224 views15 days ago
Commander
Size: 100Salt sum: 30.5
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LimaFin

224 views15 days ago
Commander
Size: 100Salt sum: 30.5

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{"ops":[{"insert":"Containment Failure"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"italic":true},"insert":"\"Containment was successful for approximately six minutes.\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Overview"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Containment Failure"},{"insert":" is a Sultai Ooze deck built around growth, adaptation, and the increasingly obvious consequences of letting the experiment continue.\nLed by "},{"attributes":{"bold":true},"insert":"Uugguu, the Omniplasm"},{"insert":", the deck doesn't assemble an army in the traditional sense.\nIt develops a "},{"attributes":{"bold":true},"insert":"biomass"},{"insert":".\nOozes multiply. Creatures die. Graveyards fill. New organisms emerge from what remains, and the creatures already on the battlefield become larger, stranger, or more numerous.\nAt first, the experiment appears manageable.\nA few specimens.\nA little slime.\nSome unusual cellular activity.\nThen someone opens the containment chamber.\nThat was a mistake.\nGame Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Early Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Establish the laboratory.\nDevelop your mana, deploy your first Oozes, and begin assembling the resources necessary for the experiment to sustain itself.\nThe early game isn't about immediately creating the largest creature possible.\nYou're establishing "},{"attributes":{"bold":true},"insert":"biomass"},{"insert":".\nCreatures, counters, graveyard resources, and anything else that can eventually be converted into something considerably more unpleasant.\nA small Ooze is rarely just a small Ooze.\nIt's raw material.\nFor now, containment remains stable.\nMid Game"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"CONTAINMENT WARNING."},{"insert":"\nThis is where the organisms begin interacting.\nOozes multiply.\nCounters accumulate.\nCreatures begin copying, consuming, recycling, and benefiting from one another.\nUugguu helps turn the growing mass into something increasingly difficult to predict, while your other Oozes provide their own strange methods of expansion.\nRemoving one creature doesn't necessarily solve the problem.\nSometimes it simply provides material for another.\nThe battlefield stops looking like a collection of individual creatures.\nIt starts looking like "},{"attributes":{"bold":true},"insert":"one organism"},{"insert":".\nAt this point, laboratory personnel are advised to evacuate.\nThey won't.\nBut they were advised.\nLate Game"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"CONTAINMENT FAILURE."},{"insert":"\nThere is no laboratory anymore.\nThere is only Ooze.\nBy now, your creatures have had enough time and resources to become enormous threats, produce additional bodies, or generate value from everything that has accumulated throughout the game.\nThe deck becomes increasingly difficult to contain through ordinary removal because the biomass isn't dependent on a single specimen.\nKill something.\nSomething else eats it.\nDestroy something.\nSomething else grows.\nLeave the Oozes alone?\nExcellent.\nThat's considerably worse.\nEventually, the experiment reaches critical mass.\nOpen the doors.\nIt doesn't matter anymore.\nWinning the Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Containment Failure generally wins by turning its accumulated biomass sideways.\nThe individual specimens may begin small, but the deck is designed to create increasingly large creatures and increasingly unreasonable quantities of Ooze.\nCounters turn harmless creatures into major threats.\nCopy effects allow the experiment to reproduce particularly useful specimens.\nRecursion makes destruction temporary.\nAnd the longer the game continues, the more material becomes available for the organism to exploit.\nEventually, opponents face a simple problem:\nThere is "},{"attributes":{"bold":true},"insert":"too much Ooze"},{"insert":".\nAt that point, scientific terminology becomes unnecessary.\nAttack.\nAssimilation"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The organism does not waste useful material.\nOther creatures are resources.\nGraveyards are resources.\nCounters are resources.\nDead Oozes are resources.\nLiving Oozes are resources.\nThings that technically aren't Oozes yet...\n"},{"attributes":{"bold":true},"insert":"can probably be fixed."},{"insert":"\nThis is one of the most important ideas behind the deck.\nDon't think of every creature as an isolated permanent.\nThink of your battlefield and graveyard as different parts of the same biological system.\nOne organism may exist only to feed another.