MTGDeckVault
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Commander
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{"ops":[{"insert":"It’s a bird! It’s a plane! No, it’s an Azorius deck with actual win conditions! \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"TL;DR⌛"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Denzilore Fatehold"}},{"insert":" helms an Azorius beatdown engine that will let us Scry to our heart's content. With Denzilore on the board, each Scry triggers a +1/+1 counter to be placed on all our creatures. Backed by a high density of card draw and Scry engines, we rapidly scale our creatures with Denzilore's ability into game-ending threats that'll leave our opponents wondering, \""},{"attributes":{"italic":true},"insert":"What the Sphinx doin"},{"insert":"'?\"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Game Plan 👁️"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Early Game"},{"insert":"\nCast mana rocks and repeatable draw and Scry engines like "},{"insert":{"card-link":"Esper Sentinel"}},{"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Sigiled Starfish"}},{"insert":", and "},{"insert":{"card-link":"Thassa, God of the Sea"}},{"insert":" to quickly establish momentum before Denzilore's arrival. Because Denzilore has Flash, there is no reason to cast the Sphinx on either of our main phases. Instead, we patiently wait to Flash Denzilore in at an opponent's end step to avoid summoning sickness and start swinging at our opponents immediately.\n\n"},{"attributes":{"bold":true},"insert":"Mid Game"},{"insert":"\nOnce Denzilore makes its entrance, we turn the jets on. Every Scry trigger results in a +1/+1 counter anthem for all our creatures. We churn through our library with cheap cantrips like "},{"attributes":{"bold":true},"insert":{"card-link":"Mystic Speculation"}},{"attributes":{"bold":true},"insert":", "},{"insert":{"card-link":"Preordain"}},{"insert":", and "},{"insert":{"card-link":"Serum Visions"}},{"insert":" for top-deck manipulation, quickly parsing through our deck for answers. Repeatable engines like "},{"attributes":{"bold":true},"insert":{"card-link":"Palantír of Orthanc"}},{"insert":" and "},{"insert":{"card-link":"Elvish Mariner"}},{"insert":" turn our Scry into further utility, burning anyone foolish enough to deny card draw, or tapping opponents' nonland permanents to open up attacks. Meanwhile, draw engines like "},{"attributes":{"bold":true},"insert":{"card-link":"Matoya, Archon Elder"}},{"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Rumor Gatherer"}},{"insert":", and "},{"attributes":{"bold":true},"insert":{"card-link":"Danny Pink"}},{"insert":" provide continuous card advantage to keep our hand loaded with Scry spells and interaction.\n\n"},{"attributes":{"bold":true},"insert":"Late Game"},{"insert":"\nWe mentioned that this deck had finishers, right? We're about to witness some of the first casualties to Scry, and in"},{"attributes":{"italic":true},"insert":" epic"},{"insert":" fashion. "},{"insert":{"card-link":"Cryptic Annelid"}},{"insert":" triggers three separate Scry instances in a row, dropping three +1/+1 counters across our entire board. Meanwhile, "},{"attributes":{"bold":true},"insert":{"card-link":"The Legend of Kuruk // Avatar Kuruk"}},{"insert":" provides continuous Scry upfront and unblockable token bodies to swing out with once he transforms. Classic closers like "},{"attributes":{"bold":true},"insert":{"card-link":"Akroma's Will"}},{"insert":" and "},{"attributes":{"bold":true},"insert":{"card-link":"Moonshaker Cavalry"}},{"insert":" push our damage to lethal levels. Lastly, another thematic beat-down closer for our build is "},{"insert":{"card-link":"Champions from Beyond"}},{"insert":" that provides bodies to swing out with, continuous Scry, and a sizable Anthem effect that'll further pump our board state into lethal levels. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Key Synergy / Tech ✅"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Planetarium of Wan Shi Tong"}},{"insert":": What is this? A planetarium for birds? This deck features 20+ unique Scry triggers, most of which are repeatable permanents or instants. At six mana, this aligns nicely with the top of our curve, letting us maximize complete turn cycles by manipulating the top of our library to cast free instants for protection on opponents' turns and free permanents on our own.