140 views13 days ago
Commander
Size: 100Salt sum: 48.33
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TheHabibster

140 views13 days ago
Commander
Size: 100Salt sum: 48.33

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{"ops":[{"insert":"College Football is upon us and I only have one thing to say: I don't give a PISS about nothin' but the tide! "},{"insert":{"card-link":"High Tide"}},{"insert":" of course.\n\nThis deck uses "},{"insert":{"card-link":"Rikala, Homarid King"}},{"insert":" 's High Tide effect when he has three or more tide counters to get after what the deck really cares about, Moonfolk!\n\nMoonfolk lists will generally fall into the (intended) downfall of having to bounce lands back to their hands in order to give them beneficial effects. We are hoping to circumvent this downside and be consistently on curve by using High Tide and other mana positive effects like "},{"insert":{"card-link":"Azusa, Lost but Seeking"}},{"insert":" , "},{"insert":{"card-link":"Exploration"}},{"insert":" , and "},{"insert":{"card-link":"Rites of Flourishing"}},{"insert":" . But! There's a built in timer on our Lobster-Homarid King's card. We only get one turn out of every 4 that allows us to have the Tide active. Luckily, with counter fixers like "},{"insert":{"card-link":"Chisei, Heart of Oceans"}},{"insert":" , "},{"insert":{"card-link":"Ferropede"}},{"insert":" , "},{"insert":{"card-link":"O'aka, Traveling Merchant"}},{"insert":" , and others, we can hopefully keep our tide flowing for much longer.\n\nThis influx of mana lets us get away with activating the abilities of our moonfolk to control where the game goes, and potentially even get a cheeky little combo off with "},{"insert":{"card-link":"Soratami Mindsweeper"}},{"insert":" , "},{"insert":{"card-link":"Patron of the Moon"}},{"insert":" , and "},{"insert":{"card-link":"Amulet of Vigor"}},{"insert":" (milling the opponents out unless they are running some sort of activated ability interaction) or a second combo with"},{"insert":{"card-link":"Blue Sun's Zenith"}},{"insert":" or "},{"insert":{"card-link":"Mathemagics"}},{"insert":" , "},{"insert":{"card-link":"Twincast"}},{"insert":" , and "},{"insert":{"card-link":"Uyo, Silent Prophet"}},{"insert":" !\n\nAs a secondary benefit to the massive mana ebbs and flows that we will be experiencing, Rikala also buffs our creatures by +1/+0 for each counter. So in the ideal scenario we have a force of primarily flying creatures, all with a minimum of +3/+0 before we even get into the tribal banners like "},{"insert":{"card-link":"Patchwork Banner"}},{"insert":", "},{"insert":{"card-link":"Vanquisher's Banner"}},{"insert":", and "},{"insert":{"card-link":"Banner of Kinship"}},{"insert":"!\n"}]}

Commander

Qty: 1 Price: $0.00
Rikala, Homarid King
At the beginning of your upkeep, put a tide counter on Rikala. Then if there are four or more tide counters on Rikala, remove them.
Creatures you control get +1/+0 for each tide counter on Rikala.
Whenever you tap an Island for mana, if there are three or more tide counters on Rikala, add an additional
.
Legendary Creature - Lobster Noble
Rikala, Homarid King (mbc) 49

Commander

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Draw

Qty: 4 Price: $24.26
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (tle) 155
Drown in Dreams
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Target player draws X cards.
• Target player mills twice X cards.
Instant
Drown in Dreams (m3c) 181
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (tle) 159
Horn of Greed
Whenever a player plays a land, that player draws a card.
Artifact
Horn of Greed (cn2) 211

Draw

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High Tide

Qty: 3 Price: $60.97
Azusa, Lost but Seeking
You may play two additional lands on each of your turns.
Legendary Creature - Human Monk
Azusa, Lost but Seeking (cmm) 274
Exploration
You may play an additional land on each of your turns.
Enchantment
Exploration (dmr) 159
Patron of the Moon
Moonfolk offering (You may cast this spell any time you could cast an instant by sacrificing a Moonfolk and paying the difference in mana costs between this and the sacrificed Moonfolk. Mana cost includes color.)
Flying
: Put up to two land cards from your hand onto the battlefield tapped.
Legendary Creature - Spirit
Patron of the Moon (bok) 45

