138 views4 days ago
Commander
Size: 106Salt sum: 53.39
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Delamere_Cheeseborn

138 views4 days ago
Commander
Size: 106Salt sum: 53.39

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{"ops":[{"insert":"🦅 🦅 🦅 🦅 🦅 🦅 🦅 🦅 🦅 🦅 🦅 🦅 🦅 "},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThe obvious way to build around this would be to fill the deck with flyers.\nThat's boring.\nInstead, this deck asks:\n"},{"attributes":{"bold":true},"insert":"What if we take creatures that are much bigger than flyers are supposed to be... and simply teach them to fly?"},{"insert":"\nThe deck combines:\nOversized creatures with unusually high power for their mana cost"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cards that give creatures flying"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Flying token generators"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Payoffs for controlling flyers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A large counterspell package"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mass bounce and tap effects to keep the ground clear"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The result is a strange mono-blue "},{"attributes":{"bold":true},"insert":"tempo / skies / power-matters deck"},{"insert":" that can suddenly turn a collection of bizarre ground creatures into an air force and drop its nine-mana commander for as little as "},{"attributes":{"bold":true},"insert":"UU"},{"insert":".\n\n🦅 Typical Game Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Early Game — Build Quietly"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Play Islands.\nDeploy efficient creatures such as:\n"},{"attributes":{"bold":true},"insert":"Frost Walker"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Lupine Prototype"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Hunted Phantasm"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Phyrexian Soulgorger"},{"insert":"\nor begin establishing a token engine.\nKeep cheap interaction available whenever possible.\nDon't rush the commander.\nMid Game — Invent Aviation"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Now start converting raw power into flying power.\nA single large body plus "},{"attributes":{"bold":true},"insert":"Flight, Wingcrafter, Cobbled Wings, Zephyr Charge"},{"insert":" or another flying effect may already be enough to substantially reduce the Lord.\nAlternatively establish:\n"},{"attributes":{"bold":true},"insert":"Levitation"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Archetype of Imagination"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Eldrazi Monument"},{"insert":"\nand make the entire board airborne.\nOnce we reach "},{"attributes":{"bold":true},"insert":"seven flying power"},{"insert":", the commander has effectively changed from:\n"},{"attributes":{"bold":true},"insert":"{7}{U}{U} — 8/8 flash flyer"},{"insert":"\ninto:\n"},{"attributes":{"bold":true},"insert":"{U}{U} — 8/8 flash flyer."},{"insert":"\nThat's an enormous tempo swing.\nLate Game — Air Superiority"},{"attributes":{"header":2},"insert":"\n"},{"insert":"At this point we want cards such as:\n"},{"attributes":{"bold":true},"insert":"Gravitational Shift"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Archetype of Imagination"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Akroma's Memorial"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Aboshan, Cephalid Emperor"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Stormtide Leviathan"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Hullbreaker Horror"},{"insert":"\nto make combat increasingly one-sided.\nThe Lord itself is an 8-power evasive threat, meaning "},{"attributes":{"bold":true},"insert":"three clean commander hits deal 24 commander damage"},{"insert":".\nOnce backed by our token army and oversized honorary Eagles, normal combat damage can end things considerably faster.\n🦅 Favourite Interactions"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Traxos + Any Flying Effect"},{"attributes":{"header":3},"insert":"\n"},{"insert":"7 flying power.\n"},{"attributes":{"bold":true},"insert":"The Lord costs UU."},{"insert":"\nPhyrexian Soulgorger + Any Flying Effect"},{"attributes":{"header":3},"insert":"\n"},{"insert":"8 flying power.\n"},{"attributes":{"bold":true},"insert":"The Lord costs UU."},{"insert":"\nPhyrexian Dreadnought + Global Flying"},{"attributes":{"header":3},"insert":"\n"},{"insert":"12 flying power for one mana.