308 views3 days ago
Commander
Size: 100Salt sum: 63.4
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Teews

308 views3 days ago
Commander
Size: 100Salt sum: 63.4

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{"ops":[{"insert":"Primer - \nIf left uninterrupted, the deck can consistently close out the game on turn 5 every time. \nThere is almost no set up required. \nHowever, drawing into a combo piece will cause a delay in executing the combo.\n\nTurn 1 - Play a land and pass the turn.\nTurn 2 - Play a land and pass the turn.\nTurn 3 - Play a land and pass the turn.\nTurn 4 - Play a land and cast the Commander; 'Sanar, Innovative First-Year'. Pass the turn.\nTurn 5 - Do not play a land this turn. Need at least 8 cards in hand. \nResolve the Commander's effect exiling the only 2 nonland cards in the deck. \nCard 1 - Creature - 'Magmakin Artillerist'\nCard 2 - Enchantment Aura - 'Curiosity'\nCast the Creature card 'Magmakin Artillerist' from exile.\nThen cast the Aura card 'Curiosity' from exile attaching it to 'Magmakin Artillerist'.\nProceed to the clean up step and discard down to hand size. \n'Magmakin Artillerist' triggers dealing damage to each opponent. \n'Curiosity' triggers to draw a card. \nDiscard down to hand size. \n'Magmakin Artillerist' triggers dealing damage to each opponent. \n'Curiosity triggers' to draw a card. \nDiscard down to hand size. \nRepeat until all opponents have taken lethal damage.\n"}]}

Commander

Qty: 1 Price: $0.99
Sanar, Innovative First-Year
Vivid — At the beginning of your first main phase, reveal cards from the top of your library until you reveal X nonland cards, where X is the number of colors among permanents you control. For each of those colors, you may exile a card of that color from among the revealed cards. Then shuffle. You may cast the exiled cards this turn.
Legendary Creature - Goblin Sorcerer
Sanar, Innovative First-Year (ecl) 378

Commander

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Creature

Qty: 1 Price: $1.49
Magmakin Artillerist
Whenever you discard one or more cards, this creature deals that much damage to each opponent.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, it deals 1 damage to each opponent.
Creature - Elemental Pirate
Magmakin Artillerist (dft) 137

Creature

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Enchantment

Qty: 1 Price: $2.49
Curiosity
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Enchantment - Aura
Curiosity (wot) 17

Enchantment

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Land

Qty: 97 Price: $74.43
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (pw25) 17
Island
(
: Add
.)
Basic Land - Island
Island (fin) 298
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (fin) 305

Land

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Sideboard

Qty: 1 Price: $3.49
Treasure Hunt
Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.
Sorcery
Treasure Hunt (wwk) 42

Sideboard

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Maybeboard

Qty: 2 Price: $38.48
Solstice Revelations
Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than the number of Mountains you control. If you don't cast that card this way, put it into your hand.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant - Lesson
Solstice Revelations (tla) 153
Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each
in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk
Thassa's Oracle (thb) 73

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 1 card
3 pips - 2 cards
49 mana - 49 cards
0 pips - 0 cards
0 mana - 1 card
3 pips - 2 cards
49 mana - 49 cards
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 0 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Primer - \nIf left uninterrupted, the deck can consistently close out the game on turn 5 every time. \nThere is almost no set up required. \nHowever, drawing into a combo piece will cause a delay in executing the combo.\n\nTurn 1 - Play a land and pass the turn.\nTurn 2 - Play a land and pass the turn.\nTurn 3 - Play a land and pass the turn.\nTurn 4 - Play a land and cast the Commander; 'Sanar, Innovative First-Year'. Pass the turn.\nTurn 5 - Do not play a land this turn. Need at least 8 cards in hand. \nResolve the Commander's effect exiling the only 2 nonland cards in the deck. \nCard 1 - Creature - 'Magmakin Artillerist'\nCard 2 - Enchantment Aura - 'Curiosity'\nCast the Creature card 'Magmakin Artillerist' from exile.\nThen cast the Aura card 'Curiosity' from exile attaching it to 'Magmakin Artillerist'.\nProceed to the clean up step and discard down to hand size. \n'Magmakin Artillerist' triggers dealing damage to each opponent. \n'Curiosity' triggers to draw a card. \nDiscard down to hand size. \n'Magmakin Artillerist' triggers dealing damage to each opponent. \n'Curiosity triggers' to draw a card. \nDiscard down to hand size. \nRepeat until all opponents have taken lethal damage.\n"}]}
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