High Tide

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Land

Qty: 40 Price: $175.26
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (trk) 279
Forest
(
: Add
.)
Basic Land - Forest
Forest (trk) 325
Hedge Maze
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Forest
Hedge Maze (mkm) 262
Island
(
: Add
.)
Basic Land - Island
Island (trk) 319
Lush Oasis
This land enters tapped.
When this land enters, it deals 1 damage to target opponent.
: Add
or
.
Land - Desert
Lush Oasis (otj) 261
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Rejuvenating Springs
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Rejuvenating Springs (msc) 260
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (soc) 398
Sodden Verdure
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Forest
Sodden Verdure (msc) 267
Vineglimmer Snarl
As this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Vineglimmer Snarl (soc) 420
Willowrush Verge
: Add
.
: Add
. Activate only if you control a Forest or an Island.
Land
Willowrush Verge (dft) 270

Land

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Land Fixies

Qty: 2 Price: $65.48
Amulet of Vigor
Whenever a permanent you control enters tapped, untap it.
Artifact
Amulet of Vigor (wwk) 121
Spelunking
When this enchantment enters, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life.
Lands you control enter untapped.
Enchantment
Spelunking (lci) 213

Land Fixies

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Low Tide (Alt Wincon)

Qty: 7 Price: $45.23
Banner of Kinship
As this artifact enters, choose a creature type. This artifact enters with a fellowship counter on it for each creature you control of the chosen type.
Creatures you control of the chosen type get +1/+1 for each fellowship counter on this artifact.
Artifact
Banner of Kinship (fdn) 127
Blue Sun's Zenith
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
Instant
Blue Sun's Zenith (a25) 44
High Tide
Until end of turn, whenever a player taps an Island for mana, that player adds an additional
.
Instant
High Tide (dmr) 54
Mathemagics
Target player draws 2ˣ cards. (2⁰ = 1, 2¹ = 2, 2² = 4, 2³ = 8, 2⁴ = 16, 2⁵ = 32, and so on.)
Sorcery
Mathemagics (sos) 58
Patchwork Banner
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
: Add one mana of any color.
Artifact
Patchwork Banner (msc) 207
Twincast
Copy target instant or sorcery spell. You may choose new targets for the copy.
Instant
Twincast (m10) 78
Vanquisher's Banner
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Whenever you cast a creature spell of the chosen type, draw a card.
Artifact
Vanquisher's Banner (lcc) 316

Low Tide (Alt Wincon)

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Protection

Qty: 3 Price: $20.87
Fog
Prevent all combat damage that would be dealt this turn.
Instant
Fog (plst) EMA-167
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (cmm) 295
Step Through
Return two target creatures to their owners' hands.
Wizardcycling
(
, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
Sorcery
Step Through (mh2) 66

Protection

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Ramp

Qty: 14 Price: $33.82
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (msc) 172
Early Harvest
Target player untaps all basic lands they control.
Instant
Early Harvest (9ed) 235
Explore
You may play an additional land this turn.
Draw a card.
Sorcery
Explore (tle) 259
Growth Spiral
Draw a card. You may put a land card from your hand onto the battlefield.
Instant
Growth Spiral (dsc) 88
Harrow
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Instant
Harrow (eoc) 98
Heartstone
Activated abilities of creatures cost
less to activate. This effect can't reduce the mana in that cost to less than one mana.
Artifact
Heartstone (sth) 134
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery - Arcane
Kodama's Reach (ecc) 113
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (msc) 177
Planar Genesis
Look at the top four cards of your library. You may put a land card from among them onto the battlefield tapped. If you don't, put a card from among them into your hand. Put the rest on the bottom of your library in a random order.
Instant
Planar Genesis (mh3) 198
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (tdc) 265
Rites of Flourishing
At the beginning of each player's draw step, that player draws an additional card.
Each player may play an additional land on each of their turns.
Enchantment
Rites of Flourishing (znc) 80
Seek the Horizon
Search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Sorcery
Seek the Horizon (ddr) 20
Summer Bloom
You may play up to three additional lands this turn.
Sorcery
Summer Bloom (2x2) 160
Training Grounds
Activated abilities of creatures you control cost
less to activate. This effect can't reduce the mana in that cost to less than one mana.
Enchantment
Training Grounds (mat) 9