\nCast The Lord in response to Dreadnought's sacrifice trigger.\n"},{"attributes":{"bold":true},"insert":"One extremely short-lived flying Dreadnought summons one extremely permanent 8/8 Eagle."},{"insert":"\nCharix + Flying + {3}"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Give Charix flying.\nPump it based on our Island count.\nCast The Lord while Charix is enormous.\nThe cost of The Lord is locked in as we cast it, so once the game has calculated our flying power, reducing Charix afterwards doesn't retroactively increase the cost.\nArchetype of Imagination + Aboshan"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Our creatures fly.\nTheirs cannot.\nPay UUU.\n"},{"attributes":{"bold":true},"insert":"Tap their entire creature army."},{"insert":"\nArchetype of Imagination + Gravitational Shift"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Our entire army gets flying and "},{"attributes":{"bold":true},"insert":"+2/+0"},{"insert":".\nTheir entire army is forced to remain on the ground and gets "},{"attributes":{"bold":true},"insert":"-2/-0"},{"insert":".\nEldrazi Monument + Token Engines"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Our disposable Faeries, Thopters, Drakes and other tokens pay Monument's upkeep while the rest of our army receives "},{"attributes":{"bold":true},"insert":"+1/+1, flying and indestructible"},{"insert":".\n🦅 Mulligan Guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The ideal opening hand contains:\n"},{"attributes":{"bold":true},"insert":"3–4 lands"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"One early creature or token engine"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"One cheap counterspell"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"One flying enabler or card-advantage engine"},{"insert":"\nHands containing nothing but flying Auras and counterspells should generally go back.\nLikewise, don't keep a hand simply because it contains a giant creature.\nThe deck works best when it has "},{"attributes":{"bold":true},"insert":"power + wings + interaction"},{"insert":".\nWe want all three pieces eventually, but we don't need them all immediately.\n Weaknesses"},{"attributes":{"header":1},"insert":"\n"},{"insert":"We rely heavily on creatures"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Repeated sweepers can prevent us from accumulating enough flying power to exploit our commander.\nFortunately, blue's counterspell package gives us plenty of opportunities to protect the board.\nThe flying enablers can be awkward alone"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Flight"},{"insert":" is fantastic when it's turning eight ground power into eight flying power.\nIt's considerably less impressive when there aren't any creatures to enchant.\nThe deck therefore needs to carefully balance "},{"attributes":{"bold":true},"insert":"bodies and wings"},{"insert":".\nSome of our creatures are intentionally terrible"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Let's be clear.\n"},{"attributes":{"bold":true},"insert":"Phyrexian Dreadnought, Phyrexian Soulgorger, Lupine Prototype and Frost Walker"},{"insert":" have drawbacks for a reason.\nWe're trying to exploit one particular characteristic:\n"},{"attributes":{"bold":true},"insert":"They're much bigger than they should be."},{"insert":"\nOccasionally that means drawing a very stupid creature at a very stupid time.\nThat's part of the experience.\n🦅 Philosophy of the Deck"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The Lord of the Eagles asks us to control flyers.\nMost decks would therefore play efficient flying creatures.\nWe have chosen a different path.\nWhy pay four mana for a sensible 3/3 flyer when we can play a gigantic monster, attach a pair of "},{"attributes":{"bold":true},"insert":"Cobbled Wings"},{"insert":" to it and insist that it's an Eagle?\nThe deck isn't trying to prove that flying creatures are good.\nIt's trying to prove that "},{"attributes":{"bold":true},"insert":"flying is better as an aftermarket modification."},{"insert":"\nOur crabs fly.\nOur horrors fly.\nOur constructs fly.\nOur Dreadnought flies for approximately six seconds before exploding.\nAnd once enough completely inappropriate creatures have become airborne:\n"},{"attributes":{"bold":true},"insert":"The Lord of the Eagles arrives for UU."},{"insert":"\n🦅 🦅 🦅 🦅 🦅 🦅 🦅 🦅 🦅 🦅 🦅 🦅 🦅 \n"}]}

