Altiege
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Commander
Size: 100Salt sum: 38.8
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Commander
Akroma, Vision of Ixidor
Flying, first strike, vigilance, trample
At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner.
Partner
At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner.
Partner
Legendary Creature - Angel

Commander
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Anthem
Greymond, Avacyn's Stalwart
As Greymond, Avacyn's Stalwart enters, choose two abilities from among first strike, vigilance, and lifelink.
Humans you control have each of the chosen abilities.
As long as you control four or more Humans, Humans you control get +2/+2.
Humans you control have each of the chosen abilities.
As long as you control four or more Humans, Humans you control get +2/+2.
Legendary Creature - Human Soldier

Odric, Lunarch Marshal
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
Legendary Creature - Human Soldier

Anthem
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Burn
Spider-Man 2099
From the Future — You can't cast Spider-Man 2099 during your first, second, or third turns of the game.
Double strike, vigilance
At the beginning of your end step, if you've played a land or cast a spell this turn from anywhere other than your hand, Spider-Man 2099 deals damage equal to his power to any target.
Double strike, vigilance
At the beginning of your end step, if you've played a land or cast a spell this turn from anywhere other than your hand, Spider-Man 2099 deals damage equal to his power to any target.
Legendary Creature - Human Spider Hero

Burn
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Creature
Hawkeye, Master Marksman
Reach, first strike
Trick Arrows — Whenever Hawkeye becomes tapped, you may pay up to three times. When you do, choose up to that many —
• Net — Target creature can't block this turn.
• Explosive — Hawkeye deals 2 damage to target player.
• Boomerang — Discard a card, then draw a card.
Trick Arrows — Whenever Hawkeye becomes tapped, you may pay up to three times. When you do, choose up to that many —
• Net — Target creature can't block this turn.
• Explosive — Hawkeye deals 2 damage to target player.
• Boomerang — Discard a card, then draw a card.
Legendary Creature - Human Archer Hero

Creature
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Draw
Enduring Curiosity
Flash
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Cat Glimmer

Robber of the Rich
Reach, haste
Whenever this creature attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Whenever this creature attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Creature - Human Archer Rogue

Draw
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Evasion
Evasion
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Finisher
Lightning, Army of One
First strike, trample, lifelink
Stagger — Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead.
Stagger — Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead.
Legendary Creature - Human Soldier

Swiftblade Vindicator
Double strike (This creature deals both first-strike and regular combat damage.)
Vigilance (Attacking doesn't cause this creature to tap.)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Vigilance (Attacking doesn't cause this creature to tap.)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Creature - Human Soldier

Finisher
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Protection
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant

Tajic, Legion's Edge
Haste
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Prevent all noncombat damage that would be dealt to other creatures you control.
: Tajic gains first strike until end of turn.
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Prevent all noncombat damage that would be dealt to other creatures you control.
: Tajic gains first strike until end of turn.
Legendary Creature - Human Soldier

Protection
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Ramp
Generous Plunderer
Menace
At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token.
Whenever this creature attacks, it deals damage to defending player equal to the number of artifacts they control.
At the beginning of your upkeep, you may create a Treasure token. When you do, target opponent creates a tapped Treasure token.
Whenever this creature attacks, it deals damage to defending player equal to the number of artifacts they control.
Creature - Human Rogue

Ramp
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Removal
Craig Boone, Novac Guard
Reach, lifelink
One for My Baby — Whenever you attack with two or more creatures, put two quest counters on Craig Boone. When you do, Craig Boone deals damage equal to the number of quest counters on it to up to one target creature unless that creature's controller has Craig Boone deal that much damage to them.
One for My Baby — Whenever you attack with two or more creatures, put two quest counters on Craig Boone. When you do, Craig Boone deals damage equal to the number of quest counters on it to up to one target creature unless that creature's controller has Craig Boone deal that much damage to them.
Legendary Creature - Human Soldier

Removal
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Stax
Stax
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Tokens
Éowyn, Shieldmaiden
First strike
At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card.
At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card.
Legendary Creature - Human Knight

Riders of Rohan
When this creature enters, create two 2/2 red Human Knight creature tokens with trample and haste.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Creature - Human Knight

Riders of the Mark
Affinity for Humans (This spell costs less to cast for each Human you control.)
Trample, haste
At the beginning of your end step, if this creature attacked this turn, return it to its owner's hand. If you do, create a number of 1/1 white Human Soldier creature tokens equal to its toughness.
Trample, haste
At the beginning of your end step, if this creature attacked this turn, return it to its owner's hand. If you do, create a number of 1/1 white Human Soldier creature tokens equal to its toughness.
Creature - Human Knight

