LimaFin
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Commander
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{"ops":[{"insert":"Containment Failure"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"italic":true},"insert":"\"Containment was successful for approximately six minutes.\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Overview"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Containment Failure"},{"insert":" is a Sultai Ooze deck built around growth, adaptation, and the increasingly obvious consequences of letting the experiment continue.\nLed by "},{"attributes":{"bold":true},"insert":"Uugguu, the Omniplasm"},{"insert":", the deck doesn't assemble an army in the traditional sense.\nIt develops a "},{"attributes":{"bold":true},"insert":"biomass"},{"insert":".\nOozes multiply. Creatures die. Graveyards fill. New organisms emerge from what remains, and the creatures already on the battlefield become larger, stranger, or more numerous.\nAt first, the experiment appears manageable.\nA few specimens.\nA little slime.\nSome unusual cellular activity.\nThen someone opens the containment chamber.\nThat was a mistake.\nGame Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Early Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Establish the laboratory.\nDevelop your mana, deploy your first Oozes, and begin assembling the resources necessary for the experiment to sustain itself.\nThe early game isn't about immediately creating the largest creature possible.\nYou're establishing "},{"attributes":{"bold":true},"insert":"biomass"},{"insert":".\nCreatures, counters, graveyard resources, and anything else that can eventually be converted into something considerably more unpleasant.\nA small Ooze is rarely just a small Ooze.\nIt's raw material.\nFor now, containment remains stable.\nMid Game"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"CONTAINMENT WARNING."},{"insert":"\nThis is where the organisms begin interacting.\nOozes multiply.\nCounters accumulate.\nCreatures begin copying, consuming, recycling, and benefiting from one another.\nUugguu helps turn the growing mass into something increasingly difficult to predict, while your other Oozes provide their own strange methods of expansion.\nRemoving one creature doesn't necessarily solve the problem.\nSometimes it simply provides material for another.\nThe battlefield stops looking like a collection of individual creatures.\nIt starts looking like "},{"attributes":{"bold":true},"insert":"one organism"},{"insert":".\nAt this point, laboratory personnel are advised to evacuate.\nThey won't.\nBut they were advised.\nLate Game"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"CONTAINMENT FAILURE."},{"insert":"\nThere is no laboratory anymore.\nThere is only Ooze.\nBy now, your creatures have had enough time and resources to become enormous threats, produce additional bodies, or generate value from everything that has accumulated throughout the game.\nThe deck becomes increasingly difficult to contain through ordinary removal because the biomass isn't dependent on a single specimen.\nKill something.\nSomething else eats it.\nDestroy something.\nSomething else grows.\nLeave the Oozes alone?\nExcellent.\nThat's considerably worse.\nEventually, the experiment reaches critical mass.\nOpen the doors.\nIt doesn't matter anymore.\nWinning the Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Containment Failure generally wins by turning its accumulated biomass sideways.\nThe individual specimens may begin small, but the deck is designed to create increasingly large creatures and increasingly unreasonable quantities of Ooze.\nCounters turn harmless creatures into major threats.\nCopy effects allow the experiment to reproduce particularly useful specimens.\nRecursion makes destruction temporary.\nAnd the longer the game continues, the more material becomes available for the organism to exploit.\nEventually, opponents face a simple problem:\nThere is "},{"attributes":{"bold":true},"insert":"too much Ooze"},{"insert":".\nAt that point, scientific terminology becomes unnecessary.\nAttack.\nAssimilation"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The organism does not waste useful material.\nOther creatures are resources.\nGraveyards are resources.\nCounters are resources.\nDead Oozes are resources.\nLiving Oozes are resources.\nThings that technically aren't Oozes yet...\n"},{"attributes":{"bold":true},"insert":"can probably be fixed."},{"insert":"\nThis is one of the most important ideas behind the deck.\nDon't think of every creature as an isolated permanent.\nThink of your battlefield and graveyard as different parts of the same biological system.\nOne organism may exist only to feed another.\nA creature dying may enable the next stage of growth.\nA strange interaction between two otherwise mediocre specimens may suddenly create something horrifying.\nThat's not a bug.\nThat's evolution.