ElArquero
62 views37 days ago
Commander
Size: 100Salt sum: 33.32
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{"ops":[{"insert":{"image":"https://i.imgflip.com/apy6yq.jpg"}},{"insert":"\n\nOptimized Bracket 2 - It's budget vanilla creatures. The list is pretty fine-tuned, but really should be fine with relatively lower power tables. Confident you can punch up to bracket 3 tables with some practice though.\n\nTried to keep a mix of tokens, actual vanilla creature cards, and other synergies like morph. Kept non-vanilla creature cards to a minimum (dorks and elephant generators got a pass). The vanilla creature cards were chosen for being \"over-rate\", so 1 mana 1/2's, 3 mana, 4/1's, etc. \n\nThere's a lot of levels of synergy in this deck. Here's some specific examples going from most obvious to more niche.\n\nLevel 1 - Above-rate vanilla creatures like "},{"insert":{"card-link":"Terrain Elemental"}},{"insert":", "},{"insert":{"card-link":"Gigantosaurus"}},{"insert":", or "},{"insert":{"card-link":"Garruk's Gorehorn"}},{"insert":" are the foundation we're built on. We maintain a strong core of these over adding more token synergies because of the critical synergy with Ruxa. Actual creature cards can be can be recurred from the graveyard with his ability. Tokens cannot and are more fragile overall. A healthy mix is important.\n\nLevel 2 - That said, tokens are highly important and fall mainly into two categories. The first is Mana Sinks. These cards allow us to generate additional tokens or have added upside if we find ourselves flooded. "},{"insert":{"card-link":"Kazandu Tuskcaller"}},{"insert":", "},{"insert":{"card-link":"Ranger Class"}},{"insert":",and"},{"insert":{"card-link":"Mouth // Feed"}},{"insert":"all being examples. The second group is \"board-in-a-box\". These allow us to quickly rebuild after a wipe or just turn our board lethal. "},{"insert":{"card-link":"Howl of the Night Pack"}},{"insert":", "},{"insert":{"card-link":"Sylvan Offering"}},{"insert":", and"},{"insert":{"card-link":"Curious Herd"}},{"insert":"meet this description.\n\nLevel 3 - Face down cards. Traditional "},{"insert":{"card-link":"Morph"}},{"insert":" and"},{"insert":{"card-link":"Manifest"}},{"insert":" creatures ARE vanilla and get buffed by Ruxa."},{"insert":{"card-link":"Zoetic Cavern"}},{"insert":"and"},{"insert":{"card-link":"Break Down the Door"}},{"insert":" gain amazing upside due to this. Manifest dread being especially synergistic as it can throw a vanilla creature card in the graveyard for later. "},{"insert":{"card-link":"Valgavoth's Onslaught"}},{"insert":" is another version of board-in-a-box\" that can give us a game-ending board state.\n\nLevel 4 - Lastly, we have \"double-duty\" cards. There are some cards in the deck that look generic, but close inspection reveals a hidden synergy piece. "},{"insert":{"card-link":"Ezuri's Predation"}},{"insert":" gets pumped up to clear bigger creatures by Ruxa and leaves behind a huge board in most cases. "},{"insert":{"card-link":"Garruk, Primal Hunter"}},{"insert":"is generally seen purely as a draw engine with his -3 in most decks, but his 3/3/ beasts become a real upside for us. "},{"insert":{"card-link":"Kenrith's Transformation"}},{"insert":" and "},{"insert":{"card-link":"Beast Within"}},{"insert":"are powerful removal, but we could find ourselves targeting "},{"attributes":{"italic":true},"insert":"our own permanents "},{"insert":"to turn a stray mana dork or 1/1 token into a more legitimate threat.\n\nSo rough gameplan is: ramp early, deploy early threats, drop Ruxa as an overrun-style finisher. If you get wiped, recasting Ruxa can recur a threat or you can rebuild with a board of tokens.\n"}]}
Commander
Ruxa, Patient Professor
Whenever Ruxa enters or attacks, return target creature card with no abilities from your graveyard to your hand.
Creatures you control with no abilities get +1/+1.
For each creature you control with no abilities, you may have that creature assign its combat damage as though it weren't blocked.
Creatures you control with no abilities get +1/+1.
For each creature you control with no abilities, you may have that creature assign its combat damage as though it weren't blocked.
Legendary Creature - Druid Bear

Commander
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Creature
Creature
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Draw
Draw
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Enchantment
Ranger Class
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create a 2/2 green Wolf creature token.
: Level 2
Whenever you attack, put a +1/+1 counter on target attacking creature.
: Level 3
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
When this Class enters, create a 2/2 green Wolf creature token.
: Level 2
Whenever you attack, put a +1/+1 counter on target attacking creature.
: Level 3
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
Enchantment - Class

Enchantment
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Finisher
Valgavoth's Onslaught
Manifest dread X times, then put X +1/+1 counters on each of those creatures. (To manifest dread, look at the top two cards of your library, then put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Sorcery

Finisher
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Instant
Instant
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Land
Land
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Protection
Smuggler's Surprise
Spree (Choose one or more additional costs.)
+ — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+ — You may put up to two creature cards from your hand onto the battlefield.
+ — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
+ — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+ — You may put up to two creature cards from your hand onto the battlefield.
+ — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
Instant