\n\n"},{"attributes":{"bold":true},"insert":{"card-link":"Thassa, God of the Sea"}},{"attributes":{"bold":true},"insert":":"},{"insert":" An indestructible engine that plays two key parts: it provides a continuous Scry trigger at the beginning of your upkeep to further pump up our creatures, and for two mana, it makes any of our lethal-sized threats unblockable.\n\n"},{"attributes":{"bold":true},"insert":{"card-link":"Palantír of Orthanc"}},{"attributes":{"bold":true},"insert":":"},{"insert":" Let's go gambling! This is a complete lose-lose for our opponents. In addition to being a repeatable Scry engine, our opponents face a miserable dilemma: they either let us draw into key answers, or they absorb a strong dose of burn damage. Either way, we have a frightening amount of top-deck manipulation to ensure whichever choice they make benefits us.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Powering Up ⚡"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Want to take "},{"attributes":{"bold":true},"insert":{"card-link":"Denzilore Fatehold"}},{"insert":" to higher brackets and pods? \n\n"},{"attributes":{"bold":true},"insert":{"card-link":"Teferi's Protection"}},{"attributes":{"bold":true},"insert":":"},{"insert":" The quintessential \"nope\" spell in white, invaluable for protecting our board state. Decks built on +1/+1 counters take time to build up, and we rarely have time to restart from scratch. Phasing out preserves all of those counters, protects our creatures, and keeps our life total completely safe.\n\n"},{"attributes":{"bold":true},"insert":{"card-link":"The Ozolith"}},{"attributes":{"bold":true},"insert":":"},{"insert":" Vital insurance against our creatures getting picked off. Opponents might spot-remove Denzilore or clear our board, but "},{"attributes":{"bold":true},"insert":"The Ozolith "},{"insert":"safeguards those counters so we have instant momentum to get back in the game. Combine that with Denzilore's Flash ability to duck back onto the battlefield on someone's end step, and we're ready to swing out once again.\n \n"},{"insert":{"card-link":"Cyclonic Rift"}},{"attributes":{"bold":true},"insert":":"},{"insert":" The premier asymmetrical board wipe. Clear everyone else's nonland permanents, swing out into empty boards. Falling behind in the game? "},{"attributes":{"bold":true},"insert":"Cyclonic Rift"},{"insert":" can help with that too. \n\nCheers! \n\nThis build is brought to you by "},{"attributes":{"link":"https://archidekt.com/u/MTG_Kounterspell","color":"inherit","background":"#232323","bold":true},"insert":"MTG_Kounterspell"},{"attributes":{"color":"inherit","background":"#232323","bold":true},"insert":" 🌀"},{"insert":"\n\nCheck out the other decks from our Reality Fracture series:\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26216503/kwia_vigorbloom_contaminated_lotus"},"insert":"Kwia Vigorbloom"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26208500/aerid_konstrari_gears_gone_wild"},"insert":"Aerid Konstrari"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26234013/ingris_stingerquill_go_horde_or_go_home"},"insert":"Ingris Stingerquill"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26330439/uldaros_theorix_smokin_jaces"},"insert":"Uldaros Theorix"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26232203/liliana_the_repentant_ghoul_dinner"},"insert":"Liliana the Repentant"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26281079/liliana_the_faultless_no_pain_all_gain"},"insert":"Liliana the Faultless"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26289709/vraska_soul_of_stone_sculpture_of_limitations"},"insert":"Vraska, Soul of Stone"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26502225/nissa_leyline_tamer_grounded_circuitry"},"insert":"Nissa, Leyline Tamer"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26486712/the_ursphinx_honey_i_sphinxd_the_dragon"},"insert":"The Ur-Sphinx"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26496725/tamiyo_upriser_crowned_anocracy_now"},"insert":"Tamiyo, Upriser Crowned"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26537561/codie_ravenous_codex_dewey_decimal_destruction"},"insert":"Codie, Ravenous Codex"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26551175/omnath_locus_of_the_void_wastes_management"},"insert":"Omnath, Locus of the Void"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26511556/nivmizzet_ghost_counsel_parunnormal_activity"},"insert":"Niv-Mizzet, Ghost Counsel"},{"insert":"\n\n"}]}
Counters
Lae'zel, Vlaakith's Champion
If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead.
Choose a Background (You can have a Background as a second commander.)
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Warrior Gith