\nContainment Procedures"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Researchers are advised to follow the established safety protocol:\n"},{"attributes":{"bold":true},"insert":"Step 1:"},{"insert":" Identify the Ooze.\n"},{"attributes":{"bold":true},"insert":"Step 2:"},{"insert":" Determine whether the Ooze is dangerous.\n"},{"attributes":{"bold":true},"insert":"Step 3:"},{"insert":" Discover that the Ooze has changed since Step 1.\n"},{"attributes":{"bold":true},"insert":"Step 4:"},{"insert":" Attempt removal.\n"},{"attributes":{"bold":true},"insert":"Step 5:"},{"insert":" Observe unexpected biological response.\n"},{"attributes":{"bold":true},"insert":"Step 6:"},{"insert":" Panic.\n"},{"attributes":{"bold":true},"insert":"Step 7:"},{"insert":" Update containment classification from "},{"attributes":{"italic":true},"insert":"Stable"},{"insert":" to "},{"attributes":{"italic":true},"insert":"Compromised"},{"insert":".\n"},{"attributes":{"bold":true},"insert":"Step 8:"},{"insert":" Realize the containment chamber is now also an Ooze.\nAt this point, the procedure is considered complete.\nStrengths"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Oozes naturally support counters, tokens, copying, and strange creature interactions."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Individual creatures can scale into significant threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Graveyard resources give the deck additional longevity."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Removing one specimen doesn't necessarily stop the overall engine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sultai provides excellent access to ramp, card advantage, recursion, and removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck becomes increasingly dangerous as more biological material accumulates."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Extremely capable of producing board states that require someone to ask, "},{"attributes":{"italic":true},"insert":"\"Wait, what does that Ooze do again?\""},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Graveyard hate can shut down part of the ecosystem."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Board wipes can remove a large amount of accumulated biomass at once."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Counter-heavy creatures can lose significant progress when removed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Some engines require multiple organisms to remain alive together."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck may need time before its smaller specimens become threatening."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Opponents occasionally recognize that allowing the Ooze deck to \"just set up for a few turns\" is a terrible idea."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Researchers who reach this conclusion should be removed from the project.\nThey know too much.\nIncident Report"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"00:00 —"},{"insert":" Initial specimen introduced.\n"},{"attributes":{"bold":true},"insert":"00:06 —"},{"insert":" Specimen displays unexpected growth.\n"},{"attributes":{"bold":true},"insert":"00:14 —"},{"insert":" Secondary organism detected.\n"},{"attributes":{"bold":true},"insert":"00:21 —"},{"insert":" Secondary organism determined to be genetically identical to initial specimen.\n"},{"attributes":{"bold":true},"insert":"00:34 —"},{"insert":" Research assistant reports movement inside ventilation system.\n"},{"attributes":{"bold":true},"insert":"00:41 —"},{"insert":" Ventilation system determined to be alive.\n"},{"attributes":{"bold":true},"insert":"00:53 —"},{"insert":" Security team deployed.\n"},{"attributes":{"bold":true},"insert":"00:54 —"},{"insert":" Security team assimilated.\n"},{"attributes":{"bold":true},"insert":"01:02 —"},{"insert":" Facility evacuation ordered.\n"},{"attributes":{"bold":true},"insert":"01:17 —"},{"insert":" Facility no longer visible.\n"},{"attributes":{"bold":true},"insert":"01:18 —"},{"insert":" Biomass continues expanding.\nFinal classification:\n"},{"attributes":{"bold":true},"insert":"CONTAINMENT FAILURE"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Philosophy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Life adapts.\nLife survives.\nLife finds a way.\nOoze doesn't bother with the first two steps.\nIt simply consumes whatever is available and tries something new.\nThe experiment was supposed to determine how far the organism could evolve.\nWe have our answer.\n"},{"attributes":{"bold":true},"insert":"Too far."},{"insert":" 🧪🦠\n"}]}
Counters
Slurrk, All-Ingesting
Slurrk enters with five +1/+1 counters on it.
Whenever Slurrk or another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on each creature you control that has a +1/+1 counter on it.
Partner (You can have two commanders if both have partner.)
Whenever Slurrk or another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on each creature you control that has a +1/+1 counter on it.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Ooze

