Snowy_MTG
219 views10 days ago
Commander
Size: 100Salt sum: 26.07
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{"ops":[{"attributes":{"italic":true},"insert":"Little Arbaaz never really fit in with the other assassin children."},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"While they parkoured and stabbed and dove into straw, Arbaaz tinkered with little machines and studied the tools the grown-up assassins used in their work. Instead of training eagles and hawks, he built little mechanical creatures that would follow him around. He had dreams of even bigger, better automatons, with unique abilities and cute, rounded heads. Then one day, a strange portal appeared in front of him. A portal to a new, metallic world. Arbaaz stepped inside. Stepped into Mirrodin. And as a swarm of the very mechanical creatures from his dreams swarmed up to him, he knew he'd come home. Arbaaz Myr was born."},{"insert":"\n\nOK, so this deck is a punny yet surprisingly functional Bracket 2 Boros Myr typal deck, based on a few of my other decks. You have "},{"insert":{"card-link":"Arbaaz Mir"}},{"insert":" leading a pack of his namesake Myr creatures into battle - each one providing utility and also, crucially, triggering Arbaaz's ability. \n\nHe’s trained his Myr army to do as much damage on ETB as possible, thanks to supporting enchantments like "},{"insert":{"card-link":"City on Fire"}},{"insert":", "},{"insert":{"card-link":"Gratuitous Violence"}},{"insert":", "},{"insert":{"card-link":"Fiery Emancipation"}},{"insert":", "},{"insert":{"card-link":"Quest for Pure Flame"}},{"insert":", and "},{"insert":{"card-link":"The Flame of Keld"}},{"insert":". \n\nIn between battles, he loves to tell them great stories (aka sagas) of heroes past, such as "},{"insert":{"card-link":"The Brothers' War"}},{"insert":", "},{"insert":{"card-link":"Forging the Tyrite Sword"}},{"insert":", and "},{"insert":{"card-link":"Maximum Carnage"}},{"insert":". He also teaches them of faraway, legendary places such as "},{"insert":{"card-link":"Eiganjo Castle"}},{"insert":", "},{"insert":{"card-link":"Mines of Moria"}},{"insert":", "},{"insert":{"card-link":"Mikokoro, Center of the Sea"}},{"insert":", and many more.\n\nNaturally, Arbaaz cares deeply about his Myr companions, and has brought along a bevy of spells to "},{"attributes":{"strike":true},"insert":"blink them to re-trigger ping damage"},{"insert":" protect them at all costs, such as "},{"insert":{"card-link":"Eerie Interlude"}},{"insert":", "},{"insert":{"card-link":"Ghostway"}},{"insert":", "},{"insert":{"card-link":"Avatar's Wrath"}},{"insert":", "},{"insert":{"card-link":"Lae'zel's Acrobatics"}},{"insert":", "},{"insert":{"card-link":"Morningtide's Light"}},{"insert":", "},{"insert":{"card-link":"Semester's End"}},{"insert":", and "},{"insert":{"card-link":"Another Round"}},{"insert":" (an excellent finisher).\n\nTogether, they wander the plane, on a quest to find the fabled hammyr, "},{"insert":{"card-link":"Hammer of Purphoros"}},{"insert":" . Their first stop? The library of the famed Myr-enjoyer Alhammyrret and his "},{"insert":{"card-link":"Alhammarret's Archive"}},{"insert":" . It will take a myr-acle (perhaps one that will "},{"insert":{"card-link":"Reforge the Soul"}},{"insert":" ), but Arbaaz is determined!\n"}]}
Anthem
Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Maximum Carnage
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Until your next turn, each creature attacks each combat if able and attacks a player other than you if able.
II — Add .
III — This Saga deals 5 damage to each opponent.
I — Until your next turn, each creature attacks each combat if able and attacks a player other than you if able.
II — Add .
III — This Saga deals 5 damage to each opponent.
Enchantment - Saga

Quest for Pure Flame
Whenever a source you control deals damage to an opponent, you may put a quest counter on this enchantment.
Remove four quest counters from this enchantment and sacrifice it: If any source you control would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead.
Remove four quest counters from this enchantment and sacrifice it: If any source you control would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead.
Enchantment

The Brothers' War
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create two tapped Powerstone tokens.
II — Choose two target players. Until your next turn, each creature they control attacks the other chosen player each combat if able.
III — This Saga deals X damage to any target and X damage to any other target, where X is the number of artifacts you control.
I — Create two tapped Powerstone tokens.
II — Choose two target players. Until your next turn, each creature they control attacks the other chosen player each combat if able.
III — This Saga deals X damage to any target and X damage to any other target, where X is the number of artifacts you control.
Enchantment - Saga

The Flame of Keld
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Discard your hand.
II — Draw two cards.
III — If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.
I — Discard your hand.
II — Draw two cards.
III — If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.
Enchantment - Saga