\nA creature dying may enable the next stage of growth.\nA strange interaction between two otherwise mediocre specimens may suddenly create something horrifying.\nThat's not a bug.\nThat's evolution.\nContainment Procedures"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Researchers are advised to follow the established safety protocol:\n"},{"attributes":{"bold":true},"insert":"Step 1:"},{"insert":" Identify the Ooze.\n"},{"attributes":{"bold":true},"insert":"Step 2:"},{"insert":" Determine whether the Ooze is dangerous.\n"},{"attributes":{"bold":true},"insert":"Step 3:"},{"insert":" Discover that the Ooze has changed since Step 1.\n"},{"attributes":{"bold":true},"insert":"Step 4:"},{"insert":" Attempt removal.\n"},{"attributes":{"bold":true},"insert":"Step 5:"},{"insert":" Observe unexpected biological response.\n"},{"attributes":{"bold":true},"insert":"Step 6:"},{"insert":" Panic.\n"},{"attributes":{"bold":true},"insert":"Step 7:"},{"insert":" Update containment classification from "},{"attributes":{"italic":true},"insert":"Stable"},{"insert":" to "},{"attributes":{"italic":true},"insert":"Compromised"},{"insert":".\n"},{"attributes":{"bold":true},"insert":"Step 8:"},{"insert":" Realize the containment chamber is now also an Ooze.\nAt this point, the procedure is considered complete.\nStrengths"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Oozes naturally support counters, tokens, copying, and strange creature interactions."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Individual creatures can scale into significant threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Graveyard resources give the deck additional longevity."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Removing one specimen doesn't necessarily stop the overall engine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sultai provides excellent access to ramp, card advantage, recursion, and removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck becomes increasingly dangerous as more biological material accumulates."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Extremely capable of producing board states that require someone to ask, "},{"attributes":{"italic":true},"insert":"\"Wait, what does that Ooze do again?\""},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Graveyard hate can shut down part of the ecosystem."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Board wipes can remove a large amount of accumulated biomass at once."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Counter-heavy creatures can lose significant progress when removed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Some engines require multiple organisms to remain alive together."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck may need time before its smaller specimens become threatening."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Opponents occasionally recognize that allowing the Ooze deck to \"just set up for a few turns\" is a terrible idea."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Researchers who reach this conclusion should be removed from the project.\nThey know too much.\nIncident Report"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"00:00 —"},{"insert":" Initial specimen introduced.\n"},{"attributes":{"bold":true},"insert":"00:06 —"},{"insert":" Specimen displays unexpected growth.\n"},{"attributes":{"bold":true},"insert":"00:14 —"},{"insert":" Secondary organism detected.\n"},{"attributes":{"bold":true},"insert":"00:21 —"},{"insert":" Secondary organism determined to be genetically identical to initial specimen.\n"},{"attributes":{"bold":true},"insert":"00:34 —"},{"insert":" Research assistant reports movement inside ventilation system.\n"},{"attributes":{"bold":true},"insert":"00:41 —"},{"insert":" Ventilation system determined to be alive.\n"},{"attributes":{"bold":true},"insert":"00:53 —"},{"insert":" Security team deployed.\n"},{"attributes":{"bold":true},"insert":"00:54 —"},{"insert":" Security team assimilated.\n"},{"attributes":{"bold":true},"insert":"01:02 —"},{"insert":" Facility evacuation ordered.\n"},{"attributes":{"bold":true},"insert":"01:17 —"},{"insert":" Facility no longer visible.\n"},{"attributes":{"bold":true},"insert":"01:18 —"},{"insert":" Biomass continues expanding.\nFinal classification:\n"},{"attributes":{"bold":true},"insert":"CONTAINMENT FAILURE"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Philosophy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Life adapts.\nLife survives.\nLife finds a way.\nOoze doesn't bother with the first two steps.\nIt simply consumes whatever is available and tries something new.\nThe experiment was supposed to determine how far the organism could evolve.\nWe have our answer.\n"},{"attributes":{"bold":true},"insert":"Too far."},{"insert":" 🧪🦠\n"}]}