Counters
(CTRL to add secondary)
Creature
Mimeoplasm, Revered One
As Mimeoplasm enters, exile up to X creature cards from your graveyard. It enters with three +1/+1 counters on it for each creature card exiled this way.
: Mimeoplasm becomes a copy of target creature card exiled with it, except it's 0/0 and has this ability.
: Mimeoplasm becomes a copy of target creature card exiled with it, except it's 0/0 and has this ability.
Legendary Creature - Ooze

Mutagen Man, Living Ooze
Trample
Activated abilities of artifact tokens you control cost less to activate.
When Mutagen Man enters, create X Mutagen tokens. (They're artifacts with ", , Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
Activated abilities of artifact tokens you control cost less to activate.
When Mutagen Man enters, create X Mutagen tokens. (They're artifacts with ", , Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
Legendary Creature - Ooze Mutant

Creature
(CTRL to add secondary)
Draw
Draw
(CTRL to add secondary)
Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
(CTRL to add secondary)
Mill
Consuming Aberration
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.
Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Creature - Horror

Mill
(CTRL to add secondary)
Protection
Haunted One
Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Legendary Enchantment - Background

Protection
(CTRL to add secondary)
Ramp
Kodama of the East Tree
Reach
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Spirit

Omo, Queen of Vesuva
Whenever Omo enters or attacks, put an everything counter on each of up to one target land and up to one target creature.
Each land with an everything counter on it is every land type in addition to its other types.
Each nonland creature with an everything counter on it is every creature type.
Each land with an everything counter on it is every land type in addition to its other types.
Each nonland creature with an everything counter on it is every creature type.
Legendary Creature - Shapeshifter Noble

Umori, the Collector
Companion — Each nonland card in your starting deck shares a card type. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
As Umori enters, choose a card type.
Spells you cast of the chosen type cost less to cast.
As Umori enters, choose a card type.
Spells you cast of the chosen type cost less to cast.
Legendary Creature - Ooze

Ramp
(CTRL to add secondary)
Recursion
Slogurk, the Overslime
Trample
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk.
Remove three +1/+1 counters from Slogurk: Return it to its owner's hand.
When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand.
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk.
Remove three +1/+1 counters from Slogurk: Return it to its owner's hand.
When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand.
Legendary Creature - Ooze

The Cauldron of Eternity
This spell costs less to cast for each creature card in your graveyard.
Whenever a creature you control dies, put it on the bottom of its owner's library.
, , Pay 2 life: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Whenever a creature you control dies, put it on the bottom of its owner's library.
, , Pay 2 life: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Legendary Artifact

Recursion
(CTRL to add secondary)
Removal
Green Slime
Flash
When this creature enters, counter target activated or triggered ability from an artifact or enchantment source. If a permanent's ability is countered this way, destroy that permanent.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
When this creature enters, counter target activated or triggered ability from an artifact or enchantment source. If a permanent's ability is countered this way, destroy that permanent.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature - Ooze

Removal
(CTRL to add secondary)
Sorcery
Sorcery
(CTRL to add secondary)
Tokens
Ochre Jelly
Trample
This creature enters with X +1/+1 counters on it.
Split — When this creature dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. The token enters with half that many +1/+1 counters on it, rounded down.
This creature enters with X +1/+1 counters on it.
Split — When this creature dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. The token enters with half that many +1/+1 counters on it, rounded down.
Creature - Ooze

