Zogvquit
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Commander
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Commander
Zirda, the Dawnwaker
Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Abilities you activate that aren't mana abilities cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
, : Target creature can't block this turn.
Abilities you activate that aren't mana abilities cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
, : Target creature can't block this turn.
Legendary Creature - Elemental Fox

Commander
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Copy
Firion, Wild Rose Warrior
Equipped creatures you control have haste.
Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost less to activate." Sacrifice that token at the beginning of the next upkeep.
Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost less to activate." Sacrifice that token at the beginning of the next upkeep.
Legendary Creature - Human Warrior Rebel

Copy
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Draw
Jet, Rebel Leader
Whenever Jet attacks, look at the top five cards of your library. You may put a creature card with mana value 3 or less from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in a random order.
Legendary Creature - Human Ally Rebel

Draw
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Evasion
Helm of Kaldra
Equipped creature has first strike, trample, and haste.
: If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, create Kaldra, a legendary 4/4 colorless Avatar creature token. Attach those Equipment to it.
Equip
: If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, create Kaldra, a legendary 4/4 colorless Avatar creature token. Attach those Equipment to it.
Equip
Legendary Artifact - Equipment

Evasion
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Finisher
Breath of Fury
Enchant creature you control
When enchanted creature deals combat damage to a player, sacrifice it and attach this Aura to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.
When enchanted creature deals combat damage to a player, sacrifice it and attach this Aura to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.
Enchantment - Aura

Finisher
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Land
Land
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Protection
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

The Duke, Rebel Sentry
The Duke enters with a +1/+1 counter on him.
, Remove a counter from The Duke: Put a +1/+1 counter on another target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
, Remove a counter from The Duke: Put a +1/+1 counter on another target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Legendary Creature - Human Ally Rebel

Protection
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Pump
Hexplate Wallbreaker
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.)
Equipped creature gets +2/+2.
Whenever equipped creature attacks, if it's the first combat phase of the turn, untap each attacking creature. After this phase, there is an additional combat phase.
Equip
Equipped creature gets +2/+2.
Whenever equipped creature attacks, if it's the first combat phase of the turn, untap each attacking creature. After this phase, there is an additional combat phase.
Equip
Artifact - Equipment

Pump
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Ramp
Sword of Forge and Frontier
Equipped creature gets +2/+2 and has protection from red and from green.
Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn.
Equip
Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn.
Equip
Artifact - Equipment

Ramp
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Recursion
Banon, the Returners' Leader
Pray — Once during each of your turns, you may cast a creature spell from among cards in your graveyard that were put there from anywhere other than the battlefield this turn.
Whenever you attack, you may pay and discard a card. If you do, draw a card.
Whenever you attack, you may pay and discard a card. If you do, draw a card.
Legendary Creature - Human Cleric Rebel

Forge Anew
When this enchantment enters, return target Equipment card from your graveyard to the battlefield.
During your turn, you may activate equip abilities any time you could cast an instant.
You may pay rather than pay the equip cost of the first equip ability you activate during each of your turns.
During your turn, you may activate equip abilities any time you could cast an instant.
You may pay rather than pay the equip cost of the first equip ability you activate during each of your turns.
Enchantment

Recursion
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Removal
Removal
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Tokens
Old Hob, Alleycat Blues
At the beginning of combat on your turn, create a 2/2 red Mutant creature token. It gains haste until end of turn. Destroy it at the beginning of the next end step.
: Target attacking creature token gains indestructible until end of turn.
: Target attacking creature token gains indestructible until end of turn.
Legendary Creature - Cat Mutant Rebel

Otharri, Suns' Glory
Flying, lifelink, haste
Whenever Otharri attacks, you get an experience counter. Then create a 2/2 red Rebel creature token that's tapped and attacking for each experience counter you have.
, Tap an untapped Rebel you control: Return this card from your graveyard to the battlefield tapped.
Whenever Otharri attacks, you get an experience counter. Then create a 2/2 red Rebel creature token that's tapped and attacking for each experience counter you have.
, Tap an untapped Rebel you control: Return this card from your graveyard to the battlefield tapped.
Legendary Creature - Phoenix