Commander

Qty: 1 Price: $0.00
Uugguu, the Omniplasm
Whenever another nontoken Ooze creature you control dies, create two tokens that are copies of that creature, except they're 2/2 and they aren't legendary.
Legendary Creature - Ooze
Uugguu, the Omniplasm (mbc) 54

Commander

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Artifact

Qty: 1 Price: $0.99
Mirrormind Crown
As long as this Equipment is attached to a creature, the first time you would create one or more tokens each turn, you may instead create that many tokens that are copies of equipped creature.
Equip
Artifact - Equipment
Mirrormind Crown (ecl) 258

Artifact

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Copy

Qty: 1 Price: $6.99
Helm of the Host
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.
Equip
Legendary Artifact - Equipment
Helm of the Host (msc) 200

Copy

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Counters

Qty: 3 Price: $1.43
Experiment Kraj
Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it.
: Put a +1/+1 counter on target creature.
Legendary Creature - Ooze Mutant
Experiment Kraj (cmm) 337
Oran-Rief Ooze
When this creature enters, put a +1/+1 counter on target creature you control.
Whenever this creature attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it.
Creature - Ooze
Oran-Rief Ooze (j25) 693
Slurrk, All-Ingesting
Slurrk enters with five +1/+1 counters on it.
Whenever Slurrk or another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on each creature you control that has a +1/+1 counter on it.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Ooze
Slurrk, All-Ingesting (moc) 312

Counters

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Creature

Qty: 2 Price: $7.48
Mimeoplasm, Revered One
As Mimeoplasm enters, exile up to X creature cards from your graveyard. It enters with three +1/+1 counters on it for each creature card exiled this way.
: Mimeoplasm becomes a copy of target creature card exiled with it, except it's 0/0 and has this ability.
Legendary Creature - Ooze
Mimeoplasm, Revered One (dft) 405
Mutagen Man, Living Ooze
Trample
Activated abilities of artifact tokens you control cost
less to activate.
When Mutagen Man enters, create X Mutagen tokens. (They're artifacts with "
,
, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
Legendary Creature - Ooze Mutant
Mutagen Man, Living Ooze (tmt) 124

Creature

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Discard

Qty: 1 Price: $0.35
Hecteyes
When this creature enters, each opponent discards a card.
Creature - Ooze Horror
Hecteyes (fin) 103

Discard

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Drain

Qty: 1 Price: $2.29
Mitotic Slime
When this creature dies, create two 2/2 green Ooze creature tokens. They have "When this token dies, create two 1/1 green Ooze creature tokens."
Creature - Ooze
Mitotic Slime (sld) 2815

Drain

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Draw

Qty: 5 Price: $18.81
Collected Company
Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Instant
Collected Company (mb2) 203
Compulsion
, Discard a card: Draw a card.
, Sacrifice this enchantment: Draw a card.
Enchantment
Compulsion (wot) 15
Dark Bargain
Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you.
Instant
Dark Bargain (j25) 113
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (tdc) 153
Realmwalker
Changeling (This card is every creature type.)
As this creature enters, choose a creature type.
You may look at the top card of your library any time.
You may cast creature spells of the chosen type from the top of your library.
Creature - Shapeshifter
Realmwalker (ecc) 114

Draw

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Instant

Qty: 1 Price: $0.35
Unbury
Choose one —
• Return target creature card from your graveyard to your hand.
• Return two target creature cards that share a creature type from your graveyard to your hand.
Instant
Unbury (ecl) 123