Tokens
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Hello there dear reader, thanks for passing by !\n\nIt took me a bit of time to find a commander that really statisfies what I was looking for while searching for a tribe to build around.\nI first started with Esper illusions, then continued with Mardu skeletons, but I realized that while the ideas I had were somewhat decent, the commander I chose did not put enough emphasis on the tribe itself. So I just checked the most popular ones out of spite, and I finally stopped with this deck, simply being a basic human deck, but of course with a twist. If you payed attention to the commander(s) of this deck, it is very easy to guess what it is. \n\nI present to you my Jeskai human keywords brew, led by "},{"insert":{"card-link":"Akroma, Vision of Ixidor"}},{"insert":" and "},{"insert":{"card-link":"Kraum, Ludevic's Opus"}},{"insert":" !\n\nSurprisingly, there are a good amount of humans that grant keywords to other creatures, such as "},{"insert":{"card-link":"Théoden, King of Rohan"}},{"insert":", "},{"insert":{"card-link":"Archetype of Aggression"}},{"insert":" and his equivalent "},{"insert":{"card-link":"Archetype of Courage"}},{"insert":", "},{"insert":{"card-link":"Beregond of the Guard"}},{"insert":", "},{"insert":{"card-link":"Greymond, Avacyn's Stalwart"}},{"insert":". Special mention to "},{"insert":{"card-link":"Archetype of Imagination"}},{"insert":", which didn't make the cut unfortunately...\n\nBut also, unsuprisingly this time, human is among the most widespread creature type in this game, so they had plenty of time to have a lot of cards with a few keywords on them. Of all the 42 creatures present in the decklist, 20 of them have at least 2 keywords, can have 2 keywords by themselves of can produce tokens with at least two keywords ! (And one more card if we consider "},{"insert":{"card-link":"Forth Eorlingas!"}},{"insert":" as at least one creature.)\n\nBesides, there are also cards like "},{"insert":{"card-link":"Chronicle of Victory"}},{"insert":", "},{"insert":{"card-link":"Akroma's Memorial"}},{"insert":", "},{"insert":{"card-link":"Akroma's Will"}},{"insert":", "},{"insert":{"card-link":"True Conviction"}},{"insert":", "},{"insert":{"card-link":"Response // Resurgence"}},{"insert":", and "},{"insert":{"card-link":"Unbreakable Formation"}},{"insert":", that gives our team at least two keywords as well.\n\nThat leaves us with the rest of the cast. Each other creature in the deck that do not have at least two keywords is there either to further strengthen our agressive gameplan, like "},{"insert":{"card-link":"Thalia, Heretic Cathar"}},{"insert":", "},{"insert":{"card-link":"Spider-Woman, Stunning Savior"}},{"insert":" and "},{"insert":{"card-link":"Odric, Lunarch Marshal"}},{"insert":", or to act as veggies. "},{"insert":{"card-link":"Esper Sentinel"}},{"insert":", "},{"insert":{"card-link":"Giant Killer // Chop Down"}},{"insert":", "},{"insert":{"card-link":"Mother of Runes"}},{"insert":", "},{"insert":{"card-link":"Bounty Agent"}},{"insert":", "},{"insert":{"card-link":"Cathar Commando"}},{"insert":", "},{"insert":{"card-link":"Coppercoat Vanguard"}},{"insert":", "},{"insert":{"card-link":"Generous Plunderer"}},{"insert":", "},{"insert":{"card-link":"Spectacular Spider-Man"}},{"insert":", "},{"insert":{"card-link":"Loran of the Third Path"}},{"insert":", "},{"insert":{"card-link":"Professional Face-Breaker"}},{"insert":", "},{"insert":{"card-link":"Witch Enchanter // Witch-Blessed Meadow"}},{"insert":" and "},{"insert":{"card-link":"Éomer, King of Rohan"}},{"insert":" all fall into this category. They act as removal, protection, ramp and/or card advantage.\n\nLast but not least, a few cards worth mentioning: "},{"insert":{"card-link":"Aurelia, the Warleader"}},{"insert":", while not being a human, has 3 keywords and give us an extra combat, synergizing very well with our main commander "},{"insert":{"card-link":"Akroma, Vision of Ixidor"}},{"insert":", allowing us to effectively \"double\" her trigger. "},{"insert":{"card-link":"Rising of the Day"}},{"insert":" might not being a creature itself, but considering half of our creature is legendary, it is a good way to give our whole team haste to remain aggressive at all time. "},{"insert":{"card-link":"Bident of Thassa"}},{"insert":" and "},{"insert":{"card-link":"Enduring Curiosity"}},{"insert":" serve the same purpose to draw us card, but contrary to other "},{"insert":{"card-link":"Coastal Piracy"}},{"insert":" effects, one is a creature, which means it can attack, and the other one has a pseudo \"goad\" ability that can give us a window to attack an opponent once the board is at a stalemate. "},{"insert":{"card-link":"Jeska's Will"}},{"insert":" might be the oddest inclusion in this list, but I decided to include it to cast as soon as possible "},{"insert":{"card-link":"Akroma, Vision of Ixidor"}},{"insert":" to support our strategy (and our tribe). And to conclude this description, there is also "},{"insert":{"card-link":"Cactus Preserve"}},{"insert":". While it may be a tapped land, it also is a 7/7 reach for 3 whole mana. Nothing to scoff at.\n\nThanks again for reading all this, and have a good day !\n"}]}


















































