Commander

Qty: 1 Price: $6.99
The Lord of the Eagles
Flash
This spell costs
less to cast, where X is the total power of creatures you control with flying.
Flying
Legendary Creature - Bird Noble
The Lord of the Eagles (hob) 240

Commander

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Anthem

Qty: 2 Price: $1.98
Favorable Winds
Creatures you control with flying get +1/+1.
Enchantment
Favorable Winds (avr) 51
Gravitational Shift
Creatures with flying get +2/+0.
Creatures without flying get -2/-0.
Enchantment
Gravitational Shift (scd) 54

Anthem

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Big non flying Creatures

Qty: 10 Price: $35.16
Charix, the Raging Isle
Spells your opponents cast that target Charix cost
more to cast.
: Charix gets +X/-X until end of turn, where X is the number of Islands you control.
Legendary Creature - Crab Leviathan
Charix, the Raging Isle (znr) 49
Dreamtide Whale
Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a player casts their second spell each turn, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Whale
Dreamtide Whale (mh3) 59
Hunted Phantasm
This creature can't be blocked.
When this creature enters, target opponent creates five 1/1 red Goblin creature tokens.
Creature - Spirit
Hunted Phantasm (rav) 55
Loch Mare
This creature enters with three -1/-1 counters on it.
, Remove a counter from this creature: Draw a card.
, Remove two counters from this creature: Tap target creature. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature - Horse Serpent
Loch Mare (pecl) 57p
Lupine Prototype
This creature can't attack or block unless a player has no cards in hand.
Creature Artifact - Construct Wolf
Lupine Prototype (inr) 444
Phyrexian Soulgorger
Cumulative upkeep—Sacrifice a creature. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Snow Creature Artifact - Construct Phyrexian
Phyrexian Soulgorger (plst) CSP-141
Relic Golem
This creature can't attack or block unless an opponent has eight or more cards in their graveyard.
,
: Target player mills two cards. (They put the top two cards of their library into their graveyard.)
Creature Artifact - Golem
Relic Golem (znr) 249
The Mindskinner
The Mindskinner can't be blocked.
If a source you control would deal damage to an opponent, prevent that damage and each opponent mills that many cards.
Legendary Creature Enchantment - Nightmare
The Mindskinner (dsk) 357
Thing in the Ice
Defender
This creature enters with four ice counters on it.
Whenever you cast an instant or sorcery spell, remove an ice counter from this creature. Then if it has no ice counters on it, transform it.
Creature - Horror
Thing in the Ice // Awoken Horror (inr) 91Thing in the Ice // Awoken Horror (inr) 91
Traxos, Scourge of Kroog
Trample
Traxos enters tapped and doesn't untap during your untap step.
Whenever you cast a historic spell, untap Traxos. (Artifacts, legendaries, and Sagas are historic.)
Legendary Creature Artifact - Construct
Traxos, Scourge of Kroog (pdom) 234s

Big non flying Creatures

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Counters

Qty: 8 Price: $30.32
Access Denied
Counter target spell. Create X 1/1 colorless Thopter artifact creature tokens with flying, where X is that spell's mana value.
Instant
Access Denied (nec) 47
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (snc) 51
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (plst) CMA-30
Counterspell
Counter target spell.
Instant
Counterspell (a25) 50
Daze
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
Counter target spell unless its controller pays
.
Instant
Daze (ema) 44
Glen Elendra's Answer
This spell can't be countered.
Counter all spells your opponents control and all abilities your opponents control. Create a 1/1 blue and black Faerie creature token with flying for each spell and ability countered this way.
Instant
Glen Elendra's Answer (pecl) 52p
Lofty Denial
Counter target spell unless its controller pays
. If you control a creature with flying, counter that spell unless its controller pays
instead.
Instant
Lofty Denial (m21) 56
Stubborn Denial
Counter target noncreature spell unless its controller pays
.
Ferocious — If you control a creature with power 4 or greater, counter that spell instead.
Instant
Stubborn Denial (ktk) 56

Counters

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Draw

Qty: 10 Price: $27.46
Bident of Thassa
Whenever a creature you control deals combat damage to a player, you may draw a card.
,
: Creatures your opponents control attack this turn if able.
Legendary Artifact Enchantment
Bident of Thassa (ths) 42
Coastal Piracy
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
Enchantment
Coastal Piracy (acr) 84
Consider
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Draw a card.
Instant
Consider (mb2) 25
Enduring Curiosity
Flash
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Cat Glimmer
Enduring Curiosity (pdsk) 51p
Ponder
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Sorcery
Ponder (m10) 68
Preordain
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Preordain (mb2) 35
Quick Study
Draw two cards.
Instant
Quick Study (woe) 65
Reconnaissance Mission
Whenever a creature you control deals combat damage to a player, you may draw a card.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Reconnaissance Mission (msc) 153
Traverse Eternity
Draw cards equal to the greatest mana value among historic permanents you control. (Artifacts, legendaries, and Sagas are historic.)
Sorcery
Traverse Eternity (who) 370
Winged Words
This spell costs
less to cast if you control a creature with flying.
Draw two cards.
Sorcery
Winged Words (j25) 393