Instant

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Land

Qty: 36 Price: $17.36
Ash Barrens
: Add
.
Basic landcycling
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Land
Ash Barrens (tmc) 60
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 235
Dimir Aqueduct
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Dimir Aqueduct (dsc) 270
Dismal Backwater
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Dismal Backwater (tdm) 254
Dreamroot Cascade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Dreamroot Cascade (sos) 254
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (msc) 240
Forest
(
: Add
.)
Basic Land - Forest
Forest (trk) 325
Guadosalam, Farplane Gateway
This land enters tapped.
: Add
or
.
Land - Town
Guadosalam, Farplane Gateway (fin) 281
Island
(
: Add
.)
Basic Land - Island
Island (trk) 319
Jungle Hollow
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Jungle Hollow (tdm) 258
Lush Oasis
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add
or
.
Land - Desert
Lush Oasis (m3c) 356
Mirkwood
This land enters tapped.
: Add
or
.
,
, Sacrifice this land: Put two +1/+1 counters on target Bear, Spider, or Wolf you control. Activate only as a sorcery.
Land
Mirkwood (hob) 188
Mutant Town
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Mutant Town (tmt) 187
Opulent Palace
This land enters tapped.
: Add
,
, or
.
Land
Opulent Palace (ecc) 157
Paradox Gardens
This land enters tapped.
: Add
or
.
,
: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land
Paradox Gardens (sos) 258
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (frc) 77
Quandrix Campus
This land enters tapped.
: Add
or
.
,
: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Quandrix Campus (soc) 395
Simic Growth Chamber
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Simic Growth Chamber (dsc) 298
Simic Guildgate
This land enters tapped.
: Add
or
.
Land - Gate
Simic Guildgate (fdn) 695
Submerged Boneyard
This land enters tapped.
: Add
or
.
Land
Submerged Boneyard (acr) 301
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (trk) 321
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (msc) 273
Thornwood Falls
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Thornwood Falls (tdm) 269
Titan's Grave
This land enters tapped.
: Add
or
.
,
: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land
Titan's Grave (sos) 266
Treno, Dark City
This land enters tapped.
: Add
or
.
Land - Town
Treno, Dark City (fin) 290
Woodland Stream
This land enters tapped.
: Add
or
.
Land
Woodland Stream (ltc) 347

Land

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Mill

Qty: 2 Price: $0.84
Consuming Aberration
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.
Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Creature - Horror
Consuming Aberration (tdc) 283
Ooze Patrol
When this creature enters, mill two cards, then put a +1/+1 counter on this creature for each artifact and/or creature card in your graveyard. (To mill two cards, put the top two cards of your library into your graveyard.)
Creature - Ooze
Ooze Patrol (dft) 172

Mill

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Protection

Qty: 2 Price: $7.58
Haunted One
Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Legendary Enchantment - Background
Haunted One (clb) 654
Predator Ooze
Indestructible (Damage and effects that say "destroy" don't destroy this creature.)
Whenever this creature attacks, put a +1/+1 counter on it.
Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
Creature - Ooze
Predator Ooze (fdn) 642

Protection

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Ramp

Qty: 11 Price: $31.29
As Foretold
At the beginning of your upkeep, put a time counter on this enchantment.
Once each turn, you may pay
rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on this enchantment.
Enchantment
As Foretold (wot) 68
Bender's Waterskin
Untap this artifact during each other player's untap step.
: Add one mana of any color.
Artifact
Bender's Waterskin (tla) 255
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (msc) 173
Inga and Esika
Creatures you control have vigilance and "
: Add one mana of any color. Spend this mana only to cast a creature spell."
Whenever you cast a creature spell, if three or more mana from creatures was spent to cast it, draw a card.
Legendary Creature - Human God
Inga and Esika (mom) 229
Kodama of the East Tree
Reach
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Spirit
Kodama of the East Tree (blc) 227
Omo, Queen of Vesuva
Whenever Omo enters or attacks, put an everything counter on each of up to one target land and up to one target creature.
Each land with an everything counter on it is every land type in addition to its other types.
Each nonland creature with an everything counter on it is every creature type.
Legendary Creature - Shapeshifter Noble
Omo, Queen of Vesuva (m3c) 2
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (fic) 313
Rites of Flourishing
At the beginning of each player's draw step, that player draws an additional card.
Each player may play an additional land on each of their turns.
Enchantment
Rites of Flourishing (blc) 122
Shared Roots
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Sorcery - Lesson
Shared Roots (tla) 196
Training Grounds
Activated abilities of creatures you control cost
less to activate. This effect can't reduce the mana in that cost to less than one mana.
Enchantment
Training Grounds (mat) 9
Umori, the Collector
Companion — Each nonland card in your starting deck shares a card type. (If this card is your chosen companion, you may put it into your hand from outside the game for
as a sorcery.)
As Umori enters, choose a card type.
Spells you cast of the chosen type cost
less to cast.
Legendary Creature - Ooze
Umori, the Collector (iko) 231

