TheHabibster
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Commander
Size: 100Salt sum: 48.33
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{"ops":[{"insert":"College Football is upon us and I only have one thing to say: I don't give a PISS about nothin' but the tide! "},{"insert":{"card-link":"High Tide"}},{"insert":" of course.\n\nThis deck uses "},{"insert":{"card-link":"Rikala, Homarid King"}},{"insert":" 's High Tide effect when he has three or more tide counters to get after what the deck really cares about, Moonfolk!\n\nMoonfolk lists will generally fall into the (intended) downfall of having to bounce lands back to their hands in order to give them beneficial effects. We are hoping to circumvent this downside and be consistently on curve by using High Tide and other mana positive effects like "},{"insert":{"card-link":"Azusa, Lost but Seeking"}},{"insert":" , "},{"insert":{"card-link":"Exploration"}},{"insert":" , and "},{"insert":{"card-link":"Rites of Flourishing"}},{"insert":" . But! There's a built in timer on our Lobster-Homarid King's card. We only get one turn out of every 4 that allows us to have the Tide active. Luckily, with counter fixers like "},{"insert":{"card-link":"Chisei, Heart of Oceans"}},{"insert":" , "},{"insert":{"card-link":"Ferropede"}},{"insert":" , "},{"insert":{"card-link":"O'aka, Traveling Merchant"}},{"insert":" , and others, we can hopefully keep our tide flowing for much longer.\n\nThis influx of mana lets us get away with activating the abilities of our moonfolk to control where the game goes, and potentially even get a cheeky little combo off with "},{"insert":{"card-link":"Soratami Mindsweeper"}},{"insert":" , "},{"insert":{"card-link":"Patron of the Moon"}},{"insert":" , and "},{"insert":{"card-link":"Amulet of Vigor"}},{"insert":" (milling the opponents out unless they are running some sort of activated ability interaction) or a second combo with"},{"insert":{"card-link":"Blue Sun's Zenith"}},{"insert":" or "},{"insert":{"card-link":"Mathemagics"}},{"insert":" , "},{"insert":{"card-link":"Twincast"}},{"insert":" , and "},{"insert":{"card-link":"Uyo, Silent Prophet"}},{"insert":" !\n\nAs a secondary benefit to the massive mana ebbs and flows that we will be experiencing, Rikala also buffs our creatures by +1/+0 for each counter. So in the ideal scenario we have a force of primarily flying creatures, all with a minimum of +3/+0 before we even get into the tribal banners like "},{"insert":{"card-link":"Patchwork Banner"}},{"insert":", "},{"insert":{"card-link":"Vanquisher's Banner"}},{"insert":", and "},{"insert":{"card-link":"Banner of Kinship"}},{"insert":"!\n"}]}
Commander
Rikala, Homarid King
At the beginning of your upkeep, put a tide counter on Rikala. Then if there are four or more tide counters on Rikala, remove them.
Creatures you control get +1/+0 for each tide counter on Rikala.
Whenever you tap an Island for mana, if there are three or more tide counters on Rikala, add an additional .
Creatures you control get +1/+0 for each tide counter on Rikala.
Whenever you tap an Island for mana, if there are three or more tide counters on Rikala, add an additional .
Legendary Creature - Lobster Noble

Commander
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Draw
Draw
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High Tide
Patron of the Moon
Moonfolk offering (You may cast this spell any time you could cast an instant by sacrificing a Moonfolk and paying the difference in mana costs between this and the sacrificed Moonfolk. Mana cost includes color.)
Flying
: Put up to two land cards from your hand onto the battlefield tapped.
Flying
: Put up to two land cards from your hand onto the battlefield tapped.
Legendary Creature - Spirit

High Tide
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Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Land
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Land Fixies
Land Fixies
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Low Tide (Alt Wincon)
Low Tide (Alt Wincon)
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Protection
Protection
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Ramp
Ramp
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Removal
Removal
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THE TIDE
THE TIDE
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Tide Counter Manipulation
Tide Counter Manipulation
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"College Football is upon us and I only have one thing to say: I don't give a PISS about nothin' but the tide! "},{"insert":{"card-link":"High Tide"}},{"insert":" of course.\n\nThis deck uses "},{"insert":{"card-link":"Rikala, Homarid King"}},{"insert":" 's High Tide effect when he has three or more tide counters to get after what the deck really cares about, Moonfolk!\n\nMoonfolk lists will generally fall into the (intended) downfall of having to bounce lands back to their hands in order to give them beneficial effects. We are hoping to circumvent this downside and be consistently on curve by using High Tide and other mana positive effects like "},{"insert":{"card-link":"Azusa, Lost but Seeking"}},{"insert":" , "},{"insert":{"card-link":"Exploration"}},{"insert":" , and "},{"insert":{"card-link":"Rites of Flourishing"}},{"insert":" . But! There's a built in timer on our Lobster-Homarid King's card. We only get one turn out of every 4 that allows us to have the Tide active. Luckily, with counter fixers like "},{"insert":{"card-link":"Chisei, Heart of Oceans"}},{"insert":" , "},{"insert":{"card-link":"Ferropede"}},{"insert":" , "},{"insert":{"card-link":"O'aka, Traveling Merchant"}},{"insert":" , and others, we can hopefully keep our tide flowing for much longer.\n\nThis influx of mana lets us get away with activating the abilities of our moonfolk to control where the game goes, and potentially even get a cheeky little combo off with "},{"insert":{"card-link":"Soratami Mindsweeper"}},{"insert":" , "},{"insert":{"card-link":"Patron of the Moon"}},{"insert":" , and "},{"insert":{"card-link":"Amulet of Vigor"}},{"insert":" (milling the opponents out unless they are running some sort of activated ability interaction) or a second combo with"},{"insert":{"card-link":"Blue Sun's Zenith"}},{"insert":" or "},{"insert":{"card-link":"Mathemagics"}},{"insert":" , "},{"insert":{"card-link":"Twincast"}},{"insert":" , and "},{"insert":{"card-link":"Uyo, Silent Prophet"}},{"insert":" !\n\nAs a secondary benefit to the massive mana ebbs and flows that we will be experiencing, Rikala also buffs our creatures by +1/+0 for each counter. So in the ideal scenario we have a force of primarily flying creatures, all with a minimum of +3/+0 before we even get into the tribal banners like "},{"insert":{"card-link":"Patchwork Banner"}},{"insert":", "},{"insert":{"card-link":"Vanquisher's Banner"}},{"insert":", and "},{"insert":{"card-link":"Banner of Kinship"}},{"insert":"!\n"}]}




































