Draw

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Flying Anthems

Qty: 5 Price: $63.66
Akroma's Memorial
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
Legendary Artifact
Akroma's Memorial (fut) 159
Archetype of Imagination
Creatures you control have flying.
Creatures your opponents control lose flying and can't have or gain flying.
Creature Enchantment - Human Wizard
Archetype of Imagination (bng) 32
Eldrazi Monument
Creatures you control get +1/+1 and have flying and indestructible.
At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice this artifact.
Artifact
Eldrazi Monument (zen) 199
Levitation
Creatures you control have flying.
Enchantment
Levitation (ulg) 35
Wonder
Flying
As long as this card is in your graveyard and you control an Island, creatures you control have flying.
Creature - Incarnation
Wonder (pz1) 37

Flying Anthems

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Flying Makers

Qty: 10 Price: $3.94
Fleetfeather Sandals
Equipped creature has flying and haste.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Fleetfeather Sandals (ths) 216
Leap
Target creature gains flying until end of turn.
Draw a card.
Instant
Leap (sth) 35
One With the Wind
Enchant creature
Enchanted creature gets +2/+2 and has flying.
Enchantment - Aura
One With the Wind (xln) 64
Shimmering Wings
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)
: Return this Aura to its owner's hand.
Enchantment - Aura
Shimmering Wings (10e) 107
Spectral Flight
Enchant creature
Enchanted creature gets +2/+2 and has flying.
Enchantment - Aura
Spectral Flight (isd) 79
Stratus Walk
Enchant creature
When this Aura enters, draw a card.
Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)
Enchanted creature can block only creatures with flying.
Enchantment - Aura
Stratus Walk (bng) 52
Wind Dancer
Flying
: Target creature gains flying until end of turn.
Creature - Faerie
Wind Dancer (tmp) 104
Wingcrafter
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as this creature is paired with another creature, both creatures have flying.
Creature - Human Wizard
Wingcrafter (avr) 83
Wings of Hubris
Equipped creature has flying.
Sacrifice this Equipment: Equipped creature can't be blocked this turn. Sacrifice it at the beginning of the next end step.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Wings of Hubris (thb) 241
Zephyr Charge
: Target creature gains flying until end of turn.
Enchantment
Zephyr Charge (m14) 82

Flying Makers

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Flying Token Creators

Qty: 7 Price: $7.55
Faebloom Trick
Create two 1/1 blue Faerie creature tokens with flying. When you do, tap target creature an opponent controls.
Instant
Faebloom Trick (fdn) 38
Faerie Slumber Party
Return all creatures to their owners' hands. For each opponent who controlled a creature returned this way, you create two 1/1 blue Faerie creature tokens with flying and "This token can block only creatures with flying."
Sorcery
Faerie Slumber Party (woe) 311
Murmuring Mystic
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
Creature - Human Wizard
Murmuring Mystic (grn) 45
Stolen by the Fae
Return target creature with mana value X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying.
Sorcery
Stolen by the Fae (j25) 369
Talrand, Sky Summoner
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
Legendary Creature - Wizard Merfolk
Talrand, Sky Summoner (jmp) 181
Thopter Spy Network
At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.
Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.
Enchantment
Thopter Spy Network (c18) 107
Whirler Rogue
When this creature enters, create two 1/1 colorless Thopter artifact creature tokens with flying.
Tap two untapped artifacts you control: Target creature can't be blocked this turn.
Creature - Human Artificer Rogue
Whirler Rogue (brc) 101

Flying Token Creators

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Land

Qty: 37 Price: $32.64
Cactus Preserve
This land enters tapped.
: Add one mana of any type that a land you control could produce.
: Until end of turn, this land becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It's still a land.
Land - Desert
Cactus Preserve (otc) 40
Castle Vantress
This land enters tapped unless you control an Island.
: Add
.
,
: Scry 2.
Land
Castle Vantress (dsc) 267
Island
(
: Add
.)
Basic Land - Island
Island (spm) 195
Mystic Sanctuary
(
: Add
.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Land - Island
Mystic Sanctuary (eld) 247
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (c14) 308
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (cmr) 489
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (plst) MKC-310