Ramp

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Removal

Qty: 8 Price: $31.08
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (msc) 147
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (msc) 169
Broken Bond
Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.
Sorcery
Broken Bond (dom) 157
Counterspell
Counter target spell.
Instant
Counterspell (dsc) 114
Deprive
As an additional cost to cast this spell, return a land you control to its owner's hand.
Counter target spell.
Instant
Deprive (roe) 59
Raise the Palisade
Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
Sorcery
Raise the Palisade (ltc) 23
Rending Vines
Destroy target artifact or enchantment if its mana value is less than or equal to the number of cards in your hand.
Draw a card.
Instant - Arcane
Rending Vines (sok) 143
Thwart
You may return three Islands you control to their owner's hand rather than pay this spell's mana cost.
Counter target spell.
Instant
Thwart (mmq) 108

Removal

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THE TIDE

Qty: 12 Price: $7.10
Meloku the Clouded Mirror
Flying
, Return a land you control to its owner's hand: Create a 1/1 blue Illusion creature token with flying.
Legendary Creature - Wizard Moonfolk
Meloku the Clouded Mirror (cmr) 399
Moonbow Illusionist
Flying
, Return a land you control to its owner's hand: Target land becomes the basic land type of your choice until end of turn.
Creature - Wizard Moonfolk
Moonbow Illusionist (sok) 46
Oboro Breezecaller
Flying
, Return a land you control to its owner's hand: Untap target land.
Creature - Wizard Moonfolk
Oboro Breezecaller (sok) 48
Oboro Envoy
Flying
, Return a land you control to its owner's hand: Target creature gets -X/-0 until end of turn, where X is the number of cards in your hand.
Creature - Wizard Moonfolk
Oboro Envoy (sok) 49
Soratami Cloudskater
Flying
, Return a land you control to its owner's hand: Draw a card, then discard a card.
Creature - Rogue Moonfolk
Soratami Cloudskater (chk) 86
Soratami Mindsweeper
Flying
, Return a land you control to its owner's hand: Target player mills two cards.
Creature - Wizard Moonfolk
Soratami Mindsweeper (bok) 52
Soratami Mirror-Guard
Flying
, Return a land you control to its owner's hand: Target creature with power 2 or less can't be blocked this turn.
Creature - Wizard Moonfolk
Soratami Mirror-Guard (chk) 87
Soratami Mirror-Mage
Flying
, Return three lands you control to their owner's hand: Return target creature to its owner's hand.
Creature - Wizard Moonfolk
Soratami Mirror-Mage (chk) 88
Soratami Rainshaper
Flying
, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
Creature - Wizard Moonfolk
Soratami Rainshaper (chk) 89
Soratami Savant
Flying
, Return a land you control to its owner's hand: Counter target spell unless its controller pays
.
Creature - Wizard Moonfolk
Soratami Savant (chk) 90
Soratami Seer
Flying
, Return two lands you control to their owner's hand: Discard all the cards in your hand, then draw that many cards.
Creature - Wizard Moonfolk
Soratami Seer (chk) 91
Uyo, Silent Prophet
Flying
, Return two lands you control to their owner's hand: Copy target instant or sorcery spell. You may choose new targets for the copy.
Legendary Creature - Wizard Moonfolk
Uyo, Silent Prophet (c13) 64