Counters
(CTRL to add secondary)
Draw
Danny Pink
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card."
Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card."
Legendary Creature - Human Soldier Advisor

SP//dr, Piloted by Peni
Vigilance
When SP//dr enters, put a +1/+1 counter on target creature.
Whenever a modified creature you control deals combat damage to a player, draw a card. (Equipment, Auras you control, and counters are modifications.)
When SP//dr enters, put a +1/+1 counter on target creature.
Whenever a modified creature you control deals combat damage to a player, draw a card. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature Artifact - Spider Hero

Draw
(CTRL to add secondary)
Evasion
Rikku, Resourceful Guardian
Whenever you put one or more counters on a creature, until end of turn, that creature can't be blocked by creatures your opponents control.
Steal — , : Move a counter from target creature an opponent controls onto target creature you control. Activate only as a sorcery.
Steal — , : Move a counter from target creature an opponent controls onto target creature you control. Activate only as a sorcery.
Legendary Creature - Human Artificer

Evasion
(CTRL to add secondary)
Finisher
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

Champions from Beyond
When this enchantment enters, create X 1/1 colorless Hero creature tokens.
Light Party — Whenever you attack with four or more creatures, scry 2, then draw a card.
Full Party — Whenever you attack with eight or more creatures, those creatures get +4/+4 until end of turn.
Light Party — Whenever you attack with four or more creatures, scry 2, then draw a card.
Full Party — Whenever you attack with eight or more creatures, those creatures get +4/+4 until end of turn.
Enchantment

Chasm Skulker
Whenever you draw a card, put a +1/+1 counter on this creature.
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
Creature - Horror Squid

Finisher
(CTRL to add secondary)
Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
(CTRL to add secondary)
Protection
Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant

Galadriel's Dismissal
Kicker (You may pay an additional as you cast this spell.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Instant

Ripples of Potential
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Instant

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
(CTRL to add secondary)
Ramp
Elminster
Whenever you scry, the next instant or sorcery spell you cast this turn costs less to cast, where X is the number of cards looked at while scrying this way.
+2: Draw a card, then scry 2.
−3: Exile the top card of your library. Create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to that card's mana value.
Elminster can be your commander.
+2: Draw a card, then scry 2.
−3: Exile the top card of your library. Create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to that card's mana value.
Elminster can be your commander.
Legendary Planeswalker - Elminster

Tataru Taru
When Tataru Taru enters, you draw a card and target opponent may draw a card.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Legendary Creature - Advisor Dwarf

Ramp
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Scry
Palantír of Orthanc
At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.
Legendary Artifact

Thassa, God of the Sea
Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
At the beginning of your upkeep, scry 1.
: Target creature you control can't be blocked this turn.
As long as your devotion to blue is less than five, Thassa isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
At the beginning of your upkeep, scry 1.
: Target creature you control can't be blocked this turn.
Legendary Creature Enchantment - God

Scry
(CTRL to add secondary)
Tokens & Extras
The Ring
Your Ring-bearer is legendary and can't be blocked by creatures with greater power.
Whenever your Ring-bearer attacks, draw a card, then discard a card.
Whenever your Ring-bearer becomes blocked by a creature, that creature's controller sacrifices it at end of combat.
Whenever your Ring-bearer deals combat damage to a player, each opponent loses 3 life.
Whenever your Ring-bearer attacks, draw a card, then discard a card.
Whenever your Ring-bearer becomes blocked by a creature, that creature's controller sacrifices it at end of combat.
Whenever your Ring-bearer deals combat damage to a player, each opponent loses 3 life.
Emblem