Land

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Ramp

Qty: 9 Price: $23.11
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (moc) 348
High Tide
Until end of turn, whenever a player taps an Island for mana, that player adds an additional
.
Instant
High Tide (fem) 18b
Kefnet's Monument
Blue creature spells you cast cost
less to cast.
Whenever you cast a creature spell, target creature an opponent controls doesn't untap during its controller's next untap step.
Legendary Artifact
Kefnet's Monument (akh) 231
Midnight Clock
: Add
.
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
Artifact
Midnight Clock (clb) 727
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (ima) 219
Sapphire Medallion
Blue spells you cast cost
less to cast.
Artifact
Sapphire Medallion (cmm) 407
Sky Diamond
This artifact enters tapped.
: Add
.
Artifact
Sky Diamond (khc) 103
Sol Ring
: Add
.
Artifact
Sol Ring (znc) 120
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (cm2) 224

Ramp

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Removal

Qty: 3 Price: $13.07
Aetherize
Return all attacking creatures to their owner's hand.
Instant
Aetherize (gtc) 29
Aetherspouts
For each attacking creature, its owner puts it on their choice of the top or bottom of their library.
Instant
Aetherspouts (c21) 114
Hullbreaker Horror
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand.
Creature - Horror Kraken
Hullbreaker Horror (clb) 724

Removal

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Stax

Qty: 3 Price: $2.48
Aboshan, Cephalid Emperor
Tap an untapped Octopus you control: Tap target permanent.
: Tap all creatures without flying.
Legendary Creature - Octopus Noble
Aboshan, Cephalid Emperor (plst) ODY-58
Deluge
Tap all creatures without flying.
Instant
Deluge (ps11) 31
Stormtide Leviathan
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
All lands are Islands in addition to their other types.
Creatures without flying or islandwalk can't attack.
Creature - Leviathan
Stormtide Leviathan (m15) 80

Stax

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Tokens

Qty: 1 Price: $2.99
The Watcher in the Water
The Watcher in the Water enters tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token.
Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.
Legendary Creature - Kraken
The Watcher in the Water (ltr) 75

