass the turn.\nTurn 4 - Play a land and cast the Commander; 'Sanar, Innovative First-Year'. Pass the turn.\nTurn 5 - Do not play a land this turn. Need at least 8 cards in hand. \nResolve the Commander's effect exiling the only 2 nonland cards in the deck. \nCard 1 - Creature - 'Magmakin Artillerist'\nCard 2 - Enchantment Aura - 'Curiosity'\nCast the Creature card 'Magmakin Artillerist' from exile.\nThen cast the Aura card 'Curiosity' from exile attaching it to 'Magmakin Artillerist'.\nProceed to the clean up step and discard down to hand size. \n'Magmakin Artillerist' triggers dealing damage to each opponent. \n'Curiosity' triggers to draw a card. \nDiscard down to hand size. \n'Magmakin Artillerist' triggers dealing damage to each opponent. \n'Curiosity triggers' to draw a card. \nDiscard down to hand size. \nRepeat until all opponents have taken lethal damage.\n"}]}





