Zekron9
98 views4 days ago
Commander
Size: 100Salt sum: 24
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{"ops":[{"insert":"This deck's goal is to build a board of Myr anthems and overwhelm opposing board states with value generated by Lurrus's ability to consistently reanimate destroyed attackers. The deck uses Lurrus to generate value with cards like Ichor Wellspring, Throne of Geth, and Myr Moonvessel, combining sac outlets that generate resources with permanents that generate resources upon entering or leaving the battlefield. What makes Myrs uniquely compatible with Lurrus is there is a very large number of Myrs that are able to be reanimated with his ability, and several of those Myr also generate mana to offset the resource cost of using Lurrus every turn. There are also a few Myr uniquely valuable with Lurrus, such as Myr Retriever which - with a sac outlet - allows Lurrus to continuously recur any artifact once every turn. The decks largest setback is that Myr - as a tribe - do not have a lot of powerful anthems or support pieces in Orzhov. Cards like Door of Destinies (Especially when combined with Coretapper or Throne of Geth and Lurrus) are the primary win condition of the deck, and if removed, leave the deck with remarkably few options. Darksteel Reactor and Myr Battlesphere act as back-up win conditions if the anthems aren't viable; Myr Battlesphere capitalizes off of the deck's token generation to deliver nearly unavoidable direct burst damage, and Darksteel Reactor can - with a proliferate engine - close out a slow, grinding game. However, even with all of these options, the deck is by its very nature low power. That's why I chose to build it in Bracket 2; no game changers and a simpler, more direct gameplan that favors slower, lower stakes games. On top of limiting it to Bracket 2, I also limited the deck to a ~$100 budget to keep it accessible to anyone who wants to try it out.\n"}]}
Commander
Lurrus of the Dream-Den
Companion — Each permanent card in your starting deck has mana value 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Lifelink
Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.
Lifelink
Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.
Legendary Creature - Cat Nightmare

Commander
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Anthem
Icon of Ancestry
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
, : Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creatures you control of the chosen type get +1/+1.
, : Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Artifact

Anthem
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Counters
Counters
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Draw
Draw
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Finisher
Myr Battlesphere
When this creature enters, create four 1/1 colorless Myr artifact creature tokens.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Creature Artifact - Construct Myr

Finisher
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Land
Land
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Mill
Mill
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Proliferate
Proliferate
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Ramp
Ramp
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Recursion
Afterlife from the Loam
Delve (Each card you exile from your graveyard while casting this spell pays for .)
For each player, choose up to one target creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're Zombies in addition to their other types.
For each player, choose up to one target creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're Zombies in addition to their other types.
Sorcery

Recursion
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Removal
Removal
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Tokens
Belonging
When this creature enters, create three 1/1 colorless Shapeshifter creature tokens with changeling. (They're every creature type.)
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature - Elemental Incarnation

Tokens
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Tutor
Tutor
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This deck's goal is to build a board of Myr anthems and overwhelm opposing board states with value generated by Lurrus's ability to consistently reanimate destroyed attackers. The deck uses Lurrus to generate value with cards like Ichor Wellspring, Throne of Geth, and Myr Moonvessel, combining sac outlets that generate resources with permanents that generate resources upon entering or leaving the battlefield. What makes Myrs uniquely compatible with Lurrus is there is a very large number of Myrs that are able to be reanimated with his ability, and several of those Myr also generate mana to offset the resource cost of using Lurrus every turn. There are also a few Myr uniquely valuable with Lurrus, such as Myr Retriever which - with a sac outlet - allows Lurrus to continuously recur any artifact once every turn. The decks largest setback is that Myr - as a tribe - do not have a lot of powerful anthems or support pieces in Orzhov. Cards like Door of Destinies (Especially when combined with Coretapper or Throne of Geth and Lurrus) are the primary win condition of the deck, and if removed, leave the deck with remarkably few options. Darksteel Reactor and Myr Battlesphere act as back-up win conditions if the anthems aren't viable; Myr Battlesphere capitalizes off of the deck's token generation to deliver nearly unavoidable direct burst damage, and Darksteel Reactor can - with a proliferate engine - close out a slow, grinding game. However, even with all of these options, the deck is by its very nature low power. That's why I chose to build it in Bracket 2; no game changers and a simpler, more direct gameplan that favors slower, lower stakes games. On top of limiting it to Bracket 2, I also limited the deck to a ~$100 budget to keep it accessible to anyone who wants to try it out.\n"}]}





































