Tokens

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Maybeboard

Qty: 49 Price: $466.71
Alandra, Sky Dreamer
Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying.
Whenever you draw your fifth card each turn, Alandra and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.
Legendary Creature - Wizard Merfolk
Alandra, Sky Dreamer (j22) 9
Arcane Flight
Enchant creature
Enchanted creature gets +1/+1 and has flying.
Enchantment - Aura
Arcane Flight (dom) 43
Archmage Emeritus
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
Creature - Human Wizard
Archmage Emeritus (pstx) 37p
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (5ed) 76
Cobbled Wings
Equipped creature has flying.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Cobbled Wings (xln) 233
Cryptic Serpent
This spell costs
less to cast for each instant and sorcery card in your graveyard.
Creature - Serpent
Cryptic Serpent (cmm) 83
Delay
Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Instant
Delay (fut) 35
Docent of Perfection
Flying
Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform this creature.
Creature - Horror Insect
Docent of Perfection // Final Iteration (inr) 62Docent of Perfection // Final Iteration (inr) 62
Efficient Construction
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.
Enchantment
Efficient Construction (cmm) 88
Etherium Spinner
Whenever you cast a spell with mana value 4 or greater, create a 1/1 colorless Thopter artifact creature token with flying.
Creature Artifact - Human Wizard
Etherium Spinner (mh2) 40
Faerie Formation
Flying
: Create a 1/1 blue Faerie creature token with flying. Draw a card.
Creature - Faerie
Faerie Formation (woc) 91
Faerie Formation
Flying
: Create a 1/1 blue Faerie creature token with flying. Draw a card.
Creature - Faerie
Faerie Formation (woc) 91
Faerie Mastermind
Flash
Flying
Whenever an opponent draws their second card each turn, you draw a card.
: Each player draws a card.
Creature - Rogue Faerie
Faerie Mastermind (mom) 58
Flight
Enchant creature
Enchanted creature has flying.
Enchantment - Aura
Flight (9ed) 79
Fly
Enchant creature
Enchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon." (Enter the first room or advance to the next room.)
Enchantment - Aura
Fly (afr) 59
Force Spike
Counter target spell unless its controller pays
.
Instant
Force Spike (5ed) 88
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (cmm) 96
Frost Walker
When this creature becomes the target of a spell or ability, sacrifice it.
Creature - Elemental
Frost Walker (frf) 35
Kindred Discovery
As this enchantment enters, choose a creature type.
Whenever a creature you control of the chosen type enters or attacks, draw a card.
Enchantment
Kindred Discovery (msc) 150
Kitesail
Equipped creature gets +1/+0 and has flying.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Kitesail (cn2) 212
Ledger Shredder
Flying
Whenever a player casts their second spell each turn, this creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Creature - Bird Advisor
Ledger Shredder (psnc) 46p
Lórien Revealed
Draw three cards.
Islandcycling
(
, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Sorcery
Lórien Revealed (ltr) 60
Ludevic's Test Subject
Defender
: Put a hatchling counter on this creature. Then if there are five or more hatchling counters on it, remove all of them and transform it.
Creature - Lizard Egg
Ludevic's Test Subject // Ludevic's Abomination (pisd) 64★Ludevic's Test Subject // Ludevic's Abomination (pisd) 64★
Mana Leak
Counter target spell unless its controller pays
.
Instant
Mana Leak (plst) DDN-64
Meloku the Clouded Mirror
Flying
, Return a land you control to its owner's hand: Create a 1/1 blue Illusion creature token with flying.
Legendary Creature - Wizard Moonfolk
Meloku the Clouded Mirror (chk) 74
Miscast
Counter target instant or sorcery spell unless its controller pays
.
Instant
Miscast (m21) 57
Mischievous Mystic
Flying
Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.
Creature - Human Wizard
Mischievous Mystic (fdn) 47
Muddle the Mixture
Counter target instant or sorcery spell.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Muddle the Mixture (rav) 60
Mystical Dispute
This spell costs
less to cast if it targets a blue spell.
Counter target spell unless its controller pays
.
Instant
Mystical Dispute (mb2) 31
Neurok Hoversail
Equipped creature has flying.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Neurok Hoversail (mrd) 218
Phantasmal Dreadmaw
Trample
When this creature becomes the target of a spell or ability, sacrifice it.
Creature - Dinosaur Illusion
Phantasmal Dreadmaw (mh2) 55
Phyrexian Dreadnought
Trample
When this creature enters, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.
Creature Artifact - Dreadnought Phyrexian
Phyrexian Dreadnought (mir) 315
Rise of Eagles
Create two 2/2 blue Bird enchantment creature tokens with flying. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Sorcery
Rise of Eagles (jou) 49
Sai, Master Thopterist
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.
, Sacrifice two artifacts: Draw a card.
Legendary Creature - Human Artificer
Sai, Master Thopterist (drc) 82
Sharding Sphinx
Flying
Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying.
Creature Artifact - Sphinx
Sharding Sphinx (jmp) 176
Shark Typhoon
Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value.
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, create an X/X blue Shark creature token with flying.
Enchantment
Shark Typhoon (piko) 67s
Spell Pierce
Counter target noncreature spell unless its controller pays
.
Instant
Spell Pierce (dft) 64
Spell Snare
Counter target spell with mana value 2.
Instant
Spell Snare (bbd) 132
Sphinx's Tutelage
Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process.
: Draw a card, then discard a card.
Enchantment
Sphinx's Tutelage (ori) 76
Talrand's Invocation
Create two 2/2 blue Drake creature tokens with flying.
Sorcery
Talrand's Invocation (gn3) 41
Thopter Assembly
Flying
At the beginning of your upkeep, if you control no Thopters other than this creature, return this creature to its owner's hand and create five 1/1 colorless Thopter artifact creature tokens with flying.
Creature Artifact - Thopter
Thopter Assembly (mbs) 140
Thopter Fabricator
Flying
Whenever you draw your second card each turn, create a 1/1 colorless Thopter artifact creature token with flying.
Crew 2
Artifact - Vehicle
Thopter Fabricator (pdft) 68p
Tide Skimmer
Flying
Whenever you attack with two or more creatures with flying, draw a card.
Creature - Drake
Tide Skimmer (j25) 375
Tolarian Terror
This spell costs
less to cast for each instant and sorcery card in your graveyard.
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Creature - Serpent
Tolarian Terror (fdn) 167
Wash Away
Cleave
(You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Counter target spell [that wasn't cast from its owner's hand].
Instant
Wash Away (dbl) 354
Wayfarer's Bauble
,
, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
Wayfarer's Bauble (ddi) 63
Windreader Sphinx
Flying
Whenever a creature with flying attacks, you may draw a card.
Creature - Sphinx
Windreader Sphinx (jmp) 194
Winged Boots
Equipped creature has flying and ward
. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Equip
Artifact - Equipment
Winged Boots (otc) 124
Wings of Velis Vel
Changeling (This card is every creature type.)
Until end of turn, target creature has base power and toughness 4/4, gains all creature types, and gains flying.
Instant Kindred - Shapeshifter
Wings of Velis Vel (lrw) 97