Tokens
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Tutor
Pyre of Heroes
, , Sacrifice a creature: Search your library for a creature card that shares a creature type with the sacrificed creature and has mana value equal to 1 plus that creature's mana value. Put that card onto the battlefield, then shuffle. Activate only as a sorcery.
Artifact

Tutor
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Untap
Untap
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Ramosian rebels of the Cho-Arrim have been aided by Zirda the Dawnwaker. A number of rebels from mercadian masques block and a couple later additions have abilities that can tutor a larger rebel onto the field for 1 more than it would cost "},{"insert":{"card-link":"Defiant Falcon"}},{"insert":" "},{"insert":{"card-link":"Ramosian Commander"}},{"insert":" which Zirda reduces to being one less than cost allowing you to get a reduction on casting creatures from the deck. Sadly for a long time rebels have been quite bad "},{"insert":{"card-link":"Cho-Arrim Bruiser"}},{"insert":" "},{"insert":{"card-link":"Pious Warrior"}},{"insert":" "},{"insert":{"card-link":"Trenching Steed"}},{"insert":" , although a number of toolbox abilites were almost good "},{"insert":{"card-link":"Lightbringer"}},{"insert":" "},{"insert":{"card-link":"Lawbringer"}},{"insert":" "},{"insert":{"card-link":"Children of Korlis"}},{"insert":" . Thankfully a number of better rebels were released more recently "},{"insert":{"card-link":"Jor Kadeen, First Goldwarden"}},{"insert":" "},{"insert":{"card-link":"Smellerbee, Rebel Fighter"}},{"insert":" "},{"insert":{"card-link":"Sally Pride, Lioness Leader"}},{"insert":" creatures finally worth tutoring. All will be one also added a couple of rebel token producers "},{"insert":{"card-link":"Otharri, Suns' Glory"}},{"insert":" "},{"insert":{"card-link":"Goldwardens' Gambit"}},{"insert":" as well as the "},{"attributes":{"bold":true},"insert":"FOR MIRRODIN! "},{"insert":"mechanic tying rebels to equipments. The swords of * and * "},{"insert":{"card-link":"Sword of Fire and Ice"}},{"insert":" "},{"insert":{"card-link":"Sword of Feast and Famine"}},{"insert":" alongside "},{"insert":{"card-link":"Helm of Kaldra"}},{"insert":" "},{"insert":{"card-link":"Sword of Kaldra"}},{"insert":" "},{"insert":{"card-link":"Shield of Kaldra"}},{"insert":" Kaldra being from earlier mirrodin sets also made sense to include because of this. Traditional activated ability doublers "},{"insert":{"card-link":"Illusionist's Bracers"}},{"insert":" "},{"insert":{"card-link":"Battlemage's Bracers"}},{"insert":" as well as combos with Zirda "},{"insert":{"card-link":"Basalt Monolith"}},{"insert":" were also obvious includes as were untappers "},{"insert":{"card-link":"Thousand-Year Elixir"}},{"insert":" "},{"insert":{"card-link":"Sting, the Glinting Dagger"}},{"insert":" "},{"insert":{"card-link":"Reveille Squad"}},{"insert":" "},{"insert":{"card-link":"Sword of the Paruns"}},{"insert":" and haste enablers so abilities could be used fresh from tutoring. With these combinations already in the deck a couple of extra cards "},{"insert":{"card-link":"Treasonous Ogre"}},{"insert":" "},{"insert":{"card-link":"Breath of Fury"}},{"insert":" were added for some rebel specific infinites, my favourite of which being "},{"insert":{"card-link":"Sword of the Paruns"}},{"insert":" "},{"insert":{"card-link":"Lin Sivvi, Defiant Hero"}},{"insert":" "},{"insert":{"card-link":"Children of Korlis"}},{"insert":" "},{"insert":{"card-link":"Treasonous Ogre"}},{"insert":" an infinite cycle that produces infinite life and calls forth all rebels in the deck whilst gaining infinite life.\n \n"}]}


















































