Anthem
(CTRL to add secondary)
Blink
Lae'zel's Acrobatics
Exile all nontoken creatures you control, then roll a d20.
1—9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step.
10—20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
1—9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step.
10—20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Instant

Blink
(CTRL to add secondary)
Counters
Counters
(CTRL to add secondary)
Draw
Draw
(CTRL to add secondary)
Land
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
(CTRL to add secondary)
Lifegain
Lifegain
(CTRL to add secondary)
Protection
Semester's End
Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.
Instant

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
(CTRL to add secondary)
Ramp
Forging the Tyrite Sword
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Create a Treasure token.
III — Search your library for a card named Halvar, God of Battle or an Equipment card, reveal it, put it into your hand, then shuffle.
I, II — Create a Treasure token.
III — Search your library for a card named Halvar, God of Battle or an Equipment card, reveal it, put it into your hand, then shuffle.
Enchantment - Saga

Ramp
(CTRL to add secondary)
Recursion
Recursion
(CTRL to add secondary)
Removal
Avatar's Wrath
Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for rather than its mana cost.)
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
Sorcery

Removal
(CTRL to add secondary)
Tokens
Myr Battlesphere
When this creature enters, create four 1/1 colorless Myr artifact creature tokens.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Creature Artifact - Construct Myr

Tokens
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"italic":true},"insert":"Little Arbaaz never really fit in with the other assassin children."},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"While they parkoured and stabbed and dove into straw, Arbaaz tinkered with little machines and studied the tools the grown-up assassins used in their work. Instead of training eagles and hawks, he built little mechanical creatures that would follow him around. He had dreams of even bigger, better automatons, with unique abilities and cute, rounded heads. Then one day, a strange portal appeared in front of him. A portal to a new, metallic world. Arbaaz stepped inside. Stepped into Mirrodin. And as a swarm of the very mechanical creatures from his dreams swarmed up to him, he knew he'd come home. Arbaaz Myr was born."},{"insert":"\n\nOK, so this deck is a punny yet surprisingly functional Bracket 2 Boros Myr typal deck, based on a few of my other decks. You have "},{"insert":{"card-link":"Arbaaz Mir"}},{"insert":" leading a pack of his namesake Myr creatures into battle - each one providing utility and also, crucially, triggering Arbaaz's ability. \n\nHe’s trained his Myr army to do as much damage on ETB as possible, thanks to supporting enchantments like "},{"insert":{"card-link":"City on Fire"}},{"insert":", "},{"insert":{"card-link":"Gratuitous Violence"}},{"insert":", "},{"insert":{"card-link":"Fiery Emancipation"}},{"insert":", "},{"insert":{"card-link":"Quest for Pure Flame"}},{"insert":", and "},{"insert":{"card-link":"The Flame of Keld"}},{"insert":". \n\nIn between battles, he loves to tell them great stories (aka sagas) of heroes past, such as "},{"insert":{"card-link":"The Brothers' War"}},{"insert":", "},{"insert":{"card-link":"Forging the Tyrite Sword"}},{"insert":", and "},{"insert":{"card-link":"Maximum Carnage"}},{"insert":". He also teaches them of faraway, legendary places such as "},{"insert":{"card-link":"Eiganjo Castle"}},{"insert":", "},{"insert":{"card-link":"Mines of Moria"}},{"insert":", "},{"insert":{"card-link":"Mikokoro, Center of the Sea"}},{"insert":", and many more.\n\nNaturally, Arbaaz cares deeply about his Myr companions, and has brought along a bevy of spells to "},{"attributes":{"strike":true},"insert":"blink them to re-trigger ping damage"},{"insert":" protect them at all costs, such as "},{"insert":{"card-link":"Eerie Interlude"}},{"insert":", "},{"insert":{"card-link":"Ghostway"}},{"insert":", "},{"insert":{"card-link":"Avatar's Wrath"}},{"insert":", "},{"insert":{"card-link":"Lae'zel's Acrobatics"}},{"insert":", "},{"insert":{"card-link":"Morningtide's Light"}},{"insert":", "},{"insert":{"card-link":"Semester's End"}},{"insert":", and "},{"insert":{"card-link":"Another Round"}},{"insert":" (an excellent finisher).\n\nTogether, they wander the plane, on a quest to find the fabled hammyr, "},{"insert":{"card-link":"Hammer of Purphoros"}},{"insert":" . Their first stop? The library of the famed Myr-enjoyer Alhammyrret and his "},{"insert":{"card-link":"Alhammarret's Archive"}},{"insert":" . It will take a myr-acle (perhaps one that will "},{"insert":{"card-link":"Reforge the Soul"}},{"insert":" ), but Arbaaz is determined!\n"}]}























































