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 3 cards
81 pips - 54 cards
38 mana - 38 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
7 mana - 6 cards
CategoriesQtyOdds
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Description

{"ops":[{"insert":"🦅 🦅 🦅 🦅 🦅 🦅 🦅 🦅 🦅 🦅 🦅 🦅 🦅 "},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThe obvious way to build around this would be to fill the deck with flyers.\nThat's boring.\nInstead, this deck asks:\n"},{"attributes":{"bold":true},"insert":"What if we take creatures that are much bigger than flyers are supposed to be... and simply teach them to fly?"},{"insert":"\nThe deck combines:\nOversized creatures with unusually high power for their mana cost"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cards that give creatures flying"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Flying token generators"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Payoffs for controlling flyers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A large counterspell package"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mass bounce and tap effects to keep the ground clear"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The result is a strange mono-blue "},{"attributes":{"bold":true},"insert":"tempo / skies / power-matters deck"},{"insert":" that can suddenly turn a collection of bizarre ground creatures into an air force and drop its nine-mana commander for as little as "},{"attributes":{"bold":true},"insert":"UU"},{"insert":".\n\n🦅 Typical Game Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Early Game — Build Quietly"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Play Islands.\nDeploy efficient creatures such as:\n"},{"attributes":{"bold":true},"insert":"Frost Walker"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Lupine Prototype"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Hunted Phantasm"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Phyrexian Soulgorger"},{"insert":"\nor begin establishing a token engine.\nKeep cheap interaction available whenever possible.\nDon't rush the commander.\nMid Game — Invent Aviation"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Now start converting raw power into flying power.\nA single large body plus "},{"attributes":{"bold":true},"insert":"Flight, Wingcrafter, Cobbled Wings, Zephyr Charge"},{"insert":" or another flying effect may already be enough to substantially reduce the Lord.\nAlternatively establish:\n"},{"attributes":{"bold":true},"insert":"Levitation"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Archetype of Imagination"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Eldrazi Monument"},{"insert":"\nand make the entire board airborne.\nOnce we reach "},{"attributes":{"bold":true},"insert":"seven flying power"},{"insert":", the commander has effectively changed from:\n"},{"attributes":{"bold":true},"insert":"{7}{U}{U} — 8/8 flash flyer"},{"insert":"\ninto:\n"},{"attributes":{"bold":true},"insert":"{U}{U} — 8/8 flash flyer."},{"insert":"\nThat's an enormous tempo swing.\nLate Game — Air Superiority"},{"attributes":{"header":2},"insert":"\n"},{"insert":"At this point we want cards such as:\n"},{"attributes":{"bold":true},"insert":"Gravitational Shift"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Archetype of Imagination"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Akroma's Memorial"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Aboshan, Cephalid Emperor"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Stormtide Leviathan"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Hullbreaker Horror"},{"insert":"\nto make combat increasingly one-sided.\nThe Lord itself is an 8-power evasive threat, meaning "},{"attributes":{"bold":true},"insert":"three clean commander hits deal 24 commander damage"},{"insert":".\nOnce backed by our token army and oversized honorary Eagles, normal combat damage can end things considerably faster.\n🦅 Favourite Interactions"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Traxos + Any Flying Effect"},{"attributes":{"header":3},"insert":"\n"},{"insert":"7 flying power.\n"},{"attributes":{"bold":true},"insert":"The Lord costs UU."},{"insert":"\nPhyrexian Soulgorger + Any Flying Effect"},{"attributes":{"header":3},"insert":"\n"},{"insert":"8 flying power.\n"},{"attributes":{"bold":true},"insert":"The Lord costs UU."},{"insert":"\nPhyrexian Dreadnought + Global Flying"},{"attributes":{"header":3},"insert":"\n"},{"insert":"12 flying power for one mana.