Ramp

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Recursion

Qty: 11 Price: $11.07
Diregraf Rebirth
This spell costs
less to cast for each creature that died this turn.
Return target creature card from your graveyard to the battlefield.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Diregraf Rebirth (mid) 220
Forever Young
Put any number of target creature cards from your graveyard on top of your library.
Draw a card.
Sorcery
Forever Young (eld) 89
Honest Rutstein
When Honest Rutstein enters, return target creature card from your graveyard to your hand.
Creature spells you cast cost
less to cast.
Legendary Creature - Human Warlock
Honest Rutstein (otj) 207
Macabre Reconstruction
This spell costs
less to cast if a creature card was put into your graveyard from anywhere this turn.
Return up to two target creature cards from your graveyard to your hand.
Sorcery
Macabre Reconstruction (mkm) 93
Necrotic Ooze
As long as this creature is on the battlefield, it has all activated abilities of all creature cards in all graveyards.
Creature - Ooze
Necrotic Ooze (2x2) 83
Sidisi, Regent of the Mire
, Sacrifice a creature you control with mana value X other than Sidisi: Return target creature card with mana value X plus 1 from your graveyard to the battlefield. Activate only as a sorcery.
Legendary Creature - Zombie Snake Warlock
Sidisi, Regent of the Mire (tdm) 92
Slogurk, the Overslime
Trample
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk.
Remove three +1/+1 counters from Slogurk: Return it to its owner's hand.
When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand.
Legendary Creature - Ooze
Slogurk, the Overslime (mid) 242
Squirming Emergence
Fathomless descent — Return to the battlefield target nonland permanent card in your graveyard with mana value less than or equal to the number of permanent cards in your graveyard.
Sorcery
Squirming Emergence (lci) 241
The Cauldron of Eternity
This spell costs
less to cast for each creature card in your graveyard.
Whenever a creature you control dies, put it on the bottom of its owner's library.
,
, Pay 2 life: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Legendary Artifact
The Cauldron of Eternity (eld) 82
The Mimeoplasm
As The Mimeoplasm enters, you may exile two creature cards from graveyards. If you do, it enters as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.
Legendary Creature - Ooze
The Mimeoplasm (otc) 234
Victimize
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Sorcery
Victimize (tdc) 198

Recursion

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Removal

Qty: 9 Price: $8.68
Acidic Slime
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When this creature enters, destroy target artifact, enchantment, or land.
Creature - Ooze
Acidic Slime (p30a) 17
Bushwhack
Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Bushwhack (fdn) 215
Culling Ritual
Destroy each nonland permanent with mana value 2 or less. Add
or
for each permanent destroyed this way.
Sorcery
Culling Ritual (soc) 302
Gelatinous Cube
Engulf — When this creature enters, exile target non-Ooze creature an opponent controls until this creature leaves the battlefield.
Dissolve —
: Put target creature card with mana value X exiled with this creature into its owner's graveyard.
Creature - Ooze
Gelatinous Cube (afr) 313
Green Slime
Flash
When this creature enters, counter target activated or triggered ability from an artifact or enchantment source. If a permanent's ability is countered this way, destroy that permanent.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature - Ooze
Green Slime (clb) 680
Ravenous Slime
This creature can't be blocked by creatures with power 2 or less.
If a creature an opponent controls would die, instead exile it and put a number of +1/+1 counters equal to that creature's power on this creature.
Creature - Ooze
Ravenous Slime (plst) C18-34
Scavenging Ooze
: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.
Creature - Ooze
Scavenging Ooze (m21) 318
Slimebind
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets -4/-0.
Enchantment - Aura
Slimebind (j25) 360
Voidslime
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
Instant
Voidslime (rvr) 237