Tokens & Extras
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"It’s a bird! It’s a plane! No, it’s an Azorius deck with actual win conditions! \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"TL;DR⌛"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Denzilore Fatehold"}},{"insert":" helms an Azorius beatdown engine that will let us Scry to our heart's content. With Denzilore on the board, each Scry triggers a +1/+1 counter to be placed on all our creatures. Backed by a high density of card draw and Scry engines, we rapidly scale our creatures with Denzilore's ability into game-ending threats that'll leave our opponents wondering, \""},{"attributes":{"italic":true},"insert":"What the Sphinx doin"},{"insert":"'?\"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Game Plan 👁️"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Early Game"},{"insert":"\nCast mana rocks and repeatable draw and Scry engines like "},{"insert":{"card-link":"Esper Sentinel"}},{"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Sigiled Starfish"}},{"insert":", and "},{"insert":{"card-link":"Thassa, God of the Sea"}},{"insert":" to quickly establish momentum before Denzilore's arrival. Because Denzilore has Flash, there is no reason to cast the Sphinx on either of our main phases. Instead, we patiently wait to Flash Denzilore in at an opponent's end step to avoid summoning sickness and start swinging at our opponents immediately.\n\n"},{"attributes":{"bold":true},"insert":"Mid Game"},{"insert":"\nOnce Denzilore makes its entrance, we turn the jets on. Every Scry trigger results in a +1/+1 counter anthem for all our creatures. We churn through our library with cheap cantrips like "},{"attributes":{"bold":true},"insert":{"card-link":"Mystic Speculation"}},{"attributes":{"bold":true},"insert":", "},{"insert":{"card-link":"Preordain"}},{"insert":", and "},{"insert":{"card-link":"Serum Visions"}},{"insert":" for top-deck manipulation, quickly parsing through our deck for answers. Repeatable engines like "},{"attributes":{"bold":true},"insert":{"card-link":"Palantír of Orthanc"}},{"insert":" and "},{"insert":{"card-link":"Elvish Mariner"}},{"insert":" turn our Scry into further utility, burning anyone foolish enough to deny card draw, or tapping opponents' nonland permanents to open up attacks. Meanwhile, draw engines like "},{"attributes":{"bold":true},"insert":{"card-link":"Matoya, Archon Elder"}},{"insert":", "},{"attributes":{"bold":true},"insert":{"card-link":"Rumor Gatherer"}},{"insert":", and "},{"attributes":{"bold":true},"insert":{"card-link":"Danny Pink"}},{"insert":" provide continuous card advantage to keep our hand loaded with Scry spells and interaction.\n\n"},{"attributes":{"bold":true},"insert":"Late Game"},{"insert":"\nWe mentioned that this deck had finishers, right? We're about to witness some of the first casualties to Scry, and in"},{"attributes":{"italic":true},"insert":" epic"},{"insert":" fashion. "},{"insert":{"card-link":"Cryptic Annelid"}},{"insert":" triggers three separate Scry instances in a row, dropping three +1/+1 counters across our entire board. Meanwhile, "},{"attributes":{"bold":true},"insert":{"card-link":"The Legend of Kuruk // Avatar Kuruk"}},{"insert":" provides continuous Scry upfront and unblockable token bodies to swing out with once he transforms. Classic closers like "},{"attributes":{"bold":true},"insert":{"card-link":"Akroma's Will"}},{"insert":" and "},{"attributes":{"bold":true},"insert":{"card-link":"Moonshaker Cavalry"}},{"insert":" push our damage to lethal levels. Lastly, another thematic beat-down closer for our build is "},{"insert":{"card-link":"Champions from Beyond"}},{"insert":" that provides bodies to swing out with, continuous Scry, and a sizable Anthem effect that'll further pump our board state into lethal levels. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Key Synergy / Tech ✅"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Planetarium of Wan Shi Tong"}},{"insert":": What is this? A planetarium for birds? This deck features 20+ unique Scry triggers, most of which are repeatable permanents or instants. At six mana, this aligns nicely with the top of our curve, letting us maximize complete turn cycles by manipulating the top of our library to cast free instants for protection on opponents' turns and free permanents on our own.