Protection
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Removal
Break Down the Door
Choose one —
• Exile target artifact.
• Exile target enchantment.
• Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
• Exile target artifact.
• Exile target enchantment.
• Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Instant

Removal
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Sorcery
Enter the Unknown
Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
You may play an additional land this turn.
You may play an additional land this turn.
Sorcery

Over the Edge
Choose one —
• Destroy target artifact or enchantment.
• Target creature you control explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard. Then repeat this process.)
• Destroy target artifact or enchantment.
• Target creature you control explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard. Then repeat this process.)
Sorcery

Search for Tomorrow
Search your library for a basic land card, put it onto the battlefield, then shuffle.
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery

Titania's Command
Choose two —
• Exile target player's graveyard. You gain 1 life for each card exiled this way.
• Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
• Create two 2/2 green Bear creature tokens.
• Put two +1/+1 counters on each creature you control.
• Exile target player's graveyard. You gain 1 life for each card exiled this way.
• Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
• Create two 2/2 green Bear creature tokens.
• Put two +1/+1 counters on each creature you control.
Sorcery

Sorcery
(CTRL to add secondary)
Maybeboard
Lifestream's Blessing
Draw X cards, where X is the greatest power among creatures you controlled as you cast this spell. If this spell was cast from exile, you gain twice X life.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant

Maybeboard
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Potential Upgrades (Used to be Cheaper)
Potential Upgrades (Used to be Cheaper)
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":{"image":"https://i.imgflip.com/apy6yq.jpg"}},{"insert":"\n\nOptimized Bracket 2 - It's budget vanilla creatures. The list is pretty fine-tuned, but really should be fine with relatively lower power tables. Confident you can punch up to bracket 3 tables with some practice though.\n\nTried to keep a mix of tokens, actual vanilla creature cards, and other synergies like morph. Kept non-vanilla creature cards to a minimum (dorks and elephant generators got a pass). The vanilla creature cards were chosen for being \"over-rate\", so 1 mana 1/2's, 3 mana, 4/1's, etc. \n\nThere's a lot of levels of synergy in this deck. Here's some specific examples going from most obvious to more niche.\n\nLevel 1 - Above-rate vanilla creatures like "},{"insert":{"card-link":"Terrain Elemental"}},{"insert":", "},{"insert":{"card-link":"Gigantosaurus"}},{"insert":", or "},{"insert":{"card-link":"Garruk's Gorehorn"}},{"insert":" are the foundation we're built on. We maintain a strong core of these over adding more token synergies because of the critical synergy with Ruxa. Actual creature cards can be can be recurred from the graveyard with his ability. Tokens cannot and are more fragile overall. A healthy mix is important.\n\nLevel 2 - That said, tokens are highly important and fall mainly into two categories. The first is Mana Sinks. These cards allow us to generate additional tokens or have added upside if we find ourselves flooded. "},{"insert":{"card-link":"Kazandu Tuskcaller"}},{"insert":", "},{"insert":{"card-link":"Ranger Class"}},{"insert":",and"},{"insert":{"card-link":"Mouth // Feed"}},{"insert":"all being examples. The second group is \"board-in-a-box\". These allow us to quickly rebuild after a wipe or just turn our board lethal. "},{"insert":{"card-link":"Howl of the Night Pack"}},{"insert":", "},{"insert":{"card-link":"Sylvan Offering"}},{"insert":", and"},{"insert":{"card-link":"Curious Herd"}},{"insert":"meet this description.\n\nLevel 3 - Face down cards. Traditional "},{"insert":{"card-link":"Morph"}},{"insert":" and"},{"insert":{"card-link":"Manifest"}},{"insert":" creatures ARE vanilla and get buffed by Ruxa."},{"insert":{"card-link":"Zoetic Cavern"}},{"insert":"and"},{"insert":{"card-link":"Break Down the Door"}},{"insert":" gain amazing upside due to this. Manifest dread being especially synergistic as it can throw a vanilla creature card in the graveyard for later. "},{"insert":{"card-link":"Valgavoth's Onslaught"}},{"insert":" is another version of board-in-a-box\" that can give us a game-ending board state.\n\nLevel 4 - Lastly, we have \"double-duty\" cards. There are some cards in the deck that look generic, but close inspection reveals a hidden synergy piece. "},{"insert":{"card-link":"Ezuri's Predation"}},{"insert":" gets pumped up to clear bigger creatures by Ruxa and leaves behind a huge board in most cases. "},{"insert":{"card-link":"Garruk, Primal Hunter"}},{"insert":"is generally seen purely as a draw engine with his -3 in most decks, but his 3/3/ beasts become a real upside for us. "},{"insert":{"card-link":"Kenrith's Transformation"}},{"insert":" and "},{"insert":{"card-link":"Beast Within"}},{"insert":"are powerful removal, but we could find ourselves targeting "},{"attributes":{"italic":true},"insert":"our own permanents "},{"insert":"to turn a stray mana dork or 1/1 token into a more legitimate threat.\n\nSo rough gameplan is: ramp early, deploy early threats, drop Ruxa as an overrun-style finisher. If you get wiped, recasting Ruxa can recur a threat or you can rebuild with a board of tokens.\n"}]}


















































