Removal

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Sac Outlet

Qty: 1 Price: $0.35
Gobbling Ooze
, Sacrifice another creature: Put a +1/+1 counter on this creature.
Creature - Ooze
Gobbling Ooze (rtr) 126

Sac Outlet

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Sorcery

Qty: 1 Price: $3.49
Bloodline Bidding
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Choose a creature type. Return all creature cards of the chosen type from your graveyard to the battlefield.
Sorcery
Bloodline Bidding (ecl) 91

Sorcery

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Tokens

Qty: 10 Price: $9.22
Aeve, Progenitor Ooze
Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.)
Aeve isn't legendary if it's a token.
Aeve enters with a +1/+1 counter on it for each other Ooze you control.
Legendary Creature - Ooze
Aeve, Progenitor Ooze (mh2) 148
Biogenic Ooze
When this creature enters, create a 2/2 green Ooze creature token.
At the beginning of your end step, put a +1/+1 counter on each Ooze you control.
: Create a 2/2 green Ooze creature token.
Creature - Ooze
Biogenic Ooze (tmc) 49
Biowaste Blob
Oozes you control get +1/+1.
At the beginning of your upkeep, if you control a commander, create a token that's a copy of this creature.
Creature - Ooze
Biowaste Blob (cmr) 219
Gutter Grime
Whenever a nontoken creature you control dies, put a slime counter on this enchantment, then create a green Ooze creature token with "This token's power and toughness are each equal to the number of slime counters on Gutter Grime."
Enchantment
Gutter Grime (plst) ISD-186
Inexorable Blob
Delirium — Whenever this creature attacks, if there are four or more card types among cards in your graveyard, create a 3/3 green Ooze creature token that's tapped and attacking.
Creature - Ooze
Inexorable Blob (soi) 212
March of the World Ooze
Creatures you control have base power and toughness 6/6 and are Oozes in addition to their other types.
Whenever an opponent casts a spell, if it's not their turn, you create a 3/3 green Elephant creature token.
Enchantment
March of the World Ooze (dft) 169
Miming Slime
Create an X/X green Ooze creature token, where X is the greatest power among creatures you control.
Sorcery
Miming Slime (uma) 173
Ochre Jelly
Trample
This creature enters with X +1/+1 counters on it.
Split — When this creature dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. The token enters with half that many +1/+1 counters on it, rounded down.
Creature - Ooze
Ochre Jelly (afr) 196
Slime Molding
Create an X/X green Ooze creature token.
Sorcery
Slime Molding (mm3) 137
Soul Foundry
Imprint — When this artifact enters, you may exile a creature card from your hand.
,
: Create a token that's a copy of the exiled card. X is the mana value of that card.
Artifact
Soul Foundry (c19) 223

Tokens

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Tutor

Qty: 1 Price: $12.99
Prime Speaker Vannifar
, Sacrifice another creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
Legendary Creature - Wizard Ooze Elf
Prime Speaker Vannifar (rna) 195

Tutor

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 4 cards
17 pips - 15 cards
23 mana - 23 cards
26 pips - 21 cards
18 mana - 18 cards
0 pips - 0 cards
0 mana - 4 cards
55 pips - 42 cards
23 mana - 23 cards
0 pips - 0 cards
1 mana - 1 card
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Description