Tokens
(CTRL to add secondary)
Tutor
Tutor
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Containment Failure"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"italic":true},"insert":"\"Containment was successful for approximately six minutes.\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Overview"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Containment Failure"},{"insert":" is a Sultai Ooze deck built around growth, adaptation, and the increasingly obvious consequences of letting the experiment continue.\nLed by "},{"attributes":{"bold":true},"insert":"Uugguu, the Omniplasm"},{"insert":", the deck doesn't assemble an army in the traditional sense.\nIt develops a "},{"attributes":{"bold":true},"insert":"biomass"},{"insert":".\nOozes multiply. Creatures die. Graveyards fill. New organisms emerge from what remains, and the creatures already on the battlefield become larger, stranger, or more numerous.\nAt first, the experiment appears manageable.\nA few specimens.\nA little slime.\nSome unusual cellular activity.\nThen someone opens the containment chamber.\nThat was a mistake.\nGame Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Early Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Establish the laboratory.\nDevelop your mana, deploy your first Oozes, and begin assembling the resources necessary for the experiment to sustain itself.\nThe early game isn't about immediately creating the largest creature possible.\nYou're establishing "},{"attributes":{"bold":true},"insert":"biomass"},{"insert":".\nCreatures, counters, graveyard resources, and anything else that can eventually be converted into something considerably more unpleasant.\nA small Ooze is rarely just a small Ooze.\nIt's raw material.\nFor now, containment remains stable.\nMid Game"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"CONTAINMENT WARNING."},{"insert":"\nThis is where the organisms begin interacting.\nOozes multiply.\nCounters accumulate.\nCreatures begin copying, consuming, recycling, and benefiting from one another.\nUugguu helps turn the growing mass into something increasingly difficult to predict, while your other Oozes provide their own strange methods of expansion.\nRemoving one creature doesn't necessarily solve the problem.\nSometimes it simply provides material for another.\nThe battlefield stops looking like a collection of individual creatures.\nIt starts looking like "},{"attributes":{"bold":true},"insert":"one organism"},{"insert":".\nAt this point, laboratory personnel are advised to evacuate.\nThey won't.\nBut they were advised.\nLate Game"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"CONTAINMENT FAILURE."},{"insert":"\nThere is no laboratory anymore.\nThere is only Ooze.\nBy now, your creatures have had enough time and resources to become enormous threats, produce additional bodies, or generate value from everything that has accumulated throughout the game.\nThe deck becomes increasingly difficult to contain through ordinary removal because the biomass isn't dependent on a single specimen.\nKill something.\nSomething else eats it.\nDestroy something.\nSomething else grows.\nLeave the Oozes alone?\nExcellent.\nThat's considerably worse.\nEventually, the experiment reaches critical mass.\nOpen the doors.\nIt doesn't matter anymore.\nWinning the Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Containment Failure generally wins by turning its accumulated biomass sideways.\nThe individual specimens may begin small, but the deck is designed to create increasingly large creatures and increasingly unreasonable quantities of Ooze.\nCounters turn harmless creatures into major threats.\nCopy effects allow the experiment to reproduce particularly useful specimens.\nRecursion makes destruction temporary.\nAnd the longer the game continues, the more material becomes available for the organism to exploit.\nEventually, opponents face a simple problem:\nThere is "},{"attributes":{"bold":true},"insert":"too much Ooze"},{"insert":".\nAt that point, scientific terminology becomes unnecessary.\nAttack.\nAssimilation"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The organism does not waste useful material.\nOther creatures are resources.\nGraveyards are resources.\nCounters are resources.\nDead Oozes are resources.\nLiving Oozes are resources.\nThings that technically aren't Oozes yet...\n"},{"attributes":{"bold":true},"insert":"can probably be fixed."},{"insert":"\nThis is one of the most important ideas behind the deck.\nDon't think of every creature as an isolated permanent.\nThink of your battlefield and graveyard as different parts of the same biological system.\nOne organism may exist only to feed another.\nA creature dying may enable the next stage of growth.