\nCast The Lord in response to Dreadnought's sacrifice trigger.\n"},{"attributes":{"bold":true},"insert":"One extremely short-lived flying Dreadnought summons one extremely permanent 8/8 Eagle."},{"insert":"\nCharix + Flying + {3}"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Give Charix flying.\nPump it based on our Island count.\nCast The Lord while Charix is enormous.\nThe cost of The Lord is locked in as we cast it, so once the game has calculated our flying power, reducing Charix afterwards doesn't retroactively increase the cost.\nArchetype of Imagination + Aboshan"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Our creatures fly.\nTheirs cannot.\nPay UUU.\n"},{"attributes":{"bold":true},"insert":"Tap their entire creature army."},{"insert":"\nArchetype of Imagination + Gravitational Shift"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Our entire army gets flying and "},{"attributes":{"bold":true},"insert":"+2/+0"},{"insert":".\nTheir entire army is forced to remain on the ground and gets "},{"attributes":{"bold":true},"insert":"-2/-0"},{"insert":".\nEldrazi Monument + Token Engines"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Our disposable Faeries, Thopters, Drakes and other tokens pay Monument's upkeep while the rest of our army receives "},{"attributes":{"bold":true},"insert":"+1/+1, flying and indestructible"},{"insert":".\n🦅 Mulligan Guide"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The ideal opening hand contains:\n"},{"attributes":{"bold":true},"insert":"3–4 lands"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"One early creature or token engine"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"One cheap counterspell"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"One flying enabler or card-advantage engine"},{"insert":"\nHands containing nothing but flying Auras and counterspells should generally go back.\nLikewise, don't keep a hand simply because it contains a giant creature.\nThe deck works best when it has "},{"attributes":{"bold":true},"insert":"power + wings + interaction"},{"insert":".\nWe want all three pieces eventually, but we don't need them all immediately.\n Weaknesses"},{"attributes":{"header":1},"insert":"\n"},{"insert":"We rely heavily on creatures"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Repeated sweepers can prevent us from accumulating enough flying power to exploit our commander.\nFortunately, blue's counterspell package gives us plenty of opportunities to protect the board.\nThe flying enablers can be awkward alone"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Flight"},{"insert":" is fantastic when it's turning eight ground power into eight flying power.\nIt's considerably less impressive when there aren't any creatures to enchant.\nThe deck therefore needs to carefully balance "},{"attributes":{"bold":true},"insert":"bodies and wings"},{"insert":".\nSome of our creatures are intentionally terrible"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Let's be clear.\n"},{"attributes":{"bold":true},"insert":"Phyrexian Dreadnought, Phyrexian Soulgorger, Lupine Prototype and Frost Walker"},{"insert":" have drawbacks for a reason.\nWe're trying to exploit one particular characteristic:\n"},{"attributes":{"bold":true},"insert":"They're much bigger than they should be."},{"insert":"\nOccasionally that means drawing a very stupid creature at a very stupid time.\nThat's part of the experience.\n🦅 Philosophy of the Deck"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The Lord of the Eagles asks us to control flyers.\nMost decks would therefore play efficient flying creatures.\nWe have chosen a different path.\nWhy pay four mana for a sensible 3/3 flyer when we can play a gigantic monster, attach a pair of "},{"attributes":{"bold":true},"insert":"Cobbled Wings"},{"insert":" to it and insist that it's an Eagle?\nThe deck isn't trying to prove that flying creatures are good.\nIt's trying to prove that "},{"attributes":{"bold":true},"insert":"flying is better as an aftermarket modification."},{"insert":"\nOur crabs fly.\nOur horrors fly.\nOur constructs fly.\nOur Dreadnought flies for approximately six seconds before exploding.\nAnd once enough completely inappropriate creatures have become airborne:\n"},{"attributes":{"bold":true},"insert":"The Lord of the Eagles arrives for UU."},{"insert":"\n🦅 🦅 🦅 🦅 🦅 🦅 🦅 🦅 🦅 🦅 🦅 🦅 🦅 \n"}]}
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