{"ops":[{"insert":"Containment Failure"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"italic":true},"insert":"\"Containment was successful for approximately six minutes.\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Overview"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Containment Failure"},{"insert":" is a Sultai Ooze deck built around growth, adaptation, and the increasingly obvious consequences of letting the experiment continue.\nLed by "},{"attributes":{"bold":true},"insert":"Uugguu, the Omniplasm"},{"insert":", the deck doesn't assemble an army in the traditional sense.\nIt develops a "},{"attributes":{"bold":true},"insert":"biomass"},{"insert":".\nOozes multiply. Creatures die. Graveyards fill. New organisms emerge from what remains, and the creatures already on the battlefield become larger, stranger, or more numerous.\nAt first, the experiment appears manageable.\nA few specimens.\nA little slime.\nSome unusual cellular activity.\nThen someone opens the containment chamber.\nThat was a mistake.\nGame Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Early Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Establish the laboratory.\nDevelop your mana, deploy your first Oozes, and begin assembling the resources necessary for the experiment to sustain itself.\nThe early game isn't about immediately creating the largest creature possible.\nYou're establishing "},{"attributes":{"bold":true},"insert":"biomass"},{"insert":".\nCreatures, counters, graveyard resources, and anything else that can eventually be converted into something considerably more unpleasant.\nA small Ooze is rarely just a small Ooze.\nIt's raw material.\nFor now, containment remains stable.\nMid Game"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"CONTAINMENT WARNING."},{"insert":"\nThis is where the organisms begin interacting.\nOozes multiply.\nCounters accumulate.\nCreatures begin copying, consuming, recycling, and benefiting from one another.\nUugguu helps turn the growing mass into something increasingly difficult to predict, while your other Oozes provide their own strange methods of expansion.\nRemoving one creature doesn't necessarily solve the problem.\nSometimes it simply provides material for another.\nThe battlefield stops looking like a collection of individual creatures.\nIt starts looking like "},{"attributes":{"bold":true},"insert":"one organism"},{"insert":".\nAt this point, laboratory personnel are advised to evacuate.\nThey won't.\nBut they were advised.\nLate Game"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"CONTAINMENT FAILURE."},{"insert":"\nThere is no laboratory anymore.\nThere is only Ooze.\nBy now, your creatures have had enough time and resources to become enormous threats, produce additional bodies, or generate value from everything that has accumulated throughout the game.\nThe deck becomes increasingly difficult to contain through ordinary removal because the biomass isn't dependent on a single specimen.\nKill something.\nSomething else eats it.\nDestroy something.\nSomething else grows.\nLeave the Oozes alone?\nExcellent.\nThat's considerably worse.\nEventually, the experiment reaches critical mass.\nOpen the doors.\nIt doesn't matter anymore.\nWinning the Game"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Containment Failure generally wins by turning its accumulated biomass sideways.\nThe individual specimens may begin small, but the deck is designed to create increasingly large creatures and increasingly unreasonable quantities of Ooze.\nCounters turn harmless creatures into major threats.\nCopy effects allow the experiment to reproduce particularly useful specimens.\nRecursion makes destruction temporary.\nAnd the longer the game continues, the more material becomes available for the organism to exploit.\nEventually, opponents face a simple problem:\nThere is "},{"attributes":{"bold":true},"insert":"too much Ooze"},{"insert":".\nAt that point, scientific terminology becomes unnecessary.\nAttack.\nAssimilation"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The organism does not waste useful material.\nOther creatures are resources.\nGraveyards are resources.\nCounters are resources.\nDead Oozes are resources.\nLiving Oozes are resources.\nThings that technically aren't Oozes yet...\n"},{"attributes":{"bold":true},"insert":"can probably be fixed."},{"insert":"\nThis is one of the most important ideas behind the deck.\nDon't think of every creature as an isolated permanent.\nThink of your battlefield and graveyard as different parts of the same biological system.\nOne organism may exist only to feed another.\nA creature dying may enable the next stage of growth.\nA strange interaction between two otherwise mediocre specimens may suddenly create something horrifying.