THE TIDE

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Tide Counter Manipulation

Qty: 6 Price: $11.00
Chisei, Heart of Oceans
Flying
At the beginning of your upkeep, sacrifice Chisei unless you remove a counter from a permanent you control.
Legendary Creature - Spirit
Chisei, Heart of Oceans (bok) 32
Ferropede
This creature can't be blocked.
Whenever this creature deals combat damage to a player, you may remove a counter from target permanent.
Creature Artifact - Insect
Ferropede (5dn) 122
Hexavus
Flying
This creature enters with six +1/+1 counters on it.
, Remove a +1/+1 counter from this creature: Put a flying counter on another target creature.
, Remove a counter from another creature you control: Put a +1/+1 counter on this creature.
Creature Artifact - Construct
Hexavus (brc) 14
Mister Hyde, Monster Within
At the beginning of your upkeep, choose one —
• Put a +1/+1 counter on Mister Hyde.
• Remove a counter from a creature you control. If you do, draw a card.
Legendary Creature - Human Villain
Mister Hyde, Monster Within (msh) 176
O'aka, Traveling Merchant
, Remove a counter from a nonland permanent you control: Draw a card.
Legendary Creature - Human Citizen
O'aka, Traveling Merchant (fic) 39
Power Conduit
, Remove a counter from a permanent you control: Choose one —
• Put a charge counter on target artifact.
• Put a +1/+1 counter on target creature.
Artifact
Power Conduit (ncc) 376

Tide Counter Manipulation

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 1 card
44 pips - 32 cards
33 mana - 33 cards
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
24 pips - 22 cards
16 mana - 16 cards
0 pips - 0 cards
1 mana - 1 card
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"College Football is upon us and I only have one thing to say: I don't give a PISS about nothin' but the tide! "},{"insert":{"card-link":"High Tide"}},{"insert":" of course.\n\nThis deck uses "},{"insert":{"card-link":"Rikala, Homarid King"}},{"insert":" 's High Tide effect when he has three or more tide counters to get after what the deck really cares about, Moonfolk!\n\nMoonfolk lists will generally fall into the (intended) downfall of having to bounce lands back to their hands in order to give them beneficial effects. We are hoping to circumvent this downside and be consistently on curve by using High Tide and other mana positive effects like "},{"insert":{"card-link":"Azusa, Lost but Seeking"}},{"insert":" , "},{"insert":{"card-link":"Exploration"}},{"insert":" , and "},{"insert":{"card-link":"Rites of Flourishing"}},{"insert":" . But! There's a built in timer on our Lobster-Homarid King's card. We only get one turn out of every 4 that allows us to have the Tide active. Luckily, with counter fixers like "},{"insert":{"card-link":"Chisei, Heart of Oceans"}},{"insert":" , "},{"insert":{"card-link":"Ferropede"}},{"insert":" , "},{"insert":{"card-link":"O'aka, Traveling Merchant"}},{"insert":" , and others, we can hopefully keep our tide flowing for much longer.\n\nThis influx of mana lets us get away with activating the abilities of our moonfolk to control where the game goes, and potentially even get a cheeky little combo off with "},{"insert":{"card-link":"Soratami Mindsweeper"}},{"insert":" , "},{"insert":{"card-link":"Patron of the Moon"}},{"insert":" , and "},{"insert":{"card-link":"Amulet of Vigor"}},{"insert":" (milling the opponents out unless they are running some sort of activated ability interaction) or a second combo with"},{"insert":{"card-link":"Blue Sun's Zenith"}},{"insert":" or "},{"insert":{"card-link":"Mathemagics"}},{"insert":" , "},{"insert":{"card-link":"Twincast"}},{"insert":" , and "},{"insert":{"card-link":"Uyo, Silent Prophet"}},{"insert":" !\n\nAs a secondary benefit to the massive mana ebbs and flows that we will be experiencing, Rikala also buffs our creatures by +1/+0 for each counter. So in the ideal scenario we have a force of primarily flying creatures, all with a minimum of +3/+0 before we even get into the tribal banners like "},{"insert":{"card-link":"Patchwork Banner"}},{"insert":", "},{"insert":{"card-link":"Vanquisher's Banner"}},{"insert":", and "},{"insert":{"card-link":"Banner of Kinship"}},{"insert":"!\n"}]}
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