\n\n"},{"attributes":{"bold":true},"insert":{"card-link":"Thassa, God of the Sea"}},{"attributes":{"bold":true},"insert":":"},{"insert":" An indestructible engine that plays two key parts: it provides a continuous Scry trigger at the beginning of your upkeep to further pump up our creatures, and for two mana, it makes any of our lethal-sized threats unblockable.\n\n"},{"attributes":{"bold":true},"insert":{"card-link":"Palantír of Orthanc"}},{"attributes":{"bold":true},"insert":":"},{"insert":" Let's go gambling! This is a complete lose-lose for our opponents. In addition to being a repeatable Scry engine, our opponents face a miserable dilemma: they either let us draw into key answers, or they absorb a strong dose of burn damage. Either way, we have a frightening amount of top-deck manipulation to ensure whichever choice they make benefits us.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Powering Up ⚡"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Want to take "},{"attributes":{"bold":true},"insert":{"card-link":"Denzilore Fatehold"}},{"insert":" to higher brackets and pods? \n\n"},{"attributes":{"bold":true},"insert":{"card-link":"Teferi's Protection"}},{"attributes":{"bold":true},"insert":":"},{"insert":" The quintessential \"nope\" spell in white, invaluable for protecting our board state. Decks built on +1/+1 counters take time to build up, and we rarely have time to restart from scratch. Phasing out preserves all of those counters, protects our creatures, and keeps our life total completely safe.\n\n"},{"attributes":{"bold":true},"insert":{"card-link":"The Ozolith"}},{"attributes":{"bold":true},"insert":":"},{"insert":" Vital insurance against our creatures getting picked off. Opponents might spot-remove Denzilore or clear our board, but "},{"attributes":{"bold":true},"insert":"The Ozolith "},{"insert":"safeguards those counters so we have instant momentum to get back in the game. Combine that with Denzilore's Flash ability to duck back onto the battlefield on someone's end step, and we're ready to swing out once again.\n \n"},{"insert":{"card-link":"Cyclonic Rift"}},{"attributes":{"bold":true},"insert":":"},{"insert":" The premier asymmetrical board wipe. Clear everyone else's nonland permanents, swing out into empty boards. Falling behind in the game? "},{"attributes":{"bold":true},"insert":"Cyclonic Rift"},{"insert":" can help with that too. \n\nCheers! \n\nThis build is brought to you by "},{"attributes":{"link":"https://archidekt.com/u/MTG_Kounterspell","color":"inherit","background":"#232323","bold":true},"insert":"MTG_Kounterspell"},{"attributes":{"color":"inherit","background":"#232323","bold":true},"insert":" 🌀"},{"insert":"\n\nCheck out the other decks from our Reality Fracture series:\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26216503/kwia_vigorbloom_contaminated_lotus"},"insert":"Kwia Vigorbloom"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26208500/aerid_konstrari_gears_gone_wild"},"insert":"Aerid Konstrari"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26234013/ingris_stingerquill_go_horde_or_go_home"},"insert":"Ingris Stingerquill"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26330439/uldaros_theorix_smokin_jaces"},"insert":"Uldaros Theorix"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26232203/liliana_the_repentant_ghoul_dinner"},"insert":"Liliana the Repentant"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26281079/liliana_the_faultless_no_pain_all_gain"},"insert":"Liliana the Faultless"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26289709/vraska_soul_of_stone_sculpture_of_limitations"},"insert":"Vraska, Soul of Stone"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26502225/nissa_leyline_tamer_grounded_circuitry"},"insert":"Nissa, Leyline Tamer"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26486712/the_ursphinx_honey_i_sphinxd_the_dragon"},"insert":"The Ur-Sphinx"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26496725/tamiyo_upriser_crowned_anocracy_now"},"insert":"Tamiyo, Upriser Crowned"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26537561/codie_ravenous_codex_dewey_decimal_destruction"},"insert":"Codie, Ravenous Codex"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26551175/omnath_locus_of_the_void_wastes_management"},"insert":"Omnath, Locus of the Void"},{"insert":"\n\n"},{"attributes":{"link":"https://archidekt.com/decks/26511556/nivmizzet_ghost_counsel_parunnormal_activity"},"insert":"Niv-Mizzet, Ghost Counsel"},{"insert":"\n\n"}]}













































