\nThat's not a bug.\nThat's evolution.\nContainment Procedures"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Researchers are advised to follow the established safety protocol:\n"},{"attributes":{"bold":true},"insert":"Step 1:"},{"insert":" Identify the Ooze.\n"},{"attributes":{"bold":true},"insert":"Step 2:"},{"insert":" Determine whether the Ooze is dangerous.\n"},{"attributes":{"bold":true},"insert":"Step 3:"},{"insert":" Discover that the Ooze has changed since Step 1.\n"},{"attributes":{"bold":true},"insert":"Step 4:"},{"insert":" Attempt removal.\n"},{"attributes":{"bold":true},"insert":"Step 5:"},{"insert":" Observe unexpected biological response.\n"},{"attributes":{"bold":true},"insert":"Step 6:"},{"insert":" Panic.\n"},{"attributes":{"bold":true},"insert":"Step 7:"},{"insert":" Update containment classification from "},{"attributes":{"italic":true},"insert":"Stable"},{"insert":" to "},{"attributes":{"italic":true},"insert":"Compromised"},{"insert":".\n"},{"attributes":{"bold":true},"insert":"Step 8:"},{"insert":" Realize the containment chamber is now also an Ooze.\nAt this point, the procedure is considered complete.\nStrengths"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Oozes naturally support counters, tokens, copying, and strange creature interactions."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Individual creatures can scale into significant threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Graveyard resources give the deck additional longevity."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Removing one specimen doesn't necessarily stop the overall engine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sultai provides excellent access to ramp, card advantage, recursion, and removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck becomes increasingly dangerous as more biological material accumulates."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Extremely capable of producing board states that require someone to ask, "},{"attributes":{"italic":true},"insert":"\"Wait, what does that Ooze do again?\""},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Graveyard hate can shut down part of the ecosystem."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Board wipes can remove a large amount of accumulated biomass at once."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Counter-heavy creatures can lose significant progress when removed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Some engines require multiple organisms to remain alive together."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck may need time before its smaller specimens become threatening."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Opponents occasionally recognize that allowing the Ooze deck to \"just set up for a few turns\" is a terrible idea."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Researchers who reach this conclusion should be removed from the project.\nThey know too much.\nIncident Report"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"00:00 —"},{"insert":" Initial specimen introduced.\n"},{"attributes":{"bold":true},"insert":"00:06 —"},{"insert":" Specimen displays unexpected growth.\n"},{"attributes":{"bold":true},"insert":"00:14 —"},{"insert":" Secondary organism detected.\n"},{"attributes":{"bold":true},"insert":"00:21 —"},{"insert":" Secondary organism determined to be genetically identical to initial specimen.\n"},{"attributes":{"bold":true},"insert":"00:34 —"},{"insert":" Research assistant reports movement inside ventilation system.\n"},{"attributes":{"bold":true},"insert":"00:41 —"},{"insert":" Ventilation system determined to be alive.\n"},{"attributes":{"bold":true},"insert":"00:53 —"},{"insert":" Security team deployed.\n"},{"attributes":{"bold":true},"insert":"00:54 —"},{"insert":" Security team assimilated.\n"},{"attributes":{"bold":true},"insert":"01:02 —"},{"insert":" Facility evacuation ordered.\n"},{"attributes":{"bold":true},"insert":"01:17 —"},{"insert":" Facility no longer visible.\n"},{"attributes":{"bold":true},"insert":"01:18 —"},{"insert":" Biomass continues expanding.\nFinal classification:\n"},{"attributes":{"bold":true},"insert":"CONTAINMENT FAILURE"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Philosophy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Life adapts.\nLife survives.\nLife finds a way.\nOoze doesn't bother with the first two steps.\nIt simply consumes whatever is available and tries something new.\nThe experiment was supposed to determine how far the organism could evolve.\nWe have our answer.\n"},{"attributes":{"bold":true},"insert":"Too far."},{"insert":" 🧪🦠\n"}]}
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