\nA strange interaction between two otherwise mediocre specimens may suddenly create something horrifying.\nThat's not a bug.\nThat's evolution.\nContainment Procedures"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Researchers are advised to follow the established safety protocol:\n"},{"attributes":{"bold":true},"insert":"Step 1:"},{"insert":" Identify the Ooze.\n"},{"attributes":{"bold":true},"insert":"Step 2:"},{"insert":" Determine whether the Ooze is dangerous.\n"},{"attributes":{"bold":true},"insert":"Step 3:"},{"insert":" Discover that the Ooze has changed since Step 1.\n"},{"attributes":{"bold":true},"insert":"Step 4:"},{"insert":" Attempt removal.\n"},{"attributes":{"bold":true},"insert":"Step 5:"},{"insert":" Observe unexpected biological response.\n"},{"attributes":{"bold":true},"insert":"Step 6:"},{"insert":" Panic.\n"},{"attributes":{"bold":true},"insert":"Step 7:"},{"insert":" Update containment classification from "},{"attributes":{"italic":true},"insert":"Stable"},{"insert":" to "},{"attributes":{"italic":true},"insert":"Compromised"},{"insert":".\n"},{"attributes":{"bold":true},"insert":"Step 8:"},{"insert":" Realize the containment chamber is now also an Ooze.\nAt this point, the procedure is considered complete.\nStrengths"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Oozes naturally support counters, tokens, copying, and strange creature interactions."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Individual creatures can scale into significant threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Graveyard resources give the deck additional longevity."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Removing one specimen doesn't necessarily stop the overall engine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sultai provides excellent access to ramp, card advantage, recursion, and removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck becomes increasingly dangerous as more biological material accumulates."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Extremely capable of producing board states that require someone to ask, "},{"attributes":{"italic":true},"insert":"\"Wait, what does that Ooze do again?\""},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Graveyard hate can shut down part of the ecosystem."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Board wipes can remove a large amount of accumulated biomass at once."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Counter-heavy creatures can lose significant progress when removed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Some engines require multiple organisms to remain alive together."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck may need time before its smaller specimens become threatening."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Opponents occasionally recognize that allowing the Ooze deck to \"just set up for a few turns\" is a terrible idea."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Researchers who reach this conclusion should be removed from the project.\nThey know too much.\nIncident Report"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"00:00 —"},{"insert":" Initial specimen introduced.\n"},{"attributes":{"bold":true},"insert":"00:06 —"},{"insert":" Specimen displays unexpected growth.\n"},{"attributes":{"bold":true},"insert":"00:14 —"},{"insert":" Secondary organism detected.\n"},{"attributes":{"bold":true},"insert":"00:21 —"},{"insert":" Secondary organism determined to be genetically identical to initial specimen.\n"},{"attributes":{"bold":true},"insert":"00:34 —"},{"insert":" Research assistant reports movement inside ventilation system.\n"},{"attributes":{"bold":true},"insert":"00:41 —"},{"insert":" Ventilation system determined to be alive.\n"},{"attributes":{"bold":true},"insert":"00:53 —"},{"insert":" Security team deployed.\n"},{"attributes":{"bold":true},"insert":"00:54 —"},{"insert":" Security team assimilated.\n"},{"attributes":{"bold":true},"insert":"01:02 —"},{"insert":" Facility evacuation ordered.\n"},{"attributes":{"bold":true},"insert":"01:17 —"},{"insert":" Facility no longer visible.\n"},{"attributes":{"bold":true},"insert":"01:18 —"},{"insert":" Biomass continues expanding.\nFinal classification:\n"},{"attributes":{"bold":true},"insert":"CONTAINMENT FAILURE"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Philosophy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Life adapts.\nLife survives.\nLife finds a way.\nOoze doesn't bother with the first two steps.\nIt simply consumes whatever is available and tries something new.\nThe experiment was supposed to determine how far the organism could evolve.\nWe have our answer.\n"},{"attributes":{"bold":true},"insert":"Too far."},{"insert":" 🧪🦠\